Showing posts with label people. Show all posts
Showing posts with label people. Show all posts

Monday, July 9, 2012

Tekken x Street Fighter Still Planned for Current Gen




Back when Street Fighter x Tekken was unveiled in 2010, the announcement contained one note that many people have forgotten: Namco said it would be developing its own version of the game, Tekken x Street Fighter. While Street Fighter x Tekken is developed by Capcom and puts Tekken characters into the 2D style of Street Fighter, Tekken x Street Fighter would do the opposite, incorporating Street Fighter characters into Tekken’s universe and adding 3D combat arenas.


Two years later, we’ve hardly heard a thing about Tekken x Street Fighter -- minus some hand-drawn artwork tweeted by producer Katsuhiro Harada late last year -- causing many to speculate that the game may have moved to next-gen consoles. In a new interview, Hirada says that isn’t the case, as Namco is still targeting current hardware.


"There's still a large number of players out there with a PlayStation 3 or Xbox 360 who are looking forward to the game," Harada told Eurogamer, "so we feel it's probably more relevant to get the title out to them on the current hardware. We're not completely sure, but that's the direction at this moment."







The exact status of Tekken x Street Fighter isn’t known, but the fact that the project is still on track is good news for fighting fans. For more on Namco’s ambitions for the project, check out our interview with Harada about the game after its original announcement.


Street Fighter x Tekken, meanwhile, continues to thrive and was featured in last weekend’s EVO fighting tournament. The game’s long-awaited character downloadable content will be released later this month, and a PlayStation Vita version of Street Fighter x Tekken is still set to hit stores later this year.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Saturday, July 7, 2012

Best Games Quotes of the Week - July 7th




People say the darndest things and IGN is always listening. Here's a new selection of wisdom and weirdness from gaming folk over the past seven days. If this doesn't completely satisfy, you an navigate back to previous weeks' entries. As always, add your opinions on any of these issues in the Comments section. The best one will be featured in next week's column.





Akin to Porn




“Mainstream AAA videogames operate on principles akin to porn: highly repetitive activities premised on visceral pleasure and spectacle.”


Game designer Eric Zimmerman.


Kotaku





Dead Cat




"It's so amazing I think it will appear on news reports. Though it's not a dead cat, by the way."


Peter Molyneux announces his new game Curiosity, in which players chip away at a block, but only one finds the "life changing" prize at the center.


Eurogamer





Or They Will Fail




"Sony and Microsoft cannot let the retailers dictate game prices going forwards if they want to break free from the current over-priced model. Their next consoles, PlayStation 4 and Xbox 720, need to be digital only, or they will fail."


Kwalee CEO and Codemasters co-founder, David Darling.


Kwalee via GameSpot





Everyone is British




“One of the fun questions we get all the time is – are you only killing British people? And the actual answer to that is - yes, because before the end of the game there are no American people, so it’s a ridiculous question. Everyone is British, even the patriots.”


Assassin's Creed III's creative director Alex Hutchinson.


IGN





It’s Not True Innovation




“Y'know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it's been the modern era and people are now moving towards near future. But it's a bit cheap to just say, 'Okay, we're going to switch and go back in time or into the future and that will be innovation'. It will definitely drive the franchise forward for whatever game, but it's not true innovation, it's more a thematic change that has a perceived value to the gamers out there.”


DICE general manager Karl Magnus Troedsson lets off a few shots in the ongoing FPS wars.


Edge





This Industry Will Die




"This industry will die if it doesn't try more to be innovative and to come up with new ideas.”


Quantic Dream’s David Cage.


GamesIndustry





Differentiators in Graphics






"Other companies might launch a next-generation console with more power, but we don’t necessarily think that the difference between the Wii U and such console will be as drastic as what you felt it was between the Wii and the other consoles because there will be fewer and fewer differentiators in graphics.”


Nintendo boss Satoru Iwata.


IGN





Think of Graphical Capability




“They are building a platform that is effectively a 360 when you think of graphical capability."


Microsoft’s Phil Spencer talks Wii U.


GamesIndustry





Rich or Poor




"No company, rich or poor, will continue to fund projects that aren't profitable and have no hope of becoming profitable."


IGN reader phipee2 wades into the debate over studio closures.


