Tuesday, May 22, 2012

Ghost Recon: Future Soldier Review




It could’ve been so different. Two years ago, when Ghost Recon: Future Soldier was shown at E3 in 2010, the reaction was muted. Unlike the bombastic demo that was unveiled – which borrowed more from recent blockbuster shooters than the thoughtful, strategic franchise it was based on – the reception caused little more than a rumble. True, that first glimpse proved it was more than a Call of Duty-aping run-and-gun duck hunt, but its direction had obviously been swayed by the bullet-spitting behemoth.

Two years on and many of the fears that Future Soldier doesn’t stay true to its roots can be laid to rest. It bears all the hallmarks of a great Ghost Recon game – a considered tempo, smart pacing and a smattering of the genre’s now all-important set-pieces – but more importantly it takes the blueprint laid out by Advanced Warfighter and improves on it.

Play Future Soldier as you would Call of Duty or Battlefield and you won’t last long. It’s a punishing game in some respects, and you cannot stand out in the open and expect to survive for more than a few seconds. It forces you to think strategically, to plan ahead and use cover at all times. Often the best option is to take down the enemy one by one, carefully considering your next target in order to prevent a patrolling guard from stumbling over a dead body and raising the alarm. And sometimes the best route is to not fire a single shot at all, but to move silently to your objective without the enemy realising you’re even there.

This flexibility to tackle missions in different ways makes Ghost Recon: Future Soldier a refreshing change from the recent trend of linear shooters. It’s superbly paced too, shifting effortlessly between moments of considered calm to the flashes of pure spectacle that are de rigueur in today’s action games. Scenes of explosive carnage are peppered more frequently throughout the campaign than in previous Ghost Recons, but they fit within the narrative in a believable way. You won’t question why something is happening and are never drawn out of the experience by moments of outrageous silliness.



Instead it all gels together perfectly and makes sense, which should be applauded considering the game’s near-future setting and the advanced gear at your disposal. Adaptive camouflage enables Ghosts to blend with their background and sneak past without detection, providing they move with caution, while the Warhound is a robotic beast that acts as both a mobile artillery platform and moving cover. There are also sensor grenades that pick out nearby enemies, aim-assisted sniper rifles, airstrikes… Ghost Recon is packed with cool gadgets that make you feel like a total bad-ass when used correctly, but aren’t so overwhelmingly powerful as to make you invincible.

The drone is perhaps the piece of kit you’ll find most useful, though, and while it will be instantly familiar to anyone who’s play previous games, it boasts a handful of new features. Firstly, it can transform into a radio-controlled car and emit a sonic pulse that disables nearby electronics or temporarily stuns enemies. It also provides a bird’s-eye view of the battlefield, giving invaluable insight into the enemy’s position.

But it’s the tagging system that really revolutionises the way Future Soldier plays. It’s an improved version of the tagging feature in Splinter Cell: Conviction and replaces the old direct-order system: rather than telling your team-mates to move to specific positions, you tag an enemy – or multiple enemies, up to a maximum of four. This essentially issues the order for a team-mate to focus on that target, and they’ll do everything they can to ensure the enemy stays within their sights. Your team-mates are smart, so they’ll stay in cover and maintain a low profile, but if they’re unable to continue targeting an enemy because it would compromise their position then they’ll stand down. A Ghost wouldn’t give away their position in real life, so it’s refreshing to see that your team-mates are smart enough to act the same way here.



Tagged enemies can then be eliminated when the time is right, and perfecting multiple takedowns when each Ghost has a bead on an enemy and you’re able to eliminate four guys simultaneously is an extremely satisfying feeling. And because you’re able to tag enemies using the drone, it’s also possible to play armchair strategist, marking enemies from afar and relying on the expertise of your fellow Ghosts to execute your orders.

