Thursday, June 21, 2012

Nintendo 3DS XL - First Images




Nintendo has released official images for the 3DS XL. The new system, which was announced during today's Nintendo Direct broadcast, will be available to purchase on August 19 (the same day as New Super Mario Bros. 2). In addition to larger screens, the new system will also sport a longer battery life, and will sell for $199.99.

And now, without further ado, the 3DS XL...












 


For more on the 3DS XL as its launch date approaches, keep it here on IGN.



Source : ign[dot]com

Nintendo Direct Offers New Dragon Quest X Details




Dragon Quest X, the upcoming MMO-styled sequel to the long-running Square Enix RPG series, had a few new pieces of information announced during this evening's Nintendo Direct video presentation.

Nintendo president Satoru Iwata said that though the game will normally require players to pay for play time, the first 20 hours will be free for all new buyers of the game. There will also be free "Kids Time" play periods, two hours per day, in the afternoons in Japan. Mr. Iwata then announced there will be another event in the near future dedicated entirely to Dragon Quest X details, and promised a new 11-minute long trailer will air after the conclusion of the Nintendo Direct video tonight.

Dragon Quest X launches this August in Japan for Wii, and a Wii U version is also in development. We've yet to learn any details about American plans for the game, but perhaps NOA President Reggie Fils-Aime will address that in the North American video presentation scheduled to air in less than an hour.



Source : ign[dot]com

Iwata Announces Kirby Collection Details




Nintendo president Satoru Iwata has finally pulled back the curtain on Kirby's Dream Collection: Special Edition, the upcoming Wii compilation being offered to celebrate the pink puffball's 20th anniversary. We previously knew the name of the game and the fact that it would launch in America this September, but everything else was a question mark.

First up, the lineup of included games. The collection will contain Kirby's Dream Land and Kirby's Dream Land 2 from the Game Boy. Kirby's Adventure from the NES. Kirby's Dream Land 3 and Kirby Super Star from the SNES and, lastly, Kirby 64: The Crystal Shards from the Nintendo 64. Four of these have previously been made available individually as Virtual Console downloads on Wii, but the two Game Boy games will be playable on Wii for the first time through this release.

Kirby's Dream Collection will also contain content drawn from last year's Kirby's Return to Dream Land – the single-player challenge mode from that game is coming back. There will also be a "History of Kirby" gallery in the collection, containing everything from 20 years of concept art to episodes of the Kirby cartoon show.

The physical packaging will be special too, as included in the box alongside the disc will be a separate art book and a soundtrack CD. Japan's Club Nintendo will also be offering new Kirby merchandise like Kirby-shaped pillows and handbags.

All of this information was announced tonight through Japan's Nintendo Direct video, and we expect the upcoming North American video will confirm and clarify the details of this Kirby collection for Western audiences. Stay tuned and we'll update this article when those details arrive.



Source : ign[dot]com

Dungeons and Dragons Online: Menace of the Underdark – Destiny Awaits




Dungeons and Dragons Online is now over six years old, but that hasn’t stopped developer Turbine from crafting new content for loyal fans. While the base game takes place in Eberron, a new world created for Dungeons and Dragons Third Edition, the game’s first-ever retail expansion, Menace of the Underdark, finally brings players back to The Forgotten Realms.



The Forgotten Realms is something fans have been asking Turbine to add in for years now. This is the same setting as the numerous R.A. Salvatore novels, the Baldur’s Gate games, the beloved Neverwinter Nights series and many, many more pieces of fiction. Fans of Dungeons and Dragons, even just people who like high fantasy, have been connecting and delving into this world in droves since it was first introduced in 1987.

Having journeyed into The Realms and played as the new Druid class that comes with Menace of the Underdark, I think hardcore fans have plenty look forward to – especially when it comes to character progression. For starters the level cap has risen from 20 to 25. Level 20 was sort of a hard stop for Turbine’s MMO partially because it corresponded to the max level in D&D, but the team’s trying to do more with how you tailor your character to your playstyle, and felt their new leveling system would help them do that best.

Turbine’s solution to furthering character customization comes from a new series of Epic levels, where progression between level 21-25 nets you points to spend on Epic Destinies. Epic Destinies allow you to specialize, and start from a set of four groups: Martial, Arcane, Primal and Divine. Once you select a group, you then pick a starting point for your Destiny, earning experience that nets you additional points to spend in an elaborate tree. With enough time and effort you can level up a Destiny to the point where you have a chance to bridge it with a neighboring group. This means that you can combine chunks of Destines together, creating unique builds that suit your particular needs.

