Showing posts with label playstation. Show all posts
Showing posts with label playstation. Show all posts

Tuesday, July 10, 2012

Counter-Strike, Expendables 2 Lead PSN Play Line-Up




Just like last year, Sony has answered Microsoft’s Summer of Arcade promotion with PlayStation Network Play, a summer program that offers big downloadable games with special bonuses.


This year, Sony is offering four games at $14.99 each ($11.99 for PlayStation Plus members) plus the opportunity for cash back via PSN vouchers depending on how many titles you buy. Purchasing two games gets you $3 back, three gets you $6 back and all four gets you $10 back.



This year, the line-up includes:





The Expendables 2 Video Game








On July 31st, The Expendables 2 will be available nearly three weeks ahead of its Xbox Live release on August 17th. The game is a co-op shooter that offers four-player support and challenge modes.





Sound Shapes








On August 7th, Sound Shapes will be available exclusively for PSN (and buying it on PS3 gets you a free copy of the Vita version as well). Sound Shapes is an awesome platformer that creates music while you play -- read about it here.





Papo & Yo








On August 14th, Papo & Yo (another PSN exclusive) will be available, telling the story of a young boy preventing his friend Monster from eating poisonous frogs (based on the creator’s father’s struggle with alcoholism). Papo & Yo is touching and emotional -- read about it here.





Counter-Strike: Global Offensive








On August 21st, the promotion will close with Counter-Strike: Global Offensive. CS:GO is an objective-based first-person shooter that updates the gameplay of the original Counter-Strike. The game introduces new modes and lets up to 10 players play online, and features Move support on PS3.


Keep an eye out for reviews of each game as they arrive on PSN in the coming months.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Friday, July 6, 2012

PlayStation All-Stars Gets Two New Fighters, New Stage




During an exhibition at the EVO fighting tournament tonight, Sony revealed two new characters for PlayStation All-Stars Battle Royale. In addition to the eight characters already revealed, Japanese Sony mascot Toro Inoue and Tekken’s Heihachi Mishima will be joining the fray.



Toro Inoue was rumored to appear in the game just last week and is one of Sony’s most well-known mascots in Japan. Toro previously appeared as a fighter in Street Fighter x Tekken. Heihachi Mishima, meanwhile, is the villain of the original Tekken and most recently also appeared in Street Fighter x Tekken.







Lastly, Sony also showed off a new stage, Dojo from Parappa the Rapper. This brings the total number of known PlayStation All-Stars Battle Royale stages up to five, joining the previously announced Dreamscaoe, Hades, Metropolis and Sandover Village.


As Sony confirmed earlier today, PlayStation All-Stars Battle Royale will hit stores on October 23rd. Keep checking back to IGN for new updates, as an additional pair of characters for the game will be announced during the PlayStation All-Stars Battle Royale Comic-Con panel next week.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

PlayStation All-Stars Release Date Announced




Sony has announced that PlayStation All-Stars Battle Royale will hit stores on October 23rd in the United States, October 24th in “most of Europe,” October 25th in Australia & New Zealand and October 26th in the UK & Ireland.







For players who pre-order, exclusive costumes will be offered for all of the characters in the game. While not everyone has been unveiled yet, costumes for the characters we know about so far are seen below:



The wait for new characters won’t be long, though. Two new characters will be announced tonight at the EVO Fighting Tournament in Las Vegas, and two more will be announced at San Diego Comic-Con next week.


Keep checking back to IGN for all of the announcements as they happen. While you wait, check out all of the characters rumored to appear in the game in our PlayStation All-Stars Battle Royale wiki guide.





Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Rambo Game Out This Year




The Rambo video game announced last year now has a title. It's called... Rambo: The Video Game. And it's due for release on PC, Xbox 360 and PlayStation 3 sometime later this year.


The game's being produced by UK-based publisher Reef Entertainment. Speaking last year, CEO of Reef Entertainment Peter Rezon said, "I am a big fan of Sylvester Stallone movies, and when we had the opportunity to secure the video game rights from StudioCanal for the Rambo franchise, we had to grab it with both hands."


