Showing posts with label batman. Show all posts
Showing posts with label batman. Show all posts

Friday, July 6, 2012

LEGO Batman 2 PC Review




LEGO games are cute, funny and easy to jump into, but they've also been around since 2005. Whenever someone wandered by my desk and spied me playing LEGO Batman 2: DC Super Heroes, he or she would undoubtedly say "Yup, it's another LEGO game" before wandering off. Trouble is, LEGO Batman 2: DC Super Heroes isn't just another LEGO game. It does away with hard-to-judge platforming, its puzzles make sense, and it adds a couple of big things that are sure to become staples for the LEGO franchise moving forward.


The changes come with growing pains, but there's no denying that LEGO Batman 2: DC Super Heroes is a great video game.







Like the previous game, LEGO Batman 2 spins an original yarn, but this time it's engaging and really interesting. Lex Luthor is running for president, teaming with the Joker and using kryptonite to stuff the ballot box. With foulness afoot, Batman, Robin, Superman and eventually the entire Justice League step in to stop the plot.


This plays out via traditional LEGO game controls. You jump, punch and switch between characters with button presses and keystrokes. A local friend can drop in and out for co-op in a jiff. The game's as simple to understand as ever, but adds new suits for Batman and Robin along with powers for specific characters. Black Canary has her sonic blast, Cyborg is magnetized, and Wonder Woman can lasso hard to reach handles.








That's what LEGO games are all about -- exploring and collecting -- and LEGO Batman does that better than any iteration that's come before.




It's a focused story that's entertaining from start to finish, and part of that is thanks to voice acting. For the first time in LEGO history, LEGO Batman 2 packs a full voice cast to tell its tale. While the silent LEGO games have always been funny, LEGO Batman 2 is able to move beyond shrugs and grins. Robin fanboying out over Superman, Vicki Vale's newscasts, and Lex trying to convince Joker that killing Batman is a good idea -- these are brilliant moments we would've lost without the excellent actors. Among these actors is Superman: The Animated Series' Clancy Brown reprising his role as Lex Luthor. Fresh voices are used for most of the other characters, but the new takes are welcome.


Of course, the story is just a tiny sliver of any LEGO game. You'll run through the 15-chapter story of LEGO Batman 2 in about nine hours (probably a lot less if you don't methodically smash everything like I did and get distracted by side stuff), but then you'll replay levels for more studs (in-game currency) and to find collectables such as mini-kit parts.


That's what LEGO games are all about -- exploring and collecting -- and LEGO Batman does that better than any iteration that's come before. See, LEGO Batman 2 has another first for the series: an open world. While LEGO games always have a HUB world, they're usually a bit limited. LEGO Batman 2 gives you all of Gotham City to explore. Arkham Asylum, Ace Chemicals, GCPD -- it's an entire town and it's packed with stuff to collect, save and explore.







Hit the gas, Dark Knight.


Red bricks are tucked around corners and unlock cheats, new characters appear on rooftops, and bosses are around to fight and add to your playable roster. There are vehicles to purchase and then drive, people to save and so many studs to collect. Still, it's the Gold Bricks that stand out.


There are 250 Golden Bricks. While you'll get them for completing objectives in story missions, the majority are hidden around Gotham and only accessible via certain characters. Plenty of times I'd be flying around as Superman (the John Williams theme plays any time Kal-El is airborne), spot a Gold Brick, and have to work my way from the goal to the beginning of the challenge so that Robin in his acrobat suit or Batman in his electricity suit could go through the Mousetrap-like obstacle course to unlock the brick the appropriate way. The Gold Bricks are these little challenges inside the greater world that keep you on your toes and have you trying out the more than 50-character roster that includes the Flash, Hush, Martian Manhunter and more.





Of course, bringing in all of this new stuff creates a few new – albeit minor -- problems. While the map will show you where bosses and unlockables are, you can't zoom in to really orient where you should be looking so there's a lot of moving a few feet, pausing and reevaluating.


Again, developer Traveller's Tales has nailed the gameplay issues that have plagued the franchise for years, but now, the designers have to take some notes on how modern open worlds work. (Although Red Bricks do eventually label unlockables on the screen.)







Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!



Source : ign[dot]com

Thursday, July 5, 2012

Detective Comics #11 Review




Batman has followed Mr. Toxic’s trail to Dr. Marden’s lab in Wayne Tower, but that’s only the beginning of the mystery. Improving on last month’s enjoyable installment of Detective Comics, Tony Daniel has penned one of the best issues of the series to date in issue #11.


