Friday, June 15, 2012

Macbook Pro with Retina Display review




Apple again cemented its reputation as manufacturer of lust-worthy electronics with the introduction of a new 15-inch MacBook Pro with Retina Display before 5,000 jubilant developers at this year’s WWDC keynote. But is the latest model worth the extra dough, especially with several key features missing in action that pro users depend upon?

The answer depends on how deep your pockets are, with the sleek new model starting at $2199 and topping out at $3749 (before tax) including build-to-order options (faster processor, more memory, higher capacity storage). However, if you rely on CD or DVD media, Gigabit Ethernet or FireWire 800, you’ll want to budget $137 on top of that to replace features lost as a result of slimming down the notebook by 25 percent.



Apple ditched the internal SuperDrive, requiring users to fork over $79 for an external model; likewise, $29 will buy back a Gigabit Ethernet port using a dongle that attaches to one of two Thunderbolt ports. (A similar accessory will be available in July to restore the lost FireWire 800 port.) These now optional features are the price you pay for being on the bleeding edge - but unless you're a dyed in the wool Microsoft fan, need a computer you can tinker with, or do as much gaming as work on your computer - that’s just about where the minuses end.



The Display

If you’ve handled the latest iPad, you know how compelling Apple’s Retina Display technology can be. Making the leap onto a notebook’s 15-inch display is an impressive feat, densely packing 5.1 million pixels at 2880 x 1800 resolution into a screen with a larger resolution than a 60-inch HDTV.

To accomplish this, Apple enhanced its Displays preference pane with five methods for adjusting how pixels are displayed. “Best for Retina display” is the middle option used by default, but users can decide whether they want to see larger text or have more space on the screen. (We’ve been rocking with the fourth option, adding extra real estate while keeping text large enough to read comfortably.)

Like the iPhone and iPad, applications that run on this modified version of OS X Lion (or the forthcoming OS X Mountain Lion) need to be upgraded to really take advantage of the extra resolution. Apple’s key Mac apps (Mail, Safari, iCal and even Final Cut Pro X, Aperture, iPhoto and iMovie) have already been updated, and they look stunning. Reading on-screen text is akin to wearing glasses with a new prescription – everything is suddenly sharper, clearer and more finely detailed than before.

Non-Retina apps continue to work just fine, but the operating system doubles pixels accordingly to keep everything the same relative size. Viewed up close, users will notice some fuzziness with UI elements, but most of the apps we tested (Microsoft Word, Firefox 13, Spotify) were acceptable viewed at normal distance. Developers are already hard at work on Retina updates, including Adobe Photoshop CS6, which Apple demonstrated during its WWDC keynote.

Apple’s IPS display features a higher contrast ratio (29 percent better) and much wider viewing angle (178 degrees) than previous models, which only poses a problem for business travelers looking for a little privacy while working on the go. For everyone else, this display is unequalled, and for some, well worth the price of a new MacBook Pro.

We also had no problem writing some of this review outdoors on a bright, sunny day while wearing polarized sunglasses (even with brightness below maximum), and the screen remained vibrant, colorful and rich in contrast. Apple has done a remarkable job reducing overall glare on the glossy display (they say by as much as 75 percent), allowing users to focus on the software without surrounding distractions.



Design and Internals

However, the display is only part of this awesome upgrade. The new MacBook Pro with Retina Display is 25 percent thinner, largely thanks to losing the aforementioned optical drive. In its place comes room for extra memory (up to 16GB, a MacBook first), a larger battery and up to 768GB of flash storage, the first time such technology has been used exclusively in place of a traditional hard disk on a Pro model.

If you haven't used it yet, flash storage is life changing – for example, the notebook is ready to go almost immediately after waking it from sleep. Even with a long list of startup items installed and several open apps set to auto-resume, our custom-configured 2.7GHz quad-core Intel Core i7 model with 16GB RAM and 512GB storage booted up in a mere 20.3 seconds, including auto-mounting three network-attached storage devices. (Never again shall we be afraid to install software requiring a restart!) Read and write times were equally impressive at 440.8MB per second and 403.9MBps, respectively.

Speaking of speed, Intel’s Ivy Bridge processor finally brings USB 3.0 to the Mac. With a port on each side of the notebook (both backward compatible with USB 2.0), users can finally enjoy faster transfer rates from inexpensive external hard drives without breaking the bank on Thunderbolt-equipped storage.

