Tuesday, May 8, 2012

Starhawk Review



The greatest asset in Starhawk's arsenal is that it's capable of doing what no other shooter can. Starhawk creates a kind of chaos, unpredictability, and extraordinary spectacle that can't exist in any other shooter. This speaks to something more important. Starhawk dares to do what many others aren't: It subverts convention with original ideas. Starhawk is an action game that's comfortable in its own skin and carries itself with confidence.

It doesn't let struggles slow it down, and it makes the most of a mechanic that changes how you'll think about shooters on large-scale and microscopic levels. It throws caution to the wind and goes all in on a risk, betting that players will be receptive to something other than what they're used to.

It was a smart bet.


Starhawk Video Review


Starhawk is as much about strategy as it is action. The Build & Battle system plays a significant role in what you're able to do within the confines of a third-person action game. As you acquire Rift energy, a lucrative but dangerous substance, you can call in orbital drops to change the flow of battle. In some cases, orders even affect level design. You can build walls and mount them with turrets if you're holding out in one area, call in a supply bunker for heavy weaponry, or summon vehicles from space for usage on the ground or in the air.

This is a simple idea, and it's not as mentally demanding as a real-time strategy title might be, but it contributes enough unexpected variables to deepen Starhawk in a major way.

The single-player campaign is, perhaps unsurprisingly, absolutely meant to prepare players for the online multiplayer. This isn't a bad thing in terms of structure; it eases you into a system new to the shooter genre in an effective way. A mission emphasizing tanks, for instance, shows their strengths and weaknesses against various enemy types, while holding out to protect your base forces you to learn the best means of defense.

That said, there really isn't a singular solution for any objective. Starhawk is flexible. This is where multiplayer starts bleeding into the campaign, and Starhawk is a rare example of multiplayer design benefitting single-player direction. Missions are more contained than wide-open multiplayer maps but they're no less open to your experimentation. Yes, you're there to learn, but it's an explosive, entertaining class.

 
The podunk town of White Sands is where Graves left his bad memories.

The story is Starhawk's deepest flaw. Even though it's not a dealbreaker, it's disappointing to see the debut of this sci-fi western world struggle with such potential.

As someone insecure about his past and presently seen as an inferior being, Emmett Graves is an interesting main character for Starhawk. He's a minority, and not because of any racial classification. Graves is infected by Rift energy, the sentient substance subject to Starhawk's space gold rush. He's resisted its impulses but bears its glowing blue scars. In the eyes of those around him, Graves is as the same as any of the other mindless, violent "Outcasts" under its control. The most prominent of these people is Emmett's brother Logan, a man back from the dead and leading the charge against mankind.

This societal rejection could have created some incredible conflict between the Graves boys. Emmett just doesn't develop, and the storytelling dances around the cool world he's part of. Some questionable writing also knocks down his personality a few pegs. During gameplay, he's a cheesy action hero whose witless one-liners cement how aroused he is by his own violence. Meanwhile, comic book cutscenes portray a Graves unlike the one we play, not that his greed and disinterest in other people here makes him any more likable.

Predictably, Starhawk is at its best online, and this is where it outshines everything else on the PlayStation 3. This is one of the strongest, most enjoyable multiplayer options available, and once again the credit falls on the simple innovations. In the campaign, Emmett is the only man with the power to pull down pieces to help defend, or vehicles to take on the attack. In your typical match, there are 32 builders.

That's 32 individuals who are considering their play constantly and intelligently, and 32 people who feel extremely powerful at all times. There's nothing random about the way you play Starhawk because it's a deliberate process. What's more is that these 32 players are each changing the course of battle with every action, whether they're building an impenetrable fortress or enabling other players to take a machine-gun mounted truck for a joy ride.

Up at Noon Interview: Starhawk's a Big Risk For Dev, Sony


Starhawk disrupts multiplayer standards such as Capture the Flag, which becomes a more intense back-and-forth. No flag point looks the same because each enemy team defends it differently. If you play the role of flag capturer, you have plenty of options to get in and out, not the least of which is the Hawk ship, which makes a powerful escape vehicle in its walking tank mode (because of course you can't fly it with the flag in tow).

This is one of the most chaotic and empowering multiplayer games on any platform. Any number of tanks, gunners, turrets, and Hawks can rip buildings to shreds or take each other down. Somebody might get the jump on you for a vicious knife kill. Maybe you'll conquer a control point in Zones on your own without anyone knowing where you are. Eventually, you'll unlock that new paint job for your Razorback truck, a set of pants for your online avatar, and an equippable XP bonus.

You'll always see something on the move, a trail in the sky, a hail of bullets. There is always fire, and there is always a reason to build something. If you're smart about it, maybe your Shield Generator will hit a Hawk or land on a man as it tears through the atmosphere and smashes into the ground.

Whatever happens in the moment-to-moment action of Starhawk, you won't soon forget it.


Source : http://ps3.ign.com/articles/122/1224407p1.html

The Simpsons As Diablo 3 Characters -- Nugget From The Net Ads By Google » Blog Tags Today's Most Popular Videos »


diablo

Check out this awesome Simpsons fan art, featuring all of the characters dressed up the main classes from Diablo 3. We've got Homer as a Barbarian, Marge as a Wizard (and she looks rad with her hair down if I may say so myself), Lisa as a Monk, Maggie as a baby Demon Hunter, and Bart as a Witch Doctor. No, this isn't from an actual episode, it's fanart that Diablo 3 community manager Bashiok tweeted. Pretty awesome, huh?


Source : http://www.g4tv.com/thefeed/blog/post/723604/the-simpsons-as-diablo-3-characters-nugget-from-the-net/

Iron Man 3: The Extremis Guide



The Avengers may have just opened in theaters, but already superhero fans are looking towards the next wave of Marvel Studios films. That new wave kicks off next summer with Iron Man 3. Robert Downey Jr. and the gang will return once more to save the world and deliver some snark.







What makes this latest sequel interesting is that, more so than the previous Marvel Studios films, Iron Man 3 looks to be drawing inspiration directly from the comics. Recent reports suggest that the film will be based on Iron Man: Extremis by writer Warren Ellis and artist Adi Granov.