That said, the Ghosts are not so smart that it takes away the challenge. Ask too much of your team mates and they’ll get pinned by enemy fire or, worse, shot, giving you just a few seconds to either patch them up or send someone else to their aid. You’re frequently outnumbered and outgunned, and it’s only by working as a team that you’ll survive, getting a team-mate to lay down suppressing fire while you sneak around the flanks.

At times Ghost Recon: Future Solider looks superb. It’s obvious a lot of time has been spent perfecting the way the Ghosts bond as a team, either out on the battlefield or chewing the fat between missions. It’s therefore a shame Future Soldier falls short in other areas; faces look waxy and the dialogue unconvincing, so the few scenes designed provoke an emotional response don’t really click.

There are also moments when it doesn’t quite look finished. Some backgrounds lack detail, and clunky textures jar against what is otherwise a superb-looking game. Overall it feels like it lacks the high-gloss polish of many of today’s big hitters.

In contrast, the cover system is a highlight and draws its inspiration from Gears of War. It’s intuitive to use, enabling you to quickly move from one position to the next. Importantly, the transition between cover always feels seamless, whether you choose to vault over the bonnet of a car or dash to a nearby wall, meaning you can focus where the enemy is rather than worrying if your backside is hanging out in the open.

Many of the missions can only be completed using stealth and this constant change of tempo means the overall game is perfectly paced. As a result the 10-hour campaign is engaging throughout, and the only grumble I’d have is that the handful of helicopter gunship scenes; whilst they don’t really detract from the experience, they do feel a bit tacked on, certainly in single-player. In four-player co-op it’s a different story, because the group is split – two in the chopper and two on the ground. The guys in the sky must provide support, laying down fire while foot-soldiers help out by throwing sensor grenades to highlight incoming threats.

Co-op as a whole is a superb addition to the Future Soldier package. The entire campaign is playable with four people and some missions feel very different when playing with friends than they do alone. There’s also the added challenge of survival – you always know your back is covered if you take a bullet in single-player, but in co-op if you accidentally leave one guy to die it’s game over.



Multiplayer is adequately catered for too, with four games mode on offer. Decoy proves the most entertaining, which tasks two teams with taking three objectives. The twist is, only one of the three is the real target; the other are two decoys, and neither team knows which is which, so the result is taught battles where dominance constantly fluctuates from one side to the other. Even the straight-forward deathmatch feels unique, because elements of the single-player game are carried over. Individually you don’t have all the gear at your disposal – only a scout is blessed with adaptive camo and sensor grenades for example, so although they’re poorly armoured, they provide invaluable intel on the enemy’s position. It encourages players to work as a team, and while the same can be said for most multiplayer shooters, in this case it definitely feels like an extension of the campaign than a last-minute add-on.

Then there’s Guerrilla mode, which is Future Soldier’s take on Horde mode. It’s for up to four players, either online or split-screen (note, there’s no option for players to have specific control set-ups, so if one of you inverts their aiming controls then affects everyone on the team), and once again it borrows elements from the campaign game – tagged kills, getting the upper hand by remaining undetected and so on. However, it’s little more than a pleasant distraction, unless you’re desperate to unlock the thousands of different weapon combinations the game has to offer. Ubisoft has made a lot of Gunsmith and while there is a huge selection of variables to play around with, more often than not you’ll find the combination that works for you and stick with it.



Source : http://www.ign.com

Read This Book: Ready Player One




Ready Player One is geek crack, a novel that reads like a cross between Charlie and the Chocolate Factory and Tron, with a healthy dose of Avatar, The Matrix, The Last Starfighter and The Hunger Games thrown in for good measure.

It combines sci-fi, romance, action and drama, while referencing all manner of 1980s pop culture brilliance, from Ghostbusters and The Goonies to Dungeons & Dragons and Dungeons of Daggorath. The Ladyhawke soundtrack plays a big part in the narrative and Pac-Man makes his presence felt throughout, while Wil Wheaton reads the real-world audio book, and it doesn’t get any geekier than that.



