Tuesday, July 10, 2012

Ten Reasons Why Michael Fassbender is The Man




It’s hard to name a young working actor in Hollywood with more credibility than Michael Fassbender. The Irish/German thesp has shot up the Hollywood ladder of late thanks to a series of carefully chosen roles appealing to cinephiles and comic fans alike – and with the recent announcement of his role in the upcoming Assassin’s Creed movie, he’s gaining new attention from legions of gamers. Whether you’re a new or an established Fass Fan, here are ten reasons why Michael Fassbender is The Man.


Minor spoilers ahead.


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He's Got Style



One can’t deny Fassbender’s almost insistent suaveness. X-Men: First Class showed us the guy can rock a vintage leather jacket, and his subsequent turn as a wealthy New Yorker in 2011 drama Shame proved he can turn any look into instant cool. For a franchise drenched in as much lavish style as Assassin's Creed, the recent GQ Magazine cover boy couldn't be more suited to don the hood.






He Stood Out in a Tarantino Cast



Fassbender's performance as the extremely British Lt. Archie Hicox in Quentin Tarantino's 2009 Inglorious Basterds is a stand-out amongst a stand-out cast. It's true that Tarantino traditionally enjoys lengthy speeches from his characters, sometimes to a fault, but Fassbender's wordy French tavern scene is so perfectly executed it comes close to stealing the entire movie. Here was an actor teetering on the edge of stardom, and having a hell of a lot of fun while doing it.


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He Survived
Jonah Hex



One of Fassbender’s rare career missteps was as a secondary villain opposite Josh Brolin’s hero in the 2010 Western Jonah Hex. After the film was released to fairly terrible reviews, Fassbender shrugged off his involvement in an interview, quipping “Pretty awful, was it? I haven’t seen it myself.” He followed Jonah up with a performance in 2011’s critical darling Jane Eyre, for which he won numerous awards.











Even Charlize Theron Loves Him



In an infamous - brilliantly infamous - case of foot in mouth, Charlize Theron couldn’t help but reference Fassbender’s, uh, assets in Shame at the 2012 Human Rights Campaign Gala. “I have to say that I was truly impressed that you chose to play it big,” said Theron, after accepting an award from Fassbender. “Most other actors would have gone small, trust me. No, I know, because I've worked with them."






He was the Best Part of
Prometheus



Starring in what was, no doubt, the most highly anticipated sci-fi of the year, Michael Fassbender managed to steal the show under the noses of the rest of Prometheus' considerable cast. His android David is a multi-faceted creation, swinging between cool detachment and voracious curiosity like a sinister child, his mimicry of Peter O’ Toole unsettling in its ‘not quite rightness.’ While the unfulfilled ambitions of Prometheus disappointed many, few can argue that Fassbender’s turn wasn’t utterly spellbinding.












He’s Versatile




Fassbender’s starring roles to date have included a sex-addict (Shame), a super-villain (X-Men: First Class), an Irish hunger striker (Hunger) and an android (Prometheus). He's the king of reinvention, in part thanks to an ear for accents, a curiously malleable face and, like contemporary Christian Bale, a commitment to changing his body drastically for a part (he undertook the infamous 300 training regimen, for example, and dropped 40 pounds for his role in Hunger.)  But it’s his ability to turn these roles into something unexpected every time, which makes The Fass more than the sum of his parts.









He’s Unafraid to Tackle Tricky Subjects




Fassbender’s turn as a sex-addicted New Yorker in Shame is one of the more courageous performances by a mainstream actor in recent memory. This is a film where Fassbender (literally) bares everything, his horror-stricken grimaces in some of Shame’s, ahem, more climactic moments painfully intimate. His performance is so accomplished that director Steve McQueen publicly determined America was ‘too scared of sex,’ after Fassbender failed to be nominated for an Academy Award.






