Showing posts with label february. Show all posts
Showing posts with label february. Show all posts

Monday, July 9, 2012

Daredevil Faces the End of Days




Remember Daredevil: End of Days? This mini-series was announced way back at the second New York Comic-Con in February 2007. It promised to chronicle Matt Murdock's last adventure and feature an all-star cast of Daredevil creators, including writers Brian Michael Bendis and David Mack, penciller Klaus Janson, and inker Bill Sienkiewicz. Unfortunately, the project has seen numerous delays over the years as the creators worked to balance their various commitments with this demanding assignment.


Luckily, there's a light at the end of the tunnel for Daredevil fans. Today Marvel held a Next Big Thing press call to announce that End of Days #1 will be shipping in October 2012. Bendis, Mack, Janson, Sienkiewicz, and editor Tom Brennan were all present on the call to shed more light on this elusive book.




Daredevil: End of Days #1 (Alex Maleev cover)



Janson talked about the genesis of the project. "We wanted to get a lot of the people who were associated with Daredevil through the years together on this book and make it the culmination of action for the character. What's interesting about the story is, not only do we have this incredible lineup of talent on the book, but we see almost everyone who's ever been associated with the character through the years. A lot of characters pop up in this story which, to me, is just an absolute pleasure to draw and a pleasure to read."


Bendis explained the setting of the series, saying "It takes place in the not-too-distant future [later revealed to be about 10 years forward]. We get to see a glimpse of what the Marvel Universe very well may turn out like if everything goes to hell. Not in a dystopian, Mad Max-type of way. More in the vein of Daredevil -- a more realistic way. Very specifically, how the world of Daredevil has changed and what has happened." Bendis revealed that Daredevil is murdered in the first issue, "which sends Ben Urich on his very last assignment."


The creators downplayed the idea that End of Days will be a murder mystery, as the identity of Murdock's killer will be apparent from the start. The focus will be more on the reasons for his death and Urich's investigation. Bendis said, "As he unravels exactly what Matt Murdock's death meant, he'll unravel a lot of secrets about Matt and the world of Daredevil he never knew before. His life and the life of everyone in Matt's world is in danger. So a little, tiny nod to Citizen Kane and a huge, huge nod to all of the people who have worked on Daredevil with us and before us." Bendis also remarked that the story will offer commentary on the state of modern journalism and media, not unlike Aaron Sorkin's new series Newsroom.




Daredevil: End of Days #1 (David Mack cover)



Fans can expect to see a number of familiar faces in the story. Aside from villains like Bullseye and Kingpin, Elektra will make an appearance as "a violent soccer mom," a fact which Bendis noted should appeal particularly to long-term readers. Janson, meanwhile, joked about her trading in her traditional sais for a soccer ball. Nick Fury and The Punisher will also appear in the story, along with various other unnamed Marvel characters outside the immediate Daredevil family.


Readers can expect a much darker Daredevil book than the one currently being penned by Mark Waid. "Our book is dark and violent and shocking to those who are used to our runs on Daredevil," Bendis said. "For those who are used to Daredevil right now, I think it's going to be doubly shocking." Mack elaborated, "Even though it exists in the ambiguous near future, it almost has this old style New York grit to it. It feels like anything can happen, like the '70s films." The creators brought up the crime films of Martin Scorsese as a comparison.


As if the murder of Matt Murdock didn't make this obvious, the creators are very much treating End of Days as Daredevil's final adventure. Janson said, "I’m taking this as the last Daredevil story. I'm approaching that way and I'm putting everything I can into it." Sienkiewicz downplayed the need to reflect recent Marvel continuity, saying, "The way the future is being portrayed -- it's entirely of a piece. The city is its own character as well and everything about it has the Daredevil stamp all through it. It's very much its own thing and of its own world."


Finally, Brennan teased the quality of the project. "Every level of the book, from writing to penciling to inking and even lettering -- you'll see a bunch of masters at their craft. I suspect that, if you're an aspiring comic book writer or artist, they're going to be pointing to this series for years to come as an example of comics done right."


Check below for more preview art from Daredevil: End of Days #1.










Jesse is a writer for IGN Comics and various other IGN channels. Follow Jesse on Twitter, or find him on IGN.



Source : ign[dot]com

Wednesday, May 9, 2012

BioShock Infinite delayed to 2013



BioShock Infinite will not ship this October as previously announced. Take-Two Interactive today announced that Irrational Games' upcoming first-person shooter will now release on February 26, 2013.

In a statement, Irrational Games creative director Ken Levine explained that the extra development time will afford the studio an opportunity to pursue new game ideas.

"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing," he said. "Since then, we've uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we've decided to move the game's release to February."

In an update to the Irrational Games website, Levine also explained that BioShock Infinite will not be shown at this summer's Electronic Entertainment Expo and GamesCom.

"That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development," he explained.

When BioShock Infinite does ship, it will do so with great sales expectations. In August 2011, one analyst suggested the game would be a significant financial boon for Take- Two, saying it could ship 4.9 million copies.

BioShock Infinite is set in Columbia, a flying city in an early alternate 20th century where utopian ideals have given way to chaos in a sea of weaponry, plasmid-like powers, and political upheaval. Into this mess steps the game's protagonist, Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was America's largest security company in the late 19th century. According to GameSpot's latest preview, DeWitt will enter a world where steampunk robots have replaced horses and people, and where crazed citizens foment revolution with strange powers--and lots of guns.




Source : http://gamespot.com/news/bioshock-infinite-delayed-to-2013-6375880

BioShock Infinite Release Delayed To February 2013 Ads By Google » Blog Tags Today's Most Popular Videos »


7 Questions With BioShock Infinite's Ken Levine

The planned October 16, 2012 release of BioShock Infinite has been pushed back to February 26, 2013, a message from Irrational Games creative director Ken Levine confirms. He explains that the delay will give the dev team the time that they need to polish everything up and make sure it all works as it should. It also means that we won't be seeing the game at this year's summer trade shows; Levine specifically names E3 and Gamescom as being off the table.

It's a bummer to be sure, but I think we can all agree that we'd rather see BioShock Infinite arrive late and whole than on time and unfinished. The coming holiday 2012 season is jam-packed with some huge titles, so it's not like we'll be wanting for things to play. You can find the full message from Levine reprinted after the jump.


A MESSAGE FROM KEN LEVINE

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.


Source : http://www.g4tv.com/thefeed/blog/post/723606/bioshock-infinite-release-delayed-to-february-2013/