But just what is Extremis, and how does it fit into the world we've seen develop over the course of three movies so far? That's what we explore in this guide as we hypothesize what direction the story will take in Iron Man 3.

The Story



Extremis debuted in 2005, shortly after the various Avengers titles were relaunched in the wake of the Avengers Disassembled storyline. As the tale opens, Tony Stark is dealing with the collapse of the Avengers and the end of his short-lived stint as Secretary of Defense. The day-to-day pressures of running his company are conflicting with his desire to hide from the world and tinker with the Iron Man armor.

Tony has an unexpected reunion with an old colleague named Maya Hansen. Hansen is a scientist responsible for the creation of the Extremis process, essentially a computerized version of the super-soldier serum that created captain America. When Extremis is stolen by a terrorist group, Hansen calls in Iron Man to help stop a new super-powered foe from unleashing the power of Extremis on Washington D.C.



The core struggle Tony faces in Extremis is the need to evolve. His past as a weapons manufacturer still haunts him. He questions whether the Iron Man armor has actually helped the world or just brought more death and destruction. And when faced with the perfect fusion of biology and technology in the form of his new foe, Mallen, Tony comes to the realization that Iron Man is behind the curve. So what comes next?

The Characters



Robert Downey Jr. will reprise his role as Tony Stark/Iron Man (it may also be his final performance depending how contract re-negotiations with Marvel Studios go). Despite recent victories over Iron Monger, Whiplash, and Loki, Tony still faces newer and greater threats and will need an even more advanced version of the Iron Man armor to keep up.

Gwyneth Paltrow and Don Cheadle will also reprise their roles as Pepper Potts and James Rhodes, respectively. What role these two will play is unclear given that neither character appears in the original Extremis storyline. However, it's a safe bet that Rhodey will suit up as War Machine again, which may invite more conflict between Stark Enterprises and the military. Meanwhile, we're crossing our fingers that Pepper will be given her own suit of armor and that Rescue can make her live-action debut.



Jessica Chastain was slated to co-star in a role believed to be Maya Hansen, the co-creator of Extremis. Hansen is both Tony's intellectual rival and a potential love interest. However, as an alcoholic and a person who places her work over her morality, Hansen also represents what Tony could become without a conscience. Though Chastain has now dropped out, Diane Kruger, Gemma Arterton, and Isla Fischer were all rumored to be in the running as well and may once again be contenders.

The character Sal Kennedy serves as a mentor figure to both Tony and Maya in the comic. Sal is a futurist who pushes both characters to move their industries forward. He's also a bit of a hippie and a recreational drug enthusiast who spends his free time sampling various mushrooms and other psychedelic drugs. The character would be perfect for Jeff Bridges if Bridges hadn't already played Obadiah Stane in the first film. So far there's no word if Sal will actually appear in Iron Man 3.


 

Guy Pearce has been cast as Aldrich Killian, Maya's colleague and co-creator of the Extremis process. Killian commits suicide early in the first issue of Extremis, but we have to assume that Marvel Studios wouldn't hire Pearce if the character was going to bow out of the film so quickly. One possibility is that Killian will be combined with the Mallen character and that he will be the first Extremis-enhanced villain Iron Man is forced to battle.

Finally, Ben Kingsley has been cast as a mystery villain, while Andy Lau will reportedly play an unknown character. And despite early reports to the contrary, Scarlett Johansson will not reprise her role as Black Widow here.

The New Armor


 

The most significant outcome of Extremis was a new suit of armor and a new slate of abilities for Tony. Initially, he proved no match for Mallen's Extremis powers because his armor was too clunky and slow. Now matter how advanced the weaponry in his armor, Tony couldn't move at the speed of thought like Mallen did.

That all changes when Tony injects himself with the Extremis process. It rebuilds his body from the ground up to the point where Tony can now directly interface with computer systems and satellites. The crucial circuitry for the Iron Man armor is now stored inside the hollows of his bones. Like Darth Vader, Tony is now more machine than man, except he actually gets to keep his good looks.







With the new powers comes a new suit of armor. The "Extremis Armor" is a streamlined version of his previous suit. It features a smoother, more organic look and can now move and operate as fast as Tony can think.

We expect to see a similar sort of transformation for Tony in the film along with a new, streamlined Iron Man armor. Interestingly, Adi Granov illustrated the Extremis storyline and worked on the armor designs for the previous Iron Man movies, so the look of Iron Man is already heavily inspired by his art. Will the movie version of the Extremis armor still resemble Granov's art? Or will it take cues from the current "Bleeding Edge" armor in the comics, which is constructed of liquid metal and stored entirely inside Tony's body? That could be a cool sight to witness on the big screen.

The Mandarin?


 

If Iron Man has a primary nemesis in the same way that the X-Men have Magneto and Superman has Lex Luthor, it would probably be the Mandarin. This villain, besides being a formidable martial artist and warrior, gains power trough the ten rings he harvested from an alien spacecraft. Mandarin's rings lend credence to the old saying "any sufficiently advanced science is indistinguishable from magic." His rivalry with Iron Man is one of science vs. mysticism and West vs. East.

Fans have been waiting for a Mandarin appearance for years now, and we suspect that their wish may finally come true in Iron Man 3. For one thing, the previous two movies have been teasing his eventual rise. The terrorist group that kidnapped Tony was called The Ten Rings, and their leader Raza can be seen handling his master's Flame Blast ring. The Ten Rings appeared again in Iron Man 2, providing Whiplash with information and helping Justin Hammer break the villain out of prison.


 

There's also the fact that the new sequel is being partly filmed and produced in China. Coincidence? We know that Ben Kingsley has been cast as a villain in the film. And despite reports that he isn't playing the Mandarin, we're still not convinced. Kingsley's character apparently weaves a plot that "revolves around the spread of a virus through nanobots." That sounds like Extremis to us, and using Extremis as a terrorist weapon is something Mandarin has done in the past.

Expanding Extremis


 

Even if Iron Man 3 does end up borrowing heavily from the Extremis storyline, significant additions and changes will have to be made along the way. Though the comic is presented in very cinematic fashion, it simply isn't long enough to form the basis of a two-hour movie. The problem is even more pronounced because one issue focuses largely on providing a modernized take on Iron man's origins, something viewers already saw in the original film.

