Tuesday, June 26, 2012

Samsung Galaxy S3 review




We all held our breath, expecting the revolution. In part, it was Samsung’s fault, surrounding their announcement with shallow digs at the competition and promising to set the bar so high we’d have to squint to see it.  But as they revealed the pebble-shaped Galaxy S3, I was left in doubt. This can’t be a revolutionary phone - it’s ugly.

No two ways about it, the Samsung Galaxy S3 is just not a photogenic phone. No matter how many official photos you look through, it always looks a little shiny, a little uninspired. A smudge-magnet with a weird camera and speaker setup that mars its back. Fortunately, looks can be deceiving.



While the phone certainly picks up more smudges than we’d prefer, the pebble-blue color is incredibly striking (white is, well, white). After we’d grown accustomed to the shape, we not only liked the way it looked, but the way it felt.


“ the Samsung S3 is simply not the prettiest phone on the market.


The pebble shape helps distribute the phone’s weight, and even at 133g (or .29 pounds), the phone felt as light or lighter than the HTC One X (130 grams), and loads lighter than the compact iPhone 4S (140 grams).

If we had to describe this phone in a single word: sleek. The feel, the color, even the weird water drop overlay and gushy sound effects all scream of its sleekness.

But even after growing accustomed to it, the Samsung S3 is simply not the prettiest phone on the market. Could Samsung seize the throne through sheer power?



While the UK received a 1.4GHz quad-core processor with 1GB of RAM, the US version received a 1.5GHz dual-core processor with an extra gig of RAM. While it’s a bit of a bummer to lose the quad-core, the phone pretty much outperformed any phones we’ve tested recently and felt unsurprisingly snappy. Samsung’s TouchWiz overlay rarely feels bloated or over encumbers Android 4.0 Ice Cream Sandwich.



But it’s not all great, royal sleekness and our first major complaint is the phone’s humdrum camera. It’s not just that the S3 stuck with an 8MPs years after they released the 8MP S2, but rather that nothing seems to have improved since then. The lens still seems mediocre, and the phone still struggles with low-light. Even the iPhone 4’s camera mops the floor with this phone’s, and that’s a problem.



The camera software is a good deal better than it has been in the past, delightfully stripped of ridiculous or redundant options and, obviously, with the increased power of the phone, pictures can be snapped, saved, and snapped again in fractions of the time it used to take – meaning you’ll get better pictures in the long run.

There’s no dedicated camera button. In fact, there’s not many dedicated hardware buttons at all. Samsung has foregone all hardware buttons except a volume rocker, lock button, and home button in favor of a smooth chassis. The two buttons on either side of the home button are touch capacitive, and disappear into the body when not in use, lighting up only when activated. Interestingly, the S3 has opted for a back button and a menu button, as opposed to Ice Cream Sandwich’s preferred back and recent app buttons – but this works in the phone’s favor.

Without the hardware buttons, all the focus is on the S3’s 4.8-inch Super AMOLED HD at a 1280 x 720 resolution. While the display is bright and crisp, it’s just not in the same league as the HTC One X’s LCD screen or Apple’s Retina Displays. Further exacerbating our display woes was the S3’s tendency to leave the phone a bit too dark, especially indoors.

There’s a handful of features that add to the newness of the device, but ultimately feel more like gimmicks than actual fully-developed features. Take, for instance, Direct Call, which allows you to call whomever you’re texting by lifting your ear to call them automatically. None of these anemic features are detrimental to the product, because none fall as flat as S Voice does.



S Voice is Samsung’s answer to Apple’s Siri, and it’s really not much of an answer at all.



While Siri suffers from near-constant hiccups, S Voice still sucks a good deal worse. The difference is Siri is at least covered under the pretense of being in Beta. No such excuse exists for S Voice. To be honest, I’m not even sure I completely like this talk to your phone fad. When it works it seems novel, and when it doesn't it leaves you feeling embarrassed, not just that you're talking to your phone, but that your phone doesn't even understand you.

The phone froze up a few more times than we were comfortable with and a vast majority of these freezes were during S Voice. Hopefully, like Siri, S Voice will keep improving, but for now it feels more like a “me too” than a meaningful addition.

That might seem like a lot of negativity, but rest assured, none of these half-baked features are directly harmful to the S3 if you just don’t use them. The S3 has more than enough gems in its crown without them.



