Monday, July 2, 2012

Paramount Developing U.S. Inbetweeners Movie




The popular British sitcom The Inbetweeners has already spawned a 2011 feature adaptation in the U.K., but now Paramount has tapped Iain Morris, who co-created the original series with Damon Beesley, to write and direct an American version of the film.



The original show centered on four suburban teenagers who fell somewhere on the social spectrum between "cool" and "geek." The Hollywood Reporter notes that this new film is currently untitled, with plot details soon to come.


Keep in mind that this is a totally separate project from MTV's U.S. television remake, which we reported about early last year. That series is still scheduled to air this fall in August.








Source : ign[dot]com

New Official Dark Knight Rises Synopsis




Warner Bros. has released a new official plot synopsis for The Dark Knight Rises via the movie's official site:


"Warner Bros. Pictures’ and Legendary Pictures’ The Dark Knight Rises is the epic conclusion to filmmaker Christopher Nolan’s Dark Knight trilogy.  It has been eight years since Batman vanished into the night, turning, in that instant, from hero to fugitive. Assuming the blame for the death of D.A. Harvey Dent, the Dark Knight sacrificed everything for what he and Commissioner Gordon both hoped was the greater good. For a time the lie worked, as criminal activity in Gotham City was crushed under the weight of the anti-crime Dent Act.  But everything will change with the arrival of a cunning cat burglar with a mysterious agenda. Far more dangerous, however, is the emergence of Bane, a masked terrorist whose ruthless plans for Gotham drive Bruce out of his self-imposed exile. But even if he dons the cape and cowl again, Batman may be no match for Bane."


Meanwhile, viral marketing materials from DEWGothamCity (via Comic Book Resources) show the GCPD's review of Officer John Blake, played by Joseph Gordon-Levitt:



The Dark Knight Rises opens July 20.








Source : ign[dot]com

Spider-Man's TV History




Opening in theaters this week, The Amazing Spider-Man is the fourth motion picture about Marvel's famous superhero. But on television, Peter Parker has a history that goes back much further. From a ton of animated series with radically different approaches on the character to three different live-action incarnations, Spider-Man has shown up in many forms on TV. Let's take a look back at what we've seen so far...





Spider-Man (1967)




Five years after his comic book debut, Spider-Man came to TV for the first time in this nostalgia-packed series. While more impressive than the barely-animated Marvel Super Heroes series of the same era, Spider-Man was still a very low-budget show, prone to re-using shots and backgrounds. And check out the detail on Spidey’s costume, or lack thereof, which only had the web pattern on his mask, boots and gloves – and was missing a pair of legs on the spider-logo on his chest and back. Unfortunately, things got worse after the first season, when the show’s initial animation studio, Grantray-Lawrence, went out of business. While future animation legend Ralph Bakshi was now guiding the series, he was given a shoestring budget that resulted in the episodes having multiple web-swinging sequences that simply used the same shots of Spider-Man swinging over and over and over again (kids really don’t mind repetition, huh?!). Things got so bad that a couple of episodes consisted mainly of material from a previous Bakshi series, Rocket Robin Hood, with Spider-Man thrown into the pre-existing animation.


Still, kids loved the show and it only helped Spider-Man grow more popular. And of course, this is the series that gave us the incredibly memorable theme song – “Spider-Man, Spider-Man, does whatever a spider can” – that would go on to be covered by the likes of the Ramones and Aerosmith. And while the show went to more generic criminals (and even aliens) in the later seasons, the first year also included fairly comics-accurate depictions of Lizard, Electro, Doctor Octopus and more, introducing them to a wider audience for the first time.








The Electric Company (1974)




Sure Tobey Maguire may be better known, but it's a guy named Danny Seagren who first played a live-action Spider-Man. Seagran was the man wearing the costume on The Electric Company in their "Spidey Super Story" segments. These segments ran from just a couple of minutes long to several minutes, and featured Spider-Man facing off -- though not actually fighting, this being a children's educational show -- against a bevy of odd villains such as Eye Patch, The Tickler (Game of Thrones crossover!), The Wall and The Thumper, not to mention a woman dressed in an Easter Bunny costume. There was a bad guy named the Sandman in one episode, but he had no connection to the Spider-Man comic book villain, nor did any familiar comic book characters besides Spidey himself show up here.


These were silly, kid-oriented stories that are fairly bizarre to watch now. Certain scenes cut back and forth between live-action and comic book panels, and Spider-Man himself never speaks out loud, though all the other characters do. Instead, when he "talks" a comic book style word balloon appears next to him, which he and those around him often awkwardly stop to look at. The show hardly had any budget for special effects, so Spider-Man never showed off any discernible powers or abilities except for his web, which amusingly would always begin as a crudely animated effect (as he shot it forward) before cutting to a shot of a bad guy caught in a net.


Some fairly unintentional (or so we assume) camp enjoyment is certainly found here, as this version of Spider-Man never takes off his costume, but does spend his time jogging, going to baseball games, and other mundane activities. And it's hard not to laugh at seeing the respected, Academy Award-winning Morgan Freeman, then an Electric Company regular, ham it up in various roles -- including Count Dracula and a moronic cop -- throughout the "Spidey" shorts.








The Amazing Spider-Man (1977)




A decidedly un-amazing version of our hero, The Amazing Spider-Man was the first live-action, dramatic take on the character, but lacking all of the energy and wit we expect from the character. The dated FX were simply all that could be done during that era (and on a TV budget), but much worse is that this show made their grad student-age Peter Parker (Nicholas Hammond) and his alter-ego incredibly bland, despite his fairly accurate costume and abilities.


Of Peter’s supporting cast from the comics, only Aunt May and J. Jonah Jameson were regularly included and not a single supervillain showed up – instead Spidey mostly fought one generic thug after another. Well, there was one pseudo-familiar foe for Spider-Man, as in one episode, Spidey fought his own... wait for it… clone!


The Amazing Spider-Man was actually a decently-performing series, but CBS cancelled it and Wonder Woman when they feared becoming too associated with superheroes (as if that’s a bad thing!), only keeping the better-rated The Incredible Hulk.








Spider-Man (AKA Supaidāman) (1978)




What if Spider-Man were Japanese? And had a completely different origin? And used a giant robot to fight monsters? Thankfully, a TV series answered these questions.


In one of the strangest comic book adaptations ever, Marvel licensed Spider-Man to  Japanese company Toei for a show done in the Tokusatsu style – a style best known in the US thanks to Power Rangers, and its inclusion of Japanese footage.


This Spider-Man was a motor-cross champion, Yamashiro Takuya, who gets his powers from an alien from the planet Spider (stay with me here, folks), who gives Yamashiro a bracelet that gives him the powers of… Spider-Man! And the ability to summon a giant robot named Leopardon! But watch out, Spider-Man – Professor Monster and his Iron Cross Army are coming to cause trouble!


It really does look and feel like Spider-Man meets Power Rangers and is undeniably fun in that regard, in a super campy, cheesy way. It in no way is faithful to Spider-Man beyond the costume, but hey, it’s not boring!








Spider-Woman (1979)




The 1970s are the only decade since his creation where Spider-Man didn’t have his own animated series (though as you can see by the three previous entries, he still was plenty busy in live-action), but he did make a guest appearance in this series. This short-lived show about Jessica Drew and her alter-ego gave Spider-Woman an origin and powers that were more similar to Peter Parker’s than in the comics.


