Showing posts with label interactive. Show all posts
Showing posts with label interactive. Show all posts

Monday, July 9, 2012

War of the Roses Preview




Paradox Interactive gets straight to the point when War of the Roses is introduced. Senior producer Gordon Van Dyke describes it as their “flagship game of the year,” the standout title amongst the publisher's busy roster. Whether gamers agree, or perhaps instead find it more of an acquired taste, there's never been anything quite like it before and its shaping up to be a very, very brutal experience.







War of the Roses is best described as Battlefield set in the late middle ages. Up to 64 players will slash and stab their way through pitched battles or sieges, their carbines replaced by crossbows and their sniper rifles swapped for swords, all of which naturally makes combat a much more intimate affair. More often than not, you'll be staring your opponent in the face as you strike them down or suffer their anger, and even archers and crossbowmen will find they frequently have to get up close and personal to finish the job they started.








It's all very nuanced. You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.





In fact, just about everyone has to get their hands dirty. One of the most distinctive and even disturbing features of the game is the finishing moves. No, you didn't read that wrong, there's almost a Mortal Kombat element of execution on show here, because warriors who fall in battle are left immobile on the ground, halfway between life and death. With luck, a friend can revive them and return them to the fight, but otherwise it's the duty of an opponent to walk over to body, straddle it and ram their weapon into the eyes, neck or temple of the helpless victim, often several times. A quick glance across any battlefield in War of the Roses inevitably identifies at least one or two combatants leaning down to slaughter their foes. It's the kind of naked violence that would make a tabloid editor perk up like a meerkat and if you're the victim of it, you have to suffer it all from your first-person perspective.


Should that not quench your thirst for blood, there are plenty of other ways to harm people as you fight your way through one of England's most brutal wars. Developer Fatshark are promising a veritable armoury of weapons, all of which have their own distinctive characteristics and physics. Daggers are fast but weak, while polearms have a long reach but swing poorly in a confined space, glancing off walls and obstacles.







All your slashing, stabbing and parrying is controlled through small movements of the mouse, making combat as much about timing and precision as it is the size and type of the sword you choose. “It's all very nuanced,” Gordon explains. “You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.” Your edge grind, by the way, is the cross-section of your blade, and even that can make a difference.








At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls.





If customising your weapons still isn't enough for you, the armour is similarly detailed, and players will be able to carefully design their own crests and coats of arms (“You will look much cooler!”), making every warrior on a battlefield a distinct individual that you can bear a grudge against. While the colour of your plume may be cosmetic, the idea is that all your other equipment will have an important bearing on how you fight, with archers aiming for chinks in your defences and particular weapons working better against certain armour. Feel free to don a heavy helmet for protection, but your field of vision will suffer.


At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls. Imagine skirmishes where every participant sports the combination of the weapons and armour they personally prefer, knights cautiously skirting their opponents as they try to time their killing blows, groups of soldiers trying to outflank one another, archers scattering suddenly in the face of a cavalry charge.







Though there's still much tweaking and balancing to be done, the current alpha build of the game shows just how exciting, challenging and cruel it can be. This doesn't look like something that new players can immediately leap into, but there's a lot of satisfaction to be had from mastering its combat mechanics. Fatshark are also promising a comprehensive single-player campaign, something that will no doubt help introduce the subtleties of 15th Century warfare, but let's not kid ourselves here. This is a game that's all about challenging real people to a duel to the death.



Source : ign[dot]com

Monday, June 11, 2012

E3 2012: Brave hands-on





brave

Movie-based video games aren’t always that great, especially when they’re based on an animated film. Disney Interactive Studios has been breaking that trend, especially when it comes to Disney-PIXAR movies. Both Cars 2 and Toy Story 3 were really good games. Now, they’re trying to continue their success with their upcoming release of Brave, based on the Disney-PIXAR film. I got some hands-on time with Brave at E3 this past week.


brave video game

Brave is going to be released on all major platforms, but when I tried it out it was on Xbox 360. Brave is a third-person action game that puts you in the role of Merida. It’s your standard fare of melee and ranged attacks, with melee assigned to the face buttons and ranged attacks handled by the right analog stick—giving it a twin-stick shooter feel. With all off your attacks, you can scroll through four different elements to use with your attacks, such as fire, wind, and earth. These elements will help you against certain enemies. For instance, an enemy that is made of ice will be susceptible to fire.

The other element of the game, besides action, is puzzles. As Merida or the little, cute bear cubs, you solve puzzle segments based on logic or the elements you can equip. The ones I encountered were easy, but seeing as this game is geared toward a younger audience, that isn’t necessarily a bad thing.


brave video game

As you progress through the game, you will be able to unlock new attack combinations, swords, bows, and outfits. You will also be able to upgrade the effectiveness or your abilities and elements. However, I didn’t see a difference in the weapons besides the obvious visual difference.

Co-op is available with a friend. The first player will play as Merida and the friend as a Will O’ the Wisp. It’s pretty much a wisp—a mystical blue cloud that can do attacks and cycle through elements just like the first player. The unfortunate part is that the camera only follows the first player, so sometimes your friends won’t be able to see where they are.


brave video game

While the platforming is solid, the game doesn’t quite have the visual flair that Toy Story 3 and Cars 2 had. By no means is it bad, but it doesn’t live up to movie trailer or other Disney Interactive Studios games. As vibrant as Merida’s hair is in every piece of advertisement you see with the movie, the video game just doesn’t have that same vibrance.

Brave the Video Game also comes with Kinect of PlayStation Move functionality with an archery mini-game.

If you’re looking for a kid-friendly third-person action game, Brave is more than capable of filling need. It has fun platforming segments, puzzles, action, multiplayer, and the charm of the movie. Brave is scheduled to release on June 19, 2012 on all major platforms.




Source : gamezone[dot]com

Tuesday, May 22, 2012

World of Mercenaries Beta Launches




City Interactive has announced the World of Mercenaries closed beta. Beginning today, anyone with a beta key can redeem it through Steam and start playing immediately on two maps in two different modes.

According to City, the beta includes a “classic” mode and a “heavy team-oriented one,” as well as “an ultimate playground that you can cross as you see fit.” Six different weapons and a dual health system are also available to use on two maps, which are described as “very different” from one another. Players will also gain access to the beta forums to report feedback and discuss the game with other testers.


Blow up friends or enemies!

Players can obtain keys by heading to the game’s official site and creating an account. Access is limited for now, but more beta keys will be released in waves, and players will receive an email key if they’re selected.

World of Mercenaries is a teamwork-based first person shooter built on Unreal Engine 3. The game is set in the near future and puts players in control of a mercenary “in search for fame & fortune, fighting along and against other fierce warriors.” The game will be free-to-play and will be released exclusively for PC via Steam.



Source : http://www.ign.com