Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Tuesday, July 10, 2012

Namco Uncertain if Tekken Belongs in Smash Bros.




That some quantity of Namco Bandai characters will end up in the next Smash Bros. entries seems almost a certainty now that the company is developing the games with Nintendo's Masahiro Sakurai. The question is which ones?


"Obviously it’s a big priority for the company, so company-wide there are a lot of people involved with that particular project. Not just from Tekken but a lot of our franchises," Tekken producer Katsuhiro Harada told NowGamer, who noted that while his team is pre-occupied with Tekken Tag Tournament 2, it would no doubt be called upon to support Smash Bros. "I do think we'll support the initiative in some kind of capacity."


However, would that support come in the form of Tekken characters? Considering their radically different play styles, would Tekken characters find their way to Nintendo's juggernaut fighting game series?


"That question was one of the most frequently asked questions we got when we announced the project. Especially from abroad," Harada said. "The fans, rather than asking about Tales or Gundam, or some of our other franchises, the fans abroad saw Tekken as one of the key words and took off on that. We’re not really sure at this moment but when thinking of the playerbase who is playing Smash Bros, maybe Tekken characters is something they wouldn’t want, so I’ve been pulling back on that a bit. But I don’t know."


Smash Bros. is still very, very early in development, but the questions keep coming. Stay tuned to IGN for more as we hear it.







Rich is an Executive Editor of IGN.com, and the leader of the network's Nintendo team. He also covers all things Assassin's Creed, Resident Evil, WWE and much, much more. You can follow him on Twitter and IGN, if you dare.



Source : ign[dot]com

Friday, July 6, 2012

PlayStation All-Stars Gets Two New Fighters, New Stage




During an exhibition at the EVO fighting tournament tonight, Sony revealed two new characters for PlayStation All-Stars Battle Royale. In addition to the eight characters already revealed, Japanese Sony mascot Toro Inoue and Tekken’s Heihachi Mishima will be joining the fray.



Toro Inoue was rumored to appear in the game just last week and is one of Sony’s most well-known mascots in Japan. Toro previously appeared as a fighter in Street Fighter x Tekken. Heihachi Mishima, meanwhile, is the villain of the original Tekken and most recently also appeared in Street Fighter x Tekken.







Lastly, Sony also showed off a new stage, Dojo from Parappa the Rapper. This brings the total number of known PlayStation All-Stars Battle Royale stages up to five, joining the previously announced Dreamscaoe, Hades, Metropolis and Sandover Village.


As Sony confirmed earlier today, PlayStation All-Stars Battle Royale will hit stores on October 23rd. Keep checking back to IGN for new updates, as an additional pair of characters for the game will be announced during the PlayStation All-Stars Battle Royale Comic-Con panel next week.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Monday, June 4, 2012

E3 2012: Failing to Cooperate in Far Cry 3




Imagine a lush, dense, layered jungle, one full of possibilities, options and secrets. Imagine a cast of characters that spring to life under pressure, the friction of their personalities sparking wild, ferocious chemistry that requires scripted moments in an open world. Imagine gameplay that requires choice and strategic thinking to overcome odds that are often overwhelming, where you wish you had help to achieve your task.


Now keep dreaming, because Far Cry 3’s cooperative mode is none of those things. While an argument could be made that the game’s single player ambitions check off a number of those ideas, its counterpart is wholly lacking not only in engaging design but anything remotely compelling. It detracts from the overall product and, as it currently exists, could be considered a strong reason not to buy the game.







Ubisoft’s alternative to the Jason/Vaas dynamic in the single player mode places four distinct (albeit stereotypical) characters in a jungle, presumably with the intent of twisting them around just as the main game’s storyline seems poised to do. That in and of itself is no problem, as it’s one of the key notions - and mysteries - that intrigues us about Far Cry 3 as a whole. But everything surrounding it fails to do anything, not only as a cooperative endeavor, but as a shooter in general.


Ostensibly four players would team up to face challenges too great for any one person (or two or three) to overcome. Curiously that doesn’t seem to be the case with FC3. After choosing a basic layout of weaponry, four players are given mundane tasks like carrying bombs to destroy a bridge or fixing a train to progress to their next team-oriented goal. Naturally there are those who don’t want these things done, who attack one after the next to attempt to thwart you and your friends.