Beyond that influence, Spider-Man himself made two notable guest appearances in Spider-Woman, including the very first episode of the series, "Pyramids of Terror," which opens with Spidey on a solo adventure that he'll eventually need Spider-Woman's help on -- what Spider-Man is doing going through Egyptian pyramids we're left to speculate about. This Spider-Man certainly captures some of the corny wit of his comic book counterparts, as he cracks several jokes before getting captured by a Mummy.








Spider-Man (1981)




While many children of the '80s fondly remember Amazing Friends (more on that in a minute), this Spider-Man series is sometimes either totally forgotten or mistakenly believed to be the exact same series as the one that debuted simultaneously to it. It's understandable, as the two series shared the same production company, Marvel Productions, and the same character designs -- Peter Parker, J. Jonah Jameson, Aunt May and the animated world they live in all look exactly the same here as they would in the more popular Amazing Friends. In addition, the Green Goblin episode of this series would be used as the template for a very similarly plotted episode of Amazing Friends.


While not directly adapting Spider-Man comic book issues, this series did a decent job of portraying the character in a way that was very familiar to fans and did a good job of capturing the basic feel that Spider-Man stories contained, if not much of the drama. It also featured some fun guest stars over the course of its 26 episodes, including Captain America and the Sub-Mariner, and the first animated appearances of such notable Marvel Comics characters as the Black Cat and Ka-Zar. There were also many familiar Spider-Man comic book villains, and a few, such as Magneto and the Frightful Four, from other Marvel books.









Continue to Page 2 for some Amazing Friends, a 1990s animated favorite and Spider-Man having some Spectacular and Ultimate adventures. 



Source : ign[dot]com

New Marvel Game by Transformers Team in the Works




While Gazillion only recently showed off its Marvel MMO / action-RPG, Marvel Heroes, it appears that more super hero games are in the works. Per the San Diego Comic-Con schedule, we've learned that Activision and developer High Moon Studios (Transformers, The Bourne Identity) will be announcing a new title set in the Marvel universe.







We don't know what it is, but you can rest assured we'll be on the scene to find out.



Source : ign[dot]com

StarCraft II – IPL Team Arena Challenge 3 – Week 8 Preview




Welcome to another look at IGN Pro League Team Arena Challenge, the StarCraft II tournament featuring the very best teams in the world. In each match the teams play a Best of 9, elimination style match, where the winning player stays on while the losing player is replaced by another player on their team. First team to five wins is the victor.


In this weekly column we preview the upcoming matches with some analysis of their current performance and their performance in the tournament thus far.


This week, some of the middle tier teams determine who the pretenders and contenders are as the tournament continues on to the final twelve teams.





Acer v aTn






Rosters


Acer


Bly, DarkHydra, Mondragon, Nerchio, ParanOid, Scarlett


AlternateType


Cloud, DarKFoRcE, Delhpi, Socke, Breek, DBS, Enza, NarutO, Nemuke, PhoeNix, PSiArc, ReaL, SaltTheWound


Road So Far


Acer



  • Won 5 - 4 v Eclypsia

  • Lost 4 - 5 v Prime

  • Won 5 - 3 v Mouz


AlternateType



  • Lost 2 - 5 v Dreamteam Gaming

  • Won 5 - 2 v Infinity Seven


Analysis


In a match where many would say that Acer would be outclassed by the former champions of Europe, Acer actually looked to dominate last week against Mouz, without having to showcase their top players. They handed Mouz a well fought 5 - 3 defeat, sending Mouz out with a disappointing finish (No wins, two losses) considering they were the runner-up of Team Arena Challenge 1. This puts Acer in a position where their only loss came against the current best team in the world, Prime, in a match where they should have won after being up 4 - 2 with their best 2 players still undefeated. AlternateType has looked inconsistent; great at times and mediocre at others. Recently Socke became known as being the only player to defeat DongRaeGu at MLG Anaheim 2012 on DRGs championship run and has continued to showcase himself as one of Europe's greatest players, but the rest of AlternateType's roster looks sketchy and has performed as such in their first two matches in the tournament.


This honestly shouldn't be a close match. While Real and Socke could take two or three maps, I would be surprised if they managed four wins against Acer, especially now with the addition of the world's best female player and international sensation Scarlett. While Acer may be team Zerg, no one has figured out how to crack through them with any consistency thus far in TAC3. I would expect Acer to keep rolling through this match, and possibly not even stop there. Long live the new Kings of Europe.


Prediction - Acer 5 - 2 AlternateType





Karont3 v Empire






Rosters


Karont3


LoLvsxD, LucifroN, Ryo, VortiX, AlastOr, MikOeL


Empire


Aristeo, Beastyqt, Happy, ho8ot, Kas, TheMista, VINES, viOLet


Road So Far


Karont3



  • Lost 2 - 5 v Quantic

  • Won 5 - 2 v Check 6


Empire



  • Won 5 - 3 v It's Gosu

  • Lost 1 - 5 v SlayerS

  • Won 5 - 0 v FXO.CIS


Analysis


This match would have looked a lot closer on paper if not for the fact that Beastyqt just proved himself by defeating Eastern European rivals FXO.CIS with style in an amazing all kill. He looked almost flawless against players that are generally regarded as being his superiors, including BratOK and Strelok. While Karont3 originally looked to just be a two man team in the Moreno Duran brothers, AlaStOr has emerged as a very strong European player, finishing deep in online European events and even performing well offline. While now with Beastyqt's performance revealed, many people will think this will be a blowout, but I still think it will relatively close and Karont3 actually has a chance to win as I believe they possess the strongest online player across both teams in LucifroN.


Two player teams generally don't win, but it's possible in online team leagues in this format. I have full confidence that LucifroN and Vortix will at least make this close after the embarassing defeat they had at the hands of Quantic's Hawk. I still think Empire will win because of their deep roster, but it won't be the blowout everyone thinks is coming.


Prediction - Empire 5 - 3 Karont3





Dignitas v Evil Geniuses






Rosters


Dignitas


Apollo, Bischu, BlinG, DreAm, KiLLeR, Merz, SeleCT, SjoW


Evil Geniuses


DeMusliM, IdrA, iNcontroL, JYP, HuK, LzGaMeR, Machine, PuMa, ThorZaIN


Road So Far


Dignitas



  • Lost 0 - 5 v Team Liquid

  • Won 5 - 3 v Eclypsia


Evil Geniuses



  • Won 5 - 3 v Infinity Seven

  • Lost 0 - 5 v MVP

  • Won 5 - 3 v DtG


Analysis


It just wouldn't be a Team Arena Challenge without EG getting All Killed by someone. Luckily for them, the all kill was the same as any other loss and they recovered well by dispatching DtG in a very easy looking 5 - 3 win. While their Korean players have managed to carry them so far, they will likely need a little bit of a contribution from their non-Korean players for this match. Dignitas is a quandary of a team, looking nigh unbeatable at times and washed up at others. BlinG went on a tear earlier this year and last year, but lately has had very little follow up on his breakout performances. SeleCT again is inconsistent, but extremely talented, and the rest of the lineup goes through spurts of brilliance followed by lack luster play. They will need all of the spark they can ignite to defeat EGs lineup.


While both teams go through severe periods of inconsistency, it is Dignitas that truly looks like a team playing uninspired. It seems like it's been forever since we've even seen a top caliber performance from any of their players and they'll have to have several players playing at the top of their game to win over EG. Even with the inconsistency of EGs Western based players, PuMa and JYP should be enough to carry 3 wins, with a contribution or two from HuK, ThorZaIN or IdrA to take this one down.


