With a nearly 30 GB download and Rockstar’s history of performance issues with PC versions (Grand Theft Auto IV, Bully), there’s reason to hesitate before picking up Max Payne 3 through Steam. Based on a few hours of play, though, it appears that Rockstar’s Windows version is stable, runs smoothly , and controls well.
As Max tumbles around environments in slow-motion and blasts bullets from behind cover, lining up headshots and ensuring foes stay down feels natural with a mouse and keyboard. Taking cover behind pieces of the environment, rolling forward, crouching, going prone and smacking enemies with melee attacks at close range is all easily controllable with the keyboard. Weapon switching is accomplished with the mouse wheel or number keys, which is easy enough considering Max can only carry three guns.
On a system with a Core i7 975 CPU, 6 GB RAM and a GTX 580, Max Payne 3 runs pretty much flawlessly, maintaining 60 frames per second even in firefights with five to six enemies. You can check out the screenshot below to see the graphics settings used.
Outside of the story and arcade modes, you can take part in multiplayer games through Max Payne 3’s matchmaking system or through LAN. Unfortunately the matchmaking system is clumsy, and several times I wound up stranded on a loading screen with no way to back out to a menu. I have been able to get into several deathmatch games to play and unlock bonuses, but for now the matchmaking system isn’t exactly ideal.
If you’ve been holding out for the PC version, it seems to be all good so far. Expect a PC version review to show up sometime soon, and in the meantime you can check out what IGN’s Daniel Krupa had to say about the console versions.
Source : http://www.ign.com/articles/2012/06/02/max-payne-3-pc-first-impressions
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