Story-wise, it’s a futuristic spin on the kind of quest adventure that authors have been chronicling for centuries. Proceedings are set in 2044, when The Great Recession has brought the planet to its knees. To escape the misery, the majority of humans spend their every waking hour in the OASIS, a massive multiplayer online simulation where the sky, and pretty much anything beyond, is the limit.

The OASIS was created by Gregarious Simulation Systems chiefs James Halliday and Ogden Morrow, but when Halliday mysteriously dies, he throws the OASIS into chaos with the video and book he leaves behind.

They explain - Willy Wonka-style - that whoever manages to collect three keys and pass through three gates hidden within the OASIS will receive his fortune and a controlling stake in GSS.

The bulk of the novel takes place five years after this announcement, and follows the efforts of Wade Watts to hunt down the keys and win the contest. A lonely Oklahoman teen, Wade goes by the name of Parzival in the OASIS, and he’s a likeable central character with a quick wit and a passion for all things ‘80s, from Galaga to Rush to The Adventures of Buckaroo Banzai Across the 8th Dimension.

His journey spans the length and breadth of the OASIS, taking the reader on a magical mystery tour to distant planets that are influenced by everything from Blade Runner to Back to the Future. Along the way he finds friendship, love, and the ultimate enemy in the shape of Innovative Online Industries, a powerful corporation who will stop at nothing to win the contest and turn the OASIS into a purely commercial destination.

It’s hugely derivative stuff - a grab bag of pop culture citations and allusions - but there’s a charm to the way in which Ready Player One wears its influences on its sleeve, and part of the fun is trying to pick out the multitude of references peppered throughout.

Indeed, so detailed is the 1980s knowledge that one wonders if author Ernest Cline has a time machine (housed in a DeLorean) facilitating his fact collecting and checking.

Yet as well as being geek central for overgrown children of a certain age, the book is also quite simply a gripping adventure that unfolds at a breathless pace and builds to a grandstanding conclusion.

So whether you know your Voight-Kampff from your Kobayashi Maru or not, Ready Player One is quite simply a must-read, an epic adventure crafted from the ground up for nostalgia junkies who love the movies, games and music of the 1980s, and those who simply like a rip-roaring story.

Chris Tilly is the Entertainment Editor for IGN in the UK and although he was born in the 1970s, he considers himself a child of the '80s. Chris can be found going on and on about Back to the Future on both Twitter and MyIGN.



Source : http://www.ign.com

What To Do If You’ve Been Hacked in Diablo 3




As someone who's been hacked in an online game (World of Warcraft) and lost all my stuff, I know it can be distressing. It feels like a violation, as if someone forcibly taken something you deeply care about.  But it's important to remember that it's reversible, especially if you follow this advice.

The first thing to do is stay calm.  If you've been hacked, accept the situation and get to work reporting it.  If you can, log into your Battle.net account and change your password, as this will stop the hackers coming back and interfering with the restoration process or, even worse, accessing your billing details.

Occasionally, you won't be able to do this straight away.  You'll try to log in after being hacked and be greeted by the news that an authenticator has been placed on your account.  It's a despicable thing to do, but many hackers activate authenticators as they get to work so they can redistribute your stuff undisturbed.

“If you're especially impatient, you can phone customer support, but be prepared to have identification to hand.


If this is the case, contact Blizzard.  As we reported earlier, there's apparently been a spate of hackings recently which may mean it takes a while to sort your issue.  But it will be sorted.  If you're especially impatient, you can phone customer support, but be prepared to have identification to hand.  I had to scan in a copy of my passport and email it to them to prove it was me, but after that I had my WoW character and gear back within the hour.


As a caveat, while your character may be restored, there's no guarantee it'll be in quite the state you left it.  Often a 'rollback' is performed, returning your character to the state it was in a short while ago, and this can result in a loss of progress and items.