So why it's been so long since we've heard anything on the project?


Reef's marketing boss Craig Lewis explained: “We have been quiet since we acquired the Rambo license last August. During this time we have been dedicated to creating a videogame for consoles and PC that will allow Rambo fans and gamers across the globe to really get under the skin of Rambo and wield his iconic weapon-set in battle.”


Rambo: The Video Game will be shown off for the first time at Gamescom next month. In the meantime, check out the game's new artwork. Helicopters and explosions!









Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.






Source : ign[dot]com

Friday, June 29, 2012

Rainbow Moon Review




SideQuest Studios may be an unknown quantity to most gamers, but for the hardcore PlayStation Network audience, the small German developer has made a name for itself. Its two previous titles -- side-scrolling shooters known as Soldner X and Soldner X-2 – were popular forays into a retro genre. And for its third outing, SideQuest Studios decided to throw a curveball in the form of an equally retro RPG called Rainbow Moon.


Rainbow Moon may have a deceptive name suggesting that it’s more of an ‘80s cartoon than a hardcore role playing experience, but rest assured that it’s very much the latter. Taking inspiration from a variety of games from the past, Rainbow Moon combines obsessive grinding, equipment and character upgrading with strategy-based battling. While it doesn’t quite soar to the heights occupied by the best RPGs ever created, it’s still a worthwhile purchase for those looking to dump scores of hours into something that we don’t see too much of today: a bona fide old-school RPG.







The plot of Rainbow Moon is simple and, like many old-school RPGs, largely unimportant. The game’s protagonist, Baldren, finds himself stranded on a mystical satellite aptly known as Rainbow Moon. The same dimensional rip that deposited him there also brought a plethora of monsters to the once serene moon, and it’s up to him, along with the various characters that join him on his adventure, to rid the moon of its unwelcome new inhabitants before getting back home. Don’t expect a story in the vein of Final Fantasy VI or Wild Arms here; Rainbow Moon emphasizes mechanics and gameplay far more than plot. Mountains of roughly-translated (yet strangely endearing) text and an almost complete lack of character development affirm this fact.


As soon as the game begins, it becomes impossible to ignore Rainbow Moon’s crisp graphics and vivid colors. Sure, the character designs leave something to be desired, but the enemies you fight might as well have been lifted straight out of Dragon Warrior on your NES. Battle a poison-hurling scorpion here, a laser-firing mech there, or a fast-moving zombie in another locale; the variety of enemies is fairly vast, but expect palate swaps as enemy types get stronger (no doubt a nod to the RPG glory days of yore). Rainbow Moon also benefits from a strong soundtrack with some truly catchy tunes and a limited voice track that gives virtually all characters you speak with quirky “hello” and “goodbye” sound bytes bound to put a smile on your face with their ridiculousness.


But let’s get down to the nitty-gritty: gameplay and, more succinctly, combat. As you explore, you’ll run into enemies both directly (like in Chrono Trigger) and via random battles (like in Final Fantasy IV). Regardless of how an enemy party is engaged, things typically play out the same way. Your party – which can consist of up to three characters at a time – will be pitted against a hostile crew that may only contain a single enemy, 20 enemies, or anywhere in between. Even if the way you initially get launched into battle proves conventional, the actual fights themselves are anything but.


Don’t assume you’re going to get a deep combat experience like Final Fantasy Tactics here, but you’ll still get something very much inspired by that kind of game. Turn-based combat plays out on a grid, forcing you to think more tactically than many other games in the genre. Your characters will have various skills at their disposal, varying speeds at which they move, and even a certain amount of moves they get to execute each turn. Enemy and character strengths and weaknesses also play a huge part in combat. Fighting is only marginally deep, but still exceptionally satisfying and quite different from what you’d find in other likeminded games.







Outside of battle, Rainbow Moon assaults players with all manner of options, upgrades, equipment and more. The game’s two currency types – Rainbow Coins and Rainbow Pearls – serve different purposes that make your party stronger in equally different ways. Coins purchase items, weapons, armor, skill scrolls and more, while Pearls upgrade specific character traits ranging from strength and defense to speed and luck. Purchased equipment can be further upgraded by using items found during and after battle. These items provide varying types of permanent statistical boosts to your gear that can make a strong character setup even stronger.


