Thursday, May 24, 2012

Awake: "Turtles All the Way Down" Review




Warning: Full spoilers for the episode follow...

"Now go and get her..."

While the cancellation of Awake still stings, at least we can all celebrate this gut-wrenching (in some parts, literally) series finale, "Turtles All the Way Down." With a title inspired by a story from Stephen Hawking's A Brief History of Time, regarding a woman who believed the world was flat and perched on the back of a turtle (and that THAT turtle stood on, well, more turtles), this final episode was thrilling, frustrating and fascinating.

And so much for my theory about one of the versions of Harper possibly finding to her conscience. All season, in the Red World, she seemed overly sympathetic to Britten's tragedy; even trying her best on several occasions to convince Carl not to kill him. But from the very outset of this episode, that began with Harper and not Britten, it was clear that she was only going to be out for self-preservation in both worlds. And it was great to start things off with her in the Green World since that was the reality with the least amount of ongoing conspiracy.



And while he Green World became the one where Harper wound up reaching out to Britten as a friend, it was the Red World, where she'd shown the most empathy this season, where she transformed into a diabolical villain. And it's the Red World where Britten, unfortunately, took a great fall. Last week I said that one of the challenges of the finale would be finding a way to get Britten out of a tight jam in both worlds. Well, it looks like they settled for just one. And how terrible was it to see Hannah, crying over an arrested Britten? A Britten doomed to forever go down as an insane murderer who will spend the rest of his life in a mental institution? Man, that really freakin' got me.

And by the end, he even sounded damn crazy to me! Who could blame any of them (save for Harper of course)? So now the Red World becomes the reality that we all desperately . Because we don't want to think that Vega turned him in. We don't want to know that Britten figured out it was Harper too late. We want to now think that world was the dream that helped give him clues to catch Harper in the real Green World.

And if it weren't for the fact that Britten's mind totally collapsed in on itself - twice! - we could use that theory as a solution/coping mechanism. Because that "dream within a possible dream," where a penguin-suited Vega got to show Britten the murder in the motel room, damn sure allowed him to return to the Green World and get the payback that he failed so miserably to get in the Red World. And it was awesome to see him face Harper once more, now with all the anger and rage built up from his experience in the Red World. A world where he if they hadn't pulled his hands off her throat.

Also, did anyone else think their cable or satellite fritzed out when Dr. Evans froze?

And so, right when we all got a somewhat suitable answer as to which reality was the real one, and Dr. Evans had just gotten through telling Britten that he was finally "seeing this other world for the dream it's always been," Britten had to go and doubt it. Because he still felt so empty over not catching Harper in the other world. Because to him both places felt equally valid. So he called "the rules" into question. Which caused another schizoid embolism of sorts. And gave us that perversely-happy ending that either meant that the entire series had been a ruse (doubtful) or that he'd finally succumbed to madness. Personally, as tragic as it seems, the latter is my preference. And while this final chapter left us all with loads of questions, I also can't fully imagine the show from here.




Source : http://www.ign.com

GAME Australia: 281 Staff Retrenched, 60 Stores Closed




Layoffs at GAME Australia have begun in the wake of the company's shift into voluntary administration. Administrators PricewaterhouseCoopers today confirmed the closure of 60 stores across the country.

264 store employees and 17 head office employees will be made redundant as a result, according to information provided by PwC.

"This is a difficult time for employees and closing the stores was not a decision we made easily," said Kate Warwick of PwC. "However it is not financially viable to continue to operate at this level at this time."

“PwC has been in touch with the Federal Government Department that deals with General Employee Entitlements and Redundancy Scheme (GEERS) and will assist the employees with their applications.”

GEERS is a Federal Government payment scheme to assist employees who have lost their employment due to the liquidation or bankruptcy of their employer.

Before this announcement GAME had 92 stores throughout Australia. Which stores are being shuttered is unclear at this stage but after reviewing the financial performance and profitability of these individual stores, and with regard to current discussions with interested parties, administrators have concluded it is not possible for these stores to remain open.



Source : http://www.ign.com

IGN Readers on E3 3DS Excitement




Earlier this week, we here at IGN Nintendo asked you folks to tell us all about which 3DS game you'd be most excited to see at this year's E3. As usual, you folks didn't disappoint. We not only got a selection of great blogs full of E3 predictions, we also got tons of votes in our poll. The answer? The 3DS game you guys would most like to see at E3 2012 seems to be a complete tie between Paper Mario 3DS and Luigi's Mansion 2. Go Mario!