Perhaps the most sensible idea is to use Extremis as a foundation for the first act of the movie. After gaining his Extremis powers and defeating Mallen (or his equivalent), Tony should go on to face a larger threat. The movie could easily work as an adaptation of two comic storylines. The Iron Man series was temporarily relaunched as Iron Man: Director of S.H.I.E.L.D. During this time, the overarching conflict involved The Mandarin returning from exile, disguising himself as a scientist named Tem Borjigin and working on a plot to unleash Extremis as a worldwide pandemic. He knew that Extremis would be lethal to 97.5% of the world's population, but that the survivors would emerge as a new, highly advanced race.


 

That sounds like the sort of conflict that could carry the remaining two acts of the film, whereas a one-on-one battle between Iron Man and Mallen would seem dull in comparison to the previous final showdowns. It fits with director Shane Black's desire to craft a movie that is as much a techno thriller as it is a superhero adventure. A more global conflict also allows characters like Rhodey and Pepper to do more, whereas the original Extremis storyline leaves no place for anyone outside of the limited main cast. And the conflict still works even if it turns out that Kingsley won't be portraying Mandarin.

In a more general sense, we'd like to see the sequel explore how the creation of the Iron Man armor has affected the modern battlefield. Tony may have built the suit in order to end war, but the longer it exists, the more opportunities there are for less philanthropic men to abuse the technology. This has been a focus of many Iron Man stories over the years. We're picturing stories like Matt Fraction's "The Five Nightmares of Tony Stark," where 21st Century suicide bombers use arc reactors instead of dynamite to cause death and destruction. Or maybe "Armor Wars," where Tony embarked on an unsanctioned, one-man war against all the foreign powers who sought to corrupt his invention.

Extremis is a good foundation, but there's plenty more potential in the Iron Man universe.


Source : http://movies.ign.com

Starhawk Review


Life on the frontier is all about routine, until one day, it isn't. You work your claim, taking things step-by-step and steadily surmounting the daily obstacles that life presents. Then suddenly, a gang of gun-toting outlaws rides into town, and everything changes. So it is with Starhawk, a new third-person shooter from LightBox Interactive that teaches you how to shoot, fly, and build structures as part of its novel brand of warmongering. Armed with this knowledge, you venture into online competitive or cooperative multiplayer, only to find that most of what you learned no longer applies. Disarmed and disoriented, you must struggle to get a handle on the action, but once you figure out the way things really work, Starhawk provides a lot of frantic fun with an intriguing constructive twist.


When the going gets tough, the tough get in a tank.

The short single-player campaign stars a gruff mercenary who returns to his old stomping grounds for a contract gig. Emmett Graves is the likable, well-voiced protagonist, and the simple story is laid out with stylish animated cutscenes that contrast nicely with the rich, colorful environments. From dusty earthbound outposts to clanking orbital platforms, Starhawk creates the strong sense that you are in an industrial backwater of civilization. Pipelines and mechanical detritus scar the barren landscapes, and the big, beautiful skies imbue the game with a great frontier feel.

As Emmett gets to work clearing out the mutated humans that plague the local industry, you learn the basics of combat. You run and gun with vigor, zipping around at a sprint that sets a fast pace for combat. Though your enemies can move quickly too, there's no real sense of urgency on the default difficulty. Your partner in the sky keeps you well apprised of the enemies you are facing, and you frequently have timed indicators that show you which enemies to expect and where they will come from. This methodical pacing gives you plenty of time to employ Starhawk's most novel feature: the ability to bring prefabricated buildings crashing down from low orbit.

With a press of the triangle button, you call up a radial menu of available assets, make your choice, and release the button to summon your structure (provided you can afford it). Walls and turrets can stand alone to form a rudimentary defense, but with a little care, you can create one long linked wall studded with elevated turrets--a much more formidable barrier. Supply depots and watchtowers bring new weapons and cover positions, while shields and repair arms help fortify your position. Seeing enemy waves crash against your fortifications and be thrown back is a pleasing reward for your efforts, and it's also fun to take the fight to them.
The best way to do this is in vehicles, which spawn from buildings that you call down from the sky. The swift hoverbikes are mainly for mobility, though a good roadkill is definitely possible. The three-man jeep comes with a handy turret, and the heavy tank has a traditional shell and an arcing artillery shot that can both deal serious damage. A jetpack grants you limited flight capabilities, but the skies belong to the titular hawks. Flying these nimble jets is easy and exciting, and the array of weapons available for midair pickup can make them very deadly. You can also transform into a lumbering assault mech with the push of a button, and then bring stomping melee attacks and your full aerial arsenal to bear on the ground.

The five-hour campaign lets you play around with all of these things, though basic structures like turrets and supply depots are much more heavily featured than more advanced buildings. In each level, your loadout is tailored to the task at hand. This means that your decisions lie in choosing where to position things rather than deciding what combination of things is effective. With one notable exception in which resource farming and lengthy building prep are all but required, you coast through the campaign believing that you have a great grasp on how to counter threats using your available arsenal. Then you jump into the online multiplayer and find out how little you actually know.


Source : http://www.gamespot.com/starhawk/reviews/starhawk-review-6375695/

Starhawk Review



Starhawk Review:
By 2007 standards, Warhawk was an unusual third person multiplayer game. Not only was it the PlayStation 3’s first dual release as a BD-Rom and digital download, it also took the risk of removing the game’s planned story mode, a risk paid that off based on the game’s positive reception.
This time however, developer Lightbox Interactive (made up of some staff from Warhawk developer Incognito Entertainment) took the time to not only add a campaign, but also a Horde-inspired co-op mode. Yet these additions feel like mere bonuses when you discover how well Starhawk gives players the freedom and flexibility to transition from on-foot combat to aerial dogfighting in a matter of seconds. While the lack of such a feature in Warhawk didn’t hurt the 2007 game, Starhawk manages to make its spiritual predecessor feel older than it really is, which says something about this first effort by LightBox.

