Sunday, July 8, 2012

Oscar Winner Ernest Borgnine Dies




Oscar-winning actor Ernest Borgnine, star of stage, film and TV, died Sunday at age 95. The Hollywood Reporter lists the cause of death as renal failure.


Borgnine, a U.S. Navy veteran of World War II, came to acting later in life. Early in his film career, Borgnine generally played bad guys, most notably as the brutal sergeant in From Here to Eternity. Things changed, however, when Borgnine won the Academy Award as Best Actor for his sensitive portrayal of the title role in the 1955 drama Marty.





IGN readers may best know Borgnine from the many genre films he made over his six decade-long career. His screen credits include The Wild Bunch, The Dirty Dozen, The Poseidon Adventure, Bad Day at Black Rock, Escape From New York, Ice Station Zebra, The Black Hole, The Flight of the Phoenix, The Vikings, Convoy, Willard, Gattaca, BASEketball, and, more recently, Red.



On TV, Borgnine played the lead role in the classic sitcom McHale's Navy and later co-starred in Airwolf and The Single Guy. Younger readers will know him as the voice of Mermaid Man on SpongeBob Squarepants. He was nominated for an Emmy for his appearance on ER.


Borgnine once quipped when asked about the secret to long life that he masturbated every day. Take that, diet and exercise.



Source : ign[dot]com

A Second Opinion on Tomb Raider's New Direction




Disclaimer: What follows is a discussion between Cam Shea and Luke Reilly from the IGN Australia editorial team. Their opinions are not representative of those of the wider editorial group.







Cam: The new Tomb Raider reboot wowed a lot of people at E3 this year. Hell, it won IGN's game of the show, and that's voted on by our entire editorial staff. You and I, however, Luke, came away thinking that this isn't necessarily the direction we'd like to see Tomb Raider go in. There's obviously a lot to like: the detailed visuals, the exploration of Lara's origin story, the polish evident in every aspect of the game, but I can't help but feel that everything we've seen simply points towards an experience that's going to be more Uncharted than Tomb Raider.


That may seem like an odd thing to complain about, given how much fun the Uncharted games are, but those experiences are very, very guided. Drake basically follows a path and cinematic awesomeness happens around him. The only times they open up is during combat, and that's the weakest element. Combat is traditionally the weakest aspect of Tomb Raider too. It's the exploration and the open traversal that makes Tomb Raider. Walking into an enormous tomb and having to puzzle out what you're meant to be doing, how you're meant to get around it. Take that away and replace it with – from all we've seen so far – what is effectively a linear path and what do you have?


Luke: You have Uncharted.


It’s quite the conundrum, I feel, because I absolutely love the Uncharted series. I just didn’t expect Tomb Raider to lift from it so liberally. I agree; Tomb Raider to me was always a more patient game than something like Uncharted. Uncharted is all about the ride. It’s about running across rickety balconies under heavy fire from a helicopter knowing you just have to stab the jump button at the right time and you’ll make the gaps, because the paths aren’t really designed with jumps you can’t make. Uncharted is about thrills and excitement, not so much about actual danger. If there are moments during the Uncharted games where I suddenly feared I was going to fall short on a jump I don’t remember them.




Remind you of anything?



Tomb Raider was different. There was always more risk in Tomb Raider. You couldn’t just sprint and leap, safe in the knowledge the designers wouldn’t screw with you. You had to size up gaps. Can I make this? Do I need a running start? Making a vast gap by the skin of your fingertips in Tomb Raider was enough to shrivel your sphincter.


There’s obviously still a lot to see here in this Tomb Raider reset, but I’m not seeing that same spirit. I’m seeing Uncharted, and we already have Uncharted. I’m with you. I can see what people are adoring about this game. It looks tight and well-produced. It has a lot of the hallmarks of a confidently constructed video game. It wasn’t nominated in the Best in Show category for the Game Critics Awards by accident.


I’m just not quite on board, is all. This push to cut a game from Uncharted’s cloth has resulted in a game with what appears to be a real identity crisis. On the one hand we’ve got a whimpering, young and inexperienced Lara Croft, scared and alone. We’ve got her killing for first time, sobbing over the corpse of a deer and disgusted by the sight of the insides of a man’s skull oozing out of his freshly shredded face. Different, and interesting. It’s emotionally charged stuff. Confronting. Love it. On the other, though? We’ve got Liam Neeson in a tank top. In the Microsoft press conference demo we’ve got her wading through a horde of goons, blasting them away from the hip with a shotgun and stabbing them in the head with one of her arrows. Mindless, really. Typically indiscriminate third-person blasting.







