Wednesday, May 23, 2012

Journey Into Mystery #638 Review




The Exiled crossover reaches ts penultimate chapter in this issue of Journey Into Mystery. And with the Disir on the hunt and Loki apparently lying about remembering his true self, the New Mutants are facing a losing battle. Despite the dire straits our heroes find themselves in at the onset, the actual showdown with the Disir is surprisingly brief and anticlimactic. Kieron Gillen, Dan Abnett, and Andy Lanning take the story in an unexpected new direction after a few brief pages of combat. In terms of pacing, this crossover is all over the map, but the new developments aren't unwelcome ones either.

Above all, this issue concerns itself with documenting the true account of how Bor cursed is shield maidens into becoming the Disir and how the rogue god Sigurd factored into that curse. Suddenly the villains of the piece become the most sympathetic figures. It might have worked better if the writers had attempted to lend Brun and the rest that treatment from the beginning. Still, it's a refreshing change of focus that should lead to an unpredictable final issue.

Carmine di Giandomenico's art has its strengths and weaknesses in this series. He's skilled at capturing the ethereal and otherworldly qualities of the story, but somewhat less so when it comes to subtler areas of facial work and character interaction. Strangely, expressive facial work has never usually been a problem for di Giandomenico. The coloring is at least partly to blame, as it often obscures the finer details and generally overpowers the pencils with its unnatural hues.

Exiled has never been quite as strong or finely tuned as Gillen's usual JiM work. This last-minute plot twist may be just what the storyline needs to fully capitalize on the potential this gathering of writing talent has offered.




Source : http://www.ign.com

Voodoo #9 Review




It's a shame the writing in Voodoo couldn't stay as consistent as the artwork. Sami Basri continues his streak with nine consecutive issues of sleek, attractive visuals. His work stands out in particular this month because of a cool sequence that highlights the parallel conflicts faced by Priscilla Kitaen and Voodoo. The grim, grotesque opening pages also serve as a visual highlight.

Unfortunately, the writing continues to fall short of the mark on this series. One of the primary flaws with Voodoo is a lack of consistency in the supporting cast and setting. Agent Fallon is apparently dead and gone, and the various members of the Blackhawks are poor substitutes so far. Meanwhile, the villain Helspont has decided to make this book his second home after invading Superman in recent months. While Josh Williamson writes a slightly more menacing version of the villain, Helspont is ultimately just one more complication this book doesn't need.

Reading Voodoo is frustrating because there's no reason it couldn't be a great book. The opening sequence alone shows that Williamson as a flair for dramatic, surprising plot twists. Unfortunately, there's too little focus on Priscilla and Voodoo and too much emphasis on pulling in outside characters and constantly keeping the status quo in flux. In some ways the book went off the rails after Ron Marz departed, and it's time to set things aright again.




Source : http://www.ign.com

AU: Win Tickets to the Australian VIP Screening of Prometheus




To celebrate the release of Prometheus in cinemas June 7 in 3D, IGN Australia and 20th Century Fox Film Distribution Australia are giving away a double-pass in five states to the exclusive VIP screening!


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The screening times and dates in each state are as follows:

NSW Friday 1st June 2012, 6:00pm, Event Cinemas, 505-525 George Street, Sydney, New South Wales.

SA Sunday 3rd June 2012, 6:30pm, Wallis Mitcham Cinemas,  Mitcham Square Shopping Centre, Belair Road, Torrens Park, South Australia.

WA Friday 1st June 2012, 6:30pm, Event Cinemas Innaloo, 57 Liege Street, Innaloo, Western Australia.

VIC Friday 1st June 2012, 6:00pm arrivals for 6.30pm film, Village Cinemas, Jam Factory, 500 Chapel Street, South Yarra, Victoria.

QLD Monday 4th June 2012, 6.30pm, Palace Barracks, 61 Petrie Tce, Brisbane.

To go in the chance to win, simply like us on our Facebook page, find the Prometheus prizes picture on our wall, and post a 50 words or less comment under it describing your most inventive idea of what the film's alien race could be, or look like.

Please mention which state you live in alongside your comment.

The five best and most original entries – as judged by IGN AU's editorial staff - will win a double-pass, with a Prometheus poster signed by director Ridley Scott up for grabs for the best comment overall. Winners must be Australian residents over the age of 15 and must be able to make their own way to and from the venue.

 ENTRIES CLOSE 5PM May 30, 2012.

Want more Prometheus? We've seen the first ten minutes!









Source : http://www.ign.com

Aquaman #9 Review




Geoff Johns is one of those writers who not only thrives on elevating unpopular or troubled characters, but makes it looks so easy that you wonder why no one else managed it before. That process of rejuvenation is in full swing with Aquaman right now. The Others contains a number of elements that you'd never expect to find in an Aquaman comic. That's exactly why this story is succeeding so well.

Johns keeps the plot centered mainly on the present day this time, as Black Manta continues hounding the former members of Aquaman's little super-group. Manta has an extended battle with Prisoner of War, a character who makes for a much better Unknown Soldier revamp than the official one seen in G.I. Combat. It's a tense and dramatic showdown that sets the tone for the rest of the issue. Equally enthralling is Aquaman's battle in the jungle with the rest of his allies.

If the first half of the issue is predominately action-oriented, Johns shifts focus to character building and exploring Aquaman's formative years later on during the scenes between Mera and Dr. Shin. This all culminates in a surprising twist that forces readers to look at the Aquaman/Black Manta dynamic in a new light. Manta's prior motivations for opposing Aquaman have tended to be either ludicrous or nonexistent, so this development is a welcome wrinkle to the formula.

Ivan Reis nails the various action scenes and character interactions. While there's a slight inconsistency in style and quality due to Reis being inked by three separate artists, it's a slick and visually dynamic issue by any standard. Aquaman is really benefiting from having one of DC's best writers and one of its best artists in control. The series seems destined to only get better from here.



Source : http://www.ign.com

The Mighty Thor #14 Review




2012 is quickly turning into the year that powerful superheroes are betrayed by their human alter-egos. Bruce Banner has become Hulk's great nemesis in the pages of Incredible Hulk, and now Dr. Donald Blake is plotting against Thor in The Mighty Thor. It's a testament to Matt Fraction's writing that I haven't once questioned Blake's motivations as I have with Banner. It's just a shame that this new arc couldn't focus more fully on Blake's descent into madness and godhood.

As with last issue, too much of the story centers around Thor's strange journey in Nidavellir. While this conflict has grown a little more surreal since last month, it still amounts to little more than Thor and the dwarves walking around in a dazed state. Blake's half of the story is just much more compelling from a visual and storytelling standpoint. On the plus side, Fraction introduces a third plot thread involving a disaffected Broxton teen. It's not exactly clear how a troubled, makeup-wearing, death metal-loving high school student figures into the ongoing direction of the series, but no doubt Fraction has something kooky in mind.

Pepe Larraz continues to settle in nicely on the series. His art style is very reminiscent of Pasqual Ferry's (particularly as Frank D'Armata is still coloring), but he shows a stronger grasp of facial work that really pays off in certain scenes. Like Olivier Coipel, Larraz can deliver some amusing, almost caricature-ized human characters that contrast nicely with the physically imposing gods in Broxton. Unfortunately, his art isn't put to the best use in the murky, ill-defined halls of Nidavellir.

I'm very keen to see where this arc is taking Blake, but unfortunately, the series' title character seems to be jogging in place at the moment.




Source : http://www.ign.com

Secret Avengers #27 Review




The current arc of Secret Avengers makes for a strange read because it barely feels like a Secret Avengers story at all. The "run the mission, don't get seen" aspect is tossed out in favor of a flashier, more cosmic conflict. The current cast is a hodgepodge of different Avengers squads, with only Beast, Valkyrie, and Captain Britain providing any sense of continuity with Remender's first arc. This isn't a poor tie-in to Avengers vs. X-Men, but it is a fractured one that derails the momentum of Remender's larger plot threads.

The return of Captain Marvel may be the most controversial aspect of this arc, but it's also the most enjoyable. Remender has a really interesting take on Mar-Vell's voice and how he perceives his surroundings via cosmic awareness. There's also the fact that the character is suffering from some degree of brainwashing. It's questionable how long this return will last, and thanks to Remender's deft handling of the character, there's no reason to fear his legacy being tarnished. That said, Mar-Vell's sudden romantic fling with Ms. Marvel is a little strange, even if it is the result of mind-control. It seems in poor taste to involve Ms. Marvel in anything of the sort given her history with such matters.

