Showing posts with label announcement. Show all posts
Showing posts with label announcement. Show all posts

Tuesday, July 10, 2012

No Microtransactions in Final Fantasy VII Re-Release




The upcoming PC re-release of Final Fantasy VII will not feature any microtransactions, according to Square Enix.


The publisher made the announcement to Kotaku, explaining that none of the new features in the game will cost real money to use.








We'll have final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming re-release of Final Fantasy VII on PC.





A Square Enix representative said, "No, the Character Booster will not cost real money to use. We'll have final pricing info on the game to share soon, but we can confirm that there will be no microtransactions for the upcoming re-release of Final Fantasy VII on PC."


The Character Booster is one of several new features announced for the re-release, which allows players to boost their character's stats and gil to overcome tough sections of the game. Also new to Final Fantasy VII in this version is the inclusion of 36 achievements and Cloud saves.


While the only release date mentioned is a vague "coming soon", it's important to note that this title is not the remake fans have been wanting, though conditions for such a thing were recently revealed.


This version is based on the PC port previously available, but with up-res detail of the character and monster models in fight sequences and in-game cut-scenes. Rendered elements such as backgrounds and CG movies will be the same as in previous releases of FF VII.












Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.




Source : ign[dot]com

Monday, July 9, 2012

Tekken x Street Fighter Still Planned for Current Gen




Back when Street Fighter x Tekken was unveiled in 2010, the announcement contained one note that many people have forgotten: Namco said it would be developing its own version of the game, Tekken x Street Fighter. While Street Fighter x Tekken is developed by Capcom and puts Tekken characters into the 2D style of Street Fighter, Tekken x Street Fighter would do the opposite, incorporating Street Fighter characters into Tekken’s universe and adding 3D combat arenas.


Two years later, we’ve hardly heard a thing about Tekken x Street Fighter -- minus some hand-drawn artwork tweeted by producer Katsuhiro Harada late last year -- causing many to speculate that the game may have moved to next-gen consoles. In a new interview, Hirada says that isn’t the case, as Namco is still targeting current hardware.


"There's still a large number of players out there with a PlayStation 3 or Xbox 360 who are looking forward to the game," Harada told Eurogamer, "so we feel it's probably more relevant to get the title out to them on the current hardware. We're not completely sure, but that's the direction at this moment."







The exact status of Tekken x Street Fighter isn’t known, but the fact that the project is still on track is good news for fighting fans. For more on Namco’s ambitions for the project, check out our interview with Harada about the game after its original announcement.


Street Fighter x Tekken, meanwhile, continues to thrive and was featured in last weekend’s EVO fighting tournament. The game’s long-awaited character downloadable content will be released later this month, and a PlayStation Vita version of Street Fighter x Tekken is still set to hit stores later this year.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Friday, July 6, 2012

Telltale Plans More Episodes of Walking Dead Game




Telltale has announced that a second season of The Walking Dead: The Game will follow the first five episodes. The announcement comes hot on the heels of Activision’s announcement that it will release a Walking Dead first-person shooter, but to clarify, The Walking Dead: The Game is the downloadable adventure game that first released in April.


Telltale originally announced that The Walking Dead: The Game would feature five episodes. Episodes one and two have already been released, and episode three is currently slated for mid-August.


While release dates for episodes four and five haven’t been announced yet, Telltale is already planning for what it will do next. According to a statement from Telltale senior vice president of marketing Steve Allison, "Following the digital release of our fifth episode we will also be coming to North American retail shortly thereafter and this will not be the last The Walking Dead game series that we do."







Allison also revealed that the first episodes of the game have “sold nearly 1.7 million episodes to consumers in just our first 8 weeks with no signs of slowing down.” As for Activision’s announcement about the other Walking Dead game? Allison had a comment about that, too. "Regarding today's announcement of a project based [on] the AMC TV series coming in 2013, as huge fans of the franchise and the show, we're looking forward to seeing Terminal Reality's game when it comes out."


For more on The Walking Dead: The Game -- including a full walkthrough for episodes one and two -- be sure to check out our The Walking Dead: The Game wiki guide.


Source: Polygon







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Thursday, July 5, 2012

Marvel Universe to Undergo Drastic Changes




Fans have long been speculating about Marvel's plans for their post-Avengers vs. X-Men universe. Thanks to an announcement in the Comic-Con issue of EW, we've got the answers.


