Showing posts with label source. Show all posts
Showing posts with label source. Show all posts

Tuesday, July 10, 2012

Valve’s Source Filmmaker Now Available




Open beta has begun for Valve’s Source Filmmaker, a new “storytelling tool” that allows anyone to create their own animated short films.


The tools available in the beta are the same tools Valve used to create the shorts, and downloads of the Source Filmmaker will include all assets from Team Fortress 2 along with assets from two of the Meet the Team videos. According to Valve, Source Filmmaker “condenses the production pipeline of an animation studio down onto a single gaming PC.”







The Source Filmmaker tools were announced alongside the release of Meet the Pyro, Valve’s final short in its long-running Meet the Team series. At the time, Valve designer Bay Raitt commented that "The goal of the SFM was to develop a story telling tool that allowed us to create computer animated movies more efficiently, and with greater creative freedom. Over the past five years, we've produced more than 50 animated shorts with the SFM. The Source Filmmaker will allow our community to create their own movies in Team Fortress 2 and in their own Source SDK-created mods."


The beta follows yesterday’s announcement of Steam Greenlight, which will allow the community to pick the next indie games to be released on Steam.


The Source Filmmaker can be downloaded on Valve’s official site. For a look at the highest rated videos produced so far, check out Valve’s Source Filmmaker community page.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Monday, July 9, 2012

What's the Scoop on Adult Swim's Black Dynamite?




Following in the footsteps of its live-action feature source material, Adult Swim’s new animated series Black Dynamite centers on its title character (played by Michael Jai White), a funky government agent-turned-assassin who is hellbent on stopping “the man,” while also protecting his eclectic family of pimps, prostitutes and orphans. While most of the original film’s cast and creative team have returned for the new show, The Boondocks creator Carl Jones has also come aboard as executive producer.


IGN recently spoke to some of the cast and crew to talk about the new series and how they worked to adapt the movie into a half-hour animated series. Jones recalled that it all started after he saw the Black Dynamite film, which White had written and created.


“As soon as I saw [the movie], the first thing that came to my mind was that this would make an amazing animated series,” said Jones. “Coincidentally, a week later, my manager called me and told me that the production company that did the movie was trying to reach out to me about developing a cartoon. So we met with Mike, started kicking around some ideas and then we took it to Adult Swim.”








During production, the new series quickly took on a life of its own, deviating from the low-budget, B movie look of the 2009 blaxploitation film and focusing instead on a slick and stylized aesthetic. “There are advantages in cartoons,” Jones continued. “You can do things that you can’t do in live-action. It actually opened up a lot more doors for us to explore. Just like the movie, we do film parodies. But now we can do a film parody of King Kong and then actually have Black Dynamite fighting a giant albino gorilla on top of the Watts Towers.”


However, White noted that there are still many similarities to the movie, particularly with the characters. “The essence of the characters is still there. That strange family unit is still evident in the cartoon. It’s not all that different, character-wise.”


Byron Minns, who reprises his role as Bullhorn on the show, felt that the series opened up new doors, allowing the characters to really flesh out their storylines. “The thing that makes the animated series special is that we’re able to delve into the characters in full,” he said. “In the series we have ten movies, and each episode is about a different character. We get to really see who these people are in different situations, how they interact as a family. In that way, it takes the movie so much further.”



Not unlike The Boondocks, Black Dynamite explores its mature themes through the use of comedy, offering entertainment for older and younger viewers alike. “I love the adult cartoons,” said White. “When a kid and an adult can watch it and get different things out of it -- this is one of those things where I think a teenager and an older adult will get different layers out of it. This is the kind of stuff that I would watch.”


Added Jones, “The interesting thing is, we have a whore house in the show, but you never actually ever see them whoring. I made it a point; you won’t ever actually see Black Dynamite being a pimp, and you won’t ever see the whores actually whoring because that’s not what [the show] is about. It’s just a way to give the world a texture that actually existed in that era, but the stories actually have nothing to do with it.”


Although the series is set in the 1970s, Jones said that the show is very modern in the way its presented. “The music of that time period, the colors, the styles, the fashions -- these are things that I think younger people can get out of it because the point of view is very young and fresh, but it’s also set in a world very familiar to people that are 30, 40, 50 years old. To me, it plays on so many different platforms and levels. You have a whole audience of fans that love animated action and fighting, stuff like that. Then you’ll get the Dave Chappelle, Boondocks social commentary and that type of comedy. There are so many ingredients that I think make it palatable for just about everybody.”



Black Dynamite also aims for a unique vision that really utilizes the animated medium while also taking advantage of its distinct period setting. “These people come from a particular slice of life,” said Minns. “They all have different backgrounds. You have a lead character, an ex-CIA assassin who goes back to the neighborhood and takes care of these prostitutes and orphans -- and in his world, that’s noble.


“We have ten crazy episodes that will explore almost any ‘70s icon that we can come up with, and that’s the beauty of animation," he continued. "We can have these people as guest stars on our show. We can bring back Elvis, we can see little Michael Jackson.”


As Kym Whitley, the voice of Honeybee, concluded, “I believe it’s going to be a hit because when I watched it I enjoyed the animation, the story -- it moved. I liked the characters, and it was something I’d not seen before on Adult Swim.”







Black Dynamite premieres Sunday, July 15 on Adult Swim.


Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love on Twitter and IGN.



Source : ign[dot]com

Friday, June 22, 2012

A Visual History of Gameloft's Asphalt




Love them or hate them, there’s no denying that the impressive progress of mobile games has been a source of significant amazement and surprise over the last decade-and-a-half. Games on mobile phones have leapfrogged from the NES generation to visuals that rival current-gen launch titles.