While LTE is a notorious battery killer, the Samsung Galaxy S3 faired well even after a day of intermittent internet surfing. Even better, the 2100mAH battery is replaceable, so after a year or so of use, you can swap your slightly burned out battery for a little extra juice.

Except for T-Mobile’s weird $279 price tag, all major carriers are offering a 16GB version for $199. That makes it comparable to the HTC One X and iPhone 4S, and well worth the price.



This is easily one of the best phones on the market, and is currently only rivaled by the HTC One X and EVO 4G LTE. While we prefer the EVO’s design, and HTC’s overlay (Sense 4.0) is certainly prettier than TouchWiz, the Samsung Galaxy S3 and TouchWiz beats the competitors at just about every other turn.

Of course, Samsung’s been notoriously bad with software updates, and with Jelly Bean right around the corner, it’s up to Samsung to make sure the S3 feels as fresh as it should in a month.

Until then, the S3 gets its rightful place at the throne.



Source : ign[dot]com

Zynga Gets Original in Matching With Friends




Zynga’s reputation as a clone factory isn’t entirely undeserved. Today’s announcement that a Sims competitor The Ville and Farmville 2 are both in the works certainly doesn’t help. But not everything the company does is a spin on what someone else did first. Today’s launch of Matching with Friends shows that the social gaming powerhouse is capable of fun and original social gaming experiences as well.

As its name implies, Matching with Friends follows Words, Chess, Hanging and Scramble as the latest title in the “…With Friends” line-up. Like its predecessors the game is built on turn-by-turn multiplayer, allowing you to catch up on all your running games at your own leisure.



The big difference here is that Matching takes the player-friendly asynchronous multiplayer set-up the series is known for and applies it to a wholly original puzzle concept, instead of riffing on already-popular concepts like all the other With Friends titles.

Each round gamers are given a set of multicolored blocks that must be assembled onto the game board. Making sets of like-colored blocks scores points and clears them from the board. 2X and 3X multipliers litter the play field in key spots adding an extra layer of strategy. The player that manages to score the most points over 12 rounds wins.



The concept is very simple – anyone can match colors. But after just one afternoon of play it’s already obvious that Matching contains plenty of hidden depth. For example, if you have no good moves during your round it is a totally viable strategy to simply clutter the play field, making things more difficult for your opponent.

Matching with Friends is free to play with ads, with an ad-free version for sale for $2.99. Players can purchase coins which can be redeemed for power-ups like board-clearing bombs, but in my early games I haven’t ever felt like I needed to take advantage of these items or that the experience was “pay to win.”

Download Matching with Friends Free to try out the multiplayer puzzler for yourself.



Source : ign[dot]com

The Amazing Spider-Man 3DS Game Review




Spider-Man's been called Spectacular. Sensational. Astonishing. But in The Amazing Spider-Man for Nintendo's 3DS, he's not quite worthy of such impressive adjectives. Good? Certainly. Fun? No question. But "Amazing" would be a bit too generous.

The game picks up where this summer's new film leaves off, meaning anyone too concerned about story spoilers will want to wait until after the movie actually opens in theaters to bring this one home – you can get along just fine without any connection to the flick, though, as the basics are the same as always. You're Spider-Man, you've got super-strength, can crawl on walls and have tons of webs to throw around, and you've got a whole lot of thugs, robots and would-be super-villains to knock across the screen.

Previous adaptations bringing Spidey into video game form have emphasized different aspects of his character, particularly the freedom of his webslinging around New York City. Beenox's latest interpretation here pulls back on that go-anywhere approach, though, and instead more commonly boxes our hero into a series of contained interior environments. It's concerning at first – Spider-Man without huge, open spaces to zip around at your whim seems like a limited idea – but the claustrophobia ends up working in the game's favor by highlighting the hero's considerable combat variety.



Say you're entering a room filled with gun-toting security guards – a common scenario. You can choose to dash straight in on foot, hammering the Y Button to punch-and-combo the enemies into submission. Or, alternatively, you could crawl in on the wall and target the same foes from a distance with web attacks – "Web Rushing," as it's now called – to fly straight at a target, kick him in the head, then just as quickly retreat back to the safe position you started from to be out of range of retaliation.

Then, beyond those approaches, you can also pick to play most missions in full-on stealth mode – hanging out on the ceiling, targeting enemies from above, and dropping straight down to encase them in web cocoons that you then lift straight back up and attach to the ceiling. The other enemies in the area look around, confused, wondering where their friend just disappeared to. And then you rinse and repeat the process, until the whole room in cleared of goons and decorated with suffocating, web-wrapped bodies up above.