Check out the rest of the results in the handy infographic below (care of one mister Lucas M. Thomas), then be sure to leave your own thoughts and selections in the comments section at the bottom of the page.





Source : http://www.ign.com

Guess Who's Back for Iron Man 3?




Rejoice! It looks like Jon Favreau will be returning to the Iron Man franchise after all. After stepping down from the director's chair, many fans were worried that the former Iron Man 1 & 2 helmer wouldn't be reprising his role as Happy Hogan -- Tony Stark's driver/bodyguard/right-hand man -- in Marvel's Iron Man 3. But according to Favreau's Twitter, we needn't worry any longer.

Earlier today, Favreau tweeted a brief statement, "BTW," along with the following image:



While this is by no means official, it's probably safe to say that Happy will at least be making an appearance in the film. (Thanks to Twitter follower Michael Baginski for the heads-up.)

In other casting news, Variety reports that Ashley Hamilton is in negotiations to play one of the movie's villains, Firepower (aka Jack Taggart). In the comics, the character is described as the pilot of an experimental armored suit under the secret mission dubbed Project: Firepower. Hamilton is a personal friend of Robert Downey Jr., though they've never actually worked together.



Shane Black will be directing Tony Stark's latest adventure from a script he co-wrote with Drew Pearce. Disney has slated the film for release on May 3, 2013.



Source : http://www.ign.com

Hiroshi Yamauchi: Nintendo's Legendary President




Nintendo is a company that has brought joy to millions over the course of over a century. And, for most of that time, it was run by a man who never seemed to smile.

Hiroshi Yamauchi isn't discussed much any more. Today marks one full decade since his retirement was announced – ten years since he stepped down as president of Nintendo and Satoru Iwata took command. He surrendered the spotlight. It's understandable, then, that talk about him has subsided since.

But his legacy lives on. That stern, sullen, iron-fisted leadership that defined his reign still works to define the Nintendo we know today. That attitude. That aura of intimidation that seemed to cloak the man is still here. Echoing. Reverberating through time.

And the decisions he made and the gambles he took set his company on the path to success that it's still enjoying here in 2012, 85 years after his birth.

Now, don't get the wrong idea – this is no eulogy. Hiroshi is still alive and well. Still an active Nintendo shareholder, still holding on to a 10% stake in the company that makes him one of the richest men alive on the planet today. It's for no sad reason that we look back on his life today – rather, in recognizing the 10th anniversary of his retirement as president, it's our hope to remind you readers about the man who made Nintendo what it is.

And, perhaps, to offer you some insights you may never have had before.

The Beginning

Hiroshi's father ran out on his family when he was only five. This man, who would go on to bring such happiness to the childhoods of others, was denied any in his own – abandoned, left to wonder if he was even worthy of love.

It should be no surprise to learn, then, that the upbringing that followed was marked by resentment and rebellion. Hiroshi was taken in and raised by his grandparents – his mother having succumbed to the shame of her failed marriage and left him as well – and his treatment from grandmother Tei and grandfather Sekiryo Yamauchi was strict. Callous. Businesslike.

Sekiryo Yamauchi, at the time, was the second president of Nintendo.

You know that Hiroshi ultimately became the third – we wouldn't be here talking about him if he hadn't. What you might not know is that he had no desire to take the job. He had his own ideas about what his future would hold – the first of them being the life of a soldier.


A rare photo of Hiroshi Yamauchi. (Credit: AFP/Getty)


World War II began when Hiroshi was only a boy, but he'd become a teenager before its conclusion and sought to enlist. He was denied by his grandparents. Likely rightfully so, considering his age and how the war was ended. But still it was a denial of an early ambition.

Years later Hiroshi found himself on a new path to a new future, enrolled in a prestigious university as a law student with aspirations of a legal career. But this dream, too, was cut short – when his grandfather's health failed him and he forced Hiroshi to take up the family business, to step into his position.

To become the president of Nintendo.

It was never what he wanted. But, once there, the young man – and his new company – thrived.

Taking Control of Nintendo

Hiroshi took the reigns of Nintendo in 1949 and immediately cleaned house. He was barely into his twenties, and he took decisive steps to assert his absolute authority and laid the foundation for a tenure that would endure for over half a century – he held that same job until 2002, remember. Firing anyone who would be a threat to him and firmly redirecting the company's focus, the man who'd lost his youth finally had a position of power that let him vent his built-up anger as he fully stepped into his adulthood.

