Showing posts with label system. Show all posts
Showing posts with label system. Show all posts

Tuesday, July 10, 2012

PEGI Ratings Official on July 30th




The new PEGI age ratings system for video games goes live in the UK on July 30th.


Video games are currently monitored by two different regulatory bodies, with the BBFC doubling up on titles that contain mature content. But at the end of this month, PEGI will take full control of video game censorship in the UK.


Also for the very first time, PEGI ratings will be legally enforceable. This means disreputable retailers who sell games to minors will now face prosecution.


“We welcome the news from government that July 30th is now looking the likely date for the implementation of PEGI as the single age rating system for video games in the UK,” said UKIE CEO Jo Twist.


“To prepare for the transition to the new system, we’ve already held PEGI briefing sessions to make sure that the industry is clear about what these changes will mean for them.


“We very much believe that the sole adoption of PEGI will provide clear and consistent direction on age ratings for parents and will be a vital tool in helping them to understand the types of games that their children should be playing.”







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com

Thursday, June 21, 2012

Nintendo 3DS XL - First Images




Nintendo has released official images for the 3DS XL. The new system, which was announced during today's Nintendo Direct broadcast, will be available to purchase on August 19 (the same day as New Super Mario Bros. 2). In addition to larger screens, the new system will also sport a longer battery life, and will sell for $199.99.

And now, without further ado, the 3DS XL...












 


For more on the 3DS XL as its launch date approaches, keep it here on IGN.



Source : ign[dot]com

Thursday, May 31, 2012

Dota 2 Microtransaction System Revealed




Though Valve’s Gabe Newell had previously said Dota 2 will be a free-to-play game, today we finally have specifics about exactly what kind of microtransaction system will be included. In a post on the Dota 2 blog, Valve states that it “will not be a pay-to-win game,” and that “all the items in the store are cosmetic, and don’t affect gameplay.”

Valve also will not sell individual heroes, which is a pretty big change from competitors in the genre like League of Legends. “We believe restricting player access to heroes could be destructive to game design, so it’s something we plan to avoid,” said the post.

In terms of what you can pay for, Valve will allow for visual customization of heroes and other gameplay elements like the courier. Better still, like with Team Fortress 2, Valve is opening up the a Steam Workshop for Dota 2 so fans can submit designs and, if approved by Valve, will be cut into the profits when the designs go live on the store.

A post on the official FAQ explained this decision in more detail. “We're acutely aware of the community's concerns around remaining true to the theme of the game, so much so that we think the community should be directly involved in the process of choosing what goes into it. The Steam Workshop allows you to submit your votes and thoughts on contributed items before we make any decision to put them into the game, so jump in and help us stay on the right track. We think the community at large is actually really good at making these kinds of decisions.”

Paying for new items won’t be the only way to get new stuff. As you compete online in matchmaking battles, you’ll also earn Battle Points and Battle Levels, which will result in item unlocks.

Now that Valve has detailed the microtransaction system, does that mean Dota 2 is pretty close to officially launching? In the FAQ, Valve states it doesn’t even really consider Dota 2 to be a beta test at this point, but “we've still got work to do before we can support the number of players who've shown interest in Dota 2. Right now we're working on expanding our server infrastructure, which is the primary bottleneck.”

In an official press release, Valve stated Dota 2 will be released this year, but gave no specific time frame. If you’d like to get into the closed beta test before launch, you can sign up on the Dota 2 site.



Source : http://www.ign.com

Nintendo's Wii U at E3 2012




Last year was just a taste of things to come.

In a few days, Nintendo will formally pull back the curtain on its plans for Wii U. Though the system was revealed at E3 2011, this is the year that truly matters. This is the year the system launches. That means we'll see final hardware, not just prototypes. That means we'll see games, not demos. That means we'll see real plans and not just sweeping promises.

Or at least that's what happen. Though Nintendo has much to prove at this year's show - and not much time between now and when the system is slated to launch - it's tough to tell exactly what gaming's most enigmatic publisher will actually do. Wii U is by far E3 2012's biggest spectacle. It's the biggest question mark. As we've said time and time again, all eyes will be on Nintendo as it transitions from one of its most successful eras into the unknown.

