Showing posts with label infinite. Show all posts
Showing posts with label infinite. Show all posts

Monday, July 9, 2012

We Have Anarchy Reigns. What Should We Do?




Platinum Games is currently one of Japan’s most beloved developers, and just about everything the studio does these days is carefully tracked by industry enthusiasts. From MadWorld to Infinite Space and from Bayonetta to Vanquish, Platinum Games has created a smorgasbord of titles since its founding in 2006. And two of its future titles – Project P-100 and Metal Gear Rising: Revengeance – have yet to see the light of day.


But one of its recent games has seen the light of day, at least in Japan. It’s there that Anarchy Reigns – known in Japanese as Max Anarchy – was released on July 5th. And we imported a copy to give you guys some coverage. The fact is, publisher SEGA was slated to release the game worldwide in early July, but after revealing the game was delayed back in late May, we found out that Anarchy Reigns wouldn’t be released anywhere outside of Japan until 2013.







The good news is that we’re not going to let that stop us from giving you Anarchy Reigns coverage. But we want input from you, the readers, about what specifically you crave. With the game being so far removed from western release, our goal is to give you the coverage that fits best its status as a long-off product.


So here’s what you need to know. The game is fully localized, and actually defaults to English text and voice acting. The PlayStation 3 version of the game, like virtually all PS3 games, isn’t region-locked, meaning you can import it from Japan and play it no matter where you are. The catch? With shipping and premium costs associated with importing it, you’re looking at dropping around $100. Oh, and online fidelity is likely going to suffer if you want to play multiplayer. After all, you'll be pinging servers in Japan.


So utilize the poll below and let us know what you want us to do with Anarchy Reigns. Keep in mind that you can select more than one option if that best suits you. And then expand on your thoughts in the comments below. Do you want IGN importing more games from Japan for coverage? Do you want us to only import games that will eventually come out here, or is the exact opposite true? We want to get a better idea of how we should approach Japanese coverage moving forward, and the answers can only come from one source: You.








Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Thursday, May 10, 2012

Dishonored debuts October 9



October lost a major release yesterday when BioShock Infinite was delayed to next year, but it gained one right back today. Bethesda Softworks this morning announced that it would launch Dishonored in North America on October 9, with an Australian release October 11 and a European debut following October 12.


Set for release on the Xbox 360, PlayStation 3, and PC, Dishonored is a first-person action game that puts players in the boots of Corvo, an assassin tasked with protecting the empress of a stylized steampunk city known as Dunwall. However, the empress is soon murdered with Corvo framed for the killing, and sinister forces grant the accused assassin supernatural abilities to pursue his revenge.

Dishonored is being developed by Arkane Studios with co-creative directors Raphael Colantonio and Harvey Smith at the helm. Colantonio was lead designer and director on Arkane's first title, the 2002 role-playing game Arx Fatalis, while Smith made his name as lead designer for Ion Storm's influential first-person action game Deus Ex. Beyond Arx Fatalis, Arkane also handled the original PC version of Ubisoft's Dark Messiah of Might and Magic in 2006. More recently, Arkane assisted 2K Marin with BioShock 2.

For more on Dishonored, check out GameSpot's latest preview.




Source : http://gamespot.com/news/dishonored-debuts-october-9-6376063

Wednesday, May 9, 2012

BioShock Infinite delayed to 2013



BioShock Infinite will not ship this October as previously announced. Take-Two Interactive today announced that Irrational Games' upcoming first-person shooter will now release on February 26, 2013.

In a statement, Irrational Games creative director Ken Levine explained that the extra development time will afford the studio an opportunity to pursue new game ideas.

"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing," he said. "Since then, we've uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we've decided to move the game's release to February."

In an update to the Irrational Games website, Levine also explained that BioShock Infinite will not be shown at this summer's Electronic Entertainment Expo and GamesCom.

"That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development," he explained.

When BioShock Infinite does ship, it will do so with great sales expectations. In August 2011, one analyst suggested the game would be a significant financial boon for Take- Two, saying it could ship 4.9 million copies.

BioShock Infinite is set in Columbia, a flying city in an early alternate 20th century where utopian ideals have given way to chaos in a sea of weaponry, plasmid-like powers, and political upheaval. Into this mess steps the game's protagonist, Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was America's largest security company in the late 19th century. According to GameSpot's latest preview, DeWitt will enter a world where steampunk robots have replaced horses and people, and where crazed citizens foment revolution with strange powers--and lots of guns.




Source : http://gamespot.com/news/bioshock-infinite-delayed-to-2013-6375880

BioShock Infinite Release Delayed To February 2013 Ads By Google » Blog Tags Today's Most Popular Videos »


7 Questions With BioShock Infinite's Ken Levine

The planned October 16, 2012 release of BioShock Infinite has been pushed back to February 26, 2013, a message from Irrational Games creative director Ken Levine confirms. He explains that the delay will give the dev team the time that they need to polish everything up and make sure it all works as it should. It also means that we won't be seeing the game at this year's summer trade shows; Levine specifically names E3 and Gamescom as being off the table.

It's a bummer to be sure, but I think we can all agree that we'd rather see BioShock Infinite arrive late and whole than on time and unfinished. The coming holiday 2012 season is jam-packed with some huge titles, so it's not like we'll be wanting for things to play. You can find the full message from Levine reprinted after the jump.


A MESSAGE FROM KEN LEVINE

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.


Source : http://www.g4tv.com/thefeed/blog/post/723606/bioshock-infinite-release-delayed-to-february-2013/