Sunday, July 8, 2012

The Newsroom: "112th Congress" Review




Note: Full spoilers for the episode follow.


Not unlike the previous two installments, tonight's episode of The Newsroom focused on fantasy – a sort of what if scenario -- as Will McAvoy's rebooted News Night 2.0 launched, with a rousing opening speech from McAvoy that rivaled his rant from the pilot in both brilliance and passion.


McAvoy immediately begins targeting groups attempting to confuse and corrupt politics and news media. This week, in particular, the episode set its sights directly on the Tea Party, a controversial political power that emerged quite quickly within the Republican party, and took the world by storm during the November 2010 elections.


It's really in “The 112th Congress” where The Newsroom establishes it's hardline, sometimes latching on to ideas, theories and facts that don't sit well with others, namely those with a fondness for the Tea Party or radical neocon values.


That's not to say the show is wrong or bad for taking the stances it does. As many characters reiterate throughout virtually every episode thus far, news isn't about appeasing both sides -- it's about presenting the facts, even the harsh ones. And the show's facts are actually pretty accurate, sometimes unfortunately so.





Fact checking the episodes has become a key part of prepping for these reviews, and the show's points largely hold true. With that in mind, anyone with a sweet tooth for the Tea Party, “The 112th Congress” is not going to be your episode – in fact, it'll probably be the last episode you watch, or at least enjoy.


It'll be interesting to see how this show will evolve as we inch closer to real time (this episode spanned about six months). Will The Newsroom lose it's edge, or will it go off air long enough to soak up a few fresh news stories and angles to dissect and analyze? For some, the focus on past issues has been a sticking point of this series, so perhaps moving the show into a fictional universe, where McAvoy is doing good and actually changing how we look at news, will be an interesting deviation. We'll cross that bridge when we get there.


There's a fine balance of Sorkin-isms going on throughout this series thus far, and episodes like “The 112th” define what people both love (and potentially hate) about his work. The execution, like the previous two episodes, is quite stunning, though. Performances remain sharp and focused, dialogue is top notch, and direction is tangible and entertaining.


The big highlight here was the scene between producer Charlie Skinner (Sam Waterston) and Leona Lansing, the head of the network (played by Jane Fonda). Fonda delivers a speech so staggering, so biting, cynical and tragic (for the whole of TV news journalism), it's likely to earn her some acclaim down the road. And Waterston's drunken, morally righteous fire matches her candid, frank nature. Their final scene together stands out among an already great episode, filled with wonderfully rich monologues and snappy dialogue.



But some of Sorkin's cliches do shine though. Again, the episode spends some time on romance, though it is dialed back much more than last week's episode. While the romantic elements are certainly well written, each subplot continues to feel borrowed from other Sorkin shows.


This series would be better served to perhaps drop one of these subplots, unless of course it's attempting to draw a parallel between Will and Mackenzie and Maggie and Don. Regardless, there is more to life outside of work than romance and dating. It would be nice to see the show step outside that arena for its human interest segments.


So, after all the Tea Party bashing and “leftist” theories the show has explored thus far, are there are any Republicans left? Naturally, The Newsroom is going to be a bumpy road for both sides of the fence, but with sketchy politics corrupting the playing field, that's to be expected. Let's hope McAvoy and his news team can fend them off long enough to actually make a difference (in their tragically fictional world).



Source : ign[dot]com

Love is a Battlefield (3) Discussion




If I had taken the time to copy and paste all the advice I got after writing about my poor showing on the fields of battle that are Battlefield 3, I could have hit my word count, taken my fee, boarded my Nintendo branded Pegasus and flown it to the Xbox mansion where all us game writers hang out. (It really is a magical place.)


Problem with that plan? 1. None of that stuff really exists, and 2. Guilt.


See, it wasn't just people giving advice that struck me. Some of it was damn good advice. And plenty of folks seemed to genuinely want to help. It turned out that sucking at Battlefield 3, and sucking at games generally, was a lot more common than people might think – certainly more common than you'd expect in a core gaming community like the one fostered here.




Click here to read Sam's original piece: Love is a Battlefield (3).