While it's obviously a long time coming, USB 3.0 on the Mac is nothing to sneeze at, clocking nearly 80MBps read and write from a 3TB external Seagate GoFlex Desktop drive. Copying a 30GB ProRes 422 QuickTime video from an external LaCie portable drive took a mere seven minutes compared to 17 minutes on our USB 2.0-equipped iMac.

The Battery

Our review unit likewise smoked Mac competitors – with the exception of far costlier eight and 12-core Mac Pros – clocking 13522 with Geekbench. Miraculously, Apple manages to maintain the same battery life as previous models: Up to seven hours of “wireless web” use and 30 days of standby time from the sealed, 95-watt lithium-polymer battery.

The first battery test we conducted was a less impressive five hours, but considering that the display was bright and awake the majority of the time as we downloaded and installed software, browsed the web, transferred files over our local network and generally abused the battery as best we could, we’re not complaining. (A second test looping a DVCPro HD movie in QuickTime Player shaved only 15 minutes from our initial results.)



What About Gaming?

MacBook Pro with Retina Display is likely to be a revolution for Mac gamers. All models come equipped with NVIDIA GeForce GT 650M graphics in addition to Intel HD Graphics 4000, capable of driving the built-in display plus two external displays at up to 2560 x 1600 each with millions of colors.

Finally, this is not a computer for tinkerers: Like Apple’s mobile devices, everything is sealed tight. You’ll want to make decisions about how much memory you’ll need prior to buying, because RAM is soldered to the motherboard and can’t be added later (Apple charges a somewhat reasonable $200 to bump it to 16GB). There’s also currently no way to swap flash storage with a larger capacity, but this could become a third-party option in the months ahead.

Rounded out by 720p FaceTime HD camera, slimmer MagSafe 2 power port, built-in HDMI, SDXC card slot and a pair of the most awesome notebook speakers we’ve ever heard, Apple’s MacBook Pro with Retina Display sets a new benchmark for portable computers. In fact, the new model makes choosing one of the company’s “classic” models instead a downright dubious decision.

Conclusion

After contemplating that sweet Retina Display, lightning-fast (and ample) flash storage and the potential for 16GB RAM which isn’t an option on the classic notebooks, the $400 jump between base models is easily justified by the thinner (0.71 inches), lighter (4.46 pounds) newcomer. While we applaud Apple for sticking with classic models for those who can’t afford the next generation (or who prefer legacy features over a cutting edge display), it’s not hard to imagine an all-Retina, all-flash future for the Mac line – and this notebook proves that future is already here in the present.




Source : ign[dot]com

What E3 2012 Told Us About Xbox 360's Future




Microsoft's E3 2012 presence may not have been wholly impressive, but it was absolutely informative. If you read between the lines made up of Halo 4 and Black Ops II, the future of the Xbox 360 becomes fairly clear. Microsoft entered E3 in expected fashion, but walked out of it silently saying it's in a transitional period. Xbox 360 is more divided than ever, and the corporation has set its sights in a slightly different direction as we look toward 2012 and into 2013.

These are the most important things IGN noticed about Xbox at E3 2012.



Smart Glass

There are a few notable things about Microsoft's announcement of Smart Glass. First off, by integrating tablet usage with the console and its games, Smart Glass is encroaching on the Wii U's territory. The devices may serve separate functions, but there's no denying Microsoft is aware of the value here. It recognizes that it's part of the future of games.

More importantly, Smart Glass was its own announcement -- this is software releasing without new hardware. Rather than forcing functionality via some brand new Windows tablet, Microsoft is enabling users with existing mobile devices. You don't need to do anything special -- or expensive -- to activate Smart Glass on your 360. It'll work on whatever you have, it's coming for free, and it will function with games you want to play.

You just get it. Clearly, so does Microsoft.

The Kinect Effect

In past years, Kinect exhausted attendees at Microsoft's media briefings. This year, the motion device was so ignored that we almost missed it. It really only got attention during an awkward Wreckateer demo and painful Nike+ presentation, but was never actually the focus of anything.

This doesn't mean there's no focus on Kinect, of course. Dance Central 3, Wreckateer, and The Avengers: Battle for Earth had a prominent presence at Microsoft's booth. By specifying the focus would be on Xbox 360 and only Xbox 360, it's clear our attention was meant to be elsewhere at E3 -- on the games, the entertainment, and the apps. We're meant to look at right now. We weren't meant to think about any kind of hardware, whether it's next-gen, a Kinect successor, or how unwieldy Kinect can be during demos.