With all that said, here are some of the games we expect to see at this year's show. These are the stars of Wii U's evolving line-up, one that seems to be growing almost daily.

The Unknown



The strange thing about Wii U is that its biggest games are likely still waiting in the shadows. We know Mario and Pikmin are on the way, and we've seen some promising third party support, but we're still waiting for the real knockout punch.

We're waiting for the Zelda game. The Metroid. The addition of key third party franchises like Resident Evil and Bioshock Infinite. And while adding third party ports wouldn't seem like the biggest deal, it's a critical element to Nintendo establishing itself as being in the same league as the Xbox 360 and PlayStation 3 - while still setting itself apart with its own content. Balancing all of those ideas will be very difficult for Nintendo - and we should have some idea of its success next week.

Rayman Legends



Release Date:TBA
Publisher: Ubisoft
Genre: Platformer

Rayman Legends first surfaced through a leaked concept trailer, one which demonstrated an array of specialized Wii U functionality. One question we have is whether all of those ideas will make it in the final product, but we're also curious to see how Ubisoft follows up last year's platformer, which we rather loved.

It's likely we'll see games like Assassin's Creed or Mario taking a bit of the spotlight this year, but we're particularly interested in seeing what happens with Legends. If Ubisoft has managed to take the creativity of last year's Rayman Origins and fully meshed it with the potential of Wii U, Nintendo fans might have more than one platformer to look forward to at some point in the future. Hopefully at launch.

Pikmin 3



Release Date: TBA
Publisher: Nintendo
Genre: Strategy

We've been waiting for a new Pikmin game for almost a decade. As much as Nintendo fans seemed to gravitate towards Shigeru Miyamoto's quirky strategy game, the publisher didn't quite seem to agree. Or, at the very least, it was intent on taking its time developing a sequel.

What matters most, however, is that we know the game is on the way, and we know it will be at E3 2012. It will be interesting to see if this is the Pikmin we all know. Though the Wii U controller immediately begs application to existing Pikmin mechanics, it would be fascinating to see Nintendo change direction and do something entirely different.

Regardless, we are eager to see what shows up in just a few days.

Assassin's Creed III



Release Date: October 30, 2012 (360, PC, PS3)
Publisher: Ubisoft
Genre: Action

The more Ubisoft reveals about Assassin's Creed III, the more it climbs up our most anticipated games of 2012. While the franchise seems like a known quantity, this drastic change in setting and tone has us eager to see more. Even though we want to see more footage - and more importantly play the game - the one thing that has our attention is the Wii U version. Bringing a core action title like this to Nintendo's new console is the perfect testing ground to see if this grand experiment can change the way we play traditional Xbox 360 and PlayStation 3 games. We'll see if Ubisoft is able to bring Nintendo's vision to life.

New Super Mario Bros. Wii U



Release Date: TBA
Publisher: Nintendo
Genre: Platformer

We've been a little apprehensive about Nintendo's announced Mario game so far. It's not that the game will be bad - we rather enjoyed its predecessors. But based on the demo we played last year, which Nintendo has confirmed will be the basis for its upcoming game, we didn't see anything new or exciting. We didn't see anything that really grabbed our attention, that proved the idea of the Wii U console. So that is New Super Mario Bros. Wii U's big test - to take a tried-and-true gameplay formula - one that has existed for more than 25 years - and find a way to evolve it to perfectly reinforce Nintendo's innovation in 2012. That's a tall order, but if there's any character that can pull it off, it's Nintendo's plumber.

In just a few days Nintendo will lay out its opening concept for Wii U. The system will no longer be a concept in our minds, one that wasn't entirely realized or brought to life by brief (albeit enticing) demos at E3 2011. Games will be announced. Games will be confirmed. Games will be played. And in about one week, we'll know if Nintendo's next gamble will be something we can believe in. The publisher risks much and has often been rewarded for that risk. We'll see if it can do it one more time.