It's at this point when the Nintendo we know began to take shape. Manufacturing playing cards was the company's sole business when Hiroshi stepped in, and while that industry had already kept Nintendo active for 50 years – having been founded way back in 1889 – the new president knew that hanafuda and poker decks wouldn't be enough to keep them relevant in the long run. Yamauchi began to aggressively expand the business, looking for new avenues and new opportunities for Nintendo to pursue.


Nintendo used to make cards like these. (Credit: Japan Store)


Some of these you've no doubt heard about before, like the company's infamous "love hotels." Yes, the same Nintendo who today is known for its squeaky-clean, family-friendly image once facilitated the illicit sex lives of a whole generation of Japanese.

But is that really any surprise? Yamauchi had Nintendo investing in instant rice meals, which failed. He bought a taxi service, which folded. He was desperate to try to find something – anything – that could be Nintendo's next big thing. The thing that would truly separate his Nintendo from his grandfather's.

He found it, ultimately, in a toy store.

Yamauchi's Toy Story

Ten years after Hiroshi Yamauchi became the president of Nintendo he made his first major move that would set the company up to become the video game juggernaut it is today. He inked a deal with the Walt Disney company, licensing iconic characters like Mickey Mouse to print a new line of kid-focused playing cards. Nintendo had enjoyed decades of card sales to adult customers, but targeting children and getting products on the shelves of Japan's toy stores sent the company's income soaring.

Hiroshi recognized a good thing when he saw it, and he immediately took action to refocus the entire company. Nintendo left behind its spin-off businesses (like the love hotels) and moved forward with a new identity as a pure entertainment company, and a new audience of children.


Gunpei Yokoi, the creator of the Game Boy and one of Nintendo's first designers.


Toys were his next successful venture, as Hiroshi sought out a young tinkerer named Gunpei Yokoi and ordered him to invent playthings that kids would go crazy over. The first result was the Ultra Hand – a latticework, grabbing device that would extend to grasp distant objects when you squeezed two levers together. It was a hit. Then there was the Ultra Pitch, an automatic baseball-tossing machine. It flew off the shelves too. Hiroshi Yamauchi began to establish his most important reputation – he didn't create amusements himself, but he had a keen eye for talent in others and a sixth sense that let him instinctively know which products would sell well.

The toy line then led to, amazingly enough, some early precursors of classic NES titles like Duck Hunt and Wild Gunman. These came into existence under Hiroshi's watchful eye, standing at the helm as his engineers figured out how to create light gun technology. Then he took bold, decisive action to capitalize on it – he swept across Japan buying up failed bowling alleys and converted them into indoor shooting galleries, all using beams of light instead of bullets.

This was in the early '70s. What came next, at last, was Nintendo's first true step into video games as we know them.

The Unstoppable Nintendo

Hiroshi Yamauchi was already nearly 50 years old by the time Atari created its groundbreaking first video game, Pong. Technology was quickly outpacing anything he'd ever imagined in his own childhood, and yet he kept displaying an instinctual knowledge for what kids would most enjoy in each new era. He led Nintendo confidently, at last, into video games – inking a deal to manufacture and distribute home Pong machines for the Japanese market.

It wasn't long after that before the president recognized the need for Nintendo to create its own games, and throughout the rest of the '70s you could see the modern version of the company finally taking shape. Roughly 30 years into his tenure as Nintendo president, Hiroshi Yamauchi found himself leading an old playing card manufacturer to become the company that would revolutionize the new media of video games.

Nearly every decision Hiroshi made from the dawn of the '80s until his retirement 10 years ago was absolutely critical in bringing Nintendo to the market-leading position it's enjoyed through these past three decades – any one of them is crucial enough that an entire article could be dedicated to them. As we wind down our look back on his life, though, let's just hit some of the highest of the high points.


Mario probably wouldn't exist without Hiroshi Yamauchi.


He established the foundational structure of game development at Nintendo, dividing his employees into separated teams – R&D1, R&D2 and R&D3 at first, followed by more to follow in later years. Organizing workers like this wouldn't seem to be that revolutionary of an idea, but it's what he did afterward that was so effective – he pitted them against one another. Each team was in constant competition against the others, working tirelessly to create new games that would please the iron-fisted Yamauchi. His standards were ferociously strict. If he saw even one aspect he didn't like, he would kill a project months into development with a single sentence.