To give long-term players plenty of reasons to keep on grinding, Turbine’s made it so you can level up all Epic Destinies if you’re determined. You can shelf your progress in a particular Destiny if you choose, working and earning experience towards a new one. If you decide you don’t like the abilities or build you’ve been working on, you can change back to your old Destiny build, picking up right where you left off. You can also keep your progress even if you decide to use DDO's True Reincarnation feature where you reset your level back to one. You can’t earn experience towards your Destinies as you go back through the content, but at least you won’t lose the countless hours you spend as a high level character.



You can play Dungeons and Dragons Online for free, but the Menace of the Underdark is a paid expansion with multiple different versions. This is pretty standard for MMOs, but what’s different here is that how much you spend determines what content you get. If you by the “base” version of the expansion you get access to the new zones and dungeons, as well as the Destinies, but you don’t get the new Druid class. If you purchase the “Standard” or “Collector’s Editions” you get everything, along with some special goodies you can check out on the official site. VIP subscribers, who pay a monthly fee, get access to the Druid class regardless of whether or not they buy the expansion.

Long-term subscribers and new players alike can check out the expansion for themselves when it releases Monday, June 25th. Just be warned: new players won't be able to effectively access the Underdark content until they're at least level 16.



Source : ign[dot]com

The Avengers: Battle For Earth first impressions





Marvel Avengers: Battle for Earth Image

2012 definitely stands as the year of Marvel’s The Avengers, what with Joss Whedon’s big-screen take on the superhero squad cleaning up at the box office with $1.4 billion in ticket sales.  And with the home release already dated for September 25, the fun looks to continue on for months to come.  With that, Ubisoft has finally stepped forward with an Avengers licensed video game, Battle For Earth, which will be knocking heads later this year for Xbox 360 Kinect and Wii U.  The company recently invited us to a behind-closed-doors demo to see how it works.

The concept is pretty similar to Power-Up Heroes, Ubi’s previously released superhero endeavor, but obviously tailor made with the Avengers in mind.  Instead of tying in with events from the film, you’ll be following chapters from the Secret Invasion saga, which means you’ll not only be tangling with the Skrulls, but also super villains like Loki and Magneto.  For that matter, additional characters will be included with the original Avengers team, such as Spider-Man and Wolverine.  (Over 20 will be in the game in all.)


The Avengers: Battle for Earth gameplay

The game works like a one-on-one battle game, where you fight against a specific opponent until one of you falls.  Think of it like a fighting game, but set up with an over-the-shoulder view – and with motion controls.  With your chosen character, you’ll execute attacks by swinging your arms and feet around in the desired motion.

Movement of your character is handled simply by swaying left and right, or pushing forward if you feel like going in for an attack.  You can swing your fists for basic attacks and also initiate an air launch move, leaving them vulnerable for a strike.  But it’s when you introduce special moves into the fray that things really get interesting with Battle For Earth.

Here, you can raise your arm in the air using Thor to initiate a lightning charge, then point at your opponent to hit them with the required voltage.  Or you can play as Hulk, slapping your hands together for a Thunder Clap and watching the sonic waves knock them around like crazy.  (A ground smash is available as well, so don’t be concerned.)  Ubisoft is fine-tuning each character so that their attacks feel natural to the player executing them, and so far, those controls look quite responsive, though there are times small executions aren’t properly received.  It’s still in the works though.

On top of a single player campaign, Battle For Earth will also support two-player co-op, so you can battle with a friend in split-screen fashion, swinging away and using special techniques.  The game will also be online compatible through Xbox Live, so you can battle others.

We noted that Battle For Earth was also headed for Wii U, and while Ubisoft didn’t specifically elaborate on the features for that version, it’s bound to use the touch-screen to some effect, and possibly even the device’s gyrosensors.  Once we know more, we’ll let you know what unfolds…


The avengers: Battle for Earth gameplay

For now, you can rest easy with The Avengers: Battle For Earth.  This isn’t just some rushed Kinect effort that’s taking advantage of the super-hot film franchise, but rather a fighting game that lets you acts out your ultimate superhero desires with 20+ various characters.  Who doesn’t want to perform a shield throw with Captain America or a plasma blast with Iron Man?  We’re game for that.

