Showing posts with label marvel. Show all posts
Showing posts with label marvel. Show all posts

Friday, July 6, 2012

Joe Quesada Talks Marvel NOW!




Earlier this week, Marvel Comics dropped a bombshell and announced Marvel NOW! -- a new publishing initiative focused on freshening things up across the board. Among the coming changes are some huge creative team shake-ups including Jonathan Hickman taking over the Avengers titles and Brian Bendis delving into the X-Men at length for the first time. Marvel's also expanding their focus on their digital presence, their attitude toward cover design, and of course, giving some new looks to their most popular heroes.


But with the announcement came speculation that this was a universe-wide "reboot" which, in fact, is not the case. To do away with that misconception and talk about the exciting things Marvel has got planned, I sat down with Marvel's Chief Creative Officer and A-list artist, Joe Quesada.


IGN Comics: First and foremost, I know there will be a lot of discussion about what you guys are doing with Marvel NOW!. But just to clarify for our readers – this isn’t a reboot, correct?


Joe Quesada: No, it’s not a reboot. There are some absolute reconfigurations of characters and their status quos and maybe an alter ego here and there, but this is not a reboot of the Marvel Universe.


IGN: Why was staying true to the past, as opposed to just “restarting” or doing something like DC did last year, important to you guys?


Quesada: I would argue that DC’s 52 was really just a tremendous marketing campaign. They did promise a reboot, but I don’t think it was a complete reboot in the actual sense of the word. So if and when that day were ever to come from Marvel, we will promise that that’s what we’d do. But that’s really not something that’s in our game plan right now or something that we’re looking to, or need to do.


The Marvel Universe is operating fine and the thing that is always most important to us is to make sure that characters are evolving, changing, and keeping our readership interested. That’s really what Marvel NOW! is all about. This isn’t the first time we’ve done something like this. We’ve been very, very successful at shaking up our universe without shaking up people’s collections and continuity and starting everything from scratch. That being the clear past roadmap to success for us, that’s what we’re going to continue doing. Marvel NOW! is this generation’s version of Marvel looking at its universe from a fresh perspective.


marvelnowjpg


IGN: Like you mentioned, this is obviously a huge shakeup for you guys – can you talk a little bit about what led to this decision?


Quesada: You know, it’s just the stories. As creators come in and creators come out, it’s the stories that really take us to where we’re going next. What’s interesting about Marvel NOW! and ReEvolution is the fact that it’s change within the Marvel Universe story status quo as well as technology digging its heels into the modern publishing world of Marvel as we start looking toward the future. And not just the future of our characters, but the future in which we’ll be delivering these stories that offer all this change.


So there’s a lot of great stuff happening that’s dovetailing into this one singularity, beginning with Marvel NOW!. We’re using the opportunity not just to market the changes that are coming to the Marvel Universe, but also the great changes coming to the readership with respect to how they will be enjoying their stories in the future.


IGN: Like you were talking about, a huge part of Marvel NOW! and ReEvolution in general has been the digital component. How have fans responded to things like the digital downloads and Marvel AR and how did that inform the decisions you’ve made?


Quesada: The response has been fantastic. We’ve seen our digital sales grow in huge, huge numbers, more than we’ve seen at any time in our modern publishing history and that’s really a wonderful thing to see. At the same time, it’s not cannibalizing the sales of hard copy comics. The goal is to find a world in which people enjoy both, and I think it’s been very well received. The Infinite comics have, critically, been outstandingly received and people love them; I do think that’s the wave of the future. The AR stuff is fun; the fun stuff always gets well received, but I look at that stuff and go, boy, I know that two years from now we’re going to be so much further along with the AR stuff. What we’re doing right now is like cave paintings compared to where we’re going to be in the next year or two. But you gotta start somewhere, right?


So that’s the part that’s really interesting to see evolve, because there is so much growth there. It’s one of those things where no one can really tell you where the technology is going to take you, you just know that when you get there, you’re there. I think the important thing for us is to be first out of the gate, as we always have been in the digital world, and that we’re out there experimenting with the different formats and leading the way and eventually finding what the readership wants. Ultimately, the decision isn’t ours. We just put a bunch of things on the table for our fans and see what they gravitate to. They’re really going to lead us to where we’re going to go.


IGN: Awesome. Well I have to tell you, I’ve been loving the Infinite stuff and the exploration of that canvas and everything. Is that something you’re looking to do more of, post-AvX?


Quesada: Thank you. And yeah, absolutely… but let me preface this by saying that I think Infinite comics and/or a variation of how the Infinite stories are told is really how comics design for the digital medium will eventually be told. I really do firmly believe that and that’s why we’ve invested so much in it. The thing about doing an Infinite comic and, this will be a little bit of a long-winded explanation, but, going from the standard way a comic is made to the way an Infinite comic is made is going to have a learning curve attached.


I think if you look back at the origin of the comic book, when the very first comics came out, what those stories ended up being really were just repurposed Sunday strips from the newspapers that were shrunk down into the comic page not unlike today’s digital comics which are hard copy comics edited and chopped to fit the digital medium. Back then when you looked at those early comics, they didn’t translate well, because those Sunday strip pages were drawn huge to begin with and proportionally they weren’t the right size for the dimensions of the comic book. So what ended up having to happen is that as creators had to learn how to draw for the size of a comic book, and the way that they told their stories and the way that they designed their pages had to change from the way they were doing it for the newspaper, because it was all very different.



