Saturday, May 26, 2012

Supernatural: Season 7 Review




Note: Full spoilers for the season follow.

I admit I was skeptical of Season 7 of Supernatural when it began. After all, things picked up after Season 6's cliffhanger, which saw Castiel, one of my favorite characters, go completely off the reservation and declare himself to be god. However, the first few episodes were strong - it was exciting to see Castiel as an out-of-control bad guy, the Leviathans wreaked some nice havoc right out of the gate, putting the Winchesters into a situation that felt truly precarious, and Sam's newfound trouble with the visions of Lucifer in his head were compelling. It looked like Supernatural was on the right track.

After that however, things did not turn out as well as hoped, at least as far as the Leviathans were concerned. They turned out to be the weakest season-long villain in the show's history. With the exception of James Patrick Stuart charismatic turn as the leader, the Leviathans' plot to turn America into zoned out zombies so they could eat everyone was, simply put, boring. Who would have guessed that a season finale of Supernatural would involve the main bad guy having a business meeting with his villainous cohorts as a way of telling the audience his evil plan?

What the Supernatural Cast Told us Heading into Season 7 Last Summer:



A major failing in the Leviathan plotline was that the Winchesters were not emotionally connected to them the way they had been with previous villains like the Yellow-Eyed Demon, Ruby, or Lucifer. The first five seasons had impressed with their ability to build on each other and the consequences packed more and more of a punch as things went on. After Season 5, things changed. Although they attempted to go bigger and more epic, like making the Leviathans super-powerful creatures, the impact just wasn't there.


Although the emotion was lacking in the Leviathan plot, it was present in Sam's battle against the visions of Lucifer in his head, as in "The Born-Again Identity", one of the stronger episodes of the season. Mark Pellegrino returned as Lucifer and was just as coolly malicious as always. Jared Padalecki did a good job with Sam's deteriorating condition as well as his despair.

Not every episode suffered because of the Leviathan storyline, which was a side benefit to the way the Leviathan storyline was sidelined so often throughout the year. Although there were no instant classics like last season's "The French Mistake", there were some strong monster-of-the week episodes, like "The Mentalists", "Time After Time", or "Repo Man", as well as the year's funniest episode "Plucky Pennywhistle's Magic Menagerie." The season was chock-full of fun guest starts with James Marsters, Charisma Carpenter, Jason Dohring, Nicholas Lea and Felicia Day all stopping by, as well as recurring characters like the always great Mark Sheppard as Crowley and the much-missed Alona Tal as Jo Harvelle making appearances.

The unfortunate side effect of having so many guest stars was that Sam and Dean occasionally felt sidelined in their own show. Although Sam had his problems with Lucifer and Dean had some issues with drinking, Season 7 was the lightest yet on character development for either brother. I happened to see a few episodes from Season 2 right before the finale and I realized how much I missed the brothers having different opinions and conflicting ways of approaching a problem. Maybe after seven seasons they wanted to ease up on the angst, but what we got was flatter as a result.


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A huge element of the season was the effort the show made to isolate the brothers, removing all their support, like Bobby and Castiel, as well as taking away more basic things that we as an audience had grown used to like the Impala, rock and roll musician names being used for their fake identities, or the funny motel rooms. Bobby's death in particular was one part of the season that did not work for me (and yes, I know I'm in the minority here). First of all, it would have had more impact if it hadn't been obvious that he was going to come back somehow and secondly Bobby should have known better than to return as a ghost. Fortunately he made the right decision in the finale and the character was not completely ruined. I know a lot of people were more upset about the Impala being MIA than anything else, so it was good to see it make a triumphant, although brief, return in the finale.


If I rate the season itself lower than the individual episodes it is because looking at the year-long storyline only emphasizes the tediousness of the Leviathans and the disappointment of killing Bobby only to bring him back as a ghost. The fact that Season 7 episodes were more entertaining when taken on their own is a testament to how appealing the actors are and how much chemistry they have - not just Padalecki and Jensen Ackles, but also Misha Collins, Jim Beaver and the many guest stars.

While I am glad to close the book on Season 7 and the Leviathans, the encouraging thing is that the final moments of the finale left the story in a great spot. The unexpected relocation of Dean and Castiel to Purgatory and Sam's bewilderment at being left all alone was the best part of the final episode. In addition, there will be a change in showrunners next year. I liked Sera Gamble as a writer, but I am looking forward to Jeremy Carver taking over the showrunning duties. Here's hoping that Season 8 can take us back to a Supernatural that is exciting, creepy, emotionally gripping and fun.



