Showing posts with label month. Show all posts
Showing posts with label month. Show all posts

Tuesday, July 10, 2012

Voice Actor Confirms Mass Effect 3 Leviathan DLC




Last month, leaked files suggested that Mass Effect 3’s next single-player downloadable content would focus on a rogue Reaper named Leviathan. Now, voice actor Anthony Skordi has confirmed the content, telling Eurogamer that he provided a voice for Leviathan in the add-on.







While BioWare hasn't officially announced the content, according to the leaked files the expansion will focus on Shepard hunting down Leviathan, a Reaper that has taken control of a mining facility and indoctrinated its inhabitants. BioWare is expected to make the news official at its Comic Con panel on Saturday, as the description says it will include “hints at upcoming DLC.”


The Leviathan content would follow the From Ashes add-on that was available alongside Mass Effect 3's launch, as well as the Extended Cut endings released last month.


Separately, new Mass Effect 3 multiplayer content was confirmed this morning, set to focus on Earth. More details will likely be coming very soon, so keep an eye on our Mass Effect 3 downloadable content wiki for all the updates as they’re announced.







Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.



Source : ign[dot]com

Monday, July 9, 2012

It's Official: Windows 8 Available in Late October




It may not have an official date you can pin on the calendar, but Microsoft has finally revealed the month and week Windows 8 will go on sale.


At the company's Worldwide Partner Conference in Toronto on Monday morning, corporate vice president of Windows Tami Reller announced that the new Windows 8 operating system would be released to manufacturing in less than a month - the first week of August, to be more precise.



That puts Windows 8 on track to be released to the public sometime during the last week of October - although Microsoft is vague on whether they're referring to the last full week (October 22-26) or the last three days (October 29-31).


For now, it's no matter: Windows 8 fans have been speculating and now they have a more precise timeframe to witness the bold new desktop and tablet OS parade across 231 markets worldwide, where it will be available in 109 languages.



"Windows 8 is simply the biggest deal from our company in at least 17 years," Microsoft CEO Steve Ballmer boasted during this morning's keynote address. "It's a huge opportunity for our partners, and a very big deal for Microsoft."


Microsoft previously announced that most Windows XP, Vista and 7 users will be able to upgrade to Windows 8 Pro for a mere $39.99, available as a downloadable installation when the OS debuts in October.


Redmond also took the opportunity to talk up the outgoing Windows 7, which has racked up an impressive 630 million licenses sold since its debut on October 22, 2009 (and counting). Will Windows 8 hit those lofty heights? Time will tell…



Source : ign[dot]com

Friday, July 6, 2012

The Dark Knight Rises at Hot Toys




Last month we brought you a look at the Joker 2.0 figure from Hot Toys, which promises to offer the most eerily lifelike and movie-accurate take on Heath Ledger's Joker yet. Unsurprisingly, Joker isn't the only Batman icon enjoying renewed attention at the company. Today Hot Toys released new images and details for their Dark Knight Rises Batman figure.


As with Joker, this is hardly the first time Hot Toys has tackled Batman, or even this particular Batman suit. But also like Joker 2.0, the new sculpt and comprehensive assortment of accessories look to make this the version to own.



This figure is specifically inspired by Batman's look in The Dark Knight Rises, but as he's wearing essentially the same armor he first donned in The Dark Knight, the figure should cover both movies easily enough. The included accessories cover both three films. Aside from the swappable hands the figure includes a full armory of Bat gadgets - batarangs, mines, grappling gun, sticky bomb gun, and EMP gun.



Similar to Hot Toys' SDCC-exclusive Batman figure from last year, the figure includes a series of removable face plates that allow collectors to alter Batman's facial expression to suit their desired pose. In addition, the figure comes with an unmasked Bruce Wayne head that includes the same "Parallel Eyeball Rolling System" found on Joker 2.0.




Hot Toys also released a pair of images showcasing the new figure paired with their upcoming vehicles releases - the Batpod and the hovercraft known simply as "The Bat."