Look for later this year.




Source : gamezone[dot]com

Sony Talks About PS Vita’s Lack of E3 Presence




In a revealing interview with Develop Online, Sony Worldwide Studios’ President Shuhei Yoshida admitted that Sony may have made an error at E3 by not concentrating more on the PlayStation Vita.

When asked if he was “happy with the Vita’s first showing at E3,” Yoshida answered that he “got lots of Tweets” to his Twitter account noting that people wanted to see more Vita games. “In retrospect,” he admitted, “we should’ve spent more time showing and talking about PS Vita titles.”



He notes that there were 25 Vita games playable on the floor, and there were indeed some games to look forward to. The likes of Snapshot, Sine Mora, Sunflowers, New Little King Story and Zen Pinball 2 all looked promising. But they weren’t mentioned at the press conference due to Sony trying to keep it shorter this year, attempting to stray away from the longer press conferences Yoshida says Sony is “notorious” for doing.

Still, he admits that “from the perspective of people who are waiting for more information on Vita titles, we weren’t able to provide that.”



Source : ign[dot]com

An E-Tank Full of Every Classic Mega Man Song




Did any classic gaming series have better music than Mega Man? Answer: no. And now, according to Andriasang, Capcom is revving up to celebrate the audio history of the Blue Bomber with a totally awesome CD collection. The cause of the celebration? Mega Man’s 25th anniversary, of course.

The collection, which will be available through e-Capcom, contains 10 discs with every track from Mega Man 1-10. For Mega Man 1-6, that includes both the original Famicom/NES versions of the songs as well as the upgraded PlayStation rerelease versions from the late ‘90s. The CDs come bundled in a steel case E-Tank replica that, unfortunately, won’t refill your health bar.


Complete soundtracks from the following games are included:
  • Mega Man (NES, 1987)
  • Mega Man 2 (NES, 1988)
  • Mega Man 3 (NES, 1990)
  • Mega Man 4 (NES, 1991)
  • Mega Man 5 (NES, 1992)
  • Mega Man 6 (NES, 1993)
  • Mega Man 7 (SNES, 1995)
  • Mega Man 8 (PSX/SAT, 1996)
  • Mega Man 9 (Wii/PSN/XBLA, 2008)
  • Mega Man 10 (Wii/PSN/XBLA, 2010)
The collection will be available beginning September 19th, and will cost 14,700 Yen, or roughly $180.

(Picture courtesy of Andriasang.)



Source : ign[dot]com

Grab Some Popcorn for our Rewind Theater Mega-Mix




We've been busy picking apart the latest trailers for the biggest games. Here's what we've learned, observed, and mocked.

















Source : ign[dot]com

THQ Vice President Resigns




THQ vice president, corporate controller and chief accounting officer Teri Manby has resigned. According to a recent SEC filing, Manby will remain with the company until July 6th in order to transition her duties to multiple other employees.

CFO Paul Pucino will take on Manby’s role as chief accounting officer, while Rose Cunningham will be promoted to vice president and corporate controller. Cunningham has been with THQ for seven years and most recently served as senior director of financial reporting.



This is one of many recent corporate shake ups for THQ, following the appointment of a new company president shortly before E3. The company has been plagued by financial troubles recently, leading to multiple rounds of layoffs.

THQ most recently announced that Saints Row The Third expansion Enter the Dominatrix will now be a part of Saints Row 4.



Source : ign[dot]com

Quantum Conundrum Review




Odds are, Quantum Conundrum will give you serious Portal vibes, and for good reason: The cartoony new first-person puzzler is designed by Kim Swift, one of the creators of the original Portal. While this multi-dimensional mind-boggler doesn't quite match the genius of its forebear, it delightfully says, "Laws of physics be damned!" and hands over the keys to four distinct dimensions beyond our own.

Conundrum sends you on a quest of inter-dimensional problem solving to rescue your mad-scientist uncle, who has gone missing somewhere in his labyrinthine mansion. The professor's latest invention, the Inter-dimensional Shift Device (or ISD), should prove quite useful in navigating the obstacles in each room -- obstacles like death lasers and pools of skin-melting "science juice." (On a side note, why would anyone build rooms like this? That is a conundrum for another time…)

Playing this game will feel instantly familiar to anyone who’s spent time with Portal. You move from room to room solving one environmental puzzle at a time. The only characters to be found are robots. And an unseen person on the god mic (your uncle) fills the GLaDOS role, providing colorful commentary on your performance every step of the way.