Remender's characterization is generally spot-on, even with his much bemoaned handling of Captain Britain. It could certainly be argued that portraying Brian as weak-willed and lacking in confidence regresses the character back several decades, but the dynamic it creates among his teammates justifies the treatment. Frankly, something needed to be done with the character following the cancellation of Captain Britain and the MI:13.

Renato Guedes' artwork is practically unrecognizable thanks to his new style. His work now has a distinctly indie feel to it, almost as if Marvel convinced Farel Dalrymple to draw an Avengers book. The new style works well in some scenes (particularly during Mar-Vell's ruminations on his death and rebirth), but at times Guedes' distorted figures and odd camera angles threaten to overwhelm the story.

There's a lot of good character work on tap in this arc. Unfortunately, it's difficult to see what larger purpose it all serves. This arc doesn't fit very well into the confines of Avengers vs. X-Men, and the fact that it takes before many current AvX threads suggests that little of lasting consequence will actually come of this tie-in. The sooner this book can resume its ongoing conflicts, the better.




Source : http://www.ign.com

WTH is Angry Birds Friends?




Rovio has taken Angry Birds Facebook out of beta and renamed the app Angry Birds Friends. But what the heck is it? Read on for a full tour of the revised app and all of its cool new features. The short version? For under $3 you can have a pirate bird with an eye-patch and a peg leg. Progress!

The Skinny




When you first fire up Angry Birds Friends you’re shown a simple menu with the game’s new Weekly Tournament feature front-and-center. Gamers can also play around 100 levels from three previous Angry Birds episodes, but the tournament is where it’s at in Angry Birds Friends. On the right you can see the leaderboards for your friends, giving you motivation to earn those three-star scores.



Each tournament lasts seven days and consists of four brand-new levels. First, second and third place finishes earn you medals that can be redeemed for free power-ups.



After every level you’re given a star-ranking and shown how you stack up against your friends. Another free power-up is doled out to reward your effort. Think of it as a consolation prize! You can also brag to any friends that you beat - nice.

Money Matters



Angry Birds Friends is completely free-to-play. “So what’s the catch?” you’re undoubtedly asking yourself. The catch is that everyone wants to beat their friends on the leaderboards – it’s human nature. Players can buy power-ups like a bird super-sizer or a super-powered slingshot to help give them an edge.

You might tell yourself that you’d never resort to spending cash to climb a virtual leaderboard, but let’s see how you feel when you’re just a few points away from climbing to number one. That power-up will start to look a lot more attractive…



Angry Birds Friends also makes money by letting gamers customize their bird avatar. Prices vary, but most props range between $1.00 - $3.00. Some will insist that paying any amount of money for virtual goods is a little crazy, but compared to many social games these prices are fairly inexpensive. Zynga has been known to charge more than $5 for a single virtual Farmville building, for example. Several props are also available for free.

Details, Details



One very cool detail is that after clearing any of the standard stages players can actually embed it on their blog, Facebook wall or anywhere else on the web using a handy iFrame, like the one above. So you don’t need to hear our impressions of how Angry Birds Friends controls with a mouse instead of a touch screen – you can just check it out for yourself. Note that these iFrames still require flash so they won’t work on many mobile devices.



Angry Birds Friends feels great and doesn’t have that nagging feeling of being “free to play” only in the loosest sense, only to drop the monetization hammer later on. I climbed to the top of my friends’ weekly tourney without ever using a power-up. And they’re doled out for free at a pretty generous pace to begin with.

The social features also feel genuinely useful and never come off as annoying or tacked-on. I was never asked to spam my Facebook friends to get ahead. Instead, I wanted to connect to my Facebook friends for leaderboard purposes.

Each level in Angry Birds Friends smartly updates its leaderboard in realtime. See the portraits on the top-right of the image above? As you pop each pig and destroy each block you climb that leaderboard in realtime, knocking out and surpassing your friends. Smart.

Angry Birds Friends is great. It avoids the annoying social and money issues that plague many Facebook games, and offers up many free hours of bird-flinging fun



Source : http://www.ign.com

Gary Oldman Joins RoboCop




Gary Oldman is leaving crime-ravaged Gotham City behind for crime-ravaged Detroit.

The Hollywood Reporter says the Dark Knight and Harry Potter actor has sealed a deal to star opposite Joel Kinnaman in MGM's reboot of RoboCop for director Jose Padilha.



The trade says "Oldman will play Norton, the scientist who creates Robocop and finds himself torn between the ideals of the machine trying to rediscover its humanity and the callous needs of a corporation."

Filming is slated to begin this September in Toronto for a summer 2013 release.



Source : http://www.ign.com

Be a Bastard in Raven's Cry




A relatively tiny outfit, TopWare Interactive’s growth in recent years has allowed it to develop games internally, as well as work with outside developers like Finland-based Octane Games. Collaborating closely with staff in the U.S., Octane continues to crank away at TopWare’s big release for 2012, the pirate RPG Raven’s Cry.

While recent films like Pirates of the Caribbean make pirates into endearing characters, Raven’s Cry looks to paint a bleaker, more historically accurate picture. Pirates were not good people; they were disgusting, filthy, and savage criminals whose system of morality revolved around what benefited them. In truth: they definitely weren’t the sort of people you’d turn into action figures, plush dolls or want walking around your theme park to take pictures with children.

Even protagonist Christopher Raven isn’t the type of guy you’d introduce to your family. After seeing his parents slain by pirates when he was a child, Raven eventually falls into the dingy, violent life of a pirate himself. He is a bit different than most pirates, though, since he isn’t out for treasure or fame, but to kill the man behind his parents’ deaths.



Like many other RPGS, choice plays into the yarn of Raven’s Cry, but it won’t be as simple as picking between black and white. Sometimes it’s a choice whether Raven is going to stab or shoot someone he’s trying to extract information from, or whether a man who’sobviously not a good person should be set free or set on fire. The point is that no matter what choice you make, Raven never becomes heroic. He’s a pirate living an abhorrent life alongside despicable human beings – he does what he feels he must in his quest for revenge.

The environments in Raven’s Cry also set an appropriately dangerous tone. Strolling through a small pirate town, Raven meandered down dirty streets where a prostitute burst out of a saloon only to be dragged back in by her hair. As disconcerting as that was for me as a viewer, Raven didn’t even acknowledge it. Years of seeing chummy pirates dancing and singing at Disneyland have ingrained a much different idea of them from the reality. No one should mistake Raven’s Cry as an attempt to make a pirate simulation, but the team is trying to make it a more authentic pirate experience that gamer’s typically receive.

TopWare wants authenticity to help set Raven’s Cry apart, but also hopes its combat and sailing will help in this regard as well. Being a pirate bastard doesn't exactly ingratiate you to many people, and Raven will get into numerous melee fights with other members of his ilk. He can cut them down with his sword, as well as use some undisclosed form of magic based around voodoo, or he can fight dirty and shoot his opponents with pistols. Like you might expect from a title trying to be somewhat authentic, Raven uses flintlock firearms, which, due to their long reload times, are treated as disposable weapons.

No pirate worth a damn would sail the seas without engaging in ship-to-ship combat, and Raven’s Cry tries to handle this in a more realistic way as well. As much as films and other forms of popular culture have made us think pirates just blasted away at one another with cannons, this is apparently a farce. Sure, sometimes they sunk their enemies with cannon fire, but more often it was used as a means to soften up a foe before boarding – a mechanic that will be important in Raven’s Cry’s sea warfare.

Raven’s Cry is still early in its development, but is currently expected to ship sometime before the end of 2012. However, being as small a publisher as TopWare, representatives have indicated that it’s entirely possible Raven’s Cry could slip to 2013 if a less competitive release window opens up.



Source : http://www.ign.com

More Evidence of PlayStation All-Stars on Vita Emerges




A Vita version of PlayStation All-Stars Battle Royale is looking increasingly likely. The LinkedIn resume of a Sony sound designer lists both a PS3 and Vita version of the game as a current project.