Sideshow Collectibles has this figure available for pre-order at a cost of $259.00, with an estimated release date of December 2012.



We expect both Joker 2.0 and the new Batman to be on display at SDCC next week. It also stands to reason that Bane and Catwoman will be receiving their debut figures soon. Until then, let us know what you think of the new Batman figure in the comments section below. Is it improved enough over the previous versions to warrant a purchase?







Jesse is a writer for IGN Comics and various other IGN channels. He only wishes he had enough petty cash to collect Hot Toys figures. Follow Jesse on Twitter, or find him on IGN.



Source : ign[dot]com

Thursday, July 5, 2012

Detective Comics #11 Review




Batman has followed Mr. Toxic’s trail to Dr. Marden’s lab in Wayne Tower, but that’s only the beginning of the mystery. Improving on last month’s enjoyable installment of Detective Comics, Tony Daniel has penned one of the best issues of the series to date in issue #11.


I find it frustrating when a good payoff is given a weak lead-in, but that’s just the case with this book. With the exception of last issue, Mr. Toxic has been a totally forgettable footnote in a disappointing series. This story, however, shows that the character has something to him after all. The mystery seems to end early in the book, following Bruce’s rumble with Mr. Toxic in a science lab; however, things move in an interesting new direction after a short bout of detective work.


My biggest complaint for Daniel’s script is how inaccurate his references to science are. It’s always a risky to write outside of your area of expertise, and Bruce’s explanation, likening a gadget to the Large Hadron Collider is so off-base, the genius-level detective may as well have said the machine probably worked by magic.


The art team of Julio Ferreira and Eduardo Pansica create an effective milieu through which we can experience the pleasant uptick in scripting quality. The first two pages capture the reader’s attention well, and the action is explained well until the main story’s close. Depictions of Bruce without his cowl had too much cross-hatching for my tastes, but that’s a relatively minor concern.


The backup story by Tony Daniel and Szymon Kudranski concludes their Two-Face tale, and I have to say that I’m pretty relieved. Kudranski’s artwork is an improvement over last month’s episode, but Daniel’s script is toothless. It’s a real bummer that we have to pay an extra dollar for the backup when the main story would have seemed a much better deal at $2.99.


On the heels of the announcement that Tony Daniel is leaving Detective Comics, we are gifted with one of his best efforts on the relaunched series. The story is interesting, and it gives life to a previously wooden, two-dimensional villain. While the main story is worth reading, its importance may be diminished for some readers in light of Daniel’s impending departure.







Poet is a freelance writer, mid-core gamer, and frequent IGN contributor. Follow Poet on Twitter, or post a message on his IGN profile.



Source : ign[dot]com

Wednesday, June 27, 2012

Pokemon Conquest Gets UK Release Date




Nintendo's innovative and exciting Pokemon Conquest will launch in the UK on July 27th.

The game, which released in the US earlier this month, takes the core Pokemon gameplay experience but merges it with aspects from the obscure Japanese strategy RPG series, Nobunga's Ambition.

Players start out the game as an young Warlord who is linked with a Pokemon, and together you set off to recruit warrior allies and strengthen your kingdom.  Along your journey, you'll not only encounter nearly 200 different Pokemon but also Warriors and Warlords inspired by the Japanese feudal era.

When we reviewed it, we said, "Pokémon Conquest not only works, it’s possibly the most cohesive, fully realized spinoff in Pokémon history."  Fans have been clamouring for a UK release date, and it's a huge relief to hear we don't have to wait much longer.

Pokemon Conquest will be available on both Nintendo DS and Nintendo 3DS (in 2D).






Source : ign[dot]com

Tuesday, May 29, 2012

Castevania: Mirror of Fate Confirmed for 3DS




The latest issue of Nintendo Power is out, and some subscribers have already started to receive this month's edition. So what's on the cover? None other than that rumored Castlevania game for 3DS the internet has been buzzing about.