So I think that there is going to be a transition period between going from the hard copy comic to the Infinite comic. Not just because of the size of the aperture, but also just the construction and thought that’s involved in making the comic and using all the additional tools it gives the writer and artist to tell their narrative. While much of the skill set is the same as a regular comic, there are new skills that have to be learned. So the question is, how do we become proficient at doing it? It’s publishing. We publish comics every week, we publish every issue once a month, sometimes twice a month. So there’s a learning curve to get us from how long it takes us to produce an Infinite comic to being able to do it on a regular basis. It’s not as time consuming as a motion comic or anything of that complexity, but there’s a learning curve because everybody’s got to learn the new techniques and how to work this way and that includes our editors.


I think once that hurdle is crossed – and it’s not a big one – I think you’ll start to see these with more regularity. The only reason you’re not seeing more right now is because we’re testing the market, using AvX to see how the readership feels about it before spending a significant amount of money on it and producing regular content. So we take the initial investment, see how the readership feels and if all goes well, away we go. That said, reaction has been incredible, so keep your eyes and ears open.


IGN: That’s exciting to hear. Now, in terms of the changes for Marvel NOW!, do all of those events, story-wise, spin directly out of the events of AvX?


Quesada: Yeah. AvX launches a lot of things.



IGN: So far you’ve announced three new titles with a promise of more to come, including some current books being relaunched. Can you say what titles will be the most affected, which might be shifting direction the most drastically?


Quesada: I can tell you about two titles that I’m really excited about and a third that I can’t discuss, so let’s not go there. Now this is not picking favorites or anything, but being in the room and hearing the books that are going to offer a tremendous amount of change – not just change in their books, but change that will affect everything in the Marvel Universe. I think Jonathan Hickman’s Avengers is going to be groundbreaking just because of the way Jonathan thinks in a very, very universe-expanding way. And Brian Bendis’ All-New X-Men is going to rock the X-Men world. It’s going to be such a significant title for us; I can’t wait to read those books. We do have other stuff going on like the third mystery title that has me jazzed, but right now, from the initial launch, those are the first two that I’m reading as soon as they’re back from the printer.


IGN: One of the problems that some fans had back when DC relaunched last year, is that many of the ongoing titles didn’t really get a decisive end. We’re getting a lot of creative team change-ups in Marvel NOW!; is this a situation where those lengthier runs are going to come to a natural end?


Quesada: Yes. Everything is writer-friendly, all the writers are in the room, everybody’s handing off the baton to the next guy and making sure that it’s a seamless transition from one to the other.


IGN: Awesome, that’s great to hear. What about the success of the Avengers movie and hopefully Amazing Spider-Man – how are you guys making sure that movie fans can find a gateway into these books?


Quesada: I think it’s by keeping our characters consistent. It would be hard for us to just start everything from scratch, strictly for the movie-going public, because that’s really not fair to our hardcore, loyal fans that got us here in the first place. I think what’s important is that we keep our characters as consistent as possible, so that when somebody who decides to delve into the world of comics from experiencing the movie at least gets an experience that is similar to what they saw on the big screen. But at the same time, we also have plenty of trade paperback collections both in hard copy and digitally that are specifically designed for the movie-going public. So I think our bases are covered in that sense, but I do think there is a consistency of character – and that’s not just important for movie-goers, but anyone coming to comics for the first time.


IGN: With your being an artist, I should ask you about the changes Marvel is making in cover design. I haven’t seen an example yet, but it sounds like you guys are taking a more cinematic approach?


Quesada: Yeah. Artists have played with the idea of changing cover design and where they place the logos from time immemorial, but usually those are special one-off cases or things that don’t traditionally go to the newsstand. Traditionally, comic book covers, the way they’ve been designed, is that the top third has to have your logo; the name of your book. Because traditionally, the way they were stacked in newsstands is they were layered one over the other, so you’d only see that top third. Now as we move into the digital realm and the modern era of comics where there really isn’t much of a newsstand presence, I started questioning why we were doing this.


This really came about one day when Tom Brevoort had asked me to give a talk to the junior editorial staff about comic book design. I started to prep for it and I started pulling some of my favorite movie poster imagery to demonstrate layout, color, and how all of these things work into capturing the viewer’s eye and drawing them to your product. As I started doing this, I realized that all of my favorite movie posters, hardly any of them had the logo in the top third of the poster. The name of the movie was used as a design element and placed in the best spot to work with the piece and convey the message in the most clear fashion. If it was having the graphic or actor more prominent and leading your eye to the logo that was really the best solution, well that’s what they’d do.


So I started thinking, we’re now entering a digital age; we’re entering a time where comic shops don’t rack their books like the newsstand, for the most part, fans get to see the entire cover sitting on the shelf. In many cases fans are ordering their books in advance from their local retailers. In those cases they’re ordering from a catalog where they always see the full image and sometimes it’s just a thumbnail. So it became clear to me that we really should be thinking in terms of what is the punchiest design that captures the reader’s eye. Sometimes, that may not include the logo being in the top third. We challenged our cover artists to start thinking in more of a design sensibility; more of an advertising sensibility to how to design your cover. This doesn’t mean that the logo can’t be in the top third, but you’re not locked in. So we’re starting to open up that palette a bit more for our artists and moving into the modern era, because realistically speaking, I can’t think of anything – with the exception of magazines that are still sold on newsstands and video games these days – that still have the top third logo. But we’re not locked in anymore, so having that freedom is going to be interesting to see where it goes from here. Nothing is sacred anymore!


