Showing posts with label family. Show all posts
Showing posts with label family. Show all posts

Friday, June 29, 2012

The Office: New Characters in Dwight Spin-Off




TVLine.com has learned some details about the upcoming Dwight-centric Office spin-off, The Farm.


Dwight, after inheriting a large family farm/bed and breakfast, will leave Dunder Mifflin behind and in the first episode/potential pilot (which will air as an episode of The Office in Season 9) Dwight will have to convince his brother and sister to run the B&B with him. Right now casting is underway for an entire new set of supporting characters. Here are the descriptions of Dwight's Farmers and Farmettes.


FANNIE SCHRUTE - "Attractive, urban and in her late 20s/early 30s, Dwight’s younger sister fled the Schrute farm life for Boston as soon as she could, and has had little to do with her roots for quite some time. Now divorced with one son, Fannie is 'a bit of a pseudo-intellectual lefty' with an ironic sense of humor and a great heart."


JEB SCHRUTE - "Dwight’s easygoing thirtysomething brother hasn’t done well in any of the career paths he’s followed – worm breeder and Bigfoot hunter among them — but has found some success with a pot farm. He’s got none of Dwight’s dedication or work ethic, but he has made an exercise video about things you can do with a knife and a canoe."


CAMERON WHITMAN - "Dwight’s smart and slightly weird 9-year-old nephew (Fannie’s son) is a cosmopolitan lad who nevertheless feels the pull of his Schrute heritage, especially when he’s around someone — his uncles, perhaps? — who can offer the fatherly guidance he lacks."


HEINRICH MANHEIM - "The Schrute siblings’ great uncle is charming, greedy, manipulative… and just may have had to spend time in Argentina following World War II, thanks to his German National Socialist roots. Oh, and he vows to kill Dwight by the end of the first episode."


Since the once-in-a-while Office role of Dwight's cousin Mose was played by former Office co-EP Michael Schur (who now runs Parks and Recreation), it's not known at this time if the character will appear on The Farm.








Source : ign[dot]com

See Ted With Seth McFarlane For Free




Seth McFarlane, the creator of Family Guy, co-creator of American Dad! and The Cleveland Show is heading to London next week to show off his brand new movie Ted and we're giving you the chance to see it before anyone else for free. Seth will be in attendance at the screening and will hosting a Q&A before the film where you'll be able to ask the writer/director/actor anything you want.







Ted tells the story of John Bennett, played by Mark Wahlberg whose best friend is his childhood teddy bear Ted (voiced by McFarlane) a lewd, crude, loser, and also stars Mila Kunis. If you want to see the film we called "hands down, the best comedy of the year so far" a whole month before it hits UK cinemas on August 1st, simply follow the link below and apply for your free tickets for the screening taking place on Thursday July 5th in Central London.


https://www.showfilmfirst.com/pin/263845


Tickets are strictly limited and are available on a 'first come, first served' basis. You will have to sign up for a SeeFilmFirst account to be able to claim your tickets. Ted is a 15-rated film and you may be required to provide ID by the cinema. No travel or transport costs incurred attending the free screening is included.


EVERYONE attending must download their ticket and bring it with them on the night of the event or you will be refused entry.



Source : ign[dot]com

Monday, May 7, 2012

New Family Guy Video Game This Fall



If Family Guy Online just isn't scratching your itch for everything Quahog, Family Guy: Back the Multiverse is coming to consoles this fall from Activision and Fox. Incredibly little is known about the game other than the basic quotes and whatnot from folks behind it.


"Family Guy: Back to the Multiverse will utilize the source material, including the talented voice cast and writers, authentic humor and subversive spirit of the series, giving fans a whole new way to interact with their favorite show," said Jeffrey Godsick, president of Twentieth Century Fox consumer products.

A press release states "the title will offer gamers an interactive Family Guy experience inspired by one of the most popular and notable episodes in the series' history." Which episode? Well, the release didn't say, but
USA Today states the game is based on an episode "where characters Brian and Stewie travel to alternate universes using a remote control." So, like, every Brian and Stewie episode since "Road to Rhode Island."

Keep checking IGN for Family Guy: Back to the Multiverse details. To get you in the mood, here's a random, non sequitur video.


The Latest in Japanese Gaming with Hulk Hogan



Source : http://games.ign.com/articles/122/1224439p1.html

Family Guy: Back to the Multiverse hitting this fall




Gamers yearning to take part in the wacky hijinks of the Family Guy series will have a new console title to play this fall. Activision and Twentieth Century Fox this morning announced Family Guy: Back to the Multiverse.