Cam: Yep, and this actually gets to the heart of a real disconnect in modern video games that's a whole lot larger than just Tomb Raider. The more our characters become nuanced and believable as people, the more it stands out when the actual gameplay is so at odds with that characterisation. Seeing Lara straight up killing enemy after enemy simply does not gel with the character that Crystal Dynamics is trying to establish. And you know what? It doesn't have to be this way.


Think about the original Tomb Raider game. How many people did you kill in that? A handful at most. It was all about the wolves, the bears, the T. rex. Wouldn't it make more sense for Lara to be facing those kinds of foes once again? Why does she have to be a serial killer? Why is this the heart of the gameplay? And if that's not the game Crystal Dynamics wants to make, then why not give a little more meaning to the kills? Sure, the first couple impact Lara greatly, but by the section showcased during the Xbox conference demo she's a killing machine. This series may be aping Uncharted, but maybe it should also be trying to move things forward, like The Last of Us, where killing is a core part of the gameplay, but it's brutal and it requires skill and it has potency.


To me the combat in Uncharted was largely filler and it's looking like the same could be true of Tomb Raider. And if that's the case, what are you left with? What actual skill will be required of the player? From the three demos I've seen (including the 20 minute behind closed doors session at E3), not very much. Run a few feet along the only path, watch a cutscene or quicktime event, run along the only path a little more, make a jump it's impossible to fail, watch a cutscene.


Even when the game appears to open things out a little it seems entirely superficial. Remember when Lara decides she needs to eat? You get the bow and arrow and you're told to head into the forest to kill a deer. It's a more open area, but it's not like there's anything for you to do, other than stroll about until you find and kill a deer then get back to being ushered every step of the way. Same when Lara decides she needs to upgrade her crowbar dealie. How does she do that? By collecting enough 'salvage', i.e. running about smashing crates unaccountably stashed throughout the forest. That's not gameplay. That's not interesting. That doesn't even make any real sense. You know what it reminded me of? Angel of Darkness. I feel stronger now.




Lara needs food.



To be fair, there's an awful lot more of this game to be revealed, and it's entirely possible that Crystal Dynamics is showing content that's very directed because that makes for good demos. Could the game be more open than it looks? Could it – at some point – become a Tomb Raider game? I sure hope so, but I can't help but worry that this could be another victim of the trend in modern video games to pursue cinematic presentation at the expense of gameplay.


Luke: Your point about content well-suited to demos is a fair one; IO Interactive has been deflecting criticism for some time about the action-oriented nature of the Hitman: Absolution footage it’s been showing since the game’s announcement. It only became clear at E3 last month, with a few deeper demos, that Absolution has indeed retained those classic Hitman gameplay tropes.


However, I just wonder if Tomb Raider has already become a victim of the way Crystal Dynamics seems to be framing it. Comments during E3 from executive producer Ron Rosenberg regarding how they find gamers don’t project themselves into Lara – that they’re there to protect Lara as her helper – are kind of worrying, to be honest. I don’t want to play Tomb Raider as some kind of omnipotent puppeteer; I want to play Tomb Raider as Lara Croft.


It doesn’t matter that she sits down to pee. I played through the Mass Effect series as a female Shepard and I still felt like I was living her adventures. What’s the difference between a man, or a woman, or a Lombax? I don’t want to help the hero, I want to be the hero. Is there something about the nature of the gameplay here that’s going to make me feel like an observer instead of the star?


I know you and I are very much on the same page regarding the new Lara – she’s intriguing and well-characterised – but I hope the insane combat we saw during the Microsoft presser is rare and exploration is daunting and dangerous. I’d hate to get to the end of Tomb Raider simply via a lot of risk-free jumping and a few quick-time events, and with a bodycount as big as an Uncharted title.


Cam: Damn straight. Here's hoping this Tomb Raider winds up being great to look at and great to play; conscious of Lara's heritage and what makes her adventures compelling, while also forging ahead.







What do you think of the new direction Tomb Raider's taking? Let us know below.







Cam Shea and Luke Reilly are editors on the IGN Australia team. You can follow them here and here on IGN, and why not join the IGN AU Facebook community too? 