All of these features mix seamlessly with a fairly straight-forward questing and side-questing system that’s shallow on story but still fun to work your way through. The main quest often sends you from character to character for brief conversations, an occasional fetch quest or a foray into a deadly dungeon. Side quests have you doing all kinds of activities, from retrieving lost items to killing devious enemies. Combined with Rainbow Moon’s vast map to explore – rife with geographic diversity and plenty of territory to cover – the game is dense. For the audience that this game is aimed squarely at, that’s a good thing.



Source : ign[dot]com

The Walking Dead: Episode 2 Having Issues on PSN




Today, The Walking Dead: Episode 2 launched on PlayStation Network. But unfortunately for many players trying to get into the experience, they’re unable to. IGN users rhoadesclark informed us of a thread on Telltale Games’ message boards chronicling the issue. As of the time of this story’s publish, the thread spans 14 pages.


The problem is associated with trying to launch the game. From dozens of accounts on Telltale’s message boards, when the game is downloaded, installed and launched, the game refuses to load and kicks gamers back to the CrossMediaBar (XMB). So the problem isn’t somehow in-game; the problem literally doesn’t let people play the game at all.







Telltale Games employees are trying to get to the bottom of the problem by asking users on the message boards questions, including if the game was deleted and then reinstalled and by which method the game was purchased (either individually or as part of the season pass). But there’s still no word on a fix, or when it might be forthcoming.


The problem isn’t only concentrated on Telltale’s forums. I put out a Tweet asking if any of my followers were having issues. They are. We’ve reached out to Telltale Games for official comment and, hopefully, a word on when these issues may be fixed. We’ll update when we hear back. In the meantime, let us know in the comments if you're having issues with The Walking Dead Episode 2 on PSN, and what the nature of your particular problems are, if any.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Tuesday, June 26, 2012

This Week on the PSN (06.26.12)




Every Tuesday, Sony drops a bunch of new stuff onto the PlayStation Network. Those with a PlayStation 3, Vita or PSP can download these goodies, which include PSN games, movies, themes and more. While the Official PlayStation Blog outlines these updates in full each week, we thought we'd help truncate the good news into something more digestible.

PSN Games

There’s a lone new PSN game this week joined by a slew of retail-to-digital titles, including the first two Uncharted games and the Resident Evil light gun games that were originally only on Wii.



  • Jeremy McGrath’s Offroad ($9.99)
  • Order Up!! ($14.99)
  • Resident Evil Chronicles: HD Collection ($26.99)
  • The Amazing Spider-Man ($59.99)
  • Uncharted: Drake’s Fortune ($29.99)
  • Uncharted 2: Among Thieves ($29.99)
Vita Games

There aren’t any new Vita games.

PSP Games

There is, however, a new PSP game.
  • Unchained Blades ($29.99)
PlayStation Minis

There’s a new Mini, too.
  • Farm Frenzy Pizza Party ($4.99)
PlayStation Plus

This week’s PlayStation Plus update doesn’t have any new freebies, but it does have some new discounts worth noting. Keep in mind that previous weeks’ perks should still be in effect.



  • FIFA 12 (Retail, Discount)
  • Journey (PSN, Discount)
  • Madden 12 (Retail, Discount)
  • Resident Evil Chronicles: HD Collection (PSN, Discount)
  • Uncharted: Drake’s Fortune (Retail, Discount/Full Game Trial)
  • Uncharted 2: Among Thieves (Retail, Discount/Full Game Trial)
PSone Classics

Behold! A new PSone Classic… though not one you were likely looking for.
  • The little Mermaid II ($5.99)
PS2 Classics

There aren’t any new PS2 Classics.