This is when The Amazing Spider-Man is at its best. Having so many different options at your disposal for dealing with the same groups of enemies opens back up that sense of freedom that you might have feared would be lost by the game's lack of wide-open spaces to websling across.

It's when that feeling of freedom is compromised, though, that this experience feels less than Amazing.



Some sequences feel far too scripted. "Web Rushing," which works by slowing down time to represent Peter's Spider-Sense, is relied upon too often – there are boss battles in particular where it feels like all you're doing is activated the slow-time mode, looking around to find the next highlighted target and zipping along almost on auto-pilot. These sequences are cinematic and look great, but aren't as much fun as when you're allowed to choose your own approach in dealing with a situation.

The game also drops the ball on navigation from time to time, breaking the flow of a mission – you'll effortlessly jump from one situation and battle to the next, then occasionally get stuck in a room with no good clue of which way "forward" is supposed to be. And, speaking of getting turned around, the angles the camera swings between to keep track of a hero who can literally turn any interior surface into "the floor" can become dizzying – especially in 3D.

The 3DS system's signature visual effect adds depth and definition to Spider-Man's environments when you're progressing at a slow enough pace, but the webhead moves so quickly and the camera whips around so wildly to showcase his animations that it's hard to imagine most players will keep the 3D turned on long in this one.



Other unique aspects of Nintendo's handheld are utilized too, but none really enhance the experience – simple touch-screen mini-games are peppered throughout many missions in traditional DS system style, and the 3DS gyroscopes briefly come into play when this version of Peter Parker picks up a camera partway into the adventure.



Source : ign[dot]com

This Week on the PSN (06.26.12)




Every Tuesday, Sony drops a bunch of new stuff onto the PlayStation Network. Those with a PlayStation 3, Vita or PSP can download these goodies, which include PSN games, movies, themes and more. While the Official PlayStation Blog outlines these updates in full each week, we thought we'd help truncate the good news into something more digestible.

PSN Games

There’s a lone new PSN game this week joined by a slew of retail-to-digital titles, including the first two Uncharted games and the Resident Evil light gun games that were originally only on Wii.



  • Jeremy McGrath’s Offroad ($9.99)
  • Order Up!! ($14.99)
  • Resident Evil Chronicles: HD Collection ($26.99)
  • The Amazing Spider-Man ($59.99)
  • Uncharted: Drake’s Fortune ($29.99)
  • Uncharted 2: Among Thieves ($29.99)
Vita Games

There aren’t any new Vita games.

PSP Games

There is, however, a new PSP game.
  • Unchained Blades ($29.99)
PlayStation Minis

There’s a new Mini, too.
  • Farm Frenzy Pizza Party ($4.99)
PlayStation Plus

This week’s PlayStation Plus update doesn’t have any new freebies, but it does have some new discounts worth noting. Keep in mind that previous weeks’ perks should still be in effect.



  • FIFA 12 (Retail, Discount)
  • Journey (PSN, Discount)
  • Madden 12 (Retail, Discount)
  • Resident Evil Chronicles: HD Collection (PSN, Discount)
  • Uncharted: Drake’s Fortune (Retail, Discount/Full Game Trial)
  • Uncharted 2: Among Thieves (Retail, Discount/Full Game Trial)
PSone Classics

Behold! A new PSone Classic… though not one you were likely looking for.
  • The little Mermaid II ($5.99)
PS2 Classics

There aren’t any new PS2 Classics.

DLC

As always, let’s examine this week’s new DLC offerings.
First, for PS3 and PSN…



  • Birds of Steel – Map Pack 2 ($7.99)
  • Dragon’s Dogma – Various DLC ($0.99-$2.99)
  • Dust 514 – Guaranteed Beta Access/Gear ($19.99)
  • Elevator Action HD – Additional Stages 6 ($1.99)
  • Gran Turismo 5 – Various DLC ($5.00 each)
  • LittleBigPlanet 2 – Summer Seasonal Creator Kit (Free)
  • Mad Riders: Daredevil Map Pack ($2.99)
  • Mass Effect 3 – Extended Cut DLC (Free)
  • Record of Agarest War 2 – Various DLC ($4.99-$7.49)
  • Ridge Racer: Unbounded – Various DLC ($2.99-$4.99)
  • Rock Band 3 – Various Tracks ($1.99-$19.99)
  • Rock Band Network – Various Tracks ($0.99-$1.99)
  • Rocksmith – Various Tracks ($2.99 each)
  • SingStar – New Song Pack ($6.99)
  • The Pinball Arcade – Various DLC ($4.99 each)
And for Vita...
  • Gravity Rush – Spy Costume Pack ($3.99)
  • Table Soccer – Match Day Game Pack ($0.99)
  • The Pinball Arcade – Various DLC ($4.99 each)
There’s no new DLC for PSP.