IGN



Source : ign[dot]com

Thursday, July 5, 2012

Stormwatch #11 Review




Peter Milligan has a great story for Stormwatch here, but the clunky execution has it buried beneath an unclear plot and forced dialog. The Hidden People, a group of super powered survivor Neanderthals, have hatched a plan to devolve humanity with a powerful cube device. Sounds Stormwatch-y enough for me, but between the truncated history lesson in the beginning, the confusing action sequence in the middle, and the hokey mustache-twirling end, the team has seen better days.


There are a total of nine artists on this issue, and it shows. The flashbacks are done in one penciller’s toned down realistic style, while the present day scenes are in a style fit for a Saturday morning cartoon. Neither style looks bad, per se, but meshed together like this they disrupt the flow of the book, even in its divided format. With the already jumbled story, the art only serves to make matters worse. DC should be praised for getting almost every book out on time since the New 52 began, but products like this make me wonder about how maybe we don’t always want what we complain about on message boards.


All that said, there are a few good moments to be found. The entire team wears disgusted faces as Angie vomits on the floor, but Midnighter stands apart looking amused. A short sequence reveals Angie’s origin as the Engineer that hits a note of shock and sympathy. Apollo banters with Midnighter in a cheesy way that still manages to make me smile despite myself.







Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.



Source : ign[dot]com

Friday, June 29, 2012

Storage 24 Review




Take a group of people, stick them in an enclosed space, add a monstrous creature to the equation, and watch the horror unfold. It’s a tried and tested formula that has served the genre well for decades, and new Brit-flick Storage 24 mines that very same territory, with decidedly mixed results.


Noel Clark – on whose idea the film was based – plays Charlie, a sorry excuse for a man struggling to come to terms with the fact that he’s just been dumped. Proceedings kick off with Charlie and best friend Mark (Colin O’Donoghue) travelling to the storage facility of the title to pick up his belongings post break-up.




Noel Clark as Charlie in Storage 24.



But wouldn’t you know it, former girlfriend Shelley (Antonia Campbell-Hughes) is there with friends Nikki (Laura Haddock) and Chris (Jamie Thomas King) to collect her things, making for a painfully awkward encounter.


Humiliation and embarrassment do not a horror movie make however, and at around the same time, something hits London hard. Initial reports suggest an earthquake or bomb, but it soon becomes clear that the threat is from another world, or more specifically, the alien contents of a military cargo plane that has crash-landed in the middle of town.


For convenience sake, the creature ends up in Storage 24, the crash sends the facility’s security system into lock-down, and the malevolent monster and our five miss-matched humans become  trapped inside. Cue broken bones and spilled blood as the creature goes on the rampage and the humans fight to survive.


And that’s about it in terms of story, though while Storage 24 hardly re-invents the narrative wheel, it does have enough jumps, scares and laugh to make it a passable entry into the over-crowded sub-genre.







Director Johannes Roberts’ previous effort was school-based horror F, and Storage very much follows in that film’s footsteps, the tension largely arising from the protagonists being stalked through dark corridors by an unseen assailant.


By the climax of the film we do get a good look at said creature however, and it proves to be the film’s crowning glory – an eight-foot monstrosity that’s a testament to the talents of effects maestro Paul Hyett – a mess of teeth and claws that’s a worthy opponent for our heroes.


Unfortunately, there’s just not enough meat on the bones of Storage 24 to put it in the same league as the numerous movies that follow the same template.


That’s because the internal strife between the characters never quite rings true, while the alien never gets the back story it deserves, making for an unsatisfactory (albeit visually arresting) villain. The addition of a homeless conspiracy theorist briefly livens things up, but he serves little purpose other than to fleetingly advance the plot.




Laura Haddock delivers a star-making turn as Nikki.



Noel Clark gives his most sympathetic performance yet as Charlie, kicking off proceedings an annoyance but gradually finding the hero within when the chips are down. The other acting standout is Laura Haddock – so memorable as Will’s love interest in The Inbetweeners – whose Nikki is a scream queen with brains whom you genuinely root for in the film’s final third.


But the result is a film that apes Alien at every turn without ever coming close to its slow-burning brilliance. And if you want to see a film about an alien invading South London, try Attack the Block, which betters Storage for both laughs and scares.


Without going into spoiler territory, the climax does set things up for a sequel, though while certainly a tantalising glimpse at what might be to come, I’m not sure the events that proceed it entirely warrant one. Taken on its own terms however, Storage 24 is an entertaining if unremarkable B-movie, and there’s no shame in that.



