Showing posts with label doesn. Show all posts
Showing posts with label doesn. Show all posts

Saturday, July 7, 2012

Best Games Quotes of the Week - July 7th




People say the darndest things and IGN is always listening. Here's a new selection of wisdom and weirdness from gaming folk over the past seven days. If this doesn't completely satisfy, you an navigate back to previous weeks' entries. As always, add your opinions on any of these issues in the Comments section. The best one will be featured in next week's column.





Akin to Porn




“Mainstream AAA videogames operate on principles akin to porn: highly repetitive activities premised on visceral pleasure and spectacle.”


Game designer Eric Zimmerman.


Kotaku





Dead Cat




"It's so amazing I think it will appear on news reports. Though it's not a dead cat, by the way."


Peter Molyneux announces his new game Curiosity, in which players chip away at a block, but only one finds the "life changing" prize at the center.


Eurogamer





Or They Will Fail




"Sony and Microsoft cannot let the retailers dictate game prices going forwards if they want to break free from the current over-priced model. Their next consoles, PlayStation 4 and Xbox 720, need to be digital only, or they will fail."


Kwalee CEO and Codemasters co-founder, David Darling.


Kwalee via GameSpot





Everyone is British




“One of the fun questions we get all the time is – are you only killing British people? And the actual answer to that is - yes, because before the end of the game there are no American people, so it’s a ridiculous question. Everyone is British, even the patriots.”


Assassin's Creed III's creative director Alex Hutchinson.


IGN





It’s Not True Innovation




“Y'know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it's been the modern era and people are now moving towards near future. But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'. It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there.”


DICE general manager Karl Magnus Troedsson lets off a few shots in the ongoing FPS wars.


Edge





This Industry Will Die




"This industry will die if it doesn't try more to be innovative and to come up with new ideas.”


Quantic Dream’s David Cage.


GamesIndustry





Differentiators in Graphics






"Other companies might launch a next-generation console with more power, but we don’t necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.”


Nintendo boss Satoru Iwata.


IGN





Think of Graphical Capability




“They are building a platform that is effectively a 360 when you think of graphical capability."


Microsoft’s Phil Spencer talks Wii U.


GamesIndustry





Rich or Poor




"No company, rich or poor, will continue to fund projects that aren't profitable and have no hope of becoming profitable."


IGN reader phipee2 wades into the debate over studio closures.


IGN



Source : ign[dot]com

Friday, July 6, 2012

Tech Fetish: Size Matters




This week Mark Ryan Sallee and Nic Vargus keep it classy, while discussing the possibilities of an iPad Mini. Does it exist? Doesn't it? Should it?


Believe it or not, that's not the only size news of the week. From the Higgs Boson to the Galaxy Note 2, it seems we can't escape reflecting on changes in the universe, both big and small (don't you love a good theme?).


Tech Fetish Podcast - Episode 135 (Must Right Click to Save)


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Email us questions, feedback and topic suggestions!


 







Source : ign[dot]com

Thursday, July 5, 2012

Is Final Fantasy XIII-3 On The Way?




No further content will be released for Final Fantasy XIII-2, but that doesn't mean Square Enix is done with Gran Pulse and Cocoon.


In an interview with Japanese magazine Famitsu (via Andriasang), FFXIII and XIII-2 director Motomu Toriyama dropped some hints that we may soon be adventuring with Lightning once more.








The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off.





When asked if whether Final Fantasy XIII would be a focus at the the upcoming Final Fantasy 25th Anniversary event, he replied, "The [FFXIII-2] Lightning download content had an ending that left a feeling mystery and hope. The day when the meaning of this will come to light is not too far off."


Speculation about the possibility of a third instalment in Lightning's story has been rife since Final Fantasy XIII-2 ended with the words "to be continued", but this was later suggested to refer to DLC.  Now though it seems the original idea could be closer to the mark.


Thankfully we won't have to wait too long to find out; the anniversary event mentioned by Toriyama is scheduled to take place at an art gallery in Shibuya from August 31.


Despite the exciting realms of possibility this opens up, there are some drawbacks.  Firstly, while it was never likely the team were going to start work on a Final Fantasy VII remake anytime soon, this pretty much confirms it isn't a priority.


Secondly, Toriyama had some ominous comments for anyone waiting for the HD remake of Final Fantasy X.  It seems a release date is still nowhere near being set, as he explained, "Regarding HD conversions, there is a lot to look into, so please wait a bit more."