I find it frustrating when a good payoff is given a weak lead-in, but that’s just the case with this book. With the exception of last issue, Mr. Toxic has been a totally forgettable footnote in a disappointing series. This story, however, shows that the character has something to him after all. The mystery seems to end early in the book, following Bruce’s rumble with Mr. Toxic in a science lab; however, things move in an interesting new direction after a short bout of detective work.


My biggest complaint for Daniel’s script is how inaccurate his references to science are. It’s always a risky to write outside of your area of expertise, and Bruce’s explanation, likening a gadget to the Large Hadron Collider is so off-base, the genius-level detective may as well have said the machine probably worked by magic.


The art team of Julio Ferreira and Eduardo Pansica create an effective milieu through which we can experience the pleasant uptick in scripting quality. The first two pages capture the reader’s attention well, and the action is explained well until the main story’s close. Depictions of Bruce without his cowl had too much cross-hatching for my tastes, but that’s a relatively minor concern.


The backup story by Tony Daniel and Szymon Kudranski concludes their Two-Face tale, and I have to say that I’m pretty relieved. Kudranski’s artwork is an improvement over last month’s episode, but Daniel’s script is toothless. It’s a real bummer that we have to pay an extra dollar for the backup when the main story would have seemed a much better deal at $2.99.


On the heels of the announcement that Tony Daniel is leaving Detective Comics, we are gifted with one of his best efforts on the relaunched series. The story is interesting, and it gives life to a previously wooden, two-dimensional villain. While the main story is worth reading, its importance may be diminished for some readers in light of Daniel’s impending departure.







Poet is a freelance writer, mid-core gamer, and frequent IGN contributor. Follow Poet on Twitter, or post a message on his IGN profile.



Source : ign[dot]com

Monday, June 4, 2012

E3 2012: Watch the Biggest Trailers - Day 1




Holy trailer overload, Batman! Did you see the new Halo 4 live action trailer? The Watch Dogs teaser? What about the first look at ZombiU, the gruesome Wii U exclusive?


Chances are you didn't catch them all, but thanks to this handy-dandy and INSANELY GIANT run down of today's biggest trailers, you can!


So cozy up with the biggest, bestest trailers of E3 2012 Day 1, and jump into the comments below to discuss.





Halo 4 Live Action Trailer











Gears of War: Judgment Trailer











Tom Clancy's Splinter Cell Blacklist Trailer











Assassin's Creed 3 CG Trailer











ZombiU CG Trailer











Watch Dogs Teaser











Call of Duty: Declassified (Vita) Trailer











Watch Dogs Teaser











Assassin’s Creed Liberation (Vita) Trailer











Dead Space 3 Teaser











Far Cry 3 Trailer











Sony E3 Conference Opening Montage











Beyond: Two Souls Trailer











Beyond: Two Souls – Ellen Page Reveal Trailer











Wii U Sizzle Trailer











Crysis 3 E3 Trailer











PlayStation All-Stars Battle Royale Trailer











Star Wars: The Old Republic Expansion Trailer











Need For Speed Most Wanted Trailer











Medal of Honor Warfighter Trailer











Avengers: Battle For Earth Trailer











Matter Trailer











South Park: The Stick of Truth Trailer











Battlefield Close Quarters Launch Trailer











Forza Horizon Trailer











Fable: The Journey Trailer











Ascend: New Gods











LocoCycle Trailer















Source : http://www.ign.com/articles/2012/06/05/e3-2012-watch-the-biggest-trailers-day-1

Dark Knight Rises Tickets Go on Sale Monday




Can't wait to see The Dark Knight Rises? Well, we've got good news for you. Warner Bros. tweeted today that tickets for the final Christopher Nolan-directed Batman film go on sale this Monday, June 11! Tickets will be available for both standard and IMAX screenings.


Furthermore, AMC Theatres reveals that The Dark Knight Rises has an epic running time of 2 hours and 45 minutes. The theater chain will also host a marathon of The Dark Knight and The Dark Knight Rises starting July 19. (TDKR opens July 20.) Tickets for the marathon go on sale at AMC Theatres at 12:00pm EDT on June 11.









