Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Friday, June 29, 2012

The Worst Video Games of 2012 So Far




The IGN staff joked recently that 2012 might be -- despite absolutely incredible games like Fez, Diablo III, and Mass Effect 3 -- the worst year in the history of games.


Eventually it stopped sounding like a joke. For every awesome, forward-thinking gem, we reviewed something abysmal, embarrassing, or downright unplayable. 2012 is a victim suffering from some serious games industry abuse right now, and we're only halfway through the year.


Here's hoping the next six months brings us better games than these piles of hot, smelly garbage. These are the worst of the worst, the least likable games IGN reviewed in 2012 so far.






Resident Evil: Operation Raccoon City








http://ign.com/http://ign.com/Game of Thrones








Bloodforge








Ridge Racer Vita








Steel Battalion: Heavy Armor








Ninja Gaiden 3








NeverDead








Orion: Dino Beatdown







Gettysburg: Armored Warfare








Amy









Brian Altano is IGN's Senior Features Editor. He secretly wishes somebody would combine something from every game on this list and make the greatest worst video game ever made. Mitch Dyer is IGN's Xbox Associate Editor and he secretly wishes that Brian's wish never comes true because he'd end up having to review it.



Source : ign[dot]com

Tuesday, June 26, 2012

EA Announces Extensive FIFA 13 Pre-Order Incentives




EA has announced what it is calling the "most extensive global pre-order incentive in the history of the FIFA franchise".

FIFA 13 Ultimate Edition will be available for one day only on 28 September 2012, the day on which FIFA 13 is released.



So what do you get if you conscientiously pre-order or run out to the shops in late September with wild abandon? Well, you get one FIFA Ultimate Team pack per week for 24 weeks, which equates to over £15 in extra content. Each pack contains 12 items, from players to stadiums, balls and kits. All players bundled will have a rating of 75 and over, and each pack will also contain one "rare item", such as enhanced player attributes and the "most coveted players".



But that's not all folks. There are two more pre-order incentives in the shape of EA Sports Football Club pre-order and adidas All-Star Team pre-order. Football Club is available to those who order through Amazon, and will let players claim in-game items such as special celebrations, Virtual Pro attribute boosts, and extra matches in Head-to-Head Seasons mode. Meanwhile, the adidas All-Star Team pre-order is available to those who order through GAME. The eponymous All-Star team will be unlocked, consisting of the world's 23 best players, including new cover-star Lionel Messi (he's quite good).



Source : ign[dot]com

Thursday, June 21, 2012

An E-Tank Full of Every Classic Mega Man Song




Did any classic gaming series have better music than Mega Man? Answer: no. And now, according to Andriasang, Capcom is revving up to celebrate the audio history of the Blue Bomber with a totally awesome CD collection. The cause of the celebration? Mega Man’s 25th anniversary, of course.

The collection, which will be available through e-Capcom, contains 10 discs with every track from Mega Man 1-10. For Mega Man 1-6, that includes both the original Famicom/NES versions of the songs as well as the upgraded PlayStation rerelease versions from the late ‘90s. The CDs come bundled in a steel case E-Tank replica that, unfortunately, won’t refill your health bar.


Complete soundtracks from the following games are included:
  • Mega Man (NES, 1987)
  • Mega Man 2 (NES, 1988)
  • Mega Man 3 (NES, 1990)
  • Mega Man 4 (NES, 1991)
  • Mega Man 5 (NES, 1992)
  • Mega Man 6 (NES, 1993)
  • Mega Man 7 (SNES, 1995)
  • Mega Man 8 (PSX/SAT, 1996)
  • Mega Man 9 (Wii/PSN/XBLA, 2008)
  • Mega Man 10 (Wii/PSN/XBLA, 2010)
The collection will be available beginning September 19th, and will cost 14,700 Yen, or roughly $180.

(Picture courtesy of Andriasang.)



Source : ign[dot]com

Friday, May 18, 2012

What We Want From Mario on Wii U




Nintendo and Mario go way back. In fact, everyone’s favorite plumber has a long history of defining whatever console he and his “special” mushrooms grace. It all started way back with Super Mario Bros. for NES, but held true for Nintendo’s subsequent console endeavors as well. Super Mario World for SNES. Super Mario 64 for Nintendo 64. Super Mario Sunshine for GameCube. Super Mario Galaxy for Wii. Nintendo’s console history is littered with Mario being super, so it’s no surprise Wii U is set to continue this trend.


Problem is, we couldn’t care less.


This might sound crazy considering how incredible and ground-breaking Mario’s other console adventures have proven, but Nintendo sort of dashed our dreams of an HD Mushroom Kingdom with the confirmation that Mario’s first Wii U venture, set to be shown off at this year’s E3, would be based on the New Super Mario Bros. Mii demo from last year’s show. To be fair, what we played at E3 2011 was simply an early tech demo, one that showed off a handful of New Super Mario-esque levels and let up to four people play as either Mario or Mii characters. But the thought of a full game based on this experience just doesn’t sound good enough. It’s just too easy, too safe, and not at all what we’ve come to expect from Mario’s console debuts.


It’s completely possible Super Mario Bros. Mii (or whatever the game’s final name turns out to be) will exceed our expectations. The actual game might have plenty of new features and hidden secrets to help it stand out. But regardless, as much as we adore side-scrolling Mario platformers, it’s just not what we want for Mario’s Wii U debut. What we want? Well, since you asked…






Wii U Magic



The Wii U’s launch is a huge step for Nintendo. Not only is it the company's first foray into the realm of HD graphics, it also marks the launch of a completely new controller, and thereby a new way of playing and thinking about games. Again, if anyone is in a position to show off what this new system and its tablet controller are capable of, it’s Mario.


