Showing posts with label square. Show all posts
Showing posts with label square. Show all posts

Tuesday, July 10, 2012

No Microtransactions in Final Fantasy VII Re-Release




The upcoming PC re-release of Final Fantasy VII will not feature any microtransactions, according to Square Enix.


The publisher made the announcement to Kotaku, explaining that none of the new features in the game will cost real money to use.








We'll have final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming re-release of Final Fantasy VII on PC.





A Square Enix representative said, "No, the Character Booster will not cost real money to use. We'll have final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming re-release of Final Fantasy VII on PC."


The Character Booster is one of several new features announced for the re-release, which allows players to boost their character's stats and gil to overcome tough sections of the game. Also new to Final Fantasy VII in this version is the inclusion of 36 achievements and Cloud saves.


While the only release date mentioned is a vague "coming soon", it's important to note that this title is not the remake fans have been wanting, though conditions for such a thing were recently revealed.


This version is based on the PC port previously available, but with up-res detail of the character and monster models in fight sequences and in-game cut-scenes. Rendered elements such as backgrounds and CG movies will be the same as in previous releases of FF VII.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.




Source : ign[dot]com

Square Enix: Current Console Generation Has Lasted "Way Too Long"




Square Enix's worldwide technology director has said that the length of the current console generation is "the biggest mistake [Sony and Microsoft] ever made".


In an interview with GamesIndustry, Julien Merceron shared his opinion that those developers who grew bored of the current generation were pushed into exploring iOS and browsers, and were now unlikely to return to hardware.








We have Sony and Microsoft talking about this generation lasting seven,eight, nine or even 10 years and it's the biggest mistake they've ever made.





"We have Sony and Microsoft talking about this generation lasting seven,eight, nine or even 10 years and it's the biggest mistake they've ever made," he claimed.


"This generation has been way too long, and I say this because you have a lot of developers that work on a new platform, and perhaps will not succeed, so they will wait for the next generation, and will jump on that platform. You could not do that with this generation though. So these developers went elsewhere to see if the grass was greener. They found web browsers, they found iOS, they found other things and a lot of them won't come back to the hardware platforms. So you could look at it that thanks to Microsoft and Sony and the length of this generation, it helped the emergence of other platforms and helped them get strong before the next hardware comes out."


Merceron elaborated by suggesting that future generations could afford to be shorter, thanks to simpler hardware and increased online functionality.







He explained, "With a simple architecture you do give more chances to everybody, which I believe is very important based on the critical business situation we're in. Games will be more costly. If you start to make the entry bar really high, more studios will die, more publishers will die, there'll be less titles on platforms, etc. If you make it accessible, you give more chances to people, you'll have a better portfolio at launch , but now you also have a problem with your longevity.








Now you don't need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don't want long generations.





"Now you don't need to manage longevity by complexity of programming, because your longevity is ensured by your online model. And I would suggest that maybe we don't want long generations."


The worldwide technical director concluded by discussing the company's latest tech demo, Agni's Philosophy, and asserted developers will always be plagued by the Uncanny Valley.


"As soon as we ramp up the quality on graphics, this level of quality on facial animations won't be good enough. Some games succeed to be at the limit of the Uncanny Valley, but … the problem is that as rendering quality will go up, new problems will surface. The quality of the facial and body animations and the acting won't be good enough. So that is why as you evolve, you have to upgrade your physics, rendering and animations," he stated.


"It will always be a problem. As you push something, you have to recalibrate and rebalance these out. You can't have these stunning graphics while characters are acting funny on the screen."












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com

Thursday, July 5, 2012

Is Final Fantasy XIII-3 On The Way?




No further content will be released for Final Fantasy XIII-2, but that doesn't mean Square Enix is done with Gran Pulse and Cocoon.


In an interview with Japanese magazine Famitsu (via Andriasang), FFXIII and XIII-2 director Motomu Toriyama dropped some hints that we may soon be adventuring with Lightning once more.








The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off.





When asked if whether Final Fantasy XIII would be a focus at the the upcoming Final Fantasy 25th Anniversary event, he replied, "The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off."


Speculation about the possibility of a third instalment in Lightning's story has been rife since Final Fantasy XIII-2 ended with the words "to be continued", but this was later suggested to refer to DLC.  Now though it seems the original idea could be closer to the mark.


Thankfully we won't have to wait too long to find out; the anniversary event mentioned by Toriyama is scheduled to take place at an art gallery in Shibuya from August 31.


Despite the exciting realms of possibility this opens up, there are some drawbacks.  Firstly, while it was never likely the team were going to start work on a Final Fantasy VII remake anytime soon, this pretty much confirms it isn't a priority.


Secondly, Toriyama had some ominous comments for anyone waiting for the HD remake of Final Fantasy X.  It seems a release date is still nowhere near being set, as he explained, "Regarding HD conversions, there is a lot to look into, so please wait a bit more."












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com

Tuesday, June 26, 2012

Square Enix Reveals Conditions for Final Fantasy VII Remake




Square Enix has revealed why they are yet to remake Final Fantasy VII despite the rabid desire of many fans.

According to Andrisang, CEO Yoichi Wada explained during the company's annual shareholder meeting that it would not remake the legendary RPG until it makes a brand new Final Fantasy game that "exceeds the quality" of Final Fantasy VII.