Marvel NOW! is the company's latest publishing initiative, the next phase of Marvel ReEvolution, a concept that was unveiled earlier this year. Basically, it's a giant shake-up of Marvel's entire universe -- brand new titles, brand new creative teams, brand new costumes, relaunched titles, new digital incentives, new cover designs and even new secret identities, in some cases. It's a complete overhaul for the Marvel Universe that the publisher promises will leave no major character or series unaffected (jury's still out on where Night Nurse ends up, though).


However, Marvel has made sure to make one thing clear: Marvel NOW! is not a reboot or restart of continuity. This is the next evolution of their characters in a post-AvX world that will be moving things in all-new directions with creators tackling characters they've never really touched before.


Marvel will begin launching new books starting in October, which will included new and long-forgotten titles but also a few re-launches. The new books will continue launching through February 2013. If you're not sold on the idea yet, just take a look at the titles announced so far:


Uncanny Avengers #1 by Rick Remender & John Cassaday (October)



  • The book stars a team comprised of both Avengers and X-Men (yes, including Captain America and Wolverine) on a mission to find the Red Skull, who's on a mission to eliminate mutants once and for all.


All New X-Men #1 by Brian Michael Bendis & Stuart Immonen (November)



  • The original five X-Men -- from the 60s -- show up in the present and realize that the future they see isn't the one that they want. Bendis made it clear that it wasn't a time travel story that was heavy on the sci-fi element, instead focused on the character drama this situation would create.


Avengers #1 by Jonathan Hickman & Jerome Opena (December)



  • Described as an Avengers book for the 21st century, Hickman will expand the roster to "18 or more" members from all walks of the Marvel Universe. Given the style of writing Hickman goes for, expect this book to be huge in scope.


Not bad, eh? Of course, this answers the mystery of what Hickman would be doing after he wraps up his Fantastic Four run and the reason he left Ultimate Comics Ultimates some months back, where he stated that it was for an opportunity that he couldn't pass up. If that opportunity wasn't Avengers #1, I'm not sure what else it could have been. In addition, this answers the question of what Bendis is doing post-Avengers. It's also worth noting that the rumors about Jean Grey's return are likely in reference to All-New X-Men, which states that the original First Class -- of which Jean was a part -- would find themselves in the present.


Uncanny Avengers by Remender and Cassaday is certainly an interesting title, as it suggests a mash-up of the writer's two major titles -- Uncanny X-Force and Secret Avengers. Might the teams be merging? Whatever the case, these line-ups are thrilling and here's hoping whatever else Marvel's got in store for Marvel NOW! is on par with these books.


EW also debuted an exclusive piece of art showcasing some of the new costume changes. All I can really say about it is, Rocket Raccoon FTW:



Aside from the new titles and general newness to the visual look of some characters, Marvel is also continuing their renewed focus on digital comics. The Marvel NOW! branding represents a jump-on point for new readers, and the covers for every new #1 with the branding will make use of Marvel AR to recap the story so far for new readers before they even open the book. Additionally, each book with the Marvel NOW! branding will have a code to download a free digital copy of the purchased issue via the Marvel Comics app.


There's bound to be plenty of speculation from fans in the coming weeks; luckily, San Diego Comic-Con is right around the corner. Surely attendees will have some questions. In the meantime, stay tuned to IGN Comics for a chat with Marvel's Chief Creative Officer Joe Quesada on Thursday to shed some light on the initiative.


Update: In addition to the series listed above, Marvel revealed another new title: New Avengers by Jonathan Hickman and Steve Epting. This will relaunch as a #1 in January.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Tuesday, June 26, 2012

Samsung Galaxy S3 review




We all held our breath, expecting the revolution. In part, it was Samsung’s fault, surrounding their announcement with shallow digs at the competition and promising to set the bar so high we’d have to squint to see it.  But as they revealed the pebble-shaped Galaxy S3, I was left in doubt. This can’t be a revolutionary phone - it’s ugly.

No two ways about it, the Samsung Galaxy S3 is just not a photogenic phone. No matter how many official photos you look through, it always looks a little shiny, a little uninspired. A smudge-magnet with a weird camera and speaker setup that mars its back. Fortunately, looks can be deceiving.