IGN: Is there a hard-and-fast point of where those kind of designs will start seeping into the titles that you’re shipping?


Quesada: I have a feeling it’s something that will slowly work its way in in. I don’t think it’s going to be a clean “here we go.” Because we are in the middle of the Marvel NOW! initiative, there are a couple of cover elements that have to be in place for the next few months that might infringe on complete design freedom. Chief amongst these is that the Marvel NOW! logo has to be top-center of our covers, just because we have to keep the consistency for a couple of months, but eventually that will fade away. It’s going to be interesting to see how our designers work out their covers.


IGN: Joe, I really appreciate your time, and thanks.


Quesada: Appreciated too, thanks man!







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Best-Selling Comics of June 2012




As expected, the big publishing events at DC Comics and Marvel have dominated the June 2012 comic book sales through Diamond Comic Distributors. DC was able to sneak past Marvel in unit share for the first time in months with a 38.23% compared to 37.82%, but Marvel still won a narrow victory in dollar share with a 33.77% compared to DC's 33.03%. Comics in general saw a steady increase in sales as compared to last year.


The top 10 comics of June 2012 are:



  1. Avengers vs. X-Men #6 (Marvel)

  2. Avengers vs. X-Men #5 (Marvel)

  3. Batman #10 (DC)

  4. Justice League #10 (DC)

  5. Before Watchmen: Minutemen #1 (DC)

  6. Before Watchmen: Comedian #1 (DC)

  7. Before Watchmen: Silk Spectre #1 (DC)

  8. Before Watchmen: Nite Owl #1 (DC)

  9. Spider-Men #1

  10. AvX VS #3


And the top 10 trades/graphic novels are:



  1. The Walking Dead Vol. 16 TPB (Image)

  2. League of Extraordinary Gentlemen III: Century #3: 2009 (Top Shelf)

  3. Watchmen TPB (DC)

  4. The Boys Vol. 11 TPB (Dynamite)

  5. Batman: Detective Comics Vol. 1 HC (DC)

  6. Fatale Vol. 1 TPB (Image)

  7. Batwoman Vol. 1 HC (DC)

  8. The Walking Dead Vol. 1 TPB (Image)

  9. DMZ Vol. 12 TPB (DC)

  10. Morning Glories Vol. 3 TPB (Image)







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Thursday, July 5, 2012

Marvel vs. Capcom Origins Hits XBLA, PSN in September




Capcom has announced Marvel vs. Capcom Origins, a mixture of two classic Capcom fighting games that will hit XBLA and PSN this September. The game includes the original Marvel vs. Capcom in addition to Marvel Super Heroes and will be available for $14.99 (or 1200 Microsoft Points).





Marvel vs. Capcom Origins will combine the fighting styles of the two games, offering either the one-on-one combat of Marvel Super Heroes or the tag-team style of Marvel vs. Capcom. Origins will also feature online multiplayer for up to eight players as well as a spectator mode, HD graphics, dynamic challenges and the ability to save replays.


Origins follows Marvel vs. Capcom 2, which Capcom offered as a download back in 2009. Capcom also released Marvel vs. Capcom 2 for iPhone earlier this year.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Marvel Universe to Undergo Drastic Changes




Fans have long been speculating about Marvel's plans for their post-Avengers vs. X-Men universe. Thanks to an announcement in the Comic-Con issue of EW, we've got the answers.


Marvel NOW! is the company's latest publishing initiative, the next phase of Marvel ReEvolution, a concept that was unveiled earlier this year. Basically, it's a giant shake-up of Marvel's entire universe -- brand new titles, brand new creative teams, brand new costumes, relaunched titles, new digital incentives, new cover designs and even new secret identities, in some cases. It's a complete overhaul for the Marvel Universe that the publisher promises will leave no major character or series unaffected (jury's still out on where Night Nurse ends up, though).


However, Marvel has made sure to make one thing clear: Marvel NOW! is not a reboot or restart of continuity. This is the next evolution of their characters in a post-AvX world that will be moving things in all-new directions with creators tackling characters they've never really touched before.


Marvel will begin launching new books starting in October, which will included new and long-forgotten titles but also a few re-launches. The new books will continue launching through February 2013. If you're not sold on the idea yet, just take a look at the titles announced so far:


Uncanny Avengers #1 by Rick Remender & John Cassaday (October)



  • The book stars a team comprised of both Avengers and X-Men (yes, including Captain America and Wolverine) on a mission to find the Red Skull, who's on a mission to eliminate mutants once and for all.


All New X-Men #1 by Brian Michael Bendis & Stuart Immonen (November)



  • The original five X-Men -- from the 60s -- show up in the present and realize that the future they see isn't the one that they want. Bendis made it clear that it wasn't a time travel story that was heavy on the sci-fi element, instead focused on the character drama this situation would create.


Avengers #1 by Jonathan Hickman & Jerome Opena (December)



  • Described as an Avengers book for the 21st century, Hickman will expand the roster to "18 or more" members from all walks of the Marvel Universe. Given the style of writing Hickman goes for, expect this book to be huge in scope.


