Showing posts with label modern. Show all posts
Showing posts with label modern. Show all posts

Tuesday, May 29, 2012

How Steven Spielberg Inspired Today's Top Shooters




Last year’s Call of Duty: Modern Warfare 3 was the single biggest entertainment launch of all time, pulling in more than $400 million on its first day.


The Call of Duty Elite service has over 10 million registered users and two million annual premium members. This year’s iteration, Call of Duty: Black Ops II has already notched up day one pre-orders 30 percent higher than last year, and ten times higher than 2010’s Black Ops game.


It’s amazing to think that all of this came about due to an idea by Steven Spielberg, back in 1997. It was Spielberg who insisted that his newly hatched development company, Dreamworks Interactive, work on a realistic military game set in World War II, even though many of the game developers working for him felt it was a bad idea. They wanted to go in a more fantasy direction, viewing WWII as old-fashioned and a poor setting for a game



Spielberg had his way and the game that emerged, in 1999, was Medal of Honor, published by Electronic Arts. It was a smash hit and a major critical success (IGN gave it a 9.3). It led directly to the formation of Infinity Ward in 2002. That company’s first game was Call of Duty, an attempt by Activision to get into the military shooter market being dominated by its bitter rival EA. Many of the developers who worked on Call of Duty had previously worked on Medal of Honor, and had honed their skills working according to Spielberg’s inspiration.


A new book, Generation Xbox: How Video Games Invaded Hollywood, details how Spielberg took a very hands-on approach to game development, most especially in Medal of Honor, which became a pet project.


Author Jamie Russell writes, “Spielberg, who was then in post-production on Saving Private Ryan came into the Dreamworks Interactive offices and outlined his idea. He saw Saving Private Ryan as an educational experience as much as an entertainment property...He’d watched his teenage son and his friends play Goldeneye on Nintendo 64. Could Dreamworks build a World War II shooter, he wondered, that would let them learn about the conflict through playing?”







But the game developers weren’t convinced. Producer Peter Hirschmann recalls, “People were really dubious. They said, ‘World War II is old, it’s got cobwebs on it. People want ray-guns, hell-spawn and laser rifles’. The idea of doing something with historical relevance set in a low-tech game environment was a challenging sell."


Spielberg insisted on historical accuracy and brought in military advisers and history buffs, now common practice among game developers. Medal of Honor’s one major discrepancy was its lack of blood and gore, pulled from the game prior to release due to controversy over game violence in the wake of the Columbine shootings.



The game was a major hit, but Spielberg’s connection to gaming would fade. Dreamworks Interactive was sold to EA along with the Medal of Honor brand. Throughout the next ten years, multiple Medal of Honor games would be released, but eventually the public tired of WWII shooters. The series would be eclipsed by its rival Call of Duty, itself created from the Medal of Honor team, which began in WWII but has since addressed multiple combat zones including, with the next game, the near future.







Russell writes, “The continuing problem for the games industry is that while every filmmaker thinks they can build a game, very few understand the unique challenges of game design. To date, the Medal of Honor series remains Spielberg’s greatest contribution to interactive entertainment.”


But the story isn’t over yet. Medal of Honor is back, with this year’s Medal of Honor: Warfighter.  These shooters, rooted in real-life conflicts, were inspired by Spielberg’s vision and his insistence that shooting games could address real life combat on an epic scale.


Generation Xbox: How Video Games Invaded Hollywood by Jamie Russell is on sale now.









Source : http://www.ign.com/articles/2012/05/30/how-steven-spielberg-inspired-todays-top-shooters

Wednesday, May 16, 2012

Call of Duty Case Settled: Activision, EA and West and Zampella Case Won't Go To Trial Ads By Google » Blog Tags Today's Most Popular Videos »




Modern Warfare 2 GamesCom 2009 Co-Op Preview


Activision and EA have announced the employment case between Activision and the creators of Modern Warfare 2 (Jason West and Vince Zampella) has settled. The companies said at a hearing today in California state court in Los Angeles that they will file a settlement agreement in court. The terms of the coming settlement were not disclosed.


Activision said in a May 9 regulatory filing that the damages claim of West and Zampella, the creators of Modern Warfare 2,  has increased to more than $1 billion, from the $36 million the two sought in unpaid royalties when they first sued two years ago. 




Source : http://www.g4tv.com/thefeed/blog/post/723862/call-of-duty-case-settled-activision-ea-and-west-and-zampella-employment-case-wont-go-to-trial/

Wednesday, May 9, 2012

Call Of Duty: Modern Warfare 3 Face Off Mode Revealed Ads By Google » Blog Tags Today's Most Popular Videos »


Modern Warfare 3 Content Arrives For Call Of Duty Elite Subscribers

The next Call of Duty: Modern Warfare 3 DLC, "Content Collection 2," will feature three multiplayer maps, two special ops maps, and a new competitive mode called Face Off.

Face Off Mode

Face Off mode in Modern Warfare 3 is designed for smaller groups of players. According to Michael Condrey, Co-Founder Sledgehammer Games, it provides, "Small maps, custom-created to have sight lines and lay outs to keep you in the action in 1 v 1 or 2 v 2."  In other words, if you have a grudge match that must be decided by a knives-only, no-perks match, this is the mode for you. (I'm looking at you, Donell Tucker.)

According to Mark Rubin, Executive Producer, Infinity Ward,"You don't spend your time running around the map looking for each other. You actually engage pretty quickly. You actually can still have the frantic fun gameplay we're used to with Call of Duty, but with one or two guys."

Content Collection 2 will be released on May 22, but 360 gamers who want to check out Face Off will be able to download two maps ("Erosion" and "Aground") for free on May 15. The Face-Off mode will be released on PC and PlayStation 3 eventually, though no date has been confirmed. Aground is set on a shipwreck off the coast of Scotland while Erosion sees you in Roman ruins while Mount Vesuvius erupts.

New Maps

Two new COD maps,"Getaway" and "Lookout" will be released on May 22 as part of the main DLC Collection 2 release. Getaway takes place in a beachside mansion in Brazil, while Lookout is set in a forward observation post in Afghanistan.

In addition, Modern Warfare 3 DLC Collection 2 will also offer three new standard multiplayer maps. Two maps, Sanctuary and Foundation, have already been released via the Call of Duty Elite service, but a new map, "Oasis", is set on a beach resort in the United Arab Emirates.

Spec-Ops Missions

Two new Spec-Ops mission modes are coming as well. "Ironclad" is set immediately after the Hamburg mission from the single player campaign, with you and your pal making it back to the landing beach after the initial assault, or dying in the attempt. It features asynchronous combat, with one player clearing obstacles while the other engages in basic infantry combat. Then there's a tank section, where one guy drives the tank and the other provided support.

The second Spec Ops mission, titled Killswitch, plays out in an all-new area set in a Russian dockyard.

For a look at the new mode and new maps, check out this video:



Source : http://www.g4tv.com/thefeed/blog/post/723637/call-of-duty-modern-warfare-3-face-off-mode-revealed/