Showing posts with label comics. Show all posts
Showing posts with label comics. Show all posts

Tuesday, July 10, 2012

Assassin's Creed Returns to Comics




acchaincovorelov1jpgI think we can all agree it’s difficult to find good comics based on video game properties. It’s like picking a needle out of a haystack. That’s why 2010’s Assassin’s Creed: The Fall stuck out like the best kind of sore thumb. Written and drawn by Cameron Stewart and Karl Kerschl, Assassin’s Creed: The Fall was a fantastic offshoot from the main Assassin’s Creed mythology, catering to both longtime AC fans and newcomers alike.


Now the duo is back to continue the stories of Daniel Cross and Nikolai Orelov in Assassin’s Creed: The Chain. We caught up with Stewart and Kerschl to chat about their goals with the new book and find out what’s so enticing about working in the AC universe.


IGN Comics: Let me start by saying that I was floored when a sequel to Assassin’s Creed: The Fall was announced; I was a huge fan of that first book. So how soon after its release was it decided that there would be a sequel?


Karl Kerschl: When The Fall was finalized, we didn't have any intention of going back to this story and these characters. We felt like we had told the story we wanted to tell with them and were ready to move on and explore another period in the Assassin's Creed mythos. Ubisoft really wanted to do a follow-up to The Fall though, and after a short meeting with the writers and producers of AC, they basically told us to think about it; if we come up with a story worth telling then we'll go ahead, otherwise we'd explore something new. On our way back from the meeting (about a 5 minute walk from their offices to our studio in Montreal) we came up with an idea that got us excited and gave them a call back right away letting them know we were in.


IGN: Okay, that kind of answers my next question, then. So it was Ubi pushing for a follow-up to this specific story, not the other way around?


Cameron Stewart: We had always discussed the potential of several volumes right from the planning stages of The Fall, but it was shortly after The Fall was completed that we were asked by Ubisoft to come up with an idea for a follow-up. With the introduction of Daniel Cross and Nikolai Orelov into the AC universe, Ubisoft was keen for us to expand and deepen those characters.


acchain12jpg IGN: Assassin’s Creed: The Fall was published under DC’s Wildstorm banner, which unfortunately is no longer around. So who will be publishing The Chain?


Stewart: Although initially published by DC Comics in monthly issues, Ubisoft publishes both The Chain and the deluxe collected edition of The Fall in-house, through their Ubi Workshop department. 


IGN: What I love about both The Chain and The Fall before it is that they don’t require prior knowledge of the Assassin’s Creed franchise to be enjoyed. If you have it, you’ll have more context going into these stories, but it’s not essential. Is that something that was important to maintain with The Chain, keeping it new-reader friendly?








I hate seeing comics that are impenetrable to audiences not already exhaustively familiar with past continuity...





Stewart: I hate seeing comics that are impenetrable to audiences not already exhaustively familiar with past continuity, so it was important to us to make the books accessible to readers new to the Assassin's Creed universe. Much of Karl's and my existing readership comes from outside the gaming world so we wanted to be able to have a book that would appeal to them as well as long-time Assassin's Creed fans, and also act as an entry point to the game series. Obviously the experience is richer if you are a fan of the games, but new readers should have no problem picking it up and understanding the story. We tried to include everything you need to know.


acchain13jpgIGN: Both Daniel Cross and Nikolai Orelov return for The Chain and have interesting character arcs in the story. They might share the same ancestry, but they represent two very different sides of the same coin – the idea of being alone versus being surrounded by family seems to be the main theme at play here. Was this something you really wanted to explore with this sequel? Do you feel this is the distinguishing factor between the Templar and Assassin orders in the Assassin’s Creed universe?