A Promising Start
Told mostly through economical and unusually concise “motion comic” cutscenes (not unlike the some of the expository scenes from Resistance 3), Starhawk’s story centers around an energy miner named Emmett Graves. Off in a colony unimaginatively named the Frontier, there’s great risk in the kind of energy he’s harvesting, known as rift energy. Direct and extended exposure to rift energy can corrupt anyone, mutating them into lethal creatures known as the Outcasts. The fact that the Outcasts are very protective of the energy makes them Starhawk’s antagonists, a personal problem for Emmett because his older brother is one of them.
The campaign itself starts promisingly enough. You quickly learn how to drop structures from space and use them (and your weapons) against the Outcast. This will later include the flight vehicle central to Starhawk, the transformable and aptly named Hawk. The guy dropping the goods from space is Emmett’s technical engineer, Sydney Cutter. You then traverse through a desert landscape on a Sidewinder, a nimble vehicle not unlike the speeder bike from Star Wars. The backdrop of the rugged frontier, complemented by all the advanced weaponry and technology, makes this initial chapter feel like something Borderlands fans can get behind.

Five-Hour Training Mode
Yet it is by the third or fourth mission one realizes that, despite genuine attempts at giving Starhawk an engrossing narrative, this campaign feels more like a five-hour training mode in preparation for the multiplayer. The majority of the objectives are conveniently laid out by Cutter even before the enemies arrive. He tells Emmett of the inbound enemy types, how many seconds before they arrive, and even where they’ll land on the map.
While this takes away from the single player mode’s immersiveness, it’s an issue that pales in comparison to the difficulty challenges near the end of the campaign. It is by the tenth mission that players will encounter an objective so difficult that many will discover--just out of desperation--a significant exploitable feature that can be used in both the single player and co-op modes. This involves delaying the arrival of the next wave of enemies and harvesting enough energy to litter the map with more than enough turrets and cannons to overwhelm the Outcasts. While I assume this was not the intended design, it’ll be the only way many gamers can beat this mission, especially since you’re facing the classic infinite spawning monster closet.
The Outcast do not spawn infinitely in the co-op mode, but they do give you a proper beating. It adjusts based on player count, up to four, but no matter how many you play with, it will still be very difficult. These missions involve protecting a rig for six rounds, starting with the Outcast infantry and then later adding Hawks and other vehicles. I played every co-op map at least thrice; some maps we gave up on because the rig would destroyed by the second or third wave. And for the ones we did beat, we had to resort to the same energy farming exploit from the single player mode, often by leaving one sniper alive so as not to trigger the next wave.

STarhawk


It’s Sure Something To Look At
It’s of some minor consolation that these exploits manage to bring forth a great deal of visual spectacle. Imagine planting a dozen cannons, all of which self-aim their laser eyes at any Hawks flying by. Now picture one of the later rounds starring a swarm of over a dozen lethal Hawks and having your cannons give them a proper greeting. It’s a thrill to watch Hawk after Hawk get shot down, some spinning to their demise in red and orange flames. It’s an even better experience as an active participant, whether you’re on foot and helping pick off Hawks with a remarkably effective rocket launcher or taking to the air yourself for some dogfighting.
In some respects, both the colonisation theme and the ‘instant building’ design makes Starhawk feel like a companion experience to last year’s Red Faction: Armageddon. It’s especially the case with the latter; rhe Nano-Forge in Armageddon, with its ‘instant-building’ capability is about as unbelievable as the ability to call down a collection of self-building structures from space in Starhawk. Not that this is a bad thing; it is science-fiction after all. There’s even a trophy for dropping a building on top of an opponent.
And it is in this gameplay mechanic that Starhawk’s multiplayer is the game’s main draw. It is a game that should interest real-time strategy enthusiasts and will help make some action game fans understand one of the fundamental draws of the RTS genre. This involves planting an automated structure that operates without your direct supervision but still gives you a sense of accomplishment when that structure operates as designed. It’s very satisfying to continually see your name appear in the scrolling kill ticker because a cannon you planted took down a Hawk all on its own.

Starhawk


Hot Mech-On-Mech Action
Another one of Starhawk’s strengths lies in being able to switch from defense to offense (and vice versa) in very little time. While teammates are off in their Sidewinders at the start of a Capture The Flag match, you might prefer to drop turrets and cannons around your team’s flag and keep watch for the impending arrival of flag-hungry opponents. Then the ‘Enemy Flag Taken’ notification appears, forcing the judgement call of holding the fort or helping escort your buddy. Due to the Hawks’ often-impressive mobility, many players will often choose the latter option. With a simple jump, a mid-air transformation and a dramatic musical cue to set the mood, there’s anticipation in possibly saving your teammate from a pursuer riding his own Sidewinder, or worse, a Hawk.
Starhawk

The common and worthwhile occurrence of mech-vs-mech combat will satisfy most any gamer who has dabbled in the multiplayer modes of the last couple Transformers video games. The only thing more remarkable than the Hawks’ mobility is how resilient it is when hitting terrain, which can happen when weaving through some of the maps’ rock columns. Clearly Lightbox would rather have players die at the hands of enemies as opposed to dying from intricate level design.
The fittingly large maps--many equal to the map sizes in the Battlefield series--accommodate Starhawk’s vehicles with enough ground area and airspace to roam. Many of these maps also have enough terrain diversity that it will take some time before knowing the most efficient (or exploitable) paths to best take home enemy flags. Aside from CTF, Lightbox sticks to other familiar multiplayer modes: Deathmatch, Team Deathmatch and a variation of the territory-based Conquest mode called Zones. When you’ve played enough to know all the enemy capture points and flag locales without referring to the map you just might feel less upset that Star Wars: Battlefront 3 was cancelled.

Starhawk


You’re In Control
The only thing worse than those hamfisted and triumphant jet fly-bys that appear throughout the Modern Warfare games was how it was a shame that you and your friends couldn’t be the ones controlling the planes themselves. It’s one of the reasons why Battlefield’s multiplayer is so well regarded and why it works well for Starhawk. A match mostly made up of good players will yield a few scenes worth recording. If you happen to be that flag holder riding a Sidewinder while being chased by a Hawk, expect to have a Michael Bay moment if a friendly Hawk comes to your rescue. While Starhawk is not recommended for those seeking a worthwhile single player or Horde experience, the versus multiplayer is fully featured enough to make it a worthy successor to Warhark, enhanced further by simplistic RTS gameplay and transforming mechs.