Not bad, eh? Of course, this answers the mystery of what Hickman would be doing after he wraps up his Fantastic Four run and the reason he left Ultimate Comics Ultimates some months back, where he stated that it was for an opportunity that he couldn't pass up. If that opportunity wasn't Avengers #1, I'm not sure what else it could have been. In addition, this answers the question of what Bendis is doing post-Avengers. It's also worth noting that the rumors about Jean Grey's return are likely in reference to All-New X-Men, which states that the original First Class -- of which Jean was a part -- would find themselves in the present.


Uncanny Avengers by Remender and Cassaday is certainly an interesting title, as it suggests a mash-up of the writer's two major titles -- Uncanny X-Force and Secret Avengers. Might the teams be merging? Whatever the case, these line-ups are thrilling and here's hoping whatever else Marvel's got in store for Marvel NOW! is on par with these books.


EW also debuted an exclusive piece of art showcasing some of the new costume changes. All I can really say about it is, Rocket Raccoon FTW:



Aside from the new titles and general newness to the visual look of some characters, Marvel is also continuing their renewed focus on digital comics. The Marvel NOW! branding represents a jump-on point for new readers, and the covers for every new #1 with the branding will make use of Marvel AR to recap the story so far for new readers before they even open the book. Additionally, each book with the Marvel NOW! branding will have a code to download a free digital copy of the purchased issue via the Marvel Comics app.


There's bound to be plenty of speculation from fans in the coming weeks; luckily, San Diego Comic-Con is right around the corner. Surely attendees will have some questions. In the meantime, stay tuned to IGN Comics for a chat with Marvel's Chief Creative Officer Joe Quesada on Thursday to shed some light on the initiative.


Update: In addition to the series listed above, Marvel revealed another new title: New Avengers by Jonathan Hickman and Steve Epting. This will relaunch as a #1 in January.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Thursday, June 21, 2012

The Avengers: Battle For Earth first impressions





Marvel Avengers: Battle for Earth Image

2012 definitely stands as the year of Marvel’s The Avengers, what with Joss Whedon’s big-screen take on the superhero squad cleaning up at the box office with $1.4 billion in ticket sales.  And with the home release already dated for September 25, the fun looks to continue on for months to come.  With that, Ubisoft has finally stepped forward with an Avengers licensed video game, Battle For Earth, which will be knocking heads later this year for Xbox 360 Kinect and Wii U.  The company recently invited us to a behind-closed-doors demo to see how it works.

The concept is pretty similar to Power-Up Heroes, Ubi’s previously released superhero endeavor, but obviously tailor made with the Avengers in mind.  Instead of tying in with events from the film, you’ll be following chapters from the Secret Invasion saga, which means you’ll not only be tangling with the Skrulls, but also super villains like Loki and Magneto.  For that matter, additional characters will be included with the original Avengers team, such as Spider-Man and Wolverine.  (Over 20 will be in the game in all.)


The Avengers: Battle for Earth gameplay

The game works like a one-on-one battle game, where you fight against a specific opponent until one of you falls.  Think of it like a fighting game, but set up with an over-the-shoulder view – and with motion controls.  With your chosen character, you’ll execute attacks by swinging your arms and feet around in the desired motion.

Movement of your character is handled simply by swaying left and right, or pushing forward if you feel like going in for an attack.  You can swing your fists for basic attacks and also initiate an air launch move, leaving them vulnerable for a strike.  But it’s when you introduce special moves into the fray that things really get interesting with Battle For Earth.

Here, you can raise your arm in the air using Thor to initiate a lightning charge, then point at your opponent to hit them with the required voltage.  Or you can play as Hulk, slapping your hands together for a Thunder Clap and watching the sonic waves knock them around like crazy.  (A ground smash is available as well, so don’t be concerned.)  Ubisoft is fine-tuning each character so that their attacks feel natural to the player executing them, and so far, those controls look quite responsive, though there are times small executions aren’t properly received.  It’s still in the works though.

On top of a single player campaign, Battle For Earth will also support two-player co-op, so you can battle with a friend in split-screen fashion, swinging away and using special techniques.  The game will also be online compatible through Xbox Live, so you can battle others.

We noted that Battle For Earth was also headed for Wii U, and while Ubisoft didn’t specifically elaborate on the features for that version, it’s bound to use the touch-screen to some effect, and possibly even the device’s gyrosensors.  Once we know more, we’ll let you know what unfolds…


The avengers: Battle for Earth gameplay

For now, you can rest easy with The Avengers: Battle For Earth.  This isn’t just some rushed Kinect effort that’s taking advantage of the super-hot film franchise, but rather a fighting game that lets you acts out your ultimate superhero desires with 20+ various characters.  Who doesn’t want to perform a shield throw with Captain America or a plasma blast with Iron Man?  We’re game for that.

Look for later this year.




Source : gamezone[dot]com

Tuesday, May 22, 2012

Northstar's Gettin' Hitched!




Save the date, kids! The engagement fans have suspected for months now was confirmed today on ABC's The View -- Marvel's first openly gay character, Northstar, is engaged to be married to his boyfriend Kyle. The two have a well-established relationship in the Marvel Universe, and it is currently a focal point in Marjorie Liu and Mike Perkins' Astonishing X-Men run. The proposal will occur in this week's issue #50, with the actual wedding to happen in issue #51.