Demos



There’s a lone new demo.
  • LEGO Batman 2: DC Super Heroes
Discounts

And finally, how about some new discounts?
  • Bionic Commando Rearmed 2 (PSN)
  • Enigmo (Mini)
  • Flock (Mini)
  • Monster Hunter Freedom Unite (PSP)
  • Super Puzzle Fighter II Turbo (PSP)
  • Treasures of Montezuma Blitz (DLC)



Source : ign[dot]com

The Ville, ChefVille Are Zynga’s Next Social Games




Zynga has revealed the two newest entries in its Ville series: The Ville and ChefVille.

Coming tomorrow, The Ville is Zynga’s “house and people” game and allows players to build a whole life for themselves, including a house, career and even their own appearance. Players will be able to throw parties and invite their friends, leading Zynga to call the game its “most social game to date.”



Players will unlock new objects for their home as they level up and will interact with other players to build relationships. Interactions are key, and Zynga notes that the more people you talk to, the more happiness you’ll build up in-game. The Ville will be available on Facebook tomorrow and will be coming to Zynga.com “soon.”

Meanwhile, Zynga also revealed ChefVille, a new restaurant sim that “uses food to bring friends and family together.” Players will be able to create their own kitchen and build a restaurant by combining multiple ingredients to create new dishes. Each recipe a player creates will be emailed to them, allowing them to try the dish in real life for what Zynga calls a “Game to Table experience.” ChefVille will come to Facebook in addition to Zynga.com.



Beyond The Ville and ChefVille, Zynga also hinted that FarmVille 2 is coming soon and announced the latest game in the With Friends series. The company also unveiled new games including Zynga Elite Slots and Ruby Blast.

Look out for a full rundown of Zynga Unleashed in our additional coverage later today.



Source : ign[dot]com

Rate the Best 8-Bit Shirt Now!




The entry period for the 8-Bit design contest presented by WeLoveFine and IGN has now officially closed, and that means it's time to start to rating your favorites!



In case you missed it, IGN and WeLoveFine are looking for the internet's best pixelated, 8-Bit shirt designs to add to the WeLoveFine store. Starting now, you can head on over to WeLoveFine's official website and begin rating each individual design. The entry with the most highest rated votes will earn up to $2500. Additionally, IGN's own Casey Lynch will be guest judging the contest alongside Harmonix Art Director Ryan Lesser. Two Guest Judge’s Picks will each receive $400 cash.

Be sure to check back on July 27 when we announce the winners.



Source : ign[dot]com

Zynga Reveals Matching With Friends




During its Zynga Unleashed event today, Zynga announced Matching With Friends, the fifth game in its popular With Friends series. Available now on iOS, Matching With Friends consists of matching colored tiles. Each game lasts 11 turns as players try to match three or more tiles to clear the board and reset their opponent’s opportunity to score. Players can work with tiles that their opponents have already placed to build matches cooperatively, or use different colored tiles to block their opponents’ progress.



Each game board will contain special multipliers that allow for twice or three times the amount of normal points for each match. Players can also place bombs to eliminate opponents’ pieces and will earn extra points for making matches using a bonus color assigned at the beginning of each game. Matching With Friends will also include unique social features, including in-game chat and Facebook connect.



Meanwhile, Zynga also announced the Zynga With Friends network, which will allow players across multiple devices (iOS, Facebook, Android or Zynga.com) to interact via live chat and view live social streams. Look out for more coverage of Zynga’s new social platforms in our full coverage of Zynga Unleashed later today.

Matching With Friends is available for free from the App Store and is compatible with iPhone, iPad and iPod Touch. An ad-free version is also available for $2.99.



Source : ign[dot]com

Apple Debuts Brand New Podcasts App





Apple today released a podcast app that allows you a simpler way to find, subscribe, and listen to podcasts natively on your iOS device.

Unfortunately, the podcast app shoots you straight into the Podcast section of the iTunes store as soon as you try to download anything – instead of letting you download natively inside the app.



