Showing posts with label pitchford. Show all posts
Showing posts with label pitchford. Show all posts

Monday, July 9, 2012

Gearbox Hints at Brothers in Arms: Furious 4 Changes




If you're wondering why Gearbox has been quiet about Brothers in Arms: Furious 4 over the past year, President and CEO Randy Pitchford says it's because the absurd FPS is "evolving and we need to make further changes before we can start talking about it."







In an interview with CVG, Pitchford explains his expectations when the developer eventually starts discussing it. "I think people are going to be surprised by what they see," he says. Pitchford expects to tell Gearbox's audience more about the changed version of Furious 4 after Borderlands 2's launch this September, and before Aliens: Colonial Marines' February release.


Remember when Borderlands looked like this and Gearbox made an artistic overhaul? Evolution tends to work out for Pitchford's studio, but with changes afoot, how has Furious 4's premise and tone changed? Is it still an over-the-top, points-based shooter with humor and violence in equal measure?


We'll find out later this year.


Let us know in the comments below what you expect out of the evolving action game.







Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.



Source : ign[dot]com

Friday, July 6, 2012

Will Borderlands 2 Come to PS Vita?




Rezzed is a PC and Indie games show that’s currently taking place over in the United Kingdom. And according to Eurogamer, Gearbox Software’s Randy Pitchford told an audience there that he’d “love to see a Vita version” of his upcoming game Borderlands 2.


Eurogamer categorizes Pitchford as being “excited by the idea of cloud powered connectivity between PlayStation 3 and Vita.” As such, Pitchford said he “wish[es] Sony would... get behind Borderlands.”







“I want to be able to have the character I’m working on with my PS3, and then when I’m on the road with my Vita I can just keep developing that same character because it exists on the cloud somewhere. Technologically, that’s possible.”


Unfortunately, Pitchford’s studio is occupied with the console and PC versions of Borderlands 2 and wouldn’t be able to complete a PlayStation Vita version of it on their own. “But I know there are a lot of talented developers who could take our code, our source and our content and perhaps create something like that,” Pitchford admitted. “That would be exciting to me.”


What's being pitched here -- a true cross-play shooter -- is something many PlayStation Vita gamers are clamoring for. With companies such as EA dropping the ball on how games like Madden on Vita will talk to the iteration of Madden on PS3, it would be nice to see a studio do cross-play properly.


Let’s keep our fingers crossed.







Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.



Source : ign[dot]com