Marvel originally teased a wedding way back in March with a "Save the Date" image, causing fans to (correctly) speculate about who the happy couple would be. The publisher isn't the first to tackle gay marriage however, with Archie Comics marrying gay Riverdale resident Kevin Keller to much fanfare some months back.



Northstar became the first openly gay character at Marvel in 1992, despite having first appeared in the comics in 1979. The issue in which his coming out occurred, Alpha Flight #106, sold like hot cakes. We'll see if Astonishing X-Men #50 and #51 can replicate that kind of success. You can check out images from the books below.

Obviously, gay marriage is a very hot topic in the U.S. at the moment with an election impending. To add to the Northstar announcement, DC Comics stated at Kapow last weekend that an established character of theirs would soon be coming out of the closet, and though they said it's a "major" character, it's also a character that hasn't yet been seen since the relaunch.







Stuff like this makes my cold, dead heart beat once more.



Source : http://www.ign.com

Saturday, May 19, 2012

Iron Man 3: What Takes Him to China?




New purported plot details for Iron Man 3 reveal the role China plays in the Marvel sequel. Just in case these rumors prove true then consider this a SPOILER warning.

We've known for awhile that Infernal Affairs and House of Flying Daggers star Andy Lau was going to be in Iron Man 3. Now this Andy Lau fan site points out a video report from China's Apple Daily that claims Lau will play a friend of Tony Stark's in China who will help him in his battle against the Mandarin.



The report further claims Iron Man has come to China to rescue a friend's daughter who was kidnapped in America and brought overseas. Chinese actresses Bingbing Fan is said to have been cast as Lau's wife and Yang Mi as his assistant.

The Mandarin (Ben Kingsley's not-so-secret villain role) has reportedly been altered from his comic book roots so as to not harm the Chinese image. (Iron Man 3 is a Chinese co-production.)

Iron Man 3 begins shooting in North Carolina before moving on to Beijing and Shanghai. The movie will reportedly see Iron Man fly over the Great Wall of China, the National Palace Museum and various landmarks in Shanghai.

Thanks to Latino Review and CBM for the head's-up!



Source : http://www.ign.com/articles/2012/05/19/iron-man-3-what-takes-him-to-china

Friday, May 18, 2012

From Ms. Marvel to Captain Marvel




Marvel is gearing up for the release of their new Captain Marvel ongoing series, starring none other than Carol Danvers as the titular hero, having taken up the mantle and left the Ms. Marvel moniker behind. Written by Kelly Sue DeConnick with art by Dexter Soy, Carol's new adventure kicks off with a team-up with Captain America.


Captain Marvel #1 is set to debut on July 18, with a regular cover by Ed McGuinness and a variant by Adi Granov.


captainmarvel1coverjpg captainmarvel1preview1jpg captainmarvel1preview2jpg captainmarvel1preview3jpg









Source : http://www.ign.com/articles/2012/05/18/from-ms-marvel-to-captain-marvel

Thursday, May 10, 2012

The Avengers Video Game Coming: Marvel Avengers: Battle For Earth On Wii-U And Kinect Ads By Google » Blog Tags Today's Most Popular Videos »


The Avengers Video Game Coming: Marvel Avengers: Battle For Earth

Marvel Avengers: Battle For Earth is coming out for the Kinect and Wii-U. Ubisoft and Marvel Entertainment announced that they are teaming up to create a game based on the blockbusting superhero tong. The title will feature more than 20 characters from the Marvel universe and is based on the “Secret Invasion” comics, not the film. We don't know the release date, but it will obviously not be out until after the Nintendo Wii-U launches.

“The idea that we’re making a motion-control version of The Avengers is a unique proposition if you compare that to superhero games of the past,” said Tony Key, Ubisoft’s vice president of sales and marketing said to The Associated Press. “This is the perfect type of game for that because these characters are very action oriented. They’re always fighting and throwing things.”

Further details on the game are scarce, but Ubisoft promises more details at this year's E3 in June. Speaking of which, G4 will be all over E3 2012, bringing you all the news, videos, and surprises you could possibly need or imagine.


Source : http://www.g4tv.com/thefeed/blog/post/723675/the-avengers-video-game-coming-marvel-avengers-battle-for-earth-on-wii-u-and-kinect/

Tuesday, May 8, 2012

Iron Man 3: The Extremis Guide



The Avengers may have just opened in theaters, but already superhero fans are looking towards the next wave of Marvel Studios films. That new wave kicks off next summer with Iron Man 3. Robert Downey Jr. and the gang will return once more to save the world and deliver some snark.







What makes this latest sequel interesting is that, more so than the previous Marvel Studios films, Iron Man 3 looks to be drawing inspiration directly from the comics. Recent reports suggest that the film will be based on Iron Man: Extremis by writer Warren Ellis and artist Adi Granov.

But just what is Extremis, and how does it fit into the world we've seen develop over the course of three movies so far? That's what we explore in this guide as we hypothesize what direction the story will take in Iron Man 3.

The Story



Extremis debuted in 2005, shortly after the various Avengers titles were relaunched in the wake of the Avengers Disassembled storyline. As the tale opens, Tony Stark is dealing with the collapse of the Avengers and the end of his short-lived stint as Secretary of Defense. The day-to-day pressures of running his company are conflicting with his desire to hide from the world and tinker with the Iron Man armor.