Stewart: We invert the positions of Cross and Orelov -- in The Fall, Daniel is very much the outsider, and Orelov is with his "family" of the Brotherhood, but by the time the events of The Chain occur, Orelov has both lost his family and estranged himself from the Order of Assassins, and Daniel is no longer alone, allowing himself to be drawn closer to his kindred. We also had fun subverting the audience's perceptions of both the Assassins and the Templars, and readers might find their sympathies shifting.


acchain42jpg


IGN: Much like with The Fall, The Chain is a gorgeous looking book from top to bottom. Both of you guys are credited with the book’s art, so could you maybe detail the process of how you divvied up art duties?


acchain48jpgStewart: As with The Fall, we didn't split the art duties in the traditional method of penciller and inker - Karl and I worked on the pages collaboratively.  Both of us would choose scenes we were interested in drawing or suited to our individual strengths, and then in many cases handed them off to the other for polishing. For example, Karl might lay out a page, which I would then draw finished art over, and then he might go back in and refine parts of  it.


IGN: Without going into spoilers, I thought the book’s somber ending was an interesting choice. Instead of ending with a knock-down-drag-out brawl, you wrap things up with a quiet moment in a church. What was the thought process to ending the book in this fashion?


Kerschl: Daniel's connection to Nikolai Orelov is concluded in this story, for better or worse, and since they never physically meet we wanted to do the next best thing by giving Daniel a quiet moment with his closest actual living relative.


acchain49jpg


IGN: Should readers expect any connections to the much-anticipated Assassin’s Creed III with The Chain?


Stewart: I'm not sure what we can reveal, but there is definitely a link, which was planned in close collaboration with the AC3 team, and we expect that fans who play the game will be very interested in going back and reading The Fall and The Chain.


IGN: If you guys have the time and motivation to do more stories set in the Assassin’s Creed universe, would you jump at the chance?


Stewart: It's very fun to contribute to this universe and with such a huge archive of history to draw from, new stories will continue to feel fresh and exciting for us to explore, so I'm sure we'll be on board for a while. acchain50jpg


Assassin's Creed: The Chain is currently available for pre-order from Ubi Workshop and is scheduled to ship late Summer 2012.







Erik is a writer for IGN's Comics channel and co-host of the IGN Assemble! podcast. You can follow Erik on Twitter, or find him here at IGN. Fair warning: prepare for suspect shenanigans.



Source : ign[dot]com

Friday, July 6, 2012

Joe Quesada Talks Marvel NOW!




Earlier this week, Marvel Comics dropped a bombshell and announced Marvel NOW! -- a new publishing initiative focused on freshening things up across the board. Among the coming changes are some huge creative team shake-ups including Jonathan Hickman taking over the Avengers titles and Brian Bendis delving into the X-Men at length for the first time. Marvel's also expanding their focus on their digital presence, their attitude toward cover design, and of course, giving some new looks to their most popular heroes.


But with the announcement came speculation that this was a universe-wide "reboot" which, in fact, is not the case. To do away with that misconception and talk about the exciting things Marvel has got planned, I sat down with Marvel's Chief Creative Officer and A-list artist, Joe Quesada.


IGN Comics: First and foremost, I know there will be a lot of discussion about what you guys are doing with Marvel NOW!. But just to clarify for our readers – this isn’t a reboot, correct?


Joe Quesada: No, it’s not a reboot. There are some absolute reconfigurations of characters and their status quos and maybe an alter ego here and there, but this is not a reboot of the Marvel Universe.


IGN: Why was staying true to the past, as opposed to just “restarting” or doing something like DC did last year, important to you guys?


Quesada: I would argue that DC’s 52 was really just a tremendous marketing campaign. They did promise a reboot, but I don’t think it was a complete reboot in the actual sense of the word. So if and when that day were ever to come from Marvel, we will promise that that’s what we’d do. But that’s really not something that’s in our game plan right now or something that we’re looking to, or need to do.


The Marvel Universe is operating fine and the thing that is always most important to us is to make sure that characters are evolving, changing, and keeping our readership interested. That’s really what Marvel NOW! is all about. This isn’t the first time we’ve done something like this. We’ve been very, very successful at shaking up our universe without shaking up people’s collections and continuity and starting everything from scratch. That being the clear past roadmap to success for us, that’s what we’re going to continue doing. Marvel NOW! is this generation’s version of Marvel looking at its universe from a fresh perspective.


marvelnowjpg


IGN: Like you mentioned, this is obviously a huge shakeup for you guys – can you talk a little bit about what led to this decision?


