Showing posts with label debut. Show all posts
Showing posts with label debut. Show all posts

Monday, July 9, 2012

App Store Update: July 9




Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.





Game Debuts



Railroad Story – ($1.99)


In the tradition of Sid Meier's classic Railroad Tycoon comes Railroad Story, your latest chance to become America's most prosperous purveyor of locomotive lines.




Crazy Police – ($1.99)


An iOS remake of a 1983 Atari 2600 game originally called Busy Police, the newly renamed "Crazy Police" once again casts you as a retro-styled officer of the law on a mission to apprehend some at-large crooks. Levels are randomly generated to maximize replay value.




Super Ox Wars – ($1.99)


Llamasoft's homage to classic vertically-scrolling arcade shooters like Star Force and Xevious, Super Ox Wars puts you in the pilot's seat for retro-styled blasting action with targets spread through both the sky and the ground below. The polarity-switching of Ikaruga provides inspiration too, as you'll make a decision between pursuing red or blue power while playing.







Price Drops



Gene Effect – (Free)


Two months after its debut at $4.99, Lightstorm3D's side-scrolling, mine-exploring, sci-fi action/adventure has gone free for today only.




Stardunk Gold – (Free)


Godzilab's vision of how basketball would be played in outer space is free to download today, with both iPhone and iPad versions available.




CreaVures – (Free)


Chillingo's puzzle/platformer debuted at $0.99 three months ago, but today you can take up the quest to restore color and light to the magical forest for free.




Symphony of Eternity – ($0.99)


The debut price of $8.99 likely turned away a lot of potential players when this retro JRPG first arrived in the App Store last Fall, but it found a larger audience when it dropped down to just 99 cents for a limited time in December. That drastic price slash is back again, so take advantage of it now if you missed it before.




Defender Chronicles II: Heroes of Athelia – ($0.99)


After waiting nearly three years for this proper sequel to the popular Defender Chronicles to arrive, we've only had to wait about a month and a half for its first price cut – Defender Chronicles II went on sale in late May for $2.99, but now you can jump into its hybrid RPG and tower defense design for less than a buck.












Updates



Fruit Ninja – (Version 1.8.1)


Halfbrick's keeping the produce-slicing good times going by rolling out another free update. This one contains three new blades to wield against the endless onslaught of citrusy foods, along with two new backgrounds and some new challenges to tackle.




Cut the Rope: Experiments – (Version 1.4)


Players looking to satisfy Om Nom's endless appetite for candy are getting some extra assistance with Version 1.4's introduction of Superpowers, which will help players get past the toughest levels with new tricks like candy-guiding Telekinesis.




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Lucas M. Thomas is IGN Nintendo's longtime champion of downloadable titles across the Wii, DS and 3DS. He's happy to now be helping Justin round up the best options for App Store browsers. You can follow him on Twitter.



Source : ign[dot]com

Monday, June 25, 2012

App Store Update: June 25




Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.

Game Debuts

Big Win Baseball – ($0.99)

Hothead Games’ casual sports management franchise rolls on with Big Win Baseball. Create your team using packs of purchased cards, then watch as they do battle with the teams constructed by opposing players.


Bug Princess 2 Black Label – ($13.99)

Cave’s bananas scrolling shooter Bug Princess 2 has been on the App Store for a while, but now users can grab this “Black Label” version featuring Universal play across all iOS devices.


Price Drops

Red Remover – (Free)

Don’t be fooled by its plain style and casual look. Red Remover is an excellent and very underrated physics puzzler. Grab it while it’s free to enjoy the 100+ puzzles for yourself.


Infinity Control: Starseed – (Free)

Gamers can now grab this intense sci-fi line drawing title free-of-charge.


Toy Defense – (Free)

Melesta’s debut tower defense game is available for free for the first time.


Simon and Mojo: Bath Time – (Free)

Simon and Mojo isn’t for everyone. It’s a hybrid text/graphical adventure with a simple goal: give Mojo the dog a bath. It’s free for a limited time so anyone curious can check it out for themselves.


VR Mission – (Free)

This Metal Gear-inspired top-down stealth puzzler has gone free for the first time since it launched in February.


