Showing posts with label event. Show all posts
Showing posts with label event. Show all posts

Thursday, July 5, 2012

Avengers vs. X-Men #7 Review




After five issues of dull fighting and jumpy narratives, Avengers vs. X-Men #6 was the first chapter to realize the potential of this event. But the constantly rotating cast of writers means readers can never be sure that the quality will remain consistent, a fact that has been both a blessing and a curse for this book. AvX backslides a bit in issue #7. Luckily, Act 2 still remains markedly improved over Act 1.


Cyclops closed out issue #6 by promising "No more Avengers." We've seen that decree play out a bit in certain tie-in books, but here we see the full might of the Phoenix Five unleashed against Captain America's ragtag team. The tables certainly have changed since the Avengers stormed Utopia at the end of issue #1. While Cap keeps fighting a losing battle against the X-Men, Matt Fraction also follows Tony Stark and Black Panther's desperate battle to find a scientific solution and explores the twin mysteries of how Scarlet Witch and the Iron Fist factor into the conflict.


Characterization is one area this series has often faltered. The problems now are ones of consistency and focus. Both within this series and among the various tie-ins, there's very little consistency in how the Phoenix Five are portrayed. Are they retaining their normal personalities for now, or is the Phoenix Force speaking through them? It's really difficult to tell at times, but on the whole Fraction's dialogue for these five X-Men is much more casual than we saw from Jonathan Hickman in issue #6. In some ways this works better, as we see a bit of bickering and dissension among the group, but again, greater consistency would be nice.


This issue is also too narrow in its focus at times. For one thing, the various X-Men not currently empowered by the Phoenix are nothing more than window dressing -- extra bodies to toss into battle scenes. Unlike issue #6 and its Magneto/Xavier exchange, there's absolutely no sense of how the X-Men are reacting to their sudden rise in fortunes. How do characters like Psylocke and Storm feel about hunting down the Avengers in brutal, militaristic fashion? Uncanny X-Men #15 does a great job of mining that material, but that brings us back to one of the recurring complaints about this event -- too much vital story material is being left to the tie-ins. AvX is also beginning to feel a bit like Fear Itself in the sense that there's no wider context for the conflict. This issue is so concerned with specific Avengers and X-Men characters that it ignores how the rest of the world is responding to the conflict between heroes and the actions of the Phoenix Five. It's as if the Marvel Universe is an empty place beyond those few dozen creatures wearing spandex.


Still, this issue does a lot right, as well. Fraction does a fine job of capturing the growing tension on the Avengers side. The interaction between Black Panther and Tony Stark stands out particularly. These two have never had the warmest of relationships to start with, but here Tony's latent death wish becomes a major source of friction for them both. With Wolverine continuing to fade into the background in Act 2, it's really Panther of all characters that is stepping us as the neutral party and moderate voice of reason. Marvel has also been promising a major game-changer with this issue. While I'm not sure I would describe the final pages as "game-changing," Fraction does deliver an impressive escalation in the conflict that promises a very memorable issue #8.


Issue #6 also does a better job than most of providing fully realized, engaging battle scenes rather than the choppy, truncated ones of earlier issues. Fraction's script makes excellent use of Olivier Coipel's talent for epic scale and bold, dramatic figures. Coipel nails the tense emotions as the Avengers struggle to remain free, as well as the surreal action as characters like Magik and Scarlet Witch unleash their full power. There's an impressive amount of detail and energy at work in these pages, and it's a shame that Coipel only has one issue remaining before the next visual shake-up.


As with nearly every chapter of this event, Avengers vs. X-Men #7 is guilty of glossing over certain vital parts of the story in its charge forward. Even so, the series remains in better shape than it was during Act 1. I would be surprised if issue #8 were to kill that momentum given the groundwork Fraction has laid here.







Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.



Source : ign[dot]com

Tuesday, June 26, 2012

Zynga Reveals Matching With Friends




During its Zynga Unleashed event today, Zynga announced Matching With Friends, the fifth game in its popular With Friends series. Available now on iOS, Matching With Friends consists of matching colored tiles. Each game lasts 11 turns as players try to match three or more tiles to clear the board and reset their opponent’s opportunity to score. Players can work with tiles that their opponents have already placed to build matches cooperatively, or use different colored tiles to block their opponents’ progress.