His praise, though – what a rare prize to win. If ever President Yamauchi complimented a piece of work, that would fuel an employee to perform at his best for months to come.

Hiroshi Yamauchi was a cultivator of talent, able to see some piece of future brilliance in a young and untested mind and bring it out through challenging, sometimes seemingly impossible assignments – it was he who took a chance on a kid named Shigeru Miyamoto and gave him the task that would ultimately lead to the creation of Donkey Kong, putting him on the path to becoming the legendary game designer we know today.

He oversaw the development of the 8-bit Nintendo, dictating its features and making incredibly bold promises to the companies who'd supply its components – he took huge risks with the company's finances that all ended up panning out and proving his predictions right. Because of his brashness and the #1 market position that first Nintendo console attained, Hiroshi Yamauchi became like an untouchable king sitting on a throne of millions and millions of dollars. Third-party licensees had to come to him begging for the right to make games for his machine, and he crafted business deals so airtight that Nintendo would make huge profits even if a third party's games failed to sell.

He - or rather his company - was unstoppable.

The Transition

Hiroshi Yamauchi continued to enjoy his successes as the 8-bit era led into the age of the 16-bit Super Nintendo, then on through the Nintendo 64's life cycle and finally to the launch of the GameCube. The man turned 75 years old in 2002, though, and his age – perhaps combined with the fact that Nintendo had faltered through the end of the '90s – finally encouraged him to give up the job he'd held for over half a century. Yamauchi accepted retirement, and Satoru Iwata was named his successor.


Yamauchi retired during the GameCube's struggles.


Well... not exactly. Did you think such a stubborn, hard-headed man would go quietly into the night? No, Hiroshi kept himself active in Nintendo's affairs for years afterward by way of a chairman position, and even famously came up with the idea for the Nintendo DS in that era after he'd officially stepped down. He still kept his fighting spirit alive with wild quotes too, saying such crazy things as "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell."

If ever there's been one in the video game industry, Hiroshi Yamauchi was – and still is – a man of extremes. A man whose own satisfaction always seemed to be just beyond reach, even as he led a company who made joy a little easier to grasp for millions of others. This year marks 10 years since he retired, yes. It also marks 80 years since his father ran out on him. One would hope that if Mr. Yamauchi is reflecting on his accomplishments, he recognizes the redemption in the fact that he's had a hand in raising millions around the world - by bringing us all a smile.


Source : http://www.ign.com

Bloodshot Looks Badass




A while back, we told you What to Expect From Bloodshot when we had a chat with writer Duane Swierczynski about the new Valiant Comics series. Now, the publisher has released its first in-depth look at the lettered pages of issue #1, due out on July 11. Along with artists Manuel Garcia and Arturo Lozzi, Swierczynski aims to rejuvenate the character for the relaunched Vailant Universe -- not to mention his upcoming big screen appearance.

Bloodshot #1 features a regular cover by Arturo Lozzi and a variant by Esad Ribic (picture below), along with other variants by David Aja and Mico Suayan.


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Source : http://www.ign.com

Mercenary Ops: The Free-to-Play Gears of War




Yingpei Games, formerly known as Epic Games China, plans to release a free-to-play version of Gears of War for PC later this year. OK, the team doesn’t describe it that way (they actually avoided referring to Gears of War at all during their presentation to IGN), but the studio’s new game, Mercenary Ops, so blatantly borrows from Epic’s biggest shooter franchise that I’d sound foolish not to describe it as such. And so what if they do? If you’re going to make a cover-based third-person shooter, you’d be a fool not to learn from the best. PC players haven’t ever grabbed onto Gears in the same way as 360 owners, but with Epic’s engine and mechanics powering a free-to-play title, that could change with this rather generically named title.



The full list of features Mercenary Ops borrows from Gears of War is pretty exhaustive. Mercenary Ops apes active reload; pressing a button at just the right time to give your bullets extra power and reloads a tiny bit faster. You can roll and melee, with animations overtly similar to Gears. When someone is hit enough they go down, offering opponents a chance to execute them and allies a chance to bring them back. You can blind fire around cover, and important weapons are placed around the environment, making teams fight over them for superiority. A few minutes with Mercenary Ops really is enough to make you wonder why they aren’t just changing it to be a Gears of War Free-to-Play.