Source : http://www.ign.com

Best Games Quotes of the Week - May 26





We do this every week. We dig our arms into the roiling muck and scoop up big handfuls of stories about video games and sift through them until there's nothing left but a few precious nuggets. Then we gnaw at them with our black teeth before laughing and cavorting into town to get drunk and fleeced and shot dead in the street. It's not an easy life, but it's a life. Dig in pardners.



His Own Son




“One happy accident we had whilst shooting was the fact that the metro commander happened to have a child who was the exact age we were looking for, for the baby, so in the film, the baby that is passed to the guard is actually his own son.”

The best moment of the best trailer of the week just got better.

IGN

Choosing this Person



"We're not trying to put anyone on a pedestal. We're trying to create our fiction as game developers, as creators. Choosing this person, somebody who has met with leaders, and has run black operations, and understands that was really valuable to have that sort of first-hand account from him.”

Treyarch head Mark Lamia, justifies working with Oliver North, one-time supplier arms to Iran.

Kotaku

Games Make Life Better




Image: Martin Darby

“Games are belief engines. Games are canvases for stories in motion. Games are a challenge and a learning activity. Games are ideas. Games are explorations both intellectual and meaningful. Games are positive. Games make life better. Games help you feel success when all around you is grey and confusing. Games are change.”

Game developer Tadhg Kelly takes on the big questions, on his blog.

What Games Are

Suspending Playing



"A method for use in advertising includes initiating playing of interactive content, suspending playing go the interactive content, displaying an advertisement, and resuming playing of the interactive content."

Evil comes in the bland form of a patent filing. Sony’s plan to put ads in front of your game experience.

GamesIndustry International

Demise of Guys



“Is the overuse of video games and pervasiveness of online porn causing the demise of guys?”

Psychologist Dr. Philip Zimbardo writes an article for CNN on how porn and games are ruining young men particularly in sexual success.

CNN

I Discovered Porn



“I struck out with women LONG before I discovered porn and video games.”

IGN reader Scattershot1 offers a stunning rebuttal.

Scattershot1



Source : http://www.ign.com

Friday, May 25, 2012

Christopher Nolan Director's Collection Coming to Blu-ray




Just in time for The Dark Knight Rises, Warner Home Video will release the Christopher Nolan Director's Collection on Blu-ray June 26, 2012. The seven-disc box set will feature five of Christopher Nolan's best films, including Memento (10th Anniversary Edition), Insomnia, Batman Begins, The Dark Knight and Inception.

The discs themselves will likely be reissues of the current discs in print, all specs and bonus features intact. That's five 1080p HD transfers with 5.1 DTS-HD MA or TrueHD audio (for the Batman films), and two-disc releases for The Dark Knight and Inception (hence the seven discs for five films). For a review of each film, and their Blu-ray, simply click on the titles highlighted above.



As an added bonus for collectors, the set will include 10 collectible photo cards and a 40-page photo book filled with stills, trivia and behind-the-scenes info on all five films. Fans will also be treated to a Movie Cash voucher for The Dark Knight Rises (good up to $8). Suggested retail for the box set is $49.99. Amazon has a pre-order price of $34.99, which isn't too bad considering the high quality of each film.



Source : http://www.ign.com

The Big Role-Playing Games of 2012




With the current generation of consoles coming to a close and the next one just around the corner, the year ahead is shaping up to be one of the most exciting the gaming industry's ever seen – and the quality of the new releases just over the horizon looks better than ever, too.

All this week we've been highlighting some of our favorite upcoming titles scheduled to release before the end of 2012, breaking them down by genre to help you get up to speed on what you'll be playing between today and New Year's Eve.

On Monday we kicked things off with the Racing genre. Tuesday we tackled Strategy games. Wednesday we jumped into the Action/Adventure genre, yesterday we took on Shooters and today we're finishing off our week of feature with our last list of all – our top picks for this year's upcoming RPGs.


Earlier this month MMO fans got to finally step into the world of TERA, but there's another massively multiplayer world getting reading to launch next month too – The Secret World. Coming to us by way of Funcom (previously known for Age of Conan and Anarchy Online), The Secret World presents a setting modeled after modern day Earth. If modern day Earth had giant monsters, magic use and easily accessible portals to Hell, that is.

You'll have the opportunity to join forces with one of three different warring factions, construct items through an interface similar to Minecraft and customize your character with your choice of supernatural powers. The variety of content promises to be as vast as, well, the Earth itself. And we're looking forward to finally getting to explore and uncover its secrets.




Funcom's Secret World isn't the only way to experience a weird, warped version of modern reality, though – Atlus' on-going Shin Megami Tensei series continues to be a great way to pull the curtain back on the hidden spirits lurking in the world around us. Next up for this franchise will be an American localization of Persona 4 Golden, an updated and enhanced version of 2008's original Persona 4 from the PlayStation 2.

