Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts

Monday, July 9, 2012

First Look: The Hunger Games Bonus Features




In anticipation of the August 18, 2012 home video release of The Hunger Games (details here), Lionsgate and Summit Entertainment have unveiled a trailer for the disc's bonus features. Check it out:





Here's a breakdown of all the bonus features:



  • The World is Watching: Making of The Hunger Games: An eight-part documentary covering the "making of" the film in all aspects from the pre-production process all the way through the theatrical release and fan reactions

  • Game Maker: Suzanne Collins and The Hunger Games Phenomenom

  • Letters from the Rose Garden featurette: Insights from Donald Sutherland on the development of his role as President Snow

  • Controlling the Games: Stories and concepts behind creating the control center

  • A Conversation with Gary Ross and Elvis Mitchell

  • Propaganda Film (in its entirety)

  • Marketing Archive

  • Both the DVD and Blu-ray include a Digital Copy

  • Preparing for The Games: A Director's Process (Blu-ray Exclusive)


Suggested retail for the Blu-ray is $39.99. You can pre-order the Blu-ray on Amazon for $22.96. The DVD suggested retail is $30.98. Amazon's pre-order price for the DVD is currently set at $18.96.


Stay tuned for more news, and look for a Blu-ray review of The Hunger Games in August!







"May the odds be ever in your favor." Become a friend of R.L. Shaffer on Twitter, Facebook or MyIGN for quotes, rants, reviews, news and more!



Source : ign[dot]com

Battleship to War with Blu-ray and DVD




Universal Studios Home Entertainment will bring Battleship, the loose adaptation of the popular Hasbro game, to Blu-ray, DVD and digital download August 28, 2012.


The big budget action film (theatrical review here), directed by Peter Berg (Hancock) and starring Liam Neeson, Taylor Kitsch, Brooklyn Decker and Rihanna, was not a major hit in the US, but did soak up some serious cash overseas for a worldwide box office total of over $300 million.



Battleship will come to Blu-ray presented in 1080p (2.40:1 aspect ratio) mixed in 5.1 English DTS-HD Master Audio. The disc will also include English DVS 2.0 and 5.1 DTS French and Spanish audio. The DVD will be presented in anamorphic widescreen with 5.1 English Dolby Digital audio, and optional 2.0 English and 5.1 French and Spanish tracks. English SDH, Spanish and French subs are available on both discs.


Bonus Features on Blu-ray and DVD:



  • Preparing for Battle – Hear how Hollywood teamed up with the US Navy to transform a beloved board game into a big-screen blockbuster.

  • All Hands on Deck: The Cast – Witness the actors getting into the military mindset and Navy veterans having their time in the spotlight in this salute to the people at the heart of the story.

  • Shooting at Sea – Experience the crew taking on the daunting challenge of shooting on the open ocean on their “soundstage at sea.”

  • All Aboard the Fleet – Cast and crew members share their experiences shooting on the ships, particularly the historic USS Missouri.


Bonus features exclusive to the Blu-ray will include the following:



  • Alternate Ending Pre-visualization with commentary by Peter Berg

  • The Visual Effects of Battleship – From ground-breaking water-simulation programs to cutting-edge motion capture, see how the team at Industrial Light & Magic pushes the boundaries of visual effects to bring the aliens to life.

  • All Access with Director Peter Berg – Join director Peter Berg as he gives fans an in-depth, behind-the-scenes look at the making of the movie.

  • USS Missouri VIP Tour – Come aboard the historic “Mighty Mo” for an exclusive tour with director Peter Berg and actual Navy veterans as they reveal some of the coolest facts and amazing action that has graced the decks of this legendary ship.

  • Commander Pete – Watch as director Peter Berg energizes the cast and crew with his endless enthusiasm and relentless good humor.

  • DVD, UltraViolet and Digital Copy

  • Universal Standard BD Features – pocketBLU, Advanced Remote, BD-Live and more

  • Universal's Second Screen – Viewers can enjoy an innovative an interactive viewing experience, that allows them to control, interact and explore Battleship with groundbreaking features right on a networked tablet or computer, in synchronization with the movie on the television screen! While the movie plays, experience features such as:


- Alien Tech 3D Model Turntable Explosions: During the movie, 3D models of the aliens and the shredder become available to the user to view at various angles. For instance, as the user turns the Regent Alien, the armor flies off in parts and then re-assembles. (Exclusive to Second Screen.)


- All Access with Director Peter Berg: Viewers get an all access look at the making of the film featuring interviews with cast and crew.


- Flick View: Interact with the movie, move content from the Tablet to the TV screen, and compare storyboards, animatics, and other executing content by “Flicking” them from on their tablet to their TV screen, simply by gesturing their fingers upwards on their tablets.


