Showing posts with label series. Show all posts
Showing posts with label series. Show all posts

Monday, July 9, 2012

Daredevil Faces the End of Days




Remember Daredevil: End of Days? This mini-series was announced way back at the second New York Comic-Con in February 2007. It promised to chronicle Matt Murdock's last adventure and feature an all-star cast of Daredevil creators, including writers Brian Michael Bendis and David Mack, penciller Klaus Janson, and inker Bill Sienkiewicz. Unfortunately, the project has seen numerous delays over the years as the creators worked to balance their various commitments with this demanding assignment.


Luckily, there's a light at the end of the tunnel for Daredevil fans. Today Marvel held a Next Big Thing press call to announce that End of Days #1 will be shipping in October 2012. Bendis, Mack, Janson, Sienkiewicz, and editor Tom Brennan were all present on the call to shed more light on this elusive book.




Daredevil: End of Days #1 (Alex Maleev cover)



Janson talked about the genesis of the project. "We wanted to get a lot of the people who were associated with Daredevil through the years together on this book and make it the culmination of action for the character. What's interesting about the story is, not only do we have this incredible lineup of talent on the book, but we see almost everyone who's ever been associated with the character through the years. A lot of characters pop up in this story which, to me, is just an absolute pleasure to draw and a pleasure to read."


Bendis explained the setting of the series, saying "It takes place in the not-too-distant future [later revealed to be about 10 years forward]. We get to see a glimpse of what the Marvel Universe very well may turn out like if everything goes to hell. Not in a dystopian, Mad Max-type of way. More in the vein of Daredevil -- a more realistic way. Very specifically, how the world of Daredevil has changed and what has happened." Bendis revealed that Daredevil is murdered in the first issue, "which sends Ben Urich on his very last assignment."


The creators downplayed the idea that End of Days will be a murder mystery, as the identity of Murdock's killer will be apparent from the start. The focus will be more on the reasons for his death and Urich's investigation. Bendis said, "As he unravels exactly what Matt Murdock's death meant, he'll unravel a lot of secrets about Matt and the world of Daredevil he never knew before. His life and the life of everyone in Matt's world is in danger. So a little, tiny nod to Citizen Kane and a huge, huge nod to all of the people who have worked on Daredevil with us and before us." Bendis also remarked that the story will offer commentary on the state of modern journalism and media, not unlike Aaron Sorkin's new series Newsroom.




Daredevil: End of Days #1 (David Mack cover)



Fans can expect to see a number of familiar faces in the story. Aside from villains like Bullseye and Kingpin, Elektra will make an appearance as "a violent soccer mom," a fact which Bendis noted should appeal particularly to long-term readers. Janson, meanwhile, joked about her trading in her traditional sais for a soccer ball. Nick Fury and The Punisher will also appear in the story, along with various other unnamed Marvel characters outside the immediate Daredevil family.


Readers can expect a much darker Daredevil book than the one currently being penned by Mark Waid. "Our book is dark and violent and shocking to those who are used to our runs on Daredevil," Bendis said. "For those who are used to Daredevil right now, I think it's going to be doubly shocking." Mack elaborated, "Even though it exists in the ambiguous near future, it almost has this old style New York grit to it. It feels like anything can happen, like the '70s films." The creators brought up the crime films of Martin Scorsese as a comparison.


As if the murder of Matt Murdock didn't make this obvious, the creators are very much treating End of Days as Daredevil's final adventure. Janson said, "I’m taking this as the last Daredevil story. I'm approaching that way and I'm putting everything I can into it." Sienkiewicz downplayed the need to reflect recent Marvel continuity, saying, "The way the future is being portrayed -- it's entirely of a piece. The city is its own character as well and everything about it has the Daredevil stamp all through it. It's very much its own thing and of its own world."


Finally, Brennan teased the quality of the project. "Every level of the book, from writing to penciling to inking and even lettering -- you'll see a bunch of masters at their craft. I suspect that, if you're an aspiring comic book writer or artist, they're going to be pointing to this series for years to come as an example of comics done right."


Check below for more preview art from Daredevil: End of Days #1.










Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.



Source : ign[dot]com

What's the Scoop on Adult Swim's Black Dynamite?




Following in the footsteps of its live-action feature source material, Adult Swim’s new animated series Black Dynamite centers on its title character (played by Michael Jai White), a funky government agent-turned-assassin who is hellbent on stopping “the man,” while also protecting his eclectic family of pimps, prostitutes and orphans. While most of the original film’s cast and creative team have returned for the new show, The Boondocks creator Carl Jones has also come aboard as executive producer.


IGN recently spoke to some of the cast and crew to talk about the new series and how they worked to adapt the movie into a half-hour animated series. Jones recalled that it all started after he saw the Black Dynamite film, which White had written and created.


“As soon as I saw [the movie], the first thing that came to my mind was that this would make an amazing animated series,” said Jones. “Coincidentally, a week later, my manager called me and told me that the production company that did the movie was trying to reach out to me about developing a cartoon. So we met with Mike, started kicking around some ideas and then we took it to Adult Swim.”








During production, the new series quickly took on a life of its own, deviating from the low-budget, B movie look of the 2009 blaxploitation film and focusing instead on a slick and stylized aesthetic. “There are advantages in cartoons,” Jones continued. “You can do things that you can’t do in live-action. It actually opened up a lot more doors for us to explore. Just like the movie, we do film parodies. But now we can do a film parody of King Kong and then actually have Black Dynamite fighting a giant albino gorilla on top of the Watts Towers.”


However, White noted that there are still many similarities to the movie, particularly with the characters. “The essence of the characters is still there. That strange family unit is still evident in the cartoon. It’s not all that different, character-wise.”


Byron Minns, who reprises his role as Bullhorn on the show, felt that the series opened up new doors, allowing the characters to really flesh out their storylines. “The thing that makes the animated series special is that we’re able to delve into the characters in full,” he said. “In the series we have ten movies, and each episode is about a different character. We get to really see who these people are in different situations, how they interact as a family. In that way, it takes the movie so much further.”



Not unlike The Boondocks, Black Dynamite explores its mature themes through the use of comedy, offering entertainment for older and younger viewers alike. “I love the adult cartoons,” said White. “When a kid and an adult can watch it and get different things out of it -- this is one of those things where I think a teenager and an older adult will get different layers out of it. This is the kind of stuff that I would watch.”


Added Jones, “The interesting thing is, we have a whore house in the show, but you never actually ever see them whoring. I made it a point; you won’t ever actually see Black Dynamite being a pimp, and you won’t ever see the whores actually whoring because that’s not what [the show] is about. It’s just a way to give the world a texture that actually existed in that era, but the stories actually have nothing to do with it.”


Although the series is set in the 1970s, Jones said that the show is very modern in the way its presented. “The music of that time period, the colors, the styles, the fashions -- these are things that I think younger people can get out of it because the point of view is very young and fresh, but it’s also set in a world very familiar to people that are 30, 40, 50 years old. To me, it plays on so many different platforms and levels. You have a whole audience of fans that love animated action and fighting, stuff like that. Then you’ll get the Dave Chappelle, Boondocks social commentary and that type of comedy. There are so many ingredients that I think make it palatable for just about everybody.”



