Showing posts with label bethesda. Show all posts
Showing posts with label bethesda. Show all posts

Tuesday, June 26, 2012

Skyrim Expansion Dawnguard Released on Xbox 360




The first expansion pack for Bethesda's wildly successful The Elder Scrolls V: Skyrim is now available on Xbox 360.

The new content offered in the Dawnguard package focuses on the return of an ancient vampire named Harkon, who wishes to use the powers of the Elder Scrolls to blot out the sun, turning Tamriel into a playground for those who sleep all day and have no tans.

The expansion's name comes from the Vampire Hunters the player may join, the Dawnguard.  Doing so will net you access to a new crossbow weapon, the ability to summon trolls to fight for you, and access to their headquarters; the appropriately named Fort Dawnguard.

If, on the other hand, you're adverse to sunlight and having a soul, then you can opt to become a Vampire Lord instead.  This will allow you to hover, adopt a demonic form and raise the dead.  The downside is you'll take damage during the day, so will probably want to stay confined to your Castle Volkihar headquarters while the sun is out.

In addition to this, new locations will be available alongside new shouts, and players will get the ability to change their character's facial appearance through Riften's Ratways.  Vampire Lords and Werewolves will be getting unique skill trees, while new Legendary Dragons are also slated to appear.

There's no news yet of when the content will become available on PS3 and PC, though some are claiming Xbox 360 exclusivity will only last a month.  Dawnguard promises an extra 10 to 20 hours of gameplay, and is available for 1600 Microsoft points now.

For more details (and pictures) of what awaits you in Dawnguard, check out our preview.





Source : ign[dot]com

Thursday, May 10, 2012

Dishonored Release Is Set For October 2012 Ads By Google » Blog Tags Today's Most Popular Videos »


Dishonored

Bethesda Softworks confirms that Arkane Studios' action/stealth game Dishonored will be coming to PlayStation 3, Xbox 360, and Windows PC platforms -- specifically, Games for Windows -- in North America on October 9, 2012. A European release will follow on October 12.

Dishonored puts players in the shoes of Corvo, a disgraced bodyguard who ends up on the run after he's framed for the murder of the empress he was charged with protecting. Corvo sets out to clear his name in the city in the fictional city of Dunwall, which feels like a steampunk reinterpretation of Victorian London. Early previews peg the game as a blend of Thief: Deadly Shadows and BioShock, but we should get a better sense of it once the media gets its first hands-on at E3 2012.

To get a better sense of the game's multi-path mission focus, be sure to check out our latest Dishonored preview.


Source : http://www.g4tv.com/thefeed/blog/post/723657/dishonored-release-is-set-for-october-2012/

Dishonored debuts October 9



October lost a major release yesterday when BioShock Infinite was delayed to next year, but it gained one right back today. Bethesda Softworks this morning announced that it would launch Dishonored in North America on October 9, with an Australian release October 11 and a European debut following October 12.


Set for release on the Xbox 360, PlayStation 3, and PC, Dishonored is a first-person action game that puts players in the boots of Corvo, an assassin tasked with protecting the empress of a stylized steampunk city known as Dunwall. However, the empress is soon murdered with Corvo framed for the killing, and sinister forces grant the accused assassin supernatural abilities to pursue his revenge.

Dishonored is being developed by Arkane Studios with co-creative directors Raphael Colantonio and Harvey Smith at the helm. Colantonio was lead designer and director on Arkane's first title, the 2002 role-playing game Arx Fatalis, while Smith made his name as lead designer for Ion Storm's influential first-person action game Deus Ex. Beyond Arx Fatalis, Arkane also handled the original PC version of Ubisoft's Dark Messiah of Might and Magic in 2006. More recently, Arkane assisted 2K Marin with BioShock 2.

For more on Dishonored, check out GameSpot's latest preview.




Source : http://gamespot.com/news/dishonored-debuts-october-9-6376063

Wednesday, May 9, 2012

What We Want in the New Skyrim DLC, Dawnguard Ads By Google » Blog Tags Today's Most Popular Videos »


Skyrim: Dawnguard

With the newly announced Skyrim DLC, Dawnguard, just over the horizon, now would be the perfect time to start making of list of features we expect to see.

Luckily for us, Bethesda tipped their hand at DICE this year to show off some of the projects that the genius developers there worked on behind the scenes. Since then, we’ve already seen the implementation of kill cams for arrows and dragon shouts by using the Kinect. We’re still waiting on a couple of other innovations to come to light.

Here are our picks for things we want to see in The Elder Scrolls V: Skyrim DLC.

Elder Scrolls 5 Skyrim

Horse Combat

Bethesda did something no one expected by making horses cool. Remember all of that hubbub during the days of Oblivion when they thought people would actually pay money for horse armor. I know several people who would gladly fork over some cold hard cash for a little steel for their horse. But forget the pony show here; what I want is to make horses even cooler.

