Showing posts with label october. Show all posts
Showing posts with label october. Show all posts

Monday, July 9, 2012

Scott Snyder Talks About the Joker's Brutal Return




The Joker is coming back. Better yet, he’s coming back in the most horrifying way possible, thanks to the superstar duo of Scott Snyder and Greg Capullo, starting in October’s Batman #13. Announced last week, Death of the Family is going to bring back the Clowned Prince of Crime after a year out of the spotlight and, well, faceless.


To get some more dirt on the story, we talked with Snyder about the Joker’s psychology, his unique relationship to the Dark Knight, and how Death of the Family will be tying into other Bat-family titles.


Hero Worship: The Appeal of the Joker


IGN Comics: So last year, Tony Daniel took off Joker’s face in Detective Comics #1. How long has Death of the Family been in the works?


Scott Snyder: I’ve had the beginnings of the idea for a Joker story like this since before the New 52, and then it really came together later on. What happened was DC said they wanted to take Joker away and take some of the classic villains off the table a little bit so there could be room for these new villains in Batman that have been exciting to work with. So I knew that in Detective they were going to take Joker away for a while, and Tony had a couple of different ideas about how to do that. I talked to him about it and began to think about the kind of story I’d eventually want to tell, and [Tony] had a couple of different options; any of them would’ve really worked. But this one I thought would tail perfectly into this, so he really wanted to go with the taking the face off one. It was cool with me, so he did that, and then about six months ago I started talking with Peter Tomasi about a story we could do to bring the Joker back.


It’s really meant to be the biggest, craziest, most twisted Joker story I could possibly tell. The more you think about it, one of the things that’s most interesting is that the Joker, as prevalent as he is in Batman mythology, actually isn’t in comics that much when you look back. I mean, he’s in Batman R.I.P. and he was in Batman and Robin in places, and before that he was in No Man’s Land or wherever, but he actually isn’t a central villain in Grant’s [Morrison] stuff. Even though he plays a really great role, he hasn’t been front and center and pitted against Batman in a huge way in a really long time. So even though he’s been in the animated stuff and the movies, there was a realization among us that there hasn’t been a big Joker story in a while and we’re taking him off the table for a year, so this is going to be the opportunity to bring him back in the most vicious way possible.


For me, it became really about writing a love letter or exploration of the Joker that would be my Joker story to end all of my Joker stories. Almost like if I only ever got one chance to write him, this would be it. It’s everything I love and admire and am terrified about in the Joker, all in one place. It’s got a lot of meaning to me personally; a lot of design into his psychology and the symbolism there. Everything from the history of the court jesters and the royal court and tarot cards and everything to this sort of weird Shakespearean stuff to squirting flowers and beyond. It really is an “everything and the kitchen sink Joker” in one place.









The Joker is the guy that essentially says, 'I am the jester that serves you, king, in Gotham.'




IGN: That’s crazy. I have a couple of follow-ups to that. The first, well, you mentioned how DC took Joker off the table for a while. I always find he works best when he has been gone for a while and he kind of comes back with a bang. Why do you think he’s become such a classic villain even though he’s a character we only get in doses?


Snyder: I think he embodies all of the most terrifying things to Batman. The Joker is the guy that essentially says, “I am the jester that serves you, king, in Gotham. I bring your worst nightmares to life to make you stronger. And in that, I have a relationship with you that no one else has. I know the darkest corners of your heart and I bring those to life. I celebrate those.” He sees into Batman, saying, “Here are the things that are totally crazy about you and these are the things that I love and that make you wonderful. Let’s celebrate those by you stopping me from doing horrific things in your city.”


And in that way, he represents to me the truest and most frightening form of what a villain can be, because he’s what Batman is most frightened of about himself personified. He could descend into this kind of madness and let his pathologies get the best of him and he is crazy deep down somehow. That’s what the Joker is sort of saying to him all the time; that’s why we have they this special relationship. “All you have to do is give up Bruce Wayne and come live with me.” In that way, I think he’s not just Batman’s greatest villain but he’s such a brilliant villain in general because he represents all of these things that a villain can be to this incredible extreme.