Once you've got your account and possessions back, you need to make sure you don't get hacked again.  One of the best things you can do is add your own authenticator, which can be downloaded free for iPhones or Android or bought in physical form from Blizzard.  It's pretty much a given that you will at some stage be the recipient of phishing emails from dubious characters purporting to be Blizzard needing your password; delete them, and always go to Battle.net to log in manually and check all is well.

Finally, it may seem like overkill, but some people recommend using Firefox to browse the web with the 'NoScript' add-on running.  A few years ago an advert embedded in a popular Warcraft database site contained a keylogger virus that was downloaded when vulnerable players moused over it.  It hasn't happened since, but if you've been hacked you're probably willing to go to extremes for a bit to make sure it doesn't happen again.

It’s not pleasant to be hacked, but if you know what to do, it shouldn’t inconvenience you for too long. Keep an eye on Blizzard’s forums to see how the Diablo situation develops.



Source : http://www.ign.com

Competition: Uncover The Chronicle Mystery To Win A PS3




Have you got what it takes to uncover the mystery contained with Chronicle, the breakout smash-hit of the year, which hits Blu-ray and DVD from May 28? You could win yourself a PlayStation 3 if you can decipher the hidden message within three Chronicle clips.

We challenge you to carefully watch this clip to find the hidden words contained within it.



Once you have unearthed the words, input them in the ‘Uncover the Chronicle story’ app on the official Chronicle UK Facebook page which can be found here for your chance to win a 320GB PS3 Slim. There you will also find clues as to where to find the other two hidden messages. Good luck!

This competition is open to UK residents only with full terms and conditions available on the competition tab on Facebook.

Chronicle released on Blu-ray and DVD May 28.



Source : http://www.ign.com

Blizzard Responds to Myriad Reports of Hacked Diablo 3 Accounts




Blizzard has said it is taking reports about a wave of hacked Diablo 3 accounts "extremely seriously".

Since Sunday there have been a growing number of reports that many people are logging into the game to discover their gold, items and even characters missing.

Community Manager Lylirra said, "Historically, the release of a new game - such as a World of Warcraft Expansion - will result in an increase in reports of individual account compromises, and that's exactly what we're seeing now with Diablo III.  We know how frustrating it can be to become the victim of account theft, and as always, we're dedicated to doing everything we can to help our players keep their Battle.net accounts safe."

Whilst issues like this have been plaguing World of Warcraft and other MMOs for years, what's most troubling is that some people have said Blizzard's authenticators haven't protected them.  The authenticators, which are available in physical form or as iPhone and Android apps, work by randomly generating a unique code tied to your account that expires within two minutes each time you try to log in.  It means only people with your phone or authenticator can ever log into your account... in theory.



When Blizzard changed the rules for authenticators late last year, it caused quite a stir; while you used to have to input a code every time you logged in, you now only have to do it if you log in from an unfamiliar location for the first time.  Many people are speculating that the recent wave is down to hackers managing to mimic IP identifiers and slip past Blizzard's authentication servers.

But Blizzard is refuting these suggestions, with Community manager Bashiok stating, "We've been taking the situation extremely seriously from the start, and have done everything possible to verify how and in what circumstances these compromises are occurring.  Despite the claims and theories being made, we have yet to find any situations in which a person's account was not compromised through traditional means of someone else logging into their account through the use of their password.  While the authenticator isn't a 100% guarantee of account security, we have yet to investigate a compromise report in which an authenticator was attached beforehand."

The good news is that Blizzard has over eight years of experience dealing with hacked accounts, so most players who contact Blizzard are getting swift resolutions.  Often Blizzard can 'rollback' the character to before the hack took place, but this can sometimes mean that progress or items are lost.

Blizzard is offering a wealth of advice for protecting your account over on its forums, but if you're yet to invest in an authenticator or register for the SMS protect system, with these reports flying around, it's a good idea to do so now.

Have you been hacked, or known someone who has been?  Let us know in the comments below.



Source : http://www.ign.com