Tony has an unexpected reunion with an old colleague named Maya Hansen. Hansen is a scientist responsible for the creation of the Extremis process, essentially a computerized version of the super-soldier serum that created captain America. When Extremis is stolen by a terrorist group, Hansen calls in Iron Man to help stop a new super-powered foe from unleashing the power of Extremis on Washington D.C.



The core struggle Tony faces in Extremis is the need to evolve. His past as a weapons manufacturer still haunts him. He questions whether the Iron Man armor has actually helped the world or just brought more death and destruction. And when faced with the perfect fusion of biology and technology in the form of his new foe, Mallen, Tony comes to the realization that Iron Man is behind the curve. So what comes next?

The Characters



Robert Downey Jr. will reprise his role as Tony Stark/Iron Man (it may also be his final performance depending how contract re-negotiations with Marvel Studios go). Despite recent victories over Iron Monger, Whiplash, and Loki, Tony still faces newer and greater threats and will need an even more advanced version of the Iron Man armor to keep up.

Gwyneth Paltrow and Don Cheadle will also reprise their roles as Pepper Potts and James Rhodes, respectively. What role these two will play is unclear given that neither character appears in the original Extremis storyline. However, it's a safe bet that Rhodey will suit up as War Machine again, which may invite more conflict between Stark Enterprises and the military. Meanwhile, we're crossing our fingers that Pepper will be given her own suit of armor and that Rescue can make her live-action debut.



Jessica Chastain was slated to co-star in a role believed to be Maya Hansen, the co-creator of Extremis. Hansen is both Tony's intellectual rival and a potential love interest. However, as an alcoholic and a person who places her work over her morality, Hansen also represents what Tony could become without a conscience. Though Chastain has now dropped out, Diane Kruger, Gemma Arterton, and Isla Fischer were all rumored to be in the running as well and may once again be contenders.

The character Sal Kennedy serves as a mentor figure to both Tony and Maya in the comic. Sal is a futurist who pushes both characters to move their industries forward. He's also a bit of a hippie and a recreational drug enthusiast who spends his free time sampling various mushrooms and other psychedelic drugs. The character would be perfect for Jeff Bridges if Bridges hadn't already played Obadiah Stane in the first film. So far there's no word if Sal will actually appear in Iron Man 3.


 

Guy Pearce has been cast as Aldrich Killian, Maya's colleague and co-creator of the Extremis process. Killian commits suicide early in the first issue of Extremis, but we have to assume that Marvel Studios wouldn't hire Pearce if the character was going to bow out of the film so quickly. One possibility is that Killian will be combined with the Mallen character and that he will be the first Extremis-enhanced villain Iron Man is forced to battle.

Finally, Ben Kingsley has been cast as a mystery villain, while Andy Lau will reportedly play an unknown character. And despite early reports to the contrary, Scarlett Johansson will not reprise her role as Black Widow here.

The New Armor


 

The most significant outcome of Extremis was a new suit of armor and a new slate of abilities for Tony. Initially, he proved no match for Mallen's Extremis powers because his armor was too clunky and slow. Now matter how advanced the weaponry in his armor, Tony couldn't move at the speed of thought like Mallen did.

That all changes when Tony injects himself with the Extremis process. It rebuilds his body from the ground up to the point where Tony can now directly interface with computer systems and satellites. The crucial circuitry for the Iron Man armor is now stored inside the hollows of his bones. Like Darth Vader, Tony is now more machine than man, except he actually gets to keep his good looks.







With the new powers comes a new suit of armor. The "Extremis Armor" is a streamlined version of his previous suit. It features a smoother, more organic look and can now move and operate as fast as Tony can think.

We expect to see a similar sort of transformation for Tony in the film along with a new, streamlined Iron Man armor. Interestingly, Adi Granov illustrated the Extremis storyline and worked on the armor designs for the previous Iron Man movies, so the look of Iron Man is already heavily inspired by his art. Will the movie version of the Extremis armor still resemble Granov's art? Or will it take cues from the current "Bleeding Edge" armor in the comics, which is constructed of liquid metal and stored entirely inside Tony's body? That could be a cool sight to witness on the big screen.

The Mandarin?


 

If Iron Man has a primary nemesis in the same way that the X-Men have Magneto and Superman has Lex Luthor, it would probably be the Mandarin. This villain, besides being a formidable martial artist and warrior, gains power trough the ten rings he harvested from an alien spacecraft. Mandarin's rings lend credence to the old saying "any sufficiently advanced science is indistinguishable from magic." His rivalry with Iron Man is one of science vs. mysticism and West vs. East.

Fans have been waiting for a Mandarin appearance for years now, and we suspect that their wish may finally come true in Iron Man 3. For one thing, the previous two movies have been teasing his eventual rise. The terrorist group that kidnapped Tony was called The Ten Rings, and their leader Raza can be seen handling his master's Flame Blast ring. The Ten Rings appeared again in Iron Man 2, providing Whiplash with information and helping Justin Hammer break the villain out of prison.


 

There's also the fact that the new sequel is being partly filmed and produced in China. Coincidence? We know that Ben Kingsley has been cast as a villain in the film. And despite reports that he isn't playing the Mandarin, we're still not convinced. Kingsley's character apparently weaves a plot that "revolves around the spread of a virus through nanobots." That sounds like Extremis to us, and using Extremis as a terrorist weapon is something Mandarin has done in the past.