Source : http://www.g4tv.com/games/ps3/65273/starhawk/review/

Reconsidering Mindjack, Or Why Playing Smaller Multiplayer Games Is Awesome, Even If You Suck Ads By Google » Blog Tags Today's Most Popular Videos »


Steve Sucks at Video Games

While the great masses of other gamers may be into Call of Duty or Halo, I’ve been happily rocking Mindjack with a small, but dedicated collection of online scrubs, losers, and miscreants. I love it, and I’m not ashamed to admit it.

I stumbled into Square Enix’s third-person action game while researching a column about dead multiplayer arenas. The one-star game has become sort of a joke around G4’s offices, and I was hoping to find an occasional straggler still logging in to this backwoods of the multiplayer world and ask: “Why the hell are you playing this terrible game?” But when I actually gave Mindjack a fair look, I ended up liking it a lot.

Instead of strolling into a virtual ghost town or an unplayable crap-fest, I chanced into a small, but relatively dedicated community of players and a game that is quirky, weird and sort of great.


Mindjack

I don’t disagree with much of G4’s review of the game. There are huge problems with Mindjack– rough edges, inexplicable design decisions, terrible single-player campaign, and uncomfortably amateurish moments – but overall, it’s a little like punk rock. The musical form is really basic, and it’s played inexpertly, so at first, all you notice are the mistakes, but after you develop a taste for the style, you start to love the rough edges themselves.

The main hook/gimmick of Mindjack is the ability to change into a cyber-ghost (or something) at will and “hack” into other character’s bodies. In single-player, you can switch to a nearby pawn and flank enemies or even take over turrets and monkeys. This mechanic quickly becomes repetitive in the single-player campaign, but the option of jumping into someone else’s campaign is awesome in multiplayer. Think of it like Demon Souls if it were a sci-fi shooter designed by gifted amateurs and enthusiastic 12 year-olds.

Crappiness aside, the joy of jumping into someone else’s campaign and either helping them by jumping into a co-op game, or bedeviling them by taking on the enemies’ AI and shooting them in the face can’t be denied.

Mindjack

Other than floating around like a ghost, Mindjack is a very basic third-person shooter, like a gimped-out version of Gears of War. The controls and response is a little clunky, but serviceable, the cover system usually works, and you can take a lot of damage without dying (or, rather, being forced to vacate your body and take over another one – there’s no real death in the game). All of which makes it perfect for a beginner or someone who isn’t “serious” about multiplayer. Mindjack even offers a rudimentary perk system, so you can earn extra damage, armor or other help through the game.

The game’s very lack of perfect tuning and polish make it great for people who just want to have a little stupid fun and run around shooting people -- no “serious” multiplayer fan will be caught dead playing this instead of Gears 3. Because there aren’t many “veteran” players online, you’re generally only pitted against people who, frankly, kind of suck. But, I suck too, so we’re like one big sucky family.

The steady stream of low-rent newcomers means that you can basically have fun, get a little better, and not get totally owned every five seconds by someone who has devoted his entire life to playing a video game. And if you lose, who cares? It’s Mindjack for god’s sake. It’s impossible to embarrass yourself further. You’ve already surrendered any gamer cred by being there in the first place, what difference is being a bullet-sponge for a few minutes going to make?

Mindjack

Plus entering someone else’s single player campaign feels like griefing, even though it’s officially sanctioned and part of the game. There’s nothing sweeter than changing upon someone else involved in a boss battle and having the ability to take over the AI on the NPC and make things even more difficult [Insert Evil Laugh Here]. The single-player AI sucks so bad, you can justify your pseudo-griefing by imagining you’re actually making the game more fun for the campaigner.

I like to think some of my opponents forgot to turn off the option that lets other people enter their game, and the lower population means it’s truly a surprise when I show up and start shooting them. Like they’re wondering why the AI just changed so significantly and game went from annoying-but-easy to very difficult in seconds. I’ve even received a profanity-laden message from a gamer who warned me to stay out of his game unless I wanted to play co-op. I consider that a victory.

Mindjack is also cheap. You can pick it up used on Amazon for like 6 bucks. So hopefully, I’ll see some of your guys soon. I’m usually Mindjackin’ it after 9 PST on weeknights. There are not many people online, so I’m sure we’ll run across each other. I’m the guy with the high level and extra perks – a medium size fish in a very, very small pond.


Source : http://www.g4tv.com/thefeed/blog/post/723592/reconsidering-mindjack-or-why-playing-smaller-multiplayer-games-is-awesome-even-if-you-suck/

TERA Review



TERA Review:
I’ve played a number of MMOs, but others may argue that I didn’t really play them. Indeed, with most traditional MMOs, my main goal is leveling, so the gameplay, quests, story . . . none of these are enough to keep me around. Most MMOs favor strategy over gameplay, grinding over action. As such, once my character is maxed out I lose interest; however, in TERA, I found an MMO that will hold my attention long after I reach the level cap. The unique combat system, variety of classes and frequent huge bosses all make for a game with not only lasting appeal, but appeal to gamers that may not be traditional MMO fans.

You stay classy, Arborea
TERA’s prologue starts the character off at level 20 with a variety of skills and attributes. This allows the player to get a feel for a class without sinking two days into it. Initially the game feels familiar for any MMO fan, with a traditional third-person camera and a fairly standard interface. However, once you enter combat it is clear that TERA is in a class of its own. My first character was a Slayer class, which meant she delivered massive damage with her two-handed sword, but wasn’t really equipped to take much damage. As such, she has a dodge roll type ability which allows her to escape danger. The game also features quick time events, allowing you to perform devastating combos if you react in time.
Instead of a typical targeting battle system, the game utilizes something that feels like a standard third person action title. My first character made me feel like I was playing a hack-and-slash game, not an MMO. Combat is simple and intuitive, although at higher levels, a single mistake against a big-ass monster (an actual in-game term—BAM for short) can lead to an immediate death. Slayers have a number of tools in their arsenal. Beyond their speed and agility, they can also knock down enemies, allowing friendlies to quickly deal a huge amount of damage while the baddie is down. Further, they have a sweeping area attack useful when mobbed by a slew of boars or whatever forest creature you’ve pissed off.