The news follows comments from game director Omar Kendall earlier this month suggesting that a Vita version is a possibility. When asked if All-Stars will hit Sony’s portable, Kendall commented “Maybe. Stay tuned.”



For now, Sony has only confirmed PlayStation All-Stars Battle Royale for PlayStation 3, but with E3 only two weeks away who knows what tricks the company has up its sleeve?

For a glimpse of PlayStation All-Stars in action, look no further than our hands-on impressions. Be sure to check out IGN’s extensive wiki for a list of characters that have been confirmed and rumored for the game.

Would you play PlayStation All-Stars on Vita? Let us know in the comments below.

Source: GamesRadar



Source : http://www.ign.com

The Amazing Spider-Man #686 Review




Beware of spoilers!

Okay, Dan Slott got me. In a story featuring both Mysterio and Chameleon, I should have known the catastrophic ending to last issue was not what it seemed. The twist at the start of this issue suddenly makes what came before it seem not so bad. The curse of reviewing comics. This penultimate chapter to Ends of the Earth provides a glimmer of hope that it will turn around into an event worth talking about.

Stefano Caselli is a big part of why this issue works. He’s got the right style for the big superheroics that fill up this issue. Spider-Man saving people from burning cars, Silver Sable taking on Doc Ock, that beautiful splash page reveal at the end -- they all look great. Even better, he relishes the more intimate moments, such as the closeup of Doc Ock’s decrepit face and Spider-Man’s elevator pitch to Mysterio.

Slott ups the action, the drama, and the fanboy moments throughout the issue, making it finally feel like the fun Spidey event I was hoping for. Unfortunately, It all comes a little late in the game. It seems too much time was spent on the wrong parts of the story. Everyone is obsessed with finding the cloaked satellites, and rightfully so, but that plot has moved forward at such a slow and awkward pace that it kills the momentum of the story. On top of that, there is a revelation squeezed in at the end that did not get the proper time, space, or setup it needed to be truly effective. Despite all this, the end result is surprisingly entertaining, so long as you don’t think about it too much.



Source : http://www.ign.com

Resident Evil: Operation Raccoon City Review




PC owners deserve better. Resident Evil: Raccoon City was hardly a quality game on consoles, but you'd hope that developer Slant Six Games might have given the PC platform at least a little respect. Alas, all the signs of a sloppy port are apparent from the moment you boot up the game. Ridiculous menus that only half-support the mouse and quick-time events that indicate to wiggle the C key like it's an analog stick are just a couple of these indicators. Capcom, the game's publisher, earned a reputation for careless PC ports years ago with games like Onimusha 3 and Resident Evil 4. It now carries on that dubious tradition with Raccoon City--only this time, the game it's debasing is one that was never worth your time in the first place.


The darkness doesn't make Raccoon City creepy--it just makes it annoyingly difficult to see stuff.

These problems are a shame, considering the possibilities. The game puts an intriguing spin on events you might have already witnessed in previous Resident Evil games. You're a member of Umbrella Security Services' special Wolfpack team in the infamous Raccoon City, where the T-virus has turned the population into voracious zombies, and mutant dogs lurk in shadows, ready to ravage the defenseless. From this new perspective, you face a glowering Nicholai Zinoviev and watch Ada Wong wilt in Leon Kennedy's arms. You infiltrate storied locations like the Raccoon City police department, and fight off zombies in front of the Kendo Gun Shop. Some of these regions are legitimately atmospheric: city streets are awash in a neon red glow, and ominous-looking equipment hints at the atrocities that occurred within Umbrella's underground laboratory.

You might miss some of the more subtle touches, however, given how dark Raccoon City is. This is a Resident Evil game, so you expect to push through pervasive gloom. But environments are poorly lit, everything cloaked in a dim cloud that obscures your vision without ramping up tension. (Compare this visual design to the infinitely superior Left 4 Dead 2, which provided proper visual contrast and still elicited your innate survival instincts.) The problems don't end here, though: Resident Evil: Operation Raccoon City drowns in its own faults, many of them so basic it's a wonder they appeared in a final product.

These faults infest the gameplay from the very beginning, and remain to the very end. Consider a battle versus the infected William Birkin, which takes place in the very first mission. At first, you can't turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you're allowed to flee, but the game doesn't tell you that, and so you back into the streams of flame bursting from the corridor's walls. Want to run past the beast? There's an invisible barrier on either side. You'd suppose that AI-controlled teammates might help, but they're not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks.

That entire scene is absurdly bad, as if the game is actively working to make you hate it. But the problems aren't just specific to individual encounters; some invade the entire game. One such problem is the cover system, a core component of third-person shooters like Raccoon City. Here, you don't need to press a key to take refuge behind a wall or curb. Instead, you lumber up to it and automatically stick--a fine idea in a world where games are able to read your mind. Raccoon City, sadly, does not exist in such a world, and so you slip into cover when you rub against a shelf, or fail to stick to a wall that, for some unknown reason, won't let you take cover at all. You may seek to pop out and take potshots, but instead slide around the corner, as if volunteering to become a targeting practice dummy.

The shooting model is functional, at least, each weapon handling more or less as you expect it to. There's little joy to the shooting, however, because the weapons don't feel particularly powerful. Normal zombies twitch and lurch based on the impact of your bullets, but enemy forces and larger monsters like hunters don't always react to your shots, so you don't get that sense of power you expect from a shooter. It doesn't help that enemies are bullet sponges. It takes seemingly forever for certain foes to die, so you and your teammates pump out clip after clip, hoping that it's enough to take down that nasty T-103. Well, you might expect a tyrant to take such a beating, but when it's a bunch of lickers absorbing all this damage, the action stops being fun and becomes a slog. How perplexing, then, that the game would be so stingy with ammunition, considering how much you have to waste on these foes. You find yourself without ammo frequently, and scavenging environments for bullets so you can shoot your guns is far less entertaining than actually shooting them.

There's a reason that co-op shooters like Syndicate and Left 4 Dead have comprehensible rules regarding the placement of ammo stashes; the resulting ebb and flow allows you to focus on the shooting and gives teams a moment to refresh and regroup. Raccoon City has no such rules in place; you are never sure whether there is ammo nearby, or where it might be found. Of course, we should want our games to rethink traditional mechanics in interesting ways, but developer Slant Six's deviations come at the cost of fun. One such example: you can't tumble out of the way of a charging hunter, but you can sprint forward and belly flop--always a treat when you wanted to run toward a health-giving herb, but then leap on top of it rather than consume it. Another example: for some reason, you have to shoot the locks off of special weapon containers before you can collect the gun within. Perhaps this was meant to deliver some tension, but it just feels like a waste of time and ammo.



Source : http://www.gamespot.com

I, Vampire #9 Review




After the game-changing events of Rise of the Vampires, Andrew has to decide what to do with an army of vampires who aren’t allowed to feed. He has them camped out in the Utah desert, which turns out to be a bad start. The inherent humor in this situation is played up by Joshua Fialkov, who shows his protagonist buying an obscene amount of cattle for no readily apparent reason and dealing with a couple hillbillies with his mind-blowing new powers. Fialkov even mentions those “other” vampire properties, but this one is where it’s at.

I normally focus my reviews on the insides of the comic, but the choice of cover designs for this series begs discussion. The first several covers featured a dated romance novel design, but of course with vampires baring their fangs instead of Fabio. This issue’s cover makes a riff on the popular Eat, Pray, Love novel. These covers are targeting women, but given the content, I can’t say I’d ever recommend this comic to my sister. She loves Twilight, but I think after a few issues of this dark and visceral story she would never be able to look at Edward the same again. Then again, maybe that’s a good thing.

Andrea Sorrentino gets a chance to stretch his artistic legs and deliver a new kind of imagery. Showing a horde of vampires in broad daylight might seem non-threatening, but he uses what little shadow exists in that environment to create some downright creepy visuals. Over at the Van Helsing lair, he outdoes himself by creating a gigantic and imposing door adorned with their logo, but the real treat is what he shows off inside. Yikes.




Source : http://www.ign.com

The Flash #9 Review




The Flash might be fast but, man, this issue felt rushed. Save for the exposition from the gorilla elders, the narrative jumped and skipped around to create a fuzzy story at best. Up until this issue, the writers had done a great job keeping the plot tight and focused, even with its many locations and characters, but now it looks like they dropped some of the balls they were juggling.