IGN: In the past, in Black Mirror, you wrote Joker a little bit in one of the issues. Is your approach to him this time around any different than what you did in Black Mirror?


Snyder: That is sort of the seed for this Joker, in the way that that Joker seemed to know more than he should about his enemies. I think the fun, the realization there for me was the Joker was just as scary without his conventional grin. He’s wearing a mask throughout that story in the beginning, so Joker can still be Joker even when you just catch a glimpse of his eye or his hair. He can still be himself and be frightening.



So in that way, there’s a connection here but also just in the way how in that one he sees Dick Grayson and he says, “You smell like feathers, little birdie, you’re not my Batman.” So that notion that he has a deep connection and a deep familiarity and knowledge of Bruce as Batman is something that’s hugely important in this story. Joker’s got a big secret and a big axe to grind against the Bat-family, so he’s really built to this point that factors in all of the things that have been happening over the last year. In that way, I feel like it’s a story that really has a big scope but at the same time is extremely personal.


IGN: In terms of the Bat-family, they’re just coming out of the Court of Owls story. What’s different about the threats that they’re facing from the Joker – a villain that they think they know pretty well – as opposed to the Court who was completely new to them?


Snyder: For me, the idea with Court of Owls was that, when the other books played a part, it was about Gotham history. It was about those writers getting to explore a moment in Gotham history and creating a Talon that came from that era to be pitted against their heroes for reasons that were personal to what was happening in their series individually. But here, I think a lot of people have the idea that the Joker has faced off with some of these Bat-family characters before, but he really hasn’t. I mean, when you think about The Killing Joke and you think about Barbara [Gordon], you think, well, he came after Barbara and that. But he didn’t, he was coming after Commissioner Gordon and using Barbara. And similarly, in Death in the Family, he uses Jason [Todd] to get at Batman in as many ways as he’s hurting Jason too. In that way, Joker would make the argument that, “I’ve never faced off with you guys, but now I’m looking you in the eye and I’m coming for you. I will tear down and kill and burn anything in your life to break you.” They’ve never faced a nightmare like the Joker is the idea, and he’s coming for each one of those characters individually.


And you will see him in those books. What’s going to happen in Batman is a thousand percent self-contained; it’s going to be my big Joker story with Greg Capullo in Batman. You will not have to read another book to follow it whatsoever to follow it, I promise you that. It’s from #13-17, with a big, huge finale in 17 with an annual-sized issue – and we’ll be in the back-ups too, so it’ll just be a giant story that’s the equivalent of almost seven issues packed into five. Even though that will be completely self-contained in Batman, you will see Joker in the other series in self-contained ways similar to Night of the Owls, where he goes after those Bat-family members in ways that will give him a chance to completely unleash the most terrifying things you’ve seen in those series up to this point.




Batman #13 Cover



The difference between Night of the Owls and this, I think, is I love Night of the Owls because it gave us all a chance to explore the different layers of Gotham’s past, but this one is really personal. Meaning, when Joker comes after you because he’s angry, he comes after you in the most personal way possible. Even if he doesn’t care that much about you, he’s going to expose the thing he thinks you’re most afraid of about yourself and go for it. And there’s nothing off limits when you use the Joker; nothing gruesome, nothing macabre, nothing violent. In that way, this is a really different storyline than what happened in Night of the Owls because it’s extremely personal for each character.


IGN: It seems to be tempting when writing the Joker to lose focus on Batman himself – is there a trick to making sure you keep that balance?


Snyder: I think the key is that Joker is all about Batman. He exists to be the demon on Batman’s shoulder. Here, we won’t lose focus on Batman because it’s told through Batman’s point of view, and then Joker is haunting him, almost, throughout. The Joker is there to say, “You’ve forgotten important things and I’m going to prove those to you.” So the trick to not losing Batman in a Joker story is that, at least in my interpretation of the Joker, he exists solely to expose the dark truths about Batman. In that way, they’re equal partners on the page.


IGN: Perfect. And obviously they released that teaser earlier this week which was just creepy and awesome – what do you think Greg is bringing to this story?