Black Dynamite also aims for a unique vision that really utilizes the animated medium while also taking advantage of its distinct period setting. “These people come from a particular slice of life,” said Minns. “They all have different backgrounds. You have a lead character, an ex-CIA assassin who goes back to the neighborhood and takes care of these prostitutes and orphans -- and in his world, that’s noble.


“We have ten crazy episodes that will explore almost any ‘70s icon that we can come up with, and that’s the beauty of animation," he continued. "We can have these people as guest stars on our show. We can bring back Elvis, we can see little Michael Jackson.”


As Kym Whitley, the voice of Honeybee, concluded, “I believe it’s going to be a hit because when I watched it I enjoyed the animation, the story -- it moved. I liked the characters, and it was something I’d not seen before on Adult Swim.”







Black Dynamite premieres Sunday, July 15 on Adult Swim.


Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.



Source : ign[dot]com

Friday, July 6, 2012

Evo 2012 Fighting Game Tournament this Weekend, Watch It Live




For fans of competitive fighting games, this weekend, July 6 - 8, is the biggest weekend of the year. The Evo Championship Series is happening in Las Vegas, Nevada and brings together top fighting game players from around the world. The best players from the United States, Japan, Korea, China, the United Kingdom and elsewhere have pilgrimaged to Caesar's Palace in Vegas to find out who'll be this year's champions. And you can watch live this weekend from the comfort of your living room. It's too hot to go outside, anyway.


The games included in the tournament are:



  • Super Street Fighter 4: Arcade Edition

  • Ultimate Marvel vs. Capcom 3

  • Street Fighter X Tekken

  • King of Fighters XIII

  • Super Street Fighter II Turbo

  • Mortal Kombat

  • Soulcalibur V





Evo Live Stream






We've embedded the Evo live stream here, and will update this page with tournament results as we near the tournament finals on Sunday. To further satisfy your hunger for Evo, here's a handy set of links to watch this weekend.





More Ways to Enjoy Evo







Evo Schedule



Super Street Fighter 4



  • Pools: Friday July 6, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Friday July 6, 6:30 pm - 10:00 pm

  • Finals: Sunday July 8, 8:00 pm - 10:00 pm


Ultimate Marvel vs. Capcom 3



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 6:00 pm - 10:00 pm

  • Finals: Sunday July 8, 5:30 pm - 7:00 pm


Street Fighter X Tekken



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

  • Finals: Sunday July 8, 11:30 am - 1:00 pm


King of Fighters XIII



  • Pools: Friday July 6, 8:00 am - 6:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 10:00 am - 2:00 pm

  • Finals: Sunday July 8, 3:00 pm - 4:30 pm


Super Street Fighter II Turbo



  • Tournament of Legends: Sunday July 8 , 12:00 am - 1:00 am


Mortal Kombat



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

  • Finals: Sunday July 8, 1:00 pm - 2:30 pm


Soulcalibur V



  • Pools: Friday July 6, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Friday July 6, 4:00 pm - 6:00 pm

  • Finals: Sunday July 8, 10:00 am - 11:00 am


If you're watching Evo with us this weekend and want to pitch in on the coverage, contribute to the Evo Championship Series wiki--tournament results, player bios and info on past Evo events can improve the wiki for everyone.



Source : ign[dot]com

Evo 2012 Fighting Game Tournament this Weekend, Watch It Live




For fans of competitive fighting games, this weekend, July 6 - 8, is the biggest weekend of the year. The Evo Championship Series is happening in Las Vegas, Nevada and brings together top fighting game players from around the world. The best players from the United States, Japan, Korea, China, the United Kingdom and elsewhere have pilgrimaged to Caesar's Palace in Vegas to find out who'll be this year's champions. And you can watch live this weekend from the comfort of your living room. It's too hot to go outside, anyway.


The games included in the tournament are:



  • Super Street Fighter 4: Arcade Edition

  • Ultimate Marvel vs. Capcom 3

  • Street Fighter X Tekken

  • King of Fighters XIII

  • Super Street Fighter II Turbo

  • Mortal Kombat

  • Soulcalibur V





Evo Live Stream






We've embedded the Evo live stream here, and will update this page with tournament results as we near the tournament finals on Sunday. To further satisfy your hunger for Evo, here's a handy set of links to watch this weekend.





More Ways to Enjoy Evo







Evo Schedule



Super Street Fighter 4



  • Pools: Friday July 6, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Friday July 6, 6:30 pm - 10:00 pm

  • Finals: Sunday July 8, 8:00 pm - 10:00 pm


Ultimate Marvel vs. Capcom 3



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 6:00 pm - 10:00 pm

  • Finals: Sunday July 8, 5:30 pm - 7:00 pm


Street Fighter X Tekken



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

  • Finals: Sunday July 8, 11:30 am - 1:00 pm


King of Fighters XIII



  • Pools: Friday July 6, 8:00 am - 6:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 10:00 am - 2:00 pm

  • Finals: Sunday July 8, 3:00 pm - 4:30 pm


Super Street Fighter II Turbo



  • Tournament of Legends: Sunday July 8 , 12:00 am - 1:00 am


Mortal Kombat



  • Pools: Saturday July 7, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

  • Finals: Sunday July 8, 1:00 pm - 2:30 pm


Soulcalibur V



  • Pools: Friday July 6, 8:00 am - 4:00 pm

  • Quarter / Semi-Finals: Friday July 6, 4:00 pm - 6:00 pm

  • Finals: Sunday July 8, 10:00 am - 11:00 am


If you're watching Evo with us this weekend and want to pitch in on the coverage, contribute to the Evo Championship Series wiki--tournament results, player bios and info on past Evo events can improve the wiki for everyone.



Source : ign[dot]com

Wii U’s Hidden Gem: Game and Wario’s ‘Fruit’




Set next to the likes of Project P-100 and Pikmin 3, I didn’t pay much attention to Nintendo’s Game and Wario at E3. The Wario series has never appealed much to me, as the thought of playing more and more mini-games isn’t something I’m eager to do. Add in the simplistic, bizarre visual style of Game and Wario, which is hardly pushing the limits of Wii U’s power, and it might be easy to understand my reservations. Yet when I sat down to finally play the game recently, I quickly found myself hooked – and just on one of the four games offered in the demo.


‘Fruit’ plays once again upon the idea of offering two experiences for two groups of players, one holding the GamePad, and the other simply observing actions on the television. The player with the GamePad selects a thief from a lineup, and then moves that thief through bustling city streets to steal a select number of fruit within a certain time limit. The other players, unaware of the thief’s identity, watch the television and attempt to determine who is actually taking the fruit, while the other player attempts to blend in with the crowd and avoid detection. The only real difference between the two displays is a simple marker above the thief’s head on the GamePad unit, allowing that player to navigate the top-down view of the city easier.







The goals couldn’t be simpler. Steal fruit. Find the thief. Yet it’s that tension – the risk that’s almost palpable – of going for the fruit and taking the risk that someone might figure out your identity, that makes the game so fun. Attempting to mimic the movements of the computer-controlled crowd is no easy feat. Characters switch directions, meander and generally don’t bother with the fruit. Simply heading right at your target is a recipe for disaster.