Due out on unspecified "gaming consoles," the title is inspired by the 2009 Family Guy episode "Road to the Multiverse." In this episode, Stewie and Brian use a remote control to travel to parallel universes, including destinations inspired by Walt Disney, The Flintstones, and one where Christianity never existed.

Family Guy: Back to the Multiverse will be the first console game set in series creator Seth MacFarlane's cartoon universe since the 2K Games-published Family Guy in 2006. That game was developed by High Voltage Software, and shipped for the Xbox, PlayStation 2, and PSP. It featured the original voice cast of the TV series, including MacFarlane.

Family Guy: Back to the Multiverse follows Family Guy Online, which is a free-to-play PC title currently in beta. A new console Family Guy game was announced by Activision in February 2011, when Activision Publishing CEO Eric Hirshberg described the franchise as "strong," with "passionate niche audience that can achieve repeatable and profitable success."


Source : http://gamespot.com/news/family-guy-back-to-the-multiverse-hitting-this-fall-6375382

Thursday, May 3, 2012

MacGuffin's Curse Review



It all starts off with a museum heist gone wrong, a cursed medallion, and one man's effort to feed and clothe his destitute family. While that sounds like the setup for some desperate Leonardo di Caprio crime drama, it's actually the backdrop for MacGuffin's Curse, a thoroughly upbeat, and sometimes silly puzzle game. While it shares some elements with the graphic adventure genre, including conversation trees, a cohesive storyline, and recurring characters, at its heart MacGuffin's Curse is a fairly straightforward, room-by-room puzzler.


"Straightforward" shouldn't be confused with "simple," though. MacGuffin's Curse begins with a pretty easy level of difficulty, but gets increasingly dastardly pretty quickly. Essentially, you're presented with a single room at a time, and usually have to unlock a door so you can progress (a la Portal). Sceneries change from museums to junkyards to everything in between, but the basic challenge will remain the same. MacGuffin's Curse relies on the titular "curse" for most of its puzzles: early in the game the main character will put on an amulet that allows him to shapeshift into a huge werewolf when standing in specific, "moonlight" squares. Not much of a curse when you can do it essentially at will, but the upshot is that as a human you have dexterous fingers to work control panels and such, and can fit through narrow gaps. As a werewolf, you're strong enough to push heavy objects, and scary enough to intimidate guards, opening up new pathways.

You'll need to shapeshift your way through a variety of puzzles, making sure that you don't get caught up by trapping yourself somewhere as a human when you'll need werewolf strength to get out, or vice versa (you can always restart a room with the click of a button). As you progress MacGuffin's Curse cleverly and rationally builds challenges based on what you've already learned to overcome. You'll encounter steel boxes, for example, that even the werewolf isn't strong enough to pull, and can only be pushed; or moats of water that the wolf form can't traverse, but the human form can easily swim through. As the types of puzzle elements increase, the complexity of each puzzle room does, too. By the end of the game, you'll be facing some real head scratchers, although you can call a mysterious detective pal for hints (or even skip rooms entirely if you're really stuck).

The truth is, though, you don't need hints if you're willing to put in some trial-and-error time. While the puzzles in MacGuffin's Curse can be extremely clever and intricate, the single-room nature of most of them means that you're pretty much assured of figuring them out eventually if you try enough stuff. There's only so many buttons to push and batteries to drag into sockets, after all. This isn't necessarily a bad thing, brute force has its uses, but it does take away some of the sense of challenge and it gives the gameplay a grinding feel after a while, without enough reward at the end.


Although speaking of rewards, MacGuffin's Curse does offer you plenty of bells and whistles around the puzzles themselves, including an extensive mini-game in which you'll search for hidden treasures in puzzle rooms. These treasures can then be used to purchase amenities for your poor-as-dirt family – there's nothing quite like seeing your little red-headed daughter's eyes light up when you're finally able to afford a ratty kitchen table for her to eat on. You'll also get plenty of interesting third-parties (sometimes helpful, sometimes not) to interact with, and an occasional funny one-liners (plenty of groaners, too) really flesh these interactions out. These "extras" placed around the main puzzle element do wonders to keep you emotionally invested in what's going on, and help elevate MacGuffin's Curse above a basic point-and-click experience. One thing you don't get much of is music, though. MacGuffin's Curse's soundtrack is understated to say the least, so make sure to dust off your CD collection if you want some auditory diversion.


Source : http://pc.ign.com/articles/122/1224301p1.html