Below is a sneak peak at what to expect from the Second Screen app:





Suggested retail for the Blu-ray is $34.98. Amazon's Blu-ray pre-order price is set at $24.99. SRP for the DVD is $29.98. Amazon's DVD pre-order price is $19.99.


Stay tuned for more news, and be sure to check back for a look at the Blu-ray in August.







"Mahalo, motherf..." Follow R.L. Shaffer on Twitter, Facebook andMyIGN for quotes, rants, reviews, news and more!



Source : ign[dot]com

Friday, July 6, 2012

Company of Heroes 2: Creating an Authentic Experience




When it comes to tackling World War II, Relic Entertainment strives to do it respectfully. The studio’s Company of Heroes franchise is a testament to this, with previous titles in the real-time strategy franchise presenting the battles, heroes and horrors of the Greatest War to players in ways that felt more lifelike -- and, consequently, more unsettling -- than many had come to expect. Of course, as a company whose goal is to create video games, Relic must make its titles fun -- something that can easily take away from the authenticity of the experience.


How do they do it, then? How does a team that’s built a name making some of the most critically acclaimed and authentic strategy games take what they’ve learned from travelling around the world -- studying the weapons, mechanized monsters and battlefields where millions laid down their lives -- and apply it to the upcoming Company of Heroes 2? We interviewed Game Director Quinn Duffy to find out.


Now we present Duffy's insight, alongside some of Relic’s photographs, sound design clips and videos they’ve used to inspire, create and shape the direction of Company of Heroes 2’s Eastern Front.





Bread, Bullets and Battlefields



When you're making a game about the Eastern Front, it's safe to say one of the best ways to get an understanding of it is to saturate yourself in it. To gain valuable insight into the Russian people of the past and the present, Relic did just that in March of 2011, when the team leaders traveled to Russia and Germany. "We went to St. Petersburg, the former Leningrad, and went to a number of battle sties in and around the city," Duffy detailed, with regular stops to museums so they could, "see and feel and get reference images of all the equipment" for the game.




The rations people live off of. Click the image to see more photos from Relic's travels.



It didn't even take all that much effort to find what they needed in Russia since, as Duffy put it, "[the Russians] just went gangbusters on celebrating the Great Patriotic War." The Relic crew found ample material in an array of museums that cataloged everything from specific types of weapons to what Duffy refers to as "dark stories." In one instance Duffy and the Relic team got to see the food ration given to the people under siege at St. Petersburg, which he described as being "smaller than your computer mouse...125 grams of s***ty bread a day for non workers. A million people...a vast number of people starved."






“

They went gangbusters celebrating the Great Patriotic War.





That understanding of the darker side of the Eastern Front history was something Duffy felt the team really benefited from. "To be in Russia and then to go to Berlin again...It brings it to life," he said. Essentially, visiting the places where people died and became heroes brought it all home for the team, "We say, 'oh, 70 years ago,' but when you stick your finger in a bullet hole it doesn't feel that long ago. It brings it to life in a really dramatic way. That was hugely important trip for the leads team and for reinforcing the direction of the game."





The Human Element



The Company of Heroes franchise has always had much more believable infantry than most strategy titles, with soldiers who react to being shot at, scream when they're harmed and generally act like you might imagine soldiers did those 70 years ago. Like the previous games, Duffy said the goal in Company of Heroes 2 is to get across "real soldiers, real battlefields, real war. The team therefore added a lot of animations and contextual speech to "create this sense that these guys are really aware of their environment." Watching real combat footage, the team at Relic has seen the way panic affects soldiers, the way that people can become a bit confused, and they try to integrate that into their characters. Though Duffy does acknowledge that their characters have "a bit of that Hollywood" layered in since in real combat "you rarely see the enemy, guys aren't moving around a ton," and, "you don't have the sort of second-to-second type of reactions that you want in a game."


The foundation for more realistic characters may have been in place from their previous games, but Relic really wanted to take the knowledge gained from traveling and reading memoirs from people involved in the war and instill, as Duffy says, the "fatalism" and "unbelievable bravery" of the Russian people. Duffy said this will come across in "their speech, their acknowledgements, their griping, their bitching," all of which the team wrote to set the tone for a people pushed to the brink. Duffy wants to get past the Russia we know from movies like Enemy at the Gates, so that "you start to see the reach character, that these guys were soldiers like any other soldier," who "faced the most unbelievable hardships."







This philosophy and understanding of the Russian people has also played into the new mechanics for the Red Army. Duffy really, really didn't want "automagical b**lshit kinds of things going on" with how they functioned. The last Company of Heroes games gave you abilities to break suppression, for instance, where troops pinned down by machine gun fire could overcome their fear by pressing a button. This time around Duffy wants to avoid "the magical button," instead focusing on providing context for why soldiers are less likely to be suppressed. An example given was Soviet penal battalions, who had to fight until they either died or succeeded -- regardless of the situation. Contextually it would make sense why they're more likely to go through gun fire brazenly, as opposed to standard Russian infantry.