Making matters worse are the snapshots – occasional pauses in the action that momentarily re-frame the television screen near your character. The game is never so unfair as to center your character – you’re often on the peripheral or buried in a crowd – but anticipating these moments and ensuring you’re never too exposed is part of the fun.


‘Fruit’ is criminally simple in concept, yet packs in a level of entertainment that some of the other Game and Wario mini-games (see ‘Arrow’) lack. Even some of the Nintendo Land ‘attractions’ (Zelda’s Battle Quest comes to mind) don’t hold up.


Granted, this is only one element of Game and Wario, and one mini-game does not warrant purchasing an entire retail title. Yet as a proof of concept, ‘Fruit’ proves there’s more than meets the eye to this quirky game. Don’t dismiss it because it’s another mini-game collection, or because its art style is entirely too simplistic. With any luck, we’ll see more ideas like this when the game arrives in the Wii U’s launch window.







Rich is an Executive Editor of IGN.com, and the leader of the network's Nintendo team. He also covers all things Assassin's Creed, Resident Evil, WWE and much, much more. You can follow him on Twitter and IGN, if you dare.



Source : ign[dot]com

First Look: Zen Pinball 3DS








Zenpinball3d







Zen Studios has been cranking out some impressive downloadable pinball games over the last few years, including the Pinball FX series for Xbox Live Arcade, the Zen Pinball tables for PlayStation Network, and the Marvel Pinball line-up. The Marvel includes specific designs for Spider-Man, Blade, and Wolverine. Now, the company is ready to take its pinball act on the road, as it has officially announced Zen Pinball 3DS, which will soon be available as a downloadable title through Nintendo’s eShop.


The game will feature four tables that were previously released on Zen Pinball, but remastered in 3D and with a number of enhancements that take advantage of the 3DS. These tables include the sci-fi oriented Earth Defense, the spiritual Shaman, the medieval Excalibur. and the adventurous El Dorado. More tables could be available in the future, but for now, Zen Studios is focusing on these four.


Zen Pinball 3DS will feature local hot seat multiplayer, with folks passing it around, trying to top each other’s scores. It will also include online leaderboards, so you can compare your best times with other 3DS users—without the need to share Friend Codes. A Pro Score competition will also be announced following the game’s release, as players can compete to see who the best pinball players in the world are. Team Score will also be an option, with your score combining with your friends in a team effort. If you’ve never seen Zen Pinball before, it’s as good as digital pinball gets. Each of the tables resemble an authentic pinball table, like the ones you see in arcades from Stern Pinball and other companies. There are ramps to shoot at, interactive video screens with plenty of activity, bonuses to go after, and special events that you need to complete to get big points. You can also earn bonuses like extra balls and credits for replays—though the tables are obviously open for free play anyway. Sometimes it’s just the pleasure of earning a little extra on top.


Additionally, Zen Pinball 3DS enables the shifting through several viewpoints. If you prefer a higher-up view of the table so you can keep an eye on the ball at all times, it’s here. Mostly, though, you’ll want to do with an isometric, top-down view, like you would facing a real pinball table, so you get the authentic look nailed down pat. You can switch anywhere between the two, finding what works best for you.


Of course, the gameplay should be quite authentic. Players should be able to use shoulder buttons to control the game’s flippers, while occasionally jolting the touch-screen (or perhaps using the 3DS’ gyroscopic features to shake the table) to keep the ball in play. Just make sure you don't tilt!


“Releasing Zen Pinball on a Nintendo platform marks an amazing milestone for Zen Studios. We are really excited for Nintendo fans to experience one of our greatest passions—the timeless game of pinball!” said Mel Kirk, Vice President of Marketing and Public Relations. “Playing pinball in 3D is killer, it’s like the game has been totally reinvented, and a whole new world opens up right before your eyes.”


We’ll be going hands-on with the game very soon, and will provide a full review upon its release later this year. No word on pricing, but $7.99 sounds like a reasonable enough window. Look for more info soon!





Source : gamezone[dot]com

Ice Age: Continental Drift Review




And so the Ice Age gravy train continues to rake in money hand-over-fist. The animated series has thus far grossed more than two billion dollars world-wide, and the fourth film in the franchise will doubtlessly dramatically swell that figure.


Yet while the filmmakers could have taken a lazy approach to Ice Age: Continental Drift, rushing the sequel into cinemas and cackling maniacally as the money floods in, they actually seem to have taken some time and care over this one. So while the narrative is nothing to write home about, following the template of countless family flicks, the visuals are striking and lush and the jokes consistently hilarious.



Proceedings commence in classic Ice Age style, with series mainstay Scrat endeavouring to guard his beloved (and seemingly cursed) nut. His efforts take him to the centre of the earth, where the prehistoric squirrel tears up the tectonic plates and causes the continents to split.


Scrat’s isn’t an isolated story this time around, however, with his immense mishap having a devastating effect on the characters in the main story – namely Manny the mammoth (Ray Romano), Sid the sloth (John Leguizamo), and Diego the sabre-toothed tiger (Dennis Leary).


For the land division sets them adrift on a tiny iceberg, separating the triumvirate from their family and friends. The rest of the film documents their efforts to be reunited with said loved ones, as they embark on an action-packed journey across the high seas.


Along the way they encounter intense storms, malevolent pirates, deadly sirens and kindly whales, and these lively sequences deliver many of the movie’s highlights.


Less successful is the parallel story that unfolds back home, and revolves around Manny’s daughter Peaches befriending the ‘cool kids’ before being rejected by the buggers. A predictable and preachy tale of teenage angst, it slows the story down and feels more like an episode of Family Ties than a diverting blockbuster sub-plot.



Mercifully Scrat is on-hand to perk proceedings up, his mini-movies transporting the squirrel to a nutty desert island and, most memorably, Scratlantis, where he encounters a quite hilarious vocal cameo.


And it’s the voice work that really brings Continental Drift to life. Romano, Leguizamo and Leary deliver the goods once again, but Game of Thrones star Peter Dinklage gives them a run for their money as Captain Gutt, a pesky pirate primate with a penchant for sea shanties and death.


Nick Frost is also on scene-stealing form as Flynn, an intellectually-challenged prehistoric seal. But it’s Curb Your Enthusiasm favourite Wanda Sykes who dominates the feature as Sid’s sassy Grandmother.


Arriving in a fine Beverly Hillbillies sight gag, she then proceeds to jive talk her way through proceedings, the film coming to life whenever she’s onscreen. And in a surprise twist, her simple story arc delivers the heart and soul that the Peaches’ plot-line so spectacularly fails to nail.


Granny’s feisty efforts, combined with beautiful 3D images that pop off the screen in spectacular fashion, produce as good an Ice Age film as we’ve yet seen.


It certainly isn’t a Pixar-beater, the narrative too simplistic and one-dimensional to compete with the best that that studio has to offer. But taken on its own terms, Continental Drift is a consistently funny and entertaining sequel that should enthral children while at the same time teasing more than a few belly laughs from their parents.



Source : ign[dot]com

Thursday, July 5, 2012

Asura's Wrath Devs Working On Jojo's Bizarre Adventure Adaptation




CyberConnect2 has unveiled that its next project will be Jojo's Bizarre Adventure All-Star Battle, based on the long-running manga series of the same name.

