We began by sampling newly announced fighters Bass, who series fans know well, and Sarah, who makes a cameo from Sega’s pioneering 3D fighting franchise Virtua Fighter. Bass is a big man who plays big – almost Zangief-like, for you Street Fighter fans who aren’t familiar with DOA. He moves slow but swings hard. Flying drop kicks and elbows to the face will practically leave scars if they connect. Sarah, by contrast, unleashes flurries of light attacks. Backhanded uppercuts and reverse bicycle flip kicks highlight her offense. Power Blows – which can be sampled in the playable demo available now with the purchase of Ninja Gaiden 3 – are super moves that can fling foes into the interactive stages for near-fatal damage. Of course, you’re extremely vulnerable while charging up for these flourishes, so time them carefully. Or, to put it more matter-of-factly, “When you’re charging, you’re pretty much defenseless,” says Shimbori-san.
Bass and Tina gang up on Kokoro in Tag Mode.
As our demo ended and we turned our attention to Hayashi and Shimbori, we noted how fighting game crossovers seem to be all the rage these days and wondered why they opted to partner with Sega for a Virtua Fighter hero. The answer couldn’t have been more humble, with Hayashi-san explaining, “Virtua Fighter kind of gave birth to Dead or Alive,” he began. “If there would have been no Virtua Fighter there would have [also] been no DOA. There's always been great respect for VF. It's an honor for us to have them in our game.”
Team Ninja takes their mantra of "fighting entertainment" to heart.
When asked if Team Ninja has made any tweaks or changes to the game based on fan feedback received from the playable alpha demo, Shimbori-san was quick to reply, saying, “Yeah absolutely! We got tons of feedback, [and] you can see some of the changes here [in the build playable on the E3 show floor]. For example, we changed hold system from a three-point hold to four-point hold. Also, the length of the power blow and facial expressions [have been changed]. We will continue tweaking until the final version.”
Source : ign[dot]com
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