Source : ign[dot]com

Monday, June 4, 2012

Luc Besson's Lockout Breaks Into BD, DVD




Sony Pictures Home Entertainment will bring Lockout, from Taken producer Luc Besson, to Blu-ray, DVD and UltraViolet July 17, 2012. The film was infamously sliced in the US, right before release, to obtain a PG-13. The Blu-ray and DVD will include the unrated cut, restoring the film's graphic violence and missing scenes.


While not a box office smash, Lockout did end up earning it's relatively small $20 million budget back, largely thanks to international sales. The film earned nearly $25 million worldwide.


Here's a synopsis of Lockout direct from Sony, "Luc Besson (Director of The Fifth Element) presents this futuristic thriller about a renegade CIA agent (Guy Pearce, Prometheus) who is betrayed by his government and sentenced to 30 years frozen in a cryonic chamber 50 miles above Earth. The only way to avoid serving time is a suicide mission – overcome a gang of ruthless prisoners and rescue the President’s daughter (Maggie Grace, Taken)."



The Blu-ray/UV combo pack will feature a 1080p high definition transfer (2.40:1 aspect ratio), mixed in 5.1 DTS-HD Master Audio with optional Spanish, Portuguese and Italian 5.1 audio tracks. Subtitles include English (UK), English (US), Italian, Portuguese (Brazil), Spanish (Latin Am).


The DVD/UV combo pack features an anamorphic widescreen presentation with 5.1 Dolby Digital audio and optional Spanish and Portuguese language options. Subs for the DVD include English (US), Portuguese (Brazil), Spanish (Latin Am).


Both discs will include two behind-the-scenes featurettes: "Breaking into Lockout" and "A Vision of the Future: Production Design and Special Effects."


Stay tuned for more news regarding this release. Also, be sure to check out our theatrical review of the film.











Become a friend of R.L. Shaffer on Twitter, Facebook and MyIGN for quotes, rants, reviews, news and more!




Source : http://www.ign.com/articles/2012/06/04/luc-bessons-lockout-breaks-into-bd-dvd

Wednesday, May 30, 2012

This Week on Xbox Live (5.30.12 - 6.6.12)




This week's Xbox Live updates are just plain . There's enough nostalgia, casual entertainment, and amazing DLC sales to get any Xbox 360 fan's attention. It's time to fill up that Microsoft Points wallet. Also, IGN is at E3 next week, so you'll also find updates for the week of June 6 here as well.





Xbox Live Arcade



ATV racing joins SEGA classics, some of which may or may not hold up.









  • SEGA Vintage: Golden Axe

  • SEGA Vintage: Streets of Rage


June 6



  • Bang Bang Racing (800 MSP)

  • Virtua Fighter 5: Final Showdown (1200 MSP)





Demos


Nope. Maybe after E3.


 








Add-On Content



Yeah, you're going to want this stuff, for sure.






Discounts



PopCap is having a massive sale -- everything is half-off, amazing, and worth every last one of your Microsoft bucks. Also, the Borderlands DLC is awesome, as is Red Dead's zombie expansion. Go crazy on all of these games.



  • Plants vs. Zombies (600 MSP)

  • Peggle (400 MSP)

  • Peggle Nights (200 MSP)

  • Zuma (200 MSP)

  • Bejeweled 3 (600 MSP)

  • Bejeweled Blitz Live (200 MSP)

  • Heavy Weapon (400 MSP)

  • Astropop (400 MSP)

  • Feeding Frenzy 2 (400 MSP)


June 6



  • Boulder Dash-XL (400 MSP)

  • Borderlands: Claptrap's New Robot Revolution (400 MSP)

  • Borderlands: The Zombie Island of Doctor Ned (400 MSP)

  • Borderlands: The Secret Armory of General Knoxx (400 MSP)

  • Borderlands: Mad Moxxi's Underdome Riot

  • Red Dead Redemption: Undead Nightmare (800 MSP)





Games on Demand



The selection this week isn't stellar, but hey, more Games on Demand.



  • Minute to Win It

  • Cars 2




Source : http://www.ign.com/articles/2012/05/30/this-week-on-xbox-live-53012-6612

Tuesday, May 29, 2012

How Steven Spielberg Inspired Today's Top Shooters




Last year’s Call of Duty: Modern Warfare 3 was the single biggest entertainment launch of all time, pulling in more than $400 million on its first day.


The Call of Duty Elite service has over 10 million registered users and two million annual premium members. This year’s iteration, Call of Duty: Black Ops II has already notched up day one pre-orders 30 percent higher than last year, and ten times higher than 2010’s Black Ops game.