Each game board will contain special multipliers that allow for twice or three times the amount of normal points for each match. Players can also place bombs to eliminate opponents’ pieces and will earn extra points for making matches using a bonus color assigned at the beginning of each game. Matching With Friends will also include unique social features, including in-game chat and Facebook connect.



Meanwhile, Zynga also announced the Zynga With Friends network, which will allow players across multiple devices (iOS, Facebook, Android or Zynga.com) to interact via live chat and view live social streams. Look out for more coverage of Zynga’s new social platforms in our full coverage of Zynga Unleashed later today.

Matching With Friends is available for free from the App Store and is compatible with iPhone, iPad and iPod Touch. An ad-free version is also available for $2.99.



Source : ign[dot]com

Monday, May 28, 2012

E3 2012 Preview





With mere days to go until the Electronic Entertainment Expo opens its doors on June 4th, the biggest video game event of the year is officially upon us. Time to start getting incredibly excited, absurdly optimistic and irrationally terrified. OK, scratch that last part, but this thing is gigantic and packed with thousands of awesome video games. Get ready!

IGN will be in Los Angeles covering every second of it, playing every secret demo behind closed doors, kidnapping developers for exclusive intel and attending every event and industry party. And through the magic of the internet, you'll be right there with us and probably wearing your pajamas. Lucky you! So what can we expect to blow the roof off the L.A. Convention Center this year?





Exclusives are nice, but let's be honest: The best games every year come out on a bunch of different platforms. Your Call of Duties, your Resident Evils, your Pac-Mans, all of this wonderful stuff is available for everyone. E3 2012 is bringing some titles that'll knock millions of pants and/or socks off. Keep a sharp eye out for these multiplatform monstrosities.



Let's be honest: the next Call of Duty game could be a glorified map pack with a minimal single player campaign and it would still sell millions of copies and be critically well received just on the basis of its core shooting mechanics being so fantastically solid. But not content to just bank off the franchise's previous accomplishments, Black Ops 2 developer Treyarch is bringing a ton of new ideas, story content and gameplay mechanics (including horses!) to the table this time. The story branches through time periods, from 1970 to 1980 to 2025 with the weaponry scaling to match the respective settings, meaning you'll jump from the traditional Call of Duty war settings you're used to, to battles against cybernetic unmanned aircrafts in massive bouts of futuristic robo-warfare. We expect to see the lid fully blown off this game in the weeks to come, but until then, here's us getting excited for the future of HORSE WARFARE:






Assassin's Creed III brings us out of the Renaissance and into the American Revolution. It's interesting to see Ubisoft giving each numbered Assassin's Creed game its own unique angle, cast of characters, unique abilities, and disparate settings. The frontier isn't like any other area we've explored, and swinging through trees, climbing cliffs, and sauntering through cities should be as entertaining as ever with the new main man, Connor. Hunting animals and hiding in the wild gives us even more stuff to do in early-era USA, too, as we search for answers for Desmond. 

Tomb Raider



We haven't seen a ton of new information slip out about the new Tomb Raider aside from it's upsetting delay to 2013, but that's not stopping us from getting excited over what we expect at E3. This gritty reboot puts Lara in the realest and most humanistic survival situations the franchise has yet to see. The game is still a bit of a ways away, but some amazing new screens and trailers will go a long way in holding us over.




Lost Planet 3 surprised us all when it was unveiled at Capcom’s Captivate event earlier this year. That’s not because it existed – let’s face it, what game doesn’t get a sequel these days – but because it was so polished and so unlike anything we’ve seen from the franchise before. Make no mistake, we’re still talking mechs walking around icy tundra, but the emphasis on a hybrid of first and third-person combat combined with a focus on the game’s lead character has us impressed. Let’s hope the game plays as well as it looks.



The announcement of Resident Evil 6 at the beginning of this year sucked the oxygen out of the IGN office. For days all we could talk about were zombies, survival horror, Leon Kennedy and Chris Redfield. Through our sources we learned more about the game than we ever expected, and the notion that Leon, Chris and series newcomer Jake will each be playable alongside their partners has us excited about the scope of the game. We still haven’t played the thing though. Let’s hope Capcom changes that at E3.




