Showing posts with label course. Show all posts
Showing posts with label course. Show all posts

Monday, July 9, 2012

Bloodshot #1 Review




Bloodshot #1 is a bloody affair. There is plenty of violence, guts, and gore to keep the darker side of you satisfied. Of course, the twist is that almost all of this happens to the title character. Bloodshot has a pretty rough time in his own title. He is blown to pieces in this book again and again. Literally, blown to pieces. As you might have guessed, Bloodshot is a slightly different book when compared with the other relaunched Valiant titles; it's more intense, more violent. It's a brutal book and one that is totally worth checking out.


Duane Swierczynski runs the title character through the gauntlet in this first issue. The script is incredibly well done, playing with your expectations in all the right ways. You think you have the setup all figured out only to find that, like Bloodshot, you are simply being lied to. Rest assured, this is not your typical superhero book, if it can even be called a superhero book at all. It feels more like a classic action movie. We have a hero that has been deceived and manipulated; a hero that also happens to be an unstoppable killing machine. You just now the crap is going to hit the fan and, man, I cannot wait for it. Early indicators point to it being awesome.


The book looks fantastic thanks to Manuel Garcia and Arturo Lozzi. The horrible violence inflicted on Bloodshot is visceral and huge. The entire comic isn't Bloodshot being disemboweled, so it's fortunate that the art looks great during the quieter moments, too. Garcia and Lozzi do an awesome job of conveying emotion in the characters. You can just feel Bloodshot's anger and confusion towards the end of the book. Two pages later he is torn to pieces by high-caliber bullets and you feel that, too. It's just that kind of comic.


Valiant is quickly becoming the publisher to beat and as long they keep putting out quality book like Bloodshot, it's likely to stay that way. Waiting thirty days for the next issue is going to be grueling. I'm ready for more ultra-violence and more Bloodshot.







Benjamin is a writer and storyteller. He owns many leather-bound books and his office smells of rich mahogany. Follow Benjamin on Twitter, or find him on IGN.



Source : ign[dot]com

Michael Fassbender Cast in Assassin's Creed Movie




Michael Fassbender will star in Ubisoft's upcoming Assassin's Creed film.


According to Variety, the acclaimed actor has been cast as "the franchise's iconic hooded hero". But of course, the series has featured several hooded heroes, from Altair to Ezio to Connor. If the film sticks closely to the chronology and storyline of the games, it's likely that Fassbender will take the role of Altair or Desmond (or maybe both).


"Michael Fassbender was our first choice," said Jean-Julien Baronnet, CEO of Paris-based Ubisoft Motion Pictures. "Michael is an extremely smart, talented, versatile and committed actor."


With roles in critically-acclaimed movies like Shame and blockbusters such as X-Men: First Class and Prometheus, Fassbender has quickly established himself as one of the most in-demand actors around, and his casting in the Assassin's Creed movie sends out a strong signal of intent by the recently-founded Ubisoft Motion Pictures. The film will also be produced by Fassbender's own company, DMC Film.


Ubisoft was originally in talks with Sony Pictures to develop the franchise, but negotiations broke down last autumn. Ubisoft has since been developing the property independently to retain greater creative control. It's an approach it's also taking with other key properties, such as Splinter Cell. But once the film has a director and writer attached, the publisher is willing to speak with studios.


"We're open to re-discuss with the key studios once the production package is finalised," Baronnet added. "Whatever the financial model, Ubisoft Motion Pictures will limit its risk investment."


Is Michael Fassbender right for the Assassin's Creed franchise? Let us know in the comments below. Meanwhile, read our feature on How to Make a Great Assassin's Creed Movie.







Daniel is IGN's UK Games Writer. You can be part of the world's worst cult by following him on IGN and Twitter.



Source : ign[dot]com

Friday, July 6, 2012

Ex-Kaos Devs: John Milius Didn’t Write Homefront




Remember Homefront? Of course you do. It was the second (and final) game from the now-defunct New York City-based developer Kaos Studios. And it was pretty good, too.


But while Homefront sold exceptionally well and proved profitable, that didn’t stop publisher THQ from shuttering the studio behind the game before THQ itself started to fall apart.


The thing is, even over a year after the game’s release and the subsequent closure of Kaos Studios, fascinating stories continue to leak regarding Homefront’s development and the myriad problems the team ran into while creating the game. One such absolutely fascinating, must-read article comes by way of Gamasutra, which has blown the doors off Kaos Studios’ behind-the-scenes rumblings with a slew of incredibly interesting revelations.







It’s one revelation buried in three pages of text, however, that’s possibly the most interesting of all. And it has to do with Homefront’s purported writer, John Milius. You may know Milius best for being the writer behind cult favorites Apocalypse Now and Red Dawn, the latter of which is very Homefront-esque. But according to the ex-Kaos staff members that spoke to Gamasutra, Milius didn’t actually write Homefront like it was originally claimed.


“Although Red Dawn scribe John Milius is credited with writing the script,” the article says, “multiple staffers tell Gamasutra he ultimately wrote not a word of it, despite the game containing at least 20,000 lines of dialog. Most former employees credit Kaos writer C.J. Kershner with Homefront’s script.” The “high-level story ideas for the game” are credited to Danny Bilson, the man recently replaced as THQ’s president by Naughty Dog co-founder Jason Rubin.


This is a fairly significant revelation considering a great deal of the attention paid to Homefront before it launched was due to John Milius having been promoted as the man behind the game’s story. We’ve reached out to THQ for official comment on Gamasutra’s claim regarding Milius and will update when we hear back. In the meantime, definitely read the entirety of Gamasutra’s article for an incredible behind-the-scenes look at the rise and fall of Kaos Studios.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com

Monday, May 7, 2012

Will Prometheus be Rated R?



The official word has come down on the rating for Ridley Scott's forthcoming sci-fi epic Prometheus, which will be rated "R."

This, of course, is cool for fanboys who wanted a darker, scarier quasi-Alien prequel than a possible PG-13 would have offered.




But as the
L.A. Times points out, the "R" rating could also limit the pricey Fox film's commercial viability during the all-important summer movie season.


Source : http://movies.ign.com/articles/122/1224489p1.html