Showing posts with label battle. Show all posts
Showing posts with label battle. Show all posts

Sunday, July 8, 2012

Love is a Battlefield (3) Discussion




If I had taken the time to copy and paste all the advice I got after writing about my poor showing on the fields of battle that are Battlefield 3, I could have hit my word count, taken my fee, boarded my Nintendo branded Pegasus and flown it to the Xbox mansion where all us game writers hang out. (It really is a magical place.)


Problem with that plan? 1. None of that stuff really exists, and 2. Guilt.


See, it wasn't just people giving advice that struck me. Some of it was damn good advice. And plenty of folks seemed to genuinely want to help. It turned out that sucking at Battlefield 3, and sucking at games generally, was a lot more common than people might think – certainly more common than you'd expect in a core gaming community like the one fostered here.




Click here to read Sam's original piece: Love is a Battlefield (3).



I admit that there was a discontent that immediately followed that article going online: now the admission was out there, I was supposed to feel better, right? I didn't. And could I expect a return from the community? The last place you might expect salvation to appear was in an internet comments thread.


But, lo. Those that identified, sympathised, empathised. And those that came with ideas, freely given.


So, in honour of those generous readers, and in honour of my, in some cases more than doubled scores, here is my experience with a select  few of those tidbits that have reignited my enthusiasm for Supply Efficiency. Get some.






1) Just Have Fun



Overwhelmingly this piece of advice won the day. Some delivered it in what I took to be soothing tones, while others seemed to think my preoccupation with my own lack of skill was a bit weird and made them shuffle about awkwardly. Regardless of how delivered, “have fun” was both blisteringly obvious and not at all obvious.


The intent of that original piece was to describe how one could still enjoy a title while being so ludicrously bad at it, so I obviously missed the mark a bit. But the frequency with which gamers suggested that it was ok to just take it easy and, you know, play, made it apparent that many of you are a lot more sensitive than you might let on. Yeah, that means you.


Hey. No one's judging.


Don't look at your feet. Own it.




Happiness is a huge explosion.







2) Your Sidearm Is Your Friend When On the Run



Right you are, chum. When on the run in the Support class using your sidearm is key, because the SAW doesn't shoot straight.


I never expected this to actually work. The dude who suggested this buried it among several other very good suggestions, and of all of them, this seemed the least likely to have a positive effect. My experience with the handgun hasn't even been patchy, I thought. Patchy would actually be a big step up.


The Support class continues to feel like a natural home for me, and I haven't moved off it despite several suggestions that I pick up the Assault class (see below). The SAW, with its ability to fix and hold steady, allows me my second most useful attribute on the battlefield: wall o' bullets. But firing from the hip with it has exactly the same accuracy as, and is in no way different to, an octopus hurling marbles at rising helium balloons from a bouncing dune buggy while doing Zumba. This is known.


Moving from cover, stowing that badboy, and keeping a pistol up has proved to be an excellent way to either pick up a sudden, unexpected kill, or at least send more experienced players backing the hell away once I open up. Even ahoof, it's a lot easier to hit what you're aiming at.


The inability to cluster rounds without having the SAW steadied is so well known, that anyone with half a brain merely stands still and calmly puts one round in your melon while you're jerking about like a marionette. It's so undignified. The sidearm changes things.






3) Play Conquest



The idea of playing Deathmatch was broadly reviled, and that was something I had already discovered myself. What's important here, though, is that I had considered the solution to be Rush. It allowed an ammo supplier/suppressing firer plenty of opportunities to burrow in like one of 500 known species of sucking lice (or Anoplura) and defend.


There's a stack of reasons that Conquest is better, all of them non-frag-points-scoring-related. And as a result of making this tiny change not in how I play, but in what I play, my scores have sky rocketed.


Here's probably a good place to point out that the advice seemed to be aligned to one of two core intents: make me (and anyone reading) a better BF3 player, or provide options for higher scoring to thus improve the stats, rewards and collectibles of the character. The former, undoubtedly, harder than the latter.


The move to Conquest hasn't done much for my skills, but after only a few rounds I went through two promotions: the opportunities for re-supply and for suppression/assisted kill bonuses have been huge. If you're battling with inching up your rank, try making this move.




Become a Conquestador... these guys are doing it wrong.







4) Slow Paced Players Are Always the Ones Who Win



This was coupled with “stay cool...” which has to be pretty good advice not just in Battlefield 3, but in life. If more people stayed cool we probably wouldn't be in the financial mire we're in. Actually, chances are we wouldn't even have games like Battlefield 3, because there would have been no wars to base them on. We could wear jeans to work and jandals on first dates. Hooray for staying cool.


I wanted to address this because the part about pace doesn't actually match the experience I have had out there. Slow pace, in the world of the novice equals certain death. “Don't run around like an idiot,” also formed up part of this suggestion, and I can agree with that; the idiot bit, at least.


But do run. Goodness, do. Run as a matter of self preservation. It's the cowards' advance. You can't out run a bullet, but it might get you to where a bullet, you know, isn't, a bit quicker than walking.






5) You Should Try the Assault Class



This is still up for debate, but there was enough Assault advocacy that it couldn't be ignored. Because I continually feel as if I am trying to balance an ice cube on a knifeblade while aiming in Battlefield 3, I feel that this may not ever be the right fit. In my order of preference, the character classes go: Support, Engineer, Assault, Recon. And Assault only beats Recon because of the number of times I have been humiliatingly unzipped by someone's knife.


I would be very interested to hear if anyone out there has actually moved to the Assault class and cemented it as their go-to as a matter of preference, assuming they started with an “easier” class, like Support.


To me, friends, Assault is too much like showing up at a party before anyone's arrived. Conspicuous.


In war, that's the last thing you want to be.