 




Source : ign[dot]com

Wednesday, May 30, 2012

Resistance: Burning Skies Review




Resistance: Burning Skies Review:

Resistance: Burning Skies isn't just the debut first-person shooter to grace Sony's PlayStation Vita platform. It's also gaming's very first portable twin-stick FPS, a feat made possible thanks to the Vita's powerful, PSP-topping guts. And yet as powerful as those guts may be, it's not enough to save Nihilistic Software's efforts here. Burning Skies may walk and talk like a Resistance game, but it sure doesn't play like one.

 







 

Burning Down the House

Burning Skies is set against the backdrop of the Chimeran invasion of the United States, with players stepping into the shoes of firefighter Tom Riley. Out on a routine call to a burning warehouse, Riley and his squad run into an alien threat that soon reveals itself as the vanguard for a full-scale invasion.

Although Riley is eventually (and inevitably) caught up in the larger story, his sole motivation throughout the game is personal. He's fighting to protect his wife and teenage daughter, whom he meets up with early on in the game before sending them on their way to a nearby refugee camp. Why he doesn't just join them in that moment when he has the chance is never really made clear, and it's an example that speak to the narrative's larger issues.

The story in Burning Skies lacks any of the emotional depth that made Insomniac's console outings so compelling. You can see the Vita game reaching in that direction, but the two big character moments that come up toward the end ultimately feel hollow and out of place. There's also some nodding going on in the direction of Nathan Hale's adventures, though more in the form of deep cut offhand reference that only the hardest of the hardcore fans will pick up on.

Resistance Burning Skies

Resistance Is Futile

The narrative woes are minor complaints in the context of Burning Skies' larger issues. Chief among those is the feeling that this is little more than a wannabe Resistance game. All of the necessary pieces are here: gun-toting Chimeran forces, imaginitively designed firearms, big boss-like beasties, locked first-person perspective, and more besides. These pieces add up into something familiar, but it feels more like a Frankenstein's monster take on the FPS series than the proper spin-off that it's meant to be.

Take combat scenarios. Which ones, you ask? Try all of them. The settings may change, but the execution is largely the same each time: you enter a new area, access to your previous location is locked out, a wave of Chimera spawn in, you kill them all. Or, more accurately, they kill you a few times while you learn the spawn patterns and then you kill them all. It's a dull process, especially once the difficulty ratchets up in the late game.


The canny AI from the console trilogy is nowhere to be seen in this portable spin-off. Your enemy is definitely aggressive; Chimera forces will know exactly when and where you poke your head out of cover to pop off a few shots every single time. They'll rush your position, and occasionally show a glimmer of intelligence by working around to a flanking position. They're just as likely, however, to confuse a wall for your firefighter hero, and get stuck in a running animation as they endlessly charge a position that you were never close to in the first place.

Combine that dimwitted AI with some uninspiring level design. You'll encounter one or two sections later in the game that almost feel like Resistance on the PlayStation 3 with fights that span multiple rooms or large, open spaces. Unfortunately, these sections are much better at highlighting the flawed AI. Besides that, you'll still spend most of the game taking on the Chimera is much tighter confines, featureless hallways and rooms, broken city streets, that all funnel you along a singular tight path.

The arsenal, at least, is familiar and well thought out. Favorites like the Bullseye and Auger are joined by a handful of new weapon like the Mule, a double-barreled shotgun that doubles as an explosive bolt-firing crossbow. The weapons themselves are fine; they all feel very unique and powerful in their own way.

Resistance Burning Skies

There's even some innovation in the form of Gray Tech, collectible power-ups that can be "spent" on each weapon's set of six upgrades. A New Game+ option opens up after you've beaten the game, allowing you to continue collecting Gray Tech. The upgrades are all weapon-specific and most of them offer some pretty effective boosts, but most players will gather more than enough Gray Tech in a single playthrough to get a sense for the good stuff.

This being a Vita game, touch controls are to be expected. Each weapon's alt-fire capability, a Resistance staple, is relegated in Burning Skies to touch screen controls. Some weapons require swipes across the screen, such as the Mule, while others require you to tap the enemy target's location on the screen.

It's a solid idea in theory, but the actual process of adjusting your grip on the Vita as you let go with one hand, tap the screen, and then grab the handheld again simply doesn't work very well. You're using these weapons in combat situations, after all, and the necessary pause in action that comes when you adjust your grip is enough to significantly diminish the tactical value of secondary weapon attacks.