However, if you already subscribe to a bunch of podcasts, then the app will supply you with a much, much better catalog option.

Top Stations is a new feature that allows for an easy way to discover new stations, and you can loop back ten seconds, loop forward thirty seconds, or even set a Sleep Timer – which will automatically stop playing a podcast after a while (in case you love to fall asleep to Tech Fetish).

Perhaps best of all is a speed adjustment that lets you fly through podcasts at much faster or slower speeds, turning your favorite IGN podcasters into chipmunks or monsters, depending on your mood.



The app is free and has been optimized for iPhone 3GS and newer, as well as iPod touches (3rd generation or newer), and iPads (sporting iOS 5.1 or later).

If you have even a passing interest in podcasts, head to iTunes to download this app. And while you’re at it, make sure to take a look at all of IGN’s awesome podcasts, right here on IGN.



Source : ign[dot]com

The Walking Dead Episode 2 Release Date




The wait is over. The Walking Dead: The Game Episode 2 is coming this week. Yes, in a bit of last minute news, Episode 2: "Starving For Help" will land on Xbox Live tomorrow. PC and PS3 versions of the second of five downloadable episodes will arrive on Friday. Those dates are international with the exception of PS3; European PS3 users will have their own date to be announced later.



Developer Telltale Games just makes it in the "June" release window the creators targeted back in May. A company spokesperson said the announcement of the dates comes so late because Telltale had to wait "until all of their platform partners confirmed their publishing schedules."

The Walking Dead: The Game -- Episode 2: Starving for Help picks up the tale of Lee Everett, a convicted murderer, living in the first days of the zombie apocalypse featured in the comic book series.

Look for the full review here on IGN tomorrow, but until then, catch up on everything The Walking Dead: The Game.









Source : ign[dot]com

The Amazing Spider-Man Review




The Amazing Spider-Man isn't a great game. Its villains are b-listers, its side missions are repetitive, and its combat/reversal/stealth system is pulled from Arkham City but without the sharp, fluid animations. But here's the most important thing: The Amazing Spider-Man is a fun game.



Set as an epilogue to the movie with the same name, The Amazing Spider-Man game will begin ruining plot points for the unreleased film pretty much as soon as you start it up. You find out which main characters lived and died, and a tale centered around the virus that made Curt Connors the Lizard getting released in New York takes off.


“ The Amazing Spider-Man isn't a great game, but it can be a great time.


Through more than 20 missions involving Rhino and the Iguana, you web and wail on bad guys. The movie's actors didn't lend their voices to this game, but the cast that is here is solid and actually delivers some cool moments for fans. Sadly, most of the plot points are ho-hum -- with the exception of a truly fascinating run-in with Felicia Hardy -- and it's all about the action, which rewards you with XP for spider-upgrades.

Much like the Arkham series of Batman games, Spidey can confront enemies head on or attack from the shadows. Engaging in some acrobatic fisticuffs raises your combo meter, and when the spider-sense goes off around Spider-Man's noggin, you know to tap the reversal button and stylishly take out the attacker.

The formula makes it easy to look like a superhero and take out a roomful of baddies with webs and signature moves for flair. If you're more inclined to crawl on the ceiling unnoticed, Spider-Man can execute stealth takedowns where he puts villains in web cocoons and brings them back to the ceiling (theoretically to leave there until they starve or the web dissolves and they plummet back to the floor breaking all their bones).


Spidey's suit takes damage as you stink up the game.

The camera can wig out when Spidey's on the ceiling and the action just doesn't look that hot as the animations and graphics aren't extremely polished (overall, the game doesn't look like a high-end HD title). But neither of those things kept me from slinking around and beating up bad guys over and over again. There's something intoxicating about zipping in, punching a sniper in the chest, and webbing his friends before kicking a dumpster into all of them. The fact that Spider-Man can "Web Retreat" whenever he's discovered and go back to being hidden even in a brightly lit room makes the stealth stuff a bit too easy, but it didn't stop me from enjoying the takedowns.


“ The Amazing Spider-Man speaks to that OCD tendency to get every last mission off the checklist -- to have a clean quest log.


But these thrills are the same thing over and over again, and the same can be said for life outside the storyline. Spider-Man once again exists in an open world version of Manhattan. You're free to web-swing from one end of the borough to the other and tackle the random crimes and activities you come across. From stopping robberies to rescuing infected civilians to participating in races for an extreme sports promoter, there’s a lot to do in The Amazing Spider-Man. But, be prepared to repeat these missions over and over again; you’ll hear the same one-liners from Spidey and the police you're helping over and over again. The first time you return an escaped mental patient to the police is going to be identical to the last time you do it.