Any fan can appreciate how Geoff Johns revitalized the Green Lantern mythos with the concept of fear and a storied history, but those same principles feel tired on the Scarlet Speedster. The way writers Francis Manapul and Brian Buccellato go on and on about fear would have you think it was Sinestro penning the script. The flashbacks attempt to add a dramatic fold to Flash’s life, but it ultimately falls flat. On top of that, the plot races too fast past the fate of Gorilla Grodd and moves into the next chapter without satisfyingly resolving the current one.

Manapul is capable of some great layouts, especially his always impressive title pages, but here he plays it safe. This is probably due to the big chunk of exposition, which focuses on cave drawings and Flash’s awed expressions. The cave drawings actually look cool from a distance, but when looking closer it seems a bit silly that the rough image of Flash is accompanied by vials and test tubes. Manapul’s work looks solid, but this issue did not fully utilize his talent.



Source : http://www.ign.com

Community: Season 3 Review




Warning: Full spoilers for the season follow, naturally.

When Community: Season 3 began, many of us wondered if this would be the last year of the show. But now that the series has been renewed for 13 more episodes... many of us feel like this was the last year of Community. Of course, we didn't a week ago, when the three-episode season finale night aired. At that time, we were riding high on the news of the renewal for Season 4, excited about the possibility of 13 more episodes to send this series off with a bang - because, really, could we honestly get our hopes up for a Season 5?

But then news broke that Dan Harmon, creator, showrunner and all-around heart of Community, has effectively been fired. Community would be continuing, but without the driving force behind the show's unique sensibilities. This of course forces you to see this past season in a new light. We're now looking back on the end of the Dan Harmon Community. Three seasons and a firing. This will, of course, skew our viewpoint a bit, but it doesn't really change the fact that Community is a fantastic program, and this was a highly entertaining season.



Harmon had said that his intent with Season 3 was to have there be more continuity between the episodes, and this started with the very first episode of the season, "Biology 101." Here we were introduced to Vice Dean Laybourne who is in charge of the secretive and altogether weird air conditioning repair annex. What could have easily been a one-episode joke stuck with us the entire season and the effect was positive. Though the repair school's mysticism could often go just a bit too far, it was a nice antagonist to the study group, always threatening to somehow disrupt things by removing Troy from Greendale proper. John Goodman was great as Laybourne early on, though later in the season, his guest spots seemed to be more about exposition than anything else.


The early episodes of the season were average, but entertaining. Along with Laybourne and the repair school we got to see Chang's transition into campus security - a change that would become a much larger story by season's end. But it wasn't until episode four that the season had its first truly classic half hour. In fact, "Remedial Chaos Theory" may well be the best episode of Community we'll ever get. The alternate realities explored in this episode were all enhanced by each other, with each timeline made more significant by all the other timelines. What could have succeeded simply as a fun, high-concept episode was in fact an outstanding character study and superbly told singular story of this group. This would have gotten an 11 if the IGN rating system went that high.

The next set of episodes continued to supply more character studies and continuity. We got to meet Pierce's father ("Advanced Gay") and see how hilariously messed up that relationship was. Annie moved in with Troy and Abed ("Studies in Modern Movement"), which put Abed and Troy's lifestyle under greater scrutiny. The growth of that pair's relationship would be a major focus for the remainder of the season. And the first half of the season ended with "Regional Holiday Music," a theme episode giving Glee what it had coming - and a great parody.



Then came an extended hiatus that left the future of Community uncertain. Many thought the series might not return, but it did, and it came back with some of the best episodes of the season. Though the first episode after the draught seemed a bit light ("Urban Matrimony and the Sandwich Arts"), it was followed by some stellar outings. "Contemporary Impressionists" was mostly silly fun, having the cast be celebrity impersonators for a night, all while Jeff was suffering from extreme narcissism. But the episode also started a rift between a maturing Troy and the always oddball Abed. This carried over into a competition of fort building that culminated in the fantastic Ken Burn's mockumentary "Pillows and Blankets." We gave this one a 10, the second perfect score of the season. But good things come in threes, and we got another perfect 10 scoring episode with "Basic Lupine Urology," a Law & Order riffing episode that succeeded both as a precise homage and a hilariously smart episode in its own right.

The last few episodes brought everything that came before them (Chang, air conditioning, sandwich shops) to a head in what could easily have doubled for a series ending string of episodes. The storytelling from episode to episode was a bit choppy, made worse by a standalone episode (the "I've decided it's better than originally rated it" video game episode "Digital Estate Planning"), but the episodes themselves were delightful to watch. "Introduction to Finality" was filmed and finished well before anyone knew whether there would be a Season 4 or not, so an ending montage set to the series' theme song was a fine backup plan in case this would, in fact, be the last episode. But now we can look at it as a last episode - Dan Harmon's last episode.




Many will likely always classify Seasons 1 through 3 as the true run of Community, regardless of the quality of work we may see in Season 4. And if you think of it that way, Season 3 was full of great stories, enjoyable character growth and some incredibly strong, memorable episodes. It feels good (to find some silver lining to what now feels like the slow, painful death of our beloved series) to have that montage of positivity and hope at the end of "Introduction to Finality." If Season 4 completely sucks the life out of Community, we'll be fine to ignore its very existence and fondly remember and rewatch Seasons 1 through 3. Like the first three Indiana Jones films. Or the original Star Wars trilogy. Heck, when you start making those comparisons, this situation almost feels pop culturally poetic.



Source : http://www.ign.com

The State of Gay Characters in Comics




Whether you’re President Obama, a member of the Human Rights Campaign, or a guy on the side of the street holding a sign, everyone has an opinion on the issue of gay rights. In lieu of Marvel’s big same-sex wedding announcement for Northstar and his longtime partner Kyle, as well as DC teasing that an “iconic” formerly straight character will be re-introduced to the New 52 as gay, we decided to take a look at the current state of gay characters in comics.


With weddings and major characters coming out of the closet, things seem positive for gays in comics, but it wasn’t always that way. A few years ago, the late Perry Moore made a list not unlike Gail Simone did with Women In Refrigerators, but his catalogued the terrible and often shocking treatment of gay characters in comics. The list, blatantly titled Who Cares About the Death of a Gay Super Hero Anyway?: A History of Gays in Comic Books, is lengthy, but here are a few excerpts to give you an idea:

Ugly stuff, I know. And those are some of the least offensive entries on the list. At one point, it was the norm to make gays victims of their sexuality and/or have them appear as villains. While the history of the treatment of gays in comics is cringe-worthy, publishers in recent years have taken steps to produce authentic gay characters. The keyword here is “authentic.” Gay characters should be subjected to the same danger and strife as straight ones, but that should not be the way they are depicted, as had almost universally been the case. They should be given the chance to live, grow, and love in their stories, too.

After creating his list, Moore went on to write a novel called Hero, which featured a gay teen who becomes a superhero. The novel won numerous awards and earned unanimous praise for putting a positive spin on the idea of a gay superhero. There are a slew of gay comic characters active today, so let’s take a look at how they have been portrayed.

Bunker (Teen Titans)




This Mexican teenager dresses with style, speaks articulately, and occasionally bends his wrist while complementing his female teammates. All of these attributes are actually great for the character. Somewhere along the line, gay people started to get offended when gay characters actually acted gay. Sure, not every gay person can be represented by Bunker, but his character is refreshingly open and he embraces the flamboyant qualities others might try to hide. In the gay community, some people believe that it is more desirable to be “straight-acting,” but Bunker uses a purple psionic brick-fist to smash that stigma to pieces.

While Teen Titans writer Scott Lobdell should be congratulated for how Bunker expresses himself, there is issue with how the Teen Titans treat their gay teammate -- but not in the way you’d think. Bunker first comes out to Wonder Girl when she makes a joke about him hitting on girls. He corrects her, and then she casually makes a comment about her having the worst gaydar. Some might say that Wonder Girl’s non-reaction was great because she felt being gay was completely normal, but that’s not quite how people -- especially teens -- tend to work. In reality, if a person that you’ve been living with and fighting alongside suddenly comes out to you, it would be natural to react with some questions. How did you know you were gay? How long have you known? If two guys go on a date, who pays the bill? Those sort of questions fit perfectly into the concept of Teen Titans, a title where the heroes are dealing with super villains as much as they are angsty feelings, dating, and curiosity about themselves.