I admit that there was a discontent that immediately followed that article going online: now the admission was out there, I was supposed to feel better, right? I didn't. And could I expect a return from the community? The last place you might expect salvation to appear was in an internet comments thread.


But, lo. Those that identified, sympathised, empathised. And those that came with ideas, freely given.


So, in honour of those generous readers, and in honour of my, in some cases more than doubled scores, here is my experience with a select  few of those tidbits that have reignited my enthusiasm for Supply Efficiency. Get some.






1) Just Have Fun



Overwhelmingly this piece of advice won the day. Some delivered it in what I took to be soothing tones, while others seemed to think my preoccupation with my own lack of skill was a bit weird and made them shuffle about awkwardly. Regardless of how delivered, “have fun” was both blisteringly obvious and not at all obvious.


The intent of that original piece was to describe how one could still enjoy a title while being so ludicrously bad at it, so I obviously missed the mark a bit. But the frequency with which gamers suggested that it was ok to just take it easy and, you know, play, made it apparent that many of you are a lot more sensitive than you might let on. Yeah, that means you.


Hey. No one's judging.


Don't look at your feet. Own it.




Happiness is a huge explosion.







2) Your Sidearm Is Your Friend When On the Run



Right you are, chum. When on the run in the Support class using your sidearm is key, because the SAW doesn't shoot straight.


I never expected this to actually work. The dude who suggested this buried it among several other very good suggestions, and of all of them, this seemed the least likely to have a positive effect. My experience with the handgun hasn't even been patchy, I thought. Patchy would actually be a big step up.


The Support class continues to feel like a natural home for me, and I haven't moved off it despite several suggestions that I pick up the Assault class (see below). The SAW, with its ability to fix and hold steady, allows me my second most useful attribute on the battlefield: wall o' bullets. But firing from the hip with it has exactly the same accuracy as, and is in no way different to, an octopus hurling marbles at rising helium balloons from a bouncing dune buggy while doing Zumba. This is known.


Moving from cover, stowing that badboy, and keeping a pistol up has proved to be an excellent way to either pick up a sudden, unexpected kill, or at least send more experienced players backing the hell away once I open up. Even ahoof, it's a lot easier to hit what you're aiming at.


The inability to cluster rounds without having the SAW steadied is so well known, that anyone with half a brain merely stands still and calmly puts one round in your melon while you're jerking about like a marionette. It's so undignified. The sidearm changes things.






3) Play Conquest



The idea of playing Deathmatch was broadly reviled, and that was something I had already discovered myself. What's important here, though, is that I had considered the solution to be Rush. It allowed an ammo supplier/suppressing firer plenty of opportunities to burrow in like one of 500 known species of sucking lice (or Anoplura) and defend.


There's a stack of reasons that Conquest is better, all of them non-frag-points-scoring-related. And as a result of making this tiny change not in how I play, but in what I play, my scores have sky rocketed.


Here's probably a good place to point out that the advice seemed to be aligned to one of two core intents: make me (and anyone reading) a better BF3 player, or provide options for higher scoring to thus improve the stats, rewards and collectibles of the character. The former, undoubtedly, harder than the latter.


The move to Conquest hasn't done much for my skills, but after only a few rounds I went through two promotions: the opportunities for re-supply and for suppression/assisted kill bonuses have been huge. If you're battling with inching up your rank, try making this move.




Become a Conquestador... these guys are doing it wrong.







4) Slow Paced Players Are Always the Ones Who Win



This was coupled with “stay cool...” which has to be pretty good advice not just in Battlefield 3, but in life. If more people stayed cool we probably wouldn't be in the financial mire we're in. Actually, chances are we wouldn't even have games like Battlefield 3, because there would have been no wars to base them on. We could wear jeans to work and jandals on first dates. Hooray for staying cool.


I wanted to address this because the part about pace doesn't actually match the experience I have had out there. Slow pace, in the world of the novice equals certain death. “Don't run around like an idiot,” also formed up part of this suggestion, and I can agree with that; the idiot bit, at least.


But do run. Goodness, do. Run as a matter of self preservation. It's the cowards' advance. You can't out run a bullet, but it might get you to where a bullet, you know, isn't, a bit quicker than walking.