At no time did this battle system feel tired or boring. Though it’s easy to pick up, a fair amount of skill is required past early levels. Though I spent most of the time with my Slayer, I did play all of the other classes, and was for the most part impressed. The main tank class, called the Lancer, doesn’t deal as much damage as the Slayer and doesn’t move nearly as quickly, but his blocking skill is pretty damn cool. Replacing the Slayer’s dodge roll ability with a block button, the player doesn’t simply press the button to block an incoming attack. Like any proper fighting game, the block’s success depends on if you’re facing the attacker and if you’ve timed it just right. Replacing the typical stand-around-and-be-a-damage-sponge mechanic of other MMOs, the Lancer’s block is actually rewarding and takes some talent.
Most other classes are equally cool, including the Warrior—another awesome melee class—and the Archer, which was undoubtedly my favorite ranged class. Her special moves include a barrage of arrows from above and a rapid-fire arrow attack. Unfortunately, I didn’t have as much affection for the other ranged classes. Both healer classes (Mystic and Priest) along with the ranged magic damage class, called Sorcerer felt underpowered and designed for support and support only. Later on, when the game is too difficult to enjoy alone, these classes are invaluable and greatly appreciated. However, the process of getting a weak Priest to this point is arduous and not very fun. With my Priest, I struggled to even get through the prologue, which makes me doubt if I wanted to stick with her for sixty levels.

Tera

BAM! Right in the kisser!

At lower levels, you complete a number of typical quests, allowing you to both level and learn the game at a manageable pace. This includes collecting plants, killing pesky forest-dwellers and delivering messages. Some of these are laughably stupid, such as an early quest in which you take pork from one character, salt it in your inventory, and deliver it to another person not five feet away. Nonetheless, with the fun combat system, these mindless quests never grow old or hackneyed.
Where TERA really shines is in its use of huge, super badass enemies—the aforementioned BAMs. These baddies take myriad forms, but the common thread is that you’ll be slaughtering them wholesale for the majority of the game. After you put in your time killing troublesome hyenas for local farmers, you quickly move on to killing monsters ten times your size, and far too powerful to take on alone (although, if you are judicious enough with your dodge roll, the Slayer can get through most ugly situations). These monsters are ubiquitous and set the gameapart. Whereas in other MMOs you may have to spend an hour in a dungeon to fight a huge boss, in TERA, they wander the forest with impunity.
Instances, or the game’s dungeons, provide a challenging and delightful opportunity for players to throw everything they’ve accumulated at powerful baddies and BAMs alike. With a difficulty level that forces teamwork and a smaller more intimate party cap of five, I felt a constant pressure not to let my party down and that earned me new friends and a reason to keep playing. Lone wolves beware: TERA will not be kind to you.

Tera

It’s getting hot in here, but only if you’re female
The story in TERA is unique and fairly easy to follow. Your entire world exists as a dream of two slumbering titans, and is threatened by a mysterious race determined to wake the titans, ending the world. As in any RPG, you spend time helping a vast variety of people unconnected to the main storyline, but in TERA, their stories are actually worth paying attention to. Your character takes the role of a soldier and one of the few survivors of an expedition to a new island that mysteriously arose from the sea. Exploring the island and the rest of Tera was fascinating, but if you’re like the two friends I played the game with and don’t give a shit about the story, the game is just as good.
Visually, the game shines. A step above most MMOs, the environments are vibrant and beautiful, and the baddies (especially the BAMs) are some of the coolest and most distinctive you’ll find in a fantasy game. Similarly, the different races you can make characters out of are equally awesome, save one complaint. As you may have noticed, all of my characters were girls. In fact, in any game where I’m given a choice, my character is always a girl. So I was distraught when I found that in TERA, no matter what race or class I chose (even the burly reptilian one), every character seemed determined to redefine the term “scantily clad.”

Tera

I know that people always gripe about female characters’ skimpy and impractical armor, but TERA takes it a bit far. The most modest outfit I could come up with for my Slayer featured a belt that was about 50 percent the size of the poor girl’s shorts. I felt like a pervert every time I watched her run. However, I did find it amusing that she rode side-saddle on her horse. You know, “modest is hottest.” And as long as we’re talking about perverts, the Elin race (intended to resemble children) are dressed just as poorly, and every time I saw one running around I couldn’t help but raise an inquisitive eyebrow. In the end, however I got over it because you can also play as a bunny, panda, kitty cat, or any other such cute furry animal. Nice save, En Masse.

Tera

It may be time to move to Tera
As I mentioned before, MMOs usually fail to hold my interest for long. Whether it’s the gameplay or repetitive quests, I’m back to other games in no time. However with TERA, I may have found a game to keep me busy for the foreseeable future. The combat is fun and intuitive, the story is fresh, and the monsters are truly monstrous. Now if I could just find a pair of pants for my Slayer, I’d be set.



Source : http://www.g4tv.com/games/pc/63895/tera/review/

Adventure Time Game Coming To Nintendo DS And 3DS Ads By Google » Blog Tags Today's Most Popular Videos »


Adventure Time Game Coming To Nintendo DS And 3DS

It's Adventure Time, everyone! Adventure Time: Hey Ice King! Why’d you steal our garbage?!, a game based on the oddly hysterical cartoon from Cartoon Network is coming this fall for the Nintendo DS and Nintendo 3DS. Described as a “unique action-adventure experience," Adventure Time allows you to put on the shoes of both Finn and Jake and go on an adventure through the Land of Ooo to find out why the Ice King is stealing everyone's trash.

Series creator Pendleton Ward is working with the developer WayForward on the game, and WayForward are really good, so I'll bet we're in for a strange and enlightening DS game.

No word yet on whether Princess Bubblegum, Marceline the Vampire Queen and the great BMO show up in the game, but I can only assume they do.

Also: Adventure Time is totally great.