While his interaction with Wonder Girl was generally positive, any further discussion of Bunker’s sexuality has been absent. What would really make Bunker an authentic gay character is for him to have to deal with being a gay teen hero. What if a fellow Teen Titan used “gay” as a synonym for stupid? What if one of them thought that Bunker’s sexuality went against their religious beliefs? What if Bunker met resistance when talking about how one day he wants to get married? Bunker has proven to be a free spirit who always stays positive and never gives up hope, so it would be insightful to watch him challenge his teammates by reacting to these controversial opinions in his own unique way.

Teen Titans need not become a focal point for the Gay Rights Movement, but organically developing Bunker into a fully fledged person while addressing some gay-related tensions would work towards making him a more authentic gay character.

Karolina Dean (Runaways)



Finding out you are an alien and running away from your super villain parents is hard enough, but teenager Karolina Dean also had to deal with her intimate feelings toward fellow teammate Nico. Throughout the first volume of Runaways, Kar was mainly trying to come to grips with how her being an alien made her the outsider of the team, but there were also subtle hints of her attraction to Nico. She even went so far as to act suicidal by offering up her life to a vampire. With time, she eventually overcame her insecurities and came out to Nico by trying to kiss her. Nico rejected Kar, which led to a relapse of insecurity, this time about her homosexuality. The girl can’t catch a break!

Kar wouldn’t be the first gay person to develop feelings for a straight friend, and that’s what makes writer Brian K. Vaughan and artist Adrian Alphona’s depiction of her so authentic. The reader watches her struggle with her feelings, spiral downward into self-destruction, and rise back up by expressing herself only to hit a new low afterward. Coming out is not an easy one-time event, but a long, emotional process that doesn’t always turn out as planned. While Kar did not get the reaction she wanted from Nico, she made the same awkward coming out mistakes that countless others have, making this alien girl feel all the more human.

Eventually, Kar found comfort with the teenage Skrull Xavin, who, able to shape-shift, was more than happy to take female form to make Kar feel comfortable in their relationship. While the romance was not to last – coupled with the Runaways’ lack of presence these last few years – Karolina recently found herself a new love interest during the group’s stay at the Avengers Academy.

Apollo and Midnighter (Stormwatch)



Apollo and Midnighter have been around since the 90s, but I am going to focus on their most recent incarnation as a part of DC’s New 52 in Stormwatch. Apollo and Midnighter resemble Superman and Batman in that one is a flying powerhouse who shoots lasers while the other is a deadly martial artist who dresses all in black. They are both recruited to Stormwatch, and while they initially do not take well to the team, they have an instant spark and quickly come to care for one another. Every now and then, one of the other members will comment on their less than subtle budding romance, but always in a kind-hearted manner.

Writer Paul Cornell gets props for creating a gay romance within the confines of a superhero team fighting for good, but it lacks one thing: drama. Writers often speak about how they want gay characters to just “be gay” and not have everybody up in arms about it all the time, but when applying that principle too much, the story can become stagnant. Of all the members of Stormwatch to bring it up, none have said anything remotely negative. This staunch support of a gay romance on the team would no doubt make Moore happy, but doing so without realism robs it of any meaningful weight.

Brokeback Mountain was heart-wrenching because Ennis and Jack were kept apart by obligations to their “straight lives.” The Kids Are All Right created a pang of uneasy sympathy for Jules when she slept with a man because her wife no longer appreciated her. So far, Apollo and Midnighter have nothing to keep them from living happily ever after, except for their possible extermination by gravity miners and daemonites. Because there is no friction -- jealousy, anger, whatever -- they do not feel authentic. Giving their romance some hurdles to overcome would go a long way to make them feel like real people and give readers something to relate to.

Striker and Julie Power (Avengers Academy)

While some characters’ sexuality takes a backseat and is rarely touched upon, the coming out of Striker and Julie Power took up almost the entire issue of Avengers Academy #23. Julie talked about how she is bisexual, although she was adamant about not being defined by a label because she was attracted to a person and not a gender.



Striker shared a traumatizing story about how he was molested by a man when he was young, and that he felt he was gay only because of that incident. Julie was quick to counter that wrong thinking in a Good Will Hunting “It’s not your fault” moment that made him realize that being gay was a normal part of him, and that no one else, no matter how horribly wrong their actions were, had anything to do with it.

Rictor and Shatterstar (X-Factor)



If ever there was a trouble-couple in comics, it must be Rictor and Shatterstar. While their in-comic romance was never all that controversial -- in fact it was lauded for its frankness -- the politics from the writers involved with the characters reached fever pitch. Originally co-created by Rob Liefeld as an asexual character struggling to comprehend humanity, Shatterstar was shown to have a strong relationship with his teammate Rictor during Jeph Loeb’s run. Later, Peter David picked up on what Loeb started and began a romantic relationship between the characters. Liefeld was not happy.

Liefeld was adamant about how he never intended Shatterstar to be gay, and one can certainly appreciate his point of view, but it sounds all too similar to so many parents who complain that they never intended for their child to be gay. Anyone who is anyone knows being gay is not a choice, unless of course the Mind Gem from the Infinity Gauntlet is involved. The character took on a life of his own and evolved into someone who happened to be gay, and there is nothing any amount of complaining can do about it, just like in real life.

Head to Page 2 for Batwoman, Northstar, Kevin Keller and more!



Source : http://www.ign.com

Batman Incorporated Vol. 2 #1 Review




It's funny to note the changing tides in the Batman franchise. While Grant Morrison's various Batman books have tended to be the flagship titles of the line ever since he began his run back in 2006, Scott Snyder's Batman quickly moved to the head of the pack once the New 52 relaunch began. Since then, only the over-sized one-shot Batman Incorporated: Leviathan Strikes! has surfaced to continue Morrison's saga. But after months of waiting, Batman Incorporated Vol. 2 is finally on hand to continue the tale of Batman's global crime-fighting empire and his war with Talia al Ghul. Batman Inc's thunder may have been stolen, but this new series was worth the wait regardless.

Vol. 2 picks up shortly after the conclusion of Leviathan Strikes. Bruce and Damian are now the Dynamic Duo of Gotham, but their relationship has hit a rough patch thanks to Damian having killed Doctor Dedalus. Further exacerbating matters is the bounty Talia placed on her sons head. Legions of villains and would-be assassins have flocked to Gotham hooping to claim the bounty, and Batman and Robin have plenty to keep themselves busy.

This first issue is about as accessible as could reasonably be expected considering how much story material precedes it. Suffice it to say, Batman newbies would be much better off looking to Snyder's Batman or heading back to the beginning of Morrison's run (though I will take the opportunity to plug my Batman Inc. reader's guide). Morrison doesn't dance around the fact that this is the climax of a much larger tale. The issue opens with the familiar flash-forward sequence we saw in other watershed storylines (Batman RIP, Batman and Robin Must Die). Once again, the device immediately builds tension and leaves the reader wondering just what dire events will unfold to lead Batman from point A to point B.

That said, while Morrison builds plenty of tension initially, the bulk of the issue is surprisingly fun and lighthearted. The tone feels very similar to the first arc of Batman and Robin, with goofy villains running amok and Morrison's writing marrying the grim, modern Batman with the colorful Gotham of the old '60s TV series. It says something when the true highlight of the book is the debut of Bat Cow. But it's really for the best, as the series faces more competition on the stands from rival Bat books than ever. The Leviathan conspiracy in particular loses some of its punch coming right in the middle of the Night of the Owls crossover. Morrison's delightfully manic writing and his fun depiction of the Bruce/Damian dynamic are instead what sets this book apart.

The dynamic is a little weird in the sense that Morrison downplays the tension between Bruce and Damian regarding the latter's various acts of murder. Bruce does little more than scold Damian for a panel or two before the two are off and battling villains again. It seems like there should be a harsher reckoning for Damian, but perhaps that's still to come.