While mechanically similar in its gameplay, Mercenary Ops does differentiate itself a bit in other ways. For starters it has no single player campaign. Instead, you join in battles with up to 16 others, playing in classic modes like capture the flag, deathmatch and team deathmatch. For those who aren’t into going head –to-head, Mercenary Ops also has cooperative modes, including a survival mode called Invasion and Assault Mode, wherein teams take down AI-controlled enemies and a boss.

The free-to-play angle also sets Mercenary Ops apart, since it means a different form of monetization and promotion to keep you playing. Mercenary Ops’ weapons are customizable at 8 points, giving you a chance to trade out things like your muzzle, magazine stock and more. You can only ever have two primary weapons at a time, and, since each weapon’s weight affects your character’s overall weight, movement speed is a constant concern. While they haven’t detailed too much about what will be purchasable, the team has stated that will be earnable. Taking down bosses in co-op will also yield loot, and the plan is to have regularly updated quests to earn extra experience and in-game currency.

For the many things it takes from Gears, Mercenary Ops would be better if it improved its visuals a bit and made its kills a bit more visceral. When you stomp a player, fill them full of bullets or blow them apart with a grenade in Gears you feel a sense of power. The weapons you’re using feel meaty; your melee weapons are deadly. Mercenary Ops’ kills are comparatively peaceful, with no blood or really palpable sense that you’re punishing your enemies. 


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Mercenary Ops is slated to release this summer, but this release window has only been confirmed for North America. Despite any short comings, a free-to-play game that operates in the same engine and uses the same core mechanics as Gears of Wars sounds pretty alright to me. If you’re going to use mechanics from a shooter for your own cover-based game, you could do far worse than Gears of War.



Source : http://www.ign.com

Lost Producer Defends Lost Finale: "You Were Warned"




Lost executive producer Damon Lindelof recently sat down for an in-depth interview on On The Verge to discuss/defend the ending of the hit ABC series.

And his chat wasn't just with a host who found the ending of the show be "disappointing," but with a host who clearly also didn't quite understand that the characters on the show weren't - which seemed to be his takeaway.  And, of course, that whole misunderstanding was the reason he found the series to be a let down.

But it's an interesting listen...






Source : http://www.ign.com

Mads Mikkelsen Joins Thor 2




The bad guy who once tortured James Bond's junk is headed to Asgard.

Variety reports that Casino Royale actor Mads Mikkelsen, who played Le Chiffre in the 2006 reboot, has joined the cast of Thor 2 as an unspecified villain. The Danish actor's credits also include The Three Musketeers, Clash of the Titans, King Arthur, as well as Valhalla Rising and Pusher for Drive director Nicolas Winding Refn.



"It is unknown at this time what part he will play, but what is known is that his Tom Hiddleston, who played Loki in the original, will still have a big part as an antagonist. Marvel and Disney declined to comment on the casting," according to the trade.



Thor 2 films later this year for a November 15, 2013 release.



Source : http://www.ign.com

Zoe Saldana Joins Machete Kills




With the sequel to his Machete gearing up for production in about three weeks, star Danny Trejo is getting excited -- and leaking casting news. Namely, that Star Trek's Zoe Saldana has joined the film.

"Machete Kills is going to be a lot more over-the-top than Machete," he told Movie Hole. "We’ve got Sofia Vergara, who is a star in her own right, Jessica Alba, Michelle Rodriguez, and Zoe Saldana -- and guess what? I get to kiss all of ‘em.”

As it should be. Not just that, but Trejo also said that he's hoping to nab a role in Machete director Robert Rodriguez's Sin City sequel, A Dame to Kill For. And why not?






Source : http://www.ign.com

App Store Update: May 24




Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

Air Mail – ($4.99)

We first caught a glimpse of Chillingo & N-Fusion’s Air Mail at the Game Developer Conference and have been eager to go hands-on with the final product ever since. The game offers up several dozen polished & non-violent flight missions akin to Pilotwings, or Crimson Skies without the dogfighting. Its whimsical world reminds us of the classic Miyazaki film Porco Rosso.



Slingshot Racing – ($0.99)

With Slingshot Racing, Crescent Moon has managed to take the most classic of video game genres and actually do something new, thanks to its innovative “slingshot” control scheme.



Virtua Tennis Challenge – ($4.99)

Several months after its launch on Android, Sega has finally brought Virtua Tennis Challenge to the App Store. Singles, Doubles, Multiplayer and (of course) plenty of minigames are all included.



