It would be very difficult to argue that Nintendo had a good E3. It wasn’t exactly disastrous, sure – the Wii U put in a strong showing, and the 3DS seemed in good health despite the lack of games on show – but there was a general feeling that the company had completely misjudged its audience. Hours of time was spent Nintendo Land and the very familiar Super Mario Bros U whilst games like the fascinating P-100 and Game & Wario weren’t even mentioned. After the conference began with a lovely, fan-pleasing Pikmin 3 demo, Miyamoto disappeared backstage – and all the excitement seemed to retreat back there with him.
In the course of four separate press conferences, there was almost nothing from Nintendo itself that was worth getting excited about from a gamer’s point of view. There was no new Zelda, no Metroid, no Smash Bros. It’d be easy to infer from this that Nintendo just didn’t have anything to show. But then, weeks later, the company comes out with three announcements that would have gone down a storm a couple of weeks ago: the 3DS XL, details on the new Smash Bros, and an 8-Bit Summer promotion that will see beloved NES classics highlighted on the 3DS eShop. So why didn’t we see all of that at E3? What’s going on?
Nintendo made a wishy-washy statement on the matter that didn’t really explain anything (“we’re always looking for the most appropriate ways to both inform and surprise consumers”? What does that mean?). Dig into it, though, and you can find reasons for Nintendo’s behaviour that reveal how the games industry has changed, and why shows like E3 are increasingly becoming strange, anticlimactic events for those of us who grew up with gaming.
“ E3 isn’t just for us. It never was. It’s for the shareholders, the financial analysts, the executives that are more interested in where next year’s dollar might be coming from than what people are going to be playing in a few months.
In order to explain this, you have to take into account that E3 isn’t just for us. It never was. It’s for the shareholders, the financial analysts, the executives that are more interested in where next year’s dollar might be coming from than what people are going to be playing in a few months. Nowadays, it’s also for the mainstream press that will be communicating the news to TV and newspaper audiences who don’t know what Pikmin is. To these people, Namco Bandai working on Smash Bros means nothing, whereas a 20-minute demonstration of Nintendo Land is pretty informative and Netflix is an important new revenue stream.
You don’t get this issue with the third-party publishers, incidentally. Ubisoft and EA stick firmly to games, for the most part, because that’s what their business is – they’re not engaged in the battle for the living room that Microsoft and Sony are fighting, and they don’t have to worry about how their stock price might react to a new product launch like Nintendo does. But both still found time to plug their services as well as their games – especially EA, which has willingly embraced social and mobile as part of its core business.
“ Nintendo hasn’t left behind its fans, but it has decided to open new channels of communication.
Nintendo hasn’t left behind its fans, but it has decided to open new channels of communication that enable the company to make announcements on its own strictly controlled terms. This is a case of the company marching defiantly to its own tune, and refusing to have its news agenda dictated by large-scale American events. It’s difficult not to see the announcement of the 3DS XL, the 8-Bit Summer and the Smash Bros details literally weeks after E3 as a bit of a middle finger to anyone expecting big announcements at the show– and, more importantly, to E3 itself.
It’s not the first time Nintendo has done this. Back in the 90s and early 00s, Nintendo had its own Japanese trade show that ran alongside the Tokyo Games Show, Nintendo Space World. The publisher has repeatedly snubbed huge-scale events like Gamescom and TGS, refusing to take those opportunities to make announcements. It has already withdrawn from both of those events. E3 is quite possibly next.
“ We're not whom Nintendo is trying to impress any more.
If you ever think Nintendo genuinely has nothing up its sleeve, you don’t know Nintendo – but we’re going to have to get used to getting our announcements in a different way. It’s already clear that Nintendo’s E3 presence wasn’t geared towards us. If you’re holding your breath for the next Zelda, Metroid or Fire Emblem rather than the next Just Dance, there’s a strong possibility that E3 is no longer the place to look.
Keza MacDonald is in charge of IGN's games team in the UK, and only just got over that post-E3 hangover. You can follow her on Twitter and IGN.
Source : ign[dot]com
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