5) You Should Try the Assault Class



This is still up for debate, but there was enough Assault advocacy that it couldn't be ignored. Because I continually feel as if I am trying to balance an ice cube on a knifeblade while aiming in Battlefield 3, I feel that this may not ever be the right fit. In my order of preference, the character classes go: Support, Engineer, Assault, Recon. And Assault only beats Recon because of the number of times I have been humiliatingly unzipped by someone's knife.


I would be very interested to hear if anyone out there has actually moved to the Assault class and cemented it as their go-to as a matter of preference, assuming they started with an “easier” class, like Support.


To me, friends, Assault is too much like showing up at a party before anyone's arrived. Conspicuous.


In war, that's the last thing you want to be.




Turning up several months early for a house warming party can be quite the social faux pas.



Any and all further advice and discussions welcome below!







Sam Prescott is a freelance gaming journalist based in New Zealand. He writes for IGN as a form of catharsis. Why not follow him on IGN and Twitter?



Source : ign[dot]com

The Avengers: Earth's Mightiest Heroes - "Infiltration" Review




Note: Full spoilers for this episode follow.


This week's installment of Earth's Mightiest Heroes tended to wear its influences on its sleeve, drawing material from a number of comics involved in Marvel's Secret Invasion storyline. As in the Black Panther story  "See Wakanda and Die," Panther was charged with repelling an invasion of his homeland. As in several issues of Mighty Avengers, Nick Fury struggled to uncover which of Earth's heroes had been replaced. And as in Secret Invasion itself, a crashed Skrull ship revealed an entire crew of what appeared to be escaped Avengers. It was a packed episode, but luckily the end result was less choppy than might be expected.


Ms. Marvel of all characters proved to be the star of the show this time. She served as the voice of moderation between the crashed "Avengers" and Black Panther's forces. Her ongoing struggle to reconcile her duties to S.W.O.R.D. with her status as an Avenger is serving the show well. And seeing Carol unleash her powers later in the episode is a treat. As much as the character has suffered a rocky history in the comics, Earth's Mightiest Heroes continues to do right by Ms. Marvel.


The battle for Wakanda was also enjoyable, albeit not quite at the scale I was hoping for. What should have been a siege of a massive and highly advanced city instead played out as a brawl between a handful of Skrull impostors and Wakandan footmen, with a few tanks and cannons thrown in for good measure. One area DC shows like Young Justice continue to dominate Marvel's efforts is in animation quality. It's hard not to wonder what this battle might have looked like with Young Justice-caliber animation. Still, the individual character match-ups were fun. The only thing cooler than one Black Panther kicking ass is two Panthers battling each other. There was also something strangely satisfying about seeing Wasp revert to full size in order to deck the Skrull Giant-Man. Call it payback for the infamous spousal abuse storyline in the comics.


Iron Man also returned to the spotlight briefly for an unexpected team-up with Doctor Doom. This episode expertly captured the uneasy relationship the two have always shared in the comics. Doom may have disdain for all humans, but even he has to begrudgingly respect Tony's scientific acumen. It's also nice to be reminded that this show isn't limited by the same character rights issues as the Avengers movies are. That fact was further emphasized with the glimpse of Nick Fury's Skrull candidate charts. These charts offered a who's who of Marvel cameos, including everyone from Wolverine to Magneto to Luke Cage. Aside from fan service, the Fury scenes worked nicely as a means of tying some loose threads together. Fury revealed the myriad ways in which Skrull agents like Captain America and Mockingbird have been manipulating recent events towards the Skrulls' end. Unfortunately, Fury was taken down before he and his remaining allies could go on the offensive. Hopefully we'll get a chance to see his abbreviated Secret Warriors squad in action before this storyline wraps up.


Much in the same way Secret Invasion itself did, I felt this episode missed some potential with the impostor Avengers. It would have been exciting to see at least one of the characters revealed as the real deal. But with the invasion plotline still unfolding over the next couple episodes, there's plenty of time yet for more Skrull-related shocks and surprises. I only hope these next chapters do a better job of capturing the full scale and scope of this conflict.







Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.



Source : ign[dot]com

True Blood: "Let's Boot and Rally" Review




Warning: Full spoilers for the episode follow...