Xbox 360's Price

Speaking of ignoring hardware, how about the utter neglect of Xbox 360 hardware? Microsoft just rolled out its subscription initiative for buyers of the $99 Xbox. With this experiment in place and a new bundle on the way, it's no wonder we didn't hear a peep about a price drop for the console proper. That said: Why didn't Microsoft mention, linger on, or highlight these console movements?

Again, you're not supposed to be thinking about tech of any kind. Microsoft's E3 presence tried to direct current owners' eyes at what they can have now and very soon.

Ignoring XBLA

Aside from the Wreckateer demo and empty teasers for Matter, LocoCycle, and Ascend: New Gods, Xbox Live Arcade was totally snubbed at the media briefing. The show floor had a ton of incredible XBLA games, including Quantum Conundrum, Joe Danger: The Movie, and the Summer of Arcade lineup. Games are taking a back seat to other things. Even Gears of War: Judgment only showed a teaser trailer, and XBLA seems to get less and less love every year. It's still a huge drive, of course, with weekly releases and frequent promotions, but the spotlighting of XBLA is dying.

This is for a very specific reason...



Entertainment Is the Future

All of this points to an Xbox 360 Microsoft further emphasized during its E3 2012 presentation: Entertainment is the future. Your Xbox has slowly evolved over the past decade, and as Xbox Live embraces various other forms of entertainment, the console is becoming much more than a gaming device.

We're moving toward something IGN speculated about earlier this year, where even Microsoft's main focus on Xbox isn't games anymore. Sports apps, Xbox Music, more movies and television, and even watching IGN content on your 360 -- this is taking priority over games simply because it makes up the majority of what your Xbox can do. Gaming is, of course, just one small part of the entertainment puzzle that is Xbox 360.

What does Microsoft's E3 2012 presentation say to you about Xbox 360? Speak out in the comments below, and let IGN users know what you want for the future of your console.



Source : ign[dot]com

The Trials and Tribulations of PlayStation Vita




The PlayStation Vita’s not in great shape. No matter how much anyone at Sony attempts to spin the situation, having only sold somewhere north of two million units since its Japanese launch in December and western launch in February is far from a success. Internal expectations were undoubtedly far higher, and hell, so were mine. I boldly predicted that Vita would do great, and I was wrong.

But Vita hasn’t necessarily been a failure, either. It premiered in the west with the strongest launch library in industry history, and few people who have actually played one will deny the stunning nature of the device. Its OLED screen allows for incredible visuals, its dual analog sticks let gamers play pretty much any game a console can, and its power and online interface make its primary competition look like a bygone relic. The thing is, that bygone relic trounces Vita at retail, and if Sony wants to turn things around, it has to acknowledge why that is and move rapidly to fix the issues.



For starters, Nintendo should never be underestimated. Even during its underwhelming E3 showing of a console bound to be technically lapped several times over by the next generation, you just have to know in the back of your mind that Nintendo knows what it’s doing. That was never clearer than in December of 2011.

“ It was a stroke of sheer brilliance and crippled Vita from the word "go"...

With PlayStation Vita poised for a big release, Nintendo unleashed the power of its first-party on its own struggling handheld. It overshadowed the likes of Uncharted: Golden Abyss with a new Mario Kart and a new Mario Land released in subsequent months leading up to Vita's launch. Both of those Nintendo games have gone on to sell millions of copies each in Japan alone. The fact that PSP’s old go-to Monster Hunter was seized by Nintendo that summer and released during the holiday season on 3DS simply acted as a pile-on. It was a stroke of sheer brilliance and crippled Vita from the word "go," finally showing consumers why they needed a 3DS at the worst possible time for Sony.

Sony must accept that it’s dealing with a wily competitor that knows the handheld terrain better than any other company and figure out ways around Nintendo‘s inherent advantages. Even with PSP, a wildly successful machine that has sold more units than has Xbox 360 and PlayStation 3, Nintendo found a way to beat it badly with Nintendo DS. The PSP was more powerful than DS, and the Vita leaves 3DS in the dust. But it doesn’t matter, and Nintendo clearly knows that. Even with a home console audience that will no doubt dwindle during the next generation, Nintendo positively has the handheld market locked-down.

“ ...Nintendo positively has the handheld market locked-down.