But Quantum's shifty abilities provide their own special kind of brain teasers. Rather than pondering portals, here you're thinking about weight, speed, and velocity -- sometimes all at once.

The Interdimensional Shift Device (or IDS) lets you freely phase into four dimensions, each changing the physical properties of your environment in different ways. For example, say you need to drop something heavy on a switch. In the fluffy dimension, everything sheds its weight and can be lifted with ease.

That's a very basic example, but as you’d expect, the puzzles become much more complex as you progress, with the IDS also empowering you to reverse gravity and bend time. Eventually you'll enter the fluffy dimension, pick up a heavy object, throw it, switch to the slow time dimension so you can hop on, then alternate reversing gravity while you ride on the heavy object's wave of inertia over some deathtrap. Quantum Conundrum stumped me a few times, but never frustrated me.


Is it safe?

Though the puzzles often dazzle with brilliant design, the interior decorating of the mansion where you spend all your time shows less imagination. You wander through the same hallways passing the same books all throughout the game, and the corridors lack detail. It doesn’t really feel like a wacky, Doc Brown-like inventor lives here.

Story-wise, your uncle communicates with you from the Netherworld during your journey, dropping hint after hint about his whereabouts. Unfortunately, the big reveal with regard to his fate ends up being pretty insignificant -- it seems like a twist is being foreshadowed the whole time, but ultimately the opportunity is missed.

Which leads me to the real let down: the disappointing ending. I'm not going to spoil anything, of course, but know that the end of your five-hour adventure lacks both climax and satisfaction. It’s neither heavy nor fluffy enough.



Source : ign[dot]com

Report: Final Fantasy VII Coming to Steam?




A new version of Final Fantasy VII containing a wealth of additional features could soon be available on Steam.

The users over at the GOG Forum spotted that Square Enix registered the domain FinalFantasyVIIPC.com on June 15th.  Though the site has since been taken down, it can still be viewed in Google's cache.

According to the information gleaned before the site was culled, this new version will include 36 achievements, cloud saving functionality, and also online profiles so you can compare progress with your friends.  The digital download was slated to cost £7.99/€9.99.

While the company hasn't spoken out to confirm the existence of the PC version, character designer Tetsuya Nomura recently suggested that new titles would "take precedence" over a remake of the much-loved classic. Desire for a remastering has remained high since a tech demo for the PlayStation 3 showed Cloud, Aerith and the bustling streets of Midgar in High Definition.





Source : ign[dot]com

EA's Peter Moore: Free-to-Play is an "Inevitability"




EA's chief operating officer has expressed his belief that free-to-play is an "inevitability" for all mainstream games.

Speaking with Kotaku, Peter Moore suggests that a F2P future would be a good thing, as it would constantly bring in new players and potential customers.

“ I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free.

He explained, ""I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free.

"I think there's an inevitability that happens five years from now, 10 years from now, that, let's call it the client, to use the term, [is free.] It is no different than... it's free to me to walk into The Gap in my local shopping mall. They don't charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it."

It comes in the wake of rumours that Bioware's MMO Star Wars: The Old Republic, which EA publishes, is looking at the viability of adopting a F2P model.  If EA were to roll it out to their other titles though, it begs the question of how it would work.  Microtransactions could be easily integrated into the likes of Madden NFL 13 or SimCity, but it's less apparent how they'd work with titles such as Mass Effect 3.

While Moore accepts that the proposed F2P revolution may not be imminent, that's not to say he didn't suggest changes are happening right this instant.  Prefacing his claims with the warning that "hardcore gamers won't like to hear this", he explained that companies are increasingly taking notice of platforms other than the consoles.

“ Hardcore gamers won't like to hear this.

"We're going through, as an industry, just an unbelievably difficult transformation, that is not from one business model to another but from one business model to a myriad of different business models," he said.

"Consoles are still going to be a very important part of what we do. But so are browsers. So are iOS devices. So are Android mobile phones. So are PCs, which are feeling a renaissance. It's all coming together in this potpourri..."

None of this is hugely surprising.  When we recently spoke to Moore about the public perception of EA, he revealed to us that he feels "The $60 game is dying. The mid-range game is no longer profitable. EA has to focus its energies elsewhere in order to meet those quarterly targets."





Source : ign[dot]com