Source : http://www.ign.com

Wednesday, May 16, 2012

Diablo 3 Guide: Meet Your Followers Ads By Google » Blog Tags Today's Most Popular Videos »



Blizzard Planning Big Diablo 3 News For BlizzCon This Year

This guide to Diablo 3's Follower system will explore each Follower class and function so that you can get the most out of the revamped system and NPCs you decide to enlist for battle. Taking on Followers isn't required, but trust us -- it's a good idea.

What are Followers?

Formerly known as Hirelings, Followers are NPCs that may be found throughout Sanctuary who are more than willing to accompany you into battle. Not only can they fight on your behalf, but they may also level up, acquire new abilities, and receive new and improved equipment should you choose to provide it. Think of them as aides that you can outfit and grow as you see fit. You may not be able to customize them as closely as your own Hero, but done correctly they can be molded into formidable assistants.

How do I hire a Follower?

Right-clicking on the Follower icon found at the upper-left corner of the screen will open a menu with four options: Talk, Hire, Dismiss, or Retrain. From here you may speak to potential candidates, hire one, retrain a current Follower, or dismiss your current ally. You may hire only one Follower at a time and you may choose from three different classes: the Templar, Scoundrel, and Enchantress.

You may choose to hire additional Followers, but your remaining hires will have to wait back at camp until you return. After you begin browsing through the available Followers, you are given 120 seconds to make your hiring decision. Once you've chosen a suitable companion, your new ally will automatically match your hero's level minus one. Say you've hit level 13 -- your Follower will be at level 12 upon hire. It's prudent to outfit your warrior with equipment that's suitable for their current level and location, as the items they spawn with are completely random.

What happens to Followers in battle?

Your Follower will act as a constant companion in each scuffle, and can be outfitted with weapons and equipment of your choosing. In addition, each class can equip a special accessory exclusive to their lineage: Templar Relics, Enchantment Focuses, and Scoundrel Tokens. They can be healed by special health globes should they take damage, but will not die in combat. Instead, they'll fall to one knee, exhausted. This renders them incapacitated for 10 seconds, after which they will automatically be revived. After the battle has been won, Followers will be awarded XP for the enemies they've downed, but will not be able to pick up gold or equipment.

What does it mean to Retrain a Follower?

Retraining allows you to select new skill sets after you've already established a current path for your ally. It is quite costly to do so, but can be very beneficial should you need an entirely different set of proficiencies for your current situation.

What kinds of Followers are there?

You may choose from three different classes at certain points throughout the game, each with their own specialities and accessories.


Diablo 3 Followers

Templars

Encountered in: Act 1, Reign of the Black King

Templars are renowned as excellent hand-to-hand combatants, and can also carry a wide range of spears and swords, as well as daggers and maces. You'll first meet up with this class in the Cathedral as you make your way through Act 1. The knights sworn to protect the church are powerful allies to your Hero, as they can heal and taunt in addition to slice through any enemies that may stand in your way.

Templar Skills

Level 5: Templars may Heal you or themselves for varying life, at the cost of a cooldown for 30 seconds. In addition, they may Intervene, which taunts enemies currently attacking your Hero for 3 seconds, only when the Hero is below 50% of health. Cooldown cost is 60 seconds.

Level 10: Loyalty, an improved version of Heal, regenerates hit points per second for the Hero and Templar. Intimidate will slow enemies by 60% for 3 seconds should one dare to lay a finger on the Templar.

Level 15: Charge will launch an offensive Charge on a target that deals 50% weapon damage and stuns applicable, in-range enemies within 8 yards for only 2 seconds and a cooldown cost of 30. An even more powerful offensive skill, Onslaught, can inflict 200% weapon damage for 30 seconds of cooldown -- quite impressive!

Level 20: Inspire can increase resource generation for any ally the Templar follows. Guardian will send your Templar rushing to the side of a wounded ally, with a knockback of enemies within 15 yards and healing the affected Hero. Cooldown is 30 seconds.


Diablo 3 Followers

Scoundrels

Encountered in: Act 1, Sword of the Stranger

Scoundrels are known as excellent marksmen and can be found in the Fields of Misery. They're fantastic with two-hanged ranged weapons (like bows and crossbows) but unlike the Templar are usually out for blood rather than coming to the Hero's aid. With that said, they're great for offensive onslaughts.