Prediction - Evil Geniuses 5 - 2 Dignitas





compLexity v FXO






Rosters


compLexity


GanZi, Goswser, Heart, Killer, Minigun, QXC, Ryan, Ryze, Trimaster


FXO


asd, Choya, Crane, Gumiho, jks, Leenock, Lucky, Sirius, Supreme, TheBest, Tear, Tree, Weekend, Whale


Road So Far


compLexity



  • Lost 4 - 5 v FXO.CIS

  • Won 5 - 4 v It's Gosu


FXO



  • Lost 4 - 5 v TSL

  • Won FF v Quantic


Analysis


While all games involving these teams have been very close, FXO is clearly the stronger team, having these close matches against superior team(s). Their match against TSL was an all time classic, as I mentioned last week, and compLexity just managed to squeak by two teams that had to qualify for the tournament, as opposed to having to play one of the GSTL powerhouse teams. coL also looked extremely vulnerable as they relied heavily on a few players to do all of their damage while even some of their Koreans were inconsistent in their play. They will need a much better united effort to get through FXO as even lesser known players like Tear have really started to impress, in both the GSTL and in TAC3.


I wish I could say I saw coL winning this, but it's just not probable. FXO is still one of the strongest teams in the world despite losing to TSL. They did benefit from a forfeit against them by Quantic, but realistically, Quantic probably wouldn't have beaten FXO anyway. This will probably be relatively one sided as at every position, FXO is simply better.


Prediction - FXO 5 - 2 compLexity







What do you think about this week's matches? Can EG break their curse and overcome the two-man punch of LucifroN and VortiX? Will FXO prove the GSTL teams are too strong to be stopped?


Let us know in the comments below and make sure you watch all of these great games on the IPL site and tune in next week for a wrap-up of these matches and our breakdown of Losers Round 3.



Source : ign[dot]com

Luigi's Mansion: One Decade Later With Dark Moon




So many of the Nintendo's new releases pay homage to classics from the past that comparing them is inevitable – we take what we see in today's screenshots, videos and promotional art and naturally want to evaluate them in the light of yesterday's similar adventures. This year offers us a unique opportunity, too, since many of 2012's upcoming first-party releases are direct sequels – Paper Mario, Pikmin and two installments of New Super Mario Bros.


We'll get to those three soon enough. Let's kick off this new wave of visual comparisons by first heading back into Luigi's Mansion.



"He . . . hello?" Luigi slowly, cautiously peaks through the front door of the mansion, flashlight shining. Both the GameCube original Luigi's Mansion and upcoming 3DS sequel Luigi's Mansion: Dark Moon begin our hero's ghostbusting adventures with this iconic introductory image, so it serves as a good starting point to begin comparing both games.



Before he could open the front door, of course, Luigi had to approach the mansion from outside. The GameCube game only had one spooky manor to explore – as seen above – but the 3DS sequel is promising at least three different haunted houses. There's the exterior of one of them. The first? The second? The third? We don't know quite yet.



Our scaredy-cat protagonist will also be getting assistance again from sidekick scientist Professor E. Gadd. You can catch a glimpse of his new laboratory just above, along with the latest device he offers to assist Luigi – a Nintendo DS. The first Luigi's Mansion game had our hero using a "Game Boy Horror," which was an homage to the Game Boy Color. Amusingly enough, the developers paid attention to the Professor being a bit behind the times with an equivalent outdated tech reference – the Game Boy Color had been replaced by the Game Boy Advance by the time Luigi's Mansion 1 came out. Likewise, the Nintendo DS (in its 2004 form factor, even) is last-gen tech here in 2012.



Luigi's other supporting character in his first Mansion excursion was Toad, who showed up at various points throughout the house to offer encouragement and serve as a save point. He'll be back again in Dark Moon, and that seems to please Luigi. Thumbs up!



It seems that Toad may play a more active role this time around, though, as the screenshot above makes it look like he's actually following Luigi around rather than just staying locked in one spot. The environment they're exploring is part of the new ice-themed mansion Dark Moon will feature, so, for comparison, there's a look at the Cold Storage room from the GameCube original.



Though the mansions in the 3DS sequel are all-new, some rooms are just a standard part of a house design – so it's easy to find more equivalents and set them side by side. For our next example, here's a look at the dining rooms from both games. (Both complete with vacuum-able tablecloths.)



Every home has to have a bathroom too, of course, and it looks like Luigi will be encountering at least one more vacuum-able shower curtain as well. In the first game there was a key hidden behind the curtain. In this one, you'll interrupt a ghost just trying to bathe.



A little less standard for normal homes – but perfectly normal for haunted houses – is the on-site graveyard. Luigi had a boss battle to fight in the cemetery space just outside the GameCube mansion's walls. What spooks and specters will await him among the 3DS headstones?



The basics of combat will be the same in the upcoming sequel, as you'll once again flash ghosts with a burst of light to freeze them in place, then activate your Poltergust vacuum cleaner to suck them up. Dark Moon will make the process a bit more involved, though, adding timed button presses along with extra button icons flashing above Luigi's head to help you out. You'll also be able to suck up more ghosts simultaneously in the sequel.



Last of all, a look at what may be Luigi's new best friend – an as-yet-unnamed ghost dog. The first Luigi's Mansion had its own spectral pooch named Spooky, but he only served as an opponent in a small battle sequence. This new haunted hound looks like he may actually become a companion for Luigi, especially since the screenshot just above shows him retrieving a key for our hero. That gets me excited, as a Luigi fan – a new, loyal dog character just for the green-capped brother to command would help further distinguish him from his big bro Mario.


And that's all for now, aspiring ghost hunters. Use the comments box below to let us know what you think of the visual similarities and differences of the first Luigi's Mansion and the new Luigi's Mansion: Dark Moon, along with your thoughts on how the 3DS sequel will play. Then come on back to IGN in the days ahead as we put together more visual comparisons for 2012's other upcoming Nintendo sequels.








Lucas M. Thomas can't wait to get his hands on Luigi's latest headlining adventure. "Mario? Maaaariiiioooo!" Classic stuff. You can follow Lucas on Twitter.



Source : ign[dot]com

Comic-Con: Warner Bros. Extra Stage to Host Big Bang Theory, Fringe, Vampire Diaries and More




Warner Bros. has just announced that they will be bringing something totally new to San Diego Comic-Con this year. In just a couple weeks, the studio will be presenting the Extra entertainment festival, an outdoor event taking place from July 12-14 at Bayfront Park (between the San Diego Convention Center and the Hilton San Diego Bayfront hotel). What's the big deal, you ask? Well first off... BATMOBILES!


Extra will be a live, multi-day experience where fans can check out even more Warners' properties and will include live Q&A's with various stars from The Big Bang Theory, Fringe, The Vampire Diaries and more. The Extra stage will also be hosting additional performances, screenings and talent interviews.



On display in "The Batcave," You'll be able to see all six TV/movie Batmobiles -- from Adam West's 1955 Lincoln Futura to the latest camouflage Tumbler from The Dark Knight Rises -- up close and personal! There will also be a Lord of the Rings video game showcase where you can play Guardians of Middle-earth.


Stay tuned for the full schedule, which will be posted here.



Source : ign[dot]com

ZTE and Alcatel to Develop Firefox OS Phones




The world’s worst-named operating system is gaining traction and a new name, say the people who named it in the first place. Firefox OS – originally “Boot to Gecko” (or B2G, for the somehow worse acronym-ified version) is an OS built to allow HTML 5 to access more of your phone, like that of native applications.