Quesada: You know, it’s just the stories. As creators come in and creators come out, it’s the stories that really take us to where we’re going next. What’s interesting about Marvel NOW! and ReEvolution is the fact that it’s change within the Marvel Universe story status quo as well as technology digging its heels into the modern publishing world of Marvel as we start looking toward the future. And not just the future of our characters, but the future in which we’ll be delivering these stories that offer all this change.


So there’s a lot of great stuff happening that’s dovetailing into this one singularity, beginning with Marvel NOW!. We’re using the opportunity not just to market the changes that are coming to the Marvel Universe, but also the great changes coming to the readership with respect to how they will be enjoying their stories in the future.


IGN: Like you were talking about, a huge part of Marvel NOW! and ReEvolution in general has been the digital component. How have fans responded to things like the digital downloads and Marvel AR and how did that inform the decisions you’ve made?


Quesada: The response has been fantastic. We’ve seen our digital sales grow in huge, huge numbers, more than we’ve seen at any time in our modern publishing history and that’s really a wonderful thing to see. At the same time, it’s not cannibalizing the sales of hard copy comics. The goal is to find a world in which people enjoy both, and I think it’s been very well received. The Infinite comics have, critically, been outstandingly received and people love them; I do think that’s the wave of the future. The AR stuff is fun; the fun stuff always gets well received, but I look at that stuff and go, boy, I know that two years from now we’re going to be so much further along with the AR stuff. What we’re doing right now is like cave paintings compared to where we’re going to be in the next year or two. But you gotta start somewhere, right?


So that’s the part that’s really interesting to see evolve, because there is so much growth there. It’s one of those things where no one can really tell you where the technology is going to take you, you just know that when you get there, you’re there. I think the important thing for us is to be first out of the gate, as we always have been in the digital world, and that we’re out there experimenting with the different formats and leading the way and eventually finding what the readership wants. Ultimately, the decision isn’t ours. We just put a bunch of things on the table for our fans and see what they gravitate to. They’re really going to lead us to where we’re going to go.


IGN: Awesome. Well I have to tell you, I’ve been loving the Infinite stuff and the exploration of that canvas and everything. Is that something you’re looking to do more of, post-AvX?


Quesada: Thank you. And yeah, absolutely… but let me preface this by saying that I think Infinite comics and/or a variation of how the Infinite stories are told is really how comics design for the digital medium will eventually be told. I really do firmly believe that and that’s why we’ve invested so much in it. The thing about doing an Infinite comic and, this will be a little bit of a long-winded explanation, but, going from the standard way a comic is made to the way an Infinite comic is made is going to have a learning curve attached.


I think if you look back at the origin of the comic book, when the very first comics came out, what those stories ended up being really were just repurposed Sunday strips from the newspapers that were shrunk down into the comic page not unlike today’s digital comics which are hard copy comics edited and chopped to fit the digital medium. Back then when you looked at those early comics, they didn’t translate well, because those Sunday strip pages were drawn huge to begin with and proportionally they weren’t the right size for the dimensions of the comic book. So what ended up having to happen is that as creators had to learn how to draw for the size of a comic book, and the way that they told their stories and the way that they designed their pages had to change from the way they were doing it for the newspaper, because it was all very different.



So I think that there is going to be a transition period between going from the hard copy comic to the Infinite comic. Not just because of the size of the aperture, but also just the construction and thought that’s involved in making the comic and using all the additional tools it gives the writer and artist to tell their narrative. While much of the skill set is the same as a regular comic, there are new skills that have to be learned. So the question is, how do we become proficient at doing it? It’s publishing. We publish comics every week, we publish every issue once a month, sometimes twice a month. So there’s a learning curve to get us from how long it takes us to produce an Infinite comic to being able to do it on a regular basis. It’s not as time consuming as a motion comic or anything of that complexity, but there’s a learning curve because everybody’s got to learn the new techniques and how to work this way and that includes our editors.