This isn't to say that Nihilistic's work to integrate Vita-specific functionality into an FPS framework is a total disaster. There are a few ideas that work out well, though we've admittedly seen variations on these in two other shooting-oriented Vita games already: Uncharted: Golden Abyss and Unit 13. Both of those games, just like this one, rely on the left and right fringes of the touch screen for control options that would fit on a SIXAXIS but not the Vita's sligthly stripped-down interface.

Resistance Burning Skies

Melee attacks with Tom's fireman's axe and grenade tosses are both relegated to touch screen buttons that are always visible on the right side of the screen. It's an easy stretch to move your thumb from the face buttons or right analog controls to one of the touch options. Helpfully, the melee attack "button" also doubles as an action button, so you can tap that to open doors and interact with mission-specific objects. You can also double-tap the rear touchpad to sprint, but it's much more effective to press down on the D-pad instead, since the Vita's design makes it possible to hit the D-pad button while still pressing forward on the left thumbstick.

Resistance Burning Skies

Resisting World War

Nihilistic also included a multiplayer component in Burning Skies. Rather than try to deliver an online play experience that is in any way uniquely portable or Vita-focused, players can instead link up with a Wi-Fi connection and drop into competitive online matches for up to eight players in Deathmatch, Team Deathmatch, and Survival (comparable to Halo's Infection).

Multiplayer in Burning Skies isn't bad, per se, it's just entirely unnecessary. It's built with a console audience in mind, just like the rest of the game, but it's also built like a console game. There's a system of level-based unlocks for your various weapons and their upgrades. How many players are really going to invest enough time to climb through 30 multiplayer ranks in Burning Skies' Wi-Fi-only online mode?

The unlocks are also woefully unbalanced; once you've got the Mauler, a ridiculously powerful Chimeran chain gun, or the multi-rocket-launching S.W.A.R.M., there's really no need to ever go back to default weapons like the Bullseye or Carbine.

Burning Skies

So while the multiplayer mode in Burning Skies certainly works, there's really no reason for it to be here in the first place. The Wi-Fi requirement is certainly a technical limitation, but Nihilistic gets some blame as well for failing to come up with a multiplayer mode that actually belongs on the Vita platform.

Nihilistic had an opportunity to set the bar for FPS gaming on the Vita. Instead, we've got this halfway decent first-person shooter whose main strength is the fact that it's portable. Burning Skies is a passable time-waster in that sense, giving you plenty of corridors to run through and alien dudes to shoot. That's also the heart of the problem though. It's technically flawed in some key ways, but the biggest sin that Resistance: Burning Skies commits is its top-to-bottom lack of ambition




Source : http://www.g4tv.com/games/psv/65702/resistance-burning-skies/review/

App Store Update: May 30




Every day hundreds of new apps make their debut on the App Store, and hundreds more are updated or reduced in price. We have sifted through the noise and highlighted those select few that might be worth your attention.





Game Debuts



Mega Run – Redford’s Adventure – (Free)


Get Set Games’ Mega Run sequel is finally here! With over 60 stages, several playable characters and hundreds of secrets, this sequel is not to be missed. Redford’s Adventure is free-to-play, but players can purchase currency to speed up their progress.


Chin Up – (Free)


Help Mr. Chin climb as high as possible while avoiding falling items like sushi rolls, dogs, cats and plenty more in this lighthearted action arcade title.





Price Drops



Ducati Challenge – (Free)


Gamers can grab this visually impressive bike racer free-of-charge for a limited time.


Charadium II HD – (Free)


iPad gamers tired of Draw Something can now grab Charadium II free for a limited time. The app features a much more robust collection of modes, social features and drawing tools than its Zynga competitor.


European War 3 for iPad – ($0.99)


This deep strategy/board game is now on sale for the first time since it launched last month.


Beat the Beast HD – (Free)


iPad gamers that missed this colorful tower defense title the last time it went free now have another chance to nab it.


World Conquerer 1945 for iPad – ($0.99)


Another strategy title from the studio behind European War 3 is on sale for just $0.99.


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Source : http://www.ign.com/articles/2012/05/30/app-store-update-may-30