It’s amazing to think that all of this came about due to an idea by Steven Spielberg, back in 1997. It was Spielberg who insisted that his newly hatched development company, Dreamworks Interactive, work on a realistic military game set in World War II, even though many of the game developers working for him felt it was a bad idea. They wanted to go in a more fantasy direction, viewing WWII as old-fashioned and a poor setting for a game



Spielberg had his way and the game that emerged, in 1999, was Medal of Honor, published by Electronic Arts. It was a smash hit and a major critical success (IGN gave it a 9.3). It led directly to the formation of Infinity Ward in 2002. That company’s first game was Call of Duty, an attempt by Activision to get into the military shooter market being dominated by its bitter rival EA. Many of the developers who worked on Call of Duty had previously worked on Medal of Honor, and had honed their skills working according to Spielberg’s inspiration.


A new book, Generation Xbox: How Video Games Invaded Hollywood, details how Spielberg took a very hands-on approach to game development, most especially in Medal of Honor, which became a pet project.


Author Jamie Russell writes, “Spielberg, who was then in post-production on Saving Private Ryan came into the Dreamworks Interactive offices and outlined his idea. He saw Saving Private Ryan as an educational experience as much as an entertainment property...He’d watched his teenage son and his friends play Goldeneye on Nintendo 64. Could Dreamworks build a World War II shooter, he wondered, that would let them learn about the conflict through playing?”







But the game developers weren’t convinced. Producer Peter Hirschmann recalls, “People were really dubious. They said, ‘World War II is old, it’s got cobwebs on it. People want ray-guns, hell-spawn and laser rifles’. The idea of doing something with historical relevance set in a low-tech game environment was a challenging sell."


Spielberg insisted on historical accuracy and brought in military advisers and history buffs, now common practice among game developers. Medal of Honor’s one major discrepancy was its lack of blood and gore, pulled from the game prior to release due to controversy over game violence in the wake of the Columbine shootings.



The game was a major hit, but Spielberg’s connection to gaming would fade. Dreamworks Interactive was sold to EA along with the Medal of Honor brand. Throughout the next ten years, multiple Medal of Honor games would be released, but eventually the public tired of WWII shooters. The series would be eclipsed by its rival Call of Duty, itself created from the Medal of Honor team, which began in WWII but has since addressed multiple combat zones including, with the next game, the near future.







Russell writes, “The continuing problem for the games industry is that while every filmmaker thinks they can build a game, very few understand the unique challenges of game design. To date, the Medal of Honor series remains Spielberg’s greatest contribution to interactive entertainment.”


But the story isn’t over yet. Medal of Honor is back, with this year’s Medal of Honor: Warfighter.  These shooters, rooted in real-life conflicts, were inspired by Spielberg’s vision and his insistence that shooting games could address real life combat on an epic scale.


Generation Xbox: How Video Games Invaded Hollywood by Jamie Russell is on sale now.









Source : http://www.ign.com/articles/2012/05/30/how-steven-spielberg-inspired-todays-top-shooters

Monday, May 28, 2012

E3 2012 Preview





With mere days to go until the Electronic Entertainment Expo opens its doors on June 4th, the biggest video game event of the year is officially upon us. Time to start getting incredibly excited, absurdly optimistic and irrationally terrified. OK, scratch that last part, but this thing is gigantic and packed with thousands of awesome video games. Get ready!

IGN will be in Los Angeles covering every second of it, playing every secret demo behind closed doors, kidnapping developers for exclusive intel and attending every event and industry party. And through the magic of the internet, you'll be right there with us and probably wearing your pajamas. Lucky you! So what can we expect to blow the roof off the L.A. Convention Center this year?





Exclusives are nice, but let's be honest: The best games every year come out on a bunch of different platforms. Your Call of Duties, your Resident Evils, your Pac-Mans, all of this wonderful stuff is available for everyone. E3 2012 is bringing some titles that'll knock millions of pants and/or socks off. Keep a sharp eye out for these multiplatform monstrosities.



Let's be honest: the next Call of Duty game could be a glorified map pack with a minimal single player campaign and it would still sell millions of copies and be critically well received just on the basis of its core shooting mechanics being so fantastically solid. But not content to just bank off the franchise's previous accomplishments, Black Ops 2 developer Treyarch is bringing a ton of new ideas, story content and gameplay mechanics (including horses!) to the table this time. The story branches through time periods, from 1970 to 1980 to 2025 with the weaponry scaling to match the respective settings, meaning you'll jump from the traditional Call of Duty war settings you're used to, to battles against cybernetic unmanned aircrafts in massive bouts of futuristic robo-warfare. We expect to see the lid fully blown off this game in the weeks to come, but until then, here's us getting excited for the future of HORSE WARFARE:






Assassin's Creed III brings us out of the Renaissance and into the American Revolution. It's interesting to see Ubisoft giving each numbered Assassin's Creed game its own unique angle, cast of characters, unique abilities, and disparate settings. The frontier isn't like any other area we've explored, and swinging through trees, climbing cliffs, and sauntering through cities should be as entertaining as ever with the new main man, Connor. Hunting animals and hiding in the wild gives us even more stuff to do in early-era USA, too, as we search for answers for Desmond. 