The news was announced during a press conference, which also confirmed that a new anime version of the popular Shonen Jump franchise will be airing in Japan.

Not much is known about the title just yet, other than that it's a Playstation 3 exclusive brawler, with the developer refusing to confirm on Twitter what year we'll be seeing the game on shelves.

The Jojo's Bizarre Adventure manga follows the misadventures of the Joestars, a strong family with British roots.  Despite this, the franchise hasn't received a large amount of localisation support in the past, and it remains unclear if this title will be launching in the West.

Check out the debut trailer below to see a man get kicked in the face by a horse.






Source : ign[dot]com

Tuesday, July 3, 2012

A Game of Thrones MMO gets a Title




The upcoming Game of Thrones MMO is called Game of Thrones: Seven Kingdoms, developer Bigpoint has announced.


The game, which will let players relive key moments from the series, is a free-to-player browser-based experience, and comes from the makers of the Battlestar Galactica Online, which surpassed two million registered players in its first three months of release. A new trailer for the game is set to debut at San Diego Comic Con later this month.



If you're wondering, the Seven Kingdoms of the subtitle refer to the seven kingdoms of Westeros, the great continent where the action of Game of Thrones take place.


The game is due for release sometime before the end of the year, but if you want to know more about the game read Charles's preview.







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com

Wednesday, June 27, 2012

Jeremy McGrath's Offroad Review




Those who've been gaming since the days when it meant being tethered to a console by a wired controller (crazy, right?) might remember Acclaim's Jeremy McGrath Supercross series. If you don't, consider yourself lucky—they were awful. Thankfully, McGrath's latest video game effort, Offroad, has nothing in common with it, save for the supercross star's name.


The desert can be hell on your paint job.

The first thing you'll notice about Offroad is its lack of knobby-tired motorcycles. Yep, despite Offroad starring the “King of Supercross,” it's all about McGrath's newest passion: racing dirt-kickin' four-wheelers such as Sportsman Buggies, Prolite Trucks, Pro Buggies, Rally Cars, and Trophy Trucks. The second thing you'll discover is that Offroad's a refreshingly accessible, arcade-y romp into a genre that often keeps rookie racers at arm's length.

The streamlined controls, trio of difficulty levels, varied vehicle set-ups, and manageable amount of modes and content welcome anyone to start their engines. Additionally, players aren't punished while learning the ropes; even those who consistently place last in events will see their careers progress and new challenges and vehicles unlocked. Despite being approachable to those whose racing experience is limited to tooling around the Mushroom Kingdom in a go-kart, though, Offroad still packs enough depth and nuance to keep seasoned speedsters engaged. Easy-to-learn, difficult-to-master mechanics make moves such as clutch boosts and powerslides a pleasure to pull off, while carefully maneuvering jumps offers its own brand of eat-my-dust thrills.


They're just a couple hood-mounted weapons away from being in Mad Max.

On top of putting players at the front of the pack, these moves rack up XP which can be spent between events to tweak each vehicle’s handling, brakes, acceleration, and top speed. Our most adrenaline-amping moments came not from winning races, but from successfully powersliding into hairpin turns seconds before clutch-boosting out of them to simultaneously pass opponents and collect triple-digit XP. So, while anyone can cross the finish line, only the best will be able to properly pimp their rides.

Visually, Offroad's a bit hit or miss. From snow-blanketed mountains to dusty deserts, the track environments are drenched in postcard-pretty detail. Vehicles, however, are a bit bland, and their occupants could pass for crash test dummies. We also could've done without most of the “dynamic obstacles”; turning a picket fence into a pile of matchsticks is a fun, XP-earning affair, but having a perfect run spoiled by a wayward, cartoony-looking snowball or bale of hay only serves to break the pedal-to-the-metal immersion.



Source : ign[dot]com

Tuesday, June 26, 2012

The Ville, ChefVille Are Zynga’s Next Social Games




Zynga has revealed the two newest entries in its Ville series: The Ville and ChefVille.

Coming tomorrow, The Ville is Zynga’s “house and people” game and allows players to build a whole life for themselves, including a house, career and even their own appearance. Players will be able to throw parties and invite their friends, leading Zynga to call the game its “most social game to date.”



Players will unlock new objects for their home as they level up and will interact with other players to build relationships. Interactions are key, and Zynga notes that the more people you talk to, the more happiness you’ll build up in-game. The Ville will be available on Facebook tomorrow and will be coming to Zynga.com “soon.”

Meanwhile, Zynga also revealed ChefVille, a new restaurant sim that “uses food to bring friends and family together.” Players will be able to create their own kitchen and build a restaurant by combining multiple ingredients to create new dishes. Each recipe a player creates will be emailed to them, allowing them to try the dish in real life for what Zynga calls a “Game to Table experience.” ChefVille will come to Facebook in addition to Zynga.com.



Beyond The Ville and ChefVille, Zynga also hinted that FarmVille 2 is coming soon and announced the latest game in the With Friends series. The company also unveiled new games including Zynga Elite Slots and Ruby Blast.

Look out for a full rundown of Zynga Unleashed in our additional coverage later today.



Source : ign[dot]com

Zynga Reveals Matching With Friends




During its Zynga Unleashed event today, Zynga announced Matching With Friends, the fifth game in its popular With Friends series. Available now on iOS, Matching With Friends consists of matching colored tiles. Each game lasts 11 turns as players try to match three or more tiles to clear the board and reset their opponent’s opportunity to score. Players can work with tiles that their opponents have already placed to build matches cooperatively, or use different colored tiles to block their opponents’ progress.



Each game board will contain special multipliers that allow for twice or three times the amount of normal points for each match. Players can also place bombs to eliminate opponents’ pieces and will earn extra points for making matches using a bonus color assigned at the beginning of each game. Matching With Friends will also include unique social features, including in-game chat and Facebook connect.



Meanwhile, Zynga also announced the Zynga With Friends network, which will allow players across multiple devices (iOS, Facebook, Android or Zynga.com) to interact via live chat and view live social streams. Look out for more coverage of Zynga’s new social platforms in our full coverage of Zynga Unleashed later today.

Matching With Friends is available for free from the App Store and is compatible with iPhone, iPad and iPod Touch. An ad-free version is also available for $2.99.



Source : ign[dot]com

Friday, June 22, 2012

The A-Z of The Dark Knight Saga




Spider-man? Nearly. X-Men? Nope. Superman? Fail. No superhero series has ever delivered the perfect movie trilogy – the third movie often proving the fatal stumbling block. Still, you’d fancy Christopher Nolan’s chances of delivering his Bat-finale with the sort of epic, IMAX-sized storytelling and action that made The Dark Knight, Inception and Memento into essential cinematic experiences. In anticipation of The Dark Knight Rises July 20 release, here’s our A-Z of Nolan’s Bat-verse…










A is for Applied Sciences



The Siberia of Wayne Enterprises: it’s where good gadgets go to die. The ideal place then for nocturnal spelunking base-jumping enthusiasts to cherry-pick rejected military grade tech such as the Tumbler, The Batpod and a certain Bat-like flying contraption. And as a bonus, it all comes in black. Having said that, given that Coleman Reece rumbled Bruce through trawling the archives, and modded Tumblers have been spotted in Bane’s arsenal, maybe the AS Division's next project should focus on internal security.