Agent 47 is up to his old tricks, which involves strangling, setting traps, and blending in. Absolution is arguably the most violent Hitman game to date, with the marketing material and early in-game footage showing a particularly vicious bald guy massacring everyone in messed-up ways. Whatever works. Hopefully he keeps up with the sneaking during his slaughtering.



Microsoft's press conference is bound to bring up entertainment, social, and Kinect, but this is also a huge year for some of the Xbox 360's most important exclusives. First-party developers are cranking away on huge stuff, but the third party studios could bring some excellent stuff as well.

Halo 4



After months of trickled information and minimalist reveals, Halo 4 will finally get some spotlight at the press conference. Expect to learn more about the campaign, especially the new threat, and the more personal story of Master Chief. In addition, we’re expecting to finally play Spartan Ops co-op stories, as well as the new competitive multiplayer mode, Infinity. Microsoft won’t pull any punches – 2012 will absolutely be the year of Halo, and getting 343’s efforts in front of everyone in a grand fashion will be priority one.

Fable The Journey



Peter Molyneux's final project with Lionhead Studios is the nuttiest yet, scrapping action/adventure for a more serene experience on Kinect. The Journey isn't just about the titular quest, though, as there's enough enemy encounters and combat variables to keep it interesting. Whether or not Fable ultimately works as a first-person Kinect action game is TBD, but we're likely to learn more about its true goal -- rather than just its broad ambition -- at E3.


It's been a curious buildup to E3 for the PlayStation brand. With about a month to go, the company blew the lid off of God of War: Ascension, PlayStation All-Stars Battle Royale, LittleBigPlanet Karting and The Last of Us. Why? Our reasoning: it's time to announce some cool stuff for the PlayStation Vita.

The handheld debuted in February around the world (except for Japan, which had it in December), and since then, poor sales figures have stolen the headlines. Sony needs to come out at E3 and pimp the PlayStation 3 exclusives and at the same time show you why you should believe in this handheld. So what do we think takes the press conference stage and knocks your socks off? Well, smart money's on...

The Last of Us



Yes, IGN has already seen the game in action, but that was an old build. Developer Naughty Dog has already said that it has new stuff in the works for E3 2012, and with PlayStation's affinity for massive screens and awesome demos, the press conference sure seems like Joel and Ellie's next stop. Will we find out about the inclusion or exclusion of multiplayer or an exact release date? Probably not -- but expect some huge moment probably packing those infected mushroom people we haven't seen since the debut trailer.

Call of Duty Vita

Here's what we know about Call of Duty Vita -- it is coming. That's it, and that sucks. With Resistance: Burning Skies about to become the first true dual stick shooter to arrive on a handheld, expect Activision to roll out this follow-up at E3. Will it be Black Ops 2? Will it be an original game? Will it nail everything BobbyA1984 put in his COD wishlist? We bet we find out next week.

Assassin's Creed Vita

Again -- we know that there's an Assassin's Creed game in the works for the PlayStation Vita, but that's all we know. If you missed the memo, Assassin's Creed III looks awesome and is going to blow the doors off of E3. Seems like Ubisoft would be silly not to show what the Vita developers have been toiling away on. Is it a tie-in to AC3? Is it a port of AC3? Is it a brand new tale? Let us know!

God of War: Ascension



Colin and Goldfarb have already seen a ton of God of War: Ascension, but they've only seen multiplayer. In fact, when Sony confirmed the game, the spokespeople made a point to only talk about multiplayer. With all that info out of the way, PlayStation's E3 conference is the perfect place to talk about what Kratos is up to in the single-player campaign, because, well, that's what we all care about, right?

Quantic Dream's Next Game



Perhaps it's a pipedream, but Heavy Rain developer made a big deal of its Kara short film at GDC. This video wasn't the studio's next game, but it was a demo of the tech its next game will use. Normally, we'd say that means Quantic is toiling away at the new game on the engine it showed and that an E3 appearance would never happen, but in interviews, developer David Cage said that Kara film was a year old. So... what was Quantic Dream doing for that last year? Perhaps getting ready for this big day? We can hope.