If that doesn’t really make sense, put it this way: if you thought Android featured an “open” ecosystem, Firefox was like “Oh, I'll show you an open ecosystem.” Either way, you probably won’t get your hands on the operating system for a while.



But that doesn’t mean you’ll never have a Firefox OS phone – the first devices have already been agreed to be built by Alcatel and ZTE and will feature Snapdragon processors.


Currently, Firefox has a list of carriers backing the OS (Deutsche Telekom, Etisalat, Smart, Sprint, Telecom Italia, Telefónica and Telenor are all on board). Noticeably absent from that list are American carriers - we imagine even Sprint might be a foreign division.


Due to eliminating what Firefox is calling “middleware layers” – which we won’t even pretend to understand - Firefox may be able to offer an enticing option for low-end smartphones.


“As billions of users are expected to come online for the first time in the coming years, it is important to deliver a compelling smartphone experience that anyone can use,” said Gary Kovacs, CEO of Mozilla.


What do you think? Does the world need another mobile operating system?







Nic is the Editor of IGN Tech. He loves technology almost as much as The Shawshank Redemption, Boyz II Men, and Minesweeper. You can follow him on Twitter and IGN.



Source : ign[dot]com

Wolverine to the MAX




The MAX universe is a horrible, violent place. It has killed the Punisher and it's full of blood. Of course, fans wouldn't have it any other way. And now, Marvel is bringing one character to that world that, while a seemingly perfect fit, has never made an appearance. That's right: Wolverine MAX is on the way.


The series will be written by crime author Jason Starr, who also recently contributed to Marvel with The Untold Tales of Punisher MAX #1. I talked with Starr about the book, an ongoing series that will debut in October. You can also enjoy the awesome cover to issue #1 from none other than Jock:


wolverinemax001jpg


IGN Comics: First, congrats on the book! You also just had a story for the Untold Tales of Punisher MAX series – what draws you to the MAX universe?


Jason Starr: The MAX universe is a natural for me as a reader and writer, definitely my favorite line in all of comics. I’ve been a fan of the MAX books for years, especially Punisher MAX. I remember reading Garth Ennis’s stuff for the first time and how blown away I was. The whole concept of MAX, its total irreverence, resonated with me because it reminded me of the work of my favorite crime writers, such as Jim Thompson, Charles Willeford, and Patricia Highsmith. They were never afraid to push the envelope and risk offending everybody, and I found the same was true in the MAX books.


This was such a revelation for me because it seemed that way too many fiction writers had been playing it safe and shying away from taking risks. The line also resonated with me because for years I’d always taken a “to hell with it” approach with my own crime novels. In my books I’ve always tried to let loose, never hold back, go for what is true and honest in a story, and never censor myself or compromise my vision just to please some readers. I believe you have to write as if your family and friends don’t exist, and that is the whole vibe I get from the MAX books.


IGN: You’re primarily known as a crime novelist – is the transition to monthly comics something that you’ve been wanting to do for a while, or was it simply the draw of the project?


Starr: A combination. I’ve been looking for the right opportunity to do a monthly and I’m beyond psyched that it’s going to be Wolverine MAX. A couple of years ago, I wrote a graphic novel for Vertigo Crime, and then I did some more work for DC, including working with Brian Azzarello on First Wave. I learned so much from Brian, that was a real honor. My Justice Inc. back-up in First Wave was a monthly and I loved the challenge of building a story from month to month.


IGN: How is a MAX version of Wolverine – aside from an upped violence factor – different from the Logan we know in the normal Marvel Universe?


Starr: First off, yeah, there will be a lot of in-your-face violence, but it won’t be gratuitous. The violence will always come naturally from the characters and the storylines. To me “MAX” means going all the way, taking it to the max, letting loose, putting the pedal to the floor, but that doesn’t mean gratuitous—it means real, it means honest. And there are other, more subtle ways to push the envelope besides violence and sex. For example, I can push the envelope psychologically as well, reach into the darkness of Logan’s mind, and I intend to do that frequently.


IGN: Assuming that the X-Men don’t exist in the MAX universe, how is Logan’s life altered by their absence?


Starr: Logan has often been portrayed as a loner, and I’m going to play that up, get into every aspect of his aloneness, and loneliness. What does it feel like to be alone for hundreds of years, to feel unconnected to anything? This has had a big influence on Logan’s life and I want readers to get that.


IGN: Can you give us a general idea of the kind of plot we should be expecting in your first issues?


Starr: Don’t want to give away any secrets here, but it’s a plot that will take place in modern day Japan, and back to a time during Logan’s youth in Japan many years ago.


IGN: The solicitation suggests “a new look at Wolverine’s past.” Will you be revamping the character’s origin for the MAX Universe? How much of a role will the reveal of that past play in your ongoing story?


Starr: There will be some alterations to the back story that will help define Wolverine’s place in this universe, but all the changes will have a purpose. I don’t want to change anything just for the sake of changing it, and I’m always going to stay true to the soul of his character. The past is going to play a big role, as his past defines who is today. This dynamic of the past’s influence on the present interests me very much, and I see Logan as a sort of detective investigating his own mind, questioning his own experiences, a sort of ongoing self discovery project.


IGN: Is Wolverine a character that you’re drawn to in general? How do you manage writing such a different version of the character while retaining the things you enjoyed him in the first place?


Starr: Wolverine is my favorite character in all of comics which is why I’m so excited about this project. Over the past couple of years, I’ve written two modern werewolf novels for Penguin, The Pack and The Craving, so I’m definitely drawn, in general, to characters with wolf-like tendencies. But, to me, what makes Wolverine so intriguing is his psychology. More so than perhaps any other hero, there is a complexity to him that makes him endlessly fascinating, and I think that’s why so many writers have wanted to get a crack at him and why fans have been so enthralled. In the MAX books, it won’t be so much as what parts of Wolverine are retained, but which are accentuated. I want to focus on aspects of his personality that haven’t been focused on very much before.


IGN: Are there any members of Wolverine’s general supporting cast that you’d be interesting in importing to the MAX Universe?


Starr: There will be some familiar faces, but they will also be retooled to fit the storylines. Victor Creed, a personal favorite, will be involved, and some others.


IGN: Anything else you’d like to add about Wolverine MAX?


Starr: Just that, as a fan of comics, I’ve been waiting for the marriage of Wolverine and MAX for years, it seemed like such a natural to me. And now, to be the creator of it—well, that just amps up my enthusiasm to a whole other level.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

The Cabin the Woods Haunts Blu-ray and DVD




Just in time for the release of The Avengers on Blu-ray and DVD, Joss Whedon's other summer hit, The Cabin in the Woods, will come to Blu-ray, DVD, digital download and On Demand September 18, 2012.


Here's a synopsis of the film, direct from Lionsgate, "A rambunctious group of five college friends steal away for a weekend of debauchery in an isolated country cabin, only to be attacked by horrific supernatural creatures in a night of endless terror and bloodshed. Sound familiar? Just wait. As the teens begin to exhibit standard horror movie behavior, a group of technicians in a control room are scrutinizing, and sometimes even controlling, every move the terrified kids make. With their efforts continually thwarted by the all-powerful eye in the sky, do they have any chance of escape?