Gameloft’s long-running Asphalt franchise gives us a unique window into this rapid rise. The franchise kicked off in 2004 and has been active ever since, with Asphalt 7 Heat hitting the App Store earlier this month.


Examining the seven titles at once brings up other interesting points. Subtitles (and colons) in game titles came and went. Motorcycles and purchasable female co-pilots were briefly a focus. Asphalt 4, released in 2008 for iPhone, was a "steal" at $9.99. The App Store's race to $0.99 hadn't yet started!


Take a look:





Asphalt: Urban GT



Released: Late 2004


IGN Review: “You turn with '4' and '6,' which is hard to do with any real finesse. Drifting requires you to brake (use '8') and then turn, since you cannot manage both at the same time…”


“Asphalt: Urban GT does have a decent amount of audio, from themes to in-game sounds.”





Asphalt Urban GT 2



Released: Late 2005  


IGN Review: “Asphalt: Urban GT 2 looks fantastic. The different tracks feature exquisite background detail. The cars themselves are expertly recreated on-screen. “





Asphalt 3: Street Rules



Released: Late 2006  


IGN Review: “The better you do in a race, the more money you earn. This money gives you access not only to cars and parts, but also women. Gameloft, the great winking objectifier, actually offers you a series of femme fatale co-pilots that join you if you have enough money to make it worth their while.”





Asphalt 4 Elite Racing



Released: Mid 2008  


IGN Review: “Any doubt about the iPhone's status as a true gaming platform -- one capable of entertaining both hardcore gamers and casual players -- is finally silenced by the release of Gameloft's Asphalt 4: Elite Racing… This is not only the best-looking racing game on the iPhone, but it is the best-looking iPhone game as of yet.


“… I know $10 feels a little steep, but Asphalt 4 is absolutely worth it.”





Asphalt 5



Released: Late 2009  


IGN Review: “The graphics and music are top notch and while over-the-air multiplayer would be ideal, the Bluetooth and Wi-Fi play works well, too.“





Asphalt 6: Adrenaline



Released: Late 2010


IGN Review: “Perhaps the most damning thing about Asphalt 6, though, is how predictable the series has become… With so many racing games in the App Store, the inevitable Asphalt 7 needs a kick in the ass – something fresh has to happen before the entire series becomes part of the noise.”





Asphalt 7: Heat



Released: Mid 2012  


June 21 App Store Update: “Gameloft’s arcade racing Asphalt franchise is back for another round of gorgeous, fast-paced street racing. Heat is available for the impressively low price of just $0.99 due to its increased emphasis on in-app-purchases. But after two hours and counting I’ve never once felt pressured to buy extra currency.”







Justin is Editor of IGN Wireless. He has been reviewing cell phone games since the dark days of Java flip phones. You can follow him on Twitter and IGN.



Source : ign[dot]com

Monday, June 4, 2012

Star Wars: Galaxy of Passion




Imagine The Empire Strikes Back as a Spanish-language telenovela and you end up with Galaxia de Pasion:





Thanks to io9 for the head's-up!




Source : http://www.ign.com/articles/2012/06/05/star-wars-galaxy-of-passion

E3 2012: ZombiU for Wii U Revealed




Ubisoft has announced ZombiU, a hardcore zombie game.


More details coming…






.




Source : http://www.ign.com/articles/2012/06/04/e3-2012-zombiu-for-wii-u-revealed

E3 2012: Splinter Cell Blacklist Announced




Ubisoft revealed Splinter Cell: Black List today at Microsoft’s E3 press conference.


Developing…




Source : http://www.ign.com/articles/2012/06/04/e3-2012-splinter-cell-blacklist-announced

Saturday, May 19, 2012

Duncan Jones Targets James Bond Creator




Moon and Source Code director Duncan Jones will direct a biopic about James Bond creator Ian Fleming.

The Hollywood Reporter says the project, announced at this week's Cannes film festival, will focus on the author's early years as a British naval intelligence officer during World War II and how his commando days inspired his greatest literary creation.

The film will be based on Andrew Lycett's biography Ian Fleming, The Man Behind James Bond.

"Fleming lived through one of the most perilous periods in world history, in a position that allowed him a unique vantage point of all the players, all the stakes. He witnesses true heroism first-hand. And he saw the evil men could do," said Jones. "Then, when the war ended, he went off to write fiction. The essential question for me is where did Ian Fleming end and Bond begin?"



Source : http://www.ign.com/articles/2012/05/19/duncan-jones-targets-james-bond-creator

Saturday, May 5, 2012

Next Xbox hardware already in manufacturing - Report




Microsoft has said gamers shouldn't expect to see its next gaming console anytime soon, but developers might already be getting their hands on the system. IGN is citing an unspecified source with the news that the next Xbox hardware has entered manufacturing.
The report says hardware for the next Xbox has been produced at the Austin, Texas, branch of electronics firm Flextronics, which was the first manufacturer of the original Xbox and one of three Microsoft initially employed to work on the Xbox 360. The firm also reportedly created a testing group focused specifically on "comprehensive marketing, software, and hardware tests of the next Xbox."

As for what exactly is being produced, IGN speculates Flextronics is producing dev kits so the next Xbox developers have hardware on which to create their games. Microsoft had not responded to GameSpot's request for comment as of press time.


Source : http://gamespot.com/news/next-xbox-hardware-already-in-manufacturing-report-6375148