Scoundrel Skills

Level 5: Crippling Shot is a ranged attack that can slow down enemies by 60% for 3 seconds, for a cooldown cost of 6 seconds. Alternatively, Poison Bolts deal 40% weapon damage and an additional 40% as Poison damage over 3 seconds.

Level 10: Dirty Fighting will blind enemies near the Scoundrel for 3 seconds, for a cooldown of 30 seconds. Vanish allows an injured Scoundrel to disappear from the fight with a quick puff of smoke, where he will reappear after 5 seconds, having healed himself with varying life. Cooldown is 30 seconds.

Level 15: Powered Shot sends an arrow hurtling toward enemies that explodes upon impact with 25% Arcane weapon damage to all targets in 6 yards. It's also got a 50-50 shot at stunning enemies for 2 seconds. Multishot is a simple skill that allows a Scoundrel's ranged attacks to fire off 3 bolts one at a time.

Level 20: Hysteria allows Scoundrels and Heroes who land critical hits to increase all damage done by 10% for 3 seconds. Anatomy increases the Scoundrel's Critical Hit chances by 3% for himself and any available allies.


Diablo 3 Followers

Enchantress

Encountered in: Act 2, Beneath the Burning Sands

Enchantresses are powerful Followers with proficiencies in staves, wands, and other two-handed weapons, with access to helpful buffs and protective abilities. Great for keeping up a good defense, especially if you're headed into an area that requires magical displacement or an additional oomph for attacks.

Enchantress Skills

Level 15: The Enchantress can Charm an enemy into joining the fight for you for 4 seconds at a 25 second cooldown. Forceful Push will summon an Arcane explosion that will deal 100% weapon damage (dealt as Arcane) with a knockback to all monsters within the explosion. Cooldown is 10 seconds.

Level 20: Reflect Missiles allows the Enchantress and allies to deflect any incoming ranged attacks or projectiles for 6 seconds for a cooldown cost of 20 seconds. Powered Armor is a useful buff that increases the Enchantress's and allies' armor by 15%. Any oncoming attackers are slowed down at a formidable 30% for 3 seconds.

Level 25: Disorient casts a veil of confusion on a selected pod of enemies, which keeps the poor saps walking around in circles, disoriented, for 2 seconds, at a cooldown cost of 45 seconds. Erosion creates energy that will deal 50% weapon damage as Arcade for 3 seconds, where any enemies caught in the pool will take an extra 15% damage from any attack for 3 seconds. Cooldown requires 15 seconds.

Level 30: Mass Control will send a hex to any enemies within range of 15 yards, effectively turning them into chickens for 5 seconds. Yes, chickens, who can't attack in any offensive manner...you know, because they're chickens. Massive cooldown time of 60 seconds is required for this spell. Focused Mind, on the other hand, creates an aura that will increase attack speed by 3% for any ally within 40 yards of the Enchantress.

There is an appropriate Follower for any situation, depending on the area you're about to explore. All three are outfitted with useful buffs and attacks that should act as useful enhancements throughout your journey. Which Followers are right for you? Let us know which class you keep coming back to and what works in different types of situations during your travels.



Source : http://www.g4tv.com

Thursday, May 10, 2012

PlayStation Vita sells 1.8 million units



How well is the PlayStation Vita performing? Sony today announced that the new system has sold 1.8 million units in its lifetime. On top of that, the company is projecting to sell another 10 million units during the current fiscal year.

The news came during a post-earnings investor call attended by Gamasutra for Sony's 2011 fiscal year earnings report. During the presentation, newly appointed Sony president Kaz Hirai noted initial PS Vita sales were hitting the mark.

"The last year, 1.8 million units for US, Japan, Asia and Europe [were sold]," he said. And as a starting phase, I think it was a good start."

In February, Sony announced that the PS Vita had sold 1.2 million units worldwide, indicating the system has moved an additional 600,000 systems during March.

Later in the call, Hirai explained that strong, alluring software will spur the PS Vita as a platform.