Without a doubt, this diminishes the "Oh my god, I'm Spider-Man" feel the game is going for, but it doesn't make performing the actions any less fun. Like farming experience points in your favorite RPG, I dug swinging around New York City and knocking off the icons on my map. The Amazing Spider-Man speaks to that OCD tendency to get every last mission off the checklist -- to have a clean quest log.

That's one of the reasons the comic pages are so annoying/brilliant in The Amazing Spider-Man. See, there are collectable comic pages hidden all over the city that unlock real comic books for you to read in the extras menu. Trouble is, there are 700 pages to collect, and the locations are never added to your in-game map. I have more than 400, and now that they're getting harder to find, I discover my dedication to collecting them waning. Even if I had a list of where they all were, would I want to double back and check off the 300 ones I already have?



That said, I keep on collecting the comics because doing so is connected to the game's best aspect -- web-slinging. Once again, just getting out and moving between the skyscrapers of New York is exciting. Developer Beenox has created a Spider-Man that twists and turns through the air while the camera is anchored really close to his back. It is by far the most impressive visual aspect of the game.

Even better is the addition of Web Rush. By holding a shoulder button, time slows and you can see all the cool locations you can send Spider-Man to -- the top of a flagpole, the side of a building, etc. It's an elegant way to get Spider-Man around quickly in a way that isn't a disorienting mess, which the camera can still be reduced to indoors.


PlayStation Moving


If you're playing on the PlayStation 3, you can play with the PlayStation Move. Now, before you get images of two wands in your hands and you flicking your webbin' way across New York, dial it back. You hold a navigation controller or regular controller in your left hand and then the PlayStation Move wand in the right.

Basically, the Move puts a cursor on the screen and gives you a more accurate way to Web Rush or fire webbing. That is, rather than cycling through your options on where to zip, you can now just point. Flicking the Move does an immediate Web Retreat. It's a fine system, but I played through the game with normal controls on the hardest difficulty and never felt like more precise aiming would greatly help me.



Source : ign[dot]com

Spec Ops: The Line Review






Nothing good ever happens to anyone in Spec Ops: The Line. It starts with a rescue, a rough situation destined to get worse, and unravels in a downward spiral where only bad things happen to good people. By the end, physical, mental, and moral disruption leave each character in a very different place than they started. You almost expect it to have been written by Game of Thrones author George R.R. Martin.

This isn’t a good thing for Captain Martin Walker, our intrepid hero whose will weakens with every enemy encounter. He transforms from a cheesy cliché to someone you sympathize with, and then develops into something despicable. How he gets there isn’t up to you -- what it ultimately means, though, is entirely your call.

Story is Spec Ops’ strong suit, and while the inconsistent combat isn’t ideal, the gameplay does a great job of facilitating that narrative between intense encounters. In fact, The Line accomplishes something most shooters don’t bother with: It makes violence meaningful. Every firefight ends with Walker and his Delta Force squad regretting what they've done.


Yeah, that's pretty bleak.

The Line puts them in the precarious position of fighting their brethren. Rogue American soldiers who’ve abandoned their duty in Dubai attack on sight, and not without reason. The city is a wasteland, the environment is as hostile as the refugees, and surviving requires aggressive self-defense. Dubai hosts a civil war between multiple factions trying not to die. The Deltas are just one of these groups.

As Walker, you’ll discover dark and disturbing things about Dubai and the people stuck within it. In your mission to save civilians and make contact with a former commander, you’ll make tough decisions that aren’t like other video game choices.

Morality isn’t a feature or mechanic in Spec Ops: The Line -- each ethical quandary Walker deals with are subtle story beats dealt with by in-game action rather than a separate yes/no mechanism. You project their meaning and importance onto your character without seeing substantial in-game consequence. Deciding which of the bickering, increasingly angry teammates to side with, or who lives and dies, doesn’t affect the outcome of your rescue mission. In fact, the finale has a greater effect on the six hours leading up to it.

Choice changes what it means to be this man. He makes the inevitable bad call and deals with it, nothing more. On the other side of every door and dune are are conspiracies, betrayals, and mysteries waiting for Walker. The battles on the way to each one strengthens The Line's constant tension. Walker is just a man, and bullets rip him to pieces. He’s vulnerable and his enemies are aggressive, which encourages intelligent tactical combat.


