Showing posts with label balance. Show all posts
Showing posts with label balance. Show all posts

Thursday, July 5, 2012

Nintendo Talks About Censoring Miiverse




Concerned about 'smear-campaigns' against products, Nintendo CEO Satoru Iwata has spoken to CVG about the balance between free speech and moderation for the Wii U’s Miiverse service.


Miiverse will be Nintendo’s virtual community for its next console, and will allow users to post their opinion of games. Nintendo is concerned that this could lead to “negative campaigns on the internet in which false opinions are deliberately posted to ruin the reputation of a product.”


But Iwata has acknowledged the inherent danger of censoring negative comments, saying:


“It is very difficult to tell consumers' real complaints from those that are posted as part of a negative campaign. If we were to delete anything negative about our games, it could constitute a suppression of free speech and you would not able to believe in even a good reputation.”







Furthermore, Iwata is confident in the community of Miiverse to limit the scope of these malicious campaigns, stating that a “…number of users with fair opinions exist, opinions posted just for the purpose of a negative campaign will be gradually overwhelmed by the majority of posts of fair impressions.” This will in part be done by allowing users to flag inappropriate comments.


In his closing remarks Iwata also raises the point that they cannot totally rely on the community to make the right choices:


“We cannot afford to always act on 'the ethical doctrine that human nature is fundamentally good.' At the same time, however, we would like to believe in the possibility of 'the wisdom of crowds,' which could create a very interesting and fascinating world, and make efforts for the services to realize it in one way or another.”


Nintendo already has plans to use several techniques to moderate and control content posted by users in Miiverse. Besides allowing users to flag content, Nintendo will also employ a moderation team to approve images and normal posts, which could result in a delay of upwards to 30 minutes before content appears online.


Thanks, CVG.



Source : ign[dot]com

Tuesday, May 29, 2012

Diablo III: Post-Launch Changes




In a post on the Diablo III site Blizzard described a number of changes coming to its popular action-RPG. It appears the “first real game balance changes” will arrive in patch 1.0.3, which will include adjustments to damage “spikiness” in the Inferno difficulty setting, and make the blacksmith artisan a little less expensive to upgrade.


In terms of what Blizzard considers to be important when adjusting balance and skills, “If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected.” This is in reference to the recent hotfixes that lessened the effectiveness of the Monk and Wizard.


Blizzard also noted the 1.1 patch will be the PvP patch, which will add a combat arena into the game where players can beat each other up. In addition, the 1.1 PvP patch will include numerous non-PvP-related changes, such as increasing the statistics of legendary items.







“Legendary items are not designed to necessarily be the best items in the game,” said the post. “They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.”


Blizzard also listed some interesting statistics for Diablo III, revealing that so far only 1.9 percent of those playing have unlocked the Inferno difficulty setting, and that 80 percent of Diablo III characters are between levels one and 30. So far, the most commonly used runes in the game include Best Served Cold (Barbarian), Lingering Fog (Demon Hunter), Mirror Skin (Wizard), Peaceful Repose (Monk) and Numbing Dart (Witch Doctor).




Source : http://www.ign.com/articles/2012/05/29/diablo-iii-post-launch-changes