I think once that hurdle is crossed – and it’s not a big one – I think you’ll start to see these with more regularity. The only reason you’re not seeing more right now is because we’re testing the market, using AvX to see how the readership feels about it before spending a significant amount of money on it and producing regular content. So we take the initial investment, see how the readership feels and if all goes well, away we go. That said, reaction has been incredible, so keep your eyes and ears open.


IGN: That’s exciting to hear. Now, in terms of the changes for Marvel NOW!, do all of those events, story-wise, spin directly out of the events of AvX?


Quesada: Yeah. AvX launches a lot of things.



IGN: So far you’ve announced three new titles with a promise of more to come, including some current books being relaunched. Can you say what titles will be the most affected, which might be shifting direction the most drastically?


Quesada: I can tell you about two titles that I’m really excited about and a third that I can’t discuss, so let’s not go there. Now this is not picking favorites or anything, but being in the room and hearing the books that are going to offer a tremendous amount of change – not just change in their books, but change that will affect everything in the Marvel Universe. I think Jonathan Hickman’s Avengers is going to be groundbreaking just because of the way Jonathan thinks in a very, very universe-expanding way. And Brian Bendis’ All-New X-Men is going to rock the X-Men world. It’s going to be such a significant title for us; I can’t wait to read those books. We do have other stuff going on like the third mystery title that has me jazzed, but right now, from the initial launch, those are the first two that I’m reading as soon as they’re back from the printer.


IGN: One of the problems that some fans had back when DC relaunched last year, is that many of the ongoing titles didn’t really get a decisive end. We’re getting a lot of creative team change-ups in Marvel NOW!; is this a situation where those lengthier runs are going to come to a natural end?


Quesada: Yes. Everything is writer-friendly, all the writers are in the room, everybody’s handing off the baton to the next guy and making sure that it’s a seamless transition from one to the other.


IGN: Awesome, that’s great to hear. What about the success of the Avengers movie and hopefully Amazing Spider-Man – how are you guys making sure that movie fans can find a gateway into these books?


Quesada: I think it’s by keeping our characters consistent. It would be hard for us to just start everything from scratch, strictly for the movie-going public, because that’s really not fair to our hardcore, loyal fans that got us here in the first place. I think what’s important is that we keep our characters as consistent as possible, so that when somebody who decides to delve into the world of comics from experiencing the movie at least gets an experience that is similar to what they saw on the big screen. But at the same time, we also have plenty of trade paperback collections both in hard copy and digitally that are specifically designed for the movie-going public. So I think our bases are covered in that sense, but I do think there is a consistency of character – and that’s not just important for movie-goers, but anyone coming to comics for the first time.


IGN: With your being an artist, I should ask you about the changes Marvel is making in cover design. I haven’t seen an example yet, but it sounds like you guys are taking a more cinematic approach?


Quesada: Yeah. Artists have played with the idea of changing cover design and where they place the logos from time immemorial, but usually those are special one-off cases or things that don’t traditionally go to the newsstand. Traditionally, comic book covers, the way they’ve been designed, is that the top third has to have your logo; the name of your book. Because traditionally, the way they were stacked in newsstands is they were layered one over the other, so you’d only see that top third. Now as we move into the digital realm and the modern era of comics where there really isn’t much of a newsstand presence, I started questioning why we were doing this.


This really came about one day when Tom Brevoort had asked me to give a talk to the junior editorial staff about comic book design. I started to prep for it and I started pulling some of my favorite movie poster imagery to demonstrate layout, color, and how all of these things work into capturing the viewer’s eye and drawing them to your product. As I started doing this, I realized that all of my favorite movie posters, hardly any of them had the logo in the top third of the poster. The name of the movie was used as a design element and placed in the best spot to work with the piece and convey the message in the most clear fashion. If it was having the graphic or actor more prominent and leading your eye to the logo that was really the best solution, well that’s what they’d do.