The game is called Castlevania: Lords of Shadow - Mirror of Fate. Try saying 10 times fast. The magazine reveals that Mirror of Fate's Belmont of choice will be Trevor Belmont. He will fight using his version of the Combat Cross, Gabriel's weapon from the original Castlevania: Lords of Shadow.




Mirror of Fate exists!



Other small details unveiled by the magazine (thanks to GoNintendo for the above scan) include the fact that light and shadow magic will be returning from the original Lords of Shadow. Using the L, R and face buttons, players will be able to attack with various weapons, grab enemies, block and dodge. Earning experience points will unlock the ability to execute combo moves, like launching enemies into the air, smashing them into the ground and so on.


For all your Belmont needs, keep it locked on IGN.









Source : http://www.ign.com/articles/2012/05/29/castevania-mirror-of-fate-confirmed-for-3ds

Is This Dead Space 3’s Co-op Partner?




Earlier this month, our sources told us that Dead Space 3 will feature co-op. That report described the game’s co-op partner as “a man with a gnarly scar on his face, an engineering RIG of his own, and glowing red eyes peering from his helmet.” Now, it looks like we may have our first look at him.


A new animated short released by EA today features a character who fits that description to a tee. According to the video’s YouTube description, the character is Earthgov Sergeant John Carver. Carver “witnesses an attack on the Marker Site he guards which changes his life forever,” leading him to “fight his way through a colony now in complete chaos as he begins to discover how important he is in fighting the Necromorph plague.


Most importantly, the description notes that "this is just the start of John Carver's saga in the Dead Space Universe." Does this mean he'll be making an appearance in Dead Space 3?





Dead Space 3 still hasn’t been announced, though several leaks have all but confirmed that it’s in development. The game was first revealed by logos on an Israeli news show last year, followed by a retail listing in April.


E3 is only a week away, so if E3 is planning a Dead Space 3 announcement it will probably happen then. EA’s press conference is currently scheduled for Monday, June 4th at 1:00 p.m. PST. Be sure to keep your eye on IGN’s E3 hub for all the news as it happens.




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Source : http://www.ign.com/articles/2012/05/29/is-this-dead-space-3s-co-op-partner

Tuesday, May 22, 2012

Call of Duty: Black Ops II On Trial




Piece by piece, Treyarch is revealing its vision of the future -- and it's grim. Earlier this month the developer lifted the curtain on Black Ops II, confirming the next entry in Activision's juggernaut FPS franchise would be set over a decade in the future. The world is familiar, as haunting images of a war-torn Los Angeles are easily recognizable, yet the sight of hijacked, robotic drones and four-legged mechs are jarring enough to signal this game is attempting something different from the past.

Yet is all of this change enough? A few IGN editors recently had a chance to watch Black Ops II in action, and have gathered some of their thoughts about the game and the franchise as a whole.



How do you feel about the Call of Duty franchise?

Richard George, Executive Editor: I've played a ton of Call of Duty over the past several years, and was obsessed with its multiplayer (and the earliest iteration of zombies) for a time. In general it's the kind of shooter that appeals to me. It delivers a big experience that's accessible and easy to pick up, play a handful of matches, and then put down. However as the series has progressed, I grew tired of the fact that it seemed to be hitting similar beats, and while the settings changed, everything else felt familiar. The stories were borderline incomprehensible, the characters didn't really matter, the crazy set pieces started to blur. The fact that the series' developers were sticking with the past or modern eras made everything seem familiar and feel stale.

Ahead of its announcement, I really had no interest in Black Ops II. I didn't know much about it, but the past several years of Call of Duty had trained me to anticipate that it would be the same old FPS in a shiny new coat. Since that time, and particularly after watching Treyarch's demo, I've come to realize that my expectations were not entirely correct -- while still not being entirely wrong.