He Was a Great Magneto



Fassbender brought just the right amount of steely intensity to Magneto in X-Men: First Class. His Magneto is unassuming and chilling; a man who draws steel fillings out of teeth with a debonair air more evocative of Connery’s Bond than a super-villain. It’s testament to his performance that he beat out Lord Voldemort and Loki in the Favorite Villain category in IGN’s 2011 Summer Movie Awards, described at the time as stealing scenes with ‘savvy understatement, physical grace and brooding menace.’











He’s Got Cred



At the announcement that Fassbender was donning the Assassin’s Hood, the Internet went wild on a familiar theme: ‘WILL FASSBENDER KILL THE VIDEO GAME TO MOVIE CURSE?” The hysteria is somewhat understandable; Fassbender is an actor of a caliber one rarely sees in video game adaptations. That said, Bob Hoskins starred in Super Mario Bros., and look where that got everyone.






He's Co-producing Assassin’s Creed




While his starring role in Ubisoft’s upcoming Assassin’s Creed movie is an exciting prospect, his investment as a co-producer through his own DMC Film label is more intriguing. Little of the history behind the decision has been made public, but the move suggests a confidence in both the franchise and the creative control behind the film one rarely sees in usual ‘gamer-for-pay’ star turns.





What do you guys think of Michael Fassbender's casting in the Assassin's Creed Movie? Let us know in the comments. 







Lucy O'Brien is Assistant Editor at IGN AU. You should talk to her about games, horror movies and the TV show Freaks & Geeks on IGN here or find her and the rest of the Australian team by joining the IGN Australia Facebook community.



Source : ign[dot]com

Saw Screenwriters Adapting God of War




The screenwriters behind four Saw films and Guillermo del Toro's Pacific Rim will rewrite the movie adaptation of the Sony video game franchise God of War.


The Hollywood Reporter says Patrick Melton and Marcus Dunstan have come aboard the game-to-film project to revise an earlier draft by David Self, who will also executive produce the film. The Dark Knight Rises' Charles Roven is producing along with Alex Gartner through Atlas Entertainment. Universal Pictures will distribute the movie.








Source : ign[dot]com

Valve’s Source Filmmaker Now Available




Open beta has begun for Valve’s Source Filmmaker, a new “storytelling tool” that allows anyone to create their own animated short films.


The tools available in the beta are the same tools Valve used to create the shorts, and downloads of the Source Filmmaker will include all assets from Team Fortress 2 along with assets from two of the Meet the Team videos. According to Valve, Source Filmmaker “condenses the production pipeline of an animation studio down onto a single gaming PC.”







The Source Filmmaker tools were announced alongside the release of Meet the Pyro, Valve’s final short in its long-running Meet the Team series. At the time, Valve designer Bay Raitt commented that "The goal of the SFM was to develop a story telling tool that allowed us to create computer animated movies more efficiently, and with greater creative freedom. Over the past five years, we've produced more than 50 animated shorts with the SFM. The Source Filmmaker will allow our community to create their own movies in Team Fortress 2 and in their own Source SDK-created mods."


The beta follows yesterday’s announcement of Steam Greenlight, which will allow the community to pick the next indie games to be released on Steam.


The Source Filmmaker can be downloaded on Valve’s official site. For a look at the highest rated videos produced so far, check out Valve’s Source Filmmaker community page.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Comic-Con: Behold - The Jar Jar in Carbonite Action Figure!




Tomorrow morning I leave for Comic-Con and I'm currently swamped with last minute prep - but I felt I had to post something about the awesome Hasbro Star Wars Comic-Con exclusive that arrived yesterday.



The hexagon-shaped box features a new action figure from each film in the series, in a box meant to evoke the famous carbon freezing chamber from The Empire Strikes Back. The action figure cards are a fun "What If?" choice, based on a design Kenner considered but didn't go with back in the day, using the alternate Star Wars logo seen on other merchandise at time. The selection of characters is something of a hodgepodge: Jar Jar Binks for Phantom Menace, a Clone Trooper Lieutenant for Attack of the Clones, a Shock Trooper for Revenge of the Sith, a Sandtrooper for A New Hope, Princess Leia (in her Bespin outfit) for The Empire Strikes Back and Darth Vader (looking all, "Oh crap, I just got Force Lightninged") for Return of the Jedi. There's a bit of a theme with the three generations of Stormtroopers, but the other three don't really match.



