Showing posts with label resident. Show all posts
Showing posts with label resident. Show all posts

Monday, July 9, 2012

Resident Evil 6 Features Four Hours of Cutscenes




There are going to be a few cutscenes in Resident Evil 6 - 4 hours and 15 minutes of them, to be precise. This information comes courtesy of the British Board of Film Classification (BBFC), which serves as the UK equivalent of the ESRB in the United States. Noting that Capcom's latest action/horror game features "strong violence and gore," the BBFC gave RE 6 an '18' (think 'M').







For comparison, Resident Evil 5 and Resident Evil 4 both feature approximately one hour of cinematics each, but there is an important distinction to be made here. Resident Evil 6 contains three separate main campaigns, with a fourth that somehow unlocks later on.


Capcom has publicly stated that the three main storylines are separately not quite as long as RE 5, but collectively they are considerably longer. Taking that into consideration, and dividing the content over the span of three or four cutscenes, and what might at first seem like an interactive movie might be a little less so.







Rich is an Executive Editor of IGN.com, and the leader of the network's Nintendo team. He also covers all things Assassin's Creed, Resident Evil, WWE and much, much more. You can follow him on Twitter and IGN, if you dare.



Source : ign[dot]com

Wednesday, May 30, 2012

Resident Evil: Retribution Goes Viral




With Paul W.S. Anderson's Resident Evil: Retribution scheduled to hit theaters this September, Screen Gems and Sony Pictures has decided to go viral with their fifth RE installment by launching an official website for Umbrella Corporation.



In addition to frequent interruptions from Milla Jovovich's Alice, the site also promotes a mobile recruiting tour set to hit San Diego sometime in the near future (Comic-Con perhaps?). The tour claims to have already hit Cancun, Mexico in April. No further dates are listed, but Cannes, France and Barcelona, Spain are marked locations of the recently ended Cannes Film Festival and the upcoming CineEurope.

For more info, check out the official website. And if you find any signs of Umbrella Corporation in your area, be sure to let us know in the comments below. Resident Evil: Retribution will premiere in 2D, 3D and IMAX 3D on September 14.

Via ComingSoon.net



Source : http://www.ign.com

Monday, May 28, 2012

Resident Evil and the Hollywood Zombie Movie





Capcom's Resident Evil series has changed dramatically from 1996 to 2012, its humble beginnings as a haunted house survival horror increasingly distant in the rear-view mirror. It’s easy to look back on the original as a dusty curio now, but its influence still lingers, even if the series itself has taken an action-orientated turn.

The same goes for the Hollywood zombie movie. When Night of the Living Dead debuted in 1968, George A. Romero introduced the shambling re-animated corpse to the world and built a sense of escalating dread around it. Nowadays, the zombie movie is often a hard-edged thriller featuring fast-paced creatures – rarely is the word ‘zombie’ used anymore - or tongue-in-cheek schlock intended to be watched with a raised eyebrow through a pair of Buddy Holly glasses.

In fact, the recent drought of decent undead cinema leads us to wonder if the genre has temporarily dried up, or perhaps it's just enjoying its affair with the small screen. The Resident Evil series, however, is continuing to reinvent itself in order to stay relevant, sometimes to the chagrin of its fans.

With Resident Evil 6 on the horizon, it's time to take a look at the evolution of both the iconic game series and the zombie film, as bloody bedfellows.

This article contains minor spoilers. And we’re sticking with Resident Evils 1-5 for reasons of sanity and simplicity.

Resident Evil (1996) / Night of the Living Dead (1968)

Famously influenced by early ‘survival horror’ games such as Alone in the Dark and Sweet Home, Shinji Mikami’s Resident Evil also shares many similarities with Romero’s Night of the Living Dead. An emphasis on escape over combat and survival on limited resources is typical of both, as is the ‘shambling’ zombie. Both are eerily quiet experiences, a nervous mixture of sudden shocks and quiet dread of what could be behind the next door.

Ultimately, both impacted the genres in which they were working in irrevocably – Living Dead serving to popularize the zombie in cinema, while Resident Evil ushered survival horror into the mainstream.



Resident Evil 2 (1998) / Dawn of the Dead (1978)


While Resident Evil 2 may not have been as influential, it succeeded in perfecting its predecessor’s formula. The same can be said for Romero’s 1979 sequel, a bloodier affair with significantly more bite. By taking the scares ‘out of the house,’ Resident Evil 2 and Dawn of the Dead serve up a potent array of unique moments.  Resident Evil had ‘lickers,’ giant crocodiles and dogs in the sewers, while Dawn of the Dead had an entire mall to soak pulpy red.

Today, Resident Evil 2 and Dawn of the Dead are considered classics, their critical and commercial success cementing the longevity of their franchises. It is only in the brains department that the pair part ways – Dawn of the Dead is a successful allegory on consumerism, whereas Resident Evil 2 retains that dunderheaded charm so particular to the series.