Sony’s also making errors with its game releases. That outrageous launch lineup only goes so far, especially when you consider that only a handful of those games -- the likes of Golden Abyss, Super Stardust Delta and a couple of others -- were must-owns. The lull of games at both retail and on PlayStation Network hasn’t given anyone outside of the most ardent PlayStation gamers much of a reason to own a Vita. Recent releases that many assumed would finally change that -- Resistance: Burning Skies and Gravity Rush -- were mediocre and underwhelming, respectively.



The good news is that the big games really are coming. Perception is everything, and even if Japan constitutes a smaller fraction of the gaming space than ever before, Vita must do well there to pick up steam in the west. Persona 4: The Golden could be one such game to help that happen. The Metal Gear Solid HD Collection, which just came to Vita stateside, launches in Japan at the end of the month. And even the likes of Ys IV: Mask of the Sun and Phantasy Star Online 2 should help considerably in Sony’s home market.

Of course, what would also help in Japan is for Sony to stop the flood of new PSP games and start focusing its attention exclusively on PlayStation Vita. That’s easier said than done, of course, and Sony’s own Shuhei Yoshida certainly didn’t seem concerned about the perceived conflict between PSP and Vita during a conversation at E3. But during any given week, an analysis of Japanese firm Media Create’s sales charts shows a disturbing and predictable picture, one typically devoid of Vita games and pocked by new PSP games. Many of those titles are playable on Vita via the PSN -- sure -- but why not start getting developers to put some of these experiences exclusively on Vita and give people a reason to actually own one?

“ ...just consider the flood of new games coming to PlayStation Vita both soon and in the distant and not-too-distant future.

In the west, things should prove far easier for Sony because the PSP is all but deceased and a clean slate exists from which Sony can start from. And just consider the flood of new games coming to PlayStation Vita both soon and in the distant and not-too-distant future. We’re talking about Call of Duty: Black Ops Declassified, Assassin’s Creed: Liberation, Killzone, LittleBigPlanet PS Vita, Soul Sacrifice, Final Fantasy X HD, BioShock, Dragon’s Crown and more. Away from the retail space, PSN should hopefully be outfitted to take Vita into the stratosphere with an array of games that are, hopefully, more enticing and cheaper than PlayStation Minis.



But Sony should be careful of another pitfall, one that’s been coming to the fore more and more recently. Don’t just release anything on PlayStation Vita, especially if it’s also coming to PlayStation 3. Yes, crossplay is awesome and will be a vital part of Vita’s success in terms of not only how it speaks to PS3, but how it eventually speaks to Sony’s next-generation console. But don’t dilute the power of Vita by porting PlayStation 3 games to it just because you can.

“ But don’t dilute the power of Vita by porting PlayStation 3 games to it just because you can.

A good example of this is PlayStation All-Stars Battle Royale. That’s a console game through-and-through and it doesn’t need to be on Vita. The action is too frenetic and the visual scope of any given four player match too large for a five inch screen. But this goes both ways, and it’s far more detrimental to see a game that was once Vita-only, like Sound Shapes, get ported to PlayStation 3. Why would a person buy a Vita for Sound Shapes now if they already own a PS3? It’s counter-productive. So yes, make the PS3 and Vita work together, but don’t overdo it. Cultivate an ecosystem for each product and make them overlap only when it makes sense.

Moving forward, perhaps the most important thing to keep in mind as Sony takes its licks and attempts to make the market more receptive to PlayStation Vita are the words of Ubisoft’s Tony Key, when he said that “it’s definitely too early to say that Vita’s not going to be a success.” Like 3DS, perhaps all Vita needs is time. And games. And perhaps, at some point, a price drop.

The fact is, Vita’s an amazing handheld with plenty of potential. Let’s hope that Sony rights its wrongs with it so that more and more people can see just what this little device is capable of.



Source : ign[dot]com

App Store Update: Father's Day Edition




Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

Zombie Quest – ($0.99)

Zombie Quest combines three of my gaming passions into one $0.99 package: zombies, hexagons and board games. Excellent!


 

Top Gear: Stunt School Revolution – (Free)

BBC has released a free Top Gear tie-in game. Stunt School puts gamers in dozens of zany automotive situations, including hopping the Grand Canyon in a motor home, escaping Alcatraz with a daring barge jump and participating in a round of car bowling.



Space Ace HD – ($4.99)

iPad owners can now experience the classic Don Bluth laserdisc interactive animation on-the-go.


 

Price Drops


To celebrate Father’s Day, EA is running a large “Games for Guys” sale all weekend long. Some of the sale items make sense – shooters, racing games… the usual. But Tetris? Regardless, we aren’t complaining. Jump in and save some dough!

