Wednesday, June 20, 2012
New Total Recall Posters
Check out the latest viral marketing artwork from the upcoming retelling of Total Recall, starring Colin Farrell, Kate Beckinsale and Jessica Biel:
Total Recall opens August 3.
Source : ign[dot]com
Inferno Hardcore Diablo is Dead
Playing Inferno difficulty with Hardcore characters is about as, well, hardcore as it gets as far as Diablo III is concerned. When a Hardcore character dies, it’s dead permanently; you get no revives or second chances. So if you sneeze and get wiped out by the sweep of an Arcane orb’s arm, that’s it.
To get all the way to Inferno difficulty setting, you need to first play through Normal, Nightmare and Hell, then deal with the significant challenge spike in Inferno to get all the way through again and face off against Diablo. That’s a whole lot of play time invested in a character that could be wiped out because you blinked at the wrong time or Battle.net hiccuped.
Still, that doesn’t stop dedicated Diablo III players from taking crazy risks. As Blizzard community manager Bashiok’s Twitter confirms, Kripp and Krippi scored the first confirmed kill with Hardcore characters against Inferno Diablo. You can watch the lengthy fight in the clip below.
Is that a task you're looking to replicate? Or would you rather just watch?
Source : ign[dot]com
PlayStation Should Revive These 10 Franchises
With the biggest group of first party developers in the industry, Sony isn’t hurting for exclusives. But even with the deluge of games that can only be played on PlayStation platforms, Sony still has an extensive list of licenses that have gone dormant. Some of them were developed by that aforementioned roster of first party studios, and others by second and third party developers. But there’s a common theme among all of the series: Sony owns them and can revive them anytime it chooses.
With that said, which 10 Sony-owned franchises should be brought back to life?
Oh, and Sony doesn’t own Crash Bandicoot. So now you know why it’s not on the list!
Colony Wars
- Developed by: Psygnosis (now Sony Liverpool Studio)
- Games: Colony Wars (1997, PSone), Colony Wars: Vengeance (1998, PSone), Colony Wars: Red Sun (2000, PSone)
Dark Cloud
- Developed by: Level-5
- Games: Dark Cloud (2001, PS2), Dark Cloud 2 (2003, PS2)
Fat Princess
- Developed by: Titan Studios and SuperVillain Studios
- Games: Fat Princess (2009, PSN), Fat Princess: Fistful of Cake (2010, PSP)
Folklore
- Developed by: Game Republic
- Games: Folklore (2007, PS3)
The thing is, the developer of this action-RPG – Game Republic – no longer exists. Its last game, Knights Contract, was critically panned and sold horrendously at retail, acting as the nail in the coffin as it jumped from one badly received project to the next (including the likes of Clash of the Titans and Majin and the Forsaken Kingdom). Still, Sony owns the name and could easily get another studio to work on it. And it’s worth Sony’s consideration, because Folklore shouldn’t be lost in the basement of gaming history.
Heavenly Sword
- Developed by: Ninja Theory
- Games: Heavenly Sword (2007, PS3)
Jet Moto
- Developed by: SingleTrac and Pacific Coast Power & Light
- Games: Jet Moto (1996, PSone), Jet Moto 2 (1997, PSone), Jet Moto 3 (1999, PSone)
Legend of Legaia
- Developed by: Contrail / Prokion
- Games: Legend of Legaia (1999, PSone), Legaia 2: Duel Saga (2002, PS2)
Parappa the Rapper
- Developed by: NanaOn-Sha
- Games: Parappa the Rapper (1997, PSone), UmJammer Lammy (1999, PSone), Parappa the Rapper 2 (2002, PS2)
Syphon Filter
- Developed by: Eidetic (later Sony Bend)
- Games: Syphon Filter (1999, PSone), Syphon Filter 2 (2000, PSone), Syphon Filter 3 (2001, PSone), Syphon Filter: The Omega Strain (2004, PS2), Syphon Filter: Dark Mirror (2006, PSP/PS2), Syphon Filter: Logan’s Shadow (2007, PSP/PS2)
The Getaway
- Developed by: Sony London Studio
- Games: The Getaway (2003, PS2), The Getaway: Black Monday (2005, PS2)
Source : ign[dot]com
Breaking Down New Super Mario Bros. 2
Nintendo's ramping up its publicity for New Super Mario Bros. 2 already, as just two weeks after the end of this year's E3, a new array of promotional art from the upcoming 3DS sequel has arrived. Headlining this latest wave of imagery is an attractive panoramic scene of Mario and Luigi happily hopping their way through the new gold-washed Mushroom Kingdom. We're going to break it down piece by piece to extract whatever new details about the game we can.
Let's begin.
Reading the image from left to right – since it's laid out as a traditional side-scrolling Super Mario level – we see some good old staples of the Mario series. There's a Koopa Troopa, a Goomba and a Spiny. There's a hovering Question Mark Block and a green pipe. There's a Super Mushroom and a vine climbing up into the sky. All standard stuff.