Co-written by fan favorites, Joss Whedon (The Avengers, TV's "Buffy The Vampire Slayer") and Drew Goddard (Cloverfield) and directed by Goddard, the film stars Kristen Connolly (The Happening), Chris Hemsworth (The Avengers), Anna Hutchison (TV'sWendy Wu: Homecoming Warrior), Fran Kranz (The Village), Jesse Williams (TV's "Grey's Anatomy"), Richard Jenkins (The Visitor) and Bradley Whitford (TV's "The West Wing"), The Cabin In The Woods is not like any horror movie you have seen before."



Specs for the Blu-ray will include a 1080p high definition transfer preserving the film's original 2.40:1 aspect ratio. Audio will be mixed in English 7.1 DTS HD Master Audio. The DVD will boast a 16x9 anamorphic widescreen presentation with 5.1 Dolby Digital audio. Both discs will offer English and Spanish subtitles.


Bonus features will include the following:



  • Commentary with writer/director Drew Goddard & writer/producer Joss Whedon

  • "We Are Not Who We Are: Making The Cabin in the Woods" Documentary

  • "The Secret Secret Stash" Featurette: "Marty's Stash" & "Hi, My name is Joss and I'll be your guide"

  • Wonder-Con Q&A with Joss & Drew (also included with digital download version)

  • "An Army of Nightmares: Make-Up & Animatronic Effects" featurette

  • "Primal Terror: Visual Effects" featurette

  • "It's Not What You Think: The Cabin in the Woods" Bonus View Mode (Blu-ray Exclusive)


Suggested retail for the Blu-ray is $39.99 and $29.95 for the DVD. Be on the lookout for pre-order links in the near future. And be sure to check back in September for a review of the Blu-ray. Also, be sure to check out our theatrical review of the film.







"Yes, you had "Zombies." But this is "Zombie Redneck Torture Family." Entirely separate thing. It's like the difference between an elephant and an elephant seal." Become a friend of R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!



Source : ign[dot]com

Lost Producer's Psycho Prequel Series a Go!




Back in March, we wrote about former Lost executive producer Carlton Cuse joining the A&E project Bates Motel - a TV prequel to Alfred Hitchcock's Psycho.


Now Deadline is reporting that A&E has ordered Bates Motel stright to series, skipping the pilot process entirely. The 10-episode first season, which delves into Norman Bates' story before the events in Psycho and the twisted relationship between serial killer-to-be Norman and his mother, Norma, will be produced by Carlton Cuse and Kerry Ehrin. Bates Motel, which is also reported to have a "contemporary touch," will debut on A&E in 2013.




Also a character? Dr. Hoots the Owl, before he got stuffed.




Source : ign[dot]com

Limbo Special Edition Released





PlayDead has released a special boxed edition of Limbo. Available today, the set includes a disc with a DRM-free version of the game for PC or Mac. In addition, the set includes:



  • Seven original art cards

  • A Soundtrack CD

  • A sticker of the game’s main character

  • 3D glasses

  • A Steam gift key







The set is available for $24.99 and can be purchased from multiple retailers.


Limbo was originally released for Xbox 360 in 2010 before expanding to PC and PlayStation 3 a year later. Developer PlayDead recently released the first details and a screenshot from its follow-up game, currently known only as Project 2.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

True Blood, Newsroom Renewed by HBO




This just in: HBO has announced that they've picked up their summer shows, True Blood and The Newsroom, for another year.


True Blood will be back for Season 6 and Newsroom has landed itself a Season 2.


IGN's review of last night's Newsroom, "News Night 2.0"


IGN's review of last night's True Blood, "We'll Meet Again"




Source : ign[dot]com

The Three New Free PlayStation Plus Games Are…




Remember the megaton announcement Sony made at E3 concerning PlayStation Plus? At its press conference, Sony revealed that 12 full-fledged games would be available for download free of charge for PlayStation Plus subscribers (in addition to the weekly, bi-weekly and monthly freebies already offered). This move was called The Instant Game Collection, and for July, Sony is looking to freshen its catalog up a bit.


Three new games – all downloadable – will be added to the stable of PS+ freebies starting tomorrow, July 3rd. Those games are Gotham City Impostors, Pac-Man Championship Edition DX and Renegade Ops. They will replace Virtual Fighter 5, Hard Corps: Uprising and Zombie Apocalypse on the Instant Game Collection roster.



Those three games join Infamous 2, LittleBigPlanet 2, Ratchet & Clank: All 4 One, Warhammer 40,000: Space Marine, Just Cause 2, Saints Row 2, Lara Croft and the Guardian of Light, Choplifter HD and Sideway: New York as completely and totally free games to download and play if you’re a PlayStation Plus subscriber.


A word of wisdom: PS+ subscribers should be sure to go download Virtua Fighter 5, Hard Corps: Uprising and Zombie Apocalypse now, as they’ll be free only until the PlayStation Store updates tomorrow, July 3rd.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Roller Coaster Rampage Review




Roller coasters always represented both the ultimate thrill and the ultimate horror of my sporadic theme park experiences. As a kid, working up the nerve to conquer rides with ominous names like "The Monster," "Shockwave," and "Mind Eraser" always took a lot of effort, but the freak-out fun of getting my innards rattled at 70 mph through a loop-de-loop usually turned "gee, I don't know, guys" into "hell yes, let's go again!" I even remember getting together with friends, drawing up the craziest coaster ideas imaginable, and wondering if any real-world rides resembled my asinine blueprints. With its freeform, arcade-style gameplay that lets you build some truly insane coasters and then ride them in first-person, Roller Coaster Rampage indulges all my wildest childhood "what ifs."



Set within a sprawling amusement park, Roller Coaster Rampage is essentially an open-ended playground for dabbling in on-the-fly coaster creation. Instead of constructing tracks using a more technical editor-style interface, you direct your coaster around the park in real-time and the track builds itself out behind you. It's an inventive approach to coaster crafting that allows for some real artistry and intuition in the tracks you make. Dabbling around in the unrestricted Free Ride mode also has a cool Zen-like feel to it, and it's easy to get caught up in the flow of forging snaking tracks high above the park's scenic vistas.


Making coasters takes on a strong puzzle solving quality in the more focused campaign mode, which has you pulling off tricky maneuvers, chaining tracks together, and collecting colorful gems to earn the points needed to progress to tougher stages. Each of the numerous puzzle stages have some pre-laid out components that you can connect with to earn extra points as you zip around the park. Thankfully, there's still tons of freedom to experiment beyond the suggested routes. Working in and around the loose framework every levels throws at you is a neat challenge, and later stages really ramp up the craziness with more demanding goals and dynamic layouts.


Unlocking new stages requires creativity as you build out increasingly complex track full of corkscrews, loops, and other stunts to earn a good star rating before connecting back the starting gates. Unfortunately, controlling your speeding coaster is a far less intuitive process than designing tracks on-the-go. The WASD buttons control speed and banking while the directional keys handle vertical moves and turns. When you throw in a few other hard-to reach buttons on top of that, and the fact that tougher stages throw specific directions for you to follow at a faster and faster pace, pulling off quick maneuvers becomes an awkward pain. I may know exactly what kind of move I want to pull off, but the time it takes to fiddle with the controls to produce the desired result is often longer than the short window of opportunity provided to complete the trick. Though streamlined, the gameplay becomes demanding on later levels, and wrestling with the cumbersome keyboard controls doesn't mesh well with the fast paced action.



