Thursday, May 31, 2012

E3 2012: Guardians of Middle-earth Unveiled




This Autumn, gamers will be returning to Middle-earth, and helping some of Tolkien's most iconic characters beat seven shades of hell out of each other. No, it's not an action adventure; it's a multiplayer online battle arena (MOBA) game, and it's coming to the PlayStation Network and Xbox Live Arcade.


The game is in development at Monolith Productions, and the gameplay is built around five versus five battles. With over 20 characters, these showdowns could be pretty epic, with the likes of Gandalf, Sauron, Gollum, Thrain, Legolas, Gimli and more squaring off. MOBA games generally emphasise complementary abilities, teamwork and dynamic levelling, so it will be interesting to see how it plays out here.


Quite how Gollum with a rock facing off against the incredibly powerful Gandalf will be balanced remains to be seen. Marvel fans will also be interested to see that apparently Gimli has learnt a few lessons from Thor, if his hammer-throwing is anything to go by in the brand new CG trailer below. Naturally enough, the game will feature tie-ins to Peter Jackon's upcoming The Hobbit: An Unexpected Journey film.







Source : http://www.ign.com/articles/2012/06/01/e3-2012-guardians-of-middle-earth-unveiled

E3 2012: New Metal Gear Rising Trailer




Konami has revealed a new trailer for Metal Gear Rising: Revengeance as part of an online pre-E3 presentation.


The gameplay trailer, which focuses heavily on the slicing and dismemberment, also highlights Raiden's 'Ninja Run' ability that allows him to dash quickly up and over background objects.


“Within the Metal Gear series Raiden has always been this really cool character with incredible action scenes," said Yuji Korekado, creative producer at Kojima Studio, during the presentation. "Unfortunately these scenes were always cutscenes that users werent’t able to control."


Metal Gear Rising: Revengeance aims to address that.





The trailer also revealed the game is due to release "early 2013".


Konami confirmed during its presentation that Metal Gear Rising will be playable for the first time at E3 next week, so expect more information soon.


For other huge biggest E3 announcements as they happen, keep checking back to IGN’s E3 hub.




Source : http://www.ign.com/articles/2012/06/01/e3-2012-new-metal-gear-rising-trailer

E3 2012: Castlevania: Lords of Shadow 2 Announced




Castlevania: Lords of Shadow 2 has been announced at Konami's Pre-E3 Showcase, via a reveal trailer.


The moody CG trailer features the protagonist from the first Castlevania: Lords of Shadow, Gabriel Belmont, taking on an enormous army against the backdrop of a giant Gothic cathedral. At one point, Gabriel gains supernatural powers from an unwitting soldier, turning himself into a bat-like creature made of smoke. The trailer ends with the introduction of a new character, who bears a strong resemblance to Castlevania regular, Alucard.


Host Geoff Keighley said that Castlevania: Lords of Shadow 2 will be released in 2013, with more to share later this year. The original Castlevania: Lords of Shadow was released in late 2010.







Source : http://www.ign.com/articles/2012/06/01/e3-2012-castlevania-lords-of-shadow-2-announced

E3 2012: New Dishonored Trailer Drops




A haunting new trailer for Dishonored - showing off the first in-game footage - has just hit ahead of E3. To the accompaniment of sing song children's voices, various moody locales are highlighted. Lightning strikes, search lights scan, oppressive buildings tower over rundown city streets. While all the footage is in-game, this is much more of a scene setter than a detailed look at gameplay; all about mood and tone. Even the action - plague-ridden rats running amok and overwhelming guards, fighting off a snarling dog, and a whole sequence of brutal knife kills has an ethereal quality. It's cool, and very much lives up to the promise of the previous CG trailer, so check it out.





You can also check out IGN's Rewind Theatre for the last Dishonored cinematic trailer below.







 




Source : http://www.ign.com/articles/2012/06/01/e3-2012-new-dishonored-trailer-drops

E3 2012: Tomb Raider Release Date Announced




Crystal Dynamics has revealed the release date for its upcoming Tomb Raider reboot. In a trailer released tonight, the studio confirmed Tomb Raider will arrive on Xbox 360, PlayStation 3 and PC on March 5, 2013.