Source : ign[dot]com

Wednesday, June 27, 2012

Add More Ores, Biomes and RPG Gameplay to Minecraft




For many people, the idea of playing Minecraft without mods is like eating spaghetti without sauce – you just don’t do it. In the past we’ve highlighted other mods that make work easier or add in video-game themed worlds, but this time around we wanted to focus on those that add depth to Minecraft. From new quests to more ore types and biomes, here are a few inspired user-creations that might just make your Minecraft experience a bit more exciting.

First things first, though. If you're new to mods, we suggest you pick up Forge. Forge makes it so many Minecraft mods can work together at the same time, and also makes installing mods a bit easier. You can find Forge right here on a site dedicated to the tool.

Crazy Ores

The first mod you should check out is called Crazy Ores, created by Minecraft user Andy608. While normal Minecraft leaves you with relatively few treasures to dig out of the earth, Crazy Ores adds nine more materials to find, along with corresponding recipes to turn them into tools, glass panes, golems and more.



Video by YouTube user: GodzGamerz Check Crazy Ores out for yourself.

The Legend of Notch

If, like me, you've spent countless hours playing MInecraft and are tired of only having elaborate structures to show for it, you should check out The Legend of Notch. While it's still a work in progress, this mod adds a host of RPG elements to Minecraft, including new materials, a class-based leveling system, new mobs to fight, and a large number of special abilities. You can also play with a number of new weapons, each of which has its own stats, abilities and durability to worry about. Even cooler, it randomly generates towers throughout the world and has a dwarf village you can visit.



Video by YouTube user: Eifel Mods Check The Legend of Notch out for yourself.

Millenaire

While some people go through the hassle of creating a server so they can play with friends, many more of us just by ourselves. Such an existence can get a bit lonely, and while you'll run into the occasional NPC village in Minecraft, user Kinneken -- with help from a number of other users -- designed the Millenaire mod to further populate the world. Install Millenaire and you'll get access to more randomly generated villages, which, according to the creator have, "loose 11th-century Norman, North Indian and Mayans themes." You can trade with the villagers, helping them to grow and flourish so they can craft cool items and even build you a home in return.



Video by YouTube user: NeilZar Try Millenaire out for yourself.

TerraFirmaCraft

TFCraft is for the survivalists out there. Resources aren't scarce in Minecraft's Survival Mode, so user Bioxx designed this mod to make your miner's life a bit more brutal. On top of adding custom textures, TFCraft changes up the way recipes work, adds a bunch of new resource types, and ups "the number of biomes from 16 to over 130". For instance if you're in a swamp you might dig up peat instead of normal dirt, or gneiss stone instead of cobblestone. Both cobblestone and dirt also respond to gravity, and can cave in on you if you're not careful. Every task in TFCraft's survival is a challenge, with even the smallest of tasks like creating fire becoming a much more elaborate process that involves considerations such as the type of wood you're using and the heat level of the fire.



Video by YouTube user: DireWolf20 Try TerraFirmaCraft for yourself.

Better World Generation 3

While every world in Minecraft is randomly generated, it's not uncommon for many of them to look remarkably similar. To combat this, user ted80andmodderkip created Better World Generartion 3, a mod that allows you to create a more diverse range of starting worlds. You can create worlds based around the Minecraft Beta and Alpha terrain types, a deserted island, or even a series of floating land masses. It also adds additional biomes and NPC towns, and should shake things up for anyone bored with the standard Minecraft world generation.



Video by YouTube user: Gosyboy Try Better World Generation 3 for yourself.



Source : ign[dot]com

Tuesday, June 26, 2012

The Ville, ChefVille Are Zynga’s Next Social Games




Zynga has revealed the two newest entries in its Ville series: The Ville and ChefVille.

Coming tomorrow, The Ville is Zynga’s “house and people” game and allows players to build a whole life for themselves, including a house, career and even their own appearance. Players will be able to throw parties and invite their friends, leading Zynga to call the game its “most social game to date.”



Players will unlock new objects for their home as they level up and will interact with other players to build relationships. Interactions are key, and Zynga notes that the more people you talk to, the more happiness you’ll build up in-game. The Ville will be available on Facebook tomorrow and will be coming to Zynga.com “soon.”

Meanwhile, Zynga also revealed ChefVille, a new restaurant sim that “uses food to bring friends and family together.” Players will be able to create their own kitchen and build a restaurant by combining multiple ingredients to create new dishes. Each recipe a player creates will be emailed to them, allowing them to try the dish in real life for what Zynga calls a “Game to Table experience.” ChefVille will come to Facebook in addition to Zynga.com.