Source : http://www.g4tv.com/thefeed/blog/post/723595/adventure-time-game-coming-to-nintendo-ds-and-3ds/

Kevin Pereira Leaving Attack of The Show Ads By Google » Blog Tags Today's Most Popular Videos »


Kevin Pereira Leaving Attack of The Show

After more than a decade on the air, host Kevin Pereira is leaving Attack of the Show. Attack will celebrate Pereira’s contribution to G4 with a month-long look back at his most memorable comedy sketches, interviews, and hilarious off-the-cuff moments from the show. The Pereira-palooza will culminate on May 31, his final day on AOTS, before Pereira delivers his final live, on-location coverage for the gaming world's biggest event, the Electronic Entertainment Expo (E3), from June 4-7. In other words: Kevin’s going out large.

“For the last ten years, G4 has provided me a phenomenal career filled with countless once-in-a-lifetime opportunities and the chance to work with some of the most driven, talented and passionate people in the business,” said Pereira.  “I want to thank our viewers for allowing me to inform and entertain them each and every week.”

Pereira started at G4 in 2002 as a lowly production assistant, but leveled-up to co-host of Attack of the Show! by 2006. Along with AOTS, Kevin was a staple of G4's extensive live coverage from the world’s largest nerd-gatherings, including E3 CES and Comic-Con as well as countless trips to exotic locations all over the world for various pop culture related events and happenings.  

Pereira says he plans to continue creating television shows, interactive applications and live experiences.  “I plan to turn my attention to full-time with my production company Super Creative and live touring nerd-carnival leetUP," Pereira said.

There’s only a limited amount of Pereira to go around, so you really should check out Attack of the Show! between now and May 31. It's on every weekday at 7PM ET. And don’t dare miss our E3 2012 coverage.

Feel free to offer congratulations, virtual high-fives and/or tears in our comment section below.


Source : http://www.g4tv.com/thefeed/blog/post/723569/kevin-pereira-leaving-attack-of-the-show/

How to Prepare for Diablo 3



A new guide explaining how to prepare for Diablo 3's launch next Tuesday has gone live on the Blizzard Blog.

In it, Blizzard explains what players should expect, how they can prepare, and when they can install and play the long-awaited title. Those who have already bought the game will be able to access the installer from Monday in order to patch the game and troubleshoot any issues they may encounter before launch.

The game will launch at midnight on May 15th, though Blizzard is warning that there may be delays of up to 40 seconds when logging in due to the volume of players. As an added precaution, it advises creating a BattleTag now to avoid queues.


The Global Play service, allowing you to play with friends from other regions, won't launch until the game goes live in North America at around 8am BST. Blizzard is promising to work round the clock throughout the launch period to help players overcome any technical difficulties they may encounter.



Source : http://pc.ign.com/articles/122/1224506p1.html

Is Kingdom Hearts Coming Back to Consoles?



The next Kingdom Hearts game could finally see the series make its long-awaited return to consoles, according to a new interview.

In the new issue of Game Informer, series director Tetsuya Nomura said he felt "it's about time" that the Kingdom Hearts series had another outing on consoles.

Talking about the current direction of the series, he explained, "The PS Vita is definitely a powerful device that is very interesting, but because of its high power, there isn't much of a difference with a console. So even if we were to make a game, we would have to be very careful about how to create it for that device.

"I also feel that it's about time that Kingdom Hearts should go back to being on a console."

The last time the Disney/Square hybrid had an outing on consoles was in 2004 with Kingdom Hearts 2. It's too soon to tell whether Kingdom Hearts 3 would make it onto this generation of consoles or the next, but Nomura has some advice for anyone wanting to know more.

He said, "I'm not able to disclose any information on what's coming next or any other future plans, but you may be able to find a hint if you play through Dream Drop Distance to the very end."


Kingdom Hearts: Dream Drop Distance will launch on the 3DS in Europe on July 20th.

Thanks, VH247.



Source : http://games.ign.com/articles/122/1224505p1.html

New Soul Sacrifice Teaser: Demon's Souls Vita?



For nearly a month, we've been speculating about Soul Sacrifice, a new PlayStation Vita game that popped up in Japanese magazine Famitsu. See, the title was revealed as an ad, but Sony Computer Entertainment Japan is holding an official announcement event on May 10th -- this isn't something you do for just any old game, and that thought and the title "Soul" led some to think that Demon's Souls developer From Software might behind the title.

Today, there's a new teaser from PlayStation Japan's YouTube page, and that font certainly looks familiar...


What do you think the game is all about? Let us know in the comments and make sure you check back later this week to see what the reveal as all about.



Source : http://vita.ign.com/articles/122/1224501p1.html

Join the Tron: Uprising/Once Upon a Time Producers' Live Chat



Edward Kitsis and Adam Horowitz were writers on Lost for all six seasons, and since that acclaimed series ended, they've kept plenty busy. This past year, the writing duo launched Once Upon a Time on ABC, one of the season's biggest new hits. On top of that, a new animated series they are consulting producers on, Tron: Uprising, is about to debut on Disney XD – as the two continue to craft tales in the Tron universe, after writing Tron: Legacy.

This Wednesday, May 9th, Kitsis and Horowitz will be taking part in a special one-hour live Facebook chat, to discuss the upcoming season finale of Once Upon a Time and the premiere of Tron: Uprising. I'll be moderating the conversation, which will begin with a half-hour chat about Once Upon a Time. At the mid-way point, an exclusive new three-minute sneak peek from Tron: Uprising will be shown, followed by the half hour Tron: Uprising Q&A.


The chat will take place on Wednesday, May 9th from 3pm-4pm ET/12pm-1pm PT. A pre-show featuring behind-the-scenes video from Once Upon a Time will begin 30 minutes earlier, at 2:30pm ET/11:30am PT.

To view the chat on Wednesday and to post your questions for Kitsis and Horowitz about Once Upon a Time or Tron: Uprising, you can go to the official Facebook pages for Once Upon a Time (facebook.com/OnceABC), Tron: Uprising (facebook.com/Tron) or Disney XD (facebook.com/DisneyXD ). We'll also be presenting the love, streaming Q&A right here at IGN!