Overall though, this is a great followup to last year's SDCC exclusive, which had another "Could have been" bit of packaging, with the Revenge of the Sith carded figures inside a Death Star-shaped case.



But the most fun draw for the carbonite freezer set is the hidden seventh figure it comes with. Which is revealed by opening a panel on the top of the box, by pulling out the Phantom Menace title piece...



Wait for it...



And it's...



That's right, it's a Jar Jar in Carbonite action figure! Oh, glorious day.


This very special and amusing Star Wars set is available at San Diego Comic-Con at the Hasbro booth. Suffice to say, expect some serious lines.



Source : ign[dot]com

Quantum Conundrum Review




Odds are, Quantum Conundrum will give you serious Portal vibes, and for good reason: The cartoony new first-person puzzler is designed by Kim Swift, one of the creators of the original Portal. While this multi-dimensional mind-boggler doesn't quite match the genius of its forebear, it delightfully says, "Laws of physics be damned!" and hands over the keys to four distinct dimensions beyond our own.







Conundrum sends you on a quest of inter-dimensional problem solving to rescue your mad-scientist uncle, who has gone missing somewhere in his labyrinthine mansion. The professor's latest invention, the Inter-dimensional Shift Device (or ISD), should prove quite useful in navigating the obstacles in each room -- obstacles like death lasers and pools of skin-melting "science juice." (On a side note, why would anyone build rooms like this? That is a conundrum for another time…)


Playing this game will feel instantly familiar to anyone who’s spent time with Portal. You move from room to room solving one environmental puzzle at a time. The only characters to be found are robots. And an unseen person on the god mic (your uncle) fills the GLaDOS role, providing colorful commentary on your performance every step of the way.







Does Quantum Conundrum have you completely confounded? Solutions for every puzzle are a click away in the Quantum Conundrum Wiki.







But Quantum's shifty abilities provide their own special kind of brain teasers. Rather than pondering portals, here you're thinking about weight, speed, and velocity -- sometimes all at once.


The Interdimensional Shift Device (or IDS) lets you freely phase into four dimensions, each changing the physical properties of your environment in different ways. For example, say you need to drop something heavy on a switch. In the fluffy dimension, everything sheds its weight and can be lifted with ease.


That's a very basic example, but as you’d expect, the puzzles become much more complex as you progress, with the IDS also empowering you to reverse gravity and bend time. Eventually you'll enter the fluffy dimension, pick up a heavy object, throw it, switch to the slow time dimension so you can hop on, then alternate reversing gravity while you ride on the heavy object's wave of inertia over some deathtrap. Quantum Conundrum stumped me a few times, but never frustrated me.


The four dimensions in Quantum Conundrum are:


Fluffy: Heavy objects can easily be carried or blown by the wind.


Heavy: Light objects become paper weights. Useful for pressing switches.


Slow Motion: Time slows to a crawl but you move at normal speed.


Reverse Gravity: Anything not tied down will float to the ceiling.




Is it safe?



Though the puzzles often dazzle with brilliant design, the interior decorating of the mansion where you spend all your time shows less imagination. You wander through the same hallways passing the same books all throughout the game, and the corridors lack detail. It doesn’t really feel like a wacky, Doc Brown-like inventor lives here.


Story-wise, your uncle communicates with you from the Netherworld during your journey, dropping hint after hint about his whereabouts. Unfortunately, the big reveal with regard to his fate ends up being pretty insignificant -- it seems like a twist is being foreshadowed the whole time, but ultimately the opportunity is missed.


Which leads me to the real let down: the disappointing ending. I'm not going to spoil anything, of course, but know that the end of your five-hour adventure lacks both climax and satisfaction. It’s neither heavy nor fluffy enough.



Source : ign[dot]com