New Exclusives

Well, it's our website and we can be as general as we want. The fact of the matter is PlayStation has the most impressive stable of first-party developers in the industry, and a lot of them have been quietly chipping away at projects. What are the Killzone devs up to? What does 2012 look like for Vita releases? Chances are we're going to have one hell of a roadmap when the PlayStation conference is said and done.



Nintendo has a lot riding on this year’s E3. It’s where the company plans to fully unveil its next generation of home console, Wii U. It’s also the Big N’s big chance to convince hardcore and casual gamers alike that its tablet controller truly is the future of gaming. We expect tons of new info about what this new system can do, and at least some vague idea of what kind of software we’ll see once it launches. We also expect updates on a few 3DS titles the company has kept mum about, like Luigi’s Mansion 2, Paper Mario 3DS and Animal Crossing 3DS, as well as the recently announced New Super Mario Bros. 2. If things work out, we’re also hoping to get some new game announcements, and perhaps some global release dates for some of those awesome Japan-only games we’ve been missing out on (we’re looking at you Fire Emblem: Awakening, Project X Zone and Professor Layton and the Mask of Miracle).

New Super Mario Bros. 2


 

Hitting store shelves this August, Mario’s New side-scrolling adventure will see the return of some beloved staples from Super Mario Bros. 3 - particularly a more traditional Raccoon Suit, the P-Wing and the power meter.

New Super Mario Bros. Mii


 

It seems our first real taste of HD Mario will be based on the New Super Mario Bros. Mii tech demo from E3 2011. As such, expect it to be a 2D side-scroller with multiplayer support and, most likely, the incorporation of Mii characters.

Pikmin 3


 

The game that’s been about five years in the making, this year we’ll finally get to see the third entry in Shigeru Miyamoto’s Pikmin franchise. Now that it’s on Wii U, expect it to make clever use of the Wii U tablet and continue the story of Olimar and his little Pikmin slaves/buddies.


 

Years ago, back when Bill Gates would walk on stage and Live Anywhere was a new and exciting thing, Microsoft’s E3 press conference usually had some interesting news for PC gamers. That’s no longer the case these days, and that’s just fine. To some degree the PC gaming community seems to have moved on from this particular event. Blizzard no longer attends, Valve isn’t doing anything for E3 this year, and many interesting PC games like Firefall and Guild Wars 2 won’t be there. E3 in 2012 is more about new console hardware hysteria and what the big three are doing to ensure their next big steps into the increasingly decentralized, rapidly changing future of video games are smart ones. In many ways, these companies will be trying to capitalize on what’s happening in the PC gaming scene right now, where payment models, distribution strategies and game design experimentation are as wild and exciting as they’ve ever been.

Electronic Arts



A highlight here, aside from whatever announcements are made at EA’s press conference, will be more information on the promising Maxis-developed, PC-only SimCity. EA also has Star Wars: The Old Republic, and though the recent 1.3 patch reveal shows BioWare will be adding in a group finder, it’s likely E3 will be the venue for much larger-scale reveals  as to how they plan on stopping subscriber loss. Also, it’s hard to imagine EA’s executive walking off the E3 stage without mentioning something big about Battlefield, Crysis 3 and Medal of Honor, which won’t be PC-exclusive, but barring any programming catastrophes, will look best when played on a PC.

E3s MMOs



No console maker has really figured out how best to integrate an MMO into their platform (though, mysteriously, an Xbox 360 version of Final Fantasy XI still exists), so this genre is still almost entirely PC-based. Perfect World will show up with Cryptic’s Neverwinter and the Monster Hunter-like Raiderz, Sony Online Entertainment will be showing off a multitude of online games, including Planetside 2, which looks especially awesome. Trion will bring Defiance, Rift and End of Nations to the show, and maybe we’ll hear something positive about Square Enix’s beleaguered Final Fantasy XIV as it progresses toward Version 2.0. And ideally we should be able to get a first look at Bethesda’s The Elder Scrolls Online, which beyond Guild Wars 2, World of Warcraft: Mists of Pandaria and The Secret World is the next major MMO on the horizon.

