There's a religious element to this week's entries as one game offends an adherent to Hinduism while another -- made by some students in Iran -- will likely offend the rest of us.
Elsewhere, there have been some strong interviews with leading players in the biz including Peter Molyneux, Dave Cox, Trip Hawkins, Warren Spector, and Tim Sweeney.
You can discuss these issues in comments below or get in touch directly via Twitter. The best comment gets featured in next week's column. If you enjoyed this feature, we run it ever week. Google 'IGN Games Quotes'.
Diverse Traditions
"Hinduism, being one of the world's oldest, largest and most diverse traditions, also provides inspiration toward deities in our game. In fact, given Hinduism's concept of a single truth with multiple physical manifestations one could validly interpret ALL the gods within Smite to be Hindu. And all gods outside of Smite as well. Ponder that for a minute. Anyway, going forward Smite will include even more deities, not fewer."
Hi-Rez chief operating officer Todd Harris responding to criticisms of Smite’s use of Hindu characters.
(IGN will be running an interview and editorial on this subject on Monday July 2)
Fatwa
"We felt we should find a way to introduce our third and fourth generation to the fatwa against Salman Rushdie and its importance.”
Mohammad-Taqi Fakhrian of Iran’s Islamic Association of Students on a new game called The Stressful Life of Salman Rushdie and Implementation of his Verdict. 23-years ago, Iran’s leaders called for British author Rushdie to be murdered.
Inhuman Thoughts
“One shudders to imagine what inhuman thoughts lie behind that mask.”
Cracking line from The Spy in Valve’s Team Fortress 2 Meet the Pyro Video, setting up one of the funniest shorts ever.
Similar to Lawrence of Arabia
“I believe the biggest real triumph was my decision to aggressively pivot to the Sega Genesis and to make a bigger commitment by reverse-engineering it. This was an episode similar to Lawrence of Arabia taking Aqaba after crossing the uncrossable Nefud desert. It took tremendous courage, leadership, determination and execution, and I will never forget what brave souls, like my hero Jim Nitchals, joined us on that perilous journey.”
EA founder Trip Hawkins looks back. Boy, that fellow knows how to tell a story.
Brutal Conquest
"No mercy, no respite, no 'freeports', just brutal conquest. Conquest which will not stop until this threat to our bloc is extinguished."
Eve Online character Mittani's rallying cry for a huge war currently taking place in that world.
Senior Management by Surprise
"The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC. We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake. It was rushed. We had to rush it to market."
Konami's Dave Cox talks Castlevania: Lords of Shadow.
Sony Will Change
“‘One Sony’ is the mantra: it’s about pulling together the resources of the company in the best way possible, and with no fiefdoms and no infighting to be tolerated. There’s a sense that Kaz is a change-agent: he has absolutely set out his mantra that Sony will change and he will change Sony.”
Worldwide PlayStation chief Andrew House on a new era at Sony.
Source : ign[dot]com
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