"For a game platform, like Vita, the software is the key to success--how good the software is, that is the key to business success. We have to reinforce the software area in order to improve the business, that is the basic line."

Sony also today updated sales figures for its game systems. The company said during the 2011 fiscal year, it sold 13.9 million PlayStation 3 consoles, compared to 14.3 million the year prior. Additionally, the PlayStation 2 moved 4.1 million units, a dip from the 6.4 million sold a year ago prior. Lastly, the PSP sold 6.8 million units in fiscal 2011, down from 8.0 million last year.

As for software, Sony said it sold 156.6 million PS3 titles worldwide, a increase for 147.9 million during the previous year. The PS2 moved 7.9 million games, a drop from the 16.4 million from a year prior, and the PSP sold 32.2 million games during the last fiscal year, down from 46.6 million year-on-year. PS Vita software sales were not announced.

As for Sony's actual earnings, for the fiscal year ended March 31, 2012, revenues for the firm's Consumer Products and Services division (which houses its game business) dipped 18.5 percent year-over-year to ¥3.14 trillion ($39.4 billion). Net losses for the period came in at ¥229.8 billion ($2.88 billion), compared to profits of ¥10.8 billion ($135.5 million) from a year prior.

Sony's overall business was also down. Revenues hit ¥6.5 trillion ($81.6 billion) during the year, marking a decrease of 9.6 percent compared to the previous fiscal year. The company took an operating loss of ¥67.3 billion ($844.5 million) for the year.

Looking ahead, Sony said it anticipates a return to profits in the current fiscal year. The company is presently expecting revenues to surge 14 percent to ¥7.4 trillion ($93 billion), and net income of ¥30 billion ($380 million)


Source : http://gamespot.com/news/playstation-vita-sells-18-million-units-6376060

Monday, May 7, 2012

Blockbuster UK Lists Possible Wii U Launch Titles



A list of possible upcoming Wii U titles has been leaked via alleged photos from Blockbuster UK's internal point of sale system.

The list, which first appeared on GoNintendo, is composed of 25 already known and unannounced titles, including Splinter Cell 6 and Formula 1 All Stars in the latter group.

First party titles included are Pikmin, Shield Pose and New Super Mario Brothers Mii.

The entire list, which remains unconfirmed, is as below.

• Just Dance 4
• Killer Freaks From Outer Space
• Marvel Super Heroes
• Metro Last Light
• Monsters Party
• New Super Mario Brothers Mii
• Ninja Gaiden 3
• Pikmin
• Rabbids Party Land
• Raving Rabbids
• Rayman Legends
• Shield Pose
• Splinter Cell 6
• Sports Connection
• Tekken
• Your Shape 2013
• Zombie
• Aliens: Colonial Marines
• Assassin's Creed
• Batman Arkham City
• Darksiders II
• Dirt 3
• Formula 1 All Stars
• Game Party
• Ghost Recon Online


Source : http://wii.ign.com/articles/122/1224426p1.html

Saturday, May 5, 2012

Next Xbox hardware already in manufacturing - Report




Microsoft has said gamers shouldn't expect to see its next gaming console anytime soon, but developers might already be getting their hands on the system. IGN is citing an unspecified source with the news that the next Xbox hardware has entered manufacturing.
The report says hardware for the next Xbox has been produced at the Austin, Texas, branch of electronics firm Flextronics, which was the first manufacturer of the original Xbox and one of three Microsoft initially employed to work on the Xbox 360. The firm also reportedly created a testing group focused specifically on "comprehensive marketing, software, and hardware tests of the next Xbox."

As for what exactly is being produced, IGN speculates Flextronics is producing dev kits so the next Xbox developers have hardware on which to create their games. Microsoft had not responded to GameSpot's request for comment as of press time.


Source : http://gamespot.com/news/next-xbox-hardware-already-in-manufacturing-report-6375148

Tuesday, May 1, 2012

Mortal Kombat Vita Review




As Ultimate Marvel vs. Capcom 3 proved at the system's launch, the Vita can be a very capable home for fighting games. The system's gorgeous screen and impressive hardware make for a handheld that can stand up next to what the consoles have to offer. NetherRealm's Mortal Kombat reboot is the latest fighting game to get the Vita treatment, and luckily stands as a great port of last year's viciously violent fighter.