Dubai's greatest deceit is its alluring beauty.


The Line introduces new variables in each fight. Sometimes sandstorms, sunshine, or objects obscure your vision. Fast-moving melee specialists, heavy gunners, and grenadiers force you to stay mobile and risk exposure. Destroying walls to drown enemies in sand is as viable a tactic as taking a turret, popping out of cover with a SCAR, or commanding squadmates.

Marking targets keeps you safe while slipping from one unreliable cover point to the next, and issuing commands to stun soldiers with flashbangs keeps them from suppressing you. Walker’s commands are simple and few because he doesn’t rely on them. When they’re not shooting at walls, Lugo and Adams -- Walker’s left- and right-hand men -- are capable of dealing with waves of attackers.

They saved me from dying multiple times when Spec Ops’ mechanics failed me. On multiple occasions, Walker didn’t slide into or sprint out of cover properly. Half the time I tried protecting myself, my character stopped dead before dropping dead.

Vaulting over objects is an issue as well because its input is the same as the melee attack, meaning Walker would sometimes punch the air instead of hop over a barrier. With no evasive roll to dodge effectively, control problems hung me out to dry.


Sandstorms will blind soldiers and tear down buildings.

Unpredictability and variety are the saviors of Spec Ops’ standard stop-and-pop formula, and neither exists in its online multiplayer. The adversarial side of The Line is an empty experience that relies on your lust for unlockables without presenting a reason to care.

Getting new guns, protective gear, perks to boost stats, and cosmetic apparel is fun, but playing eight-player deathmatches on large yet cluttered maps is hardly a thrilling method to earn them. The reward system itself is a letdown, too. The prizes for leveling up are similar weapons with minimal improvements and too-familiar ballistics.

The beacon of hope in multiplayer is the objective-based Buried mode, which tasks two teams of four to sabotage the enemy HQ while defending their own. It’s a tense tug-of-war full of panic and planning -- it’s a shame such a smart game type is trapped in the shell of an unremarkable online afterthought.



Multiplayer lacks the aesthetic spirit of the single-player campaign as well. What begins as a drab, brown desert shooter suddenly discovers a gorgeous, colorful personality. The purples, blues, greens, reds, and golds of the campaign's incredible interiors leave lasting impressions; you'll associate red and green with different but equally unsettling events. Color certainly exists in the multiplayer maps, but it isn't spotlighted or emphasized in a meaningful way. Meanwhile, the rock music of the early game gives way to somber acoustic melodies as the Delta crew deteriorates, further establishing the unforgiving tone in and out of combat.

When all's said and done and the dust has settled, Spec Ops puts players in an interesting position. The endings -- whichever one you get -- are open to interpretation while still offering closure. The new information shines new lights on various spots in the story that warrant a second run through the campaign. The depth of these convincing characters is clearer when you know the fate you're responsible for. You see Dubai and those left behind in a new way. Most importantly, you finally understand Walker, which could well change the way you act on his motivations. What you regretted the first time could eat you alive when it's done differently.

This is why Spec Ops is a daring experiment worth celebrating. For the first time, a game with guns doesn't want you to be the hero -- it's wants you to feel terrible about trying to be one.



Source : ign[dot]com

Skyrim Expansion Dawnguard Released on Xbox 360




The first expansion pack for Bethesda's wildly successful The Elder Scrolls V: Skyrim is now available on Xbox 360.

The new content offered in the Dawnguard package focuses on the return of an ancient vampire named Harkon, who wishes to use the powers of the Elder Scrolls to blot out the sun, turning Tamriel into a playground for those who sleep all day and have no tans.

The expansion's name comes from the Vampire Hunters the player may join, the Dawnguard.  Doing so will net you access to a new crossbow weapon, the ability to summon trolls to fight for you, and access to their headquarters; the appropriately named Fort Dawnguard.

If, on the other hand, you're adverse to sunlight and having a soul, then you can opt to become a Vampire Lord instead.  This will allow you to hover, adopt a demonic form and raise the dead.  The downside is you'll take damage during the day, so will probably want to stay confined to your Castle Volkihar headquarters while the sun is out.

In addition to this, new locations will be available alongside new shouts, and players will get the ability to change their character's facial appearance through Riften's Ratways.  Vampire Lords and Werewolves will be getting unique skill trees, while new Legendary Dragons are also slated to appear.