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com

Friday, June 29, 2012

Wrath of the Titans Blu-ray Review




There are some very odd things going on in director Jonathan Liebesman's Wrath of the Titans. For starters, the film doesn't really feel like a direct follow-up to the surprise smash-hit, Clash of the Titans. Rather, it boasts a totally different feel and tone to the previous chapter, and in some ways represents a refinement of the ideas presented in the 2010 remake.


In the film, 10 years have passed since Perseus (Sam Worthington) defeated the mighty Hades (Ralph Fiennes) and the Kraken. His wife, Io, has passed away, leaving him to care for his son. But when Zeus (Liam Neeson) comes to Perseus in the night, warning him of his impending doom at the hands of Cronos, the father of Zeus, Perseus must decide if he will stay behind and ignore his fate, or prove himself worthy of the title of Demigod.









If Clash of the Titans represented the height of the power of the Gods, Wrath of the Titans represents the tragic end, when the once towering, armored, threatening beings of unlimited power are worn out, shriveling and dying, forced to stare fate in the eye. As such, Wrath is a surprisingly low-key experience, despite boasting far more visual effects and action than the previous chapter.


The narrative is more intimate, with a broken, decaying world surrounding our heroes. No more do we see the glistening hall of Olympus. No more does the eagle of Zeus fly free. And no more do the Gods seem like creatures to fear.


Focusing largely on the tumultuous, complex relationship between Zeus and his brother, Hades, Fiennes and Neeson provide the true heart and spirit of the picture. Fiennes is eons better than he was in Clash, borrowing less from Voldemort, and offering a slight Shakespearean twist to the character's inner-turmoil as he stares down his inevitable fate.


Neeson does the same, playing both the worried father of Perseus, and the regretful brother to Hades. There's an absolutely wonderful scene between Hades and Zeus where Zeus pleads with his brother, calmly and lovingly asking for forgiveness. It's a surprisingly rich scene that delves into the death rattle of these dying Gods, and it's a prime example of how the Titans franchise has evolved into its own being, far removed from the 1981 cult classic (though at least one amusing reference still remains).


Sam Worthington is actually a bit better this time around, too, dropping his infamous 'New York cabbie' accent for his homeland Australian accent. It's a jarring switch at first, but it also seems to free the actor to deliver a richer, more complicated performance.







Of course, the film is not without its faults. After all, it's pretty much just one big excuse for high-flying CG action and adventure, and the film provides a near-nonstop experience on that front. Unfortunately, it's at the cost of character.


While Perseus, Zeus and Hades are fairly well-drawn, Andromeda (now played by Rosamund Pike) has absolutely no purpose in the film, other than to play the token love interest. Bill Nighy and Danny Huston also chime in with quick one-note roles, adding a little color to the narrative, but not much else.


Edgar Ramirez and Tobey Kebbell play the sons of Zeus and Poseidon, respectively, but neither performer really captures their characters with any depth. Ramirez is forced into the tired mindless villain role, while Kebbell is a competent Demigod we're only told is not very competent.


F/X sequences are downright marvelous, though the Titans themselves are far less interesting or developed as those seen in the first film, though admittedly, Medusa and the Kraken were a hard act to follow. Also, the film's somewhat intimate character structure does limit set pieces, rendering a film that feels far smaller and cheaper, despite costing more and featuring even more impressive visuals and engaging action.


Wrath of the Titans is a great follow-up to Clash. It's still pretty dumb at times, even a little rough around the edges. The characters are fun, though, the visuals are awesome, the action is entertaining and there's plenty of replay value, especially for those with a taste for B-movies and Greek mythology. Liam Neeson and Ralph Fiennes bring a lot to the table, too. Wrath is in no way a masterpiece, but it seems to be trying harder than most to be something more than just popcorn junk.


Wrath comes to Blu-ray courtesy of Warner Home Video. The film is available on DVD, Blu-ray (a movie-only edition and a combo pack), Blu-ray 3D (combo pack) and digital download. The version we'll be looking at for this review is the Blu-ray/DVD/UV combo pack.


Presented in 1.78:1, encoded in 1080p/AVC and mixed in 5.1 DTS-HD Master Audio, Wrath of the Titans looks and sounds quite extraordinary. Shot on film and digital, the transfer provides a sharp, textured appearance, painted with a sandy palette. The only major issue here is a hint of noise and grain, present during a few low-light sequences, and during a few action set pieces, too. It's not too distracting, nor does it last for very long, but it's noticeable nonetheless.







Audio is incredibly engaging, rich with aggressive surround cues that aide in the film's exciting action sequences. But even during the down time, the track is atmospheric and immersive. Dialogue is clean and crackle-free, and bass is hefty and impacting, without overpowering the rest of the mix.