B is for Bane



“Let the games begin.” From the pits of hell, this scarred scourge has come to finish what the League Of Shadows started, and turn Gotham and its delusions of civilization into an expensive landfill. Team Nolan have refined Bane from his gimmicky comic book origins – a drug-fuelled monster of brains and brawn specifically dreamt up (a la Doomsday) to break the Bat – to a credible cinematic nemesis: a ruthless general, a relentless warrior. Although surely that mask – feeding him life-saving (and battle-enhancing) painkillers rather than Venom – couldn’t prove to be a fatal flaw?






C is for Commissioner Jim Gordon



“Commmm-ishion-errrr” Gordon is the lone good cop on an utterly-corrupt force who became a 'wartime' hero, and now finds himself about to be cut adrift in the Harvey Dent-inspired peacetime. The role of the world-weary Gordon also marked a sea change for Gary Oldman, who’d started to OD on OTT villain roles – although Gordon’s gleeful delight about piloting the Tumbler looks about as genuine as can be.






D is for Rachel Dawes



Or, to give Dawes her full and correct name, RAAAAACHEEEELLLL! Bruce Wayne’s sole friend and soul mate also turns out to be catnip to a series of doomed DAs, before undergoing an unexpected cremation care of Joker’s cruel ol’ switcheroo trick. Maggie Gyllenhaal was gifted the role in the sequel when Katie Holmes declined to reprise it in favour of starring opposite Queen Latifah in crime-caper Mad Money. Which kind of writes its own punchline.










E is for Escalation



Batman: cure or curse? One of Team Nolan’s deftest touches is to ask pertinent questions about the wisdom in having a semi-licensed vigilante in Gotham’s battle against the mob – especially when he seems to bring all the crazies out to play while justifying every angry jackass with a sporting goods discount card who wants to get padded up and get some time on that particular pitch themselves.










F is for Fox, Lucius



He’s risen from his basement exile to the CEO of Wayne Enterprises, but the cunning silver Fox still keeps a special side-interest in the Applied Sciences division. Morgan Freeman dishes up the tech porn with a mischievous twinkle in his eyebrows, but Fox is also a vital point on Bruce’s moral compass, throwing his expensive toys out of the pram when he feels his boss has tripped over the ethical line. Well, if you’ve got sage advice to offer, Morgan Freeman’s got the voice to deliver it.










G is for Gotham



Having stepped back from the brink of social collapse, the world’s greatest city – with London, Chicago, LA, and a huge Shepperton set doing sterling double-duty – is once again a thriving, bustling centre of civilization… for those on the right side of the economic divide anyway. The Bat reboot has created a real sense of Gotham’s geography – especially if you got sucked into The Dark Knight’s innovative virals – tracing routes from the Narrows to the waterfront, and from Arkham to Wayne Tower. Expect to see property prices crash come July 20. Actually, just expect properties to crash.






H is for Harvey Dent



“You either die a hero or you live long enough to see yourself become the villain.” In the end, the internal affairs agent turned dashing DA turned semi-charbroiled murderer didn’t get much say in the matter. With Batsy and Gordon covering up Dent’s coin-flipping murder boner, the tragic Two-Face has been cast as Gotham’s White Knight – a Kennedy-esque inspiration for Gotham’s citizen’s to sweep away the last of the mob and usher in the good times. Gotham City believes in Harvey Dent. For now.










I is for IMAX



Treating the rule book like Bane treats spinal columns, Nolan was the first feature director to shoot action sequences in proper IMAX – including TDK’s bank heist opening and truck-flipping pursuit – with Rises now expected to have over an hour of 15/70 footage. After The Dark Knight’s success, studio heads stopped treating IMAX as a naff gimmick and proceeded to leap aboard the bandwagon like it contained free Facebook shares. Yeah, of course Wrath Of The Titans needed to be seen in IMAX…






J is for Joker



Having teased us at the end of Begins, Team Nolan delivered the goods for The Dark Knight – conjuring up a shifting, complex take on the gasoline-fuelled fiend, with the match being struck by the late Heath Ledger’s Oscar-winning performance. Inspired by the psychologically-slippery tracks laid down in Arkham Asylum and The Killing Joke – with a dash of Clockwork Orange punk thrown in for good measure – they created the perfect psychopathic foil to the ‘incorruptible’ Bat.










K is for Kyle, Selina



The purrfect princess of petty pilfering, Kyle is the feline femme fatale for whom robbing the rich is merely righteous repossession, while ethics is where David Beckham comes from. Nolan, Goyer and actress Anne Hathaway’s Catwoman is a tough-headed, tough-kicking survivor – especially with her blade-heeled boots – whose allegiances are as slippery as her outfit. But will the pretty kitty grow a conscience before her claws are clipped?










L is for League of Shadows



“We restore the balance,” insists the LOS’s chief recruiting officer and *ahem* dual-passport holder Henri Ducard, whose brutal-if-theatrical methods of combat spark a few ideas in unsuitable applicant Bruce Wayne. Dating back thousands of years, the LOS have been there to help yank the chain whenever a civilisation required a courtesy flush – Rome, medieval London and now, finally, Gotham. We respectfully suggest Mr Ra’s Al Ghul points his ’tashe in the direction of Jersey Shore.






M is for Masks



“Your real face is the one that criminals now fear,” Rachel explains to Bruce at the end of Begins, as he faces up to a lifetime of having to pretend to be a feckless billionaire (oh, the misery…). Masks and appearances have been central to Nolan’s Batman: Bruce, Scarecrow and Bane all need them for practical reasons; Two-Face’s twisted psyche is scarred into his face for all to see while the mysteriously scarred Joker wears a clown mask only to reveal that underneath lies… another clown mask. Freud would have a field day, once he’d finished with the latent daddy issues.






N is for Nolans, The



Epic emotional drama? Complex narrative trickery? A knack for an astonishing visual? The ambition to pull it all off? As Memento, The Prestige and Inception demonstrate, the Bat-flicks aren’t flukes. Even if the Dark Knight Rises is half as good as its predecessor, Chris and his writer-brother Jonathan – together with indispensable co-screenwriter David Goyer - will have pulled off a unique cinematic first: the great superhero trilogy. It’s no coincidence that the triple-headed Bat-beast is overseeing The Man Of Steel reboot.










O is for Occupy Wall Street



Of all the people making a stand at Wall Street late last year, perhaps Batman and the Gotham Police Department were the strangest: Nolan shot the climactic dust up between Bane’s army and the countering cops – featuring over 1,000 extras – on the steps of the world’s financial centre. The coincidental timing couldn’t have been more ironic given that economic injustice is one of Rises’ underlying themes – with the 99% coming for their due.






P is for Pennyworth, Alfred



A cockney butler? That’s just not good form, old chap. But if Lucius is Bruce’s brain and Rachel his conscience, then Alfred is his heart. As played by Chris Nolan’s good-luck charm Michael Caine, he’s the ex-soldier who understands what it means to make tough decisions – fresh from burning down Burmese forests hunting for a thief – but knows his ward even better: his secret burning of Rachel’s Dear John being the only tender salve for a heartbroken Bruce.