Cross-Platform Overload



Most games on display at E3 will be promoted on consoles, but for many PC versions do, in fact, exist. You just don’t see them at the show, because it’s kind of hard to fumble around with a keyboard and mouse while standing up and presenting a new game to a crowd that’s more than eager to erupt with laughter over any mistakes. Over the past few years Capcom has appealed to PC gamers with versions of its fighting and action games, and it seems as though that will continue with Resident Evil 6 and Lost Planet 3. THQ is bringing Darksiders II and Metro Last Light, Square Enix will show off Hitman: Absolution, Tomb Raider and Sleeping Dogs (and for the love of everything holy, where is Thief IV?), Ubisoft will showcase Assassin’s Creed III and Far Cry 3, and the fan-requested Dark Souls: Prepare to Die edition PC version will be on display from Namco. 2K Games has an especially cool lineup this year with Borderlands 2 and XCOM: Enemy Unknown, and there’ll certainly be more surprises at the press conferences.



The trickiest part of covering mobile games is how incredibly fast the platform moves. Unlike consoles, where members of the press and the public know about a game for months or years in advance, iOS and Android games are revealed for the very first time one week and then released the next.

This means it’s impossible to predict all the iOS hotness that will be at the show. With that in mind, two games stand out as titles all gamers should keep their eyes on:

Infinity Blade Dungeons



Although we’ve already gone hands-on with Infinity Blade: Dungeons once, we’re very keen to see more of the dungeon-crawling spin-off at The Big Show. That first demo showed off the basics of combat and weapon forging. With any luck we’ll get a peek at more loot, more enemies and more environments at E3.

The Act



The Act is one of the most intriguing mobile games I’ve ever seen, and I’ve seen hundreds. The game’s hand-drawn 2D animation immediately catches everyone’s attention, but their first question is always the same: “It looks great, but how does it play?”

It’s a fair question – older gamers will remember Dragon’s Lair and other barely-playable interactive movies. So far The Act seems much more like the real deal. Gamers control protagonist Edward via a variety of touch-controlled swiping gestures, making The Act more of a true interactive, playable cartoon. Hopefully at E3 all of the questions surrounding The Act will be put to rest.

As you can see, E3 is going to be a totally fantastic, insane week for gamers. What are you looking forward to most? Which company do you think will have the best show? Sound off in the comments below, and keep it locked to IGN between now and E3 as we continue to dominate E3 2012 coverage.



Source : http://www.ign.com

PlayStation All Stars Battle Royale preview





Last week in California, Sony hosted an event to showcase some of its bigger games for 2012.  Among them was a title that’s been rumored for a long time; one that’s been leaked in several places and somewhat confirmed with the securing of several domain names — PlayStation All Stars Battle Royale.  The company gave us the opportunity to go hands on with the game and the initial six fighters it will include.

Now, before you go off on any sort of “hey, this looks like Smash Bros.!” tangent, yes, it’s true.  PlayStation All Stars Battle Royale is essentially Sony’s equivalent of Nintendo’s multiplayer fighting game.  However, the newly formed development team at Superbot has done a good job making it feel like its own little party, adding certain things to the engine and making familiar characters from the PlayStation universe fit right in to the battle.



The first six characters are an interesting bunch.  You’ve got Fat Princess, a character who’s a better melee fighter than you might expect; Sly Cooper, who’s good on both speed and quick attacks; Twisted Metal’s Sweet Tooth, a guy that’s handy with a hatchet and mines; Kratos from God of War, a character who kicks ass on the ground and in the air; Parappa the Rapper, who has a few good moves along with several great super attacks; and Killzone’s General Radec, who’s nasty from a distance with an assault rifle.  All six bring something to the game, and over the next few months, several additions will be announced, including rumored favorites like Ratchet and Clank, Sackboy and Nathan Drake.

As for the gameplay, it’s got a lot in common with Smash.  You’ve got your various attacks that you can use on opponents, and they can change up depending on which direction you’re holding the D-pad or analog stick, so you can easily juggle someone in the air or lay them out with a vicious ground attack.  Once you hit an opponent enough times, you’ll be able to hit them with a super technique.  You can build this up three times — level one through level three — and the higher the super, the more enemies you can take out.



For instance, level one attacks consist of a quick strike, like what Sweet Tooth or Kratos can do with their weapons.  Level two offers a better range for taking out enemies, like with Parappa jumping on a skateboard and running people over.  Level three attacks go all out, from Parappa’s slamming stage attack to Radec jumping behind the camera and mounting a gun in a first-person perspective, shooting everything that moves.  Sweet Tooth’s robotic transformation is awesome as well.