Snyder: Oh, man. Greg is one of the best partners I’ve ever had on anything. He’s so creative and so exuberant; he’s got so many ideas. From the page turn in Batman #5 to all of these visual things in Court of the Owls that were his idea. Here, he’s really designing a Joker that’s iconic, I think – he looks different because he doesn’t have his face, or he has it in a different way, at least, which I think is going to be really scary and cool – but at the same time we wanted to do something that makes it look like Joker is going to work. Like he’s coming to get you. He’s got his tools. He might be a little bloodstained, but he’s Joker and he’s coming to do what he does best. And the core things about him that you recognize as iconic will be there, even though this will be a scarier, almost horror movie version of the Joker.


So Greg is having a ball with it, his sketches are amazing, and the fun is also to be able to let him interpret the terrors that the Joker brings on the page. So if I say there’s a scene where someone’s in the GCPD and Commissioner Gordon is looking for them with a flashlight, you see a flash of white, a flash of green, you see a white hand trailing along the wall, you hear something slinking past… Greg is just wonderful about creating the most terrifying interpretation of that stuff. All I can say is it’s the scariest thing I’ve ever worked on, I love it. [laughs]


IGN: [laughs] That’s really exciting. You mentioned the back-ups a little bit before, but how are they working in relation to the main story?


Snyder: Well the back-ups are going to tie-in in the way that you’ll see how the Joker approaches the other villains in the rogue’s gallery to either participate or to take them down in different ways, and his relationships to them will be explored in the back-ups in ways that I think will really surprise people and be fun.


IGN: And I guess my last question would have to be, what’s your all-time favorite Joker story aside from your own?


Snyder: Aside from my own? My own is always my favorite. [laughs] Honestly, it’s hard to pick, but it’d probably be The Killing Joke, simply because it really blew me away when I read it in terms of the deep relationship that Batman has to the Joker there, and that moment when they laugh together at the end is one of my favorite moments in all of comics. But also The Dark Knight Returns; the fact that Joker was catatonic until Batman returned. There’s something fascinating to me about that.



The other one that is really important to me that I think maybe gets overlooked sometimes is the animated Joker in Batman Beyond: Return of the Joker. I think that’s one of the best Joker stories ever; it’s so dark and so piercing in terms of the Joker’s psychology and how it relates to Bruce and what would happen if he knew who he was and how far he’s willing to go. All of those things are really well explored there. So I don’t know, there’s a constellation of things that I love. Also, Grant Morrison’s Arkham Asylum for its strange transgender weirdness with him. But at the end of the day, that’s what I love. He’s a character who, at his core, in all of his interpretations, is deeply terrifying, and deeply exciting to use for that reason. He comes at Batman in a way that exposes the greatest nightmares of Batman’s heart, which is incredibly fresh and exciting and horrifying.


IGN: Well, awesome, I’m really excited for it, man. I was instantly pumped when I saw that teaser. [laughs]


Snyder: Thanks man, I can’t wait for you guys to see it. And thanks to IGN, you guys are always great to us, and I appreciate that.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He often dances with the devil in the pale moonlight.



Source : ign[dot]com

Friday, July 6, 2012

PlayStation All-Stars Release Date Announced




Sony has announced that PlayStation All-Stars Battle Royale will hit stores on October 23rd in the United States, October 24th in “most of Europe,” October 25th in Australia & New Zealand and October 26th in the UK & Ireland.







For players who pre-order, exclusive costumes will be offered for all of the characters in the game. While not everyone has been unveiled yet, costumes for the characters we know about so far are seen below:



The wait for new characters won’t be long, though. Two new characters will be announced tonight at the EVO Fighting Tournament in Las Vegas, and two more will be announced at San Diego Comic-Con next week.


Keep checking back to IGN for all of the announcements as they happen. While you wait, check out all of the characters rumored to appear in the game in our PlayStation All-Stars Battle Royale wiki guide.





Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Friday, June 29, 2012

Star Wars: The Clone Wars - The Complete Season Four Blu-ray and DVD Info and Trailer Reveal




Star Wars: The Clone Wars – The Complete Season Four is coming to Blu-ray and DVD on October 23rd, and IGN has your first look at what to expect.