Semi-realistic physics are more of a consideration in the campaign challenges, but they too get in the way of the freeform fun at times. You have to tweak your speed constantly on some tracks in order to make it through big loops, stay on target to clear long-distance jumps, and keep from flying off the track on hairpin turns. Since artificially boosting your speed or braking consumes energy that's restored by collecting gems, it's hard to strike the right balance between juggling clever track design with the more practical need to keep your momentum and earns points. In later stages, keeping track of all these moving parts grows chaotic to the point of distraction, making spectacular derailments common. While they're amusing, these frequent wipeouts are more frustrating than funny when they kill an otherwise smooth high scoring run over and over again.



Source : ign[dot]com

Roberson's MonkeyBrain Comics Unveiled




A couple of weeks ago, writer Chris Roberson teased a new comics publishing imprint called MonkeyBrain Comics, an extension of his own MonkeyBrain Books. Via telephone press conference today, Roberson revealed the nature of MonkeyBrain Comics, and it's exciting indeed.


MonkeyBrain is a new comic book imprint that will debut this Wednesday, July 4th -- dubbed "Independents Day" -- exclusively on comiXology. Co-Publishers Roberson and his wife/business partner Allison Baker stated that they're currently exploring trade paperback releases to follow up the digital installments.



"MonkeyBrain Comics was born out of a desire to directly explore what opportunities there were in the newly expanding digital marketplace for creator owned material," said Roberson. "We knew from the get go that we’d want to work exclusively with comiXology, who have become the undisputed leader in the digital comics field with their platforms’ unparalleled reading and shopping experience. And we’re pleased to have so many of our close creator friends along for the ride. I can’t wait to see what fans around the world think about our first batch of releases!"


"We’re excited to be the exclusive digital home of MonkeyBrain Comics," says co-founder and CEO David Steinberger. "ComiXology’s mission is to get comics into the hands of people everywhere and we look forward to doing just that with Chris and Allison’s stellar line of creator owned comics!"


The press conference clarified that the only monetary gain that MonkeyBrain gets from digitally publishing these titles is to cover the company's marketing, with the rest of the profit going to the creators. The company also takes nothing except exclusive license for digital distribution, meaning MonkeyBrain owns no portion of the IP or residuals from movie options or anything of that ilk. In fact, the creators themselves can print copies of their books if they so choose, as MonkeyBrain only has rights of the digital format. Similarly, this opens up MonkeyBrain comics to print deals with other existing publishers in the future.


Roberson said that the length of their projects vary book-to-book, and that the pricing of the comics would reflect that. However, the price range would remain between .99 cents and $1.99 depending on the book.


Roberson and Baker also expressed that they weren't interested in using their marketing efforts before the release of the books -- which a print model necessitates because of the pre-order system -- and instead will wait to promote the books until they are actually available for purchase.



Finally, Roberson stressed that they were only accepting projects in which the property was shared among all of the creative team involved, and that the company isn't open for submissions at this time.


Some of the talent involved includes the following:


Grace Allison, Nick Brokenshire, J. Bone, Chad Bowers, Wook-Jin Clark, Colleen Coover, Kevin Church, Dennis Culver, Matt Digges, Ming Doyle, Curt O. Franklin, Ken Garing, Chris Haley, David Hahn, Phil Hester, Joe Keatinge, D.J. Kirkbride, Adam Knave, Axel Medellin, Jennifer L. Meyer, Michael Montenat, Ananth Panagariya, Thomas Perkins, Adam Rosenlund, Chris Schweitzer, Brandon Seifert, Chris Sims, Matthew Dow Smith, Paul Tobin, J. Torres, Josh Williamson and Bill Willingham.


Quite the lineup! Better yet, there are more creators set to be revealed at the MonkeyBrain panel at San Diego Comic-Con on Friday, July 13 at 7PM.


The first books to release this Wednesday are as follows:



  • Aesop’s Ark by J. Torres and Jennifer L. Meyer

  • Amelia Cole and the Unknown World by Adam P. Knave, DJ Kirkbride and Nick Brokenshire

  • Bandette by Paul Tobin and Colleen Coover

  • Edison Rex by Chris Roberson and Dennis Culver

  • October Girl by Matthew Dow Smith


For more information, you can visit the official MonkeyBrain Comics website.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He thinks creator-owned comics are the only thing that will keep comics afloat forever.



Source : ign[dot]com

Left 4 Dead 2 Cold Stream DLC Coming in July




Valve has announced that Cold Stream, the much anticipated next downloadable content pack for Left 4 Dead 2, will be released on July 24th. The add-on will be available for PC, Mac and Xbox 360. For Xbox players, the content also includes the original Left 4 Dead’s Blood Harvest, Crash Course, Dead Air and Death Toll campaigns.



Cold Stream has been in beta since March 2011 and Valve says “there are some other surprises” that will be revealed later. The content will be released alongside a new update that makes all mutations available at all times. According to Valve, “this will allow players to choose to match into games playing Taannkk!, Gib Fest, or even a user created mutation like Confogl.”







More details will be released in the coming weeks, but we’ve reached out to Valve for pricing info and will update with any comment we receive.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Assassin’s Creed III Limited Edition Revealed




Ubisoft has announced the Assassin’s Creed III Limited Edition for North America. Available for $119.99, the Limited Edition will hit Xbox 360 and PlayStation 3 and include the following in addition to a copy of the game:



  • 9.44” Connor statue

  • Embroidered 28” x 48” Assassin’s Creed-inspired Colonial flag

  • 3” x 3.25” metal belt buckle



For PC fans, a Digital Deluxe Edition will be available for $64.99 including the following:



  • George Washington’s notebook

  • Three single-player missions “from the high seas to Cozumel Island in search of Captain Kidd’s fabled lost treasure”

  • Captain of the Aquila’s uniform and Colonial Assassin outfit, boarding axe and Scottish flintlock

  • Sharpshooter/Redcoat characters for multiplayer

  • The “best audio tracks” from previous Assassin’s Creed games


While this is the first North American exclusive edition of Assassin’s Creed III, it’s actually the fifth overall, joining the three European editions announced in March and the Ubiworkshop edition shown off in May. There will also be a PlayStation 3 bundle available on day one including exclusive downloadable content.







Assassin’s Creed III hits stores on October 30th.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Street Fighter Icon Lands at PlayStation




For years, Seth Killian has been known as the Street Fighter guy, and then a few weeks ago, he announced that he was leaving Capcom. Now, he's resurfaced -- as a member of PlayStation. Killian will be joining the Sony Santa Monica -- the developer currently working on God of War: Ascension -- as the lead game designer for the external group. While Killian didn't say it was his only project, he did write at length about PlayStation All-Stars Battle Royale in his debut PlayStation Blog post. So, expect his involvement on that title -- one he's taking to EVO.












Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!



Source : ign[dot]com

Alt-Minds: Making "Transmedia” a Reality




Even in this fast-moving world, in which more or less anything with a silicon chip in it is a gaming platform, you don’t often come across a game with its own neologism. So that instantly makes Alt-Minds, a collaboration between French developer Lexis Numerique and Orange, stand out. For it describes itself as a transmedia game. Admittedly, transmedia is a word that has already established itself in the lexicon – it means “To tell a single story across multiple platforms”. Which, judging by a recent demo, describes Alt-Minds perfectly.


Lexis Numerique may not be the best known developer around, but it does have a track record of making innovative adventure games – its highest-profile such effort being 2003’s In Memoriam, published by Ubisoft, and the recent PSN game Red Johnson’s Chronicles. Both games are essentially jazzed-up point-and-click adventures, and that, deep down, is what Alt-Minds is, too. It’s a popular genre among French developers, as Heavy Rain reiterated, and seems to suit the French love for the off-beat and cerebral.