The news follows an announcement a few weeks ago that Crystal Dynamics was pushing the game to next year. At the time, studio head Darrell Gallagher wrote that “Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.”


Square Enix has confirmed that Tomb Raider will be at E3 next week, and the game will also make an appearance on IGN’s Live Show direct from the show floor, so expect some new details to come very soon.


For the biggest E3 announcements as they happen, keep checking back to IGN’s E3 hub.






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Source : http://www.ign.com/articles/2012/06/01/e3-2012-tomb-raider-release-date-announced

Fox Sets Release Dates for X-Men: First Class Sequel, Dawn of the Planet of the Apes, ID4 3D and More




20th Century Fox announced several release dates for upcoming films today, along with some date changes.


The big news (at least around IGN!) is the official release date for the sequel to X-Men: First Class, which will open July 18th, 2014. Still untitled, the film – again directed by Matthew Vaughn – will go into production in early 2013.







While no official casting has been announced, it’s assumed that at the very least James McAvoy, Michael Fassbender and Jennifer Lawrence are returning – with Lawrence the subject of a bit of a scheduling war earlier this year, as Fox and Lionsgate both worked to set their production dates for the X-Men sequel and The Hunger Games: Catching Fire, respectively. Ultimately, Fox agreed to wait a few months on X-Men, though this means the Hunger Games sequel -- beginning production this fall -- had to be especially fast-tracked, since Fox contractually has first option on the much sought-after Lawrence.



Summer 2014 is pretty big for Fox, as the studio also announced a May 23rd, 2014 date for the newly titled Dawn of the Planet of the Apes, the sequel to the studio’s (after X-Men) “Prequel/reboot there was a lot of skepticism about only for it to ultimately turn into a well-regarded success” of 2011, Rise of the Planet of the Apes. Rupert Wyatt will again direct, with Andy Serkis returning as Caeser.







One big move by Fox is Steven Spielberg’s Robopocalypse. Originally scheduled for summer 2013, it will now kick off summer 2014 on April 25th, 2014.


Meanwhile, taking the place of Robopocalypse on July 3rd, 2013 will be Independence Day 3D. Yep, ID4 is getting the 3D rerelease all 1990s blockbusters seem to be lined up for, with Fox noting Stereo 3D, who did the conversion on Titanic (which grossed a huge $344 million worldwide from its 3D re-release) will do the same for ID4.


Fox also announced their Ben Stiller/Kristen Wiig film The Secret Life of Walter Mitty will open Christmas Day, December 25th, 2013. Walking with Dinosaurs has moved from October to December 20th, 2013.


Also scheduled for 2013 by Fox are Percy Jackson: Sea of Monsters on August 16th, 2013 (moving from its original March date) and the animated film Epic, featuring the voices of Beyonce Knowles, Josh Hutcherson, Amanda Seyfried, Johnny Knoxville, Aziz Ansari, Jason Sudeikis, Steven Tyler, Blake Anderson and Judah Friedlander. ‪‪Lastly, the as-yet-untitled buddy cop movie starring Sandra Bullock and Melissa McCarthy, from Bridesmaids director Paul Feig, will open April 5th, 2013.


On the heels of Fox’s schedule announcements today, Disney made a couple of schedule changes of their own today. Opening against ID4 3D on July 3rd, 2013 will be The Lone Ranger, moving from May 31st. And Thor 2 is now opening a week earlier, on November 8th, 2013.




Source : http://www.ign.com/articles/2012/06/01/fox-sets-release-dates-for-x-men-first-class-sequel-dawn-of-the-planet-of-the-apes-id4-3d-and-more

Little Dark Knight Pony Rises




We've seen some pretty cool/hilarious mashups for the various Dark Knight Rises trailers so far, but this My Little Pony video might take the cake. Never before have two more polarizing franchises collided with such spectacular (and slightly unsettling) results. Check out the video below for a pick-me-up:







The Dark Knight Rises hits theaters July 20.




Source : http://www.ign.com/articles/2012/06/01/little-dark-knight-pony-rises

Dota 2 Microtransaction System Revealed




Though Valve’s Gabe Newell had previously said Dota 2 will be a free-to-play game, today we finally have specifics about exactly what kind of microtransaction system will be included. In a post on the Dota 2 blog, Valve states that it “will not be a pay-to-win game,” and that “all the items in the store are cosmetic, and don’t affect gameplay.”