This was a big season for the series, featuring epic battles beneath the sea, Obi-Wan undercover among Bounty Hunters, a dark storyline focusing on a rift between a squad of Clone Troopers and their Jedi leader and of course… the return of Darth Maul!


“Season Four allowed us to expand the series on many levels and achieve things that once were impossible,” says Supervising Director Dave Filoni. “It all culminated in the return of one of the most exciting characters from the Star Wars Saga – Darth Maul. To bring a classic character back to life, and know that his future is not yet defined, is really exciting.”


Check out the exciting trailer for the set below and then read on for more info on what to expect!







The Complete Season Four set includes five video commentaries featuring supervising director, cast and crew.


The Battle of Mon Cala: Dive into the depths of animation production as Supervising Director Dave Filoni and key members of his crew discuss the challenges of creating this complex series of episodes, full of underwater warriors and deep sea action.


Darkened World of Umbara: Supervising Director Dave Filoni and key members of his crew shine a light on the shadowy battlefields of Umbara, discussing the technical hurdles in creating this epic arc, as well as the storytelling challenges of placing Captain Rex and his loyal soldiers in this most difficult of situations.


Obi-Wan Undercover: The truths behind the deception are revealed as Supervising Director Dave Filoni and key members of his crew chat about the creation of this storyline full of betrayal, reversals, and shady underworld figures.


Slaves of Zygerria: Supervising Director Dave Filoni and key members of his crew discuss the development of a story that began life as a comic book before being transformed into an action-packed animated drama.


Darth Maul Returns: Darth Maul is resurrected to become a new menace in The Clone Wars, and Supervising Director Dave Filoni and key members of his cast and crew discuss how this shocking turn of events came to be, and what it took to bring the Sith warrior back to the screen.


The Clone Wars’ Dave Filoni Looks Back at Season 4


Those who purchase the Blu-ray version will also get an exclusive extra feature.


The Jedi Temple Archives: An extensive database exploring special effects footage, early concept art, 3D character and object turnarounds, early animation and more than 20 deleted/extended scenes. The Archives is a rare look at the assets in various stages of creation for The Clone Wars, with a wealth of surprises and never-before seen moments sprinkled throughout


Star Wars: The Clone Wars The Complete Season Four is presented in widescreen with English, Spanish and French 5.1 DTS audio and English, French and Spanish subtitles.


Star Wars: The Clone Wars – Season 5 Trailer


The series features the voices of Matt Lanter (90210), Ashley Eckstein (Her Universe apparel line), Dee Bradley Baker (American Dad), James Arnold Taylor (Johnny Test), Catherine Taber (The Old Republic) and Tom Kane (Avengers: Earth’s Mightiest Heroes). The fourth season also features a formidable line-up of guest stars – including Jon Favreau (Iron Man), Simon Pegg (Star Trek), Sam Witwer (Being Human), Clancy Brown (The Shawshank Redemption), Katee Sackhoff (Battlestar Galactica) and Jaime King (Sin City).



Source : ign[dot]com

Monday, June 4, 2012

E3 2012: Assassin's Creed Liberation, Bundle Announced for Vita




As reported this week, Assassin's Creed: Liberation is indeed releasing for PlayStation Vita October 30.


Starring a French/African female assassin, the spin-off is set in New Orleans in the 18th century. Vita players will earn exclusive access to Connor's tomahawk, character skins, ammo pouch and upgrades.


In conjunction with its announcement, Sony has announced Liberation will also be part of an exclusive crystal white-colored Vita bundle, complete with a 4GB memory stick.






Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.




Source : http://www.ign.com/articles/2012/06/05/e3-2012-assassins-creed-liberation-announced-for-vita

Thursday, May 10, 2012

Dishonored debuts October 9



October lost a major release yesterday when BioShock Infinite was delayed to next year, but it gained one right back today. Bethesda Softworks this morning announced that it would launch Dishonored in North America on October 9, with an Australian release October 11 and a European debut following October 12.


Set for release on the Xbox 360, PlayStation 3, and PC, Dishonored is a first-person action game that puts players in the boots of Corvo, an assassin tasked with protecting the empress of a stylized steampunk city known as Dunwall. However, the empress is soon murdered with Corvo framed for the killing, and sinister forces grant the accused assassin supernatural abilities to pursue his revenge.

