Saturday, May 19, 2012
Fringe: Season 4 Review
Touch: "Tessellations" Review
Has Nintendo Redesigned Wii U’s Controller?
Iron Man 3: What Takes Him to China?
Duncan Jones Targets James Bond Creator
Batman: Arkham City Bags Stan Lee Award
Max Payne 3 Review
Nick Frost: I’m The Anti-Divvy In The World’s End
Momentum Shows Off Lawless and More at Kapow!
Nikita: "Homecoming" Review
Note: Full spoilers for the episode follow.
Nikita fittingly capped off a sensational second season that began with "Game Change" by turning the canvas on its head yet again. "Homecoming" was a bold and satisfying season finale, daring in its unexpected hopefulness and lack of a traditional cliffhanger. Make no mistake about it though, the new balance of power places Nikita and her friends in very real danger - from outside and from within.
The hour's most pivotal event was obviously the death of Xander Berkeley's cruel and vainglorious mastermind, Percy. It's hard to imagine Nikita's world without him in it, even though we know his dragon's head is only one of many. He went out in grand style of course. I particularly loved when he confessed to his faithful Division recruits how he betrayed and used them all and that he wasn't sorry in the least because they were all "pathetic street trash." Ah, Percy. You will be missed. Nikita did deserve this hard-fought victory though, and it was truly thrilling to watch him plunge to his gorgeously gory death, breathing his last word before the end, as she once predicted, "Nikita."
The title "Homecoming" refers to Nikita and Michael's return to Division both as star dropouts returning to campus as well as Percy's prodigal progeny returning to the fold. All season we've been teased with Percy's "Luke, I am your father" comments to Nikita, but Percy's last was so over-the-top that it seemed to me to close the door on any literal interpretation of these allusions. Instead, he seemed more like Dr. Frankenstein intent on killing his monster. Once Percy was dead though, Nikita was finally able to stop running from the truth she's been battling all season: Division made her who she is today. Maybe it's just easier without anyone around to say, "I told you so."
"Homecoming" brought the audience back full circle to the beginning of the season as well as the beginning of the series. Starting in "Game Change" and continuing throughout Season 2, Nikita has wrestled with the concept of finding a home, and whether she'd deserve to finally rest there if she could ever find it. Here, she finally accepts that, like it or not, dreaded Division has always been her home. Taking over the organization she once sought to destroy sounds crazy at first, but it actually takes her back to her original mission. In the pilot episode, Nikita said she was the first recruit to get out, and she was going to make certain she was not the last. Now she's been presented with the opportunity to make good on that vow on a large scale, and bring "immunity, identity, absolution" to Division's masses. How could a girl with a guilty conscience matched only by her savior complex ever resist it?
Before he died, Percy also got to demonstrate his magnificent genius one last time. The elaborate satellite particle beam plot turned out to be a con, while his real plan depended simply on his most loyal soldier, Roan, physically placing the plutonium inside a nuclear reactor. This also gave me yet even more respect for last week's layered "Crossbow". Why was it so laden with references to science fiction? Because that's exactly what Percy's "Star Wars" satellite Death Star plan was. Roan's death was also a nice, ahem, shock, though the bigger and more welcome surprise was his moment of genuine grief when he realized that Percy was dead. There a heart beating under that Terminator facade all along.
Michael is my kind of spy... fearless and inventive.
Despite its general awesomeness, I did have a few problems with the episode. First of all, Nikita and Michael blew the hatch open last week and I don't believe anyone had time to reseal it, so why were the Marines struggling to cut through the hatch in this episode? Did I miss something? Also, Sean and Alex got from New Jersey to Maryland in no time. I'm not saying I need to see them chatting in the car or whatever, but there just didn't seem to be any suspense in regards to their tracking down Roan. Even terrific Nikita episodes often feel like they need maybe five more minutes to completely pull off everything that was attempted. I would've rather had one more "Where the hell is Roan?" scene between Sonya and Birkhoff and/or Sean and Alex than the Amanda scene at the end, which felt like an unnecessary reminder of things we all already know: Amanda has a black box, she's still one of the Big Bads on the canvas, she's super evil and so forth.
The almost-happy ending between Michael and Nikita was absolutely beautiful. The sun has come up and they've once again somehow survived the impossible. They're in plain clothes in a pretty pastoral setting, but it's phony. It's a fake farm that recently housed the trained killers who gave their lives for Percy's lie and it's a perfect metaphor for the life-after-espionage fantasy that they've been contemplating all season. Michael would still like to chase after it, but Nikita is not yet capable of believing a real happy ending awaits her, so she'll keep working on that atonement thing.
It was a finale without real cliffhangers, yet everyone's in flux. Can the government really be trusted to let Division sort itself out when killing them all is so much simpler? Will Division's power bring out Nikita's dark side? Can Ryan maintain his integrity? Will Alex be able to pursue a future with Sean or will her painful past continue to haunt her? Can Michael and Nikita's relationship survive this latest major life change? Season 3 (yay!) holds the answers to these questions and many more and I can't wait until fall to see how it all plays out.