Once Upon a Time presents its season finale, "A Land Without Magic," on Sunday, May 13th at 8pm ET/PT on ABC. Once Upon a Time stars Ginnifer Goodwin as Snow White/Mary Margaret, Jennifer Morrison as Emma Swan, Robert Carlyle as Rumplestiltskin/Mr. Gold, Lana Parrilla as Evil Queen/Regina, Josh Dallas as Prince Charming/David, Eion Bailey as August, Jared Gilmore as Henry Mills and Raphael Sbarge as Jiminy Cricket/Archie Hopper.

Tron: Uprising follows the heroic journey of a new character, a young program named Beck, who becomes the unlikely leader of a revolution inside the computer world of The Grid. The series, produced in CG animation with a 2D aesthetic, is set in the era of Tron between the stories in the 1982 feature film and Walt Disney Studios' Tron: Legacy. Disney Channel will present TRON: Uprising - "Beck's Beginning," a 30-minute uninterrupted prelude to the series on Friday, May 18th (9:30-10:00 p.m., ET/PT). The special will encore uninterrupted on Disney XD on Monday, May 21st (7:00-7:30 p.m., ET/PT), followed by the series launch on Thursday, June 7th (9:00-9:30 p.m., ET/PT) on Disney XD.

Tron: Uprising stars Elijah Wood as Beck, Bruce Boxleitner as Tron, Mandy Moore as Mara, Emmanuelle Chriqui as Paige, Nate Corddry as Zed, Lance Henriksen as General Tesler, Reginald VelJohnson as Able, Paul Reubens as Pavel and Tricia Helfer as the voice of The Grid.



Source : http://tv.ign.com/articles/122/1224490p1.html

A Nintendo Love Letter With 30,000 Dominoes In Today's Nugget From The Net Ads By Google » Blog Tags Today's Most Popular Videos »





You might fancy yourself a Nintendo fanboy or fangirl, but is your love for the hardware manufacturer and game maker strong enough that you're willing to set up 30,000 dominoes to demonstrate it? YouTube user ShanesDominoez just raised the bar for fan-created tributes with this elaborate domino setup.

The setup was actually a two-person effort, as ShanesDominoez admits to collaborating with fellow YouTuber, Dieckdomino. I think we can all agree that their efforts are commendable. They even managed to work in some actual game cases and Wii remotes alongside the falling dominoes!


Source : http://www.g4tv.com/thefeed/blog/post/723561/a-nintendo-love-letter-with-30000-dominoes-in-todays-nugget-from-the-net/

Hitman: Sniper Challenge Spin-Off Announced



A Hitman spin-off, Sniper Challenge, has been announced in a US magazine.

The latest issue of Game Informer contains an advert for the title, which features a replayable sniper mission and online scoreboards. There's also the lure of as-yet unnamed prizes for the top marksmen, along with an exclusive upgradeable rifle that may be used in the main game.


If you want to start looking down the scope, you need to pre-order Hitman: Absolution. This gets you a code that will allow you to play Sniper Challenge on the Playstation 3 or Xbox 360.

Hopefully we'll be able to bring you more news on Thursday: developers IO Interactive yesterday tweeted that they had a "major" Hitman: Absolution announcement to make then.



Source : http://xbox360.ign.com/articles/122/1224494p1.html

Spec Ops: The Line Demo Marches Onto PlayStation 3, Xbox 360 Ads By Google » Blog Tags Today's Most Popular Videos »


Spec Ops: The Line -- Five Things You Need to Know

Starting today, console gamers get to try out a taste of Yager Development's 2K Games-published third-person shooter Spec Ops: The Line, compliments of a newly released playable demo. The chunk pulled from two of the game's early chapters offers a glimpse at the dark and frequently disturbing story which carries echoes of Joseph Conrad's novella, Heart of Darkness.

The demo is available for PlayStation 3 and Xbox 360 platforms, but on the 360 side only Xbox Live Gold subscribers can start downloading it now. Silver subscribers will have to wait until May 15 for access. There's no rush though, since we've still got a bit of time before the game is released. Spec Ops: The Line arrives in stores on June 26, 2012 for PS3, Xbox 360, and Windows PC platforms.


Source : http://www.g4tv.com/thefeed/blog/post/723559/spec-ops-the-line-demo-marches-onto-playstation-3-xbox-360/

Soul Sacrifice Teaser Shows Off A Monster Hunter-Looking Vita Game Ads By Google » Blog Tags Today's Most Popular Videos »




Today brings your very first look at the upcoming fantasy action game Soul Sacrifice for the PlayStation Vita, in the form of an exceedingly brief 36-second teaser. The game was first outed in April 2012 by an ad in an issue of Famitsu; the initial vague hints that followed pegged it as a Monster Hunter-style adventure with co-op elements.

The trailer doesn't offer up much more, instead flashing through a series of action-packed fight scenes. On screen text points to May 10, 2012 -- also known as "this Thursday" -- as the date that all will be revealed. This falls in line with what we'd previously heard about Sony holding a May 10 press conference for the game at the Tokyo International Forum.

Source: All Games Beta


Source : http://www.g4tv.com/thefeed/blog/post/723558/soul-sacrifice-teaser-shows-off-a-monster-hunter-looking-vita-game/

Leisure Suit Larry HD Delayed Into Early 2013 Ads By Google » Blog Tags Today's Most Popular Videos »


Leisure Suit Larry HD Announced

The successfully Kickstarted HD remake of Leisure Suit Larry was originally planned for an October 2012 release, but a new update confirms that the game now won't be arriving until early 2013. The word comes from Replay Studios CEO Paul Trowe, who cites the additional content being added to the game as the reason for the delay.

The additional content is coming because backers stepped up and gave more than $150,000 beyond the originally requested $500,000 goal. There's a lesson here: don't be so giving! I kid, I kid. Any Larry fan ought to be excited to see "more rooms, another girl, and all new dialogue" being added to the game. Trowe also revealed that you can all look for future updates on the project right in Replay's forums. It's a shame about the delay, but at least it's in the name of adding new content, right?


Source : http://www.g4tv.com/thefeed/blog/post/723557/leisure-suit-larry-hd-delayed-into-early-2013/