Source : http://www.ign.com/articles/2012/06/04/dark-knight-rises-tickets-go-on-sale-monday

Tuesday, May 29, 2012

Batman: Arkham City Harley Quinn's Revenge Review




SPOILER WARNING: Harley Quinn's Revenge takes place after the ending of Batman: Arkham City. This article mentions how the game ends.






I've already declared that Harley Quinn's Revenge is what downloadable content should be based on a 30-minute preview of the single-player story expansion for Batman: Arkham City. Luckily, after playing through the entire two-hour campaign, I'm not going to try and weasel out of that statement. Although I wish the ending was a bit more satisfying, that's nitpicking. Harley Quinn's Revenge offers a fresh take on the gameplay we love and expands the narrative developer Rocksteady has worked so hard to create. This is the type of DLC story-driven games should be pumping out.





Picking up a few weeks after the events of Batman: Arkham City, Harley Quinn's Revenge opens with Batman missing. Seems Harley took over the Joker's old haunt in Arkham City, Batman went to investigate, and now the Caped Crusader hasn't been heard from in days. As such, we start as Robin investigating the scene, jump back to Batman to see what went wrong, and then flip flop to tell the tale.








This is the type of DLC story-driven games should be pumping out.




Needless to say, that's rad. Harley's DLC is familiar but fresh. Robin's moves (his bo staff becomes a shield, he can grapple to people's chest for a zip kick, etc.) are the same from his downloadable challenge missions, but this is our first chance to try them out in a story situation. We get to hear Robin talk to Oracle, see him use detective vision, and become Batman's savior. That's a nice shakeup after dozens of hours patrolling rooftops and looking for Riddler trophies as the Dark Knight.


Make no mistake, this is the same gameplay I lauded back in October with its reversal system, combos and gadgets, but viewing it through this new lens makes it exciting all over again. Using a shuriken instead of a Batarang is a bigger deal than you might think, and as someone who hadn't really played since the game came out, I enjoyed slipping back into the game I loved so much. It was like seeing an old friend again.




Save him, Boy Wonder!



But it's worth pointing out that you can't ignore the mission at hand here and go scope the city for side quests as the Boy Wonder. Harley Quinn's Revenge is a standalone mode off the main menu and doesn't tie into your previous saves or the open world, although it does have a collectable set of Harley balloons to find and a bunch of new Trophies/Achievements.


The missions you'll tackle drop you right back into taking out snipers and wailing on guys with stun guns, but they can be a bit fetch questy, focusing on collecting keycards and diffusing bombs. Still, I never got sick of heading out on the next leg of my journey because the enemies are always varied. Even though I'm taking on room after room of guys as I make my way around the steel mill, Harley Quinn's Revenge tweaked the formula with each group.


Switching out the enemy types is great, but the continuation of the Arkham City story kept me playing and justifies the purchase. Challenge rooms and costumes are enticing to some gamers, but I wanted to know what happened to these characters after Batman walked out of that theater with Joker's dead body. To pick up here and find the Dark Knight's friends concerned about him emotionally -- as if he's for the Joker -- is alarming and intriguing all at once. Batman's always been unhinged, so how crazy is he now that his partners are this concerned for him?







However, that question is the DLC's major downside. It's never answered. We're teased with the information that Batman is struggling with the loss of his arch nemesis and his lover Tala, but we never get to see it. We never get to see him deal with it. I'm not going to spoil the ending here, but don't expect to have any more closure than you did before. In fact, this might even raise more questions for Batman's character than the original Arkham City ending.


But that's not the worst thing in the world -- just something for us fans to obsess over until the next game, piece of DLC or comic book chapter.









Source : http://www.ign.com/articles/2012/05/29/batman-arkham-city-harley-quinns-revenge-review

Tuesday, May 22, 2012

Batman Vol. 1: The Court of Owls Hardcover Review





Just as Batman: The Black Mirror (read my review!) reads differently the second time through as a collected edition, so too does Scott Snyder’s work on the Dark Knight in the New 52. Batman Vol. 1: The Court of Owls collects issues #1-7 of Snyder and Greg Capullo’s highly acclaimed run, but just as Batman discovers new layers of Gotham City that he never knew existed, so too will the reader discover new depths to the story. What Snyder and Capullo have presented in this first volume of Batman is a meticulously plotted tale that aims to shake the very root of the Batman mythos to its core.