Mass Effect Infiltrator – ($2.99)

EA’s Mass Effect third person shooter spin-off is once again on sale for $2.99, matching the game’s cheapest offer.


 

Burnout Crash – ($0.99)

Burnout Crash was just on sale for $0.99 a couple weeks ago, but it’s awesome. So if you missed it last time jump on it!


 

Real Racing 2 – ($0.99)

Racing fans can save some dough on Firemint’s impressive iPhone racer. The separate iPad release is also on sale.


 

Flight Control HD – ($0.99)

Flight Control is an absolute iOS classic, but it’s always been a little silly that the iPad version’s normal asking price is $4.99. This $0.99 sale is a good chance to grab it for a more reasonable price.



Tetris – ($0.99)

EA’s “new play control” Tetris has upset some hardcore Tetris fans. If you had your eye on the title now is a good chance to give it a shot – it is on sale all weekend long.



FIFA Soccer 12 for iPad – ($1.99)

Save 80% on EA’s latest iPad FIFA release. With FIFA 13 still months away, this is a good opportunity to get your summer soccer fix.


 

Dead Space for iPad – ($1.99)

Dead Space for iPad is discounted from its normal $9.99 asking price on a regular basis. Every time, this column tells readers to buy it if they ignored all its previous sales. The game is an excellent example of high-end iOS action gaming done right. So buy it already!



Sid Meier’s Pirates! for iPad – ($1.99)

iPad owners can now grab this excellent pirate sim for just $1.99 all Father’s Day weekend.



Civilization Revolution for iPad – ($2.99)

Another heady Sid Meier game is also on sale this weekend. Civ Rev is a great distillation of the franchise’s complex rules and presentation. It is not to be missed.



Updates

Angry Birds Seasons

Rovio has released what might just be the biggest update to Angry Birds Seasons yet. Gamers can now explore the island of Piglantis, complete with 30 new levels and new underwater physics.





Source : ign[dot]com

E3 2012: Dead or Alive 5 preview






E3 was filled with a bunch of great games and some really cool surprises. One of the last games we checked out was Dead or Alive 5, which happens to be the fighting franchise's big return to home consoles since 2006's Dead or Alive 4. We had the opportunity to play the game for a bit, and then we were told all about it, from the cool new features being introduced in this installment to the potential free DLC. Suffice it to say it was a great opportunity to get some major details on the upcoming game, and a lot of the changes that are coming to the series mesh well with the classic 3D fighting gameplay the series has become known for. 

The first thing we did while at Tecmo Koei's booth was take on another player. I was facing a former Dead or Alive champion, so it's safe to say things didn't exactly bode well for me. What I noticed in between my ass-kicking was just how smooth the game felt. Moving my character around was nicely paced, and attacking, dodging, and pulling off special moves was rewarding and intuitive. The level of interaction with the environments was also great. I didn't last very long, so we soon moved on to a meeting behind closed doors to get a closer look at what the game will offer come launch.



A lot of the core elements in Dead or Alive 5 were discussed following our hands-on session, and it looks like Team Ninja is really trying to deliver the biggest and best Dead or Alive game to date. Not only will the game appeal to hardcore fans of the series, but the developers are really trying to craft something that anyone can jump into and enjoy. This was most evident when we were told about the huge emphasis on "fighting entertainment." This theme will be prevalent in Dead or Alive 5, and it's intended to give the game "a sense of presence and presentation that will appeal to a wider audience." To further push that crazy style, the game will feature stages with comedy and action film overtones. 

Like previous games, Dead or Alive 5 will feature interactive danger zones, but that this time they'll be "amped up." When we saw characters being tossed into cannons and bouncing off walls, we understood how crazy the game could get. It was a comical approach, and because fighting should be crazy, it was really awesome. Additionally, Team Ninja is adding a move called the Power Blow, which is a snazzy move that deals some heavy damage. Another new addition is the Critical Burst, a sick-looking move that leaves the receiving player vulnerable and can be performed at any time. Don't think you'll be able to spam the move, though, because there's a charge time associated with it. That said, advanced players will be able to transition from Critical Bursts to Power Blows.



We were briefed on Tag Battle mode, which will allow players to select two-character teams and switch between fighters. Tag combos and double team moves will be available to players in Tag Battle, and we were told that if the duo makes sense in terms of the series' story — like the father and daughter team of Bass and Tina — the characters will have special attacks exclusive to their partnership. 