DLC

As always, let’s examine this week’s new DLC offerings.
First, for PS3 and PSN…



  • Birds of Steel – Map Pack 2 ($7.99)
  • Dragon’s Dogma – Various DLC ($0.99-$2.99)
  • Dust 514 – Guaranteed Beta Access/Gear ($19.99)
  • Elevator Action HD – Additional Stages 6 ($1.99)
  • Gran Turismo 5 – Various DLC ($5.00 each)
  • LittleBigPlanet 2 – Summer Seasonal Creator Kit (Free)
  • Mad Riders: Daredevil Map Pack ($2.99)
  • Mass Effect 3 – Extended Cut DLC (Free)
  • Record of Agarest War 2 – Various DLC ($4.99-$7.49)
  • Ridge Racer: Unbounded – Various DLC ($2.99-$4.99)
  • Rock Band 3 – Various Tracks ($1.99-$19.99)
  • Rock Band Network – Various Tracks ($0.99-$1.99)
  • Rocksmith – Various Tracks ($2.99 each)
  • SingStar – New Song Pack ($6.99)
  • The Pinball Arcade – Various DLC ($4.99 each)
And for Vita...
  • Gravity Rush – Spy Costume Pack ($3.99)
  • Table Soccer – Match Day Game Pack ($0.99)
  • The Pinball Arcade – Various DLC ($4.99 each)
There’s no new DLC for PSP.

Demos



There’s a lone new demo.
  • LEGO Batman 2: DC Super Heroes
Discounts

And finally, how about some new discounts?
  • Bionic Commando Rearmed 2 (PSN)
  • Enigmo (Mini)
  • Flock (Mini)
  • Monster Hunter Freedom Unite (PSP)
  • Super Puzzle Fighter II Turbo (PSP)
  • Treasures of Montezuma Blitz (DLC)



Source : ign[dot]com

Friday, June 22, 2012

Uncharted 1 and 2 Coming to PSN Next Week




Today, the Official PlayStation Blogcast confirmed that Uncharted: Drake’s Fortune and Uncharted 2: Among Thieves will be coming to PlayStation Network this coming Tuesday, June 26th, as digital releases.







Better yet, the games will be available on the cheap. Each one will cost $20, but should you choose to buy them together, you’ll save $10. Both games have Trophies and should be available in their complete form as they were on Blu-ray.







Uncharted: Drake’s Fortune came to PlayStation 3 in November of 2007. We gave it a 9.1. Uncharted 2: Among Thieves came to PlayStation 3 nearly two years later. We gave it a 9.5. Playing both should prepare you for Uncharted 3: Drake’s Deception, a game we gave a a perfect 10. Both were developed by Naughty Dog, the Sony-owned studio responsible for the Crash Bandicoot and Jak and Daxter series.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Thursday, June 21, 2012

Sony Talks About PS Vita’s Lack of E3 Presence




In a revealing interview with Develop Online, Sony Worldwide Studios’ President Shuhei Yoshida admitted that Sony may have made an error at E3 by not concentrating more on the PlayStation Vita.

When asked if he was “happy with the Vita’s first showing at E3,” Yoshida answered that he “got lots of Tweets” to his Twitter account noting that people wanted to see more Vita games. “In retrospect,” he admitted, “we should’ve spent more time showing and talking about PS Vita titles.”



He notes that there were 25 Vita games playable on the floor, and there were indeed some games to look forward to. The likes of Snapshot, Sine Mora, Sunflowers, New Little King Story and Zen Pinball 2 all looked promising. But they weren’t mentioned at the press conference due to Sony trying to keep it shorter this year, attempting to stray away from the longer press conferences Yoshida says Sony is “notorious” for doing.

Still, he admits that “from the perspective of people who are waiting for more information on Vita titles, we weren’t able to provide that.”



Source : ign[dot]com

Monday, June 4, 2012

E3 2012: Exclusive Far Cry 3 DLC Coming to PS3




At Sony's E3 2012 Playstation press conference, Ubisoft announced in passing that the Playstation 3 version of Far Cry 3 will receive "exclusive DLC." No additional details have yet been announced. With its emphasis on cooperative and competitive multiplayer, it seems likely that multiplayer map and/or skin DLC is likely planned, although we will just have to wait and see what DLC plans Ubisoft has for its upcoming "insane" FPS.