Andrew Goldfarb, Associate Editor: I’ve spent a lot more time with Infinity Ward’s games than with Treyarch’s, but I have a sort of love/hate relationship with the franchise as a whole. Call of Duty 2 was the first game I ever played on Xbox 360, and I loved it. A few years later, I played Call of Duty 4 religiously, enjoyed World at War's zombies and skipped the campaign, then spent a lot of time with Modern Warfare 2’s Spec Ops and multiplayer. Beyond that, I skipped the original Black Ops altogether and only played through MW3’s campaign.

Before Activision showed footage, I had pretty much no interest in Black Ops II. The franchise has always been cinematic, but the campaigns have begun to feel too scripted for me, and I just don’t have the time to invest in multiplayer that I did when I was in college. It’s not that I think the series is outright bad; I just personally haven’t been able to enjoy it in the way I did with earlier installments.

Mitch Dyer, Associate Editor: I wrote recently that Call of Duty needs to change. Its predictable formula is becoming stale, to the point that no spectacular set piece is exciting to me any more. This is a series so reliant on always being in the middle of the craziest action that it all becomes kind of numbing. There's rarely room to breathe, and as a result, I think the assaulting action is a bit boring. Black Ops was the exception -- I loved those characters and story, even if they were all a bit out there, and thought it took players to some of the more interesting places than past entries.



What did you think of the Black Ops II demo?

Richard: This is precisely what the series needed -- a strong change in thematic direction while still keeping hold of its core franchise strengths. Black Ops II needed to capture my imagination in a way that previous entries didn't, and by shifting carefully into the future, Treyarch has found a good balance. To be clear, this is still over-the-top, twitch-based action that relies heavily on scripted moments of insanity. And while the core FPS elements don't appear to have altered too much, there are a number of changes to pacing, mission clarity (both through level design and the user interface) and modes like Strike Force that seem to be adding a considerable amount of franchise evolution as well. Nothing here is as bold as what we saw when Modern Warfare first arrived, but it's the closest I've seen to that.

Andrew: The Black Ops II demo made me do a total 180. This is now one of my most anticipated games of the year. Honestly, seeing the campaign demo, I feel like Treyarch has been listening to the feedback fans have been giving. This feels different than the last few COD campaigns. Setting Black Ops II in the future sets it apart enough that it doesn’t look like the same Call of Duty game, but making it only a decade away keeps it realistic. There are no crazy futuristic cities with flying cars here. In the demo Activision showed us, we saw a familiar Los Angeles, but one besieged by futuristic planes and soldiers carrying high-tech weapons. Treyarch has kept it grounded enough to be believable and, more importantly, scarily plausible.

Strike Force gives me a lot of hope for the franchise as a whole. Fail-able missions and multiple endings are a huge step in the right direction for Black Ops II, and these missions are probably the most interesting part of the content we saw. Instead of looking at this as just another blockbuster shooter, I’m looking at it as a game with the potential to breathe new life into the franchise. I’m not sure what Infinity Ward is working on at the moment (probably Modern Warfare 4), but if Treyarch continues to innovate, I’m definitely looking forward to watching how the series evolves with other teams.

Mitch: Had you told me this was Modern Warfare 4, I'd have believed you. Very little about this screams Black Ops, at least in this closed instance. Stuff blows up, cars almost crush main man Mason no fewer than four times, and dozens of bad guys die. What the Black Ops II demo nails, and I think this is something more specific to Treyarch's storytelling despite Infinity Ward's most recent effort, is the discomfort of seeing a familiar place burn. Downtown Los Angeles is a place I know well, and seeing the skyline vanish while in the thick of it was pretty impressive. What stands out more than this is the strategic Strike Force mode, which gives you the opportunity to slow down, step out of the action (or enter it in new ways), and think about what you're doing. It's tactical in a way that makes me think of a modern Rainbow Six, and that excites me more than zombies or spec-ops ever could.



Do you have any questions or concerns about Black Ops II?