Source : ign[dot]com

Amazing Spider-Man Spins a $140 Million Web




After opening to big business Tuesday, The Amazing Spider-Man easily remained the top movie at the North American box office this weekend. The film has grossed an estimated $140 million since opening Tuesday.


the-amazing-spider-man-20120423114913003


Here are the weekend estimates via Rentrak:


  • 1. The Amazing Spider-Man $65,000,000

  • 2. Ted $32,592,560

  • 3. Brave $20,162,000

  • 4. Savages $16,162,000

  • 5. Magic Mike $15,610,000

  • 6. Tyler Perry's Madea's Witness Protection $10,200,000

  • 7. Madagascar 3 $7,700,000

  • 8. Katy Perry: Part Of Me $7,150,000

  • 9. Moonrise Kingdom $4,641,580

  • 10. To Rome With Love $3,502,143








    • Source : ign[dot]com

      New Viral Video for RoboCop Remake




      OCP (rechristened Omnicorp) is back in business - and so is ED-209 -- in this first viral video for the upcoming remake of RoboCop:





      RoboCop starts filming this fall.



      Source : ign[dot]com

      Evo 2012 Finals on Sunday, Catch the Results So Far




      For fans of competitive fighting games, this weekend, July 6 - 8, is the biggest weekend of the year. The Evo Championship Series is happening in Las Vegas, Nevada and brings together top fighting game players from around the world. The best players from the United States, Japan, Korea, China, the United Kingdom and elsewhere have pilgrimaged to Caesar's Palace in Vegas to find out who'll be this year's champions. And you can watch live this weekend from the comfort of your living room. It's too hot to go outside, anyway.


      The games included in the tournament are:



      • Super Street Fighter 4: Arcade Edition

      • Ultimate Marvel vs. Capcom 3

      • Street Fighter X Tekken

      • King of Fighters XIII

      • Super Street Fighter II Turbo

      • Mortal Kombat

      • Soulcalibur V





      Evo Live Stream






      We've embedded the Evo live stream here, and will update this page with tournament results as we near the tournament finals on Sunday. To further satisfy your hunger for Evo, here's a handy set of links to watch this weekend.





      More Ways to Enjoy Evo







      Super Street Fighter 4: AE



      Schedule



      • Pools: Friday July 6, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Friday July 6, 6:30 pm - 10:00 pm

      • Finals: Sunday July 8, 8:00 pm - 10:00 pm


      Results


      Top 8 Winners Bracket



      • Daigo Umehara (Japan)

      • Humanbomb (Hong Kong/Australia)

      • PR Balrog (USA)

      • Infiltration (Korea)


      Top 8 Losers Bracket



      • GamerBee (Taiwan)

      • Xiaohai (China)

      • Dieminion (USA)

      • Poongko (Korea)





      Ultimate Marvel vs. Capcom 3



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 6:00 pm - 10:00 pm

      • Finals: Sunday July 8, 5:30 pm - 7:00 pm


      Results


      Top 8 Winners Bracket



      • Combofiend (USA)

      • Infrit (USA)

      • Flocker (Puerto Rico)

      • Filipino Champ (USA)


      Top 8 Losers Bracket



      • Y2J (USA)

      • Frusty (Mexico)

      • Chris G (USA)

      • Justin Wong (USA)





      Street Fighter X Tekken



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

      • Finals: Sunday July 8, 11:30 am - 1:00 pm





      King of Fighters XIII



      Schedule



      • Pools: Friday July 6, 8:00 am - 6:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 10:00 am - 2:00 pm

      • Finals: Sunday July 8, 3:00 pm - 4:30 pm


      Results


      Top 8 Winners Bracket



      • Bala

      • Romance

      • Verna

      • Guts


      Top 8 Losers Bracket



      • Lacid

      • Yang Yan Rao

      • Reynald

      • MadKOF





      Super Street Fighter 2 Turbo



      Schedule



      • Tournament of Legends: Sunday July 8 , 12:00 am - 1:00 am





      Mortal Kombat



      Schedule



      • Pools: Saturday July 7, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Saturday July 7, 4:00 pm - 8:00 pm

      • Finals: Sunday July 8, 1:00 pm - 2:30 pm





      Soulcalibur V



      Schedule



      • Pools: Friday July 6, 8:00 am - 4:00 pm

      • Quarter / Semi-Finals: Friday July 6, 4:00 pm - 6:00 pm

      • Finals: Sunday July 8, 10:00 am - 11:00 am


      If you're watching Evo with us this weekend and want to pitch in on the coverage, contribute to the Evo Championship Series wiki--tournament results, player bios and info on past Evo events can improve the wiki for everyone.



      Source : ign[dot]com