In the meantime gamers eager for more on Far Cry 3 can read IGN's extensive single-player impressions.









Source : http://www.ign.com/articles/2012/06/05/e3-2012-far-cry-3-exclusive-dlc-coming-to-ps3

E3 2012: Assassin's Creed Liberation, Bundle Announced for Vita




As reported this week, Assassin's Creed: Liberation is indeed releasing for PlayStation Vita October 30.


Starring a French/African female assassin, the spin-off is set in New Orleans in the 18th century. Vita players will earn exclusive access to Connor's tomahawk, character skins, ammo pouch and upgrades.


In conjunction with its announcement, Sony has announced Liberation will also be part of an exclusive crystal white-colored Vita bundle, complete with a 4GB memory stick.






Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.




Source : http://www.ign.com/articles/2012/06/05/e3-2012-assassins-creed-liberation-announced-for-vita

E3 2012: PlayStation All-Stars Battle Royale Coming to Vita




After lots of rumors, Sony officially confirmed PlayStation All-Stars Battle Royale for the PlayStation Vita today. The news and info about crossplay (PS3 users can play Vita users and vice versa) came at the PlayStation E3 press conference. It was demoed live, with two players battling on Vita while two others used a PS3.














Source : http://www.ign.com/articles/2012/06/05/e3-2012-playstation-all-stars-battle-royale-coming-to-vita

Sine Mora Coming to PlayStation Vita




Sine Mora - one of the most critically-acclaimed XBLA titles of the year – is heading to PlayStation Vita.


But Vita owners will be treated to some new content in the shape of new campaign character Wilhelmine Muller, plucked from the world of Under Defeat. A new character also means a new special weapon and new chromes. And this content will be exclusive to the Vita version of the game.


“When you’ve got a great game on your hands, there’s nothing you want to do more than share it with everyone,” said Balázs Horváth, director of publishing at Digital Reality (the game's developer). “We had a fantastic launch with Microsoft exclusively on Xbox LIVE Arcade, and we’re really excited to continue that on the Vita.”







No release date for Sine Mora has yet been announced.




Source : http://www.ign.com/articles/2012/06/04/sine-mora-coming-to-playstation-vita

Diablo 3 on PlayStation 3 Listed By Retailer




Diablo 3 on PlayStation 3 has been listed by German online retailer RedCoon.


Product details state the game will offer "Multiplayer support via Battle.net, with opportunities for cooperative and competitive" play. The game is not listed for Xbox 360. If authentic, this could be simply be an oversight, or perhaps an indication the console version Diablo III could be a PS3 exclusive.



There have been rumours of Blizzard's RPG coming to consoles for a while now. Last year a job listing appeared on Blizzard's site for a "Senior Producer, Console ". And earlier this year, Blizzard community manager Micah “Bashiok” Whipple said on Twitter that Josh Mosqueira - the game's lead designer - was also leading the Diable console project. Blizzard was quick to downplay a console version of Diable, however, saying that Bashiok's tweet was merely "confirmation that we’re actively exploring the possibility of developing a console version of Diablo III, as we’ve mentioned in the past,” and "not a confirmation that Diablo III is coming to any console platform.”


If this is more than a simple mistake, expect details at Sony's E3 Press Conference today Sony (6.00pm PST/9.00pm EST/2.00am BST/3.00am CEST/11.00am AEST).


[ignvideo url="http://uk.ign.com/videos/2012/05/22/diablo-iii-video-review"




Source : http://www.ign.com/articles/2012/06/04/diablo-3-on-playstation-3-listed-by-retailer

Sunday, June 3, 2012

Sony’s Stock Falls to Lowest Level Since 1984




On the eve of Sony’s much-awaited PlayStation-centric press conference at E3 2012 comes some stunning news: Sony’s stock fell below 1,000 Yen (or $12.79) for the first time since 1984 during trading in Japan on Monday.