The central theme to The Court of Owls is that Batman doesn’t know Gotham as well as he thinks he does; that the very notion of Gotham being city is misplaced. Snyder crafts the story so that it’s equally surprising for Bruce to discover his shortcomings as it is for the readers, referencing key, highly identifiable moments of Batman’s history to underline his point. My favorite instance comes within issue #7, where Snyder replays the iconic scene from Batman: Year One – the “Yes, father. I shall become a bat.” scene – but follows the intruding bat out of Wayne Manor, where it is maliciously torn apart by an owl, rendered in stunning, haunting detail by Capullo. It’s a moment that is so poignant in the minds of Batman fans, but Snyder uses it to put a stamp on his point that there’s something far older than the Dark Knight waiting for him in the darkness.

Though we’re only introduced to the notion of the Court within this collection, Snyder’s integration with past stories and well-placed dialog references to the legend make it feel like a part of Gotham’s history all along. Even on the very first page of this collection – in fact, the first -- you’ll find owls seamlessly integrated into the architecture of the Gotham City skyline. Later, when Bruce is giving his presentation of his new and improved Gotham, you’ll see them again in the holographic model of the city. It’s these sort of deliberate easter eggs that make this collection a joy to re-read after we’ve seen the true scope of the story. And good luck resisting the desire to scan old images of Gotham City from comics of years past for owls – I’ve already caught myself doing it. It’s just another confirmation of the success that Snyder and Capullo have had in integrating a new element to a well-traversed history and making it seem organic.

Capullo’s work on the series cannot be understated; his dynamic storytelling and penchant for badassery abounds from every page. Capullo deserves much credit for the success of the story’s seamless integration of the Court of Owls. From the detailed architecture of Gotham City to the utter creepiness of the Court once they are revealed, Capullo hones in on the madness of Gotham and exploits it to the best of his ability. Best depicted in the phenomenal issue #5 – the one that requires the reader to turn the book around as the pages realign – Capullo showcases why he was the perfect candidate to tackle this story. His pencil work is tight, and the incredible, bold inks of Jonathan Glapion only make them tighter.

From action sequences – the train/helicopter scene in issue #2 is a standout – to the more subtle horror elements, like the glowing yellow eyes of the Talon (capped by the great color work of FCO), Capullo is churning out the best work of his career on this book. When the story comes together in the chilling sequence that finds Batman discovering the “nests” of the Court of Owls, culminating in a gigantic explosion, the only thing running through your head (on the second read through, at least, when you’re not distracted by the utter insanity of the story) is how Snyder and Capullo are a match made in superhero heaven.
So. Awesome.

The only significant problem with the collection is the production itself. While this hardcover keeps with the style of the rest of the New 52 collections (original covers acting as chapter breaks with some supplemental material in the back), the nature of this story unfortunately makes the less-than-stellar binding of the book a bit more glaring. Particularly in the aforementioned book turning sequence, when you are reading the book vertically, images and text get lost into the spine. The same goes for the double page spread early in issue #1. This has been an issue in all of the New 52 hardcovers so far, but unfortunately here the problem is exacerbated when it sucks you out the story, replacing the jarring effect of confusion that you felt reading the floppy version with frustration.

The other problem is that this collection was released with only seven chapters. Much like The Black Mirror, The Court of Owls story is a long-form tale. As such, Volume 1 answers a few questions and resolves a limited number of thematic points, but ultimately there are more questions than answers when you close this book. In fact, it ends on a pretty huge cliffhanger. That’s well and good for those of us that read the books monthly, but those that wait for trades often do so in order to get a complete story in one go – which you won’t get here. That’s not a knock against the story itself, but as a collected edition it might be frustrating to some.

Finally, the supplemental material is only a little better than what the other hardcovers have shown off. Along with the covers (and their un-colored counterparts) dispersed throughout the book, you’ll find a variant cover gallery and an insightful comparison of Snyder’s script to Capullo’s pencils – similar to what we’ve seen in other collections of Snyder’s work. You’ll also find a brief sketch book from Capullo featuring some early designs for Batman’s rogues. In all, it’s decent material but severely lacking – like the rest of the collections – any real input or commentary from the creators themselves.

Despite the physical collection having some shortcomings, Snyder and Capullo’s Batman is by far the standout book coming from DC’s relaunch. Present in Volume 1 is everything that you loved about Snyder’s work on Detective Comics, with the addition of the meticulous, stylistic detail of Capullo, and some Gotham history thrown in for good measure. If the Court of Owls story wraps up as strongly as it started in this first volume, these creators will have fundamentally changed Batman’s relationship to Gotham City forever.