While the phone certainly picks up more smudges than we’d prefer, the pebble-blue color is incredibly striking (white is, well, white). After we’d grown accustomed to the shape, we not only liked the way it looked, but the way it felt.


“ the Samsung S3 is simply not the prettiest phone on the market.


The pebble shape helps distribute the phone’s weight, and even at 133g (or .29 pounds), the phone felt as light or lighter than the HTC One X (130 grams), and loads lighter than the compact iPhone 4S (140 grams).

If we had to describe this phone in a single word: sleek. The feel, the color, even the weird water drop overlay and gushy sound effects all scream of its sleekness.

But even after growing accustomed to it, the Samsung S3 is simply not the prettiest phone on the market. Could Samsung seize the throne through sheer power?



While the UK received a 1.4GHz quad-core processor with 1GB of RAM, the US version received a 1.5GHz dual-core processor with an extra gig of RAM. While it’s a bit of a bummer to lose the quad-core, the phone pretty much outperformed any phones we’ve tested recently and felt unsurprisingly snappy. Samsung’s TouchWiz overlay rarely feels bloated or over encumbers Android 4.0 Ice Cream Sandwich.



But it’s not all great, royal sleekness and our first major complaint is the phone’s humdrum camera. It’s not just that the S3 stuck with an 8MPs years after they released the 8MP S2, but rather that nothing seems to have improved since then. The lens still seems mediocre, and the phone still struggles with low-light. Even the iPhone 4’s camera mops the floor with this phone’s, and that’s a problem.



The camera software is a good deal better than it has been in the past, delightfully stripped of ridiculous or redundant options and, obviously, with the increased power of the phone, pictures can be snapped, saved, and snapped again in fractions of the time it used to take – meaning you’ll get better pictures in the long run.

There’s no dedicated camera button. In fact, there’s not many dedicated hardware buttons at all. Samsung has foregone all hardware buttons except a volume rocker, lock button, and home button in favor of a smooth chassis. The two buttons on either side of the home button are touch capacitive, and disappear into the body when not in use, lighting up only when activated. Interestingly, the S3 has opted for a back button and a menu button, as opposed to Ice Cream Sandwich’s preferred back and recent app buttons – but this works in the phone’s favor.

Without the hardware buttons, all the focus is on the S3’s 4.8-inch Super AMOLED HD at a 1280 x 720 resolution. While the display is bright and crisp, it’s just not in the same league as the HTC One X’s LCD screen or Apple’s Retina Displays. Further exacerbating our display woes was the S3’s tendency to leave the phone a bit too dark, especially indoors.

There’s a handful of features that add to the newness of the device, but ultimately feel more like gimmicks than actual fully-developed features. Take, for instance, Direct Call, which allows you to call whomever you’re texting by lifting your ear to call them automatically. None of these anemic features are detrimental to the product, because none fall as flat as S Voice does.



S Voice is Samsung’s answer to Apple’s Siri, and it’s really not much of an answer at all.



While Siri suffers from near-constant hiccups, S Voice still sucks a good deal worse. The difference is Siri is at least covered under the pretense of being in Beta. No such excuse exists for S Voice. To be honest, I’m not even sure I completely like this talk to your phone fad. When it works it seems novel, and when it doesn't it leaves you feeling embarrassed, not just that you're talking to your phone, but that your phone doesn't even understand you.

The phone froze up a few more times than we were comfortable with and a vast majority of these freezes were during S Voice. Hopefully, like Siri, S Voice will keep improving, but for now it feels more like a “me too” than a meaningful addition.

That might seem like a lot of negativity, but rest assured, none of these half-baked features are directly harmful to the S3 if you just don’t use them. The S3 has more than enough gems in its crown without them.



While LTE is a notorious battery killer, the Samsung Galaxy S3 faired well even after a day of intermittent internet surfing. Even better, the 2100mAH battery is replaceable, so after a year or so of use, you can swap your slightly burned out battery for a little extra juice.

Except for T-Mobile’s weird $279 price tag, all major carriers are offering a 16GB version for $199. That makes it comparable to the HTC One X and iPhone 4S, and well worth the price.