Turning up several months early for a house warming party can be quite the social faux pas.



Any and all further advice and discussions welcome below!







Sam Prescott is a freelance gaming journalist based in New Zealand. He writes for IGN as a form of catharsis. Why not follow him on IGN and Twitter?



Source : ign[dot]com

Friday, July 6, 2012

PlayStation All-Stars Gets Two New Fighters, New Stage




During an exhibition at the EVO fighting tournament tonight, Sony revealed two new characters for PlayStation All-Stars Battle Royale. In addition to the eight characters already revealed, Japanese Sony mascot Toro Inoue and Tekken’s Heihachi Mishima will be joining the fray.



Toro Inoue was rumored to appear in the game just last week and is one of Sony’s most well-known mascots in Japan. Toro previously appeared as a fighter in Street Fighter x Tekken. Heihachi Mishima, meanwhile, is the villain of the original Tekken and most recently also appeared in Street Fighter x Tekken.







Lastly, Sony also showed off a new stage, Dojo from Parappa the Rapper. This brings the total number of known PlayStation All-Stars Battle Royale stages up to five, joining the previously announced Dreamscaoe, Hades, Metropolis and Sandover Village.


As Sony confirmed earlier today, PlayStation All-Stars Battle Royale will hit stores on October 23rd. Keep checking back to IGN for new updates, as an additional pair of characters for the game will be announced during the PlayStation All-Stars Battle Royale Comic-Con panel next week.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

PlayStation All-Stars Release Date Announced




Sony has announced that PlayStation All-Stars Battle Royale will hit stores on October 23rd in the United States, October 24th in “most of Europe,” October 25th in Australia & New Zealand and October 26th in the UK & Ireland.







For players who pre-order, exclusive costumes will be offered for all of the characters in the game. While not everyone has been unveiled yet, costumes for the characters we know about so far are seen below:



The wait for new characters won’t be long, though. Two new characters will be announced tonight at the EVO Fighting Tournament in Las Vegas, and two more will be announced at San Diego Comic-Con next week.


Keep checking back to IGN for all of the announcements as they happen. While you wait, check out all of the characters rumored to appear in the game in our PlayStation All-Stars Battle Royale wiki guide.





Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Thursday, July 5, 2012

Asura's Wrath Devs Working On Jojo's Bizarre Adventure Adaptation




CyberConnect2 has unveiled that its next project will be Jojo's Bizarre Adventure All-Star Battle, based on the long-running manga series of the same name.

The news was announced during a press conference, which also confirmed that a new anime version of the popular Shonen Jump franchise will be airing in Japan.

Not much is known about the title just yet, other than that it's a Playstation 3 exclusive brawler, with the developer refusing to confirm on Twitter what year we'll be seeing the game on shelves.

The Jojo's Bizarre Adventure manga follows the misadventures of the Joestars, a strong family with British roots.  Despite this, the franchise hasn't received a large amount of localisation support in the past, and it remains unclear if this title will be launching in the West.

Check out the debut trailer below to see a man get kicked in the face by a horse.






Source : ign[dot]com

Monday, June 4, 2012

E3 2012: PlayStation All-Stars Battle Royale Coming to Vita




After lots of rumors, Sony officially confirmed PlayStation All-Stars Battle Royale for the PlayStation Vita today. The news and info about crossplay (PS3 users can play Vita users and vice versa) came at the PlayStation E3 press conference. It was demoed live, with two players battling on Vita while two others used a PS3.














Source : http://www.ign.com/articles/2012/06/05/e3-2012-playstation-all-stars-battle-royale-coming-to-vita

Tuesday, May 29, 2012

Sony Registers PlayStation All-Stars Battle Royale Vita URLs




Sony has registered a domain names for an unconfirmed Vita version of PlayStation All-Stars Battle Royale Vita. As you'd expect, the URLs, spotted by TSA, are quite long and wordy, including battleroyalethegamevita.com.


This comes a few days after a LinkedIn resume of a Sony sound designer listed both the PS3 and Vita version of the game as his current project. And also comments from game director Omar Kendall earlier this month suggesting that a Vita version is a possibility. When asked if All-Stars will hit Sony’s portable, Kendall commented “Maybe. Stay tuned.”







We have stayed tuned, and at this point PlayStation All-Stars Battle Royale for Vita seems like an inevitability. And with E3 next week, an announcement seems to be on the cards.




Source : http://www.ign.com/articles/2012/05/29/sony-registers-playstation-all-stars-battle-royale-vita-urls

Thursday, May 10, 2012

The Avengers Video Game Coming: Marvel Avengers: Battle For Earth On Wii-U And Kinect Ads By Google » Blog Tags Today's Most Popular Videos »


The Avengers Video Game Coming: Marvel Avengers: Battle For Earth

Marvel Avengers: Battle For Earth is coming out for the Kinect and Wii-U. Ubisoft and Marvel Entertainment announced that they are teaming up to create a game based on the blockbusting superhero tong. The title will feature more than 20 characters from the Marvel universe and is based on the “Secret Invasion” comics, not the film. We don't know the release date, but it will obviously not be out until after the Nintendo Wii-U launches.

“The idea that we’re making a motion-control version of The Avengers is a unique proposition if you compare that to superhero games of the past,” said Tony Key, Ubisoft’s vice president of sales and marketing said to The Associated Press. “This is the perfect type of game for that because these characters are very action oriented. They’re always fighting and throwing things.”

Further details on the game are scarce, but Ubisoft promises more details at this year's E3 in June. Speaking of which, G4 will be all over E3 2012, bringing you all the news, videos, and surprises you could possibly need or imagine.


Source : http://www.g4tv.com/thefeed/blog/post/723675/the-avengers-video-game-coming-marvel-avengers-battle-for-earth-on-wii-u-and-kinect/