CNBC Tweeted the ominous news, noting the information in a brief “Market Flash.” Reuters expanded upon the news, stating that although Sony’s stock did indeed fall below the 1,000 Yen threshold, it “eased 1.3 percent” to bring it back up to 1,000 Yen before trading ended.


Bad news has been flowing about Sony’s financial health all year. Its credit and debt ratings were downgraded in February on the heels of a massive quarterly loss. Such a financial reality caused Sony to outline new plans for the future while planning to layoff 10,000 workers. The maelstrom of bad news caused the New York Times to declare that Sony is in the fight of its life.


Although the PlayStation brand is considered healthy, poor sales of the PSP’s successor, the PlayStation Vita, have called into question how to measure the new handheld’s success. Meanwhile, the financial downturn Sony has encountered forced the company to shutter two of its 15 fully-owned development studios in 2012, a historic move considering Sony only shuttered one of its development houses total since PlayStation premiered in Japan in 1994. BigBig Studios, the UK-based studio responsible for the Pursuit Force franchise on PSP and Little Deviants on Vita, closed in early January. Soon thereafter, Zipper Interactive, the American developer best-known for the SOCOM franchise, as well as MAG and Unit 13, was also closed.


Whether or not Sony’s announcements at E3 help bring the stock price back up or not remains to be seen, though investors will certainly be watching the company’s plans concerning its valuable PlayStation brand eagerly to see what’s in store.









Source : http://www.ign.com/articles/2012/06/04/sonys-stock-falls-to-lowest-level-since-1984

Thursday, May 31, 2012

Spy Hunter Reboot Coming to 3DS and Vita




A reboot of arcade classic Spy Hunter is coming to Nintendo 3DS and PlayStation Vita.



The announcement comes on the eve of the 30th anniversary of the original, with the new title promising to be the "most thrilling and dangerous ride yet". As with the original, the player will take control of the "Agent", who drives a high-tech super car equipped with advanced weaponry. His mission? Well, naturally it's to take on a global terrorist organisation with its sights set on world domination. Once again the car will be able to transform into a speed boat as well as an off-road assault vehicle.

Spy Hunter is being developed by TT Fusion and will be released this autumn.



Source : http://www.ign.com

Wednesday, May 30, 2012

Resistance: Burning Skies Review




Resistance: Burning Skies Review:

Resistance: Burning Skies isn't just the debut first-person shooter to grace Sony's PlayStation Vita platform. It's also gaming's very first portable twin-stick FPS, a feat made possible thanks to the Vita's powerful, PSP-topping guts. And yet as powerful as those guts may be, it's not enough to save Nihilistic Software's efforts here. Burning Skies may walk and talk like a Resistance game, but it sure doesn't play like one.

 







 

Burning Down the House

Burning Skies is set against the backdrop of the Chimeran invasion of the United States, with players stepping into the shoes of firefighter Tom Riley. Out on a routine call to a burning warehouse, Riley and his squad run into an alien threat that soon reveals itself as the vanguard for a full-scale invasion.

Although Riley is eventually (and inevitably) caught up in the larger story, his sole motivation throughout the game is personal. He's fighting to protect his wife and teenage daughter, whom he meets up with early on in the game before sending them on their way to a nearby refugee camp. Why he doesn't just join them in that moment when he has the chance is never really made clear, and it's an example that speak to the narrative's larger issues.

The story in Burning Skies lacks any of the emotional depth that made Insomniac's console outings so compelling. You can see the Vita game reaching in that direction, but the two big character moments that come up toward the end ultimately feel hollow and out of place. There's also some nodding going on in the direction of Nathan Hale's adventures, though more in the form of deep cut offhand reference that only the hardest of the hardcore fans will pick up on.

Resistance Burning Skies

Resistance Is Futile

The narrative woes are minor complaints in the context of Burning Skies' larger issues. Chief among those is the feeling that this is little more than a wannabe Resistance game. All of the necessary pieces are here: gun-toting Chimeran forces, imaginitively designed firearms, big boss-like beasties, locked first-person perspective, and more besides. These pieces add up into something familiar, but it feels more like a Frankenstein's monster take on the FPS series than the proper spin-off that it's meant to be.