Expanding Extremis


 

Even if Iron Man 3 does end up borrowing heavily from the Extremis storyline, significant additions and changes will have to be made along the way. Though the comic is presented in very cinematic fashion, it simply isn't long enough to form the basis of a two-hour movie. The problem is even more pronounced because one issue focuses largely on providing a modernized take on Iron man's origins, something viewers already saw in the original film.

Perhaps the most sensible idea is to use Extremis as a foundation for the first act of the movie. After gaining his Extremis powers and defeating Mallen (or his equivalent), Tony should go on to face a larger threat. The movie could easily work as an adaptation of two comic storylines. The Iron Man series was temporarily relaunched as Iron Man: Director of S.H.I.E.L.D. During this time, the overarching conflict involved The Mandarin returning from exile, disguising himself as a scientist named Tem Borjigin and working on a plot to unleash Extremis as a worldwide pandemic. He knew that Extremis would be lethal to 97.5% of the world's population, but that the survivors would emerge as a new, highly advanced race.


 

That sounds like the sort of conflict that could carry the remaining two acts of the film, whereas a one-on-one battle between Iron Man and Mallen would seem dull in comparison to the previous final showdowns. It fits with director Shane Black's desire to craft a movie that is as much a techno thriller as it is a superhero adventure. A more global conflict also allows characters like Rhodey and Pepper to do more, whereas the original Extremis storyline leaves no place for anyone outside of the limited main cast. And the conflict still works even if it turns out that Kingsley won't be portraying Mandarin.

In a more general sense, we'd like to see the sequel explore how the creation of the Iron Man armor has affected the modern battlefield. Tony may have built the suit in order to end war, but the longer it exists, the more opportunities there are for less philanthropic men to abuse the technology. This has been a focus of many Iron Man stories over the years. We're picturing stories like Matt Fraction's "The Five Nightmares of Tony Stark," where 21st Century suicide bombers use arc reactors instead of dynamite to cause death and destruction. Or maybe "Armor Wars," where Tony embarked on an unsanctioned, one-man war against all the foreign powers who sought to corrupt his invention.

Extremis is a good foundation, but there's plenty more potential in the Iron Man universe.


Source : http://movies.ign.com

Monday, May 7, 2012

The Avengers Credits Easter Egg Explained (Spoilers)



MAJOR SPOILERS FOLLOW FOR THE AVENGERS. DO NOT READ ANY FURTHER IF YOU HAVEN'T SEEN THE FILM YET!

The tried and true Marvel Studios tradition of inserting scenes with Easter eggs midway or after the credits of its films continues with The Avengers. And while the surprise reveal that comes midway during the film's closing credits -- right after the fancy actor roll call -- might make total sense to comics fans, there are surely a lot of you out there saying, "Just what the heck was that all about?"

Well, we've got you covered.

But one more time, remember that spoilers follow!

O.K., then. Let's do this.

Ready?

You want to know who the purple-faced freakazoid is at the end of the film? It's Thanos, of course. The Mad Titan!



Thanos, the Mad Titan

Thanos shows up ever so briefly when "The Other" -- Loki's point man with the Chitauri -- breaks the news to his boss that the Avengers just kicked the butts of the God of Mischief and his alien army. Their invasion of Earth has failed. Standing with his back to the camera amid the cosmic otherness that seems to be becoming for Marvel, Thanos turns to reveal his distinctive mug and only-a-mother-can-love chin ridges to the camera. And then… cut to the rest of the credits! So it was who actually ordered the attack on Earth…

Of course, this all makes sense. We'd been hearing for ages that a second villain might be showing up in The Avengers. Red Skull was frequently mentioned, but of course Thanos' infamous weapon the Infinity Gauntlet did show up in a blink-or-you-miss-it moment in the Thor movie last summer in Odin's weapons room. (The Infinity Gauntlet also made an appearance at Comic-Con a year before that!)

But who is Thanos?

Created by that cosmic-tale stalwart
Jim Starlin, Thanos first showed up in Iron Man #55 in 1973 and has been more or less a mainstay of Marvel Comics' outer-space stories since. He's one of the Eternals, an "evolutionary offshoot" of the human race who have superpowers and get to do cool stuff like hang on Saturn's moon Titan and live for a really long time. This is not unlike another super-race in Marvel lore, the Inhumans, who Marvel Studios president
Kevin Feige has said could be getting a movie soon too.


In the comics, Thanos is not an Inhuman. But the Marvel movies have tinkered with their source material before to make it fit onscreen, so who knows? Maybe the Inhumans and the Eternals will be combined to some degree. Either way, it seems likely that Thanos will play some kind of role in that movie, if and when it happens. But even more likely is the character's connection to
The Avengers 2. He will be back in the sequel, it seems, and he'll be ready for Earth's Mightiest Heroes this time!

Bookmark this page and check back soon as we'll be breaking out a full "Thanos: Everything You Need to Know" feature, but in the meantime... fear the Mad Titan!

O.K., we saw the film again on opening day here in the U.S., and obviously that absolute last scene of The Avengers is in fact an added treat. Sure to disappoint some viewers, confuse others, and delight even more, the 30-second or so bit comes after the last credit has rolled. It's a wordless gag as the Avengers all sit around a shawarma shop, exhausted and munching away on pita sandwiches after the film's climactic battle has ended.