Tomb Raider



We haven't seen a ton of new information slip out about the new Tomb Raider aside from it's upsetting delay to 2013, but that's not stopping us from getting excited over what we expect at E3. This gritty reboot puts Lara in the realest and most humanistic survival situations the franchise has yet to see. The game is still a bit of a ways away, but some amazing new screens and trailers will go a long way in holding us over.




Lost Planet 3 surprised us all when it was unveiled at Capcom’s Captivate event earlier this year. That’s not because it existed – let’s face it, what game doesn’t get a sequel these days – but because it was so polished and so unlike anything we’ve seen from the franchise before. Make no mistake, we’re still talking mechs walking around icy tundra, but the emphasis on a hybrid of first and third-person combat combined with a focus on the game’s lead character has us impressed. Let’s hope the game plays as well as it looks.



The announcement of Resident Evil 6 at the beginning of this year sucked the oxygen out of the IGN office. For days all we could talk about were zombies, survival horror, Leon Kennedy and Chris Redfield. Through our sources we learned more about the game than we ever expected, and the notion that Leon, Chris and series newcomer Jake will each be playable alongside their partners has us excited about the scope of the game. We still haven’t played the thing though. Let’s hope Capcom changes that at E3.




Agent 47 is up to his old tricks, which involves strangling, setting traps, and blending in. Absolution is arguably the most violent Hitman game to date, with the marketing material and early in-game footage showing a particularly vicious bald guy massacring everyone in messed-up ways. Whatever works. Hopefully he keeps up with the sneaking during his slaughtering.



Microsoft's press conference is bound to bring up entertainment, social, and Kinect, but this is also a huge year for some of the Xbox 360's most important exclusives. First-party developers are cranking away on huge stuff, but the third party studios could bring some excellent stuff as well.

Halo 4



After months of trickled information and minimalist reveals, Halo 4 will finally get some spotlight at the press conference. Expect to learn more about the campaign, especially the new threat, and the more personal story of Master Chief. In addition, we’re expecting to finally play Spartan Ops co-op stories, as well as the new competitive multiplayer mode, Infinity. Microsoft won’t pull any punches – 2012 will absolutely be the year of Halo, and getting 343’s efforts in front of everyone in a grand fashion will be priority one.

Fable The Journey



Peter Molyneux's final project with Lionhead Studios is the nuttiest yet, scrapping action/adventure for a more serene experience on Kinect. The Journey isn't just about the titular quest, though, as there's enough enemy encounters and combat variables to keep it interesting. Whether or not Fable ultimately works as a first-person Kinect action game is TBD, but we're likely to learn more about its true goal -- rather than just its broad ambition -- at E3.


It's been a curious buildup to E3 for the PlayStation brand. With about a month to go, the company blew the lid off of God of War: Ascension, PlayStation All-Stars Battle Royale, LittleBigPlanet Karting and The Last of Us. Why? Our reasoning: it's time to announce some cool stuff for the PlayStation Vita.

The handheld debuted in February around the world (except for Japan, which had it in December), and since then, poor sales figures have stolen the headlines. Sony needs to come out at E3 and pimp the PlayStation 3 exclusives and at the same time show you why you should believe in this handheld. So what do we think takes the press conference stage and knocks your socks off? Well, smart money's on...

The Last of Us



Yes, IGN has already seen the game in action, but that was an old build. Developer Naughty Dog has already said that it has new stuff in the works for E3 2012, and with PlayStation's affinity for massive screens and awesome demos, the press conference sure seems like Joel and Ellie's next stop. Will we find out about the inclusion or exclusion of multiplayer or an exact release date? Probably not -- but expect some huge moment probably packing those infected mushroom people we haven't seen since the debut trailer.

Call of Duty Vita

Here's what we know about Call of Duty Vita -- it is coming. That's it, and that sucks. With Resistance: Burning Skies about to become the first true dual stick shooter to arrive on a handheld, expect Activision to roll out this follow-up at E3. Will it be Black Ops 2? Will it be an original game? Will it nail everything BobbyA1984 put in his COD wishlist? We bet we find out next week.

Assassin's Creed Vita

Again -- we know that there's an Assassin's Creed game in the works for the PlayStation Vita, but that's all we know. If you missed the memo, Assassin's Creed III looks awesome and is going to blow the doors off of E3. Seems like Ubisoft would be silly not to show what the Vita developers have been toiling away on. Is it a tie-in to AC3? Is it a port of AC3? Is it a brand new tale? Let us know!