Source : http://www.ign.com/articles/2012/05/19/nikita-homecoming-review
Rocksteady: There Are Still "3-4" Undiscovered Secrets in Batman Arkham City
Rocksteady has clarified its earlier assertion that there are still undiscovered easter eggs in Batman: Arkham City, saying that there are still "3-4" left to be found.
At a panel hosted by IGN at London's Kapow! Comic Con, Director Sefton Hill said that there were "3 or 4" secrets in the game that nobody had yet uncovered.
"Some of them we put in there that were really obscure were found within a week [like the Scarecrow code]," he said. "We didn't think anyone would ever solve that, but it only took people two days. But there are still 3 or 4 things that people haven't seen - some of them very subtle things. There's one that we had right in one of the first demos that we did that nobody has found - it's in there if you look hard enough."
The panelists also shed some light on the creative processes behind Arkham City, although they refused to be drawn on what Rocksteady's next project will be. Sefton did take the time to reiterate that they were absolutely not working on Teenage Mutant Ninja Turtles, to our continued disappointment.
Look out for our full panel write-up soon.
Source : http://www.ign.com/articles/2012/05/19/rocksteady-there-are-still-3-4-undiscovered-secrets-in-batman-arkham-city
Gareth Evans Talks The Raid Remake
The Raid director Gareth Evans discussed the future of the franchise at Kapow In London today. During the Momentum Showcase at the Comic Convention, the Welsh director explained his involvement in the American remake, as well as the upcoming sequel.
He said the remake would incorporate some changes as the original was, “a movie in a foreign language with a star nobody knew and a director nobody knew.” It won’t be anything too drastic though, as Evans is on board as executive producer and the Indonesian star of the first film, Iko Uwais, will be choreographing the action.
While fans may be sad not to see him at the helm for the remake, he said he felt it was important that he stood back. He explained, “I’m not remaking it myself. My approach is to be hands off; in order for them to do the job properly they need to be given freedom.”
The good news is that this leaves Evans free to focus on getting the Indonesian sequel underway. When The Raid was still in script form, Evans was primarily focused on another project called Berandal. After seeing how well people responded to The Raid, he decided that with a small rewrite (“about 15 per cent”) Berandal could serve as a sequel.
He’s now planning a full trilogy and shared today that *SPOILER* Mad Dog will be reappearing in the next film, though we’re not sure in what capacity. With filming due to start January 2013, he said he felt hopeful about releasing by “the tail end of next year.”
Finally, with the American remake underway, Evans was asked how he’s coping with the influx of Hollywood offers. He said that he hasn’t received any, putting this down to the level of violence in his films. He teased, “I make violent movies, so I don’t quite fit the Hollywood mould… yet. But at the moment I can make smaller films that allow me to do what I want.”
Source : http://www.ign.com/articles/2012/05/19/gareth-evans-talks-the-raid-remake
Best Games Quotes of the Week - May 19
This week, Diablo III's launch happened, and so we've cordoned off a special area to hold the howls of outrage and the humble apologies for that particular moment of historic unfortunateness.
Meanwhile, it's been a good week for games news with our old friend the Infinity Ward-Activision row exploding onto the scene, always a busy corner for those who enjoy vehemence and back-biting among industry types.
And then there's just a bunch of cool and crazy, including Tera's sexual censorship, first looks at Unreal Engine 4, The Last of Us just being great, how Batman breaks legs, the greatest living-room console-set-up ever and, of course Peter Molyneux.
You can look back at recent Quotes features by Googling 'Best Quotes IGN' but a good place to start is last week's column. I am, as always, at your service. Join me on Twitter to discuss the games business, or just weigh in on Comments. Best one gets posted in next week's column.
I’m Pedobear
“If you look at the forums and how users usually react to this race [the Elin], it's either people offended by the way they look, or it's people trolling, saying, hey, I'm "pedobear". This is the kind of behaviour we want to avoid at all costs.”
Frogster's Lucile Le Merle on how the Elin were censored for the West, in Tera.
Sculpt the Lighting
“[Previously] you would have to manually sculpt the lighting in every section of every level. The number of man-years that required was astounding.”
Cliff Bleszinski talks about Unreal Engine 4
Show me the Cables
“If you're going to impress me show me the cables and switch box!”
Top Reddit comment on a photo of an awesome historic console set-up, doing the rounds this week.
Game Physically
“It’s a very demanding game physically. Some of the top players are playing at 300, 400 actions per minute.”
Kevin Knocke, e-sports broadcaster on IPL on StarCraft 2’s superstars.
The Last of Us
"It’s a game about the human condition. 20 years after a plague has decimated our society, how does man survive? When all moral and ethical codes have been stripped, who do you trust? After watching your friends and loved ones pass, do you think you could still love? What is life without hope? We’re trying to make you feel these dilemmas while you’re playing The Last of Us."
The Last of Us game director Bruce Straley.
Fake Fumigation
“[Thomas] Fenady testified that he expressed concern about the project but was told, "Don't worry about the repercussions." Fenady found an outside company, InGuardians, who also balked at the task because of "legal hurdles." Stymied, Fenady approached the company's Facilities Department and talked about staging a "fake fumigation" and a "mock fire drill" in order to get West and Zampella away from their computers long enough to copy files on their computers.”