Another dynamic at play in this issue involves a new villain named Goatboy. Though a sniper in a goat mask would seem like another silly throwaway character, Goatboy actually becomes an integral part of the issue. His narration frames much of the conflict as Morrison compares and contrasts the character with Batman himself. The approach works well and further develops the unique tone of the series. With his peculiar animal fixation and his knowledge of Gotham's secret hiding places, Goatboy also seems like Morrison's sly parody of the Court of Owls.

For those wondering how well Batman Inc. adopts to the confines of the New 52, Morrison manages to insert his story pretty smoothly into the new continuity. He seems to sidestep the thornier areas, ignoring characters like Nightwing and Batgirl in favor of underused, international Batman Inc. characters. Morrison directly acknowledges New 52 events in at least one instance, while also referencing bits of older Batman and Justice League lore at the same time. It's a shame this story couldn't have wrapped before the New 52 got underway, but the shift doesn't appear as though it'll harm the series in any significant way.

Chris Burnham is no stranger to Morrison's Batman run, but this series finally marks the point where Burnham takes full control of the book's visual direction. Burnham hits the ground running in this issue. The similarities to the opening arc of Batman and Robin are as much due to Burnham's pencils as they are to Morrison's writing style. There's a similarly frenetic approach to depicting action and movement. Burnham frequently experiments with layouts and panel construction. These experiments don't always work as well as intended (the page with shots of Batman and Robin projected on the sides of buildings is pretty wonky), but the sheer amount of energy on every page can't be denied. Burnham proves right away he has the creativity, the flair for action, and the dramatic storytelling hops to do justice to Morrison's final Batman adventure.



Source : http://www.ign.com

Heroes & Generals Enters Closed Beta Testing




World War II isn’t exactly a new setting for a video game shooter, but Reto-Moto’s design certainly makes it exciting. Combining strategy elements and first-person gunfights, Heroes & Generals lets you jump into the ongoing battle for control of Europe between Axis and Allied forces.

Though it’s a shooter, you can also hop into land and air vehicles and all-important bicycles. To get a sense of how conflicts evolve in Heroes & Generals, and how the strategy portion affects the action portion of the experience, check out the Videolog below.



If you’re interested in checkout Reto-Moto’s game, you can head over to the beta sign-up page.



Source : http://www.ign.com

Rhythm-Based Fighter Headed to Vita




Zen studios has announced KickBeat, a new rhythm-based fighter for PlayStation Vita. Kickbeat is an “experimental rhythm game” that offers unique ways for players to interact with music. Martial arts combat is set to “high energy music” and turns “every song into a raucous battle.” The game will also include a music analyzer that lets players create new songs based on their own music libraries.



KickBeat’s soundtrack includes licensed tracks from Marilyn Manson, Pendulum, Blue Stahli and more, as well as tracks from Taiwanese rapper Shen Yi. Additional details have yet to be revealed, but Zen will be demoing KickBeat at E3 in June, so expect more information in just a few weeks.

Will you be playing KickBeat? Let us know in the comments below.



Source : http://www.ign.com

How Much Will Iron Man 3 Cost?




How is Marvel supposed to top the pull-out-all-the-stops amazingness of The Avengers' action scenes when the studio reverts to releasing solo films featuring Iron Man and the rest? This question has come up before, and we may now have an answer… Spend more money.

Marvel has always kept a tight rein on its budgets, bucking the Hollywood impulse to spend, spend, spend. While The Avengers production cost a reportedly not-small $220 million, there's no denying that the studio got ever penny's worth onscreen. But the previous Marvel films -- Iron Man, The Incredible Hulk, Captain America: The First Avenger and Thor -- were in the $140 million to $150 million range. The exception to this was Iron Man 2, which cost about $200 mill. (All budget numbers come from Box Office Mojo.)

Now, Latino Review has the inside word on Iron Man 3, which they say just got its budget bumped up a big $60 million from a rumored $140 million to $200 mill. That sounds like quite a hike, and it may be that the original $140 mill number was never accurate, but that said LR's sources are typically sound. As the site notes, "The Avengers did gangbusters and rather than count their crossover movies as separate, Marvel has decided The Avengers raised the bar for ALL Marvel movies. Namely, [director] Shane Black and the IM3 crew aren’t being asked to deliver a better Iron Man movie but THE BEST Marvel movie hands down."



Which, of course, isn't to say that money spent equates with quality. But certainly those visual effects scenes cost dollars, and one can't help but wonder how audiences would react to a another climactic action scene like the first Iron Man's rather reserved showdown with Iron Monger after they've had a taste of full-on Chitauri mayhem as in The Avengers.

Still, that said, knowing Marvel's spendthrift ways, it's hard to imagine them suddenly just throwing cash at all of their projects. And it must also be noted that this $200 million budget is actually not an increase at all on what was spent on Iron Man 2. Tony Stark is essentially the studio's flagship character. (There may also be a bit of keep-Downey, Jr.-happy in there as well.)

By the way, today also marks the first day of shooting on Iron Man 3 (production codename Caged Heat) down in Wilmington, North Carolina. They'll be at it through October.



Source : http://www.ign.com

Chronicle Director to Make Shadow of The Colossus Movie




We knew Chronicle director Josh Trank was a big gamer from our recent interview with him, but now he's going to channel that passion for gaming into bringing Shadow of the Colossus to the big screen!

According to Deadline, Sony has signed the hot up-and-coming filmmaker to direct the movie and is out to writers to script the VFX-heavy film version of the popular game. Kevin Misher (Public Enemies, The Scorpion King) will produce.



Trank is also attached to the comic book movies Venom, Red Star and Fantastic Four Reborn.



Source : http://www.ign.com

First Look: God of War: Ascension Multiplayer




When Sony invited us out last week to a press event for God of War: Ascension, we were kind of curious as to what we would see.  The opening chapter of what made Kratos into the madman he’s since become through multiple adventures?  Perhaps a little something to show us how he got so pissed off to begin with?  Nope, neither of those.  Instead, Todd Papy and his team at Sony Santa Monica rocked us when they showed us something we weren’t expecting in the least – multiplayer.

That’s right, for the first time in a God of War game, Ascension will be introducing an online multiplayer factor.  Usually, the games are known for being a one-man affair, with that one man being Kratos, the mighty God of War himself.  But not this time.  Instead, you’re actually taking control of another warrior, one of eight random battlers who will hit the open map and try to make a name for themselves, merely for the sake of being a dominant champion.



When Papy opened the demo for God of War, it started out typical enough, with one single warrior facing off against an angry Cyclops.  However, the battle soon grew bigger with the addition of a second player carrying a war hammer, one who would help turn the tide that would eventually lead to the defeat of the Cyclops.  From there, it was a matter of running through a nearby temple into an even larger, multi-level map, one with enemies and switches strewn about, and a big, bad-ass monster lumbering in the background.

So here’s the objective of multiplayer.  You’ll want to fight with the opponents, who are guided by other players, to the point that you kill them, activate the switches by turning the cranks (which in turn drag the chained behemoth in the background closer to a nearby platform), and then eventually perform a final kill on the large monster, using a weapon that randomly lands in the map.  In this case, a large spear that is capable of ripping the beast’s lower jaw, before you finally land the fatal blow right in its eye.  Um, OUCH.



Though the multiplayer engine is still quite early (the Sony Santa Monica team has quite the task on its hands converting a single player engine for online play), it does show some superb potential.  First off, random weapons will drop throughout the match, either providing an advantage or disadvantage to your team, depending if you can acquire it quickly or not.  Secondly, each player on the battlefield is controlled by a human (or, if the lobby isn’t full, a rather sharp AI), making your battle a bit trickier as you try to kill the monster and win the match.  Finally, this is just one variation of the multiplayer that Sony will introduce the game…not to mention one map.  A variety of modes are likely to be introduced, probably around E3 time, and the final count will be around seven maps for multiplayer, including five large maps and two tighter-spaced ones.

That’s not to say that God of War: Ascension won’t contain single player.  It’ll still have a campaign where you guide a young Kratos through what will eventually be his rise (or fall, depending on perspective) into the role he’s known for today.  But the focus of the presentation was on multiplayer, and while there are still questions to be asked, consider us intrigued.