God of War: Ascension



Colin and Goldfarb have already seen a ton of God of War: Ascension, but they've only seen multiplayer. In fact, when Sony confirmed the game, the spokespeople made a point to only talk about multiplayer. With all that info out of the way, PlayStation's E3 conference is the perfect place to talk about what Kratos is up to in the single-player campaign, because, well, that's what we all care about, right?

Quantic Dream's Next Game



Perhaps it's a pipedream, but Heavy Rain developer made a big deal of its Kara short film at GDC. This video wasn't the studio's next game, but it was a demo of the tech its next game will use. Normally, we'd say that means Quantic is toiling away at the new game on the engine it showed and that an E3 appearance would never happen, but in interviews, developer David Cage said that Kara film was a year old. So... what was Quantic Dream doing for that last year? Perhaps getting ready for this big day? We can hope.

New Exclusives

Well, it's our website and we can be as general as we want. The fact of the matter is PlayStation has the most impressive stable of first-party developers in the industry, and a lot of them have been quietly chipping away at projects. What are the Killzone devs up to? What does 2012 look like for Vita releases? Chances are we're going to have one hell of a roadmap when the PlayStation conference is said and done.



Nintendo has a lot riding on this year’s E3. It’s where the company plans to fully unveil its next generation of home console, Wii U. It’s also the Big N’s big chance to convince hardcore and casual gamers alike that its tablet controller truly is the future of gaming. We expect tons of new info about what this new system can do, and at least some vague idea of what kind of software we’ll see once it launches. We also expect updates on a few 3DS titles the company has kept mum about, like Luigi’s Mansion 2, Paper Mario 3DS and Animal Crossing 3DS, as well as the recently announced New Super Mario Bros. 2. If things work out, we’re also hoping to get some new game announcements, and perhaps some global release dates for some of those awesome Japan-only games we’ve been missing out on (we’re looking at you Fire Emblem: Awakening, Project X Zone and Professor Layton and the Mask of Miracle).

New Super Mario Bros. 2


 

Hitting store shelves this August, Mario’s New side-scrolling adventure will see the return of some beloved staples from Super Mario Bros. 3 - particularly a more traditional Raccoon Suit, the P-Wing and the power meter.

New Super Mario Bros. Mii


 

It seems our first real taste of HD Mario will be based on the New Super Mario Bros. Mii tech demo from E3 2011. As such, expect it to be a 2D side-scroller with multiplayer support and, most likely, the incorporation of Mii characters.

Pikmin 3


 

The game that’s been about five years in the making, this year we’ll finally get to see the third entry in Shigeru Miyamoto’s Pikmin franchise. Now that it’s on Wii U, expect it to make clever use of the Wii U tablet and continue the story of Olimar and his little Pikmin slaves/buddies.


 

Years ago, back when Bill Gates would walk on stage and Live Anywhere was a new and exciting thing, Microsoft’s E3 press conference usually had some interesting news for PC gamers. That’s no longer the case these days, and that’s just fine. To some degree the PC gaming community seems to have moved on from this particular event. Blizzard no longer attends, Valve isn’t doing anything for E3 this year, and many interesting PC games like Firefall and Guild Wars 2 won’t be there. E3 in 2012 is more about new console hardware hysteria and what the big three are doing to ensure their next big steps into the increasingly decentralized, rapidly changing future of video games are smart ones. In many ways, these companies will be trying to capitalize on what’s happening in the PC gaming scene right now, where payment models, distribution strategies and game design experimentation are as wild and exciting as they’ve ever been.

Electronic Arts



A highlight here, aside from whatever announcements are made at EA’s press conference, will be more information on the promising Maxis-developed, PC-only SimCity. EA also has Star Wars: The Old Republic, and though the recent 1.3 patch reveal shows BioWare will be adding in a group finder, it’s likely E3 will be the venue for much larger-scale reveals  as to how they plan on stopping subscriber loss. Also, it’s hard to imagine EA’s executive walking off the E3 stage without mentioning something big about Battlefield, Crysis 3 and Medal of Honor, which won’t be PC-exclusive, but barring any programming catastrophes, will look best when played on a PC.

E3s MMOs



No console maker has really figured out how best to integrate an MMO into their platform (though, mysteriously, an Xbox 360 version of Final Fantasy XI still exists), so this genre is still almost entirely PC-based. Perfect World will show up with Cryptic’s Neverwinter and the Monster Hunter-like Raiderz, Sony Online Entertainment will be showing off a multitude of online games, including Planetside 2, which looks especially awesome. Trion will bring Defiance, Rift and End of Nations to the show, and maybe we’ll hear something positive about Square Enix’s beleaguered Final Fantasy XIV as it progresses toward Version 2.0. And ideally we should be able to get a first look at Bethesda’s The Elder Scrolls Online, which beyond Guild Wars 2, World of Warcraft: Mists of Pandaria and The Secret World is the next major MMO on the horizon.