Monkey Ninja – ($0.99)

Donut Games is back with game #34. Monkey Ninja is a challenging twitch platformer. Donut's titles can sometimes be hit-or-miss, and Monkey Ninja looks to be firmly in the “hit” category.



Empire of the Eclipse – ($1.99 / month)

Empire of the Eclipse is a brand-new multiplayer 4X strategy game. Think Civilization, but in space. With human opponents. The game requires $1.99 per month to play. Developer ZarkSoft notes that this subscription fee replaces all types on In-App Purchases, ensuring all players start on equal footing.



Subway Surfers – (Free)

This swipe-controlled 3D runner is debuting free, before climbing to its regular asking price in a few days. Nice!



Defender Chronicles II: Heroes of Athelia – ($2.99)

The enduringly popular side-scrolling defense title Defender Chronicles has finally received a proper sequel! Defender Chronicles II includes five play modes, five difficulties, hundreds of unlockable artifacts and plenty more.



Tiny Plane – ($0.99)

Air Mail isn’t Chillingo’s only flying game releasing today. Tiny Plane is a 2D “endless flyer” – think Mad Coaster, but in the air.



Autumn Dynasty – ($4.99)

This gorgeous realtime strategy title is the real deal. Powerful touch commands allow gamers to arrange units, build bases and activate special abilities. Strategy fans should absolutely not overlook this one – it might be the best RTS released to the App Store yet.



Bee Leader – ($0.99)

We haven’t gone hands-on with Bee Leader yet, but it certainly wins this week’s award for most striking trailer. Anyone on the hunt for a new simple 2D action title should give it a look.



Extreme Skater – ($0.99)

Trick, grind and skate your way through over 70 levels in Miniclip’s newest tilt-controlled extreme sports title.



Golf Squared – ($0.99)

Any gamer that has exhausted the 2D golf action in Super Stickman Golf or Worms Crazy Golf how has a new option to consider: Golf Squared!



Because We May Sale




Over one hundred indie iOS games have gone on sale beginning today through June 1st, to raise awareness of what the developers consider the unfair sales terms used by some online retailers. The main sticking point? These studios want more control over the pricing of their own games. Sounds reasonable to us.

These are not B-tier games, either. There are too many notable sales to list, but notable discounts include Superbrothers: Sword & Sworcery, Osmos, World of Goo, Waking Mars, Avadon: The Black Fortress, Rebuild, Spider: The Secret of Bryce Manor, Edge Extended and Great Little War Game.

Check the Because We May website for a full list of iOS sales. Games on Android, Steam and other digital platforms are also on sale.

Ea Memorial Day Sale



As if the Because We May discounts weren’t enough, EA has also kicked off its huge Memorial Day sale a day early. Notable discounts include Mass Effect Infiltrator, Burnout Crash, Dead Space, NBA Jam and plenty more. If there’s an EA title you’ve had your eye on there is a very good chance it’s on sale this Holiday weekend. Nearly 50 titles are on sale in total! So stock up.

Price Drops

Samurai II: Vengeance – ($0.99)

Madfinger’s Samurai sequel is currently enjoying a rare sale. Grab it at this discounted price while you can.



Dream Track Nation – (Free)

IGN awarded Dream Track Nation an Editor’s Choice award last fall. Now the title has gone free for a limited time. What else do you need to know? Grab it!



Grand Theft Auto: Chinatown Wars – ($0.99)

The iOS port of Rockstar’s rock-solid Nintendo DS GTA spin-off is on sale for $0.99 for a limited time. Nice!


 

Grand Theft Auto 3 – ($0.99)

In addition to Chinatown Wars, Rockstar’s modern classic GTA 3 can also be nabbed for just $0.99.



Updates

Fruit Ninja: Puss in Boots

Puss in Boots has received another modest update. New blades (including a Nachos Blade?) and a new background are now available.



Fruit Ninja

To celebrate the game’s two-year anniversary, Halfbrick has dropped Fruit Ninja’s biggest update ever. New power-ups, new characters and a new premium currency are among the fresh additions.



Jetpack Joyride

Another big update to Jetpack Joyride, hot on the heels of the long-teased 1.3 content patch. This newest update adds Flash the dog (he helps you collect coins!) as well as even more gadgets.



Infinity Blade II

Infinity Blade II’s surprise Vault of Tears update is now live. Full details on the update can be found in our previous post. The short version? Loads of new content! More enemies, environments, equipment to master, achievements and more


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Source : http://www.ign.com