So I started thinking, we’re now entering a digital age; we’re entering a time where comic shops don’t rack their books like the newsstand, for the most part, fans get to see the entire cover sitting on the shelf. In many cases fans are ordering their books in advance from their local retailers. In those cases they’re ordering from a catalog where they always see the full image and sometimes it’s just a thumbnail. So it became clear to me that we really should be thinking in terms of what is the punchiest design that captures the reader’s eye. Sometimes, that may not include the logo being in the top third. We challenged our cover artists to start thinking in more of a design sensibility; more of an advertising sensibility to how to design your cover. This doesn’t mean that the logo can’t be in the top third, but you’re not locked in. So we’re starting to open up that palette a bit more for our artists and moving into the modern era, because realistically speaking, I can’t think of anything – with the exception of magazines that are still sold on newsstands and video games these days – that still have the top third logo. But we’re not locked in anymore, so having that freedom is going to be interesting to see where it goes from here. Nothing is sacred anymore!


IGN: Is there a hard-and-fast point of where those kind of designs will start seeping into the titles that you’re shipping?


Quesada: I have a feeling it’s something that will slowly work its way in in. I don’t think it’s going to be a clean “here we go.” Because we are in the middle of the Marvel NOW! initiative, there are a couple of cover elements that have to be in place for the next few months that might infringe on complete design freedom. Chief amongst these is that the Marvel NOW! logo has to be top-center of our covers, just because we have to keep the consistency for a couple of months, but eventually that will fade away. It’s going to be interesting to see how our designers work out their covers.


IGN: Joe, I really appreciate your time, and thanks.


Quesada: Appreciated too, thanks man!







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Best-Selling Comics of June 2012




As expected, the big publishing events at DC Comics and Marvel have dominated the June 2012 comic book sales through Diamond Comic Distributors. DC was able to sneak past Marvel in unit share for the first time in months with a 38.23% compared to 37.82%, but Marvel still won a narrow victory in dollar share with a 33.77% compared to DC's 33.03%. Comics in general saw a steady increase in sales as compared to last year.


The top 10 comics of June 2012 are:



  1. Avengers vs. X-Men #6 (Marvel)

  2. Avengers vs. X-Men #5 (Marvel)

  3. Batman #10 (DC)

  4. Justice League #10 (DC)

  5. Before Watchmen: Minutemen #1 (DC)

  6. Before Watchmen: Comedian #1 (DC)

  7. Before Watchmen: Silk Spectre #1 (DC)

  8. Before Watchmen: Nite Owl #1 (DC)

  9. Spider-Men #1

  10. AvX VS #3


And the top 10 trades/graphic novels are:



  1. The Walking Dead Vol. 16 TPB (Image)

  2. League of Extraordinary Gentlemen III: Century #3: 2009 (Top Shelf)

  3. Watchmen TPB (DC)

  4. The Boys Vol. 11 TPB (Dynamite)

  5. Batman: Detective Comics Vol. 1 HC (DC)

  6. Fatale Vol. 1 TPB (Image)

  7. Batwoman Vol. 1 HC (DC)

  8. The Walking Dead Vol. 1 TPB (Image)

  9. DMZ Vol. 12 TPB (DC)

  10. Morning Glories Vol. 3 TPB (Image)







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He will love Star Wars until the end of his days.



Source : ign[dot]com

Catwoman Gets a New Writer




Judd Winick is leaving the ongoing Catwoman title at DC Comics to focus his efforts on writing and drawing a new all-ages graphic novel, but that doesn't mean Selina Kyle is being left in the lurch: DC Comics announced that writer Ann Nocenti will be taking control of the book as of September's Catwoman #0. Despite already being solicited for writing that issue, Winick will in fact be finished with the feline fatale as of issue #12, however he will still be writing Batwing for the foreseeable future. Nocenti is of course known for her fan-favorite run on Daredevil, and is currently writing Green Arrow for DC. There was no mention of an artist shake-up on the book.



ctwcv130jpg

Catwoman #13 Cover by Andy Clarke



Winick's Catwoman didn't start off so hot in our reviews, but has slowly been creeping up on us as it has progressed. Hopefully, Nocenti can give Selina Kyle her just due.







Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. In case you didn't know, he loves Catwoman somethin' fierce.



Source : ign[dot]com

Thursday, July 5, 2012

Comic Book Reviews for 7/4/12




Thanks all for being patient this week while we in the IGN Comics Review Crew enjoyed our firework blastin' holiday.


Only one week until San Diego Comic-Con, folks. It's hard to believe it's already been a year. But that doesn't mean the big releases are slowing down any -- this week saw the release of Batman: Earth One, Avengers vs. X-Men #7, a new He-Man comic, and the next chapter of the big return of the Lizard in The Amazing Spider-Man.


We should note that due to SDCC next week, there will be no comics review round-up. Sorry! We will, however, still be reviewing some of next week's bigger releases. You can follow our coverage of the show here.


DC COMICS





Action Comics #11



Written by Grant Morrison | Art by Various


"Even almost a year after the New 52 relaunch, I hear plenty of readers complaining that they don't like Superman because he isn't relatable. I can only assume those people haven't been reading Action Comics. For whatever problems this series might have, Grant Morrison is able to balance the various sides of Superman into a cohesive whole. The strong characterization drives the book forward even when the plot falters." -Jesse


Click to read the entire review!


Final Score:


7.0





Animal Man #11



Written by Jeff Lemire | Art by Alberto Ponticelli


"It’s the climax you’ve been waiting for that brings several plot threads together for a brawl to remember. One of those gross guys from the Rot is masquerading as Buddy Baker and has his son Cliff while the real Buddy gets a makeover of sorts from two Coneheads in the Red. Jeff Lemire not only provides a satisfying conclusion to his Extinction is Forever arc, but he evolves the character of Animal Man by changing the nature of his abilities for the better." -Joshua


Click to read the entire review!


Final Score:


8.0





Batman: Earth One



Written by Geoff Johns | Art by Gary Frank


"It’s hard to believe that it has been two and a half years since DC Comics announced the Earth One line of graphic novels, which included the reveal of Batman: Earth One. After the massive success of Superman: Earth One (though a critical disappointment), fans waited eagerly for the Dark Knight incarnation. Whether it was a creative delay or simply a marketing effort to wait for the next Batman movie, Geoff Johns and Gary Frank’s Batman: Earth One is here, and best of all, has been worth the wait." -Joey


Click to read the entire review!


Final Score:


9.0





Batwing #11



Written by Judd Winick | Art by Marcus To


"With Batwing, Nightwing, Batman, Penguin, a new villain, and a dragon all figuring into Batwing #11, you’d expect to find some interesting developments. The reality is that the story being told is full of happenings but lacking in impact. As a result, this issue ends up sagging for want of a compelling narrative backbone." -Poet


Click to read the entire review!


Final Score:


6.5





Before Watchmen: Ozymandias #1



Written by Len Wein | Art by Jae Lee


"Before Watchmen: Ozymandias is the first of these prequel titles to break the desire of plugging itself into the greater Watchmen universe and really hone in on character. That’s not to say there aren’t ties to the greater narrative at large, but Len Wein and Jae Lee’s first priority is delving into the mind and past of Adrian Veidt. Remarkably, the exploration of his background not only supplements the character’s motivations in the original Watchmen, but also makes the reader more sympathetic to them. That said, without the context of the original story, I fear Ozymandias #1 would be less effective." -Joey


Click to read the entire review!


Final Score:


8.0





Detective Comics #11



Written by Tony Daniel | Art by Julio Ferreira & Eduardo Pansic


"Batman has followed Mr. Toxic’s trail to Dr. Marden’s lab in Wayne Tower, but that’s only the beginning of the mystery. Improving on last month’s enjoyable installment of Detective Comics, Tony Daniel has penned one of the best issues of the series to date in issue #11." -Poet


Click to read the entire review!