Cross-Platform Overload



Most games on display at E3 will be promoted on consoles, but for many PC versions do, in fact, exist. You just don’t see them at the show, because it’s kind of hard to fumble around with a keyboard and mouse while standing up and presenting a new game to a crowd that’s more than eager to erupt with laughter over any mistakes. Over the past few years Capcom has appealed to PC gamers with versions of its fighting and action games, and it seems as though that will continue with Resident Evil 6 and Lost Planet 3. THQ is bringing Darksiders II and Metro Last Light, Square Enix will show off Hitman: Absolution, Tomb Raider and Sleeping Dogs (and for the love of everything holy, where is Thief IV?), Ubisoft will showcase Assassin’s Creed III and Far Cry 3, and the fan-requested Dark Souls: Prepare to Die edition PC version will be on display from Namco. 2K Games has an especially cool lineup this year with Borderlands 2 and XCOM: Enemy Unknown, and there’ll certainly be more surprises at the press conferences.



The trickiest part of covering mobile games is how incredibly fast the platform moves. Unlike consoles, where members of the press and the public know about a game for months or years in advance, iOS and Android games are revealed for the very first time one week and then released the next.

This means it’s impossible to predict all the iOS hotness that will be at the show. With that in mind, two games stand out as titles all gamers should keep their eyes on:

Infinity Blade Dungeons



Although we’ve already gone hands-on with Infinity Blade: Dungeons once, we’re very keen to see more of the dungeon-crawling spin-off at The Big Show. That first demo showed off the basics of combat and weapon forging. With any luck we’ll get a peek at more loot, more enemies and more environments at E3.

The Act



The Act is one of the most intriguing mobile games I’ve ever seen, and I’ve seen hundreds. The game’s hand-drawn 2D animation immediately catches everyone’s attention, but their first question is always the same: “It looks great, but how does it play?”

It’s a fair question – older gamers will remember Dragon’s Lair and other barely-playable interactive movies. So far The Act seems much more like the real deal. Gamers control protagonist Edward via a variety of touch-controlled swiping gestures, making The Act more of a true interactive, playable cartoon. Hopefully at E3 all of the questions surrounding The Act will be put to rest.

As you can see, E3 is going to be a totally fantastic, insane week for gamers. What are you looking forward to most? Which company do you think will have the best show? Sound off in the comments below, and keep it locked to IGN between now and E3 as we continue to dominate E3 2012 coverage.



Source : http://www.ign.com

Tuesday, May 15, 2012

South Park: The Game delayed to 2013




South Park: The Game will not ship this fall as was previously announced. THQ today announced that the Obsidian Entertainment-developed role-playing game has slid to a release date of sometime during the company's Q4 2013.




The publisher did not provide a reason for the delay, and as of press time, the company had not responded to GameSpot's request for comment.


The news comes as part of THQ's latest financial report, which saw the company's net sales for the 12 months ended March 31 rise to $830.8 million, up from the $665.3 recorded a year ago. It wasn't all rosy for THQ, as the company posted a net loss of $239.9 million for the period, worse than the $136.1 million hit the firm took the year prior.


The company's digital business was a boon for THQ, as revenues in this sector for the year spiked 62 percent to $59 million.


THQ also parsed statistics and let loose some new information for some of its biggest brands. The company said Saints Row: The Third has shipped more than 4.25 million units since its launch in November. Additionally, THQ revealed that the Enter The Dominatrix expansion for Saints Row: The Third will arrive this September. Previously, it was expected sometime this fall.


The company also broke down shipment figures for its major fighting games. THQ said WWE 12 has shipped more than 2.2 million units since its launch in November 2011, up about 20 percent on like-for-like platforms in North America since last year's game. Additionally, UFC Undisputed 3 has shipped 1.4 million units since it debuted in February, the company said.


In terms of platform revenue, the Xbox 360 proved most successful for THQ. Microsoft's home console accounted for 36.7 percent of total sales, generating $306.42 million in the process. The PlayStation 3 came in second place, accounting for 27.4 percent of the share, totalling $229.2 million. The Nintendo Wii (14.3 percent share, $119.5 million) and the PlayStation 2 (.4 share, $3.3 million) rounded out the rest.


THQ unveiled a new, streamlined business strategy earlier this year, and today, the company said when the plan is fully realized in fiscal 2013, it is expected to result in a reduction of costs totaling $180 million. Additionally, THQ said it has reduced its commitments to children's licenses properties by about $30 million, and reiterated that it is no longer creating software or hardware for the uDraw GameTablet.




Source : http://gamespot.com/news/south-park-the-game-delayed-to-2013-6376812

Diablo III game-breaking bug found




Gamers have found a game-breaking bug in Blizzard Entertainment's just-released Diablo III. The issue triggers Error 3006, which boots users from Diablo III servers and prohibits them from logging back in, according to reports on the Battle.net forums.