Q is for Q&A



“You... complete me.” The Dark Knight’s real centerpiece is the interrogation room, with the two opposing ideologies finally colliding in a dramatic face-off to rival Heat – a masterpiece of boiling tension and dramatic switches as Batman and the newly promoted Gordon soon discover that Joker holds all the aces, despite his captivity. As they lose control of the situation, the Commissioner’s faith in his vigilante buddy comes crashing down around him, alongside his one-sided mirror.






R is for Ra’s al Ghul



This false father figure offers Bruce an alternative path, one that offers brutal justice of a more homicidal sort. The Demon’s Head’s mass-murderous musings look to have had more of an impact on one of his other errant apprentices: Bane. But is Ra's al Ghul really immortal? Rumours of the Lazarus Pit making an appearance in some form – and the return of Liam Neeson – have been circling ever since Rises began production. Birth of the Demon anyone?






S is for Scarecrow



There’s nothing to fear but fear himself. With Bruce's personal terrors – and plans to creating some pant-streaking new ones for his enemies – at the heart of Begins, it made perfect sense for Nolan and Goyer to book an appointment with Dr Crane; the maggot-masked physician’s hallucinogens providing Begins with its most unsettling moments. Cillian Murphy’s brief cameo in The Dark Knight further helped give Gotham the feel of a cohesive universe; could he be making more unprofessional diagnosis in Rises?






T is for Tumbler



“It’s a black… tank.” Avoiding the subtle flashing neon-wang designs favoured by Burton and Schumacher, the mainstay motor of the Nolan Bat-flicks reflects the practical nature of rebooted Dark Knight: a rejected military bridging vehicle able to perform ramp-free jumps. Petrol-heads will be delighted to know that working models of the vehicle were created, capable of reaching 0-60 in 5.6 seconds – that is if you’ve got a spare $250,000. “I’ve got to get me one of those,” Gordon marvels. Not on those wages, mate.










U is for Underground



Effectively born in the bat-filled caves and secret caverns under Wayne Manor, Batman makes them his home, overseeing some rather specific interior decoration in the rebuilt Wayne Manor. Rises however sees him meet his equal in underground décor: Bane is using the Gotham tunnel networks as a discreet base from which to transport his terror, before rising to introduce himself to his new neighbours in truly explosive fashion. A bottle of wine would have been fine.










V is for Voice



One of the most divisive aspects of the Nolan reboot is Christian Bale’s Bat-rasp – a throat-shredding 120-a-day growl that screamed ‘virus’ but went viral instead. To compound the vocal vagueness, cinemagoers watching the first Rises trailer came out complaining that Tom Hardy’s sub-Caribbean bur – or blur? – was inaudible thanks to Bane’s mask. We’re eagerly awaiting the pair’s on-screen dialogue. Maybe it’ll be subtitled.








W is for Wayne, Bruce



Team Nolan’s masterstroke has been to put the focus heavily on Wayne rather than his pointy eared, sore-throated alter ego: Christian Bale is credited as playing only Bruce Wayne – the Batman is merely an extension of the billionaire philanthropist’s battle against injustice. The role finally put Christian Bale on the A-list, after years of poking around the lower reaches of the alphabet, and gave him the perfect outlet for his complex, angst-filled charisma and occasional OTT tendencies. And if Nolan really wanted to get him riled up for a scene, he could just have someone walk through his eyeline.






X is for X-Rated



The only guarantee in Hollywood is that with great success comes a not-so-great porno parody. Axel Braun’s ‘mega-budget’ parodies are one of the few ways that old-guard grot-flicks can distinguish themselves from their amateur on-line cousins (which none of us writing or reading this have ever seen, obviously). His Dark Knight XXX – following on from the cunningly titled Avengers XXX – not only features Bane, Joker and Catwoman, but chucks in John Constantine and Zatanna for good measure. Actually, that Bat costume’s pretty good.






Y is for Year One



Following the neon-nippled nightmare that was Joel Schumacher’s Batman & Robin, Warner Bros spent five years trying to get the franchise back off the ground before hiring Chris Nolan and David Goyer in 2003. Other proposals included a straight fifth sequel revolving around the Scarecrow and Man-Bat, a live-action Batman Beyond and a Batman Vs Superman flick to relaunch both. The most interesting possibility though was Requiem For A Dream’s Darren Aronofsky directing a doubtlessly intense and blood-splattered adaptation of Batman: Year One starring… Christian Bale.






Z is for Zimmer, Hans



The German synth maestro – along side composer James Newton Howard – created a masterpiece in restrained heroics to perfectly match the subdued complexity of Nolan’s hero, later creating a jarringly atonal suite for the Joker by scraping a razorblade along the instruments’ strings to conjure those unsettling sounds. It’s up there with his other personal highlights, the theme tune for Going For Gold.






Source : ign[dot]com

Thursday, June 21, 2012

Nintendo Direct Offers New Dragon Quest X Details




Dragon Quest X, the upcoming MMO-styled sequel to the long-running Square Enix RPG series, had a few new pieces of information announced during this evening's Nintendo Direct video presentation.

Nintendo president Satoru Iwata said that though the game will normally require players to pay for play time, the first 20 hours will be free for all new buyers of the game. There will also be free "Kids Time" play periods, two hours per day, in the afternoons in Japan. Mr. Iwata then announced there will be another event in the near future dedicated entirely to Dragon Quest X details, and promised a new 11-minute long trailer will air after the conclusion of the Nintendo Direct video tonight.

Dragon Quest X launches this August in Japan for Wii, and a Wii U version is also in development. We've yet to learn any details about American plans for the game, but perhaps NOA President Reggie Fils-Aime will address that in the North American video presentation scheduled to air in less than an hour.



Source : ign[dot]com

An E-Tank Full of Every Classic Mega Man Song




Did any classic gaming series have better music than Mega Man? Answer: no. And now, according to Andriasang, Capcom is revving up to celebrate the audio history of the Blue Bomber with a totally awesome CD collection. The cause of the celebration? Mega Man’s 25th anniversary, of course.

The collection, which will be available through e-Capcom, contains 10 discs with every track from Mega Man 1-10. For Mega Man 1-6, that includes both the original Famicom/NES versions of the songs as well as the upgraded PlayStation rerelease versions from the late ‘90s. The CDs come bundled in a steel case E-Tank replica that, unfortunately, won’t refill your health bar.


Complete soundtracks from the following games are included:
  • Mega Man (NES, 1987)
  • Mega Man 2 (NES, 1988)
  • Mega Man 3 (NES, 1990)
  • Mega Man 4 (NES, 1991)
  • Mega Man 5 (NES, 1992)
  • Mega Man 6 (NES, 1993)
  • Mega Man 7 (SNES, 1995)
  • Mega Man 8 (PSX/SAT, 1996)
  • Mega Man 9 (Wii/PSN/XBLA, 2008)
  • Mega Man 10 (Wii/PSN/XBLA, 2010)
The collection will be available beginning September 19th, and will cost 14,700 Yen, or roughly $180.

(Picture courtesy of Andriasang.)