Source : http://www.ign.com

Saturday, May 19, 2012

Batman: Arkham City Bags Stan Lee Award




Batman: Arkham City was crowned the Best Game at this year's Stan Lee Awards, which took place today at Kapow Comic-con in London. X-Men: First Class also walked away with the award for Best Superhero or Sci-Fi film.

The awards were picked by a panel of expert judges including IGN's very own Rich George, with DC picking up the publisher of the year gong, Scott Snyder was named best writer and Sara Pichelli took home artist of the year.

And IGN favourite Game of Thrones was victorious in the TV category.

FULL LIST OF WINNERS:

Best Writer: Scott Snyder

Best Artist: Sara Pichelli

Best Superhero or Sci-Fi Movie: X-Men First Class

Best Game or Toy: Arkham City

Best TV Show: Game of Thrones

Best Publisher: DC

Best Comic Hero: Batman

Best Newcomer: Sara Pichelli

Best Trade: Walking Dead

Best On-Going Series: Detective Comics

Best Limited Series: Dark Angel Saga

Man of Year: Scott Snyder



Source : http://www.ign.com/articles/2012/05/19/batman-arkham-city-bags-stan-lee-award

Rocksteady: There Are Still "3-4" Undiscovered Secrets in Batman Arkham City




Rocksteady has clarified its earlier assertion that there are still undiscovered easter eggs in Batman: Arkham City, saying that there are still "3-4" left to be found.


At a panel hosted by IGN at London's Kapow! Comic Con, Director Sefton Hill said that there were "3 or 4" secrets in the game that nobody had yet uncovered.


"Some of them we put in there that were really obscure were found within a week [like the Scarecrow code]," he said. "We didn't think anyone would ever solve that, but it only took people two days. But there are still 3 or 4 things that people haven't seen - some of them very subtle things. There's one that we had right in one of the first demos that we did that nobody has found - it's in there if you look hard enough."


The panelists also shed some light on the creative processes behind Arkham City, although they refused to be drawn on what Rocksteady's next project will be. Sefton did take the time to reiterate that they were absolutely not working on Teenage Mutant Ninja Turtles, to our continued disappointment.


Look out for our full panel write-up soon.




Source : http://www.ign.com/articles/2012/05/19/rocksteady-there-are-still-3-4-undiscovered-secrets-in-batman-arkham-city

Thursday, May 10, 2012

LEGO Lord Of The Rings Game Outed By Toy Sets, Online Retailer Ads By Google » Blog Tags Today's Most Popular Videos »


LEGO Lord Of The Rings Game Outed Toy Set, Online Retailer

LEGO Batman 2: DC Super Heroes isn't even here yet, but we've already got what appears to be confirmation of the next franchise-pegged LEGO title from TT Games: LEGO The Lord of the Rings. The toy company has been sending out early looks at summer 2012's physical LEGO LotR sets, and the packaging includes logos for both Warner Bros. and TT Games, MCV reports.

There's additional evidence as well, in the form of a now-removed product listing -- here's the cached version -- on the UK retailer ShopTo's website for an Xbox 360 release of LEGO The Lord of the Rings (via Eurogamer). The page points to a late October 2012 release. That's hardly confirmation, but a release in that timeframe would make sense, what with Peter Jackson's The Hobbit: An Unpexpected Journey hitting theaters on December 14.

We can't take any of this as fact, of course, but the evidence is nonetheless pretty compelling and hard to ignore. Don't forget: the last time new of a LEGO game leaked early, it was for LEGO Batman 2 and that leak came from early looks at physical playsets. Just saying.


Source : http://www.g4tv.com/thefeed/blog/post/723653/lego-lord-of-the-rings-game-outed-by-toy-sets-online-retailer/

Sunday, May 6, 2012

Super Lame: How to Fix Superhero Games Ads By Google » Blog Tags Today's Most Popular Videos »




Superman

Why is it so hard to find good superhero games? Why is it that for every bright spot like 2003’s Hulk or the more recent Batman outings, we get about seven mediocre movie tie-ins and a few truly abysmal titles, like the infamous Superman 64 and that atrocious Catwoman game.