Inside scoop on Activision’s clandestine attempts to fire Infinity Ward heads Jason West and Vincent Zampella.
A Small Portion
"Although it is a meaningful payment, it is only a small portion of what we are seeking in litigation. It is outrageous that they made us wait, they obviously knew they owed the money and this just shows that they breached the contract."
Bruce Isaacs, attorney for the Infinity Ward Employee Group on Activision’s decision to stump up some back-payments on royalties.
Rivals Resident Evil
"We got to that million-dollar figure by cutting as much as we could, because we're small. We would love to be able to make this game for $250,000, but that's not a reality. If you're making a puzzle platformer with two or three guys in a room, that's a different story. We're trying to make a game that rivals Resident Evil or the original Metal Gear Solid. We're trying to do that in half the time, with a small team, and a fraction of those budgets."
Former Halo producer Ryan Payton on iOS stealth game Republique's Kickstarter success.
Opposed to Blocked Used Games
“For the record, I'm totally opposed to blocking used games. I think it's great for the consumer that they can buy those. We have a customer that buys our console late in the cycle, pays less, is looking for value priced games, and I think it would be anti-consumer for us to do that.”
Sony’s Jack Tretton, quoted by analyst Michael Pachter.
Here and Elsewhere
“We've been getting several questions, here and elsewhere about the future of on-disc DLC. We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future.”
Capcom’s Christian Svensson is looking at new places to stick his DLC.
New Consoles
“The new consoles from Microsoft and Sony will allow more integration of item-based transactions within games, including a free-to-play option similar to the model used in social and mobile games. We believe the F2P model on consoles...could drive a higher level of profitability per franchise.”
Analyst Colin Sebastian is ready for console free-to-play.
Source : http://www.ign.com/articles/2012/05/19/best-games-quotes-of-the-week-may-19
Kapow! DC: All Access Before Watchmen Panel
A panel of DC executives admitted they are suffering from anxiety in the run up to the launch of Before Watchmen at a DC All Access panel at Kapow! Comic Con in London today.
“To say we’re excited would be an understatement,” admitted Senior VP of Sales at DC Entertainment Bob Wayne, “But, to say we’re nervous would also be an understatement! I think we can let the product speak for itself, and hopefully everybody will enjoy what we’ve got.”
“We went to a lot of trouble to assemble the talent, to make sure we had the right people working on it,” explained Dan DiDidio co-publisher of DC, “Honestly, I can say this for every one of the creatives involved, that they’re doing some of the best work of their careers. They know how important this project is, and they know how much scrutiny it’s going to come under.”
They revealed several variant covers at the panel at the London Business Design Centre including an awesome S&M inspired Ozymandias cover, and a psychedelic Josh Middleton variant for Silk Spectre, the Before Watchmen arc that both DiDio and Wayne were very enthusiastic about. “Silk Spectre is my personal favourite,” said Dan, “Darwyn Cooke is working with Amanda Conner on this one, and he really wanted to capture the spirit of Silk Spectre in a specific period of time. Darwyn wrote the basic plot and Amanda ran with it from there.”
“This is one of the quietest of the stories, but also one of the most heartfelt. It’s a coming of age story, with Silk Spectre discovering herself, and separating herself from her mother.”
The Rorschach series is fittingly being described as “the most violent series” of Before Watchmen with Brian Azzarello and artist Lee Bermejo recreating Time Square of the 1970s for the very first issue of the arc. “It’s pretty intense,” stressed DiDio, “as someone who lived in New York in that era, it’s as gritty as I remember.”
The panel went on to discuss the Curse of the Corsair, the pirate-themed companion piece that will preface each issue of the book run, promising 34 different cliff-hangers for each issue. “It captures the style and tone and the shifts in nature of the stories that are taking part in the main features. We hope it recreates that same feel that Tales of the Black Freighter did in conjuction with the original Watchmen.” said Wayne. “It’s a swashbuckling adventure that just gets darker and darker as the series goes on,” added DiDio.
The panel were keen to deflect questions about Alan Moore's much-publicised negativity towards the project at the start of the Q&A session, but were candid when it came to discussing how much freedom they had given all the creatives when it came to crafting a new backstory for the series.
“When we sat down with all the writers, everyone was very beholding to the source material. They all had a copy of Watchmen in front of them that was operating as their ‘bible’ for the creative process,” DiDio said, “But, the first thing we said everybody should be able to be their own story-teller. Everybody has a lot of freedom in how they approach the material, how the writing is, how the drawing will look, and they all approached it very differently.”
Editor Will Dennis reiterated, “We always said from very early on, we want to let these guys do what they do best. You don’t hire these guys to do what they do so well and make them do something else.”
You’ll be able to find out how successful they’ve been in bringing the classic Alan Moore and Dave Gibbons series back to life when the first issue drops in June. Be sure to check out our first impressions of Before Watchmen here.
Source : http://www.ign.com/articles/2012/05/19/kapow-dc-all-access-before-watchmen-panel