Source : ign[dot]com

Monday, June 4, 2012

E3 2012: On the Hunt in Assassin’s Creed III




It’s not hard to recognize an Assassin’s Creed game. The series has been around since 2007, and though it’s been quite successful, it hasn’t changed much. Sure, we’ve seen iterative advances like the improved controls of Assassin’s Creed II and the bomb-making mechanic of Revelations, but gameplay has generally been the same: run, climb, hide, kill, repeat.


With Assassin’s Creed III, that changes. Everything feels new and exciting again. While all of the elements fans of the series love are still included, Assassin’s Creed III adds in enough new features -- and improves upon old ones -- to feel fresh. More importantly, it evolves the idea of exploration. Instead of highlighting climbable ledges or using specific markers to tell you where to go, Assassin’s Creed III makes the environment around you feel real. If an area looks like you can access it, you probably can.







“Clarity of navigation is a big challenge in an organic environment because it’s in direct conflict with believability,” creative director Alex Hutchinson told IGN. “What we had to say was basically ‘you can go anywhere.’ Anything you see that has a handhold that’s climbable climbable and we really highlight the areas that you can’t go. We also worked on the idea of, even within branches, there are some areas where you can only go straight, and then we’ll make a very clear point of choice where you can divide to go back and in different directions.”


Assassin’s Creed III also introduces a brand new element: hunting. While we already knew hunting was included, seeing it in action immediately makes you realize what a smart fit it is for the franchise. Staying stealth now includes Stalking Zones, areas you can move through while you chase your prey. After a few seconds of watching Connor hide while he follows a deer, you’ll soon realize the franchise’s assassins have been hunting all along.


“Stalking zones are kind of like mobile hide spots. You can duck into them and if no one saw you, you can move around and hunt down your prey,” Hutchinson said. “They’re useful in the frontier if you’re hunting animals, but also in cities if you’re trying to hunt two-legged prey.”


Enemy encounters in general are far more exciting than they’ve been before. The team behind Assassin’s Creed III has rebuilt combat from the ground up, introducing a two-handed fight style that lets Connor use multiple weapons at once. In addition to a weapon like a tomahawk or hidden blade, Connor might be carrying a pistol. As you move through a crowd of enemies, you might use one weapon for close combat, then switch immediately to the pistol or bow and arrow for a ranged shot. No matter which combination you choose, combat is always quick, fluid and awesome looking.







“It’s all within your control,” Hutchinson said. “If [an enemy] is targeted and you tap Y he’ll shoot, but the animations that play are designated by the system. So if you’re facing the wrong way but your camera is pointing back towards someone then he’ll shoot over his shoulder. If you’re facing towards him, he’ll shoot straight ahead. So you’re in complete control but we always make you look cool.”


Streamlined combat also means streamlined visuals. The HUD has been dramatically simplified, and while button prompts may still appear during quick time events or while countering enemy attacks, the goal is to clear out the screen to allow players to focus and be immersed.


“We spent a lot of time working on immersion,” Hutchinson said. “What we wanted to do was clear out the screen a little bit, so we took most of the feedback from the top of the screen and put it on the bottom, just to give you a really nice view forward. And we’ve tried to make all of the highlights natural. You didn’t notice the highlights for targets, but they’re there when you’re playing. You see them pop between the guys, but we wanted them to be not as dominant on the screen as before.”


If Ubisoft is successful, you’ll be immersed in the world as you explore. Many non-playable characters you encounter feel like they’re actually something rather than just walking along a pre-scripted path, and you can interact with most of them. In the demo we saw, walking through a Colonial camp meant encountering trappers, soldiers and any number of other people who seemed to actually have a purpose.



“There’s a lot of crowd life that’s there to just tell the story of the space, people moving through the environment,” Hutchinson said. “But also in most of these locations, you can pick up side quests or you can encounter random animals that could be attacking you depending on season or time of day, so there’s all kinds of systemic stuff going on as well.”


Ubisoft has put a lot of time into refining the Assassin’s Creed experience, and it shows. While Connor still runs, climbs, hides and kills, he does it in a way Altair and Ezio never quite did, blending in with the world around him on a level previous games never achieved. The plot of Assassin’s Creed III is still shrouded in secrecy, but if the story is a match for the improvements to gameplay, this could easily be the best Assassin’s Creed yet.






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Source : http://www.ign.com/articles/2012/06/04/e3-2012-on-the-hunt-in-assassins-creed-iii

Next Spartacus Season, War of the Damned, Will End the Series




He’s defeated Batiatus and Glaber, but it turns out that the end is almost here for Spartacus. Yes, the next season of the hit Starz series, which we can now reveal will be called Spartacus: War of the Damned, will be the final one, as the show comes to an end after four years, three “regular” seasons and one additional prequel season.


It’s a surprising move, given how meaningful Spartacus has been for Starz, where it is easily their biggest hit and has been crucial in getting the cable channel established as a destination for original series. I spoke to Spartacus’ executive producer and showrunner, Steven S. DeKnight, for an exclusive chat about the decision to end the series after a relatively short run, why the time was right and what we might expect when War of the Damned begins its ten episodes in January 2013.






IGN TV: So let's just start with the first and foremost question: Why end the show right now?


Steven DeKnight: Starz always does the unexpected. This show has been challenged, to say the least, in many, many ways. We’ve faced many difficulties and tragedies on the show. My original plan was to attack the show in a five- to seven-season arc. Once we got into it and after Andy’s passing and looking at the historical story of Spartacus, we came to the decision to basically end on a high note. We certainly could have continued for a few more seasons and stretched it out, but we really wanted to end high and not feel like we were treading water - and really just condense the rest of the history into one amazing ten-episode, badass final season. You know, the whole show was a huge risk from the start for Starz, and it was another huge risk when I decided to try to keep the show going after Andy’s passing. Any normal studio would have just cancelled the show at that point and not risk the financial downside of it not working. But Starz, thankfully, really stuck by the show, and they really wanted it to be told all the way to the end. They didn’t want to cheat the viewers and just suddenly pull the plug. So they gave us this opportunity to wrap up the story, and we’re certainly taking that opportunity and running with it. This is by far the biggest season we’ve ever attempted.




Liam McIntyre in
Spartacus: War of the Damned



IGN: I have to ask – Did Starz simply tell you, “Next year is your last,” or was there a lot of conversation about it and about what would work best for the story?


DeKnight: There was a lot of conversation. We knew towards the end of making the last season - we were 90 percent sure that we would be wrapping it up. And then there were a lot of questions and back and forth about do we do ten episodes, do we do 12, do we do 16, do we do 20? Ultimately, when we looked at it from all angles both financially and creatively, we decided, “Let’s do ten. Let’s take history, take the best parts of the story and really just try to end this as strong as possible.”


IGN: I think it will surprise a lot of people because it has become Starz’s flagship show and is their biggest success. After last season, I’d personally figured you’d probably go at least two more years.


DeKnight: Yeah, I think the last thing Starz would want to do is, because it’s a success, drag it out and then have it end when it’s on the downslide; when people start to get tired of it and less interested and we start repeating ourselves. That would just be a horrible way to go out. But the thing about this show is, I think it is an incredibly risky thing to end it now. We’ll have to wait and see if that’s a good way to go or a bad way to go. But with Starz, they’ve taken such a big risk on every season. They took a huge risk greenlighting the show, and then once Andy [Whitfield] fell ill, they took a gigantic risk doing the prequel.