Source : http://gamezone.com

Massive Street Fighter Collector’s Edition Announced




Capcom has announced a massive new collector’s edition set in honor of the 25th anniversary of Street Fighter. Set to launch on September 18th for Xbox 360 and PS3, the 25th Anniversary Collector’s Set includes Street Fighter II Turbo HD Remix, Street Fighter III: Third Strike Online Edition, Street Fighter IV Arcade Edition and Street Fighter X Tekken. All costume DLC is included for Street Fighter IV along with all character and Swap Costume DLC for Street Fighter X Tekken.



The set will also include an eleven disc soundtrack filled with Street Fighter music spanning the last twenty-five years. In addition, a two disc Blu-Ray set will feature a documentary covering the franchise, Street Fighter IV and Super Street Fighter IV anime films, all episodes of the Street Fighter animated series and Street Fighter II: The Animated Movie. A 64-page art book, eight inch light-up Ryu statue, full-size Ryu martial arts belt and certificate of authenticity are also included.

Finally, a series of 25th anniversary tournaments will kick off in Austin, TX in late July. The tournaments will include more than $500,000 in prizes and culminate in finals held in San Francisco this December. Tournament play will include Street Fighter X Tekken, Super Street Fighter IV Arcade Edition, Street Fighter III Third Strike Online Edition, and Super Street Fighter II Turbo HD Remix. The full list of tournament dates and locations is below:
  • July 28-29 in Austin, TX

  • August 11-12 in the NY area (location pending)

  • August 26 in Taipei, Taiwan (location pending)

  • Mid-September in the Tokyo Region, Japan (date and location pending)

  • September 27-30 in London, England (in conjunction with Eurogamer Expo)

  • October 13-14 in Sao Paulo, Brazil (in conjunction with Brazil Game Show)

  • October 27-28 in Los Angeles, CA

  • October 31 – November 4 in Paris, France (in conjunction with Paris Games Week)

  • December 8 Finals in San Francisco, CA




The 25th Anniversary Collector’s Set will be available for $149.99 and kicks off Capcom’s celebration of the Street Fighter franchise. More updates and information on registering for the tournament will be available on the game’s official site.

Will you be buying the 25th Anniversary Collector’s Set? Let us know in the comments below.



Source : http://www.ign.com

Zach Galifianakis Takes on Confederacy of Dunces




Hollywood has been trying to make A Confederacy of Dunces for at least 30 years now. And now it's Zach Galifianakis' turn to give it a go.

Vulture reports that the actor-comedian is planning to star as Ignatius J. Reilly in Paramount's adaptation of the John Kennedy Toole Pulitzer Prize-winner. Flight of the Conchords co-creator and The Muppets director James Bobin will helm the picture, from a script by Cedar Rapids' Phil Johnston.



The 1980 classic -- which tells the tale of First Nerd Reilly, who still lives with his mom, and his attempts to find a job -- came this close to getting made by Harold Ramis back in 1982 before his would-be Reilly, John Belushi, died. John Candy and Chris Farley, too, were to play the role before moving on to undiscovered countries. Most recently, Will Ferrell and Steven Soderbergh had plans to make adapt Confederacy. No one died on that one, as far as I know, but the film never materialized. So now it's up to Galifianakis to stay alive through the development and production (at least) to break the curse.



Source : http://www.ign.com

Mad Max 4 Finally Gets a Start Date




Two years after being indefinitely postponed, Mad Max 4: Fury Road finally begins filming next Saturday, June 2!

One of the film's stars, Charlize Theron, revealed the start date during a recent interview with MTV promoting her new release Snow White and the Huntsman.

The long-delayed sequel/reboot, which stars Tom Hardy as the title character, will see Theron play Furiosa, a character with half of her arm missing. Theron coyly acknowledged this attribute during her MTV chat.



Director George Miller will shoot Mad Max 4 in Africa's Namib Desert. The cast also reportedly includes Nicholas Hoult, Zoe Kravitz, Adelaide Clemens and Richard Norton.



Source : http://www.ign.com

Angry Birds Friends Announced for Facebook




Angry Birds creator Rovio announced today that Angry Birds Facebook has exited beta in a big way. The Facebook app has been renamed Angry Birds Friends, and has been updated with a bevy of new content and features.




Angry Birds Friends has been redesigned to encourage weekly play. Every week four new levels are introduced for that week’s tournament. Gamers have seven days (Monday to Sunday) to post the highest cumulative score they can. At the end of the week each player’s score is then compared to their friends, and medals are doled out. One nice detail is that the medals are cumulative, encouraging gamers to collect as many gold medals as possible.

These medals can then be redeemed for power-ups that normally need to be purchased with cash. A gold medal earns players a bundle of three power-ups, silver medal is good for two and bronze a single power-up.

Angry Birds Friends is free-to-play on Facebook right now.

Angry Birds first entered public beta on Facebook in Spring 2011. The title quickly climbed to over 20 million monthly users. It is currently the 7th most popular game on the entire social network, and the most popular non-Zynga title.



Source : http://www.ign.com

Why Pixar's Making a Movie About Death




Not much is known about Pixar's recently announced Dia de los Muertos film -- it doesn't even have a title yet -- but we're starting to get a sense at least of why the animation studio might've decided to go with a Mexican-themed picture -- and one that's about death.

The LA Times spoke to director Lee Unkrich about the film, which he's making with his Toy Story 3 producer Darla K. Anderson.

"Pixar movies do extremely well in Mexico," Unkrich said. "This will allow us to explore a really fascinating aspect of the culture there."

Indeed, Toy Story 3 is the highest-grossing movie of all time in Mexico, and Unkrich has been taking trips there to research the Dia de los Muertos (Day of the Dead) holiday where tribute is paid to the dead. As The LA Times points out, the idea of designing specifically Mexican characters and exploring that culture is surely appealing to the Pixar creative team -- and perhaps to their accountants too.

"This is a very different view of death than the American one," said Unkrich. "It's not spooky. It's celebratory."

A kid's movie about death… that's our Pixar! The film still doesn’t have a release date, but it's hard not to get excited about this one.

In the meantime, let's reflect upon that Angel episode that took place on the Day of the Dead:







Source : http://www.ign.com

Darksiders II: Enter the Fourth Horseman




You’ve already played Darksiders II. You just don’t know it. Though THQ’s action/adventure sequel is still several months away, the game borrows from so many games of its genre that it immediately feels familiar. Combat is reminiscent of God of War. Navigating environments as Death quickly recalls moments of Uncharted. Equipment, experience and leveling up systems feel like a typical RPG, but with an exaggerated art style that may remind you of Kingdoms of Amalur. And through it all you get a strong resemblance to Zelda, which contains some amount of all the aforementioned titles.

Many assume familiarity or the absence of absolute originality is an unforgivable sin in a video game. Yet Darksiders II, for all that it borrows, blends the elements of its predecessors well. If a derivative game that features engaging combat, solid control and considerable depth through its customization options is a bad thing, then this industry is cursed with a number of failures.



Put aside the fact that Darksiders II borrows from some of the best in the industry ,and you’re left with an action game that pulls you in with its stunningly accessible depth. Every enemy drops something of value, whether it’s gold, armor, weaponry or some mix of all three. Modern RPGs could learn a thing or two from developer Vigil, as a pop-up window will quickly inform you whether equipping each item will benefit Death, or whether you’re better off holding it for sale later. The fact that Death’s design reflects the armor and weaponry choices you make helps reinforce the immediate sense of gratification this game offers. There’s no agonizing over menus and charts - just a simple and clean interface that allows for complexity without slowing gameplay down.


Combat is smooth, effective and addictive, allowing you to mix heavy, light and (eventual) ranged attacks with ease. The fact that Death’s arsenal is constantly in flux helps considerably, as one second you’ll be gleefully smashing enemies with a hammer, and the next you’re testing the effectiveness of an axe. It remains to be seen how deep the fighting system will go, however, as the first 30 minutes of the game mostly focused on mashing attacks in whatever openings were available. Considering all that Vigil has learned from rival action games, here’s hoping battles in Darksiders II demonstrate a remarkable maturity as the story advances.