I'm glad we actually got to see Russell at the end of "Let's Boot and Rally," as I was half-expecting - what with the arbitrary time limit placed on Eric and Bill's hunt - that they'd come up empty handed and the episode would end with their stake-vests flashing red. That being said though - what did happen at the end? I mean, I guess I know. Alcide wolfed out. But it was shot so weird. He just kind of bent down behind Sookie, who was blocking the whole shot, and then we heard a wolf growl. Kind of awkward. Plus, hasn't it been established that wolves are no match for vamps unless they're in a pack?


Anyway, this episode was still a bit better than the previous four and although it's no longer fun to watch the characters on True Blood meta-out and call attention to how insane their lives are, Sookie was more fun to watch back in the saddle with Bill and Eric. It's funny. They make her more interesting, but she makes them less interesting. Strange dynamic. Also, she was extra pissy and still partially drunk, so her sass made it feel like a "Scooby Gang" reunion, True Blood-style. Also, given that we've all known for a while how much Alcide's been in love with Sookie, it was amusing to see Bill and Eric show up right as she vomited on his shoes.




Kiss me deadly...



I really liked the Jessica/Tara scene at Fangtasia. It seems as though they didn't decide to soften Pam as Tara's maker, but instead had Tara bond with another baby vamp. Jessica's "It gets better" speech was a well-intended, in not obvious, allegory and I liked that the two of them were bonding over the fact that being immortal isn't a completely terrible concept. It helped distract me from the fact that Tara was bartending at a vampire nightclub a mere two days after being turned. Too bad the two of them had to have that silly super-speed bathroom brawl at the end. And too bad for Hoyt that the latest in Fangbanger fashion is dressing like the drummer from Spandau Ballet. I noticed too that Jessica had to tease up her hair, Lita Ford-style, to go out on the prowl. It reminded me of how Buffy was able to spot a vampire, in the pilot episode of that series, based on the a guy's outdated clothes.


So things were better here, even though we still had to spend an extended amount of time with Terry and Patrick. Who now seem to be victims of a curse that invokes a vengeful Ifrit (yes, I googled it like the soldier dude did). And even though I don't care about Terry, or this side story, at all we at least got to see a big smoke demon frizzle-fry someone to death. And who doubts a curse on True Blood? How can Patrick think that a giant fire demon is fake when vampires exist out in the open? He lives in a world where unholy monsters walk freely among humans.


I suppose my least favorite part of "Let's Boot and Rally" was Jason...once again hating vampires! Oh, and seeing things that aren't there. Also "once again." But instead of bullet holes in between people's eyes, it's fang marks on their necks. It's as if he's only got two or three stories and he just keeps cycling through them. On the flip side of that, things took a more dramatic turn with Sam and Luna; the two of them getting gunned down in front of her house. Yes, Sam is fine, but I'm not curious to see if the show's getting rid of Luna. Someone in the comments last week pointed out that these "shifter murders" were also a part of the Charlaine Harris books, but I'm pretty sure it wasn't a redneck posse committing them. So it's been changed, and for the better, I think. A major theme of this series since the beginning has been prejudice and it sort of vanished for a while. I'm curious to see what has humans filming themselves killing shifters and not vamps. Is it just less dangerous?


Oh, and while the Lafayette/Brujo stuff is a waste, I wasn't expecting to see Alfre Woodard back as Ruby. Or Kevin Alejandro back as Jesus' head. It's still not good, mind you. But sometimes, on True Blood, all I'm looking for is a few "WTF?" moments to push me through an episode







Matt Fowler is a writer for IGN. Follow him on Twitter at @TheMattFowler and IGN.



Source : ign[dot]com

Oscar Winner Ernest Borgnine Dies




Oscar-winning actor Ernest Borgnine, star of stage, film and TV, died Sunday at age 95. The Hollywood Reporter lists the cause of death as renal failure.


Borgnine, a U.S. Navy veteran of World War II, came to acting later in life. Early in his film career, Borgnine generally played bad guys, most notably as the brutal sergeant in From Here to Eternity. Things changed, however, when Borgnine won the Academy Award as Best Actor for his sensitive portrayal of the title role in the 1955 drama Marty.