And it’s funny with this show... After each season, it seems like what I read a lot on the message boards is people ringing our death knell. When they found out Andy was sick and we were doing a prequel, everybody hated the idea of a prequel. “What are they doing? It will never work.” Then the prequel was a success. And then, unfortunately, when Andy passed away we had to recast Spartacus. Everybody was saying it would never work. And then last season we had even bigger numbers than the previous two seasons. So this show had been one constant risk, every single season. And Starz is throwing the dice one more time. It’s a little unprecedented -- in fact, I think it’s very unprecedented to take your one big hit show on your network and end it earlier than people expect.


IGN: This title of this new season, War of the Damned, certainly doesn’t seem to be very optimistic for either side in this battle.


DeKnight: No! [Laughs]


IGN: Should we extrapolate from that?


DeKnight: You certainly can. I hatched this “brilliant” graphic novel idea of, “Let’s subtitle each season,” instead of Season 1, 2, 3… “We’ll have different subtitles!” Which was the best/worst idea I’ve ever had in my life. Because after Blood and Sand -- which was something I just threw out in a meeting and it just kind of stuck, and we rolled with it until the end -- each of the next seasons, it been very difficult to get everybody to agree on one title. Months and months and months we’ve gone back and forth. This one was eventually… It was kind of the same process, but it really stuck. We wanted something that was epic, but also, quite frankly, as you point out, it also gives that uneasy sense of doom. It is the War of the Damned. And like you say, it is very much about both sides, the Roman side and the rebel side.



One of the things I really wanted to explore this season was the cost of war. Not just physically and financially, but the cost of war emotionally. And both sides take serious, serious damage this season. The flip side of that is I wanted to play with what really is victory and what really is defeat. Can you win and still be defeated? Which is something I think in the Kirk Douglas version of Spartacus that they did so well - that even when Spartacus is up on the cross dying, there’s the ray of hope with his wife and with his newborn son, who will live a free man. But that’s one of the big challenges of this season is everybody kinda-sorta knows how the story ends -- although most people think that Spartacus was crucified, which historically isn’t quite accurate -- but it’s how do we get there? And once we do get there, how do we end the season so that there is some of form of an uplifting message? I think it would be a mistake to just have it be, “Aaaand Spartacus and all of his people were murdered, and the Romans won!” after following the story for four years.





Continue to Page 2 to learn much more about what to expect in the final season of Spartacus, including info on the new villains in War of the Damned. Plus, is a spinoff possible?





Source : http://www.ign.com/articles/2012/06/04/next-spartacus-season-war-of-the-damned-will-end-the-series

Sunday, June 3, 2012

Scream TV Series in Development




Scream was quite the sensation, resulting in three sequels and tons of merchandise, from action figures to Halloween costumes. But are you ready for Scream… The TV series?


TV Line’s Michael Ausiello is reporting it’s now a possibility, as MTV develops a weekly series based on Scream. Former MTV executives Tony DiSanto and Liz Gateley are the ones shepherding the project, and are looking for a writer for the pilot. No potential story details are known yet, including whether the series would involve any characters from the films or simply the idea of the Ghostfaced killer - or, hell, just a series using the title and franchise idea, a la Friday the 13th: The Series.







While Ausiello say it’s unclear what role Kevin Williamson and Wes Craven would have on the project, it’s hard not to feel the answer is likely “none” – particularly where Williamson is concerned, given the rocky way things went during his time on Scream 4, with Ehren Kruger (Scream 3, Transformers 2 and 3) doing the final drafts of the script on that film. Not to mention, Williamson is pretty busy with The Vampire Diaries and his upcoming new FOX series, The Following, these days.


Though who knows... This is Hollywood. Stranger things have happened!




Source : http://www.ign.com/articles/2012/06/04/scream-tv-series-in-development

Wednesday, May 30, 2012

Arrow Star Stephen Amell Talks About Playing TV's New Oliver Queen




Coming to The CW this fall, Arrow is a dramatic new take on the Green Arrow story, starring Stephen Amell as Oliver Queen. The series begins with Queen returning home after having gone missing years before – finding himself stranded on an island in the interim, where he has mysteriously picked up some very impressive skills he soon is putting to work via his new, hooded alter ego.

At The CW’s recent Upfront event, I spoke to Amell about playing the DC Comics hero, what the tone of Arrow is, and whether we might expect to see other DC characters on the series, which also stars Katie Cassidy as Dinah Laurel Lance – known to comic book fans as Black Canary.



IGN TV: What is this show’s take on Oliver Queen?

Stephen Amell: We tried to make him as real as possible. The character doesn’t have any superpowers. Nobody on the show has any superpowers. [Arrow pilot director] David Nutter -- I think he said this when a picture of the costume was released -- when he made Smallville, he wanted to find the humanity in Clark Kent. We’re looking for the humanity in Oliver Queen too. He’s gone through a ton to get to where he is, and we’re going to explore how he got there. But we wanted to make sure that he was really properly weighted and real.

IGN: We know the series begins with him having been missing for five years. Is it safe to assume that experience fuels his desire to become a hero?

Amell: Yeah, he gets stranded on the island, and we explore that. We’re going to explore the island as we move along, but he got some really important advice before he got to the island. He’s taken that with him for five years, and comes back with business to take care of.

IGN: Will we explore the island via him going back there, or are there flashbacks?

Amell: I think the idea is to --- not all the time, and not with a set regularity -- but I think it is critical to explore how he went from the person that he was when he left the island -- which is extremely different: he’s spoiled, he’s entitled, he’s a bit of a jerk -- and he comes off it something very, very different. So we’re going to explore how he gets there.


Stephen Amell in Arrow


IGN: There’s obviously a lot of DC Comics you could draw on. Do you know how much you might use certain villains or guest stars from other DC Comics in this show?

Amell: Stay tuned. I know that the people that are working on the show, they love comics. I know that Geoff Johns from DC Comics -- he’s a great guy -- he was up there [on set]. I think that he’s going to write an episode eventually. It would be unfortunate if, being a comic book show, we didn’t draw from all the characters in the DC Universe. I hope we do.

IGN: Katie is playing a character who obviously comes with a lot of backstory from the comics herself. What’s the dynamic like between her and Oliver on the series?

Amell: It’s not good right now. I didn’t treat her very well five years prior, so she has some beef with me -- rightly so. But she is an interesting character.

IGN: People who know the comic books are going to hope that we eventually get to see Katie in fishnets - and not just because she’ll look good in them! Do you think that’s a possibility down the line?

Amell: [Laughs] I don’t know. I hope that Katie eventually -- fishnets or otherwise -- she deserves to be a superhero at some point.



IGN: What was it like for you to put on the Arrow costume?

Amell: Aw, man, it was awesome. The costume is great too. The main idea behind the costume for us was functionality. I can put the costume on by myself, and that was super important. If I can put it on by myself, I think that people will buy it. And that was our idea. That’s our world.

IGN: That is rare, because some of the actors who play superheroes talk about how it’s impossible for them to get the costume on or off without several people.

Amell: Yeah. No way, no. People help me put it on sometimes for the sake of expedience, but I can put the whole thing on by myself.



Source : http://www.ign.com