Monday, July 9, 2012

The Walking Dead: First Michonne Scene Revealed




During a special episode of AMC's Talking Dead last night, the first clip from The Walking Dead: Season 3 was shown. The clip was a short one, but it highlighted the zombie-fighting skills of Michonne (played by Treme's Danai Gurira), a major new character in Season 3 - one fans of the comic books have been excited to see for some time.


AMC have not posted the clip themselves as yet, so for now, here's a version posted by a fan (hence the less than broadcast-worthy quality).





Talking Dead also had a video of Walking Dead star Steven Yuen ("Glenn") taking host Chris Hardwick on a tour of the show's new prison set.






Source : ign[dot]com

Sega Teases Phantasy Star Online 2 Western Release




Sega has announced it will be releasing Phantasy Star Online 2 in Europe and North America in "early 2013".


The free-to-play MMO launched in Japan on July 4 and is in development for PC, PS Vita as well as iOS and Android devices.  The press release, which can be seen at PSO World, only appears to relate to the PC version.






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The number one thing we want to provide players in Phantasy Star Online 2 is an adventure that changes every time they log in.





Sega America's digital chief Chris Olson said, "Phantasy Star Online was a revolutionary game when it was released, and we want to make sure that its successor in the series is every bit as ambitious. We look forward to introducing Phantasy Star Online 2’s unique, easy-to-access multiplayer action to the rest of the world next year!"


PSO2 producer Satoshi Sakai added, "The number one thing we want to provide players in Phantasy Star Online 2 is an adventure that changes every time they log in. Just as great table-top RPG experiences revolve around imaginative and unexpected encounters, we want players to consistently be surprised as they explore dungeons and undertake quests."


The original Phantasy Star Online launched on Dreamcast back in 2001.  Phantasy Star Online 2 takes place in the Year 238, the New Era of Light, where players will join a new band of Arcs in the fight against mysterious D-Arkers.  The game features real-time combat alongside class-based levelling, and embraces a mixture of sci-fi and fantasy aesthetics.


A teaser website for the game is now live, with an official announcement trailer expected to materialise later today.








Luke Karmali is IGN's UK Editorial Assistant.  You too can revel in mediocrity by following him on IGN and on Twitter.



Source : ign[dot]com

Michael Fassbender Cast in Assassin's Creed Movie




Michael Fassbender will star in Ubisoft's upcoming Assassin's Creed film.


According to Variety, the acclaimed actor has been cast as "the franchise's iconic hooded hero". But of course, the series has featured several hooded heroes, from Altair to Ezio to Connor. If the film sticks closely to the chronology and storyline of the games, it's likely that Fassbender will take the role of Altair or Desmond (or maybe both).


"Michael Fassbender was our first choice," said Jean-Julien Baronnet, CEO of Paris-based Ubisoft Motion Pictures. "Michael is an extremely smart, talented, versatile and committed actor."


With roles in critically-acclaimed movies like Shame and blockbusters such as X-Men: First Class and Prometheus, Fassbender has quickly established himself as one of the most in-demand actors around, and his casting in the Assassin's Creed movie sends out a strong signal of intent by the recently-founded Ubisoft Motion Pictures. The film will also be produced by Fassbender's own company, DMC Film.


Ubisoft was originally in talks with Sony Pictures to develop the franchise, but negotiations broke down last autumn. Ubisoft has since been developing the property independently to retain greater creative control. It's an approach it's also taking with other key properties, such as Splinter Cell. But once the film has a director and writer attached, the publisher is willing to speak with studios.


"We're open to re-discuss with the key studios once the production package is finalised," Baronnet added. "Whatever the financial model, Ubisoft Motion Pictures will limit its risk investment."


Is Michael Fassbender right for the Assassin's Creed franchise? Let us know in the comments below. Meanwhile, read our feature on How to Make a Great Assassin's Creed Movie.







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com

Tank! Tank! Tank!'s Charm Offensive




Namco Bandai's upcoming version of arcade favourite Tank! Tank! Tank! for the Wii U is a bit of an oddity. My time with the game began chaotically, as the four of us playing raced around firing rockets at metal arachnids that threatened to crush us beneath their despicably numerous legs. Less than five minutes later I was fleeing from those I'd just been working with, my tank shrunk to the size of a metal-plated water pistol whilst my rivals' undiminished vehicular destructors took aim at me with machine guns and plasma bolts.


Welcome to the madness of Tank! Tank! Tank!


The premise of the game is simple, and remains fundamentally unchanged from the version you'll have been able to find in (mostly Japanese) arcades since 2009.  As a "battle party game", you and up to three friends can either join forces to take down increasingly large monsters, or take part in free-for-all matches where complete destruction is the aim of the game.


In the demo build, there were two Monster Battles available.  The first pitched us against the aforementioned spiders in some docklands, before a giant red dragon reared out of the waves and began to bellow at us.  Far from the simple sit-and-attack gameplay that the trailer implies,Tank! Tank! Tank! involves plentiful tactics; shooting from too far out gives your opponent time to dodge, while getting too close risks making you a meal.







But it's when you fight against fellow players rather than with them that the game truly shines.  Combat has the frenetic feel of all the best party games that Nintendo already has in its stables, and the cel-shaded aesthetic is as visually appealing as anything that the current generation has to offer.  The weapon pickups are varied enough to make you keep an eye out for them, from colossus missiles to plasma bolts, with the water gun being a personal favourite.  Anyone unfortunate to pick one up shrinks, becomes super-speedy and harmlessly shoots water until they can find another weapon.






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Combat has the frenetic feel of all the best party games that Nintendo already has in its stables, and the cel-shaded aesthetic is as visually appealing as anything that the current generation has to offer.