“ If the team were to remake Final Fantasy VII now, then the Final Fantasy franchise "would be done with".


In a rather bold statement, Wada clarified that he feels the current slew of titles in the franchise have not surpassed their popular predecessor in terms of quality.  He stressed that while they hopefully would manage this in future, if the team were to remake Final Fantasy VII before this was achieved, then the Final Fantasy franchise "would be done with".

This revelation comes hot on the heels of statements by Tetsuya Nomura, who recently admitted that a remake wasn't a priority.  He also suggested that the current batch of titles would need to be improved before the company cast its gaze backwards, saying "The new Final Fantasy must overcome the Final Fantasy of the past.”

It looks like for now we're just going to have to hope that rumours about an updated Steam version of the game being released are true, and that Final Fantasy XV is the game we've all been waiting for from Square Enix.  If you've forgotten why this talk of a remake started, check out the tech demo for the PS3 below, which shows Cloud, Aerith and the bustling streets of Midgar in High Definition.






Source : ign[dot]com

Monday, June 25, 2012

Final Fantasy XI Producer Leaves Square Enix




Final Fantasy veteran Hiromichi Tanaka has left Square Enix. Known most recently for his work as a producer on Final Fantasy XI, Tanaka departed Square Enix in large part due to health issues. While he didn’t divulge specifics, Tanaka noted that he has a “major illness” that contributed to his departure.

Beyond his health, Tanaka notes that he also left out of a desire to create his own game, commenting that he’d rather work as a single creator than be part of a large team. Tanaka first joined Square Enix in 1983, contributing to design work for the earliest Final Fantasy titles in addition to serving as a producer on Xenogears and Chrono Cross.



Tanaka will be replaced by Akihiko Matsui, who is currently hard at work on Final Fantasy XIV. Matsui is described by Tanaka as “the only one [who] could do the job” and will continue to work on Final Fantasy XIV until its version 2.0 update is released later this year, at which point he will focus on Final Fantasy XI.

Square Enix CEO Yoichi Wada revealed last week that Final Fantasy XI is the most profitable Final Fantasy of all time.

Source: Famitsu (Translated by Andriasang)




Source : ign[dot]com

Thursday, June 21, 2012

Nintendo Direct Offers New Dragon Quest X Details




Dragon Quest X, the upcoming MMO-styled sequel to the long-running Square Enix RPG series, had a few new pieces of information announced during this evening's Nintendo Direct video presentation.

Nintendo president Satoru Iwata said that though the game will normally require players to pay for play time, the first 20 hours will be free for all new buyers of the game. There will also be free "Kids Time" play periods, two hours per day, in the afternoons in Japan. Mr. Iwata then announced there will be another event in the near future dedicated entirely to Dragon Quest X details, and promised a new 11-minute long trailer will air after the conclusion of the Nintendo Direct video tonight.

Dragon Quest X launches this August in Japan for Wii, and a Wii U version is also in development. We've yet to learn any details about American plans for the game, but perhaps NOA President Reggie Fils-Aime will address that in the North American video presentation scheduled to air in less than an hour.



Source : ign[dot]com

Wednesday, May 30, 2012

Square Enix Announces Mensa Academy




Square Enix has announced a new brain-training game titled Mensa Academy.


The game will contain "fun and stimulating" mini-games, and is fully endorsed by Mensa, the largest and oldest high IQ society in the world. Challenges will be divided into 5 disciplines: Numeracy, Language, Logic, Memory, and Visual.



Roger Cheung, Head of Acquisitions at Square Enix Europe, said that "Mensa Academy is the most credible game of its kind to date from the definitive experts in the field of measuring and fostering intelligence. The power of the mind is fascinating, the real challenge is how to best maximise its potential. Mensa Academy tangibly tackles this in a user-friendly way, whilst providing hours of entertainment.”


Mensa Academy is out on July 27, 2012 in the UK, Scandinavia and PAL regions on Wii and Nintendo 3DS, PC. But the games will be coming to HD consoles and iOS and Android phones in the near future.




Source : http://www.ign.com/articles/2012/05/30/square-enix-announces-mensa-academy

Friday, May 11, 2012

Kingdom Hearts 3D: Dream Drop Distance Pre-orders Get You AR Card Unlocks Ads By Google » Blog Tags Today's Most Popular Videos »


Kingdom Hearts 3D: Dream Drop Distance Pre-orders Get You AR Card Unlocks

Square Enix will release Kingdom Hearts 3D: Dream Drop Distance in North America on July 31, 2012, and those who step up to pre-order the game will receive three bonus AR cards that unlock rare Dream Eaters, a press release confirms. The game includes an AR feature that allows you to play with the Dream Eaters pictured on the cards, so this pre-order bonus basically amounts to extra in-game content.

One of the Kingdom Hearts 3D cards unlocks one of three random Dream Eaters: Ursa Circus, Sudo Neko, or (AWESOME name here) Meowjesty. The second card unlocks the R&R Seal Dream Eater and the third unlocks the 360° viewing stand. No, I don't know what any of this means or how awesome it might be. We'll all get to find out in July though!


Source : http://www.g4tv.com/thefeed/blog/post/723699/kingdom-hearts-3d-dream-drop-distance-pre-orders-get-you-ar-card-unlocks/