But take that “one after the next” statement almost to its literal meaning. The threat your opposition poses here is almost nonexistent, to the point where one player shouldn’t have much of a problem doing everything necessary. Furthermore it’s tough to imagine that even a steep increase in difficulty would even things out. Even if it did, the modes objectives are so mundane it wouldn’t matter. There is no coordination required here. There is no variety. All players are tasked with doing the same things at the same time - fix this, bomb that, kill those guys over there - and the lack of necessary diversification or specialization is truly alarming.


Far Cry 3 has a lot left to prove as an overall product. Its single player element has yet to fully reveal itself as an open world shooter, but it’s easy to see how those ideas can weave their way into the more scripted segments we’ve seen so far. The cooperative multiplayer is something else entirely. Though admittedly only a taste of the complete product, the demo we played was so underwhelming and completely lacking in quality that it’s hard to see how anything redeeming could result with a mere three months of development left.




Source : http://www.ign.com/articles/2012/06/05/failing-to-cooperate-in-far-cry-3

Sunday, May 20, 2012

Warren Ellis “Bored” by the Comic Business




Author Warren Ellis has said he is “bored” by the comic industry and that he finds the restrictions around writing for big, franchise characters frustrating. “You can’t mess around with franchise characters because there’s always a lot more money involved than you think,” he said, during a rare question and answer session at Kapow Comic-con in London.

When asked about whether he thought the comic business was in a good state, he replied, “I’ll give you a clue; I’m not really writing any comics at the moment.  I’m bored by the field in general.” He elaborated by saying he felt comic book stores didn’t want to stock independent comics, preferring Marvel and DC titles because they can offer them better rates.

On the topic of future projects, Ellis talked about his novel Gun Machine due out later this year.  The book follows a New York detective who investigates an apartment only to find a stash of guns, every one of which is linked to a different unsolved murder in Manhattan.  In accidentally reopening the biggest cold case in history, detective John Tallow’s life gets very difficult very fast.

Ellis also shared the story he plans to pursue further down the line, musing, “I’ve been wanting to do something about the assassination of Franz Ferdinand, but it’s finding the time… maybe next year.” The legendary author expressed a desire to cut back on work too, though.  He explained his aspiration was, “to work less and get paid more, or work on bigger projects but fewer of them.  I’ve been talking to people about TV but the challenge is always finding someone to fund your next crazy item.  It’s an art form, but these are also businesses; commerce will always rear its head.”

Ellis was quick to clarify that he doesn’t think TV is a better place to be than comics, stating, “British TV is in a very bad state and the worst that I can remember.  When American TV looks like it is in a better condition than British TV, you know something is wrong.”

He rounded up the session by confirming fan fears that no Spider Jerusalem film is in the works, but said that his project with Joss Whedon, Wastelanders, is due to start up again imminently now The Avengers is out the way.



Source : http://www.ign.com/articles/2012/05/20/warren-ellis-bored-by-the-comic-business

Friday, May 18, 2012

Game of Thrones Review




The appeal of a novel is readily apparent. Fascinating characters and intricate plots suck you into elaborate worlds, and you furiously flip pages to find out what happens next. But video games are more complex than that. Stories are just one aspect of the total package, and the balance of the various elements determines how effective the adventure is at getting you invested. In Game of Thrones, the story deftly carries the mantle of the book (or the show, for that matter) it's based on, and the addition of moral choices gives impressive flexibility in how events play out. However, the other aspects struggle to keep up their end of the bargain. Confined exploration and entertaining bouts of shallow combat are adequate enough, but are hardly a draw on their own. Thankfully, Game of Thrones pushes its story to the forefront, creating a flawed though memorable addition to the Song of Ice and Fire universe.






Ambushing Mors in the woods is always a bad idea.






Game of Thrones doesn't retell the story of the novel. Rather, the game's story travels a parallel path to the cataclysmic events that rocked a kingdom. You view Westeros through the eyes of two separate characters created just for this adventure, Alester Sarwyck and Mors Westford. Alester returns to his home of Riverspring after spending the last 15 years in self-imposed exile. Merely walking through the gate should, by rights, make him the ruler given that his lord father recently passed, but his conniving bastard brother, Valaar, stands between him and his rightful seat of power. Internal conflicts flare up in Alester as he tries to wrestle power away from Valaar without succumbing to the dirty influences whispering in his ears.


