Showing posts with label producer. Show all posts
Showing posts with label producer. Show all posts

Tuesday, July 10, 2012

Independence Day and Stargate Sequel News




Producer Dean Devlin has been talking up the prospect of sequels to two of his most successful films, with a second helping of Independence Day top of his list.


“I can tell you that [director] Roland [Emmerich] and I have been working together for the first time in 11 years and we’re very excited about the idea of doing it,” Devlin told The Hollywood Reporter.


Elaborating on the belated alien invasion sequel, he explained “Creatively, for the first time since we did the original, I feel we have a worthy concept; a worthy path to go.”


And while Devlin wouldn’t be drawn on the details of said concept, he did reveal that the duo have commenced talks with the original cast, which included Will Smith, Jeff Goldblum and Bill Pullman.


Elsewhere in the interview, the producer intimated that he and Emmerich would also consider revisiting another of their sci-fi hits.


“Stargate has always had this empty hole,” he admitted. “When we made the first one, we always intended on doing parts two and three, and we were prevented for years. Our hope is that we can get another chance at Stargate and tell the entire story we want to tell.”


So would you rather see a sequel to Stargate or Independence Day? Let us know in the comments below.







Chris Tilly is the Entertainment Editor for IGN and you can spend some time in the United States of Tilly by visiting his Twitter and MyIGN.



Source : ign[dot]com

Monday, July 9, 2012

War of the Roses Preview




Paradox Interactive gets straight to the point when War of the Roses is introduced. Senior producer Gordon Van Dyke describes it as their “flagship game of the year,” the standout title amongst the publisher's busy roster. Whether gamers agree, or perhaps instead find it more of an acquired taste, there's never been anything quite like it before and its shaping up to be a very, very brutal experience.







War of the Roses is best described as Battlefield set in the late middle ages. Up to 64 players will slash and stab their way through pitched battles or sieges, their carbines replaced by crossbows and their sniper rifles swapped for swords, all of which naturally makes combat a much more intimate affair. More often than not, you'll be staring your opponent in the face as you strike them down or suffer their anger, and even archers and crossbowmen will find they frequently have to get up close and personal to finish the job they started.








It's all very nuanced. You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.





In fact, just about everyone has to get their hands dirty. One of the most distinctive and even disturbing features of the game is the finishing moves. No, you didn't read that wrong, there's almost a Mortal Kombat element of execution on show here, because warriors who fall in battle are left immobile on the ground, halfway between life and death. With luck, a friend can revive them and return them to the fight, but otherwise it's the duty of an opponent to walk over to body, straddle it and ram their weapon into the eyes, neck or temple of the helpless victim, often several times. A quick glance across any battlefield in War of the Roses inevitably identifies at least one or two combatants leaning down to slaughter their foes. It's the kind of naked violence that would make a tabloid editor perk up like a meerkat and if you're the victim of it, you have to suffer it all from your first-person perspective.


Should that not quench your thirst for blood, there are plenty of other ways to harm people as you fight your way through one of England's most brutal wars. Developer Fatshark are promising a veritable armoury of weapons, all of which have their own distinctive characteristics and physics. Daggers are fast but weak, while polearms have a long reach but swing poorly in a confined space, glancing off walls and obstacles.







All your slashing, stabbing and parrying is controlled through small movements of the mouse, making combat as much about timing and precision as it is the size and type of the sword you choose. “It's all very nuanced,” Gordon explains. “You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.” Your edge grind, by the way, is the cross-section of your blade, and even that can make a difference.








At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls.





If customising your weapons still isn't enough for you, the armour is similarly detailed, and players will be able to carefully design their own crests and coats of arms (“You will look much cooler!”), making every warrior on a battlefield a distinct individual that you can bear a grudge against. While the colour of your plume may be cosmetic, the idea is that all your other equipment will have an important bearing on how you fight, with archers aiming for chinks in your defences and particular weapons working better against certain armour. Feel free to don a heavy helmet for protection, but your field of vision will suffer.