Visually, Dead or Alive 5 is getting some awesome new attention to detail. Not only will certain characters be redesigned (while still remaining faithful to the appearances fans have come to appreciate), but there will also be some incredibly detailed touches. Flashing lights and debris are seen throughout the stages, and the characters themselves will change throughout battles. Facial expressions and detailed costumes are just a small part of the new art design. We got a close look at the game in action, and we saw that during battles, characters' clothes got dirty, and the fighters were covered in sweat. It added an authenticity to Dead or Alive 5 that blended well with the whole fighting entertainment theme.



Team Ninja is revisiting the balance of the series, and we were told that Dead or Alive 5 would be a "finely tuned game," offering several nuances to the gameplay, as well as bringing out each character's personality, strengths, and weaknesses more than ever before. Additionally, while there are about 20 planned characters for the game, we were told there's still a possibility of more fighters being released as DLC. Don't worry, though, because our Tecmo Koei rep was quick to explain that while final DLC plans weren't set just yet, any add-on characters would be free to download — a respectable approach to DLC, and really, one that more publishers should look into. 

Dead or Alive 5 is set to launch on September 25 for the Xbox 360 and PlayStation 3. Players will be able to engage in high-action battles against other gamers locally or online, and there will also be a story mode that features all new elements. The new direction Team Ninja is taking the series in is certainly promising, and we look forward to seeing just how crazy the experience can get when the Dead or Alive 5 brings its focus on fighting entertainment to consoles in just a few short months.




Source : gamezone[dot]com

Steve Jobs Polystone Statue Available for Pre-Order




Syco Collectibles has just listed a 10" polystone commemorative statue of the late, great Steve Jobs. Here's a description of the statue, direct from Syco, "Cast in high-quality polystone and hand painted, this outstanding 10'' Statue comes on a 1'' base. This Statue comes with realistic removable glasses and placed on a keyboard for display. Each Statue comes packaged and shipped in a color box."





Suggested retail for this statue is $99.99. In honor Steve Jobs, and the enormous impact he's had all our lives, Syco will be donating 20% of the SRP of each statue sold to the 'Make A Wish' Childrens Charity.

The polystone statue is scheduled for release in Q4 2012. You can pre-order it over at Syco Collectibles.



Source : ign[dot]com

Xbox 360 Games on Demand Deals: June 19-25




Xbox Live Director of Programming Larry "Major Nelson" Hryb has posted a lengthy list of upcoming deals for Xbox 360 Games on Demand. The following are full, downloadable retail games you can purchase on your console for real dollars (no Microsoft Points required). These prices are valid starting next Tuesday, June 19 and run until Monday, June 25.
  • Bionic Commando -- $4.99 (Save 75%)
  • Blazing Angels: Squadrons of WWII -- $4.99 (Save 75%)
  • Bolt -- $4.99 (Save 75%)
  • Bomberman: Act Zero -- $4.99 (Save 75%)
  • Cloudy With a Chance of Meatballs -- $4.99 (Save 75%)
  • Conan -- $3.99 (Save 73%)
  • Dark Void -- $4.99 (Save 75%)
  • FaceBreaker -- $4.99 (Save 75%)
  • Kameo: Elements of Power -- $4.99 (Save 75%)
  • Meet the Robinsons -- $4.99 (Save 75%)
  • Open Season -- $4.99 (Save 75%)
  • Perfect Dark Zero -- $4.99 (Save 75%)
  • Prince of Persia -- $3.99 (Save 73%)
  • Rockstar Games Presents Table Tennis -- $4.99 (Save 75%)
  • SEGA Superstars Tennis -- $4.99 (Save 75%)
  • Surf’s Up -- $4.99 (Save 75%)
  • Tom Clancy’s Ghost Recon Advanced Warfighter -- $4.99 (Save 75%)
  • Tornado Outbreak -- $4.99 (Save 75%)
  • Virtua Tennis 2009 -- $4.99 (Save 75%)
  • Viva Pinata Party Animals -- $4.99 (Save 75%)
Source: Major Nelson



Source : ign[dot]com

New Rise of the Guardians Posters




Check out these new character one-sheets for the upcoming holiday-themed animated fantasy film Rise of the Guardians, featuring the voices of Chris Pine, Alec Baldwin, Hugh Jackman, Isla Fisher and Jude Law:








Rise of the Guardians opens November 21.





Source : ign[dot]com