Final Score:


7.0





Dial H #3



Written by China Mieville | Art by Mateus Santolouco


"If you’ve been reading Dial H, you already know it’s a weird book. It’s a good thing for readers to understand from the outset because writer China Mieville plunges his readers straight into the weirdness in issue #3. Longtime readers of the Dial H property will have an advantage over those who are just learning the ropes; however, it still takes until the last few pages for Mieville’s seemingly disparate clues to coalesce into something that makes sense. That may sound frustrating, but it actually continues the totally unique vibe of the series nicely." -Poet


Click to read the entire review!


Final Score:


8.0





Earth 2 #3



Written by James Robinson | Art by Nicola Scott


"Behold the origin of Earth 2’s Green Lantern. It’s nowhere near as powerful or epic as it tries to be. Instead, it functions as a rite of passage that so many heroes often have to endure: receive the power, put on the costume, and declare the agenda. While the actual proceedings are dry, there’s an unexpected layer of heart to it. Alan Scott lost his would-be fiance in last issue’s fiery train crash, so he pledges to fight in his memory. The only person more upset about this loss is me." -Joshua


Click to read the entire review!


Final Score:


7.0





G.I. Combat #3



Written by Various | Art by Various


"It's hard to complain about a concept as fundamentally sound as soldiers battling dinosaurs in a prehistoric wonderland. And to date, J.T. Krul's update of The War That time Forgot has been the primary draw with G.I. Combat. Unfortunately, even that appeal is beginning to wear thin with issue #3. Krul relies on the same storytelling elements once more in this arc. A brief flashback explores the civilian life of one of the soldiers, and then more dinosaur carnage ensues. What worked well enough for a couple months is becoming played out now." -Jesse


Click to read the entire review!


Final Score:


5.5





He-Man and the Masters of the Universe #1



Written by James Robinson | Art by Philip Tan


"For those of us that grew up that magical time known as the 80s, He-Man is a true icon. He's up there with G.I. Joe and Transformers. His world was filled with some of the most crazy-awesome heroes and villains ever to grace the cartoon world, and don't even get me started on the incredibly cool toys. Yes, He-Man was a big deal, but he has yet to have a proper resurgence -- a full-blown comeback -- like many of his 80s and 90s counter parts. DC Comics is looking to rectify that with a brand new He-Man and the Masters of the Universe comic series, and the good news is that the first issue is pretty decent." -Benjamin


Click to read the entire review!


Final Score:


7.5





Red Lanterns #11



Written by Peter Milligan | Art by Miguel Sepulveda


"Last issue blew me away with the focused story and impressive art, but here the splintered narrative breaks down the story’s strength to a point where Miguel Sepulveda’s spectacular art can do little to save it. The Red Lanterns are on a mission to fix their poisoned power in order to save their lives. While the conflict itself is solid, the way writer Peter Miligan has the different Red Lanterns go about fixing it is curious, making me wonder if their Corps would self destruct due to poor management if Abysmus hadn’t poisoned their central power battery." -Joshua


Click to read the entire review!


Final Score:


5.5





Stormwatch #11



Written by Peter Milligan | Art by Ignacio Calero


"Peter Milligan has a great story for Stormwatch here, but the clunky execution has it buried beneath an unclear plot and forced dialog. The Hidden People, a group of super powered survivor Neanderthals, have hatched a plan to devolve humanity with a powerful cube device. Sounds Stormwatch-y enough for me, but between the truncated history lesson in the beginning, the confusing action sequence in the middle, and the hokey mustache-twirling end, the team has seen better days." -Joshua


Click to read the entire review!


Final Score:


5.5



Source : ign[dot]com

Ultimate Comics Spider-Man #12 Review




Whether on purpose or not, Ultimate Comics Spider-Man celebrates Independence Day with an explosive issue that shows the tension between Miles Morales and his Uncle Aaron finally come to a head. Brian Michael Bendis has been brewing this conflict ever since Aaron figured out his nephew was the new Spider-Man and saw it as an opportunity to escalate his criminal career. Like the best fights, this one carries great personal weight that makes each blow as impactful as the dialog spoken throughout. Miles has been unsure of a lot of things since becoming Spider-Man, but here he fully understands what what kind of man his uncle is and what it will take to stand up to him.