Extras include a series of deleted scenes (presented in HD), Warner's tightly edited, insightful Focus Points featurettes (35 minutes, HD) and two equally fascinating Maximum Movie Modes, one that explores the mythology of the series, and one that examines the production itself. While extras appear limited on the surface, there's quite a bit here to explore. The Maximum Movie Modes alone are filled with a wealth of trivia to explore.


Much like Clash, Wrath of the Titans plays better on home video, where the rough edges aren't as noticeable, the sometimes sloppy story is far more forgivable, and the film's strengths come to the surface. It helps that the Blu-ray looks and sound terrific, and extras are pretty great, too. If you liked the first film, give Wrath a spin.







"Enough! You are, all of you, beneath me! I am a god, you dull creature, and I shall not be bullied..." Become a friend of R.L. Shaffer on TwitterFacebook or MyIGN for quotes, rants, reviews, news and more!



Source : ign[dot]com

Friday, May 18, 2012

Daniel Radcliffe @IGNUK Twitter Takeover




Daniel Radcliffe, the star of box office horror smash The Woman In Black, doesn't do Twitter. There are plenty of imitators out there, but none are the real deal. This will all change this afternoon at 4pm (GMT) on Friday May 18th as the actor formerly know as Harry Potter takes over the @IGNUK Twitter feed for 30 minutes.




"Hashtag terrified."



Daniel will be taking over the 140-character reigns to answer your questions about The Woman In Black, his past and future projects, and anything else you care to quiz him about. So, if you've ever wanted to ask Daniel about his thoughts on ghost stories, horror films, or just his preferred sandwich filling, this is the time to do it.


To submit a question for Daniel simply tweet it to @IGNUK using the hashtag #WomanInBlack and we'll try to get as many of your questions answered as we can between 4pm and 4:30pm.


The Woman In Black is out on DVD and Blu-ray on June 18th, 2012.




Source : http://www.ign.com/articles/2012/05/18/daniel-radcliffe-ignuk-twitter-takeover

Thursday, May 3, 2012

Lone Survivor Review




When you think of "intense" games, you might recall some shooter's bullet-laden climactic scene, or a particularly impressive combo in a fighting game. But intensity doesn't just exist in moments of over-the-top violence or during awe-inspiring displays of skill. It can come from the way a game affects your mood and your mind as you play it. In that sense, Lone Survivor is one of the most truly intense games in recent memory: it's a game that, from the opening menu, grabs a hold of your senses and keeps them locked onto your monitor until the adventure is over.



The neighbors are restless.

You play as the nameless title character, seemingly the only human left after a plague has turned most of the population into faceless, shambling zombies. Despite this devastating catastrophe, you encounter other "people" with whom you can interact: a white-faced man, a man with a cardboard box on his head, and a few others, but how real these people are (and whether or not they're outright malevolent) is a matter of perspective. See, the main character is in a constant struggle against not only the mutants outside his apartment, not only his own hunger and fatigue, but sanity itself. Choices you make in the game--whether or not to carry on a conversation with a stuffed animal, for example--have real effects on how the main character keeps his marbles together; although to the game's great credit, it's not always clear what will be beneficial and what will be detrimental when you choose.

However you treat your character's mind, though, you face a series of challenges once he inevitably decides to sally forth from his lonely apartment into the world beyond. The halls of his apartment building are home to some of the aggressive mutants, but you are presented early on with a radio broadcast urging survivors to head to an apartment on the other side of the building. To be sure, you have to come back to your apartment over and over to sleep (which is also the only way to save your game) and because it serves as a base of operations for everything you do. Apart from trying to sort out the aftermath of the zombie plague, your character can focus on smaller, side-quest-type goals, like repairing a stove to cook more-palatable food (good for your sanity) or taking care of a houseplant--and all of these are centered on your apartment.
Fortunately, a series of mirrors placed throughout the gameworld let you teleport to and from your home base instantaneously (and also serve to give you a sense of your overall health and sanity). Unfortunately, the game's mapping system leaves a great deal to be desired. For one thing, the maps are rendered in an overhead, bird's-eye-view format, while the game itself is entirely side-scrolling. This leads to a lot of going the wrong way as you try to spatially reorient yourself. Merely annoying most of the time, this disorienting discrepancy between map layout and gameplay perspective is absolutely hair-tearing during a couple of chase sequences in which you have to figure out where you're going, orient yourself properly, and avoid being killed, all in real time. Opening the map does not pause the game, and you can easily become zombie food while you're trying to remember whether it's a right or a left you need to take.


Source : http://www.gamespot.com/lone-survivor/reviews/lone-survivor-review-6374889/