Let me attack from the saddle. Swing a sword. Draw a bow. Throw a lightening bolt or two. As it is right now, even a mangy pack of wolves makes me off of my high horse just to dispatch them. Even simple maneuvers would allow me to feel as though I could at least defend my trusty steed.

To Ten Dumbest Skyrim Mods

Follower commands

I wonder if Lydia would still be alive today if I could have told her to run like hell when you see me leave. As it turned out, my running and screaming into the night after facing a cave filled with trolls seemed to be a cue for her to stand her ground to the very end. After running half a mile, pulling in a half a dozen city guards, and exhausting my last potion; I found what remained of my companion and thought, “who’s going to carry all my crap now?”

As in the DICE presentation, additional follower commands allows for more strategy as well as the ability to customize your companion with your play style. Since I play as a thief, I usually remain in the shadows and without a partner who usually runs into the middle of battle like Leroy Jenkins. Having the option to “sneak” or “let me attack first” would make me consider picking up a buddy from the local tavern. As it is now, I’m a lone wolf until I can find a friend who knows when to keep their swords sheathed.

To Ten Dumbest Skyrim Mods

Spell Combinations

How do you add something complex to an already complex game? By using what’s already there. Adding new spells to the game comes with its own problems, but by using spell combinations to create something new, we do away with working through more magic trees or negating the ones we’ve already built. Imagine creating a fire bound bow or raising electrical zombies.

Speaking of weapons, let’s learn to enchant weapons with magic powers as well. Let me take on the dragon priests with a flaming sword. Let’s see what happen when you dip your arrows into a little fear before letting them fly into a crowd of bandits. And by using the spells already set before us, we’re already grounded in the strengths we’ve picked for them and our character. Don’t think of it as bringing in something new, but rather building upon what we already have.

Werewolf Skyrim

Werewolves and Vampires (Oh my.)

Those glowing yellow eyes on the cover of Dawngaurd can only mean one thing – vampires or werewolves. Actually, those are two things, but with all the talk about crossbows showing up in the next DLC, I would put my money on some vampire action.

As it turns out, one of the projects that the developers worked on included new powers such as flying and calling on minions when you went full fang. We’re talking leather skin, wings, and nasty little overbite. I actually wanted to create a vampire thief in my original playthrough, but it’s rather difficult to sneak when you tend to spread fear faster than the common cold at E3.

With that said, werewolves need a little love as well with a couple of extra abilities like weapons and armor designed to protect their furry little hide. Let me be able to call on a pack of wolves to do my bidding like attack enemies or chasing balls. Better yet, let me work on my own pack of followers to lead into battle. When you have an army of werewolves, you’re gonna see the fur fly.

Elder Scrolls 5: Skyrim Screens Released; Not A Joke

More, More, More

As fans of Skyrim, our needs are relatively simple. We just want more. Give us a new area to explore, caves to loot, and perhaps a new weapons to start swinging around to kill people in the new areas to explore or caves to loot. Give me a castle with new enemies and a little challenge. Take us to the sand swept lands of the Khajiit or the dense forests of Cyrodiil yet again. We’ve spent hundreds of hours already in this open world and we’re only asking for a slightly bigger sand box.

And more dragon riding. I would like both if that’s available.


Source : http://www.g4tv.com/thefeed/blog/post/723632/what-we-want-in-the-new-skyrim-dlc-dawnguard/

Thursday, May 3, 2012

Elder Scrolls Online confirmed for 2013



Skyrim fans yearning to explore the game's fantasy world with other people will get the chance next year, as Bethesda Softworks today announced The Elder Scrolls Online, a massively multiplayer online role-playing game take on the long-running series, set for release in 2013.

Bethesda didn't reveal any gameplay details, but a Game Informer tease for the magazine's cover story on Elder Scrolls Online revealed that the game will be cover the entire continent of Tamriel, including the lands featured in previous Elder Scrolls games like Cyrodiil, Skyrim, and Morrowind. The game will be set 1,000 years before the events of last year's hit Skyrim, and put the players into the world on the brink of demonic assimilation at the hands of the daedric prince Molag Bal.

Elder Scrolls Online will also feature three player factions, though they were not detailed. However, a rumor that made the rounds in March and correctly predicted the game's announcement suggested that they will be represented by animals: a lion, a dragon, and an unspecified bird of prey.

The Elder Scrolls Online will be the debut game from Zenimax Online Studios, which was established five years ago with Mythic Entertainment cofounder Matt Firor (Dark Age of Camelot) heading up the operation. Firor is also serving as game director on the project.




Source : http://gamespot.com/news/elder-scrolls-online-confirmed-for-2013-6374918