Way up in the north, Mors calls the Wall home and the Night's Watch his family. Trapped in his own exile after he disobeyed orders during the war that placed Robert Baratheon on the Iron Throne, Mors mercilessly slays wildlings and deserters to stay true to the sacred oath he swore. When a letter arrives from the Hand of the King commanding him to protect a mysterious woman, he travels to southern lands to keep her safe.





Both Mors and Alester are strong figures that have a clear idea of the difference between right and wrong. Alester puts his family and townsfolk above all else. He would rather be humiliated at the feet of Queen Cersei than suffer the wrath of her displeasure. The greater good is a burning flame in the back of his mind, always reminding him that things are better for everyone if he doesn't let his pride get in the way. Mors couldn't be more different. He acts with his rigid view of morality in mind at all times. To kneel at the feet of evil is to align yourself with wickedness, so he takes the punishment for his choices without wavering in the slightest.


Dialogue choices determine how others react to your characters. If you approach a prostitute in Mole's Town with insults on your lips and violence in your heart, she may run away instead of offering you the valuable information you require. But if you appear to be a pushover, a clever villager might talk himself out of punishment for a murder he committed. There's no morality judge to keep you in line. You respond in conversations with whatever you most want to say and bear the consequences of your actions. Regardless of what card you play, the world changes slightly as you get deeper into the story. Alliances are frequently forged and destroyed, so choose carefully. There are five different endings based on what you do in the last chapter, but the bigger changes occur throughout the adventure as characters are either present or absent based on how you treated them earlier.





For the most part, Game of Thrones stays true to the world George R. R. Martin created. A web of intrigue stretches from the crown in the Red Keep all the way north to the Wall. Black Brothers fight wildlings, Gold Cloaks keep peace based on the Lannisters' whims, and everyone mutters quietly of the Others who reside where snow flourishes. Occasional missteps feel out of place for those intimately familiar with the source material, but aren't egregious enough to take you out of the experience. For instance, as in most role-playing games, you have a healthy assortment of armor to clothe your characters in. However, draping a Lannister cloak over Alester's shoulders is just strange, and there's no reason Strong Belwas' gauntlets should be in a Westeros dungeon. Plus, why are street vendors selling wild fire? But such discrepancies are nitpicky considering how true to the books most of this game is.


The only time the story stumbles is in the dialogue. Certain characters are dangerously close to being gruff caricatures rather than fully realized people, existing only as easy straw men to tear down. And though the main cast is well acted, supporting characters are woefully inconsistent. Thankfully, the dialogue is good most of the time. And the villains are just as fleshed out as the heroes. Valaar is particularly well crafted. A bastard who was spat on for most of his life, Valaar has a thirst for power that's so overwhelming that he performs any act, no matter how insidious, to curry favor with the queen. Violence bubbles under the surface of every conversation with him, making you yearn for the moment when you can thrust your sword through his throat.




Source : http://www.gamespot.com/game-of-thrones/reviews/game-of-thrones-review-6377620/

Wednesday, May 16, 2012

Game of Thrones Review




The appeal of a novel is readily apparent. Fascinating characters and intricate plots suck you into elaborate worlds, and you furiously flip pages to find out what happens next. But video games are more complex than that. Stories are just one aspect of the total package, and the balance of the various elements determines how effective the adventure is at getting you invested. In Game of Thrones, the story deftly carries the mantle of the book (or the show, for that matter) it's based on, and the addition of moral choices gives impressive flexibility in how events play out. However, the other aspects struggle to keep up their end of the bargain. Confined exploration and entertaining bouts of shallow combat are adequate enough, but are hardly a draw on their own. Thankfully, Game of Thrones pushes its story to the forefront, creating a flawed though memorable addition to the Song of Ice and Fire universe.


 

Mors was never warned about the dangers of running with a sword.
Game of Thrones doesn't retell the story of the novel. Rather, the game's story travels a parallel path to the cataclysmic events that rocked a kingdom. As in the book, you view Westeros through the eyes of two separate characters created just for this adventure, Alester Sarwyck and Mors Westford. Alester returns to his home of Riverspring after spending the last 15 years in self-imposed exile. Merely walking through the gate should, by rights, make him the ruler given that his lord father recently passed, but his conniving bastard brother, Valaar, stands between him and his rightful seat of power. Internal conflicts flare up in Alester as he tries to wrestle power away from Valaar without succumbing to the dirty influences whispering in his ears.