Richard: I do wonder if Treyarch can deliver the same sense of franchise innovation to multiplayer. The thematic shift and adjustments to single player pacing aren't exactly applicable to the other significant COD element. I'm curious to see how that will play out. Zombies appears to now be a third pillar in the franchise's design. I'm not sure I'm overly fond of that. I loved the concept when it was a surprise -- a simple bonus for beating World at War. Now that it involves space monkeys and all sorts of other deprave concepts, it's lost a lot of what made it appealing. It will be interesting to see if some key design alterations can recapture the magic.

Beyond that, I still have plenty of questions about the single player experience. I wonder if the shift in time will still be interesting after a few hours -- will I care about mechs and drones later on, or will the familiarity of everything else weigh that down? Will the story be sensible? Will I care at all about my character or the supporting cast? Will COD once again try for some cheap shock tactics at the expense of good taste? The franchise as a whole has developed some rather bad habits. It will be fascinating to see if it can shake them off.

Andrew: I’m still a little nervous about how far into the future we’ll go. As I said before, the setting only works because it’s just barely in the future. Jumping any further ahead than that makes me wonder how the game would be received -- are Call of Duty fans ready to suspend their disbelief that much? I’m also curious to see how the span from the 1980s to the future will work. Can the 80s still be interesting at this point, or will it just be more of the same?

Treyarch also needs to show off the multiplayer. Adding Strike Force missions and branching paths to the single-player campaign is a huge step in the right direction, but that doesn’t mean multiplayer can rest on its laurels. I want to see meaningful changes. New killstreaks and mission types would be great, but let’s mix it up further than that. I’m nervous that multiplayer will just be more of the same, which would be disappointing considering the changes in single-player. Call of Duty obviously does insanely well, and to some degree I can understand the ‘if it ain’t broke, don’t fix it’ mentality, but I’d still like to see Treyarch try something new.

Mitch: I'm interested to see the next step in Zombies, Rich is silly. Yes, it's dumb, but it knows what it's doing, and it's a ton of fun because it lets itself go. Come on, the last one had Buffy and Machete in it. I'd love to see some Strike Force influence appear in the new Zombies mode, perhaps giving one player an overhead view of everything while issuing orders or marking targets. My main question, though, is about the villain of the campaign. Treyarch is really pleased with itself when discussing Menendez, the man with motivation to end the world. As someone who enjoyed hanging out with Woods and co., I suspect I'll dig this dude when we start learning more about him. I'm still not sold that the battle to find him will be anything out of the ordinary, though.



Source : http://www.ign.com

Wednesday, May 9, 2012

Draw Something Charts Show Off The Perils Of Casual Gaming Ads By Google » Blog Tags Today's Most Popular Videos »


Amazing Draw Something Drawings

Well, that went South quick -- casual, mobile game Draw Something is hemorrhaging players at an amazing rate. It was only  a month ago that 14,300,000 gamers were drawing little pictures with the game. Now there are 9,100,000 iPhone and Android artists online. That's still a lot of players, but the percentage user drop is huge too, and if you check out the chart below (from Appdata.com) you'll see that the trend line is not moving in a positive direction--unless you think "toward the center of the earth" is positive. Something could happen to reverse the slide, sure, but if it doesn't...

Draw Something Charts Show Off The Dangers Of Casual Gaming

So what happened?

Draw Something came out in February, and by April, the company that made it, OMGPOP, was purchased for $180 million dollars by small-game titans Zynga. Then, almost as suddenly as it blew up, Draw Something deflated. It's hard to say specifically why, but it seems to me that the answer lies in a simple idea that game companies sometimes forget, but gamers never do: It just wasn't fun enough to keep playing it.

Like everyone else, I played Draw Something when it came out. I was quickly enthralled with the simple gameplay, instant gratification and ability to draw dongs on everything (that's how I roll.) It's a simple game, unencumbered by extraneous material, and at first, that purity of function was really cool-- who doesn't like drawing things? I played DS pretty hardcore for a week or so, but then, suddenly and with no warning at all, I no longer had any desire at all to play the game, and never made another doodle. I put it down as casually as I'd picked it up.