IGN readers may best know Borgnine from the many genre films he made over his six decade-long career. His screen credits include The Wild Bunch, The Dirty Dozen, The Poseidon Adventure, Bad Day at Black Rock, Escape From New York, Ice Station Zebra, The Black Hole, The Flight of the Phoenix, The Vikings, Convoy, Willard, Gattaca, BASEketball, and, more recently, Red.



On TV, Borgnine played the lead role in the classic sitcom McHale's Navy and later co-starred in Airwolf and The Single Guy. Younger readers will know him as the voice of Mermaid Man on SpongeBob Squarepants. He was nominated for an Emmy for his appearance on ER.


Borgnine once quipped when asked about the secret to long life that he masturbated every day. Take that, diet and exercise.



Source : ign[dot]com

A Second Opinion on Tomb Raider's New Direction




Disclaimer: What follows is a discussion between Cam Shea and Luke Reilly from the IGN Australia editorial team. Their opinions are not representative of those of the wider editorial group.







Cam: The new Tomb Raider reboot wowed a lot of people at E3 this year. Hell, it won IGN's game of the show, and that's voted on by our entire editorial staff. You and I, however, Luke, came away thinking that this isn't necessarily the direction we'd like to see Tomb Raider go in. There's obviously a lot to like: the detailed visuals, the exploration of Lara's origin story, the polish evident in every aspect of the game, but I can't help but feel that everything we've seen simply points towards an experience that's going to be more Uncharted than Tomb Raider.


That may seem like an odd thing to complain about, given how much fun the Uncharted games are, but those experiences are very, very guided. Drake basically follows a path and cinematic awesomeness happens around him. The only times they open up is during combat, and that's the weakest element. Combat is traditionally the weakest aspect of Tomb Raider too. It's the exploration and the open traversal that makes Tomb Raider. Walking into an enormous tomb and having to puzzle out what you're meant to be doing, how you're meant to get around it. Take that away and replace it with – from all we've seen so far – what is effectively a linear path and what do you have?


Luke: You have Uncharted.


It’s quite the conundrum, I feel, because I absolutely love the Uncharted series. I just didn’t expect Tomb Raider to lift from it so liberally. I agree; Tomb Raider to me was always a more patient game than something like Uncharted. Uncharted is all about the ride. It’s about running across rickety balconies under heavy fire from a helicopter knowing you just have to stab the jump button at the right time and you’ll make the gaps, because the paths aren’t really designed with jumps you can’t make. Uncharted is about thrills and excitement, not so much about actual danger. If there are moments during the Uncharted games where I suddenly feared I was going to fall short on a jump I don’t remember them.




Remind you of anything?



Tomb Raider was different. There was always more risk in Tomb Raider. You couldn’t just sprint and leap, safe in the knowledge the designers wouldn’t screw with you. You had to size up gaps. Can I make this? Do I need a running start? Making a vast gap by the skin of your fingertips in Tomb Raider was enough to shrivel your sphincter.


There’s obviously still a lot to see here in this Tomb Raider reset, but I’m not seeing that same spirit. I’m seeing Uncharted, and we already have Uncharted. I’m with you. I can see what people are adoring about this game. It looks tight and well-produced. It has a lot of the hallmarks of a confidently constructed video game. It wasn’t nominated in the Best in Show category for the Game Critics Awards by accident.


I’m just not quite on board, is all. This push to cut a game from Uncharted’s cloth has resulted in a game with what appears to be a real identity crisis. On the one hand we’ve got a whimpering, young and inexperienced Lara Croft, scared and alone. We’ve got her killing for first time, sobbing over the corpse of a deer and disgusted by the sight of the insides of a man’s skull oozing out of his freshly shredded face. Different, and interesting. It’s emotionally charged stuff. Confronting. Love it. On the other, though? We’ve got Liam Neeson in a tank top. In the Microsoft press conference demo we’ve got her wading through a horde of goons, blasting them away from the hip with a shotgun and stabbing them in the head with one of her arrows. Mindless, really. Typically indiscriminate third-person blasting.







Cam: Yep, and this actually gets to the heart of a real disconnect in modern video games that's a whole lot larger than just Tomb Raider. The more our characters become nuanced and believable as people, the more it stands out when the actual gameplay is so at odds with that characterisation. Seeing Lara straight up killing enemy after enemy simply does not gel with the character that Crystal Dynamics is trying to establish. And you know what? It doesn't have to be this way.