At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls. Imagine skirmishes where every participant sports the combination of the weapons and armour they personally prefer, knights cautiously skirting their opponents as they try to time their killing blows, groups of soldiers trying to outflank one another, archers scattering suddenly in the face of a cavalry charge.







Though there's still much tweaking and balancing to be done, the current alpha build of the game shows just how exciting, challenging and cruel it can be. This doesn't look like something that new players can immediately leap into, but there's a lot of satisfaction to be had from mastering its combat mechanics. Fatshark are also promising a comprehensive single-player campaign, something that will no doubt help introduce the subtleties of 15th Century warfare, but let's not kid ourselves here. This is a game that's all about challenging real people to a duel to the death.



Source : ign[dot]com

Monday, June 25, 2012

Final Fantasy XI Producer Leaves Square Enix




Final Fantasy veteran Hiromichi Tanaka has left Square Enix. Known most recently for his work as a producer on Final Fantasy XI, Tanaka departed Square Enix in large part due to health issues. While he didn’t divulge specifics, Tanaka noted that he has a “major illness” that contributed to his departure.

Beyond his health, Tanaka notes that he also left out of a desire to create his own game, commenting that he’d rather work as a single creator than be part of a large team. Tanaka first joined Square Enix in 1983, contributing to design work for the earliest Final Fantasy titles in addition to serving as a producer on Xenogears and Chrono Cross.



Tanaka will be replaced by Akihiko Matsui, who is currently hard at work on Final Fantasy XIV. Matsui is described by Tanaka as “the only one [who] could do the job” and will continue to work on Final Fantasy XIV until its version 2.0 update is released later this year, at which point he will focus on Final Fantasy XI.

Square Enix CEO Yoichi Wada revealed last week that Final Fantasy XI is the most profitable Final Fantasy of all time.

Source: Famitsu (Translated by Andriasang)




Source : ign[dot]com

Monday, June 4, 2012

Luc Besson's Lockout Breaks Into BD, DVD




Sony Pictures Home Entertainment will bring Lockout, from Taken producer Luc Besson, to Blu-ray, DVD and UltraViolet July 17, 2012. The film was infamously sliced in the US, right before release, to obtain a PG-13. The Blu-ray and DVD will include the unrated cut, restoring the film's graphic violence and missing scenes.


While not a box office smash, Lockout did end up earning it's relatively small $20 million budget back, largely thanks to international sales. The film earned nearly $25 million worldwide.


Here's a synopsis of Lockout direct from Sony, "Luc Besson (Director of The Fifth Element) presents this futuristic thriller about a renegade CIA agent (Guy Pearce, Prometheus) who is betrayed by his government and sentenced to 30 years frozen in a cryonic chamber 50 miles above Earth. The only way to avoid serving time is a suicide mission – overcome a gang of ruthless prisoners and rescue the President’s daughter (Maggie Grace, Taken)."



The Blu-ray/UV combo pack will feature a 1080p high definition transfer (2.40:1 aspect ratio), mixed in 5.1 DTS-HD Master Audio with optional Spanish, Portuguese and Italian 5.1 audio tracks. Subtitles include English (UK), English (US), Italian, Portuguese (Brazil), Spanish (Latin Am).


The DVD/UV combo pack features an anamorphic widescreen presentation with 5.1 Dolby Digital audio and optional Spanish and Portuguese language options. Subs for the DVD include English (US), Portuguese (Brazil), Spanish (Latin Am).


Both discs will include two behind-the-scenes featurettes: "Breaking into Lockout" and "A Vision of the Future: Production Design and Special Effects."


Stay tuned for more news regarding this release. Also, be sure to check out our theatrical review of the film.











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Source : http://www.ign.com/articles/2012/06/04/luc-bessons-lockout-breaks-into-bd-dvd