While graphics aren’t everything, and are definitely far less important than good gameplay, it makes little sense to squander the world’s first peek at a high definition Mushroom Kingdom. The problem with New Super Mario Bros. Mii is that it doesn’t really matter whether it’s in HD or not - that franchise has looked as good as it ever needed to since the original’s DS debut six years ago. What we want is a dazzling world full of all the magical Mario staples we’ve come to know and love. Show us that graphics don’t need to be realistic to be gorgeous. Show us how the Big N does HD, and leave us salivating over the prospect of seeing other Nintendo franchises in such detail (Zelda, anyone?).




Graphics aren't everything, but it's cool when they're shiny.



The ideal Mario game on Wii U should also make good use of the tablet controller. Just like Mario Galaxy showed us that motion controls could be successfully implemented in a sprawling platformer (who knew?), Mario on Wii U needs to do the same for tablet gaming. In short, Nintendo needs to show the world why it needs this system immediately. We need to understand all the new gameplay applications this new hardware and its controller have to offer.






Huge Scope



Better hardware has more advantages than just shiny graphics - it also allows game developers to create a much grander scope in their games than was previously possible. Just like how Super Mario 64 felt huge and all-encompassing when it first came out (heck, it still feels like that in many ways), Mario for Wii U needs to have a scope like no other Mario game before it.


What does this mean, exactly? It means a large assortment of varied worlds to explore, full of stars to collect and secrets to unearth. We don’t want to see the same snow, desert and water levels that have become the norm - we want them included, but alone they’re not enough. Mario 64 had levels on slides, a level where you were either shrunken down or blown up, and even one inside a clock. We don’t think it’s asking too much to expect the same imaginative and inspired world designs in Mario’s Wii U debut. Sure, this is possible to achieve in a side-scroller (look at Super Mario Bros. 3, for crying out loud), but it would be mind-bendingly incredible if it was successfully executed in a full, three dimensional, HD platformer.




Please, Nintendo. PLEASE let us return to the castle!



And while we’re at it, bring back the damn castle. Add a few extra wings and as many painting as you can manage. It’s been too long since we’ve jumped through a painting and into a world beyond our wildest dreams.






No Miis, Please



We like Miis. We love them, even. In fact, we’ve spent more time than we care to admit making Miis that resemble Bruce Wayne or the various Beatles. (Editor’s Note: Okay, so maybe that last one just applies to me. -Audrey) But seriously, enough is enough. We’re fine with Miis showing up in sports games. We’re fine with them living in our 3DS’s. We’re even fine with Miis being used as avatars in Mario games. But they do belong in the Mushroom Kingdom. It makes absolutely no sense to shove them in and call it a day.




Just say no to Miis in Mario.



In truth, this one is more of a personal preference than anything else. It’s definitely not anything that could make or break a Mario Wii U game, but Miis feel so tacked on and out of place in the Mushroom Kingdom we thought it was worth mentioning. Also, something about seeing a Mii jumping on a Goomba is just... wrong.






Mario’s Future




For all the flack the Mario franchise gets for iterating, most Mario games actually bring a lot of "new" to the table. Take New Super Mario Bros. Wii, for example. A lot of people dismiss the game as a clone of its predecessor, but that's a mistake. It brought some truly innovative updates to the concept of multiplayer platforming and absolutely set the standard for all future examples (we’re looking at you Rayman Origins and Kirby’s Return to Dreamland). Likewise, just compare Super Mario Bros. to Super Mario World, or Mario 64 to Mario Sunshine or Mario Galaxy. They’re all quite distinct, even if many of them share common mechanics and themes (and even if Peach is always the reason behind all the madness).


We expect to see Mario's legacy of innovation continued in his future games, and especially in his console debuts. It’s why the franchise is so memorable, and part of why it’s so very, very successful. Don’t cheapen the plumber's name with an HD debut not befitting his revolutionary history. Mario deserves better. Wii U deserves better. And gamers deserve better.






What do want from Mario's Wii U debut? And are you perturbed by the idea of Miis in the Mushroom Kingdom, or is it just us? Let us know in the comments below!









Source : http://www.ign.com/articles/2012/05/19/what-we-want-from-mario-on-wii-u

Friday, May 11, 2012

Resident Evil 6 to sell 7 million




Capcom expects Resident Evil 6 to be the best-selling game in company history. The publisher today released presentation materials to go with its quarterly reports, in the process sharing sales expectations for a handful of upcoming games.



The publisher projects that Resident Evil 6 for the PlayStation 3, Xbox 360, and PC will sell 7 million copies worldwide. Currently, Capcom's best-selling title of all-time is the Super Nintendo edition of Street Fighter II, which sold 6.3 million copies. The last main entry in the survival horror series, 2009's Resident Evil 5, sold 5.8 million units worldwide, good enough to be the company's second best-selling game to date.


While nothing else on Capcom's slate of announced titles is expected to be in the same ballpark as Resident Evil 6, the publisher does have a number of games it projects will break the million-sold milestone. The new Devil May Cry game DMC is slated to launch sometime this year, and Capcom has it down to sell 2 million copies. Meanwhile, this months' new intellectual property Dragon's Dogma is expected to hit 1.5 million sold, while next year's Lost Planet 3 is projected to move 1.4 million copies.





Source : http://gamespot.com/news/resident-evil-6-to-sell-7-million-6376267