Take combat scenarios. Which ones, you ask? Try all of them. The settings may change, but the execution is largely the same each time: you enter a new area, access to your previous location is locked out, a wave of Chimera spawn in, you kill them all. Or, more accurately, they kill you a few times while you learn the spawn patterns and then you kill them all. It's a dull process, especially once the difficulty ratchets up in the late game.


The canny AI from the console trilogy is nowhere to be seen in this portable spin-off. Your enemy is definitely aggressive; Chimera forces will know exactly when and where you poke your head out of cover to pop off a few shots every single time. They'll rush your position, and occasionally show a glimmer of intelligence by working around to a flanking position. They're just as likely, however, to confuse a wall for your firefighter hero, and get stuck in a running animation as they endlessly charge a position that you were never close to in the first place.

Combine that dimwitted AI with some uninspiring level design. You'll encounter one or two sections later in the game that almost feel like Resistance on the PlayStation 3 with fights that span multiple rooms or large, open spaces. Unfortunately, these sections are much better at highlighting the flawed AI. Besides that, you'll still spend most of the game taking on the Chimera is much tighter confines, featureless hallways and rooms, broken city streets, that all funnel you along a singular tight path.

The arsenal, at least, is familiar and well thought out. Favorites like the Bullseye and Auger are joined by a handful of new weapon like the Mule, a double-barreled shotgun that doubles as an explosive bolt-firing crossbow. The weapons themselves are fine; they all feel very unique and powerful in their own way.

Resistance Burning Skies

There's even some innovation in the form of Gray Tech, collectible power-ups that can be "spent" on each weapon's set of six upgrades. A New Game+ option opens up after you've beaten the game, allowing you to continue collecting Gray Tech. The upgrades are all weapon-specific and most of them offer some pretty effective boosts, but most players will gather more than enough Gray Tech in a single playthrough to get a sense for the good stuff.

This being a Vita game, touch controls are to be expected. Each weapon's alt-fire capability, a Resistance staple, is relegated in Burning Skies to touch screen controls. Some weapons require swipes across the screen, such as the Mule, while others require you to tap the enemy target's location on the screen.

It's a solid idea in theory, but the actual process of adjusting your grip on the Vita as you let go with one hand, tap the screen, and then grab the handheld again simply doesn't work very well. You're using these weapons in combat situations, after all, and the necessary pause in action that comes when you adjust your grip is enough to significantly diminish the tactical value of secondary weapon attacks.

This isn't to say that Nihilistic's work to integrate Vita-specific functionality into an FPS framework is a total disaster. There are a few ideas that work out well, though we've admittedly seen variations on these in two other shooting-oriented Vita games already: Uncharted: Golden Abyss and Unit 13. Both of those games, just like this one, rely on the left and right fringes of the touch screen for control options that would fit on a SIXAXIS but not the Vita's sligthly stripped-down interface.

Resistance Burning Skies

Melee attacks with Tom's fireman's axe and grenade tosses are both relegated to touch screen buttons that are always visible on the right side of the screen. It's an easy stretch to move your thumb from the face buttons or right analog controls to one of the touch options. Helpfully, the melee attack "button" also doubles as an action button, so you can tap that to open doors and interact with mission-specific objects. You can also double-tap the rear touchpad to sprint, but it's much more effective to press down on the D-pad instead, since the Vita's design makes it possible to hit the D-pad button while still pressing forward on the left thumbstick.

Resistance Burning Skies

Resisting World War

Nihilistic also included a multiplayer component in Burning Skies. Rather than try to deliver an online play experience that is in any way uniquely portable or Vita-focused, players can instead link up with a Wi-Fi connection and drop into competitive online matches for up to eight players in Deathmatch, Team Deathmatch, and Survival (comparable to Halo's Infection).

Multiplayer in Burning Skies isn't bad, per se, it's just entirely unnecessary. It's built with a console audience in mind, just like the rest of the game, but it's also built like a console game. There's a system of level-based unlocks for your various weapons and their upgrades. How many players are really going to invest enough time to climb through 30 multiplayer ranks in Burning Skies' Wi-Fi-only online mode?