This is easily one of the best phones on the market, and is currently only rivaled by the HTC One X and EVO 4G LTE. While we prefer the EVO’s design, and HTC’s overlay (Sense 4.0) is certainly prettier than TouchWiz, the Samsung Galaxy S3 and TouchWiz beats the competitors at just about every other turn.

Of course, Samsung’s been notoriously bad with software updates, and with Jelly Bean right around the corner, it’s up to Samsung to make sure the S3 feels as fresh as it should in a month.

Until then, the S3 gets its rightful place at the throne.



Source : ign[dot]com

Zynga Gets Original in Matching With Friends




Zynga’s reputation as a clone factory isn’t entirely undeserved. Today’s announcement that a Sims competitor The Ville and Farmville 2 are both in the works certainly doesn’t help. But not everything the company does is a spin on what someone else did first. Today’s launch of Matching with Friends shows that the social gaming powerhouse is capable of fun and original social gaming experiences as well.

As its name implies, Matching with Friends follows Words, Chess, Hanging and Scramble as the latest title in the “…With Friends” line-up. Like its predecessors the game is built on turn-by-turn multiplayer, allowing you to catch up on all your running games at your own leisure.



The big difference here is that Matching takes the player-friendly asynchronous multiplayer set-up the series is known for and applies it to a wholly original puzzle concept, instead of riffing on already-popular concepts like all the other With Friends titles.

Each round gamers are given a set of multicolored blocks that must be assembled onto the game board. Making sets of like-colored blocks scores points and clears them from the board. 2X and 3X multipliers litter the play field in key spots adding an extra layer of strategy. The player that manages to score the most points over 12 rounds wins.



The concept is very simple – anyone can match colors. But after just one afternoon of play it’s already obvious that Matching contains plenty of hidden depth. For example, if you have no good moves during your round it is a totally viable strategy to simply clutter the play field, making things more difficult for your opponent.

Matching with Friends is free to play with ads, with an ad-free version for sale for $2.99. Players can purchase coins which can be redeemed for power-ups like board-clearing bombs, but in my early games I haven’t ever felt like I needed to take advantage of these items or that the experience was “pay to win.”

Download Matching with Friends Free to try out the multiplayer puzzler for yourself.



Source : ign[dot]com

Monday, June 25, 2012

Breaking Down Nintendo's 3DS XL




The rumors were real. The announcement wasn't made at this year's E3, to the surprise of some, but sure enough Nintendo did have a new revision of its portable 3DS hardware to unveil – the Nintendo 3DS XL, shipping to stores around the world in just a matter of weeks. As with any new hardware announcement, there are lots of details to absorb regarding this XL upgrade. So we've compiled them all together here, along with some snazzy visuals, to help you better understand how the 3DS XL is different than the original 3DS.

The Basics

With any new product launch, it's best to first understand the basics. When will we be able to buy it? How much will it cost? And what different versions will be sitting on the store shelves? Let's address those questions first:



The Size Comparison

OK, so those were the basics of when and how to buy. But why would we want to? Is the 3DS XL really all that much larger than the standard 3DS? Let's take a look:



The Games' Visual Comparison

Fine, fine, so the 3DS XL looks larger. But how does that actually translate into gameplay? How much bigger can we expect the viewing area to be? Here are some examples for that issue:



The Hardware Details

Alright, so we'll assume you're convinced about the visuals. But what about the rest of the hardware? The 3DS had issues to address beyond screen size. Here are some other cosmetic changes that have been made:



In Conclusion, and Other Details

The 3DS XL is a fairly straightforward up-sizing of the original 3DS hardware, bringing Nintendo's latest portable back to generally the same dimensions as the DSi XL from 2010. The images above should give you a good sense of what you'll be buying – if you decide to buy – and how it'll be different that what you may be used to already.

Beyond what we illustrated above, there are a few other details to note. There will be no AC adapter included in the box for Japanese and European purchasers. The stylus has shifted to insert on the side of the system instead of the back – and it's no longer a "telescoping" model. There will be a System Transfer utility to bring all of your games, save data, StreetPass Mii Plaza puzzle pieces and more straight over to the new system so you won't lose any progress you've made on your first 3DS. The XL will now come with a 4GB SD card instead of the 3DS's standard 2 GB card. The difference will be noticeable, though not perfect. Check out our feature analyzing 3DS, Wii and HD game sizes for a better picture on what kind of space you might need.