Lexis Numerique’s marketing and business development director Djamil Kemal, who demoed Alt-Minds, explained the game’s curious structure: “We call it “a total fiction”, and you can access it from all your screens – PC, mobile phone or tablet – at any time. It will be like a TV show, in that it is a game which has a beginning and an end. It will consist of eight episodes released over eight weeks – you will get the first week’s episode for free, and then each subsequent weekly episode will cost about £2.80. We expect it to come out in November.”








Transmedia is a word that has already established itself in the lexicon – it means “To tell a single story across multiple platforms”. Judging by a recent demo, this describes Alt-Minds perfectly.





Kemal explained that the main aspect of the game will be an app (operating on the PC or tablets), which resembles Facebook (although it is visually distinct, which is just as well, since he said it will playable on Facebook, too). When you download a week’s worth of the game, your Facebook-style interface’s feed will set you a new mission each day. Alt-Minds’ gameplay will then test your investigative web skills – you’ll have to visit Facebook pages (both real and fake), characters in the game will send you text messages or even call your mobile, and you’ll have to use the likes of Google Maps and Street View to progress. According to Kemal, “There are additions to the regular game which will let you earn XP. For example, the most involved players can use geolocalisation, where you got to a specific place and check it out with your phone.” Luckily, he added that although Alt-Minds is a pan-European game, that geolocalisation element will pegged to players’ general vicinities.


The basic plot of Alt-Minds centres on a group of five young scientists working at a foundation in Belgrade, who disappear in Ukraine – and your job, as a member of one of a pair of investigative teams, is to find them. Much of your raw investigative material will come in the form of video (shot, according to Kemal, in Russia, Ukraine, Germany and the UK). You’ll be fed info and assigned tasks by the (fictional) members of your team, although Kemal asserted that although it is designed to be a solo game, you can collaborate with real-life friends who are also playing it.



The episode shown included tasks like identifying a man whose first name was Viktor, using sketches made of him by children, other written evidence including possible surnames and searching Facebook. Later on, we were shown a holiday-style video showing a car on an Eastern European road driven by a man we were told was now dead– the task involved using a Sharpen tool to get the number-plate, and Google Maps and Street View to investigate the area where his body was found. Gameplay-wise, Alt-Minds should appeal to devotees of CSI and the like – don’t expect action to be on offer.


It’s impossible to say, on the basis of a short demo, whether Alt-Minds will be much fun to play, but you certainly can’t fault Lexis Numeriques’ ingenuity and determination to innovate. Those who prefer games that shun the mainstream and obvious would do well to keep an eye out for it – its release date is not yet set in stone, but you can bet Orange will trail it heavily (Kemal insisted that you don’t have to be an Orange customer to play it), or keep your eye on http://ign.com/www.lexis-games.com. If nothing else, it should give you a handle on precisely what transmedia actually is.



Source : ign[dot]com

Watch the Starship Troopers: Invasion Trailer




Johnny Rico returns in Starship Troopers: Invasion, the all-new CGI-animated adventure which hits on August 28th from Sony Pictures Home Entertainment.


Utilizing the latest in CGI, the next chapter in the Starship Troopers franchise finds Johnny Rico, Captain Ibanez and Carl Jenkins on a dangerous mission to rescue survivors of a Federation outpost that's under attack by the bugs. It's an ugly planet -- a bug planet!


Check out the trailer here:








Series star Casper Van Dien returns as executive producer alongside Ed Neumeier, screenwriter of the original film. Shinji Aramaki, the director of Halo Legends, Appleseed and Appleseed Ex-Machina, helms Starship Troopers: Invasion, which will be released on Blu-ray and DVD with UltraViolet.


The discs will feature filmmaker commentary, deleted scenes and an 11-part Making Of featurette that reveals how the film was created via a mix of animation, motion capture and compositing. The Blu-ray also features an exclusive conceptual art gallery, showcasing the original designs of the movie’s ships, alien bugs and more.



Here's the official synopsis of the film: "The troopers of two starships have joined forces to terminate a massive bug attack at a federation outpost. Before the mission can be completed and the survivors evacuated, one ship abruptly departs and goes inexplicably dark. The remaining battle-hardened troopers race to the rescue, only to discover that the threat from the bugs is about to hit home."


Would you like to know more? Then check out Starship Troopers: Invasion when it hits on August 28th!



Source : ign[dot]com

Total War: Rome II Shows War's Human Side




It’s in their faces; a mixture of trepidation and excitement. They rattle their rectangular shields, knock spear heads against one another. Their leader, a Legionnaire, or maybe just a Centurion, gives the kind of impromptu speech that’s been practised a thousand times. Not that it matters. Waves crash against the sides of the Trireme longboat, and the collective grunt of a thousand oarsmen in across a dozen other boats drown out the specifics of what he’s saying. But you can tell it’s the impetus to victory – you can see it in the way he moves his arms, the conviction on his face. The sunlight flashes across his helmet.


Total War: Rome II is not like other strategy games. It’s not even all that much like other Total War games – it’s had enough of a steroid injection to transform it into a much bigger, burlier, hulkier game. It’s buff. Soldiers look as detailed as you like, each one of their faces animated by about as much technology as you might imagine is thrown at a major console title. But there’s not just one soldier on this field, or even a few dozen. There are thousands. Tens of thousands.







It’s Carthage, in 209 BC, and Publius Cornelius Scipio is assaulting the great city in an attempt to finally take the tusks out of Hannibal’s attack by denying him his greatest asset. The most interesting part of all this, and a first for the Total War games, is that it’s an amphibious assault.


As the Triremes (Roman longboats) come hurtling towards the beachhead, scattered siege towers and abandoned ladders from the years of failed attacks litter the beaches. When the ships ground themselves up on the sand, soldiers pour out of them, quickly organising into tight turtle formations to protect themselves from the barbed, blackened sky. It’s like Spielberg in a strategy game.








It instantly strips away the detachment that is typical of an RTS, replacing it with cinematic zeal





“What we’re trying to do in battles and the campaign is really push what we think makes Total War unique,” says James Russell, the Lead Designer on the Total War series. “You’ve got this whole spectrum of what you can see in the battle on a really close, human level in the soldiers.” He demonstrates it, too, strapping the virtual camera onto the back of one unit as it scales one of those siege towers. It’s a feature they’re pragmatically calling ‘Unit Camera’, and it instantly strips away the detachment that is typical of an RTS, replacing it with cinematic zeal. You’ve still got the freedom of camera movement, though, able to swing the camera left and right and even crash zoom, throwing you shakily into the distance to witness your tiny men throwing themselves to their tiny deaths against the enemy.


“Then you zoom out,” continues James, “and you have this breath-taking scope where you’ve got tens of thousands of men.” Here, flaming rocks hurtle through the sky towards huddled soldiers, and the siege tower lurches forwards towards the walls. It’s not alone, and nor is it unsupported, with huge siege boats lobbing their own flaming rocks at the walls of Carthage, hammering them constantly as the infantry moves up against them. It’s at this point that the demo zooms out entirely, switching from the beautiful spectacle of the battle to a detached strategical view. Units are turned into simple squares, and a rudimentary layout of the city is cast underneath them.


“It’s this combination of those two views, that whole spectrum, which is what is unique about the game. We see them as adding to one another. It looks more breath-taking when you see ten thousand men because you’ve just come out [from seeing just one], and the impact when you’re zooming in on that human level combat is all the more striking because you know that there are ten thousand of these going on at one time.”