Beyond The Ville and ChefVille, Zynga also hinted that FarmVille 2 is coming soon and announced the latest game in the With Friends series. The company also unveiled new games including Zynga Elite Slots and Ruby Blast.

Look out for a full rundown of Zynga Unleashed in our additional coverage later today.



Source : ign[dot]com

Tuesday, May 22, 2012

Blizzard Responds to Myriad Reports of Hacked Diablo 3 Accounts




Blizzard has said it is taking reports about a wave of hacked Diablo 3 accounts "extremely seriously".

Since Sunday there have been a growing number of reports that many people are logging into the game to discover their gold, items and even characters missing.

Community Manager Lylirra said, "Historically, the release of a new game - such as a World of Warcraft Expansion - will result in an increase in reports of individual account compromises, and that's exactly what we're seeing now with Diablo III.  We know how frustrating it can be to become the victim of account theft, and as always, we're dedicated to doing everything we can to help our players keep their Battle.net accounts safe."

Whilst issues like this have been plaguing World of Warcraft and other MMOs for years, what's most troubling is that some people have said Blizzard's authenticators haven't protected them.  The authenticators, which are available in physical form or as iPhone and Android apps, work by randomly generating a unique code tied to your account that expires within two minutes each time you try to log in.  It means only people with your phone or authenticator can ever log into your account... in theory.



When Blizzard changed the rules for authenticators late last year, it caused quite a stir; while you used to have to input a code every time you logged in, you now only have to do it if you log in from an unfamiliar location for the first time.  Many people are speculating that the recent wave is down to hackers managing to mimic IP identifiers and slip past Blizzard's authentication servers.

But Blizzard is refuting these suggestions, with Community manager Bashiok stating, "We've been taking the situation extremely seriously from the start, and have done everything possible to verify how and in what circumstances these compromises are occurring.  Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password.  While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."

The good news is that Blizzard has over eight years of experience dealing with hacked accounts, so most players who contact Blizzard are getting swift resolutions.  Often Blizzard can 'rollback' the character to before the hack took place, but this can sometimes mean that progress or items are lost.

Blizzard is offering a wealth of advice for protecting your account over on its forums, but if you're yet to invest in an authenticator or register for the SMS protect system, with these reports flying around, it's a good idea to do so now.

Have you been hacked, or known someone who has been?  Let us know in the comments below.



Source : http://www.ign.com

Monday, May 7, 2012

Where Glee Went Wrong



Editorial:

"Why are you reviewing Glee?!"

"This show stinks! Stop reviewing this crap."

"What?! You review Glee but not 30 Rock? What is wrong with you people?!"

"I hate you all. Except Fowler."

You may have noticed… We're not reviewing Glee anymore. If you want, you can go ahead and assume it's because of your constant complaints that the series was even being covered in the first place. It's true. We stopped because of you. You can stop reading now.


- FOX

More to the point, we stopped reviewing Glee because you actually (mostly) stopped complaining about it. And those of you that actually liked the show, you stopped watching it. You stopped reading about it. It's no coincidence that readership of Glee articles on IGN has dropped along with the viewer ratings of the show itself. Less people are watching it, less people are reading about it and now… less people are writing about it.

Blame Glee.

What's important to note is that reviews of Glee on IGN used to actually do very well. We didn't expect to review the show after the first episode or two, but surprise, surprise, the interest there after all. It was clear many of you were watching the show… and liked it! And so did we.

Yet here's a series that rocketed to popularity and now wallows in the "Meh" category of weekly viewing. It was a one-of-a-kind choice in primetime: a series that successfully integrated song and dance into an hour of scripted television. Fame did it for six seasons, but that was more than 20 years ago. Glee was easy to love, at first. It was funny. It was dramatic. They sang songs we liked. And it was fresh and new. And then it became popular. Perhaps too popular. Album collections were produced at what seemed like a weekly pace. The cast went on a concert tour. That tour became a 3-D movie spectacular. A spin-off reality series gave contestants a chance to guest star on the series. Glee was everywhere! And we were on Glee overload.

Of course, this wouldn't have been a problem (or at least not a problem we couldn't have overcome) if the series at the heart of the hype remained strong and/or got better. But it didn't. What was once fresh and new became old and stale… and it's only three seasons in. So what happened? What has pushed the viewers away? How did the series go from appointment television to a months worth of unviewed listings on my DVR? Well, it turned out that Glee didn't really have a story to tell.