David Marquez continues to deliver more superb imagery for this series. Many panels highlight subtle moments in lieu of dialog: Aaron’s lip curling in anger and Miles’s eyes expressing inner turmoil while embracing his mother, not to mention the phenomenal closing page that brings the entire issue home in a big way. Marquez not only makes this the best looking Ultimate Comics title, but one of the best looking titles being put out at Marvel.


With such excellent character moments throughout this issue, it is a shame Bendis again does not come through with action that matches their high quality. Like Miles’s encounter with Scorpion, this battle suffers from repetition and lack of creativity. Aaron has proven to be a Jack of All Trades with his plethora of stolen super villain gear, so when he uses such straightforward tactics to combat Miles it makes him lose all the cred he built up. That said, the emotional beats in the issue were so strong that it doesn’t hurt the issue too much. If anything, it puts the stakes of the fight above the fisticuffs, and isn’t that what we’re always asking for in comics these days?







Joshua is a writer for IGN. Follow him on Twitter or IGN, where he is hell-bent on making sure you know his opinion about comic books.



Source : ign[dot]com

Monday, June 4, 2012

The Before Watchmen TV Commercial




This week sees the release of DC Comics' Before Watchmen: Minutemen #1, the first installment of DC's controversial Watchmen prequels. While I gave my first impressions of the #1s a few weeks ago (Minutemen was my favorite), this Wednesday I'll have the full review. However, to promote the release of the hyped project, DC debuted a new television commercial over at Entertainment Weekly that is scheduled to air this week.


Advertising comics on TV is hardly ever done these days, so it's nice to see DC taking the steps to reach a new audience instead of the same websites over and over again. More of this, please.





We also featured it on this week's Comics Run:







Whatever your opinion on Before Watchmen, expect to be hearing a lot of chatter about it come Wednesday's release.









Source : http://www.ign.com/articles/2012/06/04/the-before-watchmen-tv-commercial

Friday, May 18, 2012

Second Arrow Trailer Revealed




The full trailer to Arrow -- the upcoming CW series about DC Comics' Oliver Queen / Green Arrow -- shown at CW's Upfront yesterday, has yet to make its debut online. But on the heels of one promo being put out yesterday, a second has surfaced, which shows more of the character's backstory. Check it out below!







Source : http://www.ign.com/articles/2012/05/19/second-arrow-trailer-revealed

Wednesday, May 16, 2012

Read The Final American Ninja Warrior Page From DC Comics! Ads By Google » Blog Tags Today's Most Popular Videos »




Check out the final American Ninja Warrior page with our partnership with DC Comics. The new strip is available in this week's issues, featuring Mike Cartwright, a rookie cop in the Gotham City police squad.


The Final American Ninja Warrior Page From DC Comics


This is the fourth G4 comic strip, which you can find in the DC and Vertigo periodical comic lines. Head to your local comic book store to pick up a copy of your very own!


Catch up on the comic here:




Don't forget to tune in on Sunday, May 20th for the premiere of American Ninja Warrior, only on G4.




Source : http://www.g4tv.com/thefeed/blog/post/723850/read-the-final-american-ninja-warrior-page-from-dc-comics/

Wednesday, May 9, 2012

The New American Ninja Warrior Page From DC Comics Is Here Ads By Google » Blog Tags Today's Most Popular Videos »



Check out the new American Ninja Warrior page with our partnership with DC Comics. The new strip is available in this week's issues, featuring Mike Cartwright, a rookie cop in the Gotham City police squad.

The New American Ninja Warrior Page From DC Comics

This is the third out of four G4 comics, which you can find in the DC and Vertigo periodical comic lines. A new page will be revealed each week until Wednesday, May 16th. Head to your local comic book store to pick up a copy of your very own!

Catch up on the comic here:

Don't forget to tune in on Sunday, May 20th for the premiere of American Ninja Warrior, only on G4.


Source : http://www.g4tv.com/thefeed/blog/post/723626/the-new-american-ninja-warrior-page-from-dc-comics-is-here/