This is of course a reference to a line Tony Stark has during the final moments of the fight, after the Hulk has caught him during his plummet from the sky. He suggests going for shawarma around the corner, doing that Stark quip thing that he does so well. It plays as a throwaway line, but when the image of the entire group appears after the credits, it's a great moment -- and a very Whedonesque one at that. The shot feels like something you'd see in a Buffy episode, in fact, and while it's humorous, it also fits the film's themes -- and the entire Marvel movie oeuvre to date -- very well. you'd want to go chow down with your buds after a hard day's work like that, and who needs to chit-chat after everything you'd just been through? That's the sign of a real family actually -- there's no need to make small talk.

You could also read into the bit as a commentary on the whole Easter egg phenomenon as well. After hooking us in time and again with Nick Fury cameos and mysterious hammers in the desert, it's almost like Marvel Studios itself is saying, "O.K., whew. Finally, we did it. Now let's eat." Love it.


Source : http://movies.ign.com/articles/122/1224220p1.html

Tuesday, May 1, 2012

Mortal Kombat Vita Review




As Ultimate Marvel vs. Capcom 3 proved at the system's launch, the Vita can be a very capable home for fighting games. The system's gorgeous screen and impressive hardware make for a handheld that can stand up next to what the consoles have to offer. NetherRealm's Mortal Kombat reboot is the latest fighting game to get the Vita treatment, and luckily stands as a great port of last year's viciously violent fighter.




 

In terms of sheer content, Mortal Kombat on Vita offers a ton of features both new and old. The entire original game that released on consoles last year is here, complete with the full challenge tower and story mode. Additionally, all four DLC characters are now available from the get-go, along with God of War's Kratos, who was a special character in the PlayStation 3 version of the game. If that wasn't enough, the Vita version also adds in another bonus challenge tower accessible from the menu, with challenges that capitalize both on the DLC characters as well as the Vita's touchscreen and motion controls.

Mortal Kombat on Vita brings all of the brutal combat, huge character roster, and bloody fatalities from last year's game to the system. The fast and frantic pace and combo-based mechanics are a blast to play, and the brutal X-ray moves return from the console version. While the AI can be exceptionally cheap at times leading to some real moments of frustration, the game still plays very well. Last year's story mode also returns with no changes made, following Raiden and his band of Earthrealm warriors as they attempt to change the past by fighting through the events of the first three Mortal Kombat games. The story is pretty cheesy and is filled with some over the top voice work and writing, but is a pretty fun take that MK fans will dig.


Mortal Kombat's vicious X-Ray moves return in fine form.

Control is an area where previous fighters have faltered on handhelds, and where Mortal Kombat on Vita shines. The game controls extremely well, and once unwieldy fatalities have been given the touchscreen treatment and are much easier to pull off. Simple directional swipes replace d-pad presses and face buttons aren't required when using the touchscreen. If you'd like to still use the more traditional button-based control scheme for fatalities, you absolutely can.

Another great element added to the mix is a brand new challenge tower. The new tower is a completely separate group of original challenges, quite a few of which take advantage of what the Vita has to offer from a hardware perspective. Using the accelerometer and touchscreen, you'll be doing everything from juggling fighters in the air with missile fire and wiping away view obstructing blood from the screen to shaking the Vita to defuse bombs and stagger enemies.

The bonus challenge tower includes two new modes, as well – Test Your Slice and Test Your Balance. Test Your Slice is a Fruit Ninja-style mini-game that has you slashing across the touchscreen, dismembering body parts to rack up high scores, while the more difficult Test Your Balance mode requires you to tilt your Vita to balance your character and keep them from falling in a deadly pit, all while severed body parts are being thrown at you. Of the two, Test Your Slice was a lot more fun, but neither of them really seemed to add much outside of self-contained, gimmicky experiences.


 
The bonus challenge tower offers a ton of great new missions.

However, there are still plenty of challenges that play out more traditionally, featuring the game's four previously DLC-only characters for the first time in the challenge tower. The new tower will require you to use Skarlet, Kenshi, Rain, and Freddy Krueger quite often, on top of the aforementioned Vita hardware abilities.

Playing through the challenge tower is definitely addictive and extremely tough, but feels rewarding as you burn your way through it. As you complete the tower and you're your way through the game's other modes, you'll earn Koins that can be spent in the Krypt on new costumes, art, and other unlockables. You'll even get some new art and costumes from the DLC characters, which were previously unavailable in the original release. Overall, the new challenge tower is a blast, offering varied gameplay and some really fun, albeit very difficult moments littered throughout.


Some of the challenge tower missions can get pretty weird.

Graphically, Mortal Kombat on Vita runs at an impressively smooth 60 frames per second with very few bouts of slowdown. The original console experience ran at a similar clip, so being able to bring that and the smooth animations to a handheld format is a notable feat by the developers. However, there were a few consolations that happened in order to ensure the fast framerate, namely in the image quality of the character models. While the game looks great in motion, a closer look reveals that the characters look jagged, blocky, and not as detailed as their console counterparts. However, the grievance is a small one, and watching the game in motion is fantastic, as it successfully captures the fast pace and action of the original game.

The game supports both Wi-Fi and Ad-Hoc play. While there were a couple of performance hiccups in play sessions over Wi-Fi, Ad-Hoc worked swimmingly and both managed to maintain fluid framerates throughout.



Source : http://vita.ign.com