This new edition will be exclusive to the Vita, will boast remastered visuals tuned precisely to the new portable's beautiful display and will add extra voice acting not found in the first release. New in-game content, new cutscenes, a new character and more will bolster the gameplay as well, which should make this one a must-have for Shin Megami Tensei fans – the PS2 version scored an Amazing rating of 9.0 just as it was, so adding all these extras on top of an already superb game is definitely exciting.



Vita fans have even more RPG action to look forward to beyond Person 4 too, as the talented translators at XSEED Games are hard at work localizing the break-out hit Ragnarok Odyssey for Western audiences. This one is an Action/RPG focusing on fast combat and skillful usage of vertical space on the battlefield – you'll knock enemies into the air, then leap after them to keep your combos going in the sky.

It's no secret that the Vita had a rough launch in Japan last year, but this game was one of the few true success stories to come out of that rocky start. (Probably because it resembles Capcom's Monster Hunter series in more ways than one, and Japan just can't get enough of that series.) We'll see if this Odyssey can repeat its success in the States later this year.



New Little King's Story

And hey, if we're going to feature two Vita games, why not make it three? The role-playing genre is definitely going to be well-represented on Sony's newest handheld throughout the rest of this year, and New Little King's Story should be another stellar addition to the lineup.

This game is a new reimagining/sequel to Little King's Story, an under-the-radar cult classic hit from the Wii's unsung library. Like that predecessor, New Little King's Story puts you in command of a young, newly-crowned monarch who must rally his kingdom's citizens to follow him into battle, complete construction projects in town and more. The 2009 Wii game deserved a lot more attention than it got, and we're thrilled the property is getting a second chance – let's hope the Vita audience shows it some love later this year.



Nintendo's most outspoken fans scored a huge victory earlier this year when they successfully campaigned to get the company to reverse its decision not to localize the epic Xenoblade Chronicles. With that win secured, though, the dedicated members of grassroots groups like Operation Rainfall kept pouring on the pressure – and now the second game they supported, Mistwalker's The Last Story, is on its way too.

Nintendo actually allowed XSEED to step in and handle the publishing for this one in North America, but however it's happening, it's happening. We'll soon be treated to Action/RPG combat which features a cover system to hide from foes, ally command mechanics draw out of the strategy genre and perhaps the best visuals the Wii has ever – or will ever – see. Wrap it all up with the fact that it's headlined by the iconic RPG master Hironobu Sakaguchi and you've got one new tale that was absolutely worth the time and effort it took to be able to be told.



Finishing off XSEED's contributions to this list is Unchained Blades, yet another role-playing adventure that looked like it was doomed to stay sitting untranslated in Japan. XSEED picked up this one too, though, and will be taking advantage of digital distribution to offset the cost of publishing in the West – it was a retail release overseas, but here it will come to the PSP via the PlayStation Network, and Nintendo's 3DS courtesy of the Nintendo eShop.

The game itself is an old-school dungeon crawler. You'll face off against hand-drawn enemies in turn-based combat, explore caves and caverns with a first-person perspective and use the unique "Unchain" mechanic to try to convince monsters to stop fighting you and join up with your party of heroes instead. Full English voice acting will also be included, while XSEED is promising 50 hours of content or more – if all these things come together, Unchained Blades could be one of the biggest, boldest titles we've seen debut on PSN or the eShop.




It's hard to believe it's been over seven years since the first Guild Wars launched, but sure enough one of World of Warcraft's earliest competitors is actually that old (while WoW itself is still moseying right along.) Guild Wars 2 might just take a more sizeable chunk out of that aging genre champions' player base, though.

Building on the enhancements and features found through the first game's expansions, Guild Wars 2 offers a refined version of the tactical combat the series is known for. The storyline has also been pushed forward 250 years into the future, where the five playable races of Tyria are forced to put their battles with each other on hold to join together and face the new threat of ancient dragons newly awoken from under the earth. It's not often that MMOs get numbered sequels, so fans of persistent online worlds should pay close attention to this one as its release draws nearer.



Nintendo's main mustached mascot is the man in charge of several on-going spin-off series, from Mario Kart to Mario Party to all kinds of different Mario sports. None are as visually playful and downright whimsical as the Paper Mario games, though, which we've seen for three console generations in a row – and now, for the first time, the 2D hero will explore his 3D worlds on a portable platform.

We still don't know a lot of details about Paper Mario 3DS, but what we do know is intriguing enough as-is – like the fact that this game will emphasize Mario's Paper-ness move that ever before with elements like fans blowing him around with blasts of wind and giant pairs of scissors swooping down into battle scenes to slice his enemies in half. We're looking forward to finding out even more soon, as we expect this newest Paper Mario adventure to be one of the jewels of Nintendo's 3DS lineup at E3 in just a few weeks.