An interesting fact about PlayStation All Stars Battle Royale is that you can’t knock anyone out of the ring.  They can’t fall off a platform to their death (like in Smash), nor can they be knocked into the stratosphere for instant kills.  Here, you have to fight in order to win the match.  It’s an interesting perk, along with the ability to pick up weapons throughout each battle, such as Resistance’s spiky grenades and a laser spear.



The backgrounds mix up quite a bit throughout the game.  So far, we know of four — a LittleBigPlanet level, a Hades stage, Ratchet and Clank’s Metropolis, and Jak and Daxter’s village.  Each one changes quite vastly, with serpents popping up in Metropolis to give Captain Qwark a hard time, and the LBP stage suddenly converting into a Buzz! TV show, complete with questions in-between rounds.  (You need to stand on the right answers to avoid taking damage.)  These are splendid additions to the game and keeps things unpredictable enough so you’ll continue to move around.  Our favorite of the bunch so far is Hades, as he tries to pound enemies in the foreground before becoming surrounded by Patapon.  Yes, Patapon.

So far, Sony has only confirmed local multiplayer (up to four people) for All Stars, but come on.  They’re going to announce online play soon enough, as that’s one of Smash Bros.’ more popular features on the Wii.  Look for that confirmation around E3, along with a few more surprises.






Source : http://gamezone.com

Friday, May 18, 2012

Far Cry 3 Multiplayer Beta Incoming




Far Cry 3’s multiplayer will be available to console players this summer in a closed beta. Ubisoft revealed the event on its Facebook page, which asks for potential testers to ‘Like’ if they want a chance of getting in the closed beta.

Six classes will be on offer alongside 16-player matches and a variety of modes and maps.  It’s set to run for 2 weeks but PC gamers won’t be able to get in on the action this time.

Only 500 keys are being handed out at this stage, though Ubisoft has said that more will be available before everything kicks off in summer.  US gamers can guarantee their inclusion by pre-ordering Ghost Recon: Future Soldier from Gamestop before May 22nd.

Far Cry 3 is due out September 4th in the US and September 6th in Europe. Read our Far Cry 3 multiplayer preview here.



Source : http://www.ign.com/articles/2012/05/18/far-cry-3-multiplayer-beta-incoming

Sly Cooper Vita Coming, Does What Madden 13 Won't




I was probably going to blow off covering Sly Cooper: Thieves in Time at PlayStation's Pre-E3 event. The game looks great, but how many different ways are there to describe Sly's gameplay? Well, turns out there are now two ways -- PlayStation 3 and PlayStation Vita.



Yes, Sanzaru Games is bringing Sly Cooper: Thieves in Time to both the PS3 and the Vita. The games will share one Trophy set and one save file. So, just like MLB 12: The Show, you'll be able to play on your TV and then transfer your save for when you're headed out with the Vita. Something Madden NFL 13 is skipping this year.

But that's not to say the games are identical. Well, their content is, but the controls aren't. Whereas the PS3 has two extra shoulder buttons to play with, the Vita's going to make up the difference with the touch screen. A tap will switch Sly into one of his ancestors' disguises (the whole game is about jumping around Sly's family tree and using unique abilities) and a tap will activate the binoculars (which you aim by moving the Vita and taking advantage of the gyroscopes in the device). Tapping the back touch will pop-up a compass pointing to your objective.

I was excited for Sly Cooper: Thieves in Time before, but something about the game on the Vita really clicked for me. Switching to Sly's Robin Hood-like costume, I'd shoot arrows and steer them through the air with the Vita's tilt controls, and it was fun. Sure, the Vita version drops the action from 60 frames per second to 30, but Thieves in Time still looked pretty and as colorful as the console experience.



I can't really put it into words, but all this felt like an experience made better on the Vita. Leaping on the tight rope the arrow drew through the air, navigating past traps, playing as Carmelita -- it all felt like an experience I'd want to tackle on the go. Thankfully, I now can.

I just wish we had a release date.



Source : http://www.ign.com/articles/2012/05/18/sly-cooper-vita-coming-does-what-madden-13-wont