Though most of the above can be found in the 2009 version of the game, the upcoming Wii U release isn't just a port of the arcade version; it's being treated by the team as a completely original title.  Kunito, the game's producer, explained that one of their biggest aims was to enable players to enjoy the game when they were playing alone.  He explained, "We’ve added more tanks and weapons, and we’re going to add more maps and a new mode for solo players.  We’re really keen to add a campaign mode so that while you can still enjoy the group play from the original arcade version, if you’re on your own you can play through missions."


Though the full length of the campaign mode hasn't been nailed down quite yet, Kunito suspects it will take players somewhere between 10 and 20 hours.  It's a wise move, as the longevity of the title is one of the main uncertainties surrounding the game at this point.  There's currently an undefined number of maps (but probably no more than 10) and online play won't be supported, so additional value will be important.


Another potential qualm is the use of the GamePad - or rather, the lack of it.  With all the innovation we've seen from Nintendo Land in terms of multiplayer modes and functionality, it's a shame Tank! Tank! Tank! offers nothing but the four-player free-for-all games it's always had.  The GamePad's only function during matches is as an additional monitor, though the camera does let players customise their avatars before battles.  It just feels like a missed opportunity to innovate and introduce new objectives and experiences to the game, especially given that the monster battle co-op feels a little too similar to the arena matches in terms of gameplay.



Of course, there's still time to go before Tank! Tank! Tank! is released, and Kunito has teased that "The Wii U GamePad is a very unique device, and we are trying to use its unique functions in a new way.  I think in the near future we’ll be able to release some information about how we want to use the Wii U GamePad, but for now we’re just using it as a monitor."  Whether this will lead to the innovation many are hoping for from the Wii U's launch titles is unclear, but it's encouraging to know that there's more info to come.


Just when that release will be is still unclear, but Kunito is fairly confident the game will be out at the end of 2012.  The final say on whether or not this family-friendly title will be available at the Wii U's launch is up to Nintendo, but regardless, it's one to keep an eye out for in the console's release window.  While it may not be about to blow us all out of the water, this is one war game that's not afraid to go on a charm offensive.



Source : ign[dot]com

War of the Roses Preview




Paradox Interactive gets straight to the point when War of the Roses is introduced. Senior producer Gordon Van Dyke describes it as their “flagship game of the year,” the standout title amongst the publisher's busy roster. Whether gamers agree, or perhaps instead find it more of an acquired taste, there's never been anything quite like it before and its shaping up to be a very, very brutal experience.







War of the Roses is best described as Battlefield set in the late middle ages. Up to 64 players will slash and stab their way through pitched battles or sieges, their carbines replaced by crossbows and their sniper rifles swapped for swords, all of which naturally makes combat a much more intimate affair. More often than not, you'll be staring your opponent in the face as you strike them down or suffer their anger, and even archers and crossbowmen will find they frequently have to get up close and personal to finish the job they started.






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It's all very nuanced. You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.





In fact, just about everyone has to get their hands dirty. One of the most distinctive and even disturbing features of the game is the finishing moves. No, you didn't read that wrong, there's almost a Mortal Kombat element of execution on show here, because warriors who fall in battle are left immobile on the ground, halfway between life and death. With luck, a friend can revive them and return them to the fight, but otherwise it's the duty of an opponent to walk over to body, straddle it and ram their weapon into the eyes, neck or temple of the helpless victim, often several times. A quick glance across any battlefield in War of the Roses inevitably identifies at least one or two combatants leaning down to slaughter their foes. It's the kind of naked violence that would make a tabloid editor perk up like a meerkat and if you're the victim of it, you have to suffer it all from your first-person perspective.


Should that not quench your thirst for blood, there are plenty of other ways to harm people as you fight your way through one of England's most brutal wars. Developer Fatshark are promising a veritable armoury of weapons, all of which have their own distinctive characteristics and physics. Daggers are fast but weak, while polearms have a long reach but swing poorly in a confined space, glancing off walls and obstacles.







All your slashing, stabbing and parrying is controlled through small movements of the mouse, making combat as much about timing and precision as it is the size and type of the sword you choose. “It's all very nuanced,” Gordon explains. “You'll also be able to pick what kind of steel your weapon is made of, even your edge grind.” Your edge grind, by the way, is the cross-section of your blade, and even that can make a difference.






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At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls.





If customising your weapons still isn't enough for you, the armour is similarly detailed, and players will be able to carefully design their own crests and coats of arms (“You will look much cooler!”), making every warrior on a battlefield a distinct individual that you can bear a grudge against. While the colour of your plume may be cosmetic, the idea is that all your other equipment will have an important bearing on how you fight, with archers aiming for chinks in your defences and particular weapons working better against certain armour. Feel free to don a heavy helmet for protection, but your field of vision will suffer.


At its very best, the merciless melees of War of the Roses could almost resemble a 64-player equivalent of the expertly-modelled combat in something like Demon's Souls. Imagine skirmishes where every participant sports the combination of the weapons and armour they personally prefer, knights cautiously skirting their opponents as they try to time their killing blows, groups of soldiers trying to outflank one another, archers scattering suddenly in the face of a cavalry charge.







Though there's still much tweaking and balancing to be done, the current alpha build of the game shows just how exciting, challenging and cruel it can be. This doesn't look like something that new players can immediately leap into, but there's a lot of satisfaction to be had from mastering its combat mechanics. Fatshark are also promising a comprehensive single-player campaign, something that will no doubt help introduce the subtleties of 15th Century warfare, but let's not kid ourselves here. This is a game that's all about challenging real people to a duel to the death.



Source : ign[dot]com