This has always been true of Total War; the series has always brought you simultaneously right up to the fight whilst also letting you pull back beyond even that one battle, out into the grand strategy of the game laid out on a continental map. But it’s never felt nearly as evocative as here. The siege tower reaches the walls, but in the few moments before the door falls open and all hell breaks loose, the Legionnaire turns and gives his men a few words of encouragement. He actually turns, and he actually speaks. It’s a tiny vignette of a much grander conflict that wonderfully encapsulates what’s going on.


Then the door falls open, and all hell, indeed, breaks loose. Carthage’s walls have been breached, and the battle just turned dirty, pushing through streets and up hills towards grand temples. Even here Total War has expanded and evolved, turning the sieges that so define it into a far more tactical endeavour.


“With multiple capture points it’s now much more cat and mouse,” James elaborates. “As a defender you can’t just camp. You’ve got to be dynamic and you’ve got be mobile. You can lay traps, hide cavalry down a street and ambush invading forces as they come around.”


As entertaining as the battles are, without context they’re just hollow conflict. Luckily, Creative Assembly is planning on adding context in spades. “We’re broadening the scope of the map; it’s a bigger map than the first Rome. It’s an ideal setting for us to push the human angle because of the importance of individuals, how their personal decisions remade and forged new empires.”








It’s human level drama woven into the campaign map





The team is achieving this though a reworking and expansion of one of the features that made Shogun 2’s DLC, Fall of the Samurai, so impressive. In Fall of the Samurai you’d occasionally have decisions pop up, moral choices that you’d deal with and get a temporary buff or debuff, depending on whether you’d appeased or aggravated the populace. Here, though, Creative Assembly is aiming for something far more ambitious: “We want to really push the dilemma system so we have proper chain dilemmas. It’s almost interactive storytelling in a way. We want chain dilemmas so that this choice will take you down this path, and that will create different choices as a result of that. It’s human level drama woven into the campaign map.”


So the player’s choices become consequences that they will have to live with – and the trait system will make a return, too. But instead of focusing on the individual, here it’s being used to tie you more to your armies. Rather than a simple grouping of units with an attached general, armies will be Legions, and Legions can gain traits, depending on how they fight.



“We want a legion to have a history that goes beyond its general,” says Russell, “because that’s how it was. That’s why you ‘Don’t mess with the Ninth.’ Legions had a particular history.” Whether or not you can gain negative traits and be forced to deal with the dead weight of a cowardly legion, or one that’s all too ready to rape when you set about pillaging, isn’t entirely clear, but the idea of having armies with their own history is certainly an appealing one.


This is the overarching message that came through whenever Russell was talking about Rome II; they want it to be bigger and better, yes, but they also want to emphasise the player’s investment in the game, and have them make choices based on how they feel, not just how they think they’ll win. You’ll have favourite armies that are favourite for reasons you can see on the battlefield, and that only get stronger with time.








Even the AI, great bane of Total War’s history, is aiming to be more cohesive and fundamentally more human than before





Even the AI, great bane of Total War’s history, is aiming to be more cohesive and fundamentally more human than before. Previously, the AI had two conflicting directives. The bit that wanted to kill you and take all your stuff, and the nice friendly bit that knew you were a trade ally and didn’t want to make you cry. Now, they’re putting those two together, creating a thinking machine that has both those considerations to take into account, rather than just trying to reconcile a contradiction.


The byproduct of this is that the AI will be predictable, and will think about things prior to doing them, building up armies for a double cross, or maneuvering troops into place to seize your assets. “You might be able to spy on the AI, and see it thinking about double crossing, building up forces to attack you,” says James. Not only this, but by simplifying the core of the AI, Creative Assembly is much better equipped to give them proper personalities. “You’ll have AI’s that are much more vengeful and some that are more forgiving, and that’s tied to factions,” Russell explains, “and we’ll also be able to explain that to the player.” So the single-minded, barbaric gauls might be less inclined to sup on grapes and wine with you, while the more exotic cultures to the East could be more open to such frivolous diplomacy.



Creative Assembly hopes to achieve this through all sorts of fancy technical AI tricks. If the developer can take the seemingly schizophrenic behaviour of the AI in previous games and make it something that players can understand and predict, then suddenly Total War will no longer just as frustrating to play on occasion as it is otherwise incredible.


With a game of this scope it’s impossible to get a clear picture from just one battle to serve as an example of how it might be to play. It’s only been in development for eight months, and Creative Assembly has its eye on a Christmas 2013 release date. So much is left to hopeful promises and assurances that this time they’re going to get it right, and this time the AI will be smarter, the pathfinding will be better, and the spectrum will be wider than ever before.


But it’s the human angle that’s most intriguing. It’s that narrative and emergent storytelling that makes Total War games the grand strategy epics that they are. It’s always that impossible defence or brilliant double cross that sticks most in your mind when you’re finally done and you pack your save games away.


By focusing its efforts on making those moments even more memorable, amping up the spectacle with gorgeous graphics, deeper systems and ever more to pull you into the world, Creative Assembly is setting its sights as high as they’ve ever been. If they can pull it off, they’ll be able to supplant Rome: Total War as the best Total War game they’ve ever made. Which would be rather fitting, really.







Phill Cameron is a freelance journalist who gets an unhealthy amount of pleasure watching tiny men die tiny deaths. You can follow him on Twitter.




Source : ign[dot]com

The Lego Dark Knight Stays at the Top of UK Charts




Despite some big games being released, LEGO Batman 2 remains at the top of the UK games chart.


The Amazing Spider-Man debuted at number 2, while fellow new releases - Spec Ops: The Line and London 2012 - came in at numbers 3 and 4, respectively.


Perennial seller FIFA 12 came in at number 5. And Skyrim climbed one place to 7th, thanks to the release of the Dawnguard DLC. Mass Effect 3 was another game that benefited hugely from the release of DLC, vaulting from 36 to 15.


The Top 20 Software (All Prices for the week ending 30 June 2012):



  1. LEGO Batman 2: DC Super Heroes - WARNER BROS. INTERACTIVE

  2. The Amazing Spider-Man  - ACTIVISION BLIZZARD

  3. Spec Ops: The Line - TAKE 2

  4. London 2012: The Official Video Game - SEGA

  5. FIFA 12 - ELECTRONIC ARTS

  6. Tom Clancy's Ghost Recon: Future Soldier  - UBISOFT

  7. The Elder Scrolls V: Skyrim - BETHESDA SOFTWORKS

  8. Max Payne 3 - TAKE 2

  9. Battlefield 3 - ELECTRONIC ARTS

  10. Metal Gear Solid HD Collection - KONAMI

  11. The Ratchet & Clank Trilogy: Classics HD - SONY COMPUTER ENT.

  12. Mario & Sonic London 2012 Olympic Games - SEGA

  13. Sniper Elite V2 - 505 GAMES / MASTERTRONIC

  14. FIFA Street - ELECTRONIC ARTS

  15. Mass Effect 3 - ELECTRONIC ARTS

  16. Batman: Arkham City - WARNER BROS. INTERACTIVE

  17. Assassin's Creed: Revelations - UBISOFT

  18. Call of Duty: Black Ops - ACTIVISION BLIZZARD

  19. Lollipop Chainsaw - WARNER BROS. INTERACTIVE

  20. Skylanders: Spyro's Adventure - ACTIVISION BLIZZARD







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com