I didn't think about it at the time, but it seems like my experience mirrored the overall player charts for Draw Something. Everyone seem to have quickly loved it, worn it out and moved on. Why is that? For me, the effort it takes to draw something, while fun at first, just doesn't "pay off" over the long haul. There are no levels to the gameplay. No risk. No reward. No depth. Just the same repetitive motions, again and again. The game's not-subtle-at-all attempts to pry my credit card out of my wallet didn't help either. Once I started noticing that the same clues came up again and again, and you had to buy new ones, I was right out. Words should be free, man. So should colors. How are you gonna make me pay (in either time or money) for the color orange while giving me the clue "pumpkin?"

Even something like Farmville has a cumulative effect over time. A reason to build your farm and harvest your crops. Angry Birds has varying levels, a cool combination of chaos and thought, and the audacity to make a sequel with radically different physics from the original.

The rise and fall of Draw Something (and the continuing success of Angry Birds and various "-villes") can be seen as a lesson in how to have a successful game. At the final level, marketing, buzz, hype and a huge payout can only take you so far. It's the game design that ultimately determines longevity for gamers, especially for casual games, which can be put down as easily as they are picked up.


Source : http://www.g4tv.com/thefeed/blog/post/723648/draw-something-charts-show-off-the-perils-of-casual-gaming/

Tuesday, May 8, 2012

Kevin Pereira Leaving Attack of The Show Ads By Google » Blog Tags Today's Most Popular Videos »


Kevin Pereira Leaving Attack of The Show

After more than a decade on the air, host Kevin Pereira is leaving Attack of the Show. Attack will celebrate Pereira’s contribution to G4 with a month-long look back at his most memorable comedy sketches, interviews, and hilarious off-the-cuff moments from the show. The Pereira-palooza will culminate on May 31, his final day on AOTS, before Pereira delivers his final live, on-location coverage for the gaming world's biggest event, the Electronic Entertainment Expo (E3), from June 4-7. In other words: Kevin’s going out large.

“For the last ten years, G4 has provided me a phenomenal career filled with countless once-in-a-lifetime opportunities and the chance to work with some of the most driven, talented and passionate people in the business,” said Pereira.  “I want to thank our viewers for allowing me to inform and entertain them each and every week.”

Pereira started at G4 in 2002 as a lowly production assistant, but leveled-up to co-host of Attack of the Show! by 2006. Along with AOTS, Kevin was a staple of G4's extensive live coverage from the world’s largest nerd-gatherings, including E3 CES and Comic-Con as well as countless trips to exotic locations all over the world for various pop culture related events and happenings.  

Pereira says he plans to continue creating television shows, interactive applications and live experiences.  “I plan to turn my attention to full-time with my production company Super Creative and live touring nerd-carnival leetUP," Pereira said.

There’s only a limited amount of Pereira to go around, so you really should check out Attack of the Show! between now and May 31. It's on every weekday at 7PM ET. And don’t dare miss our E3 2012 coverage.

Feel free to offer congratulations, virtual high-fives and/or tears in our comment section below.


Source : http://www.g4tv.com/thefeed/blog/post/723569/kevin-pereira-leaving-attack-of-the-show/

New Soul Sacrifice Teaser: Demon's Souls Vita?



For nearly a month, we've been speculating about Soul Sacrifice, a new PlayStation Vita game that popped up in Japanese magazine Famitsu. See, the title was revealed as an ad, but Sony Computer Entertainment Japan is holding an official announcement event on May 10th -- this isn't something you do for just any old game, and that thought and the title "Soul" led some to think that Demon's Souls developer From Software might behind the title.

Today, there's a new teaser from PlayStation Japan's YouTube page, and that font certainly looks familiar...


What do you think the game is all about? Let us know in the comments and make sure you check back later this week to see what the reveal as all about.



Source : http://vita.ign.com/articles/122/1224501p1.html