Valve also will not sell individual heroes, which is a pretty big change from competitors in the genre like League of Legends. “We believe restricting player access to heroes could be destructive to game design, so it’s something we plan to avoid,” said the post.

In terms of what you can pay for, Valve will allow for visual customization of heroes and other gameplay elements like the courier. Better still, like with Team Fortress 2, Valve is opening up the a Steam Workshop for Dota 2 so fans can submit designs and, if approved by Valve, will be cut into the profits when the designs go live on the store.

A post on the official FAQ explained this decision in more detail. “We're acutely aware of the community's concerns around remaining true to the theme of the game, so much so that we think the community should be directly involved in the process of choosing what goes into it. The Steam Workshop allows you to submit your votes and thoughts on contributed items before we make any decision to put them into the game, so jump in and help us stay on the right track. We think the community at large is actually really good at making these kinds of decisions.”

Paying for new items won’t be the only way to get new stuff. As you compete online in matchmaking battles, you’ll also earn Battle Points and Battle Levels, which will result in item unlocks.

Now that Valve has detailed the microtransaction system, does that mean Dota 2 is pretty close to officially launching? In the FAQ, Valve states it doesn’t even really consider Dota 2 to be a beta test at this point, but “we've still got work to do before we can support the number of players who've shown interest in Dota 2. Right now we're working on expanding our server infrastructure, which is the primary bottleneck.”

In an official press release, Valve stated Dota 2 will be released this year, but gave no specific time frame. If you’d like to get into the closed beta test before launch, you can sign up on the Dota 2 site.



Source : http://www.ign.com

Gas Guzzlers Combat Carnage Review




The first time you start a race in Gas Guzzlers, you'll be in a crappy car, behind AI opponents in much better cars, and you'll lose. Boy oh boy, will you lose. But it's OK, because even when you lose, you still earn money to be able to slowly upgrade your car and take on the big boys, right? Wrong. You don't earn a dime, except by picking up money bonuses scattered at points on the racetracks. But even if you do that, every single upgrade in the garage is locked to you, making it frustratingly difficult to make any progress through the game. You play the same race over, and over, and over--never finishing above fourth or fifth and never getting anywhere near being able to even move on to the next track in the campaign, much less a different game mode.




Hopefully you like this car and this track: you'll be seeing a lot of them.

This is lousy design. Slow progression isn't necessarily a bad thing, particular in a realistic racing simulation like Gran Turismo (though even that series allows you to earn money and buy new cars at the beginning). But for a game that bills itself as a fun, arcade-ish, combat racing title, it's unacceptable. Unlocking the combat portion, which is billed in the title, is infuriatingly difficult. Gas Guzzlers' problems are compounded by the lack of clear explanation as to what does what when you play. There’s a button, for example, to ignite your car’s turbo booster, but no explanation as to what charges the booster (turns out that crashing into things does it). You also have two weapons buttons, although it's never made clear which weapons fire forward and which fire backward, or what the specific effect on the other cars is. Trial and error doesn't help much, because AI opponents can recover almost instantaneously from land mine hits, explosions, and even head-on collisions. You, of course, don't get any such molly coddling.

If you'd like to try to level the playing field a bit by going online, good luck to you. The few servers you'll find are always empty or nearly so, and never have anyone in them who want to start a race. Other game modes, too, offer no respite, as they remain locked to you until you manage to struggle past a gauntlet of necessary unlocks. This unlocking process is grind-y and frustrating, and takes all the fun out of what’s otherwise a fairly good racing mechanic.

See, in spite of all its shortcomings, Gas Guzzlers' races do a good job of balancing a semblance of realism with plenty of over-the-top drifting, spins, gunplay, and general insanity. Although the game doesn't give you much help with anything like a rubberbanding mechanic (players falling behind the pack aren't artificially sped up to stay competitive), you use an assortment of guns and missiles to temporarily knock out people ahead of you and gain ground. While these moments are rare and difficult to achieve, combat and other little things do spice up the gameplay.