I don't know a single gamer who wasn't trying to make sure his PC was powerful enough to run the original Neverwinter Nights 10 years ago, and the loving, widespread fan reception to that interactive vision of the iconic Dungeons & Dragons' Forgotten Realms campaign setting ensured that we'd be seeing more Neverwinter in years to come. Sure enough, Neverwinter Nights 2 followed along in 2006 – and now, here in 2012, we're closing in on the release of the next take on that same world.

This time around the more simply titled "Neverwinter" will take the form of a free-to-play MMO. Development started on a different path and the game has suffered delays due to the change in direction and some corporate shuffling, but what's resulted from the long road looks to be wonderfully fun – and, importantly, accurately detailed in its re-creation of the Forgotten Realms setting. Neverwinter won't open its gates for another several months, but we're already planning our new characters and getting ready to roll for initiative.



Pokemon Black 2 & White 2

Rounding out our list is an unexpected surprise from Nintendo, whose long-running Pokemon RPG series was previously locked into what we thought was a predictable routine. A new generation would launch with two paired games, then a third game would follow along that made minor changes, then another new generation would come along a few years later to add more monsters and repeat the process.

Black 2 & White 2 are breaking that mold. We all expected Nintendo to issue a "Pokemon Grey," but instead we're getting two direct storyline sequels – actually numbered as sequels, too. Crazy, I know. This new pair of RPGs will take place two years into the future following the original Black & White storyline, will alter the Unova region to feature new locations and Gym Leaders and will host a super-nostalgic Pokemon World Tournament that brings back characters from every past generation to compete in a massive monster-battling free-for-all. Ready to catch 'em all, one more time? We always are.



And there you have it, RPG fans – our top ten picks for the best prospects in the genre set to debut before 2013 arrives. Which of these would you pick as your most anticipated? Let us know through the comments box below, and thanks for reading all five of our Big Games of 2012 lists this week.



Source : http://www.ign.com

Chernobyl Diaries Review




Remember watching The Cabin in the Woods last month and appreciating its thorough examination of why many horror movie tropes have become outdated and irrelevant? Well, Bradley Parker's Chernobyl Diaries was pretty much the exact opposite of that. Where Cabin in the Woods so successfully deconstructed the genre, Chernobyl decides to double down on those cliches and depict them in the least interesting way possible.


The initial concept is actually kind of intriguing, albeit conventional. The story centers on six tourists who hire an extreme tour guide named Uri to take them through the abandoned city of Pripyat, the former home to the workers of the Chernobyl nuclear reactor. But as one might expect, everything goes to hell when they discover that wild, radiated animals aren't the only danger left by the disaster.



Without giving too much away, perhaps the most frustrating aspect of the film is that the characters are incredibly stupid. Have we learned nothing from horror movies past? When someone tells you to stay in the van, you  If there's an urgency to run, you don't stop to talk about what the plan is -- for the love of God, you keep running! And above all else, no matter what you do, DON'T SPLIT UP, right? Unfortunately for all the victims involved, Chernobyl Diaries lets every single one of these mistakes happen at least once, if not several times. And by the end of it, you don't even feel sorry for these morons.


Of course, just because every character has mush for brains doesn't necessarily mean the film's a failure. With enough thrills, chills and kills, almost any horror movie can at least hold your attention. But again, this is another area where Chernobyl Diaries doesn't deliver. What few jumps and scares there are almost never follow through on anything worthwhile. And when something actually does happen to one of the characters, we're forced to cut back to the others hearing distant screams or dangers that they -- and as a result,  don't actually get to see. It's just plain discourteous.







In fact, one of the film's only redeeming qualities is that it wasn't shot in the style of found footage. While a lot of the action is still subjected to shaky cam and obscured imagery, most of the movie isn't nauseating to watch. On the contrary, many of the earlier locales are actually quite nice looking. The Pripyat environments are indeed eerie and moody, and it's almost a shame they weren't featured in a better flick. However, pretty much all of that rich atmosphere is squandered by a slow-moving first act that clumsily meanders its way to the brass tacks.


All in all, Chernobyl Diaries embodies everything that's wrong with modern-day horror movies -- it's dull, cheap and irritating. The problem isn't in its premise or even its dimwitted characters; it's ultimately the film's lackluster execution that makes it a failure. The story never builds to the resolution you're hoping for, and as with many films of this ilk, it annoyingly introduces another round of unanswered questions in the final minutes of its "screw you" ending. Unless you're absolutely jonesing for a meager handful of frights, steer clear of this underwhelming romp.









Source : http://www.ign.com/articles/2012/05/26/chernobyl-diaries-review