The unlocks are also woefully unbalanced; once you've got the Mauler, a ridiculously powerful Chimeran chain gun, or the multi-rocket-launching S.W.A.R.M., there's really no need to ever go back to default weapons like the Bullseye or Carbine.

Burning Skies

So while the multiplayer mode in Burning Skies certainly works, there's really no reason for it to be here in the first place. The Wi-Fi requirement is certainly a technical limitation, but Nihilistic gets some blame as well for failing to come up with a multiplayer mode that actually belongs on the Vita platform.

Nihilistic had an opportunity to set the bar for FPS gaming on the Vita. Instead, we've got this halfway decent first-person shooter whose main strength is the fact that it's portable. Burning Skies is a passable time-waster in that sense, giving you plenty of corridors to run through and alien dudes to shoot. That's also the heart of the problem though. It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition




Source : http://www.g4tv.com/games/psv/65702/resistance-burning-skies/review/

Sony Temporarily Cut Vita Price in France




From June 1st Sony will cut the price of the PlayStation Vita by €50 (approximately £39.87/$62) In France.


If you already own a PlayStation Vita, Sony is offering a rebate for the full amount on any Vita purchased between June 1st to July 15th.


The is not a permanent price cut, however, but a temporary offer that will expire after July 15th.


"The PS Vita is the latest generation of handheld console and more than 1.8m have been sold worldwide since its launch,” SCE Europe VP Philippe Cardon stated. “Its innovations are numerous. With this offer we want to make it more accessible to the greatest number throughout the approaching summer vacation.”


By the end of March 2012, PlayStation Vita had sold 1.8 million units, with new Sony boss Kaz Hirai calling the figures "a good start".


There has been no mention of whether the offer will be extended to other regions in the near future.




Source : http://www.ign.com/articles/2012/05/30/sony-temporarily-cut-vita-price-in-france

Tuesday, May 29, 2012

Rumor: Sony Revealing PlayStation Plus Revamp at E3




If a report on Eurogamer is any indication, Sony is set to reveal a massive revamp of PlayStation Plus at its E3 press conference, which occurs on the evening of Monday, June 4th in Los Angeles, California.


“Multiple sources have indicated” to Eurogamer that Sony wants to “convince more people to sign up to the premium subscription service” by dedicating a segment of its E3 conference time to PlayStation Plus. Part of the new functionality of Plus is rumored to be much-awaited functionality with PlayStation Vita. “Plus on Vita will offer Vita exclusive titles and DLC and cloud services that mean you won’t have to connect the handheld to a PlayStation 3 or a PC to back-up saves and other content,” Eurogamer’s source said.







We first broke news of Sony looking into reworking PlayStation Plus early in May, when an IGN reader shared with us a survey he received asking about hypothetical additions added to Sony’s optional subscription service. Perhaps the survey and this new rumor are somehow interconnected.


Are you content with PlayStation Plus? Or do you want more? Let us know what your ideal PlayStation Plus setup would be in the comments below.




Source : http://www.ign.com/articles/2012/05/29/rumor-sony-revealing-playstation-plus-revamp-at-e3

Sony Registers PlayStation All-Stars Battle Royale Vita URLs




Sony has registered a domain names for an unconfirmed Vita version of PlayStation All-Stars Battle Royale Vita. As you'd expect, the URLs, spotted by TSA, are quite long and wordy, including battleroyalethegamevita.com.


This comes a few days after a LinkedIn resume of a Sony sound designer listed both the PS3 and Vita version of the game as his current project. And also comments from game director Omar Kendall earlier this month suggesting that a Vita version is a possibility. When asked if All-Stars will hit Sony’s portable, Kendall commented “Maybe. Stay tuned.”







We have stayed tuned, and at this point PlayStation All-Stars Battle Royale for Vita seems like an inevitability. And with E3 next week, an announcement seems to be on the cards.




Source : http://www.ign.com/articles/2012/05/29/sony-registers-playstation-all-stars-battle-royale-vita-urls