The trio of blocks with rounded corners in the center is new for New Super Mario Bros., though – they're drawn from the NES Super Mario Bros. 3, where white-colored ones famously let Mario hide "behind" the scenery and discover hidden Toad Houses. No word on whether or not that feature will make a return, but continuing on in the image reveals three more encore elements from SMB3 – the P-Switch, the bouncy Note Block and the Super Leaf, which transforms Mario into his Raccoon Suit. That transformation has been confirmed to return, as our hero will once again have the power to take to the sky by shaking his rear end around.
The last part of this segment worth pointing out is the color transition in the background, with everything suddenly taking on a golden hue past the right edge of the vine. We know that New Super Mario Bros. 2 has our heroes going coin crazy, with gold fever taking command of their minds as they race to collect a total of a million coins. But could the Mushroom Kingdom itself actually be transformed in some way, to explain the coin focus? Mario games aren't too big on plot, but perhaps this gold-wash background effect is a clue that the very environment will change in the new game's open moments.
Next up we have Mario and Luigi themselves, now caught in the middle of a full-on golden world. Look at this – it's coin madness! Coins are everywhere. Everywhere. Wario would have a heart attack at the sight.
So coin collecting as the focus of the game is firmly reinforced, yes, but the art gives us a few new clues about gameplay elements to help us grab that cash. A special pipe is literally erupting with money on the left. A Golden Bullet Bill is leaving a streak a coins in its wake in the sky. A Golden Goomba appears – worth extra cash when stomped – and the world's gone so nuts that the pictured Lakitu has apparently just given up trying to stop the Mario Bros. from advancing, swapping out his arsenal of Spiny Eggs for, of course, even more coins.
We also get a look at the Golden Fire Flower power-up, which we know transforms our favorite plumber into a fire-fueled, metallic King Midas nightmare when grabbed. There's a whole lot of gold going on here.
Finally we have the rightmost edge of the panoramic image, and this piece of the puzzle is packed with even more details. First, front and center, we've got the seven Koopa Kids happily joyriding in Papa Bowser's Clown "Car." We knew these classic characters would be coming back thanks to a single E3 screenshot from a few weeks ago, but this is our first official artwork of them in action in the new game. It appears that greed has gripped them as well – since Roy's grasping two big armloads of coins – and it's also worth noting that Bowser Jr. is not included in this group of seven. Has he been given the axe?
There's a stack of Golden Goombas getting toppled by a kicked Koopa Shell here, confirming that these mean mushrooms will once again be assembling themselves in totem pole towers as they first did back in Super Mario 3D Land. (The Koopa Shell also left a streak of coins behind it, if you go back to look at the previous segment again.) And there are Red Coins drifting down from the sky via parachute, seeming all the more rare now that there are so many more gold coins strewn about everywhere.
Then finally we've got the good old POW Block, dating all the way back to the Mario Bros. arcade game. This block made coins rain from the sky when used in New Super Mario Bros. Wii, and no doubt striking it will activate an even larger avalanche of cash this time around.
And that's the breakdown of the new New Super Mario Bros. 2 promotional panorama. You can see the full version just above, in one piece.
These panoramas seem to be becoming a bit of a tradition for Nintendo's Mario games – New Super Mario Bros. Wii and Super Mario 3D Land had similar images released. Perhaps we'll get another one for New Super Mario Bros. U later this year, and perhaps this one will be adapted into a new StreetPass Mii Plaza puzzle sometime soon.
And Nintendo didn't just send out this panorama image alone. We also got new artwork of the Golden Bullet Bill and Golden Cloud Lakitu separate from the larger piece, as well as fresh looks at Mario's as-yet-unnamed "blockhead" transformation and what looks to be this new game's version of the player-assisting Invincible Raccoon Suit that'll likely appear when too many lives are lost in the same level. Check those out just below, and see everything at full size in our New Super Mario Bros. 2 image gallery.
Source : ign[dot]com
Dead or Alive 5 Won't Feature "Unfair" DLC Fighters
Team Ninja boss Yosuke Hayashi has revealed he thinks adding characters to fighting games through downloadable content is "unfair."
Speaking to Videogamer, Hayashi stressed that the upcoming Dead or Alive 5 will not include any purchasable extra characters. The developer cited Capcom's technique of locking extra content away on-disc as not being not being "the right way to go."
“ We feel like this is a kind of sport, and you don't change the rules for sports.
"It's a similar thing to if certain people have all these characters and others don't. It makes it an unfair game, and we don't think that's the right way to go for fighting games.
"We have no plans to sell characters as downloadable content."
He added that this decision was partly influenced by the difficulties it would cause when balancing the game. Citing a roster of 20 characters as being "a real challenge," he admitted that the amount of development time needed to balance 50 would be astronomical.
Last month, Capcom announced it was re-evaluating its stance regarding on-disc DLC and that players "are being heard." The company has come under heavy fire in the past for putting content on the game disc behind a pay-wall.
Dead or Alive 5 is due out on Xbox 360 and Playstation 3 in September.
Source : ign[dot]com
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