Dishonored is being developed by Arkane Studios with co-creative directors Raphael Colantonio and Harvey Smith at the helm. Colantonio was lead designer and director on Arkane's first title, the 2002 role-playing game Arx Fatalis, while Smith made his name as lead designer for Ion Storm's influential first-person action game Deus Ex. Beyond Arx Fatalis, Arkane also handled the original PC version of Ubisoft's Dark Messiah of Might and Magic in 2006. More recently, Arkane assisted 2K Marin with BioShock 2.

For more on Dishonored, check out GameSpot's latest preview.




Source : http://gamespot.com/news/dishonored-debuts-october-9-6376063

Wednesday, May 9, 2012

BioShock Infinite delayed to 2013



BioShock Infinite will not ship this October as previously announced. Take-Two Interactive today announced that Irrational Games' upcoming first-person shooter will now release on February 26, 2013.

In a statement, Irrational Games creative director Ken Levine explained that the extra development time will afford the studio an opportunity to pursue new game ideas.

"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing," he said. "Since then, we've uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need to deliver the best Infinite possible, we've decided to move the game's release to February."

In an update to the Irrational Games website, Levine also explained that BioShock Infinite will not be shown at this summer's Electronic Entertainment Expo and GamesCom.

"That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development," he explained.

When BioShock Infinite does ship, it will do so with great sales expectations. In August 2011, one analyst suggested the game would be a significant financial boon for Take- Two, saying it could ship 4.9 million copies.

BioShock Infinite is set in Columbia, a flying city in an early alternate 20th century where utopian ideals have given way to chaos in a sea of weaponry, plasmid-like powers, and political upheaval. Into this mess steps the game's protagonist, Booker DeWitt, a former member of the feared Pinkerton National Detective Agency, which was America's largest security company in the late 19th century. According to GameSpot's latest preview, DeWitt will enter a world where steampunk robots have replaced horses and people, and where crazed citizens foment revolution with strange powers--and lots of guns.




Source : http://gamespot.com/news/bioshock-infinite-delayed-to-2013-6375880

BioShock Infinite Release Delayed To February 2013 Ads By Google » Blog Tags Today's Most Popular Videos »


7 Questions With BioShock Infinite's Ken Levine

The planned October 16, 2012 release of BioShock Infinite has been pushed back to February 26, 2013, a message from Irrational Games creative director Ken Levine confirms. He explains that the delay will give the dev team the time that they need to polish everything up and make sure it all works as it should. It also means that we won't be seeing the game at this year's summer trade shows; Levine specifically names E3 and Gamescom as being off the table.

It's a bummer to be sure, but I think we can all agree that we'd rather see BioShock Infinite arrive late and whole than on time and unfinished. The coming holiday 2012 season is jam-packed with some huge titles, so it's not like we'll be wanting for things to play. You can find the full message from Levine reprinted after the jump.


A MESSAGE FROM KEN LEVINE

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.


Source : http://www.g4tv.com/thefeed/blog/post/723606/bioshock-infinite-release-delayed-to-february-2013/

Tuesday, May 8, 2012

Leisure Suit Larry HD Delayed Into Early 2013 Ads By Google » Blog Tags Today's Most Popular Videos »


Leisure Suit Larry HD Announced

The successfully Kickstarted HD remake of Leisure Suit Larry was originally planned for an October 2012 release, but a new update confirms that the game now won't be arriving until early 2013. The word comes from Replay Studios CEO Paul Trowe, who cites the additional content being added to the game as the reason for the delay.

The additional content is coming because backers stepped up and gave more than $150,000 beyond the originally requested $500,000 goal. There's a lesson here: don't be so giving! I kid, I kid. Any Larry fan ought to be excited to see "more rooms, another girl, and all new dialogue" being added to the game. Trowe also revealed that you can all look for future updates on the project right in Replay's forums. It's a shame about the delay, but at least it's in the name of adding new content, right?


Source : http://www.g4tv.com/thefeed/blog/post/723557/leisure-suit-larry-hd-delayed-into-early-2013/