There's no news yet of when the content will become available on PS3 and PC, though some are claiming Xbox 360 exclusivity will only last a month.  Dawnguard promises an extra 10 to 20 hours of gameplay, and is available for 1600 Microsoft points now.

For more details (and pictures) of what awaits you in Dawnguard, check out our preview.





Source : ign[dot]com

Mass Effect 3 Extended Cut DLC Out Now




The Mass Effect 3 Extended Cut DLC is now available on Xbox.com Marketplace for free. The PC version will also be made available today, but the PS3 version won't be released until July 4.

The content takes up about 1.9 GB of space (though Xbox Marketplace lists it as 1.85 GB), though that's not necessarily new content (presumably most of it will be taken up by re-downloading the game's end cut scenes). The DLC "expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences". It's said that these additional content will provide "more of the answers and closure that players have been asking for" and "gives a sense of what the future holds as a result of the decisions made throughout the series".

It is important to note, however, that BioWare stresses on its official Extended Cut FAQ that "The Extended Cut is an expansion of the original endings to Mass Effect 3. It does not fundamentally change the endings, but rather it expands on the meaning of the original endings, and reveals greater detail on the impact of player decisions."






Source : ign[dot]com

Rez HD Developer Behind Okami HD




Japanese studio HexaDrive is working with Capcom on the recently-announced HD remake of Okami.

And it's a studio with pedigree when it comes to porting classic games into high definition, overseeing the successful Xbox Live remastering of Rez HD back in 2008.

Take a look at its work on Rez HD in the video below:



While the Osaka-based studio might be a small, it can boast Masakazu Matsushita - a former Capcom employee and lead programmer on the likes of Lost Planet, Devil May Cry 3 and Power Stone 2 - amongst its ranks.

Okami HD is coming exclusively toPlayStation 3 this autumn for £15.99 ($19.99) and will support the Move motion controller.



Source : ign[dot]com

EA Announces Extensive FIFA 13 Pre-Order Incentives




EA has announced what it is calling the "most extensive global pre-order incentive in the history of the FIFA franchise".

FIFA 13 Ultimate Edition will be available for one day only on 28 September 2012, the day on which FIFA 13 is released.



So what do you get if you conscientiously pre-order or run out to the shops in late September with wild abandon? Well, you get one FIFA Ultimate Team pack per week for 24 weeks, which equates to over £15 in extra content. Each pack contains 12 items, from players to stadiums, balls and kits. All players bundled will have a rating of 75 and over, and each pack will also contain one "rare item", such as enhanced player attributes and the "most coveted players".



But that's not all folks. There are two more pre-order incentives in the shape of EA Sports Football Club pre-order and adidas All-Star Team pre-order. Football Club is available to those who order through Amazon, and will let players claim in-game items such as special celebrations, Virtual Pro attribute boosts, and extra matches in Head-to-Head Seasons mode. Meanwhile, the adidas All-Star Team pre-order is available to those who order through GAME. The eponymous All-Star team will be unlocked, consisting of the world's 23 best players, including new cover-star Lionel Messi (he's quite good).



Source : ign[dot]com

Square Enix Reveals Conditions for Final Fantasy VII Remake




Square Enix has revealed why they are yet to remake Final Fantasy VII despite the rabid desire of many fans.

According to Andrisang, CEO Yoichi Wada explained during the company's annual shareholder meeting that it would not remake the legendary RPG until it makes a brand new Final Fantasy game that "exceeds the quality" of Final Fantasy VII.


“ If the team were to remake Final Fantasy VII now, then the Final Fantasy franchise "would be done with".


In a rather bold statement, Wada clarified that he feels the current slew of titles in the franchise have not surpassed their popular predecessor in terms of quality.  He stressed that while they hopefully would manage this in future, if the team were to remake Final Fantasy VII before this was achieved, then the Final Fantasy franchise "would be done with".

This revelation comes hot on the heels of statements by Tetsuya Nomura, who recently admitted that a remake wasn't a priority.  He also suggested that the current batch of titles would need to be improved before the company cast its gaze backwards, saying "The new Final Fantasy must overcome the Final Fantasy of the past.”

It looks like for now we're just going to have to hope that rumours about an updated Steam version of the game being released are true, and that Final Fantasy XV is the game we've all been waiting for from Square Enix.  If you've forgotten why this talk of a remake started, check out the tech demo for the PS3 below, which shows Cloud, Aerith and the bustling streets of Midgar in High Definition.






Source : ign[dot]com