That’s the real tragedy here: Gas Guzzlers has plenty of content and personality. It has tons of car customization options, weapon loadouts, and a decent number of vehicles and tracks. But like an acquaintance who suffers from terrible social anxiety, the game does everything in its power to keep you from getting to what's underneath. When things are going right for you, Gas Guzzlers offers edge-of-your-seat excitement, because you don't want to suffer the frustration of starting all over again. Getting knocked into a wall or getting hit by a weapon even once can be unrecoverable in a race, so you are always putting your best foot forward. And, once you've got them mapped right, controls are responsive, tracks feel realistic (you slide around a lot more in dirt than in asphalt, for example), and blowing stuff up is satisfying.

Still, some obvious features of an arcade racer game are clearly missing. Since the tracks are both short and linear, you'd think there'd be multiple pathways, shortcuts or secret areas, but you'd be wronger than ketchup on a hot dog. While Gas Guzzlers' tracks do have some branches, taking them has little effect on your position in a race. Games like Split/Second and Need for Speed: Shift offer tracks that reward you for taking risks or using your imagination. No such luck here.

Indeed, taking turns properly, drifting around corners, or even ramming small obstacles like palmetto trees and barrels have little effect on your position in a race. The primary influencers appear to be luck (you have to hope that the leaders take each other out), and constantly keeping the accelerator depressed to maximum no matter what. This may prove more difficult than you think, however, because Gas Guzzlers has a habit of resetting your controls to the defaults despite your painstaking re-mapping of them. The game doesn't recognize an Xbox 360 controller or a PlayStation 3 controller by default, even if you’ve got the proper drivers installed on your PC. This means you’ve got to map the controller buttons yourself, which leads to some jury rigging to get things working properly.


Gas Guzzlers does some things right, but the whole deal ends up feeling decidedly under par. Graphics are only fair, music is canned and looped, and the voice samples are poor. But beyond its mediocre production values is a wobbly foundation, and that's ultimately Gas Guzzlers' insurmountable flaw. The extreme difficulty in unlocking new content is a fatal failing, because it keeps the game frustrating and fails to reward players for hard work. That ain't how the West was won, partner, no matter how much gas you might be able to drink.



Source : http://www.gamespot.com

Nintendo's Wii U at E3 2012




Last year was just a taste of things to come.

In a few days, Nintendo will formally pull back the curtain on its plans for Wii U. Though the system was revealed at E3 2011, this is the year that truly matters. This is the year the system launches. That means we'll see final hardware, not just prototypes. That means we'll see games, not demos. That means we'll see real plans and not just sweeping promises.

Or at least that's what happen. Though Nintendo has much to prove at this year's show - and not much time between now and when the system is slated to launch - it's tough to tell exactly what gaming's most enigmatic publisher will actually do. Wii U is by far E3 2012's biggest spectacle. It's the biggest question mark. As we've said time and time again, all eyes will be on Nintendo as it transitions from one of its most successful eras into the unknown.

With all that said, here are some of the games we expect to see at this year's show. These are the stars of Wii U's evolving line-up, one that seems to be growing almost daily.

The Unknown



The strange thing about Wii U is that its biggest games are likely still waiting in the shadows. We know Mario and Pikmin are on the way, and we've seen some promising third party support, but we're still waiting for the real knockout punch.

We're waiting for the Zelda game. The Metroid. The addition of key third party franchises like Resident Evil and Bioshock Infinite. And while adding third party ports wouldn't seem like the biggest deal, it's a critical element to Nintendo establishing itself as being in the same league as the Xbox 360 and PlayStation 3 - while still setting itself apart with its own content. Balancing all of those ideas will be very difficult for Nintendo - and we should have some idea of its success next week.

Rayman Legends



Release Date:TBA
Publisher: Ubisoft
Genre: Platformer

Rayman Legends first surfaced through a leaked concept trailer, one which demonstrated an array of specialized Wii U functionality. One question we have is whether all of those ideas will make it in the final product, but we're also curious to see how Ubisoft follows up last year's platformer, which we rather loved.

It's likely we'll see games like Assassin's Creed or Mario taking a bit of the spotlight this year, but we're particularly interested in seeing what happens with Legends. If Ubisoft has managed to take the creativity of last year's Rayman Origins and fully meshed it with the potential of Wii U, Nintendo fans might have more than one platformer to look forward to at some point in the future. Hopefully at launch.