The new system's 1:1 pixel mode should make original DS cartridges, DSiWare games and 3DS Virtual Console titles more crisp and clear when compared to the "blurry" effect the first 3DS applies to those game's visuals. And, if you've encountered trouble with low battery life, Nintendo promises that the 3DS XL will last longer on a single charge than the original 3DS as well – between 3.5 and 6.5 hours, compared to the 3-5 hour time span estimated for good old 3DS Normal.

So what do you think? Are the upgrades enough that you'll fork over the cash for a new system? Or were you holding out on buying a 3DS from the start? Let us know how the details for the XL stack up in your mind through the comments box below.







Source : ign[dot]com

Monday, June 4, 2012

E3 2012: EA Expands Social Offerings




At its press conference today, EA announced some new additions to its social media presence.


First up was the announcement of SimCity Social from EA Maxis. A collaboration between Maxis and Playfish is bringing the SimCity experience to Facebook, promising a "truly social" version of the game. A colorful reveal trailer shows off impressive graphics on the social media platform. According to EA Maxis' Lucy Bradshaw, the game will be released in "just a few weeks."







EA also promoted its social media tie-ins with two of its biggest sports franchises. Madden 13 Social was promoted as a cross-platform social media game you can "begin on Facebook and finish on your phone," and a new rewards program was introduced into FIFA 13 for members of the EA SPORTS Football Club. A new app for iPhone and iPod touch was also announced, connecting members of the Football Club with their friends.







Check out more E3 news for SimCity, FIFA 13 and Madden NFL 13.




Source : http://www.ign.com/articles/2012/06/04/e3-2012-ea-expands-social-offerings

Thursday, May 31, 2012

Spy Hunter Reboot Coming to 3DS and Vita




A reboot of arcade classic Spy Hunter is coming to Nintendo 3DS and PlayStation Vita.



The announcement comes on the eve of the 30th anniversary of the original, with the new title promising to be the "most thrilling and dangerous ride yet". As with the original, the player will take control of the "Agent", who drives a high-tech super car equipped with advanced weaponry. His mission? Well, naturally it's to take on a global terrorist organisation with its sights set on world domination. Once again the car will be able to transform into a speed boat as well as an off-road assault vehicle.

Spy Hunter is being developed by TT Fusion and will be released this autumn.



Source : http://www.ign.com

Monday, May 14, 2012

Tomb Raider delayed to 2013


The upcoming Tomb Raider title currently in development at Crystal Dynamics has been delayed from Q3 2012 to Q1 2013.

The announcement came today via a post on the official Eidos Games forums, in which Crystal Dynamics studio head Darrell Gallagher outlined the developer's reasons for delaying the title:

"Our priority now is to make sure we fully deliver the very highest-quality game," Gallagher said in the message. "In order to do this, we have decided to move the game’s release date by a few months, from fall 2012 [spring in Australia] to the first quarter of 2013.

"We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait."

As a consolation prize, the studio also released a screenshot in preparation for more information about the game, which will be revealed during this year's Electronic Entertainment Expo (E3) in June.

Last year, it was revealed that Crystal Dynamics would be exploring Lara Croft's beginnings in the upcoming Tomb Raider title. Earlier this year, the studio also announced that it had no plans to release the game on the Wii U.

Set for release on the Xbox 360, PlayStation 3, and PC, Tomb Raider is the first instalment in the series since 2010's downloadable multiplayer-focused Lara Croft and the Guardian of Light, and the first standalone game since 2008's Tomb Raider: Underworld.


Source : http://gamespot.com/news/tomb-raider-delayed-to-2013-6376549

Monday, May 7, 2012

PixelJunk Games on PSN Getting Huge Discounts



Consider this a public service announcement.

Sony just announced an outrageous sale on PlayStation Network beginning tomorrow, Tuesday, May 8th, for all PixelJunk games currently on the PSN. This is to celebrate the tenth year of PixelJunk's developer, Q-Games, as well as in anticipation of the newest PixelJunk game, 4am, which launches on May 15th.


The sale will last for a week. Here are the kinds of discounts you can expect.

So if you were waiting to buy some PixelJunk games, now's probably the time!


Source : http://ps3.ign.com/articles/122/1224477p1.html