Death is certainly not his brother, War, and to emphatically illustrate that, Vigil designed a character that is far more agile than his predecessor. Enter plenty of Assassin’s Creed, Uncharted and Prince of Persia-esque ideas. Death not only scampers around his environments like a monkey with a mission, he can run along walls and vault up poles like nobody’s business. Most of these actions are done through the use of a couple context-sensitive buttons, and it’s a relief to see that if Darksiders II mastered one tributary gameplay element, it’s this one. Many games fail to make level navigation sensible. This game doesn’t seem to fall into that trap.



If there is one concern about Darksiders II it’s this - though it skillfully pulls together many familiar ideas into a package that is very entertaining, it doesn’t master or evolve any of those concepts. Combat is good, but lacks the crisp precision of Ninja Gaiden or the creativity of Zelda. Navigation does at times feel like Uncharted or Assassin’s Creed, yet the camera feels a bit eager to adjust itself unnecessarily. The art design of the world is remarkable, yet the game’s engine just isn’t crisp enough. There are better looking games out there. In other words, despite looking to the past for inspiration, Darksiders II doesn’t appear to attempt to best its predecessors. At least not yet. It would be a bit surprising to see the complete identity of a game summed up in its opening half hour.

Still, even if these complaints remain consistent throughout the game, none of them will come as much of a surprise to fans (or critics) of the first game, Darksiders II borrows much, yet is still entertaining despite some rather obvious flaws. That said, the addition of loot drops, skill trees and the fundamental speed of combat goes a long way in making this sequel feel fresh. Sometimes familiarity can be a good thing, particularly when recalling some of the finest franchises of all time.



Source : http://www.ign.com

A Guide to Batman Incorporated




DC launched most of their “Second Wave” books earlier this month, but they saved one of the biggest new series for last. Batman Incorporated Vol. 2 is the continuation of Grant Morrison's six-year Batman run, chronicling the war between Batman's worldwide team of heroes and the shadowy organization known as Leviathan.

The problem is that, being the continuation of such a long saga, Batman Inc Vol. 2 isn't necessarily as welcoming to new readers as books like Scott Snyder's Batman or Pete Tomasi's Batman and Robin. But as much as we'd advocate reading through Morrison's full run before jumping into this series, we understand not everyone has the time, money, or desire to read those 60-odd issues.

Luckily, we're here to help. Whether you're new to the world of Batman Inc. or just forgot key plot points in the months since Morrison's story went on hiatus, we have a guide to the essential plot points and characters of the new series.

And for those curious about the specifics of what happened prior to Batman Inc. Vol. 1, check out our Modern Batman Guide.

What is Batman Incorporated?



Towards the tail end of his chaotic journey through time in Batman: The Return of Bruce Wayne, Bruce glimpsed a vision of a dark future. At the same time, he realized the defining truth of his entire career – Batman has never been alone in his war on crime. Propelled by a desire to prevent this possible future and by his new revelation, Bruce decided to take the concept of Batman to the next level. If crime is an idea, then Batman is the idea to counter it.

Bruce's first step was to go public, announcing that he had been secretly funding Batman's operations for years. His new goal was to provide funding and resources for heroes around the globe, with the ultimate goal of building a worldwide network of heroes all dedicated to the eradication of crime. In addition to his usual allies – the Robins, Barbara Gordon, the Outsiders, etc. - Bruce recruited Japan's Mr. Unknown, Argentina's El Gaucho, England's The Hood, Africa's Batwing, and scores of other international vigilantes.

Batman was now a symbol that extended far beyond the borders of Gotham City. It had become a commodity, hence the name “Batman Inc.”

What is Leviathan?



Unfortunately, just as every hero has at least one villain to oppose them, no global organization of heroes can exist for long without being challenged by a similar conglomerate of villains. Leviathan is a terrorist organization that had its origins in the small African nation of Mtamba (home of Bruce's one-time lover and Black Glove member Jezebel Jet).

Leviathan's goal is to create a “ring of terror” that circles the globe, with Mtamba as its starting point. Leviathan has ensnared hundreds of innocent children using mind-controlling drugs, turning them into bloodthirsty, easily manipulated killers. As Batman Inc. has grown, so too has Leviathan. They seek to kill Batman's many operatives and tear down the symbol of the bat wherever it arises.

In addition to the numerous pawns under their control, Leviathan has several lieutenants. One is a mysterious, muscle-bound figure dressed in robes and a Batman-like armored suit. Known only as The Heretic, this person vaguely resembles the Three Ghosts of Batman seen earlier in Morrison's Batman run.

Another high-ranking figure in Leviathan is Doctor Dedalus. Dedalus was once Otto Netz, a Nazi scientist who specialized in meta-human genetics and designing outlandish death traps. Dedalus also formed the spy agency Spyral, which secretly employed heroes like the original Batwoman (also Netz's daughter) and El Gaucho. Though imprisoned for years in the Falkland Islands, Leviathan freed Dedalus so he could complete his greatest death trap before he succumbed to Alzheimer's.

Also in Leviathan's employ are Son of Pyg, the successor to the transformation-obsessed villain Professor Pyg, and Lord Death Man, an eccentric and seemingly unkillable Japanese crime lord.

Who Rules Leviathan?



Despite early clues that Jezebel Jet was the leader of Leviathan, the final pages of Batman Incorporated: Leviathan Strikes! revealed that the group was actually formed by Talia al Ghul. Talia is the daughter of Ra's al Ghul and has taken control of his criminal empire. Talia is deeply in love with Batman, as she and her father both agreed he was the only man worthy to marry her and inherit the League of Assassins. But as Batman has frequently refused the offer, he has often found himself at odds with his beloved.

Relations between the al Ghul and Wayne families have soured ever since Bruce and Talia's son, Damian, abandoned his place in the League of Assassins and instead elected to become the newest Robin. To Talia, Damian is now as much an enemy as the rest of Batman's empire. As proof, she put a half billion dollar bounty on her son's head as her first act of war against Batman Inc.

As if this weren't trouble enough for Bruce and Damian, their relationship has grown troubled since Damian killed Doctor Dedalus in battle. Can Batman trust a partner who doesn't obey orders? For that matter, is the ever-crafty Dedalus even dead in the first place?

What is Ouroboros?




The Ouroboros is an image that has popped up repeatedly during the first volume of Batman Inc. The Ouroboros depicts a serpent devouring its own tail, thereby forming a ring. It has plenty of symbolic meaning. It represents the cyclical nature of life. It depicts something that is constantly recreating and rebuilding itself.

This symbolism applies to Leviathan in several ways. The Ouroboros serpent is eternal and incapable of being destroyed, much as Talia sees Leviathan. The shape is replicated in Leviathan's ring of terror circling the world.

The Ouroboros shape also mimics the molecular structure of a new “meta-molecule” Batman discovered during his travels. Dedalus has called this meta-molecule the fifth element and has used it to create new weapons of mass destruction. Batman, however, sees other uses, and he's dispatched Lucius Fox to develop new crime-fighting technologies around it.

How Does This Fit Into the New 52?



Morrison's ongoing Batman storyline hit a bit of a snag with the New 52. DC postponed the first volume of Batman Inc. after the eighth issue so as not to confuse new readers with multiple Batman continuities. The remainder of Morrison's first year of Batman Inc. stories was depicted in the aforementioned one-shot issue Batman Incorporated: Leviathan Strikes!. That issue offered a disclaimer that the story was taking place before Flashpoint and the New 52 shake-up.

However, with Batman Inc. Vol. 2, Morrison's saga will begin to reflect the changes brought about by the New 52. This is cause for confusion, as some characters and entire storylines from earlier in Morrison's run now no longer exist. For example, Final Crisis never happened in this new universe, meaning Batman couldn't have been blasted by Darkseid's Omega Sanction and sent hurtling through time. This in turn wipes out the existence of Doctor Hurt and much of the material in the first two years of Morrison's run. Meanwhile Stephanie Brown apparently never took over the mantle of Batgirl, while Batwing is significantly different from how he was portrayed before the New 52.

It remains to be seen how much Morrison will acknowledge these changes. Most likely, the writer will sidestep any potentially thorny issues, as Geoff Johns has done with the current volume of Green Lantern. It has been acknowledged in other books that Bruce Wayne was missing for a year. There are probably ways of reconciling many of the discrepancies created by the continuity shift, but we're hoping Batman, Inc. Vol. 2 will simply push forward and avoid dwelling on the past.




Source : http://www.ign.com