 

In terms of sheer content, Mortal Kombat on Vita offers a ton of features both new and old. The entire original game that released on consoles last year is here, complete with the full challenge tower and story mode. Additionally, all four DLC characters are now available from the get-go, along with God of War's Kratos, who was a special character in the PlayStation 3 version of the game. If that wasn't enough, the Vita version also adds in another bonus challenge tower accessible from the menu, with challenges that capitalize both on the DLC characters as well as the Vita's touchscreen and motion controls.

Mortal Kombat on Vita brings all of the brutal combat, huge character roster, and bloody fatalities from last year's game to the system. The fast and frantic pace and combo-based mechanics are a blast to play, and the brutal X-ray moves return from the console version. While the AI can be exceptionally cheap at times leading to some real moments of frustration, the game still plays very well. Last year's story mode also returns with no changes made, following Raiden and his band of Earthrealm warriors as they attempt to change the past by fighting through the events of the first three Mortal Kombat games. The story is pretty cheesy and is filled with some over the top voice work and writing, but is a pretty fun take that MK fans will dig.


Mortal Kombat's vicious X-Ray moves return in fine form.

Control is an area where previous fighters have faltered on handhelds, and where Mortal Kombat on Vita shines. The game controls extremely well, and once unwieldy fatalities have been given the touchscreen treatment and are much easier to pull off. Simple directional swipes replace d-pad presses and face buttons aren't required when using the touchscreen. If you'd like to still use the more traditional button-based control scheme for fatalities, you absolutely can.

Another great element added to the mix is a brand new challenge tower. The new tower is a completely separate group of original challenges, quite a few of which take advantage of what the Vita has to offer from a hardware perspective. Using the accelerometer and touchscreen, you'll be doing everything from juggling fighters in the air with missile fire and wiping away view obstructing blood from the screen to shaking the Vita to defuse bombs and stagger enemies.

The bonus challenge tower includes two new modes, as well – Test Your Slice and Test Your Balance. Test Your Slice is a Fruit Ninja-style mini-game that has you slashing across the touchscreen, dismembering body parts to rack up high scores, while the more difficult Test Your Balance mode requires you to tilt your Vita to balance your character and keep them from falling in a deadly pit, all while severed body parts are being thrown at you. Of the two, Test Your Slice was a lot more fun, but neither of them really seemed to add much outside of self-contained, gimmicky experiences.


 
The bonus challenge tower offers a ton of great new missions.

However, there are still plenty of challenges that play out more traditionally, featuring the game's four previously DLC-only characters for the first time in the challenge tower. The new tower will require you to use Skarlet, Kenshi, Rain, and Freddy Krueger quite often, on top of the aforementioned Vita hardware abilities.

Playing through the challenge tower is definitely addictive and extremely tough, but feels rewarding as you burn your way through it. As you complete the tower and you're your way through the game's other modes, you'll earn Koins that can be spent in the Krypt on new costumes, art, and other unlockables. You'll even get some new art and costumes from the DLC characters, which were previously unavailable in the original release. Overall, the new challenge tower is a blast, offering varied gameplay and some really fun, albeit very difficult moments littered throughout.


Some of the challenge tower missions can get pretty weird.

Graphically, Mortal Kombat on Vita runs at an impressively smooth 60 frames per second with very few bouts of slowdown. The original console experience ran at a similar clip, so being able to bring that and the smooth animations to a handheld format is a notable feat by the developers. However, there were a few consolations that happened in order to ensure the fast framerate, namely in the image quality of the character models. While the game looks great in motion, a closer look reveals that the characters look jagged, blocky, and not as detailed as their console counterparts. However, the grievance is a small one, and watching the game in motion is fantastic, as it successfully captures the fast pace and action of the original game.

The game supports both Wi-Fi and Ad-Hoc play. While there were a couple of performance hiccups in play sessions over Wi-Fi, Ad-Hoc worked swimmingly and both managed to maintain fluid framerates throughout.



Source : http://vita.ign.com