As detailed on Blizzard's Diablo III known issue page, while playing a Demon Hunter, players who equip a shield to a Templar follower run the risk of being disconnected from the game's servers. Blizzard is currently investigating the issue, and according to the company's European customer service Twitter feed, a fix is on the way.


Diablo III launched today for the PC and Mac. It is the first title in the series since 2001's Diablo II: Lord of Destruction expansion and adds a variety of new features, character classes, and a new auction house system, which charge gamers a range of fees. It launched without player-vs.-player multiplayer, and set preorder records at Blizzard and Amazon. For more on Diablo III, check out GameSpot's latest preview.





Source : http://gamespot.com/news/diablo-iii-game-breaking-bug-found-6376781

Thursday, May 10, 2012

The Avengers Video Game Coming: Marvel Avengers: Battle For Earth On Wii-U And Kinect Ads By Google » Blog Tags Today's Most Popular Videos »


The Avengers Video Game Coming: Marvel Avengers: Battle For Earth

Marvel Avengers: Battle For Earth is coming out for the Kinect and Wii-U. Ubisoft and Marvel Entertainment announced that they are teaming up to create a game based on the blockbusting superhero tong. The title will feature more than 20 characters from the Marvel universe and is based on the “Secret Invasion” comics, not the film. We don't know the release date, but it will obviously not be out until after the Nintendo Wii-U launches.

“The idea that we’re making a motion-control version of The Avengers is a unique proposition if you compare that to superhero games of the past,” said Tony Key, Ubisoft’s vice president of sales and marketing said to The Associated Press. “This is the perfect type of game for that because these characters are very action oriented. They’re always fighting and throwing things.”

Further details on the game are scarce, but Ubisoft promises more details at this year's E3 in June. Speaking of which, G4 will be all over E3 2012, bringing you all the news, videos, and surprises you could possibly need or imagine.


Source : http://www.g4tv.com/thefeed/blog/post/723675/the-avengers-video-game-coming-marvel-avengers-battle-for-earth-on-wii-u-and-kinect/

Wednesday, May 9, 2012

Space Quest Creators Turn To Kickstarter For SpaceVenture Ads By Google » Blog Tags Today's Most Popular Videos »





Scott Murphy and Mark Crowe, known in their Sierra Entertainment days as The Two Guys From Andromeda and the creators of the Space Quest series, have turned to Kickstarter for their upcoming adventure game, SpaceVenture. We first heard about the duo's return in April 2012 when they announced the formation of their new studio and their plans to return to the adventure games... er... game.

The Kickstarter page, which seeks $500,000 in funding, reveals a few new details about the game. The plan is to bring SpaceVenture to PC, Mac, Linux, iPad, and Android tablets, with an "enhanced demo" of the game for each $100,000 milestone reached. There's also some word on what amounts to a pretty star-studded voice cast: Rob Paulsen (Pinky from Pinky and the Brain), Ellen McClain (GLaDOS), Gary Owens (Space Quest 4 & 6 narrator), Robert Clotworthy (StarCraft's Jim Raynor), and John Patrick Lowrie (Sniper from Team Fortress 2). Murphy and Crowe are also in talks to bring back some of the original composers from the Space Quest series.

Backers at a certain level will not only appear in the credits, but will also be integrated into the game in the form of "digital fan cards" collectibles, though the game will also include an option for turning this feature off. Check out the Kickstarter page for a full rundown of the reward tiers.


Source : http://www.g4tv.com/thefeed/blog/post/723607/space-quest-creators-turn-to-kickstarter-for-spaceventure/

Monday, May 7, 2012

Company Of Heroes 2 Fights Nazis On The Russian Front In Early 2013 Ads By Google » Blog Tags Today's Most Popular Videos »



Company Of Heroes 2 Fights Nazis On The Russian Front In Early 2013

We already know that an upcoming issue of PC Gamer (UK edition) will cover the first details of Relic Entertainment's Company of Heroes 2, but now THQ confirms it in an official press release that outs the game for an early 2013 launch. The sequel will stick to its predecessor's World War II setting, though the action will now be moving out of Western Europe and over to the front lines in Russia.

The original Company of Heroes remains one of the strongest and most immediately accessible real-time strategy games around. Its strong focus on small unit tactics and control point-based map conquests offered lots of good times. The sequel's focus on the Eastern Front will leverage the power of the new Essence 3.0 Engine and introduce new features like Dynamic Battle Tactics and Commander Abilities. Look for more info on Company of Heroes 2 soon.


Source : http://www.g4tv.com/thefeed/blog/post/723510/company-of-heroes-2-fights-nazis-on-the-russian-front-in-early-2013/