Resident Evil 3: Nemesis (1999) / Evil Dead II (1987)

Okay, this was a tough one. Resident Evil 3: Nemesis never really felt like a 'proper' sequel - perhaps because it was never intended to be. Originally pitched by Capcom as a side-quest story, Nemesis focused on Jill Valentine, leading up to the events of Resident Evil 2. It was a limited exclusivity deal with Sony that demanded the numerical title, despite the ongoing production of Resident Evil: Code Veronica, who many consider to be the purer sequel.

Sam Raimi's Evil Dead II, while not a zombie movie in the classic sense (bear with me), built upon the foundations of the original Evil Dead with only cosmetic additions. Set in the same cabin a few hours after the events of Evil Dead, number two was essentially a remake, defining itself with a schlockier tone and an upping of bloody ante. Like Nemesis, it plays like a '0.5,' bridging the gap between its predecessor and a vastly divergent sequel.

It's a stretch, but hey, it's creative.



Resident Evil 4 (2005) / Dawn of the Dead (2004)

With a new over the shoulder perspective and emphasis on fight over flight, Resident Evil 4 was a thrill to play. It did, however, remove much of what had become so typical of the series, and indeed, typical of survival horror in general.  No longer were we crippled by sluggish controls or a scarcity of bullets; new precision aiming and (relatively) plentiful ammo meant Leon Kennedy had a glut of ways in which to dispatch his foes. It was a resounding success, Pandora's box had been opened, and the genre never fully recovered.

Zack Snyder's 2004 Dawn of the Dead remake pumped similar adrenaline into the zombie genre. With its alt metal soundtrack, sprinting zombies and frenetic action, the remake hurtled zombies into, somewhat ironically, the video game era. For better or worse.



Resident Evil 5 (2009)

Diary of The Dead (2007)

While Romero’s found footage-style Diary of the Dead may not share obvious similarities with Resident Evil 5, both did one thing extremely well: divide their audience. A dedicated audience of fans will flock to anything Romero directs, but Diary’s meditative tone and lack of any real scares lead some fans to question his authoritative grasp on his own genre.

Resident Evil 5 had similar speed bumps to overcome; after the triumphant 4, it was a predictably anticlimactic entry into the series’ catalog.  Criticism was leveled at the addition of a chatty partner and the brute power of Chris Redfield, stripping the game of the tension the series was renowned for. Both Diary and Resident Evil 5 were ambitious entries - successful in many ways - yet ultimately burdened by their own legacies.






Source : http://www.ign.com

Friday, May 11, 2012

Resident Evil 6 to sell 7 million




Capcom expects Resident Evil 6 to be the best-selling game in company history. The publisher today released presentation materials to go with its quarterly reports, in the process sharing sales expectations for a handful of upcoming games.



The publisher projects that Resident Evil 6 for the PlayStation 3, Xbox 360, and PC will sell 7 million copies worldwide. Currently, Capcom's best-selling title of all-time is the Super Nintendo edition of Street Fighter II, which sold 6.3 million copies. The last main entry in the survival horror series, 2009's Resident Evil 5, sold 5.8 million units worldwide, good enough to be the company's second best-selling game to date.


While nothing else on Capcom's slate of announced titles is expected to be in the same ballpark as Resident Evil 6, the publisher does have a number of games it projects will break the million-sold milestone. The new Devil May Cry game DMC is slated to launch sometime this year, and Capcom has it down to sell 2 million copies. Meanwhile, this months' new intellectual property Dragon's Dogma is expected to hit 1.5 million sold, while next year's Lost Planet 3 is projected to move 1.4 million copies.





Source : http://gamespot.com/news/resident-evil-6-to-sell-7-million-6376267

Monday, May 7, 2012

Resident Evil: Operation Raccoon City infects 1.7 million



Resident Evil: Operation Raccoon City may not have won the praise of reviewers (the game runs a 52 on Metacritic), but that didn't stop Capcom's action shooter from selling 1.7 million units since its release in March. Sales of that caliber make the game Capcom's 25th best-selling title of all time.

Resident Evil: Operation Raccoon City outsold another hotly anticipated Capcom March release, the much-praised fighting game Street Fighter X Tekken. Capcom said that game's sales "lagged," coming in at 1.4 million units as of March 31, 2012.

Following Operation Raccoon City's launch in March, developer Slant Six Games sounded off on the game's low review scores.

"It's challenging" said studio producer Mike Kerr. "A lot of people put a lot of time and effort into the game and obviously we'd like to see the review scores be a little better than they are right now."

The news comes as part of Capcom's financial report for the fiscal year ended March 31, 2012, where the the Japanese published announced net sales dipped 16 percent from the prior year to ¥82.06 billion yen ($1.02 billion). In terms of profit, operating income also sank, coming in at ¥12.32 billion yen ($154.1 million), with net income for the period dropping 13.2 percent to ¥6.72 billion yen ($84.06 million).

Looking ahead, Capcom said it expects to tally net sales of ¥105 billion yen ($1.31 billion) and record ¥9.8 billion yen ($122.59 million) in net earnings for the year ending March 31, 2013. The company expects to hit this mark through investments in "high growth potential content" and big-budget AAA titles like this October's Resident Evil 6.


Source : http://gamespot.com/news/resident-evil-operation-raccoon-city-infects-17-million-6375385