Superheroes seem like the perfect subject matter for videogames. Think about it – the entire genre focuses on larger than life characters with special powers, suited to sci-fi or other “genre” fiction, the bread and butter of about 80% of AAA titles. Why, that sounds like a game designer’s dream. Not to mention the fact that there’s a huge crossover audience between folks who like to watch superhero flicks and read comics and people who like to get their game on (read: the ever-so-fickle male 18-35 demographic).

We’ve done a bit of sleuthing to find the biggest constants in strained superhero game-making relations – as well as ways developers can overpower them.

'X-Men Origins: Wolverine' Screens:

Slave to the license

Licensed games aren’t quite the slow motion car wreck that they used to be, in the movie tie-in schlock “heyday”, but a license can still be a mixed bag. The biggest problem with superhero games is that they tend to be tied in to another media release – typically a big summer movie, and quality doesn’t always flow from the rushed production schedules associated with those kinds of deadlines.

Often, these games are treated like forgettable marketing material, and not given the kind of respect publishers have for other IP.

The solution: better planning, good communication, and inspiration from those who have done it right.

A movie tie-in game doesn’t need to be crappy, and several studios have proven that. X-Men Origins: Wolverine (specifically the Uncaged Edition) actually fared way better (critically speaking) than the film it was based on, and Spider-Man 2 still stands as perhaps the best example of a superhero tie-in done right, even if it was way back on the “last-gen” consoles.

Judging from these two examples, it seems the winning formula consists of smart mechanics and solid development track records. Here we have gameplay built around the titular heroes’ specific powers, instead of two mediocre action games with licensed likenesses pasted in. We also have two solid developers at work: Treyarch on Spider-Man and Raven on Wolverine, who knew what they were doing.

This is certainly not to say that only well-established houses should be given the chance to do justice by supernatural justice-seekers. Just that publishers shouldn’t simply farm out a sexy license to devs with poor track records.

Hulk

Stupid powered

This is a problem that pops up in nearly every game with a supernatural hero: you are playing as a total badass, yet the obstacles that befall mere mortals stop you in your tracks. Bullets or other weapons flying around the scene that would never hurt, say, Superman, can bring you to your golden knees. On the other hand, being crazily overpowered without interesting challenges that are worthy of your god-like time make for a boring experience.

The solution: build your game around your hero, and present challenges that make sense.

When the hero at the core of the game has super powers, the game surrounding him/her still needs to be interesting and challenging. Yes, you should feel like a total badass, but not at the expense of good gameplay and good game “flow”.

The 2003 surprise hit Hulk is a good example of intelligently designing around a core idea: Hulk gets mad, and he destroys things. The entire game is intelligently built around that idea – and the obstacles that you face are appropriate for Bruce Banner’s alter ego.

Using this sort of logic, imagine how cool a good Catwoman game could be, with a mix of appropriate stealth elements and perhaps some interesting mechanics tied to a loot system. Think about how a Daredevil game could right the wrongs of the awful flick with some sort of echolation-based fighting. Build a game specifically around your spandex-clad badass, and you won’t go wrong.

Batman: Arkham City

Generic

Far too many superhero games are lame, boring, or otherwise mediocre takes on over-used gameplay conceits. How many third person action games do we need with a brawny badass traversing the same palette-swapped corridors for hours? How many brawlers and shameless God of War clones does the caped-crusader landscape really need?

The solution: branch out with genres and mechanics that are consistent with your fiction.

I’m not necessarily calling for more superhero powered kart racing games (actually, scratch that, it would be a great idea!), but branching into new gameplay styles that make sense for your hero will bring some much-needed spice.

The Arkham series did this beautifully. Arkham Asylum presented aspects of all of Batman’s skills – detective work, gadget wielding, powers of observation, and of course, brawling – and worked them into a satisfying mix. Arkham City did it all over again, adding the richness of an open world to the equation.

As we did with the above issue, it’s easy to imagine how genre bending (and blending) could lend itself to great gameplay based on specific heroes’ skills. Hey – maybe someone will make an awesome kart racing game with the X-Men one day. The possibilities are endless when you are dealing with comics and larger-than-life characters – so lets see some of that magic happen!

Danielle Riendeau is a freelance writer, digital media professor, and nonprofit web ninja from Boston.


Source : http://www.g4tv.com/thefeed/blog/post/723469/super-lame-how-to-fix-superhero-games/