- FOX
"Is this thing on?"

How often can we get wrapped up in whether or not New Directions places at Regionals and gets to Nationals? It's a fine season long goal, but it's not something you can really keep coming back for. Certainly, the writers know this, which is why there's plenty more going on at McKinley. There's on-again/off-again relationships and… off-again/on-again relationships. Who's dating who? Who's marrying who? Who's having whose baby? Over and over and over. Again, this could be fine material. There's plenty of great television that thrived on dating, sex and scandal. But Glee just seems to be rehashing and stumbling over their own stories and characters.

You either have characters that never change or grow (RachelFinnSchuester) or characters that change week to week (QuinnSantanaSue Sylvester). It's hard to stick with a series when characters you're invested in never evolve. Season after season Rachel has been a selfish pain in the ass. And not in a fun, evil kind of way. Just a stupid, selfish character. And we've gotten no payoff. No comeuppance. No change of direction. She doesn't even change her pained facial expression when she sings.

It's also hard to stick with a series when characters you're invested in are a different person every week. In the past year or so, Quinn has covered being a chain-smoking punk, a vindictive birth mother, a born again Christian, a judgmental best friend, a future Harvard-attending goodie-goodie and a struggling paraplegic. She changes her personality nearly every episode, so that she can (awkwardly) fit into any conflict the writers want to put her into, even if it doesn't match what came before.

And the music hasn't helped anything. You could say the song choices are the problem, or the obvious theme episodes hinder creativity. But my biggest problem was the presentation. They were either on a stage or in the choir room. It was either a song battle or a heartfelt confession. And that's about it. And more often than not, the songs had only the vaguest tie to the story happening in that episode.

Simply put, Glee became a struggle to watch. The song performances became trying, the characters remained annoying, the repetitive plots kept repeating. The viewers left the series, the readers left the reviews and IGN stopped covering the episodes week to week. So, for some of you Glee haters out there, you're welcome. You got your wish. We're not reviewing Glee. And for the rest of you that watched the series at first, but have stopped keeping up with it week to week, well… you're probably not even reading this anyway.


Source : http://tv.ign.com/articles/122/1224479p1.html

Thursday, May 3, 2012

Elder Scrolls Online confirmed for 2013



Skyrim fans yearning to explore the game's fantasy world with other people will get the chance next year, as Bethesda Softworks today announced The Elder Scrolls Online, a massively multiplayer online role-playing game take on the long-running series, set for release in 2013.

Bethesda didn't reveal any gameplay details, but a Game Informer tease for the magazine's cover story on Elder Scrolls Online revealed that the game will be cover the entire continent of Tamriel, including the lands featured in previous Elder Scrolls games like Cyrodiil, Skyrim, and Morrowind. The game will be set 1,000 years before the events of last year's hit Skyrim, and put the players into the world on the brink of demonic assimilation at the hands of the daedric prince Molag Bal.

Elder Scrolls Online will also feature three player factions, though they were not detailed. However, a rumor that made the rounds in March and correctly predicted the game's announcement suggested that they will be represented by animals: a lion, a dragon, and an unspecified bird of prey.

The Elder Scrolls Online will be the debut game from Zenimax Online Studios, which was established five years ago with Mythic Entertainment cofounder Matt Firor (Dark Age of Camelot) heading up the operation. Firor is also serving as game director on the project.




Source : http://gamespot.com/news/elder-scrolls-online-confirmed-for-2013-6374918

Wednesday, May 2, 2012

Activision employing 300 for Black Ops II




Call of Duty: Black Ops II is being built by 300 people, Treyarch studio head Mark Lamia told VentureBeat recently. Of the 300 working on the game, 250 are Treyarch employees, with the remainder contractors and test teams.
Black Ops II was officially announced last night after months of speculation. It is due out on November 13 for the Xbox 360, PlayStation 3, and PC, and is the follow-up to 2010's Call of Duty: Black Ops, which remains the best-selling Call of Duty game to date at more than 25 million units sold.

Black Ops II will feature a campaign split in two. One half of the adventure will pick up immediately following the events of the original Black Ops, with players following the journey of Frank Woods. The other half of the campaign begins in the year 2025, a time when advanced weapon technologies rule supreme.

For more on what's new in Black Ops II, check out GameSpot's just-published Five Biggest Surprises About Call of Duty: Black Ops II preview feature.





Source : http://gamespot.com/news/activision-employing-300-for-black-ops-ii-6374674