Pikmin 3



Release Date: TBA
Publisher: Nintendo
Genre: Strategy

We've been waiting for a new Pikmin game for almost a decade. As much as Nintendo fans seemed to gravitate towards Shigeru Miyamoto's quirky strategy game, the publisher didn't quite seem to agree. Or, at the very least, it was intent on taking its time developing a sequel.

What matters most, however, is that we know the game is on the way, and we know it will be at E3 2012. It will be interesting to see if this is the Pikmin we all know. Though the Wii U controller immediately begs application to existing Pikmin mechanics, it would be fascinating to see Nintendo change direction and do something entirely different.

Regardless, we are eager to see what shows up in just a few days.

Assassin's Creed III



Release Date: October 30, 2012 (360, PC, PS3)
Publisher: Ubisoft
Genre: Action

The more Ubisoft reveals about Assassin's Creed III, the more it climbs up our most anticipated games of 2012. While the franchise seems like a known quantity, this drastic change in setting and tone has us eager to see more. Even though we want to see more footage - and more importantly play the game - the one thing that has our attention is the Wii U version. Bringing a core action title like this to Nintendo's new console is the perfect testing ground to see if this grand experiment can change the way we play traditional Xbox 360 and PlayStation 3 games. We'll see if Ubisoft is able to bring Nintendo's vision to life.

New Super Mario Bros. Wii U



Release Date: TBA
Publisher: Nintendo
Genre: Platformer

We've been a little apprehensive about Nintendo's announced Mario game so far. It's not that the game will be bad - we rather enjoyed its predecessors. But based on the demo we played last year, which Nintendo has confirmed will be the basis for its upcoming game, we didn't see anything new or exciting. We didn't see anything that really grabbed our attention, that proved the idea of the Wii U console. So that is New Super Mario Bros. Wii U's big test - to take a tried-and-true gameplay formula - one that has existed for more than 25 years - and find a way to evolve it to perfectly reinforce Nintendo's innovation in 2012. That's a tall order, but if there's any character that can pull it off, it's Nintendo's plumber.

In just a few days Nintendo will lay out its opening concept for Wii U. The system will no longer be a concept in our minds, one that wasn't entirely realized or brought to life by brief (albeit enticing) demos at E3 2011. Games will be announced. Games will be confirmed. Games will be played. And in about one week, we'll know if Nintendo's next gamble will be something we can believe in. The publisher risks much and has often been rewarded for that risk. We'll see if it can do it one more time.



Source : http://www.ign.com

Halo 4 Pre-order Bonuses Revealed




Over the last week retailers have begun to reveal various pre-order bonuses for the much-anticipated Halo 4.

Interestingly, many of them are customisable armour and weapon skins, avoiding any potential controversy of giving an unfair advantage to players who choose to pay for their copy of the game in advance.



You can see a full range of the skins that will be on offer in the latest Halo Bulletin. Details of where you'll be able to get specific skins will be released in the coming weeks, but this thread on the Halo forum has an up-to-date of where to get what.



Halo 4 will be released worldwide on November 6th, 2012.



Source : http://www.ign.com

Spy Hunter Reboot Coming to 3DS and Vita




A reboot of arcade classic Spy Hunter is coming to Nintendo 3DS and PlayStation Vita.



The announcement comes on the eve of the 30th anniversary of the original, with the new title promising to be the "most thrilling and dangerous ride yet". As with the original, the player will take control of the "Agent", who drives a high-tech super car equipped with advanced weaponry. His mission? Well, naturally it's to take on a global terrorist organisation with its sights set on world domination. Once again the car will be able to transform into a speed boat as well as an off-road assault vehicle.

Spy Hunter is being developed by TT Fusion and will be released this autumn.



Source : http://www.ign.com

More Dead Space 3 Screenshots Leaked




Following the mysterious appearance of Dead Space 3's logo and first screenshot yesterday, a raft of new images from the game have appeared online, posted by AGB.



The images show long-suffering series protagonist Isaac Clarke sporting a fetching new beard (essential for killing Necromorphs on a frozen planet), and the game's secondary protagonist and Isaac's co-op support, John Carver, who first appeared in the animated teaser trailer that can be seen on the official Dead Space site. Meanwhile, another snap strongly suggests that Isaac might be able to dual-wield in the new game.





Source : http://www.ign.com