Way up in the north, Mors calls the Wall home and the Night's Watch his family. Trapped in his own exile after he disobeyed orders during the war that placed Robert Baratheon on the Iron Throne, Mors mercilessly slays wildlings and deserters to stay true to the sacred oath he swore. When a letter arrives from the Hand of the King commanding him to protect a mysterious woman, he travels to southern lands to keep her safe.
Both Mors and Alester are strong figures that have a clear idea of the difference between right and wrong. Alester puts his family and townsfolk above all else. He would rather be humiliated at the feet of Queen Cersei than suffer the wrath of her displeasure. The greater good is a burning flame in the back of his mind, always reminding him that things are better for everyone if he doesn't let his pride get in the way. Mors couldn't be more different. He acts with his rigid view of morality in mind at all times. To kneel at the feet of evil is to align yourself with wickedness, so he takes the punishment for his choices without wavering in the slightest.

Dialogue choices determine how others react to your characters. If you approach a prostitute in Mole's Town with insults on your lips and violence in your heart, she may run away instead of offering you the valuable information you require. But if you appear to be a pushover, a clever villager might talk himself out of punishment for a murder he committed. There's no morality judge to keep you in line. You respond in conversations with whatever you most want to say and bear the consequences of your actions. Regardless of what card you play, the world changes slightly as you get deeper into the story. Alliances are frequently forged and destroyed, so choose carefully. There are five different endings based on what you do in the last chapter, but the bigger changes occur throughout the adventure as characters are either present or absent based on how you treated them earlier.


For the most part, Game of Thrones stays true to the world George R. R. Martin created. A web of intrigue stretches from the crown in the Red Keep all the way north to the Wall. Black Brothers fight wildlings, Gold Cloaks keep peace based on the Lannisters' whims, and everyone mutters quietly of the Others who reside where snow flourishes. Occasional missteps feel out of place for those intimately familiar with the source material, but aren't egregious enough to take you out of the experience. For instance, as in most role-playing games, you have a healthy assortment of armor to clothe your characters in. However, draping a Lannister cloak over Alester's shoulders is just strange, and there's no reason Strong Belwas' gauntlets should be in a Westeros dungeon. Plus, why are street vendors selling wild fire? But such discrepancies are nitpicky considering how true to the books most of this game is.

The only time the story stumbles is in the dialogue. Certain characters are dangerously close to being gruff caricatures rather than fully realized people, existing only as easy straw men to tear down. And though the main cast is well acted, supporting characters are woefully inconsistent. Thankfully, the dialogue is good most of the time. And the villains are just as fleshed out as the heroes. Valaar is particularly well crafted. A bastard who was spat on for most of his life, Valaar has a thirst for power that’s so overwhelming that he performs any act, no matter how insidious, to curry favor with the queen. Violence bubbles under the surface of every conversation with him, making you yearn for the moment when you can thrust your sword through his throat.



Source : http://www.gamespot.com

Wednesday, May 9, 2012

Community: Life After Expulsion



Last week's Community episode ended on a big note, as the "Greendale Seven" (AKA: our main characters) were expelled. So what do they do next? Well, therapy for one!

We've got an exclusive first look for you at a scene from tomorrow's new episode, "Curriculum Unavailable," as Abed goes to see a therapist (played by The Daily Show's John "I'm a PC" Hodgman)... but not alone.


Community airs Thursday at 8pm on NBC.


Source : http://tv.ign.com/articles/122/1224534p1.html

Tuesday, May 8, 2012

The Simpsons As Diablo 3 Characters -- Nugget From The Net Ads By Google » Blog Tags Today's Most Popular Videos »


diablo

Check out this awesome Simpsons fan art, featuring all of the characters dressed up the main classes from Diablo 3. We've got Homer as a Barbarian, Marge as a Wizard (and she looks rad with her hair down if I may say so myself), Lisa as a Monk, Maggie as a baby Demon Hunter, and Bart as a Witch Doctor. No, this isn't from an actual episode, it's fanart that Diablo 3 community manager Bashiok tweeted. Pretty awesome, huh?


Source : http://www.g4tv.com/thefeed/blog/post/723604/the-simpsons-as-diablo-3-characters-nugget-from-the-net/