Think about the original Tomb Raider game. How many people did you kill in that? A handful at most. It was all about the wolves, the bears, the T. rex. Wouldn't it make more sense for Lara to be facing those kinds of foes once again? Why does she have to be a serial killer? Why is this the heart of the gameplay? And if that's not the game Crystal Dynamics wants to make, then why not give a little more meaning to the kills? Sure, the first couple impact Lara greatly, but by the section showcased during the Xbox conference demo she's a killing machine. This series may be aping Uncharted, but maybe it should also be trying to move things forward, like The Last of Us, where killing is a core part of the gameplay, but it's brutal and it requires skill and it has potency.


To me the combat in Uncharted was largely filler and it's looking like the same could be true of Tomb Raider. And if that's the case, what are you left with? What actual skill will be required of the player? From the three demos I've seen (including the 20 minute behind closed doors session at E3), not very much. Run a few feet along the only path, watch a cutscene or quicktime event, run along the only path a little more, make a jump it's impossible to fail, watch a cutscene.


Even when the game appears to open things out a little it seems entirely superficial. Remember when Lara decides she needs to eat? You get the bow and arrow and you're told to head into the forest to kill a deer. It's a more open area, but it's not like there's anything for you to do, other than stroll about until you find and kill a deer then get back to being ushered every step of the way. Same when Lara decides she needs to upgrade her crowbar dealie. How does she do that? By collecting enough 'salvage', i.e. running about smashing crates unaccountably stashed throughout the forest. That's not gameplay. That's not interesting. That doesn't even make any real sense. You know what it reminded me of? Angel of Darkness. I feel stronger now.




Lara needs food.



To be fair, there's an awful lot more of this game to be revealed, and it's entirely possible that Crystal Dynamics is showing content that's very directed because that makes for good demos. Could the game be more open than it looks? Could it – at some point – become a Tomb Raider game? I sure hope so, but I can't help but worry that this could be another victim of the trend in modern video games to pursue cinematic presentation at the expense of gameplay.


Luke: Your point about content well-suited to demos is a fair one; IO Interactive has been deflecting criticism for some time about the action-oriented nature of the Hitman: Absolution footage it’s been showing since the game’s announcement. It only became clear at E3 last month, with a few deeper demos, that Absolution has indeed retained those classic Hitman gameplay tropes.


However, I just wonder if Tomb Raider has already become a victim of the way Crystal Dynamics seems to be framing it. Comments during E3 from executive producer Ron Rosenberg regarding how they find gamers don’t project themselves into Lara – that they’re there to protect Lara as her helper – are kind of worrying, to be honest. I don’t want to play Tomb Raider as some kind of omnipotent puppeteer; I want to play Tomb Raider as Lara Croft.


It doesn’t matter that she sits down to pee. I played through the Mass Effect series as a female Shepard and I still felt like I was living her adventures. What’s the difference between a man, or a woman, or a Lombax? I don’t want to help the hero, I want to be the hero. Is there something about the nature of the gameplay here that’s going to make me feel like an observer instead of the star?


I know you and I are very much on the same page regarding the new Lara – she’s intriguing and well-characterised – but I hope the insane combat we saw during the Microsoft presser is rare and exploration is daunting and dangerous. I’d hate to get to the end of Tomb Raider simply via a lot of risk-free jumping and a few quick-time events, and with a bodycount as big as an Uncharted title.


Cam: Damn straight. Here's hoping this Tomb Raider winds up being great to look at and great to play; conscious of Lara's heritage and what makes her adventures compelling, while also forging ahead.







What do you think of the new direction Tomb Raider's taking? Let us know below.







Cam Shea and Luke Reilly are editors on the IGN Australia team. You can follow them here and here on IGN, and why not join the IGN AU Facebook community too? 



Source : ign[dot]com

Amazing Spider-Man Spins a $140 Million Web




After opening to big business Tuesday, The Amazing Spider-Man easily remained the top movie at the North American box office this weekend. The film has grossed an estimated $140 million since opening Tuesday.


the-amazing-spider-man-20120423114913003


Here are the weekend estimates via Rentrak:


  • 1. The Amazing Spider-Man $65,000,000

  • 2. Ted $32,592,560

  • 3. Brave $20,162,000

  • 4. Savages $16,162,000

  • 5. Magic Mike $15,610,000

  • 6. Tyler Perry's Madea's Witness Protection $10,200,000

  • 7. Madagascar 3 $7,700,000

  • 8. Katy Perry: Part Of Me $7,150,000

  • 9. Moonrise Kingdom $4,641,580

  • 10. To Rome With Love $3,502,143








    • Source : ign[dot]com

      New Viral Video for RoboCop Remake




      OCP (rechristened Omnicorp) is back in business - and so is ED-209 -- in this first viral video for the upcoming remake of RoboCop:





      RoboCop starts filming this fall.



      Source : ign[dot]com

      Evo 2012 Finals on Sunday, Catch the Results So Far




      For fans of competitive fighting games, this weekend, July 6 - 8, is the biggest weekend of the year. The Evo Championship Series is happening in Las Vegas, Nevada and brings together top fighting game players from around the world. The best players from the United States, Japan, Korea, China, the United Kingdom and elsewhere have pilgrimaged to Caesar's Palace in Vegas to find out who'll be this year's champions. And you can watch live this weekend from the comfort of your living room. It's too hot to go outside, anyway.


      The games included in the tournament are:



      • Super Street Fighter 4: Arcade Edition

      • Ultimate Marvel vs. Capcom 3

      • Street Fighter X Tekken

      • King of Fighters XIII

      • Super Street Fighter II Turbo

      • Mortal Kombat

      • Soulcalibur V





      Evo Live Stream






      We've embedded the Evo live stream here, and will update this page with tournament results as we near the tournament finals on Sunday. To further satisfy your hunger for Evo, here's a handy set of links to watch this weekend.





      More Ways to Enjoy Evo







      Super Street Fighter 4: AE



      Schedule



      • Pools: Friday July 6, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Friday July 6, 6:30 pm - 10:00 pm

      • Finals: Sunday July 8, 8:00 pm - 10:00 pm


      Results


      Top 8 Winners Bracket



      • Daigo Umehara (Japan)

      • Humanbomb (Hong Kong/Australia)

      • PR Balrog (USA)

      • Infiltration (Korea)


      Top 8 Losers Bracket



      • GamerBee (Taiwan)

      • Xiaohai (China)

      • Dieminion (USA)

      • Poongko (Korea)





      Ultimate Marvel vs. Capcom 3



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 6:00 pm - 10:00 pm

      • Finals: Sunday July 8, 5:30 pm - 7:00 pm


      Results


      Top 8 Winners Bracket



      • Combofiend (USA)

      • Infrit (USA)

      • Flocker (Puerto Rico)

      • Filipino Champ (USA)


      Top 8 Losers Bracket



      • Y2J (USA)

      • Frusty (Mexico)

      • Chris G (USA)

      • Justin Wong (USA)





      Street Fighter X Tekken



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

      • Finals: Sunday July 8, 11:30 am - 1:00 pm





      King of Fighters XIII



      Schedule



      • Pools: Friday July 6, 8:00 am - 6:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 10:00 am - 2:00 pm

      • Finals: Sunday July 8, 3:00 pm - 4:30 pm


      Results


      Top 8 Winners Bracket



      • Bala

      • Romance

      • Verna

      • Guts


      Top 8 Losers Bracket



      • Lacid

      • Yang Yan Rao

      • Reynald

      • MadKOF





      Super Street Fighter 2 Turbo



      Schedule



      • Tournament of Legends: Sunday July 8 , 12:00 am - 1:00 am





      Mortal Kombat



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

      • Finals: Sunday July 8, 1:00 pm - 2:30 pm





      Soulcalibur V



      Schedule



      • Pools: Friday July 6, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Friday July 6, 4:00 pm - 6:00 pm

      • Finals: Sunday July 8, 10:00 am - 11:00 am


      If you're watching Evo with us this weekend and want to pitch in on the coverage, contribute to the Evo Championship Series